mirror of
https://github.com/Ryujinx/Opentk.git
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33561 lines
1.2 MiB
33561 lines
1.2 MiB
//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit Library
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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namespace OpenTK.Graphics.OpenGL4
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{
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/// <summary>
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/// Not used directly.
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/// </summary>
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public enum AccumOp : int
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{
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}
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/// <summary>
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/// Used in GL.GetActiveAttrib
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/// </summary>
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public enum ActiveAttribType : int
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{
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/// <summary>
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/// Original was GL_NONE = 0
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/// </summary>
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None = ((int)0) ,
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/// <summary>
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/// Original was GL_INT = 0x1404
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/// </summary>
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Int = ((int)0x1404) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT = 0x1405
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/// </summary>
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UnsignedInt = ((int)0x1405) ,
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/// <summary>
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/// Original was GL_FLOAT = 0x1406
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/// </summary>
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Float = ((int)0x1406) ,
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/// <summary>
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/// Original was GL_DOUBLE = 0x140A
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/// </summary>
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Double = ((int)0x140A) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC2 = 0x8B50
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/// </summary>
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FloatVec2 = ((int)0x8B50) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC3 = 0x8B51
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/// </summary>
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FloatVec3 = ((int)0x8B51) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC4 = 0x8B52
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/// </summary>
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FloatVec4 = ((int)0x8B52) ,
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/// <summary>
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/// Original was GL_INT_VEC2 = 0x8B53
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/// </summary>
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IntVec2 = ((int)0x8B53) ,
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/// <summary>
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/// Original was GL_INT_VEC3 = 0x8B54
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/// </summary>
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IntVec3 = ((int)0x8B54) ,
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/// <summary>
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/// Original was GL_INT_VEC4 = 0x8B55
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/// </summary>
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IntVec4 = ((int)0x8B55) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2 = 0x8B5A
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/// </summary>
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FloatMat2 = ((int)0x8B5A) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3 = 0x8B5B
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/// </summary>
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FloatMat3 = ((int)0x8B5B) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4 = 0x8B5C
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/// </summary>
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FloatMat4 = ((int)0x8B5C) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2x3 = 0x8B65
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/// </summary>
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FloatMat2x3 = ((int)0x8B65) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2x4 = 0x8B66
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/// </summary>
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FloatMat2x4 = ((int)0x8B66) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3x2 = 0x8B67
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/// </summary>
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FloatMat3x2 = ((int)0x8B67) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3x4 = 0x8B68
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/// </summary>
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FloatMat3x4 = ((int)0x8B68) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4x2 = 0x8B69
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/// </summary>
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FloatMat4x2 = ((int)0x8B69) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
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/// </summary>
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FloatMat4x3 = ((int)0x8B6A) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
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/// </summary>
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UnsignedIntVec2 = ((int)0x8DC6) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
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/// </summary>
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UnsignedIntVec3 = ((int)0x8DC7) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
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/// </summary>
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UnsignedIntVec4 = ((int)0x8DC8) ,
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/// <summary>
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/// Original was GL_DOUBLE_MAT2 = 0x8F46
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/// </summary>
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DoubleMat2 = ((int)0x8F46) ,
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/// <summary>
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/// Original was GL_DOUBLE_MAT3 = 0x8F47
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/// </summary>
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DoubleMat3 = ((int)0x8F47) ,
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/// <summary>
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/// Original was GL_DOUBLE_MAT4 = 0x8F48
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/// </summary>
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DoubleMat4 = ((int)0x8F48) ,
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/// <summary>
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/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
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/// </summary>
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DoubleMat2x3 = ((int)0x8F49) ,
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/// <summary>
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/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
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/// </summary>
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DoubleMat2x4 = ((int)0x8F4A) ,
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/// <summary>
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/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
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/// </summary>
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DoubleMat3x2 = ((int)0x8F4B) ,
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/// <summary>
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/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
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/// </summary>
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DoubleMat3x4 = ((int)0x8F4C) ,
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/// <summary>
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/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
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/// </summary>
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DoubleMat4x2 = ((int)0x8F4D) ,
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/// <summary>
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/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
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/// </summary>
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DoubleMat4x3 = ((int)0x8F4E) ,
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/// <summary>
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/// Original was GL_DOUBLE_VEC2 = 0x8FFC
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/// </summary>
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DoubleVec2 = ((int)0x8FFC) ,
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/// <summary>
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/// Original was GL_DOUBLE_VEC3 = 0x8FFD
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/// </summary>
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DoubleVec3 = ((int)0x8FFD) ,
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/// <summary>
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/// Original was GL_DOUBLE_VEC4 = 0x8FFE
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/// </summary>
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DoubleVec4 = ((int)0x8FFE) ,
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}
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/// <summary>
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/// Used in GL.GetActiveSubroutineUniform
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/// </summary>
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public enum ActiveSubroutineUniformParameter : int
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{
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/// <summary>
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/// Original was GL_UNIFORM_SIZE = 0x8A38
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/// </summary>
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UniformSize = ((int)0x8A38) ,
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/// <summary>
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/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
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/// </summary>
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UniformNameLength = ((int)0x8A39) ,
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/// <summary>
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/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
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/// </summary>
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NumCompatibleSubroutines = ((int)0x8E4A) ,
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/// <summary>
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/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
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/// </summary>
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CompatibleSubroutines = ((int)0x8E4B) ,
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}
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/// <summary>
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/// Used in GL.GetActiveUniformBlock
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/// </summary>
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public enum ActiveUniformBlockParameter : int
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{
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
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/// </summary>
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UniformBlockReferencedByTessControlShader = ((int)0x84F0) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
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/// </summary>
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UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
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/// </summary>
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UniformBlockBinding = ((int)0x8A3F) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
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/// </summary>
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UniformBlockDataSize = ((int)0x8A40) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
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/// </summary>
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UniformBlockNameLength = ((int)0x8A41) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
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/// </summary>
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UniformBlockActiveUniforms = ((int)0x8A42) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
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/// </summary>
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UniformBlockActiveUniformIndices = ((int)0x8A43) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
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/// </summary>
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UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
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/// </summary>
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UniformBlockReferencedByGeometryShader = ((int)0x8A45) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
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/// </summary>
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UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
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/// </summary>
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UniformBlockReferencedByComputeShader = ((int)0x90EC) ,
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}
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/// <summary>
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/// Used in GL.GetActiveUniforms
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/// </summary>
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public enum ActiveUniformParameter : int
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{
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/// <summary>
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/// Original was GL_UNIFORM_TYPE = 0x8A37
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/// </summary>
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UniformType = ((int)0x8A37) ,
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/// <summary>
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/// Original was GL_UNIFORM_SIZE = 0x8A38
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/// </summary>
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UniformSize = ((int)0x8A38) ,
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/// <summary>
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/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
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/// </summary>
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UniformNameLength = ((int)0x8A39) ,
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/// <summary>
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/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
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/// </summary>
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UniformBlockIndex = ((int)0x8A3A) ,
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/// <summary>
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/// Original was GL_UNIFORM_OFFSET = 0x8A3B
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/// </summary>
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UniformOffset = ((int)0x8A3B) ,
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/// <summary>
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/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
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/// </summary>
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UniformArrayStride = ((int)0x8A3C) ,
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/// <summary>
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/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
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/// </summary>
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UniformMatrixStride = ((int)0x8A3D) ,
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/// <summary>
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/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
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/// </summary>
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UniformIsRowMajor = ((int)0x8A3E) ,
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/// <summary>
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/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
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/// </summary>
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UniformAtomicCounterBufferIndex = ((int)0x92DA) ,
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}
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/// <summary>
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/// Used in GL.GetActiveUniform
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/// </summary>
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public enum ActiveUniformType : int
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{
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/// <summary>
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/// Original was GL_INT = 0x1404
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/// </summary>
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Int = ((int)0x1404) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT = 0x1405
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/// </summary>
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UnsignedInt = ((int)0x1405) ,
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/// <summary>
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/// Original was GL_FLOAT = 0x1406
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/// </summary>
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Float = ((int)0x1406) ,
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/// <summary>
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/// Original was GL_DOUBLE = 0x140A
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/// </summary>
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Double = ((int)0x140A) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC2 = 0x8B50
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/// </summary>
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FloatVec2 = ((int)0x8B50) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC3 = 0x8B51
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/// </summary>
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FloatVec3 = ((int)0x8B51) ,
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/// <summary>
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/// Original was GL_FLOAT_VEC4 = 0x8B52
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/// </summary>
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FloatVec4 = ((int)0x8B52) ,
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/// <summary>
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/// Original was GL_INT_VEC2 = 0x8B53
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/// </summary>
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IntVec2 = ((int)0x8B53) ,
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/// <summary>
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/// Original was GL_INT_VEC3 = 0x8B54
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/// </summary>
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IntVec3 = ((int)0x8B54) ,
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/// <summary>
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/// Original was GL_INT_VEC4 = 0x8B55
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/// </summary>
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IntVec4 = ((int)0x8B55) ,
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/// <summary>
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/// Original was GL_BOOL = 0x8B56
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/// </summary>
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Bool = ((int)0x8B56) ,
