mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-27 21:35:44 +00:00
c1f41d1eb9
Moved SoundData and SoundFormat to OpenTK.Compatibility. Moved AL and Alc classes to OpenTK.Audio.OpenAL and added the previous namespace to OpenTK.Compatibility. Removed SoundData wrappers from AL class. Updated samples to use the new API.
204 lines
7 KiB
C#
204 lines
7 KiB
C#
#region --- License ---
|
|
/* Licensed under the MIT/X11 license.
|
|
* Copyright (c) 2006-2008 the OpenTK Team.
|
|
* This notice may not be removed from any source distribution.
|
|
* See license.txt for licensing details.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
|
|
using OpenTK.Audio;
|
|
using OpenTK.Audio.OpenAL;
|
|
|
|
using AlContext = System.IntPtr;
|
|
using AlDevice = System.IntPtr;
|
|
|
|
namespace Examples
|
|
{
|
|
[Example("AudioContext Test", ExampleCategory.OpenTK, "Test", 0, false)]
|
|
class TestApp
|
|
{
|
|
public static void PrintOpenALErrors( IntPtr device )
|
|
{
|
|
ALError AlErr = AL.GetError();
|
|
Console.WriteLine("OpenAL error: {0}", AlErr);
|
|
}
|
|
|
|
public static void Main()
|
|
{
|
|
AlcUnitTestFunc();
|
|
}
|
|
|
|
public static void AlcUnitTestFunc()
|
|
{
|
|
AudioContext context = new AudioContext();
|
|
|
|
Trace.WriteLine("Testing AudioContext functions.");
|
|
Trace.Indent();
|
|
|
|
// Trace.WriteLine("Suspend()...");
|
|
// context.Suspend();
|
|
// Trace.Assert(!context.IsProcessing);
|
|
//
|
|
// Trace.WriteLine("Process()...");
|
|
// context.Process();
|
|
// Trace.Assert(context.IsProcessing);
|
|
|
|
//Trace.WriteLine("MakeCurrent()...");
|
|
//context.MakeCurrent();
|
|
//Trace.Assert(context.IsCurrent);
|
|
|
|
//Trace.WriteLine("IsCurrent = false...");
|
|
//context.IsCurrent = false;
|
|
//Trace.Assert(!context.IsCurrent);
|
|
|
|
//Trace.WriteLine("IsCurrent = true...");
|
|
//context.IsCurrent = true;
|
|
//Trace.Assert(context.IsCurrent);
|
|
|
|
Trace.WriteLine("AudioContext.CurrentContext...");
|
|
Trace.Assert(AudioContext.CurrentContext == context);
|
|
|
|
#region Get Attribs
|
|
|
|
//int AttribCount;
|
|
//Alc.GetInteger(context.Device, AlcGetInteger.AttributesSize, sizeof(int), out AttribCount);
|
|
//Console.WriteLine("AttributeSize: " + AttribCount);
|
|
|
|
//if (AttribCount > 0)
|
|
//{
|
|
// int[] Attribs = new int[AttribCount];
|
|
// Alc.GetInteger(context.Device, AlcGetInteger.AllAttributes, AttribCount, out Attribs[0]);
|
|
// for (int i = 0; i < Attribs.Length; i++)
|
|
// {
|
|
// Console.Write(Attribs[i]);
|
|
// Console.Write(" ");
|
|
// }
|
|
// Console.WriteLine();
|
|
//}
|
|
|
|
#endregion Get Attribs
|
|
|
|
#if false
|
|
AlDevice MyDevice;
|
|
AlContext MyContext;
|
|
|
|
// Initialize Open AL
|
|
MyDevice = Alc.OpenDevice( null );// open default device
|
|
if ( MyDevice != Al.Null )
|
|
{
|
|
Console.WriteLine( "Device allocation succeeded." );
|
|
MyContext = Alc.CreateContext( MyDevice, Al.Null ); // create context
|
|
if ( MyContext != Al.Null )
|
|
{
|
|
Console.WriteLine( "Context allocation succeeded." );
|
|
GetOpenALErrors( MyDevice );
|
|
|
|
Alc.SuspendContext( MyContext ); // disable context
|
|
Alc.ProcessContext( MyContext ); // enable context. The default state of a context created by alcCreateContext is that it is processing.
