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98 lines
4.2 KiB
XML
98 lines
4.2 KiB
XML
<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>
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<!-- Converted by db4-upgrade version 1.1 -->
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<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glGetFragDataLocation">
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<info>
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<copyright>
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<year>2010-2014</year>
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<holder>Khronos Group</holder>
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</copyright>
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</info>
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<refmeta>
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<refentrytitle>glGetFragDataLocation</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glGetFragDataLocation</refname>
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<refpurpose>query the bindings of color numbers to user-defined varying out variables</refpurpose>
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</refnamediv>
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<refsynopsisdiv>
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<title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>GLint <function>glGetFragDataLocation</function></funcdef>
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<paramdef>GLuint <parameter>program</parameter></paramdef>
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<paramdef>const char * <parameter>name</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 xml:id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>program</parameter></term>
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<listitem>
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<para>
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The name of the program containing varying out variable whose binding to query
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>name</parameter></term>
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<listitem>
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<para>
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The name of the user-defined varying out variable whose binding to query
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 xml:id="description"><title>Description</title>
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<para>
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<function>glGetFragDataLocation</function> retrieves the assigned color number binding for the user-defined
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varying out variable <parameter>name</parameter> for program <parameter>program</parameter>. <parameter>program</parameter>
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must have previously been linked. <parameter>name</parameter> must be a null-terminated string. If <parameter>name</parameter>
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is not the name of an active user-defined varying out fragment shader variable within <parameter>program</parameter>, -1 will
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be returned.
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</para>
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</refsect1>
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<refsect1 xml:id="notes"><title>Notes</title>
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<para>
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In OpenGL ES Shading Language version 3.00, output variables must be explicitly bound to fragment colors within
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the shader text. This query simply returns that binding information.
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</para>
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</refsect1>
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<refsect1 xml:id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>program</parameter> is not the name of a program object.
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</para>
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</refsect1>
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<refsect1 xml:id="versions">
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<title>API Version Support</title>
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<informaltable>
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<tgroup cols="4" align="left">
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<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
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<tbody>
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<row>
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<entry>glGetFragDataLocation</entry>
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<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='es30']/*)"/>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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</refsect1>
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<refsect1 xml:id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
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</para>
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</refsect1>
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<refsect1 xml:id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
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</para>
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</refsect1>
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</refentry>
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