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/// <summary>
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/// Original was GL_BOOL_VEC2 = 0x8B57
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/// </summary>
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BoolVec2 = ((int)0x8B57) ,
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/// <summary>
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/// Original was GL_BOOL_VEC3 = 0x8B58
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/// </summary>
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BoolVec3 = ((int)0x8B58) ,
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/// <summary>
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/// Original was GL_BOOL_VEC4 = 0x8B59
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/// </summary>
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BoolVec4 = ((int)0x8B59) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2 = 0x8B5A
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/// </summary>
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FloatMat2 = ((int)0x8B5A) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3 = 0x8B5B
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/// </summary>
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FloatMat3 = ((int)0x8B5B) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4 = 0x8B5C
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/// </summary>
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FloatMat4 = ((int)0x8B5C) ,
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/// <summary>
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/// Original was GL_SAMPLER_1D = 0x8B5D
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/// </summary>
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Sampler1D = ((int)0x8B5D) ,
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/// <summary>
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/// Original was GL_SAMPLER_2D = 0x8B5E
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/// </summary>
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Sampler2D = ((int)0x8B5E) ,
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/// <summary>
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/// Original was GL_SAMPLER_3D = 0x8B5F
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/// </summary>
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Sampler3D = ((int)0x8B5F) ,
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/// <summary>
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/// Original was GL_SAMPLER_CUBE = 0x8B60
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/// </summary>
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SamplerCube = ((int)0x8B60) ,
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/// <summary>
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/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
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/// </summary>
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Sampler1DShadow = ((int)0x8B61) ,
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/// <summary>
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/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
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/// </summary>
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Sampler2DShadow = ((int)0x8B62) ,
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/// <summary>
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/// Original was GL_SAMPLER_2D_RECT = 0x8B63
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/// </summary>
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Sampler2DRect = ((int)0x8B63) ,
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/// <summary>
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/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
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/// </summary>
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Sampler2DRectShadow = ((int)0x8B64) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2x3 = 0x8B65
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/// </summary>
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FloatMat2x3 = ((int)0x8B65) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT2x4 = 0x8B66
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/// </summary>
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FloatMat2x4 = ((int)0x8B66) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT3x4 = 0x8B68
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/// </summary>
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FloatMat3x4 = ((int)0x8B68) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4x2 = 0x8B69
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/// </summary>
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FloatMat4x2 = ((int)0x8B69) ,
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/// <summary>
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/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
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/// </summary>
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FloatMat4x3 = ((int)0x8B6A) ,
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/// <summary>
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/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
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/// </summary>
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Sampler1DArray = ((int)0x8DC0) ,
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/// <summary>
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/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
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/// </summary>
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Sampler2DArray = ((int)0x8DC1) ,
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/// <summary>
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/// Original was GL_SAMPLER_BUFFER = 0x8DC2
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/// </summary>
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SamplerBuffer = ((int)0x8DC2) ,
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/// <summary>
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/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
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/// </summary>
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Sampler1DArrayShadow = ((int)0x8DC3) ,
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/// <summary>
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/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
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/// </summary>
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Sampler2DArrayShadow = ((int)0x8DC4) ,
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/// <summary>
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/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
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/// </summary>
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SamplerCubeShadow = ((int)0x8DC5) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
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/// </summary>
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UnsignedIntVec2 = ((int)0x8DC6) ,
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/// <summary>
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/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
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/// </summary>
|
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UnsignedIntVec3 = ((int)0x8DC7) ,
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/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
|
|
/// </summary>
|
|
IntSampler1D = ((int)0x8DC9) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
|
|
/// </summary>
|
|
IntSampler2D = ((int)0x8DCA) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
|
|
/// </summary>
|
|
IntSampler3D = ((int)0x8DCB) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
|
|
/// </summary>
|
|
IntSamplerCube = ((int)0x8DCC) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
|
/// </summary>
|
|
IntSampler2DRect = ((int)0x8DCD) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
|
/// </summary>
|
|
IntSampler1DArray = ((int)0x8DCE) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
|
/// </summary>
|
|
IntSampler2DArray = ((int)0x8DCF) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
|
|
/// </summary>
|
|
IntSamplerBuffer = ((int)0x8DD0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
|
/// </summary>
|
|
UnsignedIntSampler1D = ((int)0x8DD1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
|
/// </summary>
|
|
UnsignedIntSampler2D = ((int)0x8DD2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
|
/// </summary>
|
|
UnsignedIntSampler3D = ((int)0x8DD3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
|
/// </summary>
|
|
UnsignedIntSamplerCube = ((int)0x8DD4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
|
/// </summary>
|
|
UnsignedIntSampler2DRect = ((int)0x8DD5) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
|
/// </summary>
|
|
UnsignedIntSampler1DArray = ((int)0x8DD6) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
|
/// </summary>
|
|
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
|
/// </summary>
|
|
UnsignedIntSamplerBuffer = ((int)0x8DD8) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
|
/// </summary>
|
|
SamplerCubeMapArray = ((int)0x900C) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
|
/// </summary>
|
|
SamplerCubeMapArrayShadow = ((int)0x900D) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
|
/// </summary>
|
|
IntSamplerCubeMapArray = ((int)0x900E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
|
/// </summary>
|
|
UnsignedIntSamplerCubeMapArray = ((int)0x900F) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D = 0x904C
|
|
/// </summary>
|
|
Image1D = ((int)0x904C) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D = 0x904D
|
|
/// </summary>
|
|
Image2D = ((int)0x904D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_3D = 0x904E
|
|
/// </summary>
|
|
Image3D = ((int)0x904E) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_RECT = 0x904F
|
|
/// </summary>
|
|
Image2DRect = ((int)0x904F) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE = 0x9050
|
|
/// </summary>
|
|
ImageCube = ((int)0x9050) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BUFFER = 0x9051
|
|
/// </summary>
|
|
ImageBuffer = ((int)0x9051) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
|
|
/// </summary>
|
|
Image1DArray = ((int)0x9052) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
|
|
/// </summary>
|
|
Image2DArray = ((int)0x9053) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
|
/// </summary>
|
|
ImageCubeMapArray = ((int)0x9054) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
|
/// </summary>
|
|
Image2DMultisample = ((int)0x9055) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
|
/// </summary>
|
|
Image2DMultisampleArray = ((int)0x9056) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D = 0x9057
|
|
/// </summary>
|
|
IntImage1D = ((int)0x9057) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D = 0x9058
|
|
/// </summary>
|
|
IntImage2D = ((int)0x9058) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_3D = 0x9059
|
|
/// </summary>
|
|
IntImage3D = ((int)0x9059) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
|
|
/// </summary>
|
|
IntImage2DRect = ((int)0x905A) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE = 0x905B
|
|
/// </summary>
|
|
IntImageCube = ((int)0x905B) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
|
|
/// </summary>
|
|
IntImageBuffer = ((int)0x905C) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
|
|
/// </summary>
|
|
IntImage1DArray = ((int)0x905D) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
|
|
/// </summary>
|
|
IntImage2DArray = ((int)0x905E) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
|
/// </summary>
|
|
IntImageCubeMapArray = ((int)0x905F) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
|
/// </summary>
|
|
IntImage2DMultisample = ((int)0x9060) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
|
/// </summary>
|
|
IntImage2DMultisampleArray = ((int)0x9061) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
|
/// </summary>
|
|
UnsignedIntImage1D = ((int)0x9062) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
|
/// </summary>
|
|
UnsignedIntImage2D = ((int)0x9063) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
|
/// </summary>
|
|
UnsignedIntImage3D = ((int)0x9064) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
|
/// </summary>
|
|
UnsignedIntImage2DRect = ((int)0x9065) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
|
/// </summary>
|
|
UnsignedIntImageCube = ((int)0x9066) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
|
/// </summary>
|
|
UnsignedIntImageBuffer = ((int)0x9067) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
|
/// </summary>
|
|
UnsignedIntImage1DArray = ((int)0x9068) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
|
/// </summary>
|
|
UnsignedIntImage2DArray = ((int)0x9069) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
|
/// </summary>
|
|
UnsignedIntImageCubeMapArray = ((int)0x906A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisample = ((int)0x906B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisampleArray = ((int)0x906C) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
|
/// </summary>
|
|
Sampler2DMultisample = ((int)0x9108) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
|
/// </summary>
|
|
IntSampler2DMultisample = ((int)0x9109) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisample = ((int)0x910A) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
|
/// </summary>
|
|
Sampler2DMultisampleArray = ((int)0x910B) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
|
/// </summary>
|
|
IntSampler2DMultisampleArray = ((int)0x910C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisampleArray = ((int)0x910D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
|
/// </summary>
|
|
UnsignedIntAtomicCounter = ((int)0x92DB) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Arb.BlendEquationSeparate, GL.Arb.BlendFunc and 33 other functions
|
|
/// </summary>
|
|
public enum All : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
|
|
/// </summary>
|
|
LayoutDefaultIntel = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_NONE_OES = 0
|
|
/// </summary>
|
|
NoneOes = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_Points = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextCoreProfileBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
|
|
/// </summary>
|
|
QueryDepthPassEventBitAmd = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBitExt = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextCompatibilityProfileBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBitKhr = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBitExt = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBitExt = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
|
|
/// </summary>
|
|
QueryDepthFailEventBitAmd = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
|
|
/// </summary>
|
|
ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
|
|
/// </summary>
|
|
QueryStencilFailEventBitAmd = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBitExt = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
|
|
/// </summary>
|
|
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBitExt = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
|
|
/// </summary>
|
|
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBitExt = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBitExt = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBitExt = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
|
|
/// </summary>
|
|
AccumBufferBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBitExt = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBitExt = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBitExt = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
|
|
/// </summary>
|
|
CoverageBufferBitNv = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_Lines = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
|
|
/// </summary>
|
|
MapReadBitExt = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
|
|
/// </summary>
|
|
MapWriteBitExt = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBitExt = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_Triangles = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006) ,
|
|
/// <summary>
|
|
/// Original was GL_QUADS = 0x0007
|
|
/// </summary>
|
|
Quads = ((int)0x0007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBitExt = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_STRIP = 0x0008
|
|
/// </summary>
|
|
QuadStrip = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON = 0x0009
|
|
/// </summary>
|
|
Polygon = ((int)0x0009) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY = 0x000A
|
|
/// </summary>
|
|
LinesAdjacency = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyArb = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyExt = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacency = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyArb = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyExt = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacency = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyArb = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyExt = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacency = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyArb = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyExt = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBitExt = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBitExt = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100) ,
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202) ,
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203) ,
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204) ,
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205) ,
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_LEFT = 0x0406
|
|
/// </summary>
|
|
Left = ((int)0x0406) ,
|
|
/// <summary>
|
|
/// Original was GL_RIGHT = 0x0407
|
|
/// </summary>
|
|
Right = ((int)0x0407) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX0 = 0x0409
|
|
/// </summary>
|
|
Aux0 = ((int)0x0409) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX1 = 0x040A
|
|
/// </summary>
|
|
Aux1 = ((int)0x040A) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX2 = 0x040B
|
|
/// </summary>
|
|
Aux2 = ((int)0x040B) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX3 = 0x040C
|
|
/// </summary>
|
|
Aux3 = ((int)0x040C) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_ENUM = 0x0500
|
|
/// </summary>
|
|
InvalidEnum = ((int)0x0500) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_VALUE = 0x0501
|
|
/// </summary>
|
|
InvalidValue = ((int)0x0501) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_OPERATION = 0x0502
|
|
/// </summary>
|
|
InvalidOperation = ((int)0x0502) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW = 0x0503
|
|
/// </summary>
|
|
StackOverflow = ((int)0x0503) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
|
|
/// </summary>
|
|
StackOverflowKhr = ((int)0x0503) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW = 0x0504
|
|
/// </summary>
|
|
StackUnderflow = ((int)0x0504) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
|
|
/// </summary>
|
|
StackUnderflowKhr = ((int)0x0504) ,
|
|
/// <summary>
|
|
/// Original was GL_OUT_OF_MEMORY = 0x0505
|
|
/// </summary>
|
|
OutOfMemory = ((int)0x0505) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationExt = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationOes = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_CW = 0x0900
|
|
/// </summary>
|
|
Cw = ((int)0x0900) ,
|
|
/// <summary>
|
|
/// Original was GL_CCW = 0x0901
|
|
/// </summary>
|
|
Ccw = ((int)0x0901) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH = 0x0B10
|
|
/// </summary>
|
|
PointSmooth = ((int)0x0B10) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE = 0x0B11
|
|
/// </summary>
|
|
PointSize = ((int)0x0B11) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
PointSizeRange = ((int)0x0B12) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
SmoothPointSizeRange = ((int)0x0B12) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
PointSizeGranularity = ((int)0x0B13) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
SmoothPointSizeGranularity = ((int)0x0B13) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH = 0x0B20
|
|
/// </summary>
|
|
LineSmooth = ((int)0x0B20) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH = 0x0B21
|
|
/// </summary>
|
|
LineWidth = ((int)0x0B21) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
LineWidthRange = ((int)0x0B22) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
SmoothLineWidthRange = ((int)0x0B22) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
LineWidthGranularity = ((int)0x0B23) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
SmoothLineWidthGranularity = ((int)0x0B23) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STIPPLE = 0x0B24
|
|
/// </summary>
|
|
LineStipple = ((int)0x0B24) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_MODE = 0x0B40
|
|
/// </summary>
|
|
PolygonMode = ((int)0x0B40) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH = 0x0B41
|
|
/// </summary>
|
|