|
|
Al.Bool result = Alc.MakeContextCurrent( MyContext ); // set active context
|
|
Console.WriteLine( "MakeContextCurrent succeeded? " + result );
|
|
GetOpenALErrors( MyDevice );
|
|
|
|
Console.WriteLine( "Default: " + Alc.GetString( MyDevice, Enums.AlcGetString.DefaultDeviceSpecifier ) );
|
|
Console.WriteLine( "Device: " + Alc.GetString( MyDevice, Enums.AlcGetString.DeviceSpecifier ) );
|
|
Console.WriteLine( "Extensions: " + Alc.GetString( MyDevice, Enums.AlcGetString.Extensions ) );
|
|
GetOpenALErrors( MyDevice );
|
|
|
|
#region Get Attribs
|
|
int AttribCount;
|
|
Alc.GetInteger( MyDevice, Enums.AlcGetInteger.AttributesSize, sizeof( int ), out AttribCount );
|
|
Console.WriteLine( "AttributeSize: " + AttribCount );
|
|
|
|
if ( AttribCount > 0 )
|
|
{
|
|
int[] Attribs = new int[AttribCount];
|
|
Alc.GetInteger( MyDevice, Enums.AlcGetInteger.AttributesSize, AttribCount, out Attribs[0] );
|
|
for ( int i = 0; i < Attribs.Length; i++ )
|
|
Console.Write( ", " + Attribs[i] );
|
|
Console.WriteLine( );
|
|
}
|
|
#endregion Get Attribs
|
|
GetOpenALErrors( MyDevice );
|
|
|
|
AlDevice currdev = Alc.GetContextsDevice( MyContext );
|
|
AlContext currcon = Alc.GetCurrentContext( );
|
|
|
|
if ( MyDevice == currdev )
|
|
Console.WriteLine( "Devices match." );
|
|
else
|
|
Console.WriteLine( "Error: Devices do not match." );
|
|
|
|
if ( MyContext == currcon )
|
|
Console.WriteLine( "Context match." );
|
|
else
|
|
Console.WriteLine( "Error: Contexts do not match." );
|
|
|
|
// exit
|
|
Alc.MakeContextCurrent( Al.Null ); // results in no context being current
|
|
Alc.DestroyContext( MyContext );
|
|
result = Alc.CloseDevice( MyDevice );
|
|
Console.WriteLine( "Result: " + result );
|
|
Console.ReadLine( );
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine( "Context creation failed." );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine( "Failed to find suitable Device." );
|
|
}
|
|
#endif
|
|
/*
|
|
include <stdlib.h>
|
|
include <AL/alut.h>
|
|
|
|
int
|
|
main (int argc, char **argv)
|
|
{
|
|
ALuint helloBuffer, helloSource;
|
|
alutInit (&argc, argv);
|
|
helloBuffer = alutCreateBufferHelloWorld (); alGenSources (1, &helloSource);
|
|
alSourcei (helloSource, AL_Buffer, helloBuffer);
|
|
alSourcePlay (helloSource);
|
|
alutSleep (1);
|
|
alutExit ();
|
|
return EXIT_SUCCESS;
|
|
}*/
|
|
|
|
/*
|
|
|
|
* Processing Loop Example:
|
|
// PlaceCamera - places OpenGL camera & updates OpenAL listener buffer
|
|
void AVEnvironment::PlaceCamera()
|
|
{
|
|
// update OpenGL camera position
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glFrustum(-0.1333, 0.1333, -0.1, 0.1, 0.2, 50.0);
|
|
gluLookAt(listenerPos[0], listenerPos[1], listenerPos[2],
|
|
(listenerPos[0] + sin(listenerAngle)), listenerPos[1],
|
|
(listenerPos[2] - cos(listenerAngle)),
|
|
0.0, 1.0, 0.0);
|
|
// update OpenAL
|
|
// place listener at camera
|
|
alListener3f(AL_POSITION, listenerPos[0], listenerPos[1], listenerPos[2]);
|
|
float directionvect[6];
|
|
directionvect[0] = (float) sin(listenerAngle);
|
|
directionvect[1] = 0;
|
|
directionvect[2] = (float) cos(listenerAngle);
|
|
directionvect[3] = 0;
|
|
directionvect[4] = 1;
|
|
directionvect[5] = 0;
|
|
alListenerfv(AL_ORIENTATION, directionvect);
|
|
}
|
|
|
|
*/
|
|
}
|
|
}
|
|
}
|