Opentk/Source/Bind/Wgl/Generator.cs
the_fiddler 137818d10c Moved enum, constant, delegate and function transformations to EnumProcessor and FuncProcessor respectively.
Removed global enum, delegate and function collections.
Simplified loading process and removed global Initialize() methods.
Read "count" attributes for function parameters in overrides.xml.
Disabled wgl/glx/glu generators.
Removed large amounts of stale code.
2010-10-13 21:41:06 +00:00

68 lines
1.9 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Diagnostics;
using Bind.Structures;
namespace Bind.Wgl
{
class Generator : GL2.Generator
{
#region --- Constructors ---
public Generator()
: base()
{
glTypemap = "Wgl/wgl.tm";
csTypemap = "csharp.tm";
enumSpec = "Wgl/wglenum.spec";
enumSpecExt = "Wgl/wglenumext.spec";
glSpec = "Wgl/wgl.spec";
glSpecExt = "Wgl/wglext.spec";
importsFile = "WglCore.cs";
delegatesFile = "WglDelegates.cs";
enumsFile = "WglEnums.cs";
wrappersFile = "Wgl.cs";
Settings.OutputClass = "Wgl";
Settings.FunctionPrefix = "wgl";
Settings.ConstantPrefix = "WGL_";
if (Settings.Compatibility == Settings.Legacy.Tao)
{
Settings.OutputNamespace = "Tao.Platform.Windows";
Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
}
else
{
Settings.OutputNamespace = "OpenTK.Platform.Windows";
}
}
#endregion
public override void Process()
{
throw new NotSupportedException();
//Type.Initialize(glTypemap, csTypemap);
//Enum.Initialize(enumSpec, enumSpecExt);
//Function.Initialize();
//Delegate.Initialize(glSpec, glSpecExt);
//// Process enums and delegates - create wrappers.
//Trace.WriteLine("Processing specs, please wait...");
////this.Translate();
//WriteBindings(
// Delegate.Delegates,
// Function.Wrappers,
// Enum.GLEnums);
}
}
}