PolygonSmooth = ((int)0x0B41) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_STIPPLE = 0x0B42
|
|
/// </summary>
|
|
PolygonStipple = ((int)0x0B42) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE_MODE = 0x0B45
|
|
/// </summary>
|
|
CullFaceMode = ((int)0x0B45) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_FACE = 0x0B46
|
|
/// </summary>
|
|
FrontFace = ((int)0x0B46) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHTING = 0x0B50
|
|
/// </summary>
|
|
Lighting = ((int)0x0B50) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
|
/// </summary>
|
|
LightModelLocalViewer = ((int)0x0B51) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
|
/// </summary>
|
|
LightModelTwoSide = ((int)0x0B52) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
|
/// </summary>
|
|
LightModelAmbient = ((int)0x0B53) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATERIAL = 0x0B57
|
|
/// </summary>
|
|
ColorMaterial = ((int)0x0B57) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG = 0x0B60
|
|
/// </summary>
|
|
Fog = ((int)0x0B60) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_INDEX = 0x0B61
|
|
/// </summary>
|
|
FogIndex = ((int)0x0B61) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_DENSITY = 0x0B62
|
|
/// </summary>
|
|
FogDensity = ((int)0x0B62) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_START = 0x0B63
|
|
/// </summary>
|
|
FogStart = ((int)0x0B63) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_END = 0x0B64
|
|
/// </summary>
|
|
FogEnd = ((int)0x0B64) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_MODE = 0x0B65
|
|
/// </summary>
|
|
FogMode = ((int)0x0B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COLOR = 0x0B66
|
|
/// </summary>
|
|
FogColor = ((int)0x0B66) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
|
|
/// </summary>
|
|
DepthWritemask = ((int)0x0B72) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
|
|
/// </summary>
|
|
DepthClearValue = ((int)0x0B73) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_FUNC = 0x0B74
|
|
/// </summary>
|
|
DepthFunc = ((int)0x0B74) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
|
|
/// </summary>
|
|
StencilClearValue = ((int)0x0B91) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FUNC = 0x0B92
|
|
/// </summary>
|
|
StencilFunc = ((int)0x0B92) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
|
|
/// </summary>
|
|
StencilValueMask = ((int)0x0B93) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FAIL = 0x0B94
|
|
/// </summary>
|
|
StencilFail = ((int)0x0B94) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
|
/// </summary>
|
|
StencilPassDepthFail = ((int)0x0B95) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
|
/// </summary>
|
|
StencilPassDepthPass = ((int)0x0B96) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_REF = 0x0B97
|
|
/// </summary>
|
|
StencilRef = ((int)0x0B97) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
|
|
/// </summary>
|
|
StencilWritemask = ((int)0x0B98) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMALIZE = 0x0BA1
|
|
/// </summary>
|
|
Normalize = ((int)0x0BA1) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
|
|
/// </summary>
|
|
Modelview0StackDepthExt = ((int)0x0BA3) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
|
|
/// </summary>
|
|
Modelview0MatrixExt = ((int)0x0BA6) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST = 0x0BC0
|
|
/// </summary>
|
|
AlphaTest = ((int)0x0BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
|
|
/// </summary>
|
|
AlphaTestQcom = ((int)0x0BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
|
|
/// </summary>
|
|
AlphaTestFuncQcom = ((int)0x0BC1) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
|
|
/// </summary>
|
|
AlphaTestRefQcom = ((int)0x0BC2) ,
|
|
/// <summary>
|
|
/// Original was GL_DITHER = 0x0BD0
|
|
/// </summary>
|
|
Dither = ((int)0x0BD0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST = 0x0BE0
|
|
/// </summary>
|
|
BlendDst = ((int)0x0BE0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC = 0x0BE1
|
|
/// </summary>
|
|
BlendSrc = ((int)0x0BE1) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
|
|
/// </summary>
|
|
LogicOpMode = ((int)0x0BF0) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
IndexLogicOp = ((int)0x0BF1) ,
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
LogicOp = ((int)0x0BF1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
|
|
/// </summary>
|
|
ColorLogicOp = ((int)0x0BF2) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER = 0x0C01
|
|
/// </summary>
|
|
DrawBuffer = ((int)0x0C01) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
|
|
/// </summary>
|
|
DrawBufferExt = ((int)0x0C01) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER = 0x0C02
|
|
/// </summary>
|
|
ReadBuffer = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_EXT = 0x0C02
|
|
/// </summary>
|
|
ReadBufferExt = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_NV = 0x0C02
|
|
/// </summary>
|
|
ReadBufferNv = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
|
|
/// </summary>
|
|
ColorClearValue = ((int)0x0C22) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLEBUFFER = 0x0C32
|
|
/// </summary>
|
|
Doublebuffer = ((int)0x0C32) ,
|
|
/// <summary>
|
|
/// Original was GL_STEREO = 0x0C33
|
|
/// </summary>
|
|
Stereo = ((int)0x0C33) ,
|
|
/// <summary>
|
|
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
|
/// </summary>
|
|
PerspectiveCorrectionHint = ((int)0x0C50) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
|
|
/// </summary>
|
|
PointSmoothHint = ((int)0x0C51) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_HINT = 0x0C54
|
|
/// </summary>
|
|
FogHint = ((int)0x0C54) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_S = 0x0C60
|
|
/// </summary>
|
|
TextureGenS = ((int)0x0C60) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_T = 0x0C61
|
|
/// </summary>
|
|
TextureGenT = ((int)0x0C61) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_R = 0x0C62
|
|
/// </summary>
|
|
TextureGenR = ((int)0x0C62) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
|
|
/// </summary>
|
|
TextureGenQ = ((int)0x0C63) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
|
|
/// </summary>
|
|
PixelMapIToI = ((int)0x0C70) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
|
|
/// </summary>
|
|
PixelMapSToS = ((int)0x0C71) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
|
|
/// </summary>
|
|
PixelMapIToR = ((int)0x0C72) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
|
|
/// </summary>
|
|
PixelMapIToG = ((int)0x0C73) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
|
|
/// </summary>
|
|
PixelMapIToB = ((int)0x0C74) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
|
|
/// </summary>
|
|
PixelMapIToA = ((int)0x0C75) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
|
|
/// </summary>
|
|
PixelMapRToR = ((int)0x0C76) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
|
|
/// </summary>
|
|
PixelMapGToG = ((int)0x0C77) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
|
|
/// </summary>
|
|
PixelMapBToB = ((int)0x0C78) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
|
|
/// </summary>
|
|
PixelMapAToA = ((int)0x0C79) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLengthExt = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRowsExt = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixelsExt = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COLOR = 0x0D10
|
|
/// </summary>
|
|
MapColor = ((int)0x0D10) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_STENCIL = 0x0D11
|
|
/// </summary>
|
|
MapStencil = ((int)0x0D11) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_SHIFT = 0x0D12
|
|
/// </summary>
|
|
IndexShift = ((int)0x0D12) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_OFFSET = 0x0D13
|
|
/// </summary>
|
|
IndexOffset = ((int)0x0D13) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_SCALE = 0x0D14
|
|
/// </summary>
|
|
RedScale = ((int)0x0D14) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_BIAS = 0x0D15
|
|
/// </summary>
|
|
RedBias = ((int)0x0D15) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_SCALE = 0x0D18
|
|
/// </summary>
|
|
GreenScale = ((int)0x0D18) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_BIAS = 0x0D19
|
|
/// </summary>
|
|
GreenBias = ((int)0x0D19) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_SCALE = 0x0D1A
|
|
/// </summary>
|
|
BlueScale = ((int)0x0D1A) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_BIAS = 0x0D1B
|
|
/// </summary>
|
|
BlueBias = ((int)0x0D1B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_SCALE = 0x0D1C
|
|
/// </summary>
|
|
AlphaScale = ((int)0x0D1C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_BIAS = 0x0D1D
|
|
/// </summary>
|
|
AlphaBias = ((int)0x0D1D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_SCALE = 0x0D1E
|
|
/// </summary>
|
|
DepthScale = ((int)0x0D1E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BIAS = 0x0D1F
|
|
/// </summary>
|
|
DepthBias = ((int)0x0D1F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
|
|
/// </summary>
|
|
MaxClipDistances = ((int)0x0D32) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
|
|
/// </summary>
|
|
MaxTextureSize = ((int)0x0D33) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
|
/// </summary>
|
|
MaxViewportDims = ((int)0x0D3A) ,
|
|
/// <summary>
|
|
/// Original was GL_SUBPIXEL_BITS = 0x0D50
|
|
/// </summary>
|
|
SubpixelBits = ((int)0x0D50) ,
|
|
/// <summary>
|
|
/// Original was GL_AUTO_NORMAL = 0x0D80
|
|
/// </summary>
|
|
AutoNormal = ((int)0x0D80) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_COLOR_4 = 0x0D90
|
|
/// </summary>
|
|
Map1Color4 = ((int)0x0D90) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_INDEX = 0x0D91
|
|
/// </summary>
|
|
Map1Index = ((int)0x0D91) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_NORMAL = 0x0D92
|
|
/// </summary>
|
|
Map1Normal = ((int)0x0D92) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
|
/// </summary>
|
|
Map1TextureCoord1 = ((int)0x0D93) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
|
/// </summary>
|
|
Map1TextureCoord2 = ((int)0x0D94) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
|
/// </summary>
|
|
Map1TextureCoord3 = ((int)0x0D95) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
|
/// </summary>
|
|
Map1TextureCoord4 = ((int)0x0D96) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
|
|
/// </summary>
|
|
Map1Vertex3 = ((int)0x0D97) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
|
|
/// </summary>
|
|
Map1Vertex4 = ((int)0x0D98) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
|
|
/// </summary>
|
|
Map2Color4 = ((int)0x0DB0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_INDEX = 0x0DB1
|
|
/// </summary>
|
|
Map2Index = ((int)0x0DB1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_NORMAL = 0x0DB2
|
|
/// </summary>
|
|
Map2Normal = ((int)0x0DB2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
|
/// </summary>
|
|
Map2TextureCoord1 = ((int)0x0DB3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
/// </summary>
|
|
Map2TextureCoord2 = ((int)0x0DB4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
/// </summary>
|
|
Map2TextureCoord3 = ((int)0x0DB5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
|
/// </summary>
|
|
Map2TextureCoord4 = ((int)0x0DB6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
|
|
/// </summary>
|
|
Map2Vertex3 = ((int)0x0DB7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
|
|
/// </summary>
|
|
Map2Vertex4 = ((int)0x0DB8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WIDTH = 0x1000
|
|
/// </summary>
|
|
TextureWidth = ((int)0x1000) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_HEIGHT = 0x1001
|
|
/// </summary>
|
|
TextureHeight = ((int)0x1001) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
|
/// </summary>
|
|
TextureInternalFormat = ((int)0x1003) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
|
|
/// </summary>
|
|
TextureBorderColorNv = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_FASTEST = 0x1101
|
|
/// </summary>
|
|
Fastest = ((int)0x1101) ,
|
|
/// <summary>
|
|
/// Original was GL_NICEST = 0x1102
|
|
/// </summary>
|
|
Nicest = ((int)0x1102) ,
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT = 0x1200
|
|
/// </summary>
|
|
Ambient = ((int)0x1200) ,
|
|
/// <summary>
|
|
/// Original was GL_DIFFUSE = 0x1201
|
|
/// </summary>
|
|
Diffuse = ((int)0x1201) ,
|
|
/// <summary>
|
|
/// Original was GL_SPECULAR = 0x1202
|
|
/// </summary>
|
|
Specular = ((int)0x1202) ,
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT64_ARB = 0x140F
|
|
/// </summary>
|
|
UnsignedInt64Arb = ((int)0x140F) ,
|
|
/// <summary>
|
|
/// Original was GL_CLEAR = 0x1500
|
|
/// </summary>
|
|
Clear = ((int)0x1500) ,
|
|
/// <summary>
|
|
/// Original was GL_AND = 0x1501
|
|
/// </summary>
|
|
And = ((int)0x1501) ,
|
|
/// <summary>
|
|
/// Original was GL_AND_REVERSE = 0x1502
|
|
/// </summary>
|
|
AndReverse = ((int)0x1502) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY = 0x1503
|
|
/// </summary>
|
|
Copy = ((int)0x1503) ,
|
|
/// <summary>
|
|
/// Original was GL_AND_INVERTED = 0x1504
|
|
/// </summary>
|
|
AndInverted = ((int)0x1504) ,
|
|
/// <summary>
|
|
/// Original was GL_NOOP = 0x1505
|
|
/// </summary>
|
|
Noop = ((int)0x1505) ,
|
|
/// <summary>
|
|
/// Original was GL_XOR = 0x1506
|
|
/// </summary>
|
|
Xor = ((int)0x1506) ,
|
|
/// <summary>
|
|
/// Original was GL_OR = 0x1507
|
|
/// </summary>
|
|
Or = ((int)0x1507) ,
|
|
/// <summary>
|
|
/// Original was GL_NOR = 0x1508
|
|
/// </summary>
|
|
Nor = ((int)0x1508) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUIV = 0x1509
|
|
/// </summary>
|
|
Equiv = ((int)0x1509) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A) ,
|
|
/// <summary>
|
|
/// Original was GL_OR_REVERSE = 0x150B
|
|
/// </summary>
|
|
OrReverse = ((int)0x150B) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_INVERTED = 0x150C
|
|
/// </summary>
|
|
CopyInverted = ((int)0x150C) ,
|
|
/// <summary>
|
|
/// Original was GL_OR_INVERTED = 0x150D
|
|
/// </summary>
|
|
OrInverted = ((int)0x150D) ,
|
|
/// <summary>
|
|
/// Original was GL_NAND = 0x150E
|
|
/// </summary>
|
|
Nand = ((int)0x150E) ,
|
|
/// <summary>
|
|
/// Original was GL_SET = 0x150F
|
|
/// </summary>
|
|
Set = ((int)0x150F) ,
|
|
/// <summary>
|
|
/// Original was GL_EMISSION = 0x1600
|
|
/// </summary>
|
|
Emission = ((int)0x1600) ,
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
|
|
/// </summary>
|
|
AmbientAndDiffuse = ((int)0x1602) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_EXT = 0x1700
|
|
/// </summary>
|
|
Modelview0Ext = ((int)0x1700) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_EXT = 0x1800
|
|
/// </summary>
|
|
ColorExt = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_EXT = 0x1801
|
|
/// </summary>
|
|
DepthExt = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_EXT = 0x1802
|
|
/// </summary>
|
|
StencilExt = ((int)0x1802) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_INDEX = 0x1900
|
|
/// </summary>
|
|
ColorIndex = ((int)0x1900) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902) ,
|
|
/// <summary>
|
|
/// Original was GL_RED = 0x1903
|
|
/// </summary>
|
|
Red = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_EXT = 0x1903
|
|
/// </summary>
|
|
RedExt = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN = 0x1904
|
|
/// </summary>
|
|
Green = ((int)0x1904) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE = 0x1905
|
|
/// </summary>
|
|
Blue = ((int)0x1905) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0x1906
|
|
/// </summary>
|
|
Alpha = ((int)0x1906) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0x1909
|
|
/// </summary>
|
|
Luminance = ((int)0x1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A) ,
|
|
/// <summary>
|
|
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
|
|
/// </summary>
|
|
PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
|
|
/// </summary>
|
|
ConserveMemoryHintPgi = ((int)0x1A1FD) ,
|
|
/// <summary>
|
|
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
|
|
/// </summary>
|
|
ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
|
|
/// </summary>
|
|
NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
|
|
/// </summary>
|
|
NativeGraphicsEndHintPgi = ((int)0x1A204) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
|
|
/// </summary>
|
|
AlwaysFastHintPgi = ((int)0x1A20C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
|
|
/// </summary>
|
|
AlwaysSoftHintPgi = ((int)0x1A20D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
|
|
/// </summary>
|
|
AllowDrawObjHintPgi = ((int)0x1A20E) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
|
|
/// </summary>
|
|
AllowDrawWinHintPgi = ((int)0x1A20F) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
|
|
/// </summary>
|
|
AllowDrawFrgHintPgi = ((int)0x1A210) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
|
|
/// </summary>
|
|
AllowDrawMemHintPgi = ((int)0x1A211) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
|
|
/// </summary>
|
|
StrictDepthfuncHintPgi = ((int)0x1A216) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
|
|
/// </summary>
|
|
StrictLightingHintPgi = ((int)0x1A217) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
|
|
/// </summary>
|
|
StrictScissorHintPgi = ((int)0x1A218) ,
|
|
/// <summary>
|
|
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
|
|
/// </summary>
|
|
FullStippleHintPgi = ((int)0x1A219) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
|
|
/// </summary>
|
|
ClipNearHintPgi = ((int)0x1A220) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
|
|
/// </summary>
|
|
ClipFarHintPgi = ((int)0x1A221) ,
|
|
/// <summary>
|
|
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
|
|
/// </summary>
|
|
WideLineHintPgi = ((int)0x1A222) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
|
|
/// </summary>
|
|
BackNormalsHintPgi = ((int)0x1A223) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
|
|
/// </summary>
|
|
VertexDataHintPgi = ((int)0x1A22A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
|
|
/// </summary>
|
|
VertexConsistentHintPgi = ((int)0x1A22B) ,
|
|
/// <summary>
|
|
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
|
|
/// </summary>
|
|
MaterialSideHintPgi = ((int)0x1A22C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
|
|
/// </summary>
|
|
MaxVertexHintPgi = ((int)0x1A22D) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01) ,
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02) ,
|
|
/// <summary>
|
|
/// Original was GL_KEEP = 0x1E00
|
|
/// </summary>
|
|
Keep = ((int)0x1E00) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01) ,
|
|
/// <summary>
|
|
/// Original was GL_INCR = 0x1E02
|
|
/// </summary>
|
|
Incr = ((int)0x1E02) ,
|
|
/// <summary>
|
|
/// Original was GL_DECR = 0x1E03
|
|
/// </summary>
|
|
Decr = ((int)0x1E03) ,
|
|
/// <summary>
|
|
/// Original was GL_VENDOR = 0x1F00
|
|
/// </summary>
|
|
Vendor = ((int)0x1F00) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERER = 0x1F01
|
|
/// </summary>
|
|
Renderer = ((int)0x1F01) ,
|
|
/// <summary>
|
|
/// Original was GL_VERSION = 0x1F02
|
|
/// </summary>
|
|
Version = ((int)0x1F02) ,
|
|
/// <summary>
|
|
/// Original was GL_EXTENSIONS = 0x1F03
|
|
/// </summary>
|
|
Extensions = ((int)0x1F03) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit3Dfx = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitArb = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitExt = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MODULATE = 0x2100
|
|
/// </summary>
|
|
Modulate = ((int)0x2100) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
|
/// </summary>
|
|
NearestMipmapNearest = ((int)0x2700) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
|
/// </summary>
|
|
LinearMipmapNearest = ((int)0x2701) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
|
/// </summary>
|
|
NearestMipmapLinear = ((int)0x2702) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
/// </summary>
|
|
LinearMipmapLinear = ((int)0x2703) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_REPEAT = 0x2901
|
|
/// </summary>
|
|
Repeat = ((int)0x2901) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
|
|
/// </summary>
|
|
PolygonOffsetUnits = ((int)0x2A00) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
/// </summary>
|
|
PolygonOffsetPoint = ((int)0x2A01) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
/// </summary>
|
|
PolygonOffsetLine = ((int)0x2A02) ,
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE0 = 0x3000
|
|
/// </summary>
|
|
ClipDistance0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE0 = 0x3000
|
|
/// </summary>
|
|
ClipPlane0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE1 = 0x3001
|
|
/// </summary>
|
|
ClipDistance1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE1 = 0x3001
|
|
/// </summary>
|
|
ClipPlane1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE2 = 0x3002
|
|
/// </summary>
|
|
ClipDistance2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE2 = 0x3002
|
|
/// </summary>
|
|
ClipPlane2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE3 = 0x3003
|
|
/// </summary>
|
|
ClipDistance3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE3 = 0x3003
|
|
/// </summary>
|
|
ClipPlane3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE4 = 0x3004
|
|
/// </summary>
|
|
ClipDistance4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE4 = 0x3004
|
|
/// </summary>
|
|
ClipPlane4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE5 = 0x3005
|
|
/// </summary>
|
|
ClipDistance5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE5 = 0x3005
|
|
/// </summary>
|
|
ClipPlane5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE6 = 0x3006
|
|
/// </summary>
|
|
