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350 lines
11 KiB
C#
350 lines
11 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Globalization;
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namespace Bind.Structures
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{
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#region class Enum
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public class Enum
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{
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internal static EnumCollection GLEnums = new EnumCollection();
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internal static EnumCollection AuxEnums = new EnumCollection();
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static StringBuilder translator = new StringBuilder();
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string _name;
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static bool enumsLoaded;
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#region Initialize
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internal static void Initialize(string enumFile, string enumextFile, string auxFile)
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{
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Initialize(enumFile, enumextFile);
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if (!String.IsNullOrEmpty(auxFile))
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using (System.IO.StreamReader sr = new System.IO.StreamReader(Path.Combine(Settings.InputPath, auxFile)))
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{
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AuxEnums = Bind.MainClass.Generator.ReadEnums(sr);
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}
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}
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internal static void Initialize(string enumFile, string enumextFile)
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{
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if (!enumsLoaded)
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{
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if (!String.IsNullOrEmpty(enumFile))
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{
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using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, enumFile))
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{
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GLEnums = Bind.MainClass.Generator.ReadEnums(sr);
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}
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}
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if (!String.IsNullOrEmpty(enumextFile))
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{
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using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, enumextFile))
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{
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foreach (Bind.Structures.Enum e in Bind.MainClass.Generator.ReadEnums(sr).Values)
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{
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//enums.Add(e.Name, e);
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Utilities.Merge(GLEnums, e);
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}
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}
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}
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enumsLoaded = true;
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}
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}
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#endregion
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#region Constructors
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public Enum()
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{ }
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public Enum(string name)
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{
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Name = name;
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}
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#endregion
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#region Public Members
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// Returns true if the enum contains a collection of flags, i.e. 1, 2, 4, 8, ...
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public bool IsFlagCollection
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{
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get
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{
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// It seems that all flag collections contain "Mask" in their names.
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// This looks like a heuristic, but it holds 100% in practice
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// (checked all enums to make sure).
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return Name.Contains("Mask");
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}
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}
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#region public string Name
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public string Name
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{
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get { return _name; }
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set { _name = value; }
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}
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#endregion
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#region ConstantCollection
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Dictionary<string, Constant> _constant_collection = new Dictionary<string, Constant>();
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public IDictionary<string, Constant> ConstantCollection
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{
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get { return _constant_collection; }
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}
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#endregion
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#region TranslateName
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public static string TranslateName(string name)
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{
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if (String.IsNullOrEmpty(name))
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return name;
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if (Utilities.Keywords.Contains(name))
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return name;
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translator.Remove(0, translator.Length); // Trick to avoid allocating a new StringBuilder.
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// Translate the constant's name to match .Net naming conventions
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if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None)
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{
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bool is_after_underscore_or_number = true; // Detect if we just passed a '_' or a number and make the next char
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// uppercase.
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bool is_previous_uppercase = false; // Detect if previous character was uppercase, and turn
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// the current one to lowercase.
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foreach (char c in name)
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{
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char char_to_add;
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if (c == '_' || c == '-')
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is_after_underscore_or_number = true;
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else
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{
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if (Char.IsDigit(c))
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is_after_underscore_or_number = true;
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char_to_add = is_after_underscore_or_number ? Char.ToUpper(c) :
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is_previous_uppercase ? Char.ToLower(c) : c;
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is_previous_uppercase = Char.IsUpper(c);
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translator.Append(char_to_add);
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is_after_underscore_or_number = false;
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}
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}
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translator[0] = Char.ToUpper(translator[0]);
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}
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else
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translator.Append(name);
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translator.Replace("Pname", "PName");
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translator.Replace("SRgb", "Srgb");
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return translator.ToString();
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}
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#endregion
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#region ToString
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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List<Constant> constants = new List<Constant>(ConstantCollection.Values);
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constants.Sort(delegate(Constant c1, Constant c2)
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{
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int ret = String.Compare(c1.Value, c2.Value);
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if (ret == 0)
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return String.Compare(c1.Name, c2.Name);
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return ret;
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});
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if (IsFlagCollection)
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sb.AppendLine("[Flags]");
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sb.AppendLine("public enum " + Name);
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sb.AppendLine("{");
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foreach (Constant c in constants)
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{
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sb.Append(" ");
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sb.Append(c.ToString());
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if (!String.IsNullOrEmpty(c.ToString()))
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sb.AppendLine(",");
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}
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sb.Append("}");
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return sb.ToString();
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}
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#endregion
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#endregion
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}
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#endregion
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#region class EnumCollection
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public class EnumCollection : SortedDictionary<string, Enum>
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{
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internal void AddRange(EnumCollection enums)
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{
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foreach (Enum e in enums.Values)
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Utilities.Merge(this, e);
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}
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internal void Translate()
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{
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// Translate enum names.
