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https://github.com/Ryujinx/Opentk.git
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bd339523ab
These break dynamic loading of OpenGL ES and bloat OpenTK.dll with duplicated strings. The new extension loading mechanism is now fast enough to make DllImports unnecessary.
39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml.XPath;
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using Bind.GL2;
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using Bind.Structures;
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using Delegate=Bind.Structures.Delegate;
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using Enum=Bind.Structures.Enum;
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namespace Bind.ES
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{
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// Generation implementation for OpenGL ES 3.0
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class ES3Generator : Generator
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{
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public ES3Generator(Settings settings, string dirName)
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: base(settings, dirName)
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{
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Settings.DefaultOutputPath = Path.Combine(
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Settings.DefaultOutputPath, "../ES30");
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES30";
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Settings.DefaultImportsFile = "ES30Core.cs";
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Settings.DefaultDelegatesFile = "ES30Delegates.cs";
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Settings.DefaultEnumsFile = "ES30Enums.cs";
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Settings.DefaultWrappersFile = "ES30.cs";
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Settings.DefaultDocPath = Path.Combine(
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Settings.DefaultDocPath, "ES30");
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Profile = "gles2"; // The 3.0 spec reuses the gles2 apiname
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Version = "2.0|3.0";
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// For compatibility with OpenTK 1.0 and Xamarin, generate
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// overloads using the "All" enum in addition to strongly-typed enums.
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// This can be disabled by passing "-o:-keep_untyped_enums" as a cmdline parameter.
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Settings.DefaultCompatibility |= Settings.Legacy.KeepUntypedEnums;
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//Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports;
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}
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}
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}
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