ClipDistance6 = ((int)0x3006) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE7 = 0x3007
|
|
/// </summary>
|
|
ClipDistance7 = ((int)0x3007) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT0 = 0x4000
|
|
/// </summary>
|
|
Light0 = ((int)0x4000) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT1 = 0x4001
|
|
/// </summary>
|
|
Light1 = ((int)0x4001) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT2 = 0x4002
|
|
/// </summary>
|
|
Light2 = ((int)0x4002) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT3 = 0x4003
|
|
/// </summary>
|
|
Light3 = ((int)0x4003) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT4 = 0x4004
|
|
/// </summary>
|
|
Light4 = ((int)0x4004) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT5 = 0x4005
|
|
/// </summary>
|
|
Light5 = ((int)0x4005) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT6 = 0x4006
|
|
/// </summary>
|
|
Light6 = ((int)0x4006) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT7 = 0x4007
|
|
/// </summary>
|
|
Light7 = ((int)0x4007) ,
|
|
/// <summary>
|
|
/// Original was GL_ABGR_EXT = 0x8000
|
|
/// </summary>
|
|
AbgrExt = ((int)0x8000) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
|
|
/// </summary>
|
|
ConstantColorExt = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColorExt = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
|
|
/// </summary>
|
|
ConstantAlphaExt = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlphaExt = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR = 0x8005
|
|
/// </summary>
|
|
BlendColor = ((int)0x8005) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR_EXT = 0x8005
|
|
/// </summary>
|
|
BlendColorExt = ((int)0x8005) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD_EXT = 0x8006
|
|
/// </summary>
|
|
FuncAddExt = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_EXT = 0x8007
|
|
/// </summary>
|
|
MinExt = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_EXT = 0x8008
|
|
/// </summary>
|
|
MaxExt = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION = 0x8009
|
|
/// </summary>
|
|
BlendEquation = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
|
|
/// </summary>
|
|
BlendEquationExt = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
|
|
/// </summary>
|
|
BlendEquationRgb = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
|
|
/// </summary>
|
|
FuncSubtractExt = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtractExt = ((int)0x800B) ,
|
|
/// <summary>
|
|
/// Original was GL_CMYK_EXT = 0x800C
|
|
/// </summary>
|
|
CmykExt = ((int)0x800C) ,
|
|
/// <summary>
|
|
/// Original was GL_CMYKA_EXT = 0x800D
|
|
/// </summary>
|
|
CmykaExt = ((int)0x800D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
|
|
/// </summary>
|
|
PackCmykHintExt = ((int)0x800E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
|
|
/// </summary>
|
|
UnpackCmykHintExt = ((int)0x800F) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderModeExt = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScaleExt = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBiasExt = ((int)0x8015) ,
|
|
/// <summary>
|
|
/// Original was GL_REDUCE = 0x8016
|
|
/// </summary>
|
|
Reduce = ((int)0x8016) ,
|
|
/// <summary>
|
|
/// Original was GL_REDUCE_EXT = 0x8016
|
|
/// </summary>
|
|
ReduceExt = ((int)0x8016) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormat = ((int)0x8017) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormatExt = ((int)0x8017) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidth = ((int)0x8018) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidthExt = ((int)0x8018) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeight = ((int)0x8019) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeightExt = ((int)0x8019) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidth = ((int)0x801A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidthExt = ((int)0x801A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeight = ((int)0x801B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeightExt = ((int)0x801B) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScale = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScaleExt = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScale = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScaleExt = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScale = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScaleExt = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScale = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBias = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBiasExt = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBias = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBiasExt = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBias = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBiasExt = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBias = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM = 0x8025
|
|
/// </summary>
|
|
ProxyHistogram = ((int)0x8025) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
|
|
/// </summary>
|
|
ProxyHistogramExt = ((int)0x8025) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
|
|
/// </summary>
|
|
HistogramWidth = ((int)0x8026) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
|
|
/// </summary>
|
|
HistogramWidthExt = ((int)0x8026) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
|
|
/// </summary>
|
|
HistogramFormat = ((int)0x8027) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
|
|
/// </summary>
|
|
HistogramFormatExt = ((int)0x8027) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
|
|
/// </summary>
|
|
HistogramRedSize = ((int)0x8028) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
|
|
/// </summary>
|
|
HistogramRedSizeExt = ((int)0x8028) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSize = ((int)0x8029) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSizeExt = ((int)0x8029) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSize = ((int)0x802A) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSizeExt = ((int)0x802A) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSize = ((int)0x802B) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSizeExt = ((int)0x802B) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSize = ((int)0x802C) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSizeExt = ((int)0x802C) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK = 0x802D
|
|
/// </summary>
|
|
HistogramSink = ((int)0x802D) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
|
|
/// </summary>
|
|
HistogramSinkExt = ((int)0x802D) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX = 0x802E
|
|
/// </summary>
|
|
Minmax = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormat = ((int)0x802F) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormatExt = ((int)0x802F) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK = 0x8030
|
|
/// </summary>
|
|
MinmaxSink = ((int)0x8030) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK_EXT = 0x8030
|
|
/// </summary>
|
|
MinmaxSinkExt = ((int)0x8030) ,
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE = 0x8031
|
|
/// </summary>
|
|
TableTooLarge = ((int)0x8031) ,
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
|
|
/// </summary>
|
|
TableTooLargeExt = ((int)0x8031) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332 = ((int)0x8032) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332Ext = ((int)0x8032) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444 = ((int)0x8033) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444Ext = ((int)0x8033) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551 = ((int)0x8034) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551Ext = ((int)0x8034) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888 = ((int)0x8035) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888Ext = ((int)0x8035) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102 = ((int)0x8036) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102Ext = ((int)0x8036) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
|
|
/// </summary>
|
|
PolygonOffsetFactor = ((int)0x8038) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
|
|
/// </summary>
|
|
PolygonOffsetBiasExt = ((int)0x8039) ,
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL = 0x803A
|
|
/// </summary>
|
|
RescaleNormal = ((int)0x803A) ,
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
|
|
/// </summary>
|
|
RescaleNormalExt = ((int)0x803A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB2_EXT = 0x804E
|
|
/// </summary>
|
|
Rgb2Ext = ((int)0x804E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
|
|
/// </summary>
|
|
TextureRedSize = ((int)0x805C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
|
|
/// </summary>
|
|
TextureGreenSize = ((int)0x805D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
|
|
/// </summary>
|
|
TextureBlueSize = ((int)0x805E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
|
|
/// </summary>
|
|
TextureAlphaSize = ((int)0x805F) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE_EXT = 0x8062
|
|
/// </summary>
|
|
ReplaceExt = ((int)0x8062) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1D = ((int)0x8063) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1DExt = ((int)0x8063) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2D = ((int)0x8064) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2DExt = ((int)0x8064) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
|
|
/// </summary>
|
|
TextureTooLargeExt = ((int)0x8065) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY = 0x8066
|
|
/// </summary>
|
|
TexturePriority = ((int)0x8066) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
|
|
/// </summary>
|
|
TexturePriorityExt = ((int)0x8066) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
|
|
/// </summary>
|
|
Texture3DBindingExt = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
|
|
/// </summary>
|
|
PackSkipImages = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
|
|
/// </summary>
|
|
PackSkipImagesExt = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
|
|
/// </summary>
|
|
PackImageHeight = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
|
|
/// </summary>
|
|
PackImageHeightExt = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImages = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImagesExt = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeight = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeightExt = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_OES = 0x806F
|
|
/// </summary>
|
|
Texture3DOes = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3D = ((int)0x8070) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3DExt = ((int)0x8070) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH = 0x8071
|
|
/// </summary>
|
|
TextureDepth = ((int)0x8071) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
|
|
/// </summary>
|
|
TextureDepthExt = ((int)0x8071) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
|
|
/// </summary>
|
|
TextureWrapRExt = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
|
|
/// </summary>
|
|
TextureWrapROes = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSize = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSizeExt = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
|
|
/// </summary>
|
|
VertexArrayKhr = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY = 0x8075
|
|
/// </summary>
|
|
NormalArray = ((int)0x8075) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY = 0x8076
|
|
/// </summary>
|
|
ColorArray = ((int)0x8076) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY = 0x8077
|
|
/// </summary>
|
|
IndexArray = ((int)0x8077) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
|
|
/// </summary>
|
|
TextureCoordArray = ((int)0x8078) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
|
|
/// </summary>
|
|
EdgeFlagArray = ((int)0x8079) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
|
|
/// </summary>
|
|
VertexArrayCountExt = ((int)0x807D) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
|
|
/// </summary>
|
|
NormalArrayCountExt = ((int)0x8080) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
|
|
/// </summary>
|
|
ColorArrayCountExt = ((int)0x8084) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
|
|
/// </summary>
|
|
IndexArrayCountExt = ((int)0x8087) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
|
|
/// </summary>
|
|
TextureCoordArrayCountExt = ((int)0x808B) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
|
|
/// </summary>
|
|
EdgeFlagArrayCountExt = ((int)0x808D) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
|
|
/// </summary>
|
|
VertexArrayPointerExt = ((int)0x808E) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
|
|
/// </summary>
|
|
NormalArrayPointerExt = ((int)0x808F) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
|
|
/// </summary>
|
|
ColorArrayPointerExt = ((int)0x8090) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
|
|
/// </summary>
|
|
IndexArrayPointerExt = ((int)0x8091) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
|
|
/// </summary>
|
|
TextureCoordArrayPointerExt = ((int)0x8092) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
|
|
/// </summary>
|
|
EdgeFlagArrayPointerExt = ((int)0x8093) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERLACE_SGIX = 0x8094
|
|
/// </summary>
|
|
InterlaceSgix = ((int)0x8094) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
|
|
/// </summary>
|
|
DetailTexture2DSgis = ((int)0x8095) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
|
|
/// </summary>
|
|
DetailTexture2DBindingSgis = ((int)0x8096) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
|
|
/// </summary>
|
|
LinearDetailSgis = ((int)0x8097) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
|
|
/// </summary>
|
|
LinearDetailAlphaSgis = ((int)0x8098) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
|
|
/// </summary>
|
|
LinearDetailColorSgis = ((int)0x8099) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
|
|
/// </summary>
|
|
DetailTextureLevelSgis = ((int)0x809A) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
|
|
/// </summary>
|
|
DetailTextureModeSgis = ((int)0x809B) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
|
|
/// </summary>
|
|
DetailTextureFuncPointsSgis = ((int)0x809C) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE = 0x809D
|
|
/// </summary>
|
|
Multisample = ((int)0x809D) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
|
|
/// </summary>
|
|
MultisampleSgis = ((int)0x809D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToMaskSgis = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOne = ((int)0x809F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOneSgis = ((int)0x809F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
|
|
/// </summary>
|
|
SampleMaskSgis = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_1PASS_EXT = 0x80A1
|
|
/// </summary>
|
|
Gl1PassExt = ((int)0x80A1) ,
|
|
/// <summary>
|
|
/// Original was GL_1PASS_SGIS = 0x80A1
|
|
/// </summary>
|
|
Gl1PassSgis = ((int)0x80A1) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_EXT = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Ext = ((int)0x80A2) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_SGIS = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Sgis = ((int)0x80A2) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_EXT = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Ext = ((int)0x80A3) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_SGIS = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Sgis = ((int)0x80A3) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_EXT = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Ext = ((int)0x80A4) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_SGIS = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Sgis = ((int)0x80A4) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_EXT = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Ext = ((int)0x80A5) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_SGIS = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Sgis = ((int)0x80A5) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_EXT = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Ext = ((int)0x80A6) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_SGIS = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Sgis = ((int)0x80A6) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_EXT = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Ext = ((int)0x80A7) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_SGIS = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Sgis = ((int)0x80A7) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffers = ((int)0x80A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffersSgis = ((int)0x80A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_SGIS = 0x80A9
|
|
/// </summary>
|
|
SamplesSgis = ((int)0x80A9) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
|
/// </summary>
|
|
SampleCoverageValue = ((int)0x80AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
|
|
/// </summary>
|
|
SampleMaskValueSgis = ((int)0x80AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
|
/// </summary>
|
|
SampleCoverageInvert = ((int)0x80AB) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
|
|
/// </summary>
|
|
SampleMaskInvertSgis = ((int)0x80AB) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
|
|
/// </summary>
|
|
SamplePatternSgis = ((int)0x80AC) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
|
|
/// </summary>
|
|
LinearSharpenSgis = ((int)0x80AD) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
|
|
/// </summary>
|
|
LinearSharpenAlphaSgis = ((int)0x80AE) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
|
|
/// </summary>
|
|
LinearSharpenColorSgis = ((int)0x80AF) ,
|
|
/// <summary>
|
|
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
|
|
/// </summary>
|
|
SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX = 0x80B1
|
|
/// </summary>
|
|
ColorMatrix = ((int)0x80B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
|
|
/// </summary>
|
|
ColorMatrixSgi = ((int)0x80B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
|
|
/// </summary>
|
|
ColorMatrixStackDepth = ((int)0x80B2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
|
|
/// </summary>
|
|
ColorMatrixStackDepthSgi = ((int)0x80B2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
|
|
/// </summary>
|
|
MaxColorMatrixStackDepth = ((int)0x80B3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
|
|
/// </summary>
|
|
MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScale = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScale = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScale = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScale = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBias = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBias = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBias = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBias = ((int)0x80BB) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
|
|
/// </summary>
|
|
ProxyTextureColorTableSgi = ((int)0x80BD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
|
|
/// </summary>
|
|
TextureEnvBiasSgix = ((int)0x80BE) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
|
|
/// </summary>
|
|
ShadowAmbientSgix = ((int)0x80BF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
|
|
/// </summary>
|
|
TextureCompareFailValue = ((int)0x80BF) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_RGB = 0x80C8
|
|
/// </summary>
|
|
BlendDstRgb = ((int)0x80C8) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_RGB = 0x80C9
|
|
/// </summary>
|
|
BlendSrcRgb = ((int)0x80C9) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
|
|
/// </summary>
|
|
BlendDstAlpha = ((int)0x80CA) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
|
|
/// </summary>
|
|
BlendSrcAlpha = ((int)0x80CB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTable = ((int)0x80D3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTableSgi = ((int)0x80D3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
|
|
/// </summary>
|
|
ColorTableScaleSgi = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
|
|
/// </summary>
|
|
ColorTableBiasSgi = ((int)0x80D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormat = ((int)0x80D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormatSgi = ((int)0x80D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidth = ((int)0x80D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidthSgi = ((int)0x80D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSize = ((int)0x80DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSizeSgi = ((int)0x80DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSize = ((int)0x80DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSizeSgi = ((int)0x80DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSize = ((int)0x80DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSizeSgi = ((int)0x80DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSize = ((int)0x80DD) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSizeSgi = ((int)0x80DD) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSize = ((int)0x80DE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySize = ((int)0x80DF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySizeSgi = ((int)0x80DF) ,
|
|
/// <summary>
|
|
/// Original was GL_BGR = 0x80E0
|
|
/// </summary>
|
|
Bgr = ((int)0x80E0) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA = 0x80E1
|
|
/// </summary>
|
|
Bgra = ((int)0x80E1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
|
/// </summary>
|
|
MaxElementsVertices = ((int)0x80E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
