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https://github.com/Ryujinx/Opentk.git
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28b4630f04
Major additions to Windows.API: Implemented all functions and structures for Raw Input.
170 lines
4.1 KiB
C#
170 lines
4.1 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.OpenGL;
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using Enums = OpenTK.OpenGL.Enums;
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using OpenTK;
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using OpenTK.Input;
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#endregion --- Using Directives ---
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namespace Examples.Tutorial
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{
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public partial class T07_DisplayLists_Cube : GameWindow, IExample
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{
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#region --- Variables ---
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List<DisplayList> lists = new List<DisplayList>();
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#endregion --- Variables ---
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#region --- Constructors ---
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public T07_DisplayLists_Cube()
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{
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//Text =
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// "DisplayLists example (" +
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// GL.GetString(Enums.StringName.RENDERER) + " " +
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// GL.GetString(Enums.StringName.VERSION)
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// + ")";
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GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
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GL.Enable(Enums.EnableCap.DEPTH_TEST);
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// Build some display lists.
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float c = 0;
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const int numDisplayLists = 9;
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for (int i = numDisplayLists; i > 0; i--)
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{
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DisplayList d = new DisplayList();
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d.Begin();
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GL.Color3d(
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1.0,
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c,
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1 - c
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);
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GL.Begin(Enums.BeginMode.QUADS);
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GL.Vertex3f(-1.0f, -1.0f, 1.0f);
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GL.Vertex3f( 1.0f, -1.0f, 1.0f);
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GL.Vertex3f( 1.0f, 1.0f, 1.0f);
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GL.Vertex3f(-1.0f, 1.0f, 1.0f);
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GL.End();
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d.End();
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lists.Add(d);
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c += 1 / (float)numDisplayLists;
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}
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OnResize(new OpenTK.Platform.ResizeEventArgs(this.Width, this.Height));
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}
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#endregion
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#region static public void Launch()
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/// <summary>
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/// Launches this example.
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/// </summary>
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/// <remarks>
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/// Provides a simple way for the example launcher to launch the examples.
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/// </remarks>
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static public void Launch()
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{
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using (T03_RotatingCube ex = new T03_RotatingCube())
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{
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ex.Run();
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}
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}
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#endregion
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#region --- Event Handlers ---
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#region OnResize
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protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
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{
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base.OnResize(e);
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GL.Viewport(0, 0, this.Width, this.Height);
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double ratio = 0.0;
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ratio = this.Width / (double)this.Height;
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GL.MatrixMode(Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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Glu.LookAt(
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0.0, 0.0, 16.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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}
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#endregion
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#region RenderFrame
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public override void RenderFrame()
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{
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base.RenderFrame();
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GL.MatrixMode(Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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double angle = 0.0;
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foreach (DisplayList d in lists)
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{
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GL.LoadIdentity();
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GL.Rotated(angle, 0.0, 0.0, 1.0);
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GL.Translated(5.0, 0.0, 0.0);
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d.Render();
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angle += 360 / lists.Count;
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}
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Context.SwapBuffers();
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}
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#endregion
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#region UpdateFrame
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public override void UpdateFrame()
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{
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base.UpdateFrame();
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if (Key[OpenTK.Input.Keys.Escape])
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{
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this.Quit = true;
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}
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}
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#endregion
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#endregion --- Event Handlers ---
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}
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} |