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According to the OpenGL 4.4 specification, RenderbufferStorage accepts both generic and sized depth-stencil formats (DepthComponent and DepthStencil). See sections 9.2.4, 9.2.5 and 9.4. |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| Generator.Rewrite | ||
| GLControl | ||
| OpenTK | ||