|
|
/// </summary>
|
|
MaxElementsIndices = ((int)0x80E9) ,
|
|
/// <summary>
|
|
/// Original was GL_PHONG_HINT_WIN = 0x80EB
|
|
/// </summary>
|
|
PhongHintWin = ((int)0x80EB) ,
|
|
/// <summary>
|
|
/// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
|
|
/// </summary>
|
|
ParameterBufferArb = ((int)0x80EE) ,
|
|
/// <summary>
|
|
/// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
|
|
/// </summary>
|
|
ParameterBufferBindingArb = ((int)0x80EF) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
|
|
/// </summary>
|
|
ClipVolumeClippingHintExt = ((int)0x80F0) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
|
|
/// </summary>
|
|
DualAlpha4Sgis = ((int)0x8110) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
|
|
/// </summary>
|
|
DualAlpha8Sgis = ((int)0x8111) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
|
|
/// </summary>
|
|
DualAlpha12Sgis = ((int)0x8112) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
|
|
/// </summary>
|
|
DualAlpha16Sgis = ((int)0x8113) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
|
|
/// </summary>
|
|
DualLuminance4Sgis = ((int)0x8114) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
|
|
/// </summary>
|
|
DualLuminance8Sgis = ((int)0x8115) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
|
|
/// </summary>
|
|
DualLuminance12Sgis = ((int)0x8116) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
|
|
/// </summary>
|
|
DualLuminance16Sgis = ((int)0x8117) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
|
|
/// </summary>
|
|
DualIntensity4Sgis = ((int)0x8118) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
|
|
/// </summary>
|
|
DualIntensity8Sgis = ((int)0x8119) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
|
|
/// </summary>
|
|
DualIntensity12Sgis = ((int)0x811A) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
|
|
/// </summary>
|
|
DualIntensity16Sgis = ((int)0x811B) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
|
|
/// </summary>
|
|
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
|
|
/// </summary>
|
|
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
|
|
/// </summary>
|
|
QuadAlpha4Sgis = ((int)0x811E) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
|
|
/// </summary>
|
|
QuadAlpha8Sgis = ((int)0x811F) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
|
|
/// </summary>
|
|
QuadLuminance4Sgis = ((int)0x8120) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
|
|
/// </summary>
|
|
QuadLuminance8Sgis = ((int)0x8121) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
|
|
/// </summary>
|
|
QuadIntensity4Sgis = ((int)0x8122) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
|
|
/// </summary>
|
|
QuadIntensity8Sgis = ((int)0x8123) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
|
|
/// </summary>
|
|
DualTextureSelectSgis = ((int)0x8124) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
|
|
/// </summary>
|
|
QuadTextureSelectSgis = ((int)0x8125) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN = 0x8126
|
|
/// </summary>
|
|
PointSizeMin = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
|
|
/// </summary>
|
|
PointSizeMinArb = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
|
|
/// </summary>
|
|
PointSizeMinExt = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
|
|
/// </summary>
|
|
PointSizeMinSgis = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX = 0x8127
|
|
/// </summary>
|
|
PointSizeMax = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxArb = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxExt = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxSgis = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeArb = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeExt = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeSgis = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationExt = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationSgis = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuation = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuationArb = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_SGIS = 0x812A
|
|
/// </summary>
|
|
FogFuncSgis = ((int)0x812A) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
|
|
/// </summary>
|
|
FogFuncPointsSgis = ((int)0x812B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
|
|
/// </summary>
|
|
MaxFogFuncPointsSgis = ((int)0x812C) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER = 0x812D
|
|
/// </summary>
|
|
ClampToBorder = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
|
|
/// </summary>
|
|
ClampToBorderArb = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
|
|
/// </summary>
|
|
ClampToBorderNv = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
|
|
/// </summary>
|
|
ClampToBorderSgis = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
|
|
/// </summary>
|
|
TextureMultiBufferHintSgix = ((int)0x812E) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
|
|
/// </summary>
|
|
ClampToEdgeSgis = ((int)0x812F) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
|
|
/// </summary>
|
|
PackSkipVolumesSgis = ((int)0x8130) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
|
|
/// </summary>
|
|
PackImageDepthSgis = ((int)0x8131) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
|
|
/// </summary>
|
|
UnpackSkipVolumesSgis = ((int)0x8132) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
|
|
/// </summary>
|
|
UnpackImageDepthSgis = ((int)0x8133) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
|
|
/// </summary>
|
|
ProxyTexture4DSgis = ((int)0x8135) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
|
|
/// </summary>
|
|
Texture4DsizeSgis = ((int)0x8136) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
|
|
/// </summary>
|
|
TextureWrapQSgis = ((int)0x8137) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
|
|
/// </summary>
|
|
Max4DTextureSizeSgis = ((int)0x8138) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
|
|
/// </summary>
|
|
PixelTexGenSgix = ((int)0x8139) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
|
|
/// </summary>
|
|
TextureMinLodSgis = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
|
|
/// </summary>
|
|
TextureMaxLodSgis = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevelSgis = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelSgis = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
|
|
/// </summary>
|
|
PixelTileBestAlignmentSgix = ((int)0x813E) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
|
|
/// </summary>
|
|
PixelTileCacheIncrementSgix = ((int)0x813F) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
|
|
/// </summary>
|
|
PixelTileWidthSgix = ((int)0x8140) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
|
|
/// </summary>
|
|
PixelTileHeightSgix = ((int)0x8141) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
|
|
/// </summary>
|
|
PixelTileGridWidthSgix = ((int)0x8142) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
|
|
/// </summary>
|
|
PixelTileGridHeightSgix = ((int)0x8143) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
|
|
/// </summary>
|
|
PixelTileGridDepthSgix = ((int)0x8144) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
|
|
/// </summary>
|
|
PixelTileCacheSizeSgix = ((int)0x8145) ,
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
|
|
/// </summary>
|
|
TextureFilter4SizeSgis = ((int)0x8147) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_SGIX = 0x8148
|
|
/// </summary>
|
|
SpriteSgix = ((int)0x8148) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
|
|
/// </summary>
|
|
SpriteModeSgix = ((int)0x8149) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
|
|
/// </summary>
|
|
SpriteAxisSgix = ((int)0x814A) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
|
|
/// </summary>
|
|
SpriteTranslationSgix = ((int)0x814B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
|
|
/// </summary>
|
|
Texture4DBindingSgis = ((int)0x814F) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_BORDER = 0x8151
|
|
/// </summary>
|
|
ConstantBorder = ((int)0x8151) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLICATE_BORDER = 0x8153
|
|
/// </summary>
|
|
ReplicateBorder = ((int)0x8153) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
|
|
/// </summary>
|
|
ConvolutionBorderColor = ((int)0x8154) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
|
|
/// </summary>
|
|
LinearClipmapLinearSgix = ((int)0x8170) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
|
|
/// </summary>
|
|
TextureClipmapCenterSgix = ((int)0x8171) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
|
|
/// </summary>
|
|
TextureClipmapFrameSgix = ((int)0x8172) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
|
|
/// </summary>
|
|
TextureClipmapOffsetSgix = ((int)0x8173) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
|
|
/// </summary>
|
|
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
|
|
/// </summary>
|
|
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
|
|
/// </summary>
|
|
TextureClipmapDepthSgix = ((int)0x8176) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
|
|
/// </summary>
|
|
MaxClipmapDepthSgix = ((int)0x8177) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
|
|
/// </summary>
|
|
MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
|
|
/// </summary>
|
|
PostTextureFilterBiasSgix = ((int)0x8179) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
|
|
/// </summary>
|
|
PostTextureFilterScaleSgix = ((int)0x817A) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
|
|
/// </summary>
|
|
PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
|
|
/// </summary>
|
|
PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
|
|
/// </summary>
|
|
ReferencePlaneSgix = ((int)0x817D) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
|
|
/// </summary>
|
|
ReferencePlaneEquationSgix = ((int)0x817E) ,
|
|
/// <summary>
|
|
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
|
|
/// </summary>
|
|
IrInstrument1Sgix = ((int)0x817F) ,
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
|
|
/// </summary>
|
|
InstrumentBufferPointerSgix = ((int)0x8180) ,
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
|
|
/// </summary>
|
|
InstrumentMeasurementsSgix = ((int)0x8181) ,
|
|
/// <summary>
|
|
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
|
|
/// </summary>
|
|
ListPrioritySgix = ((int)0x8182) ,
|
|
/// <summary>
|
|
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
|
|
/// </summary>
|
|
CalligraphicFragmentSgix = ((int)0x8183) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
|
|
/// </summary>
|
|
PixelTexGenQCeilingSgix = ((int)0x8184) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
|
|
/// </summary>
|
|
PixelTexGenQRoundSgix = ((int)0x8185) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
|
|
/// </summary>
|
|
PixelTexGenQFloorSgix = ((int)0x8186) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
|
|
/// </summary>
|
|
PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
|
|
/// </summary>
|
|
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
|
|
/// </summary>
|
|
PixelTexGenAlphaLsSgix = ((int)0x8189) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
|
|
/// </summary>
|
|
PixelTexGenAlphaMsSgix = ((int)0x818A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
|
|
/// </summary>
|
|
FramezoomSgix = ((int)0x818B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
|
|
/// </summary>
|
|
FramezoomFactorSgix = ((int)0x818C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
|
|
/// </summary>
|
|
MaxFramezoomFactorSgix = ((int)0x818D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
|
|
/// </summary>
|
|
TextureLodBiasSSgix = ((int)0x818E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
|
|
/// </summary>
|
|
TextureLodBiasTSgix = ((int)0x818F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
|
|
/// </summary>
|
|
TextureLodBiasRSgix = ((int)0x8190) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP = 0x8191
|
|
/// </summary>
|
|
GenerateMipmap = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
|
|
/// </summary>
|
|
GenerateMipmapSgis = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHint = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHintSgis = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
|
|
/// </summary>
|
|
GeometryDeformationSgix = ((int)0x8194) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
|
|
/// </summary>
|
|
TextureDeformationSgix = ((int)0x8195) ,
|
|
/// <summary>
|
|
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
|
|
/// </summary>
|
|
DeformationsMaskSgix = ((int)0x8196) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
|
|
/// </summary>
|
|
FogOffsetSgix = ((int)0x8198) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
|
|
/// </summary>
|
|
FogOffsetValueSgix = ((int)0x8199) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
|
|
/// </summary>
|
|
TextureCompareSgix = ((int)0x819A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
|
|
/// </summary>
|
|
TextureCompareOperatorSgix = ((int)0x819B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
|
|
/// </summary>
|
|
TextureLequalRSgix = ((int)0x819C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
|
|
/// </summary>
|
|
TextureGequalRSgix = ((int)0x819D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16Sgix = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Sgix = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32 = ((int)0x81A7) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Sgix = ((int)0x81A7) ,
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_422_SGIX = 0x81BB
|
|
/// </summary>
|
|
Ycrcb422Sgix = ((int)0x81BB) ,
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_444_SGIX = 0x81BC
|
|
/// </summary>
|
|
Ycrcb444Sgix = ((int)0x81BC) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
|
|
/// </summary>
|
|
EyeDistanceToPointSgis = ((int)0x81F0) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
|
|
/// </summary>
|
|
ObjectDistanceToPointSgis = ((int)0x81F1) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
|
|
/// </summary>
|
|
EyeDistanceToLineSgis = ((int)0x81F2) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
|
|
/// </summary>
|
|
ObjectDistanceToLineSgis = ((int)0x81F3) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_POINT_SGIS = 0x81F4
|
|
/// </summary>
|
|
EyePointSgis = ((int)0x81F4) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
|
|
/// </summary>
|
|
ObjectPointSgis = ((int)0x81F5) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_LINE_SGIS = 0x81F6
|
|
/// </summary>
|
|
EyeLineSgis = ((int)0x81F6) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
|
|
/// </summary>
|
|
ObjectLineSgis = ((int)0x81F7) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControl = ((int)0x81F8) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControlExt = ((int)0x81F8) ,
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR = 0x81F9
|
|
/// </summary>
|
|
SingleColor = ((int)0x81F9) ,
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
|
|
/// </summary>
|
|
SingleColorExt = ((int)0x81F9) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColor = ((int)0x81FA) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColorExt = ((int)0x81FA) ,
|
|
/// <summary>
|
|
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
|
|
/// </summary>
|
|
SharedTexturePaletteExt = ((int)0x81FB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
|
|
/// </summary>
|
|
FramebufferDefault = ((int)0x8218) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefined = ((int)0x8219) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAJOR_VERSION = 0x821B
|
|
/// </summary>
|
|
MajorVersion = ((int)0x821B) ,
|
|
/// <summary>
|
|
/// Original was GL_MINOR_VERSION = 0x821C
|
|
/// </summary>
|
|
MinorVersion = ((int)0x821C) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_EXTENSIONS = 0x821D
|
|
/// </summary>
|
|
NumExtensions = ((int)0x821D) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAGS = 0x821E
|
|
/// </summary>
|
|
ContextFlags = ((int)0x821E) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
|
/// </summary>
|
|
BufferImmutableStorage = ((int)0x821F) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
|
|
/// </summary>
|
|
BufferStorageFlags = ((int)0x8220) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
|
|
/// </summary>
|
|
PrimitiveRestartForPatchesSupported = ((int)0x8221) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX = 0x8222
|
|
/// </summary>
|
|
Index = ((int)0x8222) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED = 0x8225
|
|
/// </summary>
|
|
CompressedRed = ((int)0x8225) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG = 0x8226
|
|
/// </summary>
|
|
CompressedRg = ((int)0x8226) ,
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227) ,
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
|
|
/// </summary>
|
|
SyncClEventArb = ((int)0x8240) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
|
|
/// </summary>
|
|
SyncClEventCompleteArb = ((int)0x8241) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronous = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronousArb = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronousKhr = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLength = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLengthArb = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLengthKhr = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunction = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunctionArb = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunctionKhr = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParam = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParamArb = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParamKhr = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
|
|
/// </summary>
|
|
DebugSourceApiArb = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
|
|
/// </summary>
|
|
DebugSourceApiKhr = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystemArb = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystemKhr = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompilerArb = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompilerKhr = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdPartyArb = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdPartyKhr = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplicationArb = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplicationKhr = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
|
|
/// </summary>
|
|
DebugSourceOtherArb = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
|
|
/// </summary>
|
|
DebugSourceOtherKhr = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
|
|
/// </summary>
|
|
DebugTypeErrorArb = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
|
|
/// </summary>
|
|
DebugTypeErrorKhr = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehaviorArb = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehaviorArb = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehaviorKhr = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
|
|
/// </summary>
|
|
DebugTypePortabilityArb = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
|
|
/// </summary>
|
|
DebugTypePortabilityKhr = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformanceArb = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformanceKhr = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
|
|
/// </summary>
|
|
DebugTypeOtherArb = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
|
|
/// </summary>
|
|
DebugTypeOtherKhr = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
|
|
/// </summary>
|
|
LoseContextOnResetArb = ((int)0x8252) ,
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
|
|
/// </summary>
|
|
GuiltyContextResetArb = ((int)0x8253) ,
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
|
|
/// </summary>
|
|
InnocentContextResetArb = ((int)0x8254) ,
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
|
|
/// </summary>
|
|
UnknownContextResetArb = ((int)0x8255) ,
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategyArb = ((int)0x8256) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_PROGRAM = 0x8259
|
|
/// </summary>
|
|
ActiveProgram = ((int)0x8259) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
|
/// </summary>
|
|
ProgramPipelineBinding = ((int)0x825A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORTS = 0x825B
|
|
/// </summary>
|
|
MaxViewports = ((int)0x825B) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
|
/// </summary>
|
|
ViewportSubpixelBits = ((int)0x825C) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
|
/// </summary>
|
|
ViewportBoundsRange = ((int)0x825D) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
|
|
/// </summary>
|
|
LayerProvokingVertex = ((int)0x825E) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
|
/// </summary>
|
|
ViewportIndexProvokingVertex = ((int)0x825F) ,
|
|
/// <summary>
|
|
/// Original was GL_UNDEFINED_VERTEX = 0x8260
|
|
/// </summary>
|
|
UndefinedVertex = ((int)0x8260) ,
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
|
|
/// </summary>
|
|
NoResetNotificationArb = ((int)0x8261) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
|
/// </summary>
|
|
MaxComputeSharedMemorySize = ((int)0x8262) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
|
/// </summary>
|
|
MaxComputeUniformComponents = ((int)0x8263) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
|
/// </summary>
|
|
MaxComputeAtomicCounterBuffers = ((int)0x8264) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
|
/// </summary>
|
|
MaxComputeAtomicCounters = ((int)0x8265) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
|
/// </summary>
|
|
MaxCombinedComputeUniformComponents = ((int)0x8266) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
