mirror of
https://github.com/Ryujinx/Opentk.git
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c2c3dac7df
Renamed ColorDepth to ColorMode, to avoid clash with System.Windows.Forms.ColorDepth Updated examples to use the new namespace for DisplayMode and ColorMode.
271 lines
7.2 KiB
C#
271 lines
7.2 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.OpenGL;
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using Enums = OpenTK.OpenGL.GL.Enums;
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using OpenTK;
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using OpenTK.Platform;
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#endregion
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namespace Examples.Windowing
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{
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public partial class W02_Multiple_GLControls : Form
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{
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OpenTK.GLControl glWindow1, glWindow2;
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public W02_Multiple_GLControls()
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{
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InitializeComponent();
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timer1.Enabled = true;
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throw new NotImplementedException();
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}
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protected override void OnClosed(EventArgs e)
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{
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base.OnClosed(e);
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if (glWindow1 != null)
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glWindow1.Dispose();
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if (glWindow2 != null)
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glWindow2.Dispose();
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}
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static float angle;
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#region Load event handler
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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OnResize(e);
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}
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#endregion
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int count;
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private void timer1_Tick(object sender, EventArgs e)
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{
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PaintGLScene();
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count++;
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if (count == 20)
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create1_Click(null, EventArgs.Empty);
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if (glWindow1 == null)
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return;
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//if (count == 60)
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// ToggleFullScreen();
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if (glWindow1.Fullscreen)
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{
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this.Location = new Point(this.Location.X + (int)(Math.Sin(count / (5 * Math.PI)) * 3),
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this.Location.Y);
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}
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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PaintGLScene();
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}
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private void PaintGLScene()
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{
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RenderToContext(glWindow1, 0);
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RenderToContext(glWindow2, 45);
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}
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private void RenderToContext(OpenTK.GLControl glWindow, float angle_add)
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{
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glWindow.Context.MakeCurrent();
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GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
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GL.Enable(Enums.EnableCap.DEPTH_TEST);
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GL.Viewport(0, 0, glWindow.Width, glWindow.Height);
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double ratio = 0.0;
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ratio = glWindow.Width / (double)glWindow.Height;
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GL.MatrixMode(Enums.MatrixMode.PROJECTION);
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GL.LoadIdentity();
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Glu.Perspective(45.0, ratio, 1.0, 64.0);
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GL.MatrixMode(Enums.MatrixMode.MODELVIEW);
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GL.LoadIdentity();
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Glu.LookAt(
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0.0, 5.0, 5.0,
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0.0, 0.0, 0.0,
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0.0, 1.0, 0.0
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);
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GL.Rotatef(angle + angle_add, 0.0f, 1.0f, 0.0f);
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angle += 0.5f;
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GL.Clear(Enums.ClearBufferMask.COLOR_BUFFER_BIT | Enums.ClearBufferMask.DEPTH_BUFFER_BIT);
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DrawCube();
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glWindow.Context.SwapBuffers();
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}
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#region KeyDown event handler
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protected override void OnKeyDown(KeyEventArgs e)
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{
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base.OnKeyDown(e);
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switch (e.KeyData)
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{
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case Keys.Escape:
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Application.Exit();
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break;
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case Keys.F1:
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//this.SetResolution(this.Width, this.Height, this.ColorDepth, !this.Fullscreen);
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break;
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}
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}
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#endregion
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#region DrawCube
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public void DrawCube()
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{
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GL.Begin(Enums.BeginMode.QUADS);
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GL.Color3(1, 0, 0);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Color3(1, 1, 0);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Color3(1, 0, 1);
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GL.Vertex3(-1.0f, -1.0f, -1.0f);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Color3(0, 1, 0);
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GL.Vertex3(-1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Color3(0, 0, 1);
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GL.Vertex3(-1.0f, 1.0f, -1.0f);
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GL.Vertex3(-1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Color3(0, 1, 1);
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GL.Vertex3(1.0f, -1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, -1.0f);
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GL.Vertex3(1.0f, 1.0f, 1.0f);
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GL.Vertex3(1.0f, -1.0f, 1.0f);
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GL.End();
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}
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#endregion
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private void create1_Click(object sender, EventArgs e)
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{
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glWindow1 = new OpenTK.GLControl();
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create1.Enabled = false;
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dispose1.Enabled = true;
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Text =
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GL.GetString(Enums.StringName.VENDOR) + " " +
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GL.GetString(Enums.StringName.RENDERER) + " " +
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GL.GetString(Enums.StringName.VERSION);
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}
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private void create2_Click(object sender, EventArgs e)
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{
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//glWindow2 = GLContext.Create(panel2, new OpenTK.OpenGL.ColorDepth(8, 8, 8, 8), 8, 0);
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glWindow2 = new GLControl(
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new DisplayMode(0, 0, new ColorMode(32), 16, 0, 0, 2, false, false, false, 0.0f));
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create2.Enabled = false;
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dispose2.Enabled = true;
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}
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private void dispose1_Click(object sender, EventArgs e)
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{
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glWindow1.Dispose();
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glWindow1 = null;
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panel1.Invalidate();
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create1.Enabled = true;
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dispose1.Enabled = false;
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}
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private void dispose2_Click(object sender, EventArgs e)
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{
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glWindow2.Dispose();
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glWindow2 = null;
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panel2.Invalidate();
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create2.Enabled = true;
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dispose2.Enabled = false;
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}
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private void Form1_Load(object sender, EventArgs e)
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{
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this.BringToFront();
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}
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private void Form1_KeyDown(object sender, KeyEventArgs e)
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{
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if (glWindow1 == null)
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return;
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if (e.KeyCode == Keys.F1)
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{
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ToggleFullScreen();
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}
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}
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private void ToggleFullScreen()
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{
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glWindow1.Fullscreen = !glWindow1.Fullscreen;
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/*
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if (glWindow1.Fullscreen)
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glWindow1.SetWindowed();
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else
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{
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glWindow1.SetFullScreen(640, 480, new OpenTK.OpenGL.ColorDepth(8, 8, 8, 8));
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}
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*/
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}
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}
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}
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