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ae3f8cff55
pdflatex will fail when a <seealso> elements is placed within a <summary> element. This is now fixed.
93 lines
3.5 KiB
C#
93 lines
3.5 KiB
C#
#region License
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//
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// Joystick.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Provides access to Joystick devices.
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/// Joystick devices provide a varying number of axes and buttons.
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/// Use <c>GetCapabilities</c> to retrieve the number of supported
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/// axes and buttons on a given device.
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/// Use <c>GetState</c> to retrieve the current state of a given device.
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/// </summary>
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/// <seealso cref="GamePad"/>
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public sealed class Joystick
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{
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static readonly IJoystickDriver2 implementation =
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Platform.Factory.Default.CreateJoystickDriver();
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private Joystick() { }
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/// <summary>
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/// Retrieves the <see cref="JoystickCapabilities"/> of the device connected
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/// at the specified index.
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/// </summary>
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/// <returns>
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/// A <see cref="JoystickCapabilities"/> structure describing
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/// the capabilities of the device at the specified index.
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/// If no device is connected at the specified index, the <c>IsConnected</c>
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/// property of the returned structure will be false.
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/// </returns>
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/// <param name="index">The zero-based index of the device to poll.</param>
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public static JoystickCapabilities GetCapabilities(int index)
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{
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return implementation.GetCapabilities(index);
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}
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/// <summary>
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/// Retrieves the <see cref="JoystickState"/> of the device connected
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/// at the specified index.
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/// </summary>
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/// <returns>A <see cref="JoystickState"/> structure describing
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/// the current state of the device at the specified index.
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/// If no device is connected at this index, the <c>IsConnected</c>
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/// property of the returned structure will be false.
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/// </returns>
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/// <param name="index">The zero-based index of the device to poll.</param>
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public static JoystickState GetState(int index)
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{
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return implementation.GetState(index);
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}
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internal static Guid GetGuid(int index)
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{
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return implementation.GetGuid(index);
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}
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//public string GetName(int index)
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//{
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// return implementation.GetName(index);
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//}
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}
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}
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