|
|
/// </summary>
|
|
ComputeWorkGroupSize = ((int)0x8267) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarkerKhr = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroupKhr = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroupKhr = ((int)0x826A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotificationKhr = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepth = ((int)0x826C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepthKhr = ((int)0x826C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepth = ((int)0x826D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepthKhr = ((int)0x826D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
|
/// </summary>
|
|
MaxUniformLocations = ((int)0x826E) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
|
/// </summary>
|
|
InternalformatSupported = ((int)0x826F) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
|
|
/// </summary>
|
|
InternalformatPreferred = ((int)0x8270) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
|
/// </summary>
|
|
InternalformatRedSize = ((int)0x8271) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
|
/// </summary>
|
|
InternalformatGreenSize = ((int)0x8272) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
|
/// </summary>
|
|
InternalformatBlueSize = ((int)0x8273) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
|
/// </summary>
|
|
InternalformatAlphaSize = ((int)0x8274) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
|
/// </summary>
|
|
InternalformatDepthSize = ((int)0x8275) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
|
/// </summary>
|
|
InternalformatStencilSize = ((int)0x8276) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
|
/// </summary>
|
|
InternalformatSharedSize = ((int)0x8277) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
|
/// </summary>
|
|
InternalformatRedType = ((int)0x8278) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
|
/// </summary>
|
|
InternalformatGreenType = ((int)0x8279) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
|
/// </summary>
|
|
InternalformatBlueType = ((int)0x827A) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
|
/// </summary>
|
|
InternalformatAlphaType = ((int)0x827B) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
|
/// </summary>
|
|
InternalformatDepthType = ((int)0x827C) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
|
/// </summary>
|
|
InternalformatStencilType = ((int)0x827D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_WIDTH = 0x827E
|
|
/// </summary>
|
|
MaxWidth = ((int)0x827E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_HEIGHT = 0x827F
|
|
/// </summary>
|
|
MaxHeight = ((int)0x827F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH = 0x8280
|
|
/// </summary>
|
|
MaxDepth = ((int)0x8280) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LAYERS = 0x8281
|
|
/// </summary>
|
|
MaxLayers = ((int)0x8281) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
|
/// </summary>
|
|
MaxCombinedDimensions = ((int)0x8282) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_COMPONENTS = 0x8283
|
|
/// </summary>
|
|
ColorComponents = ((int)0x8283) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENTS = 0x8284
|
|
/// </summary>
|
|
DepthComponents = ((int)0x8284) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_COMPONENTS = 0x8285
|
|
/// </summary>
|
|
StencilComponents = ((int)0x8285) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_RENDERABLE = 0x8286
|
|
/// </summary>
|
|
ColorRenderable = ((int)0x8286) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RENDERABLE = 0x8287
|
|
/// </summary>
|
|
DepthRenderable = ((int)0x8287) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_RENDERABLE = 0x8288
|
|
/// </summary>
|
|
StencilRenderable = ((int)0x8288) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
|
/// </summary>
|
|
FramebufferRenderable = ((int)0x8289) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
|
/// </summary>
|
|
FramebufferRenderableLayered = ((int)0x828A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
|
|
/// </summary>
|
|
FramebufferBlend = ((int)0x828B) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS = 0x828C
|
|
/// </summary>
|
|
ReadPixels = ((int)0x828C) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
|
|
/// </summary>
|
|
ReadPixelsFormat = ((int)0x828D) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_TYPE = 0x828E
|
|
/// </summary>
|
|
ReadPixelsType = ((int)0x828E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
|
/// </summary>
|
|
TextureImageFormat = ((int)0x828F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
|
|
/// </summary>
|
|
TextureImageType = ((int)0x8290) ,
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
|
/// </summary>
|
|
GetTextureImageFormat = ((int)0x8291) ,
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
|
/// </summary>
|
|
GetTextureImageType = ((int)0x8292) ,
|
|
/// <summary>
|
|
/// Original was GL_MIPMAP = 0x8293
|
|
/// </summary>
|
|
Mipmap = ((int)0x8293) ,
|
|
/// <summary>
|
|
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
|
/// </summary>
|
|
ManualGenerateMipmap = ((int)0x8294) ,
|
|
/// <summary>
|
|
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
|
|
/// </summary>
|
|
AutoGenerateMipmap = ((int)0x8295) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ENCODING = 0x8296
|
|
/// </summary>
|
|
ColorEncoding = ((int)0x8296) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_READ = 0x8297
|
|
/// </summary>
|
|
SrgbRead = ((int)0x8297) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_WRITE = 0x8298
|
|
/// </summary>
|
|
SrgbWrite = ((int)0x8298) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_DECODE_ARB = 0x8299
|
|
/// </summary>
|
|
SrgbDecodeArb = ((int)0x8299) ,
|
|
/// <summary>
|
|
/// Original was GL_FILTER = 0x829A
|
|
/// </summary>
|
|
Filter = ((int)0x829A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_TEXTURE = 0x829B
|
|
/// </summary>
|
|
VertexTexture = ((int)0x829B) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
|
|
/// </summary>
|
|
TessControlTexture = ((int)0x829C) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
|
|
/// </summary>
|
|
TessEvaluationTexture = ((int)0x829D) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
|
|
/// </summary>
|
|
GeometryTexture = ((int)0x829E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
|
|
/// </summary>
|
|
FragmentTexture = ((int)0x829F) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
|
|
/// </summary>
|
|
ComputeTexture = ((int)0x82A0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHADOW = 0x82A1
|
|
/// </summary>
|
|
TextureShadow = ((int)0x82A1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER = 0x82A2
|
|
/// </summary>
|
|
TextureGather = ((int)0x82A2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
|
/// </summary>
|
|
TextureGatherShadow = ((int)0x82A3) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
|
|
/// </summary>
|
|
ShaderImageLoad = ((int)0x82A4) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
|
|
/// </summary>
|
|
ShaderImageStore = ((int)0x82A5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
|
/// </summary>
|
|
ShaderImageAtomic = ((int)0x82A6) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
|
|
/// </summary>
|
|
ImageTexelSize = ((int)0x82A7) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
|
/// </summary>
|
|
ImageCompatibilityClass = ((int)0x82A8) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
|
/// </summary>
|
|
ImagePixelFormat = ((int)0x82A9) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
|
|
/// </summary>
|
|
ImagePixelType = ((int)0x82AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthTest = ((int)0x82AC) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilTest = ((int)0x82AD) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthWrite = ((int)0x82AE) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilWrite = ((int)0x82AF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
|
/// </summary>
|
|
TextureCompressedBlockWidth = ((int)0x82B1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
|
/// </summary>
|
|
TextureCompressedBlockHeight = ((int)0x82B2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
|
/// </summary>
|
|
TextureCompressedBlockSize = ((int)0x82B3) ,
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_BUFFER = 0x82B4
|
|
/// </summary>
|
|
ClearBuffer = ((int)0x82B4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW = 0x82B5
|
|
/// </summary>
|
|
TextureView = ((int)0x82B5) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
|
/// </summary>
|
|
ViewCompatibilityClass = ((int)0x82B6) ,
|
|
/// <summary>
|
|
/// Original was GL_FULL_SUPPORT = 0x82B7
|
|
/// </summary>
|
|
FullSupport = ((int)0x82B7) ,
|
|
/// <summary>
|
|
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
|
|
/// </summary>
|
|
CaveatSupport = ((int)0x82B8) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
|
/// </summary>
|
|
ImageClass4X32 = ((int)0x82B9) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
|
/// </summary>
|
|
ImageClass2X32 = ((int)0x82BA) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
|
/// </summary>
|
|
ImageClass1X32 = ((int)0x82BB) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
|
/// </summary>
|
|
ImageClass4X16 = ((int)0x82BC) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
|
/// </summary>
|
|
ImageClass2X16 = ((int)0x82BD) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
|
/// </summary>
|
|
ImageClass1X16 = ((int)0x82BE) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
|
/// </summary>
|
|
ImageClass4X8 = ((int)0x82BF) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
|
/// </summary>
|
|
ImageClass2X8 = ((int)0x82C0) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
|
/// </summary>
|
|
ImageClass1X8 = ((int)0x82C1) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
|
/// </summary>
|
|
ImageClass111110 = ((int)0x82C2) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
|
/// </summary>
|
|
ImageClass1010102 = ((int)0x82C3) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
|
|
/// </summary>
|
|
ViewClass128Bits = ((int)0x82C4) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
|
|
/// </summary>
|
|
ViewClass96Bits = ((int)0x82C5) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
|
|
/// </summary>
|
|
ViewClass64Bits = ((int)0x82C6) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
|
|
/// </summary>
|
|
ViewClass48Bits = ((int)0x82C7) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
|
|
/// </summary>
|
|
ViewClass32Bits = ((int)0x82C8) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
|
|
/// </summary>
|
|
ViewClass24Bits = ((int)0x82C9) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
|
|
/// </summary>
|
|
ViewClass16Bits = ((int)0x82CA) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
|
|
/// </summary>
|
|
ViewClass8Bits = ((int)0x82CB) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgb = ((int)0x82CC) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgba = ((int)0x82CD) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
|
/// </summary>
|
|
ViewClassS3tcDxt3Rgba = ((int)0x82CE) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
|
/// </summary>
|
|
ViewClassS3tcDxt5Rgba = ((int)0x82CF) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
|
/// </summary>
|
|
ViewClassRgtc1Red = ((int)0x82D0) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
|
/// </summary>
|
|
ViewClassRgtc2Rg = ((int)0x82D1) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
|
/// </summary>
|
|
ViewClassBptcUnorm = ((int)0x82D2) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
|
/// </summary>
|
|
ViewClassBptcFloat = ((int)0x82D3) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
|
/// </summary>
|
|
VertexAttribBinding = ((int)0x82D4) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
|
/// </summary>
|
|
VertexAttribRelativeOffset = ((int)0x82D5) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
|
/// </summary>
|
|
VertexBindingDivisor = ((int)0x82D6) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
|
|
/// </summary>
|
|
VertexBindingOffset = ((int)0x82D7) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
|
|
/// </summary>
|
|
VertexBindingStride = ((int)0x82D8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
|
/// </summary>
|
|
MaxVertexAttribRelativeOffset = ((int)0x82D9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
|
/// </summary>
|
|
MaxVertexAttribBindings = ((int)0x82DA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
|
/// </summary>
|
|
TextureViewMinLevel = ((int)0x82DB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
|
/// </summary>
|
|
TextureViewNumLevels = ((int)0x82DC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
|
/// </summary>
|
|
TextureViewMinLayer = ((int)0x82DD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
|
/// </summary>
|
|
TextureViewNumLayers = ((int)0x82DE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
|
/// </summary>
|
|
TextureImmutableLevels = ((int)0x82DF) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER = 0x82E0
|
|
/// </summary>
|
|
Buffer = ((int)0x82E0) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_KHR = 0x82E0
|
|
/// </summary>
|
|
BufferKhr = ((int)0x82E0) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER = 0x82E1
|
|
/// </summary>
|
|
Shader = ((int)0x82E1) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_KHR = 0x82E1
|
|
/// </summary>
|
|
ShaderKhr = ((int)0x82E1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM = 0x82E2
|
|
/// </summary>
|
|
Program = ((int)0x82E2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_KHR = 0x82E2
|
|
/// </summary>
|
|
ProgramKhr = ((int)0x82E2) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY = 0x82E3
|
|
/// </summary>
|
|
Query = ((int)0x82E3) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_KHR = 0x82E3
|
|
/// </summary>
|
|
QueryKhr = ((int)0x82E3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
|
|
/// </summary>
|
|
ProgramPipeline = ((int)0x82E4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
|
|
/// </summary>
|
|
MaxVertexAttribStride = ((int)0x82E5) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_KHR = 0x82E6
|
|
/// </summary>
|
|
SamplerKhr = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPLAY_LIST = 0x82E7
|
|
/// </summary>
|
|
DisplayList = ((int)0x82E7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLength = ((int)0x82E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLengthKhr = ((int)0x82E8) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
|
|
/// </summary>
|
|
NumShadingLanguageVersions = ((int)0x82E9) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
|
|
/// </summary>
|
|
ConvolutionHintSgix = ((int)0x8316) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
|
|
/// </summary>
|
|
AlphaMinSgix = ((int)0x8320) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
|
|
/// </summary>
|
|
AlphaMaxSgix = ((int)0x8321) ,
|
|
/// <summary>
|
|
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
|
|
/// </summary>
|
|
ScalebiasHintSgix = ((int)0x8322) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
|
|
/// </summary>
|
|
AsyncMarkerSgix = ((int)0x8329) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
|
|
/// </summary>
|
|
PixelTexGenModeSgix = ((int)0x832B) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
|
|
/// </summary>
|
|
AsyncHistogramSgix = ((int)0x832C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
|
|
/// </summary>
|
|
MaxAsyncHistogramSgix = ((int)0x832D) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
|
|
/// </summary>
|
|
PixelTextureSgis = ((int)0x8353) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
|
|
/// </summary>
|
|
PixelFragmentRgbSourceSgis = ((int)0x8354) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
|
|
/// </summary>
|
|
PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
|
|
/// </summary>
|
|
LineQualityHintSgix = ((int)0x835B) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
|
|
/// </summary>
|
|
AsyncTexImageSgix = ((int)0x835C) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
|
|
/// </summary>
|
|
AsyncDrawPixelsSgix = ((int)0x835D) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
|
|
/// </summary>
|
|
AsyncReadPixelsSgix = ((int)0x835E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
|
|
/// </summary>
|
|
MaxAsyncTexImageSgix = ((int)0x835F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
|
|
/// </summary>
|
|
MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
|
|
/// </summary>
|
|
MaxAsyncReadPixelsSgix = ((int)0x8361) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
|
|
/// </summary>
|
|
UnsignedByte233Rev = ((int)0x8362) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
|
|
/// </summary>
|
|
UnsignedByte233Reversed = ((int)0x8362) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
|
/// </summary>
|
|
UnsignedShort565 = ((int)0x8363) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
|
|
/// </summary>
|
|
UnsignedShort565Rev = ((int)0x8364) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
|
|
/// </summary>
|
|
UnsignedShort565Reversed = ((int)0x8364) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444Rev = ((int)0x8365) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444Reversed = ((int)0x8365) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
|
|
/// </summary>
|
|
UnsignedShort1555Rev = ((int)0x8366) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
|
|
/// </summary>
|
|
UnsignedShort1555Reversed = ((int)0x8366) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
|
|
/// </summary>
|
|
UnsignedInt8888Rev = ((int)0x8367) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
|
|
/// </summary>
|
|
UnsignedInt8888Reversed = ((int)0x8367) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Reversed = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
|
|
/// </summary>
|
|
TextureMaxClampSSgix = ((int)0x8369) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
|
|
/// </summary>
|
|
TextureMaxClampTSgix = ((int)0x836A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
|
|
/// </summary>
|
|
TextureMaxClampRSgix = ((int)0x836B) ,
|
|
/// <summary>
|
|
/// Original was GL_MIRRORED_REPEAT = 0x8370
|
|
/// </summary>
|
|
MirroredRepeat = ((int)0x8370) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
|
|
/// </summary>
|
|
VertexPreclipSgix = ((int)0x83EE) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
|
|
/// </summary>
|
|
VertexPreclipHintSgix = ((int)0x83EF) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
|
|
/// </summary>
|
|
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
|
|
/// </summary>
|
|
FragmentLightingSgix = ((int)0x8400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
|
|
/// </summary>
|
|
FragmentColorMaterialSgix = ((int)0x8401) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
|
|
/// </summary>
|
|
FragmentColorMaterialFaceSgix = ((int)0x8402) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
|
|
/// </summary>
|
|
FragmentColorMaterialParameterSgix = ((int)0x8403) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
|
|
/// </summary>
|
|
MaxFragmentLightsSgix = ((int)0x8404) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
|
|
/// </summary>
|
|
MaxActiveLightsSgix = ((int)0x8405) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
|
|
/// </summary>
|
|
LightEnvModeSgix = ((int)0x8407) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
|
|
/// </summary>
|
|
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
|
|
/// </summary>
|
|
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
|
|
/// </summary>
|
|
FragmentLightModelAmbientSgix = ((int)0x840A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
|
|
/// </summary>
|
|
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
|
|
/// </summary>
|
|
FragmentLight1Sgix = ((int)0x840D) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
|
|
/// </summary>
|
|
FragmentLight2Sgix = ((int)0x840E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
|
|
/// </summary>
|
|
FragmentLight3Sgix = ((int)0x840F) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
|
|
/// </summary>
|
|
FragmentLight4Sgix = ((int)0x8410) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
|
|
/// </summary>
|
|
FragmentLight5Sgix = ((int)0x8411) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
|
|
/// </summary>
|
|
FragmentLight6Sgix = ((int)0x8412) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
|
|
/// </summary>
|
|
FragmentLight7Sgix = ((int)0x8413) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
|
|
/// </summary>
|
|
PackResampleSgix = ((int)0x842C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
|
|
/// </summary>
|
|
UnpackResampleSgix = ((int)0x842D) ,
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
|
|
/// </summary>
|
|
ResampleReplicateSgix = ((int)0x842E) ,
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
|
|
/// </summary>
|
|
ResampleZeroFillSgix = ((int)0x842F) ,
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
|
|
/// </summary>
|
|
ResampleDecimateSgix = ((int)0x8430) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
|
|
/// </summary>
|
|
NearestClipmapNearestSgix = ((int)0x844D) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
|
|
/// </summary>
|
|
NearestClipmapLinearSgix = ((int)0x844E) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
|
|
/// </summary>
|
|
LinearClipmapNearestSgix = ((int)0x844F) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_SRC = 0x8450
|
|
/// </summary>
|
|
FogCoordSrc = ((int)0x8450) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD = 0x8451
|
|
/// </summary>
|
|
FogCoord = ((int)0x8451) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_DEPTH = 0x8452
|
|
