Opentk/Source/Bind/Specifications/Docs/glBindTextures.xml
Stefanos A 60f971ffed Updated to the latest gl4 specs and docs
Large code-drop from Khronos upstream.
2013-11-03 12:43:50 +01:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glBindTextures">
<refentryinfo>
<copyright>
<year>2013</year>
<holder>Khronos Group</holder>
</copyright>
</refentryinfo>
<refmeta>
<refentrytitle>glBindTextures</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glBindTextures</refname>
<refpurpose>bind one or more named textures to a sequence of consecutive texture units</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glBindTextures</function></funcdef>
<paramdef>GLuint <parameter>first</parameter></paramdef>
<paramdef>GLsizei <parameter>count</parameter></paramdef>
<paramdef>const GLuint *<parameter>textures</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>first</parameter></term>
<listitem>
<para>
Specifies the first texture unit to which a texture is to be bound.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>count</parameter></term>
<listitem>
<para>
Specifies the number of textures to bind.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>textures</parameter></term>
<listitem>
<para>
Specifies the address of an array of names of existing texture objects.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glBindTextures</function> binds an array of existing texture objects to a specified
number of consecutive texture units. <parameter>count</parameter> specifies the number of texture
objects whose names are stored in the array <parameter>textures</parameter>. That number
of texture names are read from the array and bound to the <parameter>count</parameter> consecutive
texture units starting from <parameter>first</parameter>. The target, or type of texture is
deduced from the texture object and each texture is bound to the corresponding target of the
texture unit. If the name zero appears in the <parameter>textures</parameter> array, any existing binding
to any target of the texture unit is reset and the default texture for that target is bound in
its place. Any non-zero entry in <parameter>textures</parameter> must be the name of an existing
texture object. If <parameter>textures</parameter> is <constant>NULL</constant> then it is as
if an appropriately sized array containing only zeros had been specified.
</para>
<para>
With the exception that the active texture selector maintains its current value,
<function>glBindTextures</function> is equivalent to the following pseudo code:
</para>
<programlisting><![CDATA[ for (i = 0; i < count; i++) {
GLuint texture;
if (textures == NULL) {
texture = 0;
} else {
texture = textures[i];
}
glActiveTexture(GL_TEXTURE0 + first + i);
if (texture != 0) {
GLenum target = /* target of textures[i] */;
glBindTexture(target, textures[i]);
} else {
for (target in all supported targets) {
glBindTexture(target, 0);
}
}
}]]></programlisting>
<para>
Each entry in <parameter>textures</parameter> will be checked individually and if found
to be invalid, the state for that texture unit will not be changed and an error will be
generated. However, the state for other texture units referenced by the command will still
be updated.
</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>
<function>glBindTextures</function> is available only if the GL version is 4.4 or higher.
</para>
<para>
Note that because <function>glBindTextures</function> cannot create new textures (even if
a name passed has been previously generated by call to <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>),
names pased to <function>glBindTextures</function> must have been bound at least once previously
via a call to <citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>first</parameter> + <parameter>count</parameter> is greater
than the number of texture image units supported by the implementation.
</para>
<para>
<constant>GL_INVALID_OPERATION</constant> is generated if any value in textures is
not zero or the name of an existing texture object.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_BINDING_1D</constant>,
<constant>GL_TEXTURE_BINDING_2D</constant>, <constant>GL_TEXTURE_BINDING_3D</constant>, <constant>GL_TEXTURE_BINDING_1D_ARRAY</constant>,
<constant>GL_TEXTURE_BINDING_2D_ARRAY</constant>, <constant>GL_TEXTURE_BINDING_RECTANGLE</constant>,
<constant>GL_TEXTURE_BINDING_BUFFER</constant>, <constant>GL_TEXTURE_BINDING_CUBE_MAP</constant>, <constant>GL_TEXTURE_BINDING_CUBE_MAP</constant>,
<constant>GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</constant>,
<constant>GL_TEXTURE_BINDING_2D_MULTISAMPLE</constant>,
or <constant>GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</constant>.
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDeleteTextures</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glIsTexture</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage2DMultisample</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexImage3DMultisample</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexBuffer</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>