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According to the OpenGL 4.4 specification, RenderbufferStorage accepts both generic and sized depth-stencil formats (DepthComponent and DepthStencil). See sections 9.2.4, 9.2.5 and 9.4. |
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Bind | ||
Build.UpdateVersion | ||
Compatibility | ||
Converter | ||
Examples | ||
Generator.Rewrite | ||
GLControl | ||
OpenTK |