/// </summary>
|
|
FragmentDepth = ((int)0x8452) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_FOG_COORD = 0x8453
|
|
/// </summary>
|
|
CurrentFogCoord = ((int)0x8453) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
|
|
/// </summary>
|
|
FogCoordArrayType = ((int)0x8454) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
|
|
/// </summary>
|
|
FogCoordArrayStride = ((int)0x8455) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
|
|
/// </summary>
|
|
FogCoordArrayPointer = ((int)0x8456) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY = 0x8457
|
|
/// </summary>
|
|
FogCoordArray = ((int)0x8457) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_SUM = 0x8458
|
|
/// </summary>
|
|
ColorSum = ((int)0x8458) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
|
|
/// </summary>
|
|
CurrentSecondaryColor = ((int)0x8459) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
|
|
/// </summary>
|
|
SecondaryColorArraySize = ((int)0x845A) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
|
|
/// </summary>
|
|
SecondaryColorArrayType = ((int)0x845B) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
|
|
/// </summary>
|
|
SecondaryColorArrayStride = ((int)0x845C) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
|
|
/// </summary>
|
|
SecondaryColorArrayPointer = ((int)0x845D) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
|
|
/// </summary>
|
|
SecondaryColorArray = ((int)0x845E) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
|
|
/// </summary>
|
|
CurrentRasterSecondaryColor = ((int)0x845F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_ICC_SGIX = 0x8460
|
|
/// </summary>
|
|
RgbIccSgix = ((int)0x8460) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_ICC_SGIX = 0x8461
|
|
/// </summary>
|
|
RgbaIccSgix = ((int)0x8461) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
|
|
/// </summary>
|
|
AlphaIccSgix = ((int)0x8462) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
|
|
/// </summary>
|
|
LuminanceIccSgix = ((int)0x8463) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
|
|
/// </summary>
|
|
IntensityIccSgix = ((int)0x8464) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
|
|
/// </summary>
|
|
LuminanceAlphaIccSgix = ((int)0x8465) ,
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
|
|
/// </summary>
|
|
R5G6B5IccSgix = ((int)0x8466) ,
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
|
|
/// </summary>
|
|
R5G6B5A8IccSgix = ((int)0x8467) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
|
|
/// </summary>
|
|
Alpha16IccSgix = ((int)0x8468) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
|
|
/// </summary>
|
|
Luminance16IccSgix = ((int)0x8469) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
|
|
/// </summary>
|
|
Intensity16IccSgix = ((int)0x846A) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
|
|
/// </summary>
|
|
Luminance16Alpha8IccSgix = ((int)0x846B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
|
|
/// </summary>
|
|
AliasedPointSizeRange = ((int)0x846D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
|
/// </summary>
|
|
AliasedLineWidthRange = ((int)0x846E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE0 = 0x84C0
|
|
/// </summary>
|
|
Texture0 = ((int)0x84C0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE1 = 0x84C1
|
|
/// </summary>
|
|
Texture1 = ((int)0x84C1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE2 = 0x84C2
|
|
/// </summary>
|
|
Texture2 = ((int)0x84C2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE3 = 0x84C3
|
|
/// </summary>
|
|
Texture3 = ((int)0x84C3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE4 = 0x84C4
|
|
/// </summary>
|
|
Texture4 = ((int)0x84C4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE5 = 0x84C5
|
|
/// </summary>
|
|
Texture5 = ((int)0x84C5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE6 = 0x84C6
|
|
/// </summary>
|
|
Texture6 = ((int)0x84C6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE7 = 0x84C7
|
|
/// </summary>
|
|
Texture7 = ((int)0x84C7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE8 = 0x84C8
|
|
/// </summary>
|
|
Texture8 = ((int)0x84C8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE9 = 0x84C9
|
|
/// </summary>
|
|
Texture9 = ((int)0x84C9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE10 = 0x84CA
|
|
/// </summary>
|
|
Texture10 = ((int)0x84CA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE11 = 0x84CB
|
|
/// </summary>
|
|
Texture11 = ((int)0x84CB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE12 = 0x84CC
|
|
/// </summary>
|
|
Texture12 = ((int)0x84CC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE13 = 0x84CD
|
|
/// </summary>
|
|
Texture13 = ((int)0x84CD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE14 = 0x84CE
|
|
/// </summary>
|
|
Texture14 = ((int)0x84CE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE15 = 0x84CF
|
|
/// </summary>
|
|
Texture15 = ((int)0x84CF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE16 = 0x84D0
|
|
/// </summary>
|
|
Texture16 = ((int)0x84D0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE17 = 0x84D1
|
|
/// </summary>
|
|
Texture17 = ((int)0x84D1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE18 = 0x84D2
|
|
/// </summary>
|
|
Texture18 = ((int)0x84D2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE19 = 0x84D3
|
|
/// </summary>
|
|
Texture19 = ((int)0x84D3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE20 = 0x84D4
|
|
/// </summary>
|
|
Texture20 = ((int)0x84D4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE21 = 0x84D5
|
|
/// </summary>
|
|
Texture21 = ((int)0x84D5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE22 = 0x84D6
|
|
/// </summary>
|
|
Texture22 = ((int)0x84D6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE23 = 0x84D7
|
|
/// </summary>
|
|
Texture23 = ((int)0x84D7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE24 = 0x84D8
|
|
/// </summary>
|
|
Texture24 = ((int)0x84D8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE25 = 0x84D9
|
|
/// </summary>
|
|
Texture25 = ((int)0x84D9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE26 = 0x84DA
|
|
/// </summary>
|
|
Texture26 = ((int)0x84DA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE27 = 0x84DB
|
|
/// </summary>
|
|
Texture27 = ((int)0x84DB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE28 = 0x84DC
|
|
/// </summary>
|
|
Texture28 = ((int)0x84DC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE29 = 0x84DD
|
|
/// </summary>
|
|
Texture29 = ((int)0x84DD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE30 = 0x84DE
|
|
/// </summary>
|
|
Texture30 = ((int)0x84DE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE31 = 0x84DF
|
|
/// </summary>
|
|
Texture31 = ((int)0x84DF) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
|
|
/// </summary>
|
|
ActiveTexture = ((int)0x84E0) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
|
|
/// </summary>
|
|
ClientActiveTexture = ((int)0x84E1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
|
|
/// </summary>
|
|
MaxTextureUnits = ((int)0x84E2) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
|
|
/// </summary>
|
|
TransposeModelviewMatrix = ((int)0x84E3) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
|
|
/// </summary>
|
|
TransposeProjectionMatrix = ((int)0x84E4) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
|
|
/// </summary>
|
|
TransposeTextureMatrix = ((int)0x84E5) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
|
|
/// </summary>
|
|
TransposeColorMatrix = ((int)0x84E6) ,
|
|
/// <summary>
|
|
/// Original was GL_SUBTRACT = 0x84E7
|
|
/// </summary>
|
|
Subtract = ((int)0x84E7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSizeExt = ((int)0x84E8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
|
|
/// </summary>
|
|
CompressedAlpha = ((int)0x84E9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
|
|
/// </summary>
|
|
CompressedLuminance = ((int)0x84EA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
|
|
/// </summary>
|
|
CompressedLuminanceAlpha = ((int)0x84EB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
|
|
/// </summary>
|
|
CompressedIntensity = ((int)0x84EC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB = 0x84ED
|
|
/// </summary>
|
|
CompressedRgb = ((int)0x84ED) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA = 0x84EE
|
|
/// </summary>
|
|
CompressedRgba = ((int)0x84EE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHint = ((int)0x84EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHintArb = ((int)0x84EF) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
|
/// </summary>
|
|
UniformBlockReferencedByTessControlShader = ((int)0x84F0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
|
/// </summary>
|
|
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
|
/// </summary>
|
|
TextureBindingRectangle = ((int)0x84F6) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
|
/// </summary>
|
|
ProxyTextureRectangle = ((int)0x84F7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
|
/// </summary>
|
|
MaxRectangleTextureSize = ((int)0x84F8) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
|
/// </summary>
|
|
MaxTextureLodBias = ((int)0x84FD) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
|
|
/// </summary>
|
|
TextureMaxAnisotropyExt = ((int)0x84FE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
|
|
/// </summary>
|
|
TextureFilterControl = ((int)0x8500) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501) ,
|
|
/// <summary>
|
|
/// Original was GL_INCR_WRAP = 0x8507
|
|
/// </summary>
|
|
IncrWrap = ((int)0x8507) ,
|
|
/// <summary>
|
|
/// Original was GL_DECR_WRAP = 0x8508
|
|
/// </summary>
|
|
DecrWrap = ((int)0x8508) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_MAP = 0x8511
|
|
/// </summary>
|
|
NormalMap = ((int)0x8511) ,
|
|
/// <summary>
|
|
/// Original was GL_REFLECTION_MAP = 0x8512
|
|
/// </summary>
|
|
ReflectionMap = ((int)0x8512) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
|
/// </summary>
|
|
TextureCubeMapPositiveX = ((int)0x8515) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
|
/// </summary>
|
|
TextureCubeMapNegativeX = ((int)0x8516) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
|
/// </summary>
|
|
TextureCubeMapPositiveY = ((int)0x8517) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
|
/// </summary>
|
|
TextureCubeMapNegativeY = ((int)0x8518) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
|
/// </summary>
|
|
TextureCubeMapPositiveZ = ((int)0x8519) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
|
/// </summary>
|
|
TextureCubeMapNegativeZ = ((int)0x851A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
|
/// </summary>
|
|
ProxyTextureCubeMap = ((int)0x851B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
|
/// </summary>
|
|
MaxCubeMapTextureSize = ((int)0x851C) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
|
|
/// </summary>
|
|
VertexArrayStorageHintApple = ((int)0x851F) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
|
|
/// </summary>
|
|
MultisampleFilterHintNv = ((int)0x8534) ,
|
|
/// <summary>
|
|
/// Original was GL_COMBINE = 0x8570
|
|
/// </summary>
|
|
Combine = ((int)0x8570) ,
|
|
/// <summary>
|
|
/// Original was GL_COMBINE_RGB = 0x8571
|
|
/// </summary>
|
|
CombineRgb = ((int)0x8571) ,
|
|
/// <summary>
|
|
/// Original was GL_COMBINE_ALPHA = 0x8572
|
|
/// </summary>
|
|
CombineAlpha = ((int)0x8572) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_SCALE = 0x8573
|
|
/// </summary>
|
|
RgbScale = ((int)0x8573) ,
|
|
/// <summary>
|
|
/// Original was GL_ADD_SIGNED = 0x8574
|
|
/// </summary>
|
|
AddSigned = ((int)0x8574) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERPOLATE = 0x8575
|
|
/// </summary>
|
|
Interpolate = ((int)0x8575) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT = 0x8576
|
|
/// </summary>
|
|
Constant = ((int)0x8576) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMARY_COLOR = 0x8577
|
|
/// </summary>
|
|
PrimaryColor = ((int)0x8577) ,
|
|
/// <summary>
|
|
/// Original was GL_PREVIOUS = 0x8578
|
|
/// </summary>
|
|
Previous = ((int)0x8578) ,
|
|
/// <summary>
|
|
/// Original was GL_SOURCE0_RGB = 0x8580
|
|
/// </summary>
|
|
Source0Rgb = ((int)0x8580) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC1_RGB = 0x8581
|
|
/// </summary>
|
|
Src1Rgb = ((int)0x8581) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC2_RGB = 0x8582
|
|
/// </summary>
|
|
Src2Rgb = ((int)0x8582) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC0_ALPHA = 0x8588
|
|
/// </summary>
|
|
Src0Alpha = ((int)0x8588) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC2_ALPHA = 0x858A
|
|
/// </summary>
|
|
Src2Alpha = ((int)0x858A) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND0_RGB = 0x8590
|
|
/// </summary>
|
|
Operand0Rgb = ((int)0x8590) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND1_RGB = 0x8591
|
|
/// </summary>
|
|
Operand1Rgb = ((int)0x8591) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND2_RGB = 0x8592
|
|
/// </summary>
|
|
Operand2Rgb = ((int)0x8592) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND0_ALPHA = 0x8598
|
|
/// </summary>
|
|
Operand0Alpha = ((int)0x8598) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND1_ALPHA = 0x8599
|
|
/// </summary>
|
|
Operand1Alpha = ((int)0x8599) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND2_ALPHA = 0x859A
|
|
/// </summary>
|
|
Operand2Alpha = ((int)0x859A) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
|
|
/// </summary>
|
|
PackSubsampleRateSgix = ((int)0x85A0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
|
|
/// </summary>
|
|
UnpackSubsampleRateSgix = ((int)0x85A1) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
|
|
/// </summary>
|
|
PixelSubsample4444Sgix = ((int)0x85A2) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
|
|
/// </summary>
|
|
PixelSubsample2424Sgix = ((int)0x85A3) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
|
|
/// </summary>
|
|
PixelSubsample4242Sgix = ((int)0x85A4) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
|
|
/// </summary>
|
|
TransformHintApple = ((int)0x85B1) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
|
|
/// </summary>
|
|
TextureStorageHintApple = ((int)0x85BC) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM = 0x8620
|
|
/// </summary>
|
|
VertexProgram = ((int)0x8620) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
ArrayEnabled = ((int)0x8622) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
VertexAttribArrayEnabled = ((int)0x8622) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
VertexAttribArraySize = ((int)0x8623) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
VertexAttribArrayStride = ((int)0x8624) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
ArrayType = ((int)0x8625) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
VertexAttribArrayType = ((int)0x8625) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_LENGTH = 0x8627
|
|
/// </summary>
|
|
ProgramLength = ((int)0x8627) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_STRING = 0x8628
|
|
/// </summary>
|
|
ProgramString = ((int)0x8628) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
ProgramPointSize = ((int)0x8642) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
VertexProgramPointSize = ((int)0x8642) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
|
|
/// </summary>
|
|
VertexProgramTwoSide = ((int)0x8643) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
ArrayPointer = ((int)0x8645) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
VertexAttribArrayPointer = ((int)0x8645) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLAMP = 0x864F
|
|
/// </summary>
|
|
DepthClamp = ((int)0x864F) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINDING = 0x8677
|
|
/// </summary>
|
|
ProgramBinding = ((int)0x8677) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
|
/// </summary>
|
|
TextureCompressedImageSize = ((int)0x86A0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
|
|
/// </summary>
|
|
TextureCompressed = ((int)0x86A1) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
|
/// </summary>
|
|
NumCompressedTextureFormats = ((int)0x86A2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
|
/// </summary>
|
|
CompressedTextureFormats = ((int)0x86A3) ,
|
|
/// <summary>
|
|
/// Original was GL_DOT3_RGB = 0x86AE
|
|
/// </summary>
|
|
Dot3Rgb = ((int)0x86AE) ,
|
|
/// <summary>
|
|
/// Original was GL_DOT3_RGBA = 0x86AF
|
|
/// </summary>
|
|
Dot3Rgba = ((int)0x86AF) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
|
|
/// </summary>
|
|
ProgramBinaryLength = ((int)0x8741) ,
|
|
/// <summary>
|
|
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
|
|
/// </summary>
|
|
MirrorClampToEdge = ((int)0x8743) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
|
|
/// </summary>
|
|
VertexAttribArrayLong = ((int)0x874E) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
|
|
/// </summary>
|
|
StencilBackFunc = ((int)0x8800) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
|
|
/// </summary>
|
|
StencilBackFail = ((int)0x8801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
|
/// </summary>
|
|
StencilBackPassDepthFail = ((int)0x8802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
|
/// </summary>
|
|
StencilBackPassDepthPass = ((int)0x8803) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
|
|
/// </summary>
|
|
FragmentProgram = ((int)0x8804) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
|
|
/// </summary>
|
|
ProgramAluInstructionsArb = ((int)0x8805) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
|
|
/// </summary>
|
|
ProgramTexInstructionsArb = ((int)0x8806) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
|
|
/// </summary>
|
|
ProgramTexIndirectionsArb = ((int)0x8807) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
|
|
/// </summary>
|
|
ProgramNativeAluInstructionsArb = ((int)0x8808) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
|
|
/// </summary>
|
|
ProgramNativeTexInstructionsArb = ((int)0x8809) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
|
|
/// </summary>
|
|
ProgramNativeTexIndirectionsArb = ((int)0x880A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
|
|
/// </summary>
|
|
MaxProgramAluInstructionsArb = ((int)0x880B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
|
|
/// </summary>
|
|
MaxProgramTexInstructionsArb = ((int)0x880C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
|
|
/// </summary>
|
|
MaxProgramTexIndirectionsArb = ((int)0x880D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
|
|
/// </summary>
|
|
MaxProgramNativeAluInstructionsArb = ((int)0x880E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
|
|
/// </summary>
|
|
MaxProgramNativeTexInstructionsArb = ((int)0x880F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
|
|
/// </summary>
|
|
MaxProgramNativeTexIndirectionsArb = ((int)0x8810) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
|
|
/// </summary>
|
|
RgbaFloatMode = ((int)0x8820) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffers = ((int)0x8824) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0 = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0 = ((int)0x8825) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1 = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1 = ((int)0x8826) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2 = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2 = ((int)0x8827) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3 = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3 = ((int)0x8828) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4 = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4 = ((int)0x8829) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5 = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5 = ((int)0x882A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6 = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6 = ((int)0x882B) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7 = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7 = ((int)0x882C) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8 = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8 = ((int)0x882D) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9 = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9 = ((int)0x882E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10 = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10 = ((int)0x882F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11 = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11 = ((int)0x8830) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12 = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12 = ((int)0x8831) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13 = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13 = ((int)0x8832) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14 = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14 = ((int)0x8833) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15 = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15 = ((int)0x8834) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
|
|
/// </summary>
|
|
BlendEquationAlpha = ((int)0x883D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
|
|
/// </summary>
|
|
TextureDepthSize = ((int)0x884A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
|
|
/// </summary>
|
|
DepthTextureMode = ((int)0x884B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRefToTexture = ((int)0x884E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRToTexture = ((int)0x884E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE = 0x8861
|
|
/// </summary>
|
|
PointSprite = ((int)0x8861) ,
|
|
/// <summary>
|
|
/// Original was GL_COORD_REPLACE = 0x8862
|
|
/// </summary>
|
|
CoordReplace = ((int)0x8862) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
