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Added missing RENDERABLE_TYPE bits to EGL mode selection. This is required by the OpenGL ES spec. |
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|---|---|---|
| .. | ||
| Egl.cs | ||
| EglContext.cs | ||
| EglGraphicsMode.cs | ||
| EglMacPlatformFactory.cs | ||
| EglWindowInfo.cs | ||
| EglWinPlatformFactory.cs | ||
| EglX11PlatformFactory.cs | ||