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{
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List<string> keys_to_update = new List<string>();
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foreach (Enum e in this.Values)
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{
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string name = Enum.TranslateName(e.Name);
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if (name != e.Name)
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{
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keys_to_update.Add(e.Name);
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e.Name = name;
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}
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}
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foreach (string name in keys_to_update)
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{
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Enum e = this[name];
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this.Remove(name);
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this.Add(e.Name, e);
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}
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keys_to_update = null;
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}
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foreach (Enum e in this.Values)
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{
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foreach (Constant c in e.ConstantCollection.Values)
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{
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// There are cases when a value is an aliased constant, with no enum specified.
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// (e.g. FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE)
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// In this case try searching all enums for the correct constant to alias (stupid opengl specs).
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if (String.IsNullOrEmpty(c.Reference) && !Char.IsDigit(c.Value[0]))
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{
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foreach (Enum @enum in this.Values)
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{
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// Skip generic GLenum
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if (@enum.Name == "GLenum")
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continue;
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if (@enum.ConstantCollection.ContainsKey(c.Value))
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{
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c.Reference = @enum.Name;
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break;
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}
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}
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}
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}
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}
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foreach (Enum e in this.Values)
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{
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restart:
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foreach (Constant c in e.ConstantCollection.Values)
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{
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bool result = Constant.TranslateConstantWithReference(c, Enum.GLEnums, Enum.AuxEnums);
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if (!result)
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{
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e.ConstantCollection.Remove(c.Name);
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goto restart;
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}
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}
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}
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if (Settings.DropMultipleTokens)
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{
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// When there are multiple tokens with the same value but different extension
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// drop the duplicates. Order of preference: core > ARB > EXT > vendor specific
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List<Constant> removed_tokens = new List<Constant>();
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foreach (Enum e in this.Values)
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{
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if (e.Name == "All")
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continue;
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// This implementation is a not very bright O(n^2).
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foreach (Constant c in e.ConstantCollection.Values)
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{
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foreach (Constant c2 in e.ConstantCollection.Values)
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{
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if (c.Name != c2.Name && c.Value == c2.Value)
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{
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int prefer = OrderOfPreference(Utilities.GetGL2Extension(c.Name), Utilities.GetGL2Extension(c2.Name));
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if (prefer == -1)
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removed_tokens.Add(c2);
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else if (prefer == 1)
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removed_tokens.Add(c);
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}
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}
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}
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foreach (Constant c in removed_tokens)
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e.ConstantCollection.Remove(c.Name);
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removed_tokens.Clear();
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}
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}
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}
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// Return -1 for ext1, 1 for ext2 or 0 if no preference.
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int OrderOfPreference(string ext1, string ext2)
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{
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// If one is empty and the other not, prefer the empty one (empty == core)
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// Otherwise check for Arb and Ext. To reuse the logic for the
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// empty check, let's try to remove first Arb, then Ext from the strings.
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int ret = PreferEmpty(ext1, ext2);
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if (ret != 0)
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return ret;
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ext1 = ext1.Replace("Arb", ""); ext2 = ext2.Replace("Arb", "");
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ret = PreferEmpty(ext1, ext2);
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if (ret != 0)
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return ret;
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ext1 = ext1.Replace("Ext", ""); ext2 = ext2.Replace("Ext", "");
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return PreferEmpty(ext1, ext2);
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}
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// Prefer the empty string over the non-empty.
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int PreferEmpty(string ext1, string ext2)
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{
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if (String.IsNullOrEmpty(ext1) && !String.IsNullOrEmpty(ext2))
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return -1;
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else if (String.IsNullOrEmpty(ext2) && !String.IsNullOrEmpty(ext1))
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return 1;
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else
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return 0;
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}
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new bool TryGetValue(string key, out Enum value)
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{
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return base.TryGetValue(key, out value);
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}
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}
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#endregion
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}
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