|
|
/// </summary>
|
|
QueryCounterBits = ((int)0x8864) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY = 0x8865
|
|
/// </summary>
|
|
CurrentQuery = ((int)0x8865) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT = 0x8866
|
|
/// </summary>
|
|
QueryResult = ((int)0x8866) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailable = ((int)0x8867) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
|
|
/// </summary>
|
|
MaxVertexAttribs = ((int)0x8869) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
ArrayNormalized = ((int)0x886A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
VertexAttribArrayNormalized = ((int)0x886A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
|
/// </summary>
|
|
MaxTessControlInputComponents = ((int)0x886C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
|
/// </summary>
|
|
MaxTessEvaluationInputComponents = ((int)0x886D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
|
|
/// </summary>
|
|
MaxTextureCoords = ((int)0x8871) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
|
/// </summary>
|
|
MaxTextureImageUnits = ((int)0x8872) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
|
|
/// </summary>
|
|
ProgramFormatAsciiArb = ((int)0x8875) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_FORMAT = 0x8876
|
|
/// </summary>
|
|
ProgramFormat = ((int)0x8876) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
|
|
/// </summary>
|
|
ArrayBufferBinding = ((int)0x8894) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
|
/// </summary>
|
|
ElementArrayBufferBinding = ((int)0x8895) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
|
|
/// </summary>
|
|
VertexArrayBufferBinding = ((int)0x8896) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
|
|
/// </summary>
|
|
NormalArrayBufferBinding = ((int)0x8897) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
|
|
/// </summary>
|
|
ColorArrayBufferBinding = ((int)0x8898) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
|
|
/// </summary>
|
|
IndexArrayBufferBinding = ((int)0x8899) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
|
|
/// </summary>
|
|
TextureCoordArrayBufferBinding = ((int)0x889A) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
|
|
/// </summary>
|
|
EdgeFlagArrayBufferBinding = ((int)0x889B) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
|
|
/// </summary>
|
|
SecondaryColorArrayBufferBinding = ((int)0x889C) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
|
|
/// </summary>
|
|
FogCoordArrayBufferBinding = ((int)0x889D) ,
|
|
/// <summary>
|
|
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
|
|
/// </summary>
|
|
WeightArrayBufferBinding = ((int)0x889E) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
|
/// </summary>
|
|
VertexAttribArrayBufferBinding = ((int)0x889F) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
|
|
/// </summary>
|
|
ProgramInstruction = ((int)0x88A0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
|
|
/// </summary>
|
|
MaxProgramInstructions = ((int)0x88A1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
|
|
/// </summary>
|
|
ProgramNativeInstructions = ((int)0x88A2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
|
|
/// </summary>
|
|
MaxProgramNativeInstructions = ((int)0x88A3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
|
|
/// </summary>
|
|
ProgramTemporaries = ((int)0x88A4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
|
|
/// </summary>
|
|
MaxProgramTemporaries = ((int)0x88A5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
|
|
/// </summary>
|
|
ProgramNativeTemporaries = ((int)0x88A6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
|
|
/// </summary>
|
|
MaxProgramNativeTemporaries = ((int)0x88A7) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
|
|
/// </summary>
|
|
ProgramParameters = ((int)0x88A8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
|
|
/// </summary>
|
|
MaxProgramParameters = ((int)0x88A9) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
|
|
/// </summary>
|
|
ProgramNativeParameters = ((int)0x88AA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
|
|
/// </summary>
|
|
MaxProgramNativeParameters = ((int)0x88AB) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
|
|
/// </summary>
|
|
ProgramAttribs = ((int)0x88AC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
|
|
/// </summary>
|
|
MaxProgramAttribs = ((int)0x88AD) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
|
|
/// </summary>
|
|
ProgramNativeAttribs = ((int)0x88AE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
|
|
/// </summary>
|
|
MaxProgramNativeAttribs = ((int)0x88AF) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
|
|
/// </summary>
|
|
ProgramAddressRegisters = ((int)0x88B0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
|
|
/// </summary>
|
|
MaxProgramAddressRegisters = ((int)0x88B1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
|
|
/// </summary>
|
|
ProgramNativeAddressRegisters = ((int)0x88B2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
|
|
/// </summary>
|
|
MaxProgramNativeAddressRegisters = ((int)0x88B3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
|
|
/// </summary>
|
|
MaxProgramLocalParameters = ((int)0x88B4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
|
|
/// </summary>
|
|
MaxProgramEnvParameters = ((int)0x88B5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
|
|
/// </summary>
|
|
ProgramUnderNativeLimits = ((int)0x88B6) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_ONLY = 0x88B8
|
|
/// </summary>
|
|
ReadOnly = ((int)0x88B8) ,
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY = 0x88B9
|
|
/// </summary>
|
|
WriteOnly = ((int)0x88B9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_WRITE = 0x88BA
|
|
/// </summary>
|
|
ReadWrite = ((int)0x88BA) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS = 0x88BB
|
|
/// </summary>
|
|
BufferAccess = ((int)0x88BB) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD) ,
|
|
/// <summary>
|
|
/// Original was GL_TIME_ELAPSED = 0x88BF
|
|
/// </summary>
|
|
TimeElapsed = ((int)0x88BF) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX0 = 0x88C0
|
|
/// </summary>
|
|
Matrix0 = ((int)0x88C0) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX1 = 0x88C1
|
|
/// </summary>
|
|
Matrix1 = ((int)0x88C1) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX2 = 0x88C2
|
|
/// </summary>
|
|
Matrix2 = ((int)0x88C2) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX3 = 0x88C3
|
|
/// </summary>
|
|
Matrix3 = ((int)0x88C3) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX4 = 0x88C4
|
|
/// </summary>
|
|
Matrix4 = ((int)0x88C4) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX5 = 0x88C5
|
|
/// </summary>
|
|
Matrix5 = ((int)0x88C5) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX6 = 0x88C6
|
|
/// </summary>
|
|
Matrix6 = ((int)0x88C6) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX7 = 0x88C7
|
|
/// </summary>
|
|
Matrix7 = ((int)0x88C7) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX8 = 0x88C8
|
|
/// </summary>
|
|
Matrix8 = ((int)0x88C8) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX9 = 0x88C9
|
|
/// </summary>
|
|
Matrix9 = ((int)0x88C9) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX10 = 0x88CA
|
|
/// </summary>
|
|
Matrix10 = ((int)0x88CA) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX11 = 0x88CB
|
|
/// </summary>
|
|
Matrix11 = ((int)0x88CB) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX12 = 0x88CC
|
|
/// </summary>
|
|
Matrix12 = ((int)0x88CC) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX13 = 0x88CD
|
|
/// </summary>
|
|
Matrix13 = ((int)0x88CD) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX14 = 0x88CE
|
|
/// </summary>
|
|
Matrix14 = ((int)0x88CE) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX15 = 0x88CF
|
|
/// </summary>
|
|
Matrix15 = ((int)0x88CF) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX16 = 0x88D0
|
|
/// </summary>
|
|
Matrix16 = ((int)0x88D0) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX17 = 0x88D1
|
|
/// </summary>
|
|
Matrix17 = ((int)0x88D1) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX18 = 0x88D2
|
|
/// </summary>
|
|
Matrix18 = ((int)0x88D2) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX19 = 0x88D3
|
|
/// </summary>
|
|
Matrix19 = ((int)0x88D3) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX20 = 0x88D4
|
|
/// </summary>
|
|
Matrix20 = ((int)0x88D4) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX21 = 0x88D5
|
|
/// </summary>
|
|
Matrix21 = ((int)0x88D5) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX22 = 0x88D6
|
|
/// </summary>
|
|
Matrix22 = ((int)0x88D6) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX23 = 0x88D7
|
|
/// </summary>
|
|
Matrix23 = ((int)0x88D7) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX24 = 0x88D8
|
|
/// </summary>
|
|
Matrix24 = ((int)0x88D8) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX25 = 0x88D9
|
|
/// </summary>
|
|
Matrix25 = ((int)0x88D9) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX26 = 0x88DA
|
|
/// </summary>
|
|
Matrix26 = ((int)0x88DA) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX27 = 0x88DB
|
|
/// </summary>
|
|
Matrix27 = ((int)0x88DB) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX28 = 0x88DC
|
|
/// </summary>
|
|
Matrix28 = ((int)0x88DC) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX29 = 0x88DD
|
|
/// </summary>
|
|
Matrix29 = ((int)0x88DD) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX30 = 0x88DE
|
|
/// </summary>
|
|
Matrix30 = ((int)0x88DE) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX31 = 0x88DF
|
|
/// </summary>
|
|
Matrix31 = ((int)0x88DF) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
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/// </summary>
|
|
StreamRead = ((int)0x88E1) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
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|
/// </summary>
|
|
PixelPackBuffer = ((int)0x88EB) ,
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|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
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|
/// </summary>
|
|
PixelUnpackBuffer = ((int)0x88EC) ,
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|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
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|
/// </summary>
|
|
PixelPackBufferBinding = ((int)0x88ED) ,
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|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
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|
/// </summary>
|
|
PixelUnpackBufferBinding = ((int)0x88EF) ,
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|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
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|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
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|
/// <summary>
|
|
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
|
/// </summary>
|
|
TextureStencilSize = ((int)0x88F1) ,
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|
/// <summary>
|
|
/// Original was GL_SRC1_COLOR = 0x88F9
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|
/// </summary>
|
|
Src1Color = ((int)0x88F9) ,
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|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
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|
/// </summary>
|
|
OneMinusSrc1Color = ((int)0x88FA) ,
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|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
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|
/// </summary>
|
|
OneMinusSrc1Alpha = ((int)0x88FB) ,
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/// <summary>
|
|
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
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|
/// </summary>
|
|
MaxDualSourceDrawBuffers = ((int)0x88FC) ,
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/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
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|
/// </summary>
|
|
VertexAttribArrayInteger = ((int)0x88FD) ,
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/// <summary>
|
|
/// Original was GL_ARRAY_DIVISOR = 0x88FE
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|
/// </summary>
|
|
ArrayDivisor = ((int)0x88FE) ,
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|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
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|
/// </summary>
|
|
VertexAttribArrayDivisor = ((int)0x88FE) ,
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/// <summary>
|
|
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
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|
/// </summary>
|
|
MaxArrayTextureLayers = ((int)0x88FF) ,
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|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
|
/// </summary>
|
|
MinProgramTexelOffset = ((int)0x8904) ,
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|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
|
/// </summary>
|
|
MaxProgramTexelOffset = ((int)0x8905) ,
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|
/// <summary>
|
|
/// Original was GL_SAMPLES_PASSED = 0x8914
|
|
/// </summary>
|
|
SamplesPassed = ((int)0x8914) ,
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|
/// <summary>
|
|
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
|
|
/// </summary>
|
|
GeometryVerticesOut = ((int)0x8916) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
|
|
/// </summary>
|
|
GeometryInputType = ((int)0x8917) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
|
/// </summary>
|
|
GeometryOutputType = ((int)0x8918) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BINDING = 0x8919
|
|
/// </summary>
|
|
SamplerBinding = ((int)0x8919) ,
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|
/// <summary>
|
|
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
|
|
/// </summary>
|
|
ClampVertexColor = ((int)0x891A) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
|
|
/// </summary>
|
|
ClampFragmentColor = ((int)0x891B) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_READ_COLOR = 0x891C
|
|
/// </summary>
|
|
ClampReadColor = ((int)0x891C) ,
|
|
/// <summary>
|
|
/// Original was GL_FIXED_ONLY = 0x891D
|
|
/// </summary>
|
|
FixedOnly = ((int)0x891D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
|
|
/// </summary>
|
|
PackResampleOml = ((int)0x8984) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
|
|
/// </summary>
|
|
UnpackResampleOml = ((int)0x8985) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
|
/// </summary>
|
|
MaxGeometryUniformBlocks = ((int)0x8A2C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
|
/// </summary>
|
|
MaxCombinedGeometryUniformComponents = ((int)0x8A32) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_TYPE = 0x8A37
|
|
/// </summary>
|
|
UniformType = ((int)0x8A37) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_SIZE = 0x8A38
|
|
/// </summary>
|
|
UniformSize = ((int)0x8A38) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
|
|
/// </summary>
|
|
UniformNameLength = ((int)0x8A39) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
|
/// </summary>
|
|
UniformBlockIndex = ((int)0x8A3A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
|
|
/// </summary>
|
|
UniformOffset = ((int)0x8A3B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
|
/// </summary>
|
|
UniformArrayStride = ((int)0x8A3C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
|
/// </summary>
|
|
UniformMatrixStride = ((int)0x8A3D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
|
/// </summary>
|
|
UniformIsRowMajor = ((int)0x8A3E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
|
/// </summary>
|
|
UniformBlockBinding = ((int)0x8A3F) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
|
/// </summary>
|
|
UniformBlockDataSize = ((int)0x8A40) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
|
/// </summary>
|
|
UniformBlockNameLength = ((int)0x8A41) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
|
/// </summary>
|
|
UniformBlockActiveUniforms = ((int)0x8A42) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
|
/// </summary>
|
|
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
|
/// </summary>
|
|
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
|
/// </summary>
|
|
UniformBlockReferencedByGeometryShader = ((int)0x8A45) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
|
/// </summary>
|
|
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
|
/// </summary>
|
|
MaxFragmentUniformComponents = ((int)0x8B49) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
|
/// </summary>
|
|
MaxVertexUniformComponents = ((int)0x8B4A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingComponents = ((int)0x8B4B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingFloats = ((int)0x8B4B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
|
/// </summary>
|
|
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
|
/// </summary>
|
|
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_TYPE = 0x8B4F
|
|
/// </summary>
|
|
ShaderType = ((int)0x8B4F) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC2 = 0x8B50
|
|
/// </summary>
|
|
FloatVec2 = ((int)0x8B50) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC3 = 0x8B51
|
|
/// </summary>
|
|
FloatVec3 = ((int)0x8B51) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC4 = 0x8B52
|
|
/// </summary>
|
|
FloatVec4 = ((int)0x8B52) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC2 = 0x8B53
|
|
/// </summary>
|
|
IntVec2 = ((int)0x8B53) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC3 = 0x8B54
|
|
/// </summary>
|
|
IntVec3 = ((int)0x8B54) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC4 = 0x8B55
|
|
/// </summary>
|
|
IntVec4 = ((int)0x8B55) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL = 0x8B56
|
|
/// </summary>
|
|
Bool = ((int)0x8B56) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC2 = 0x8B57
|
|
/// </summary>
|
|
BoolVec2 = ((int)0x8B57) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC3 = 0x8B58
|
|
/// </summary>
|
|
BoolVec3 = ((int)0x8B58) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC4 = 0x8B59
|
|
/// </summary>
|
|
BoolVec4 = ((int)0x8B59) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2 = 0x8B5A
|
|
/// </summary>
|
|
FloatMat2 = ((int)0x8B5A) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3 = 0x8B5B
|
|
/// </summary>
|
|
FloatMat3 = ((int)0x8B5B) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4 = 0x8B5C
|
|
/// </summary>
|
|
FloatMat4 = ((int)0x8B5C) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D = 0x8B5D
|
|
/// </summary>
|
|
Sampler1D = ((int)0x8B5D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D = 0x8B5E
|
|
/// </summary>
|
|
Sampler2D = ((int)0x8B5E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_3D = 0x8B5F
|
|
/// </summary>
|
|
Sampler3D = ((int)0x8B5F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE = 0x8B60
|
|
/// </summary>
|
|
SamplerCube = ((int)0x8B60) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
|
|
/// </summary>
|
|
Sampler1DShadow = ((int)0x8B61) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
|
|
/// </summary>
|
|
Sampler2DShadow = ((int)0x8B62) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
|
|
/// </summary>
|
|
Sampler2DRect = ((int)0x8B63) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
|
/// </summary>
|
|
Sampler2DRectShadow = ((int)0x8B64) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3 = ((int)0x8B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4 = ((int)0x8B66) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2 = ((int)0x8B67) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4 = ((int)0x8B68) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2 = ((int)0x8B69) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3 = ((int)0x8B6A) ,
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_STATUS = 0x8B81
|
|
/// </summary>
|
|
CompileStatus = ((int)0x8B81) ,
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82) ,
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83) ,
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84) ,
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
|
|
/// </summary>
|
|
ShaderSourceLength = ((int)0x8B88) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
|
|
/// </summary>
|
|
CurrentProgram = ((int)0x8B8D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
|
|
/// </summary>
|
|
TextureRedType = ((int)0x8C10) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
|
|
/// </summary>
|
|
TextureGreenType = ((int)0x8C11) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
|
|
/// </summary>
|
|
TextureBlueType = ((int)0x8C12) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
|
/// </summary>
|
|
TextureAlphaType = ((int)0x8C13) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
|
|
/// </summary>
|
|
TextureLuminanceType = ((int)0x8C14) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
|
|
/// </summary>
|
|
TextureIntensityType = ((int)0x8C15) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
|
/// </summary>
|
|
TextureDepthType = ((int)0x8C16) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalized = ((int)0x8C17) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
|
/// </summary>
|
|
ProxyTexture1DArray = ((int)0x8C19) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
|
/// </summary>
|
|
ProxyTexture2DArray = ((int)0x8C1B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
|
/// </summary>
|
|
TextureBinding1DArray = ((int)0x8C1C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
|
/// </summary>
|
|
MaxGeometryTextureImageUnits = ((int