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Added input driver to W01_First_Window. Works perfectly! Added a debug message to GameWindow.cs, when accessing the opengl Context before creating a render window (this forces render window creation). |
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|---|---|---|
| .. | ||
| Cube.cs | ||
| Cube.Designer.cs | ||
| Cube.resx | ||
| W01_First_Window.cs | ||
| W01_First_Window.Designer.cs | ||
| W01_First_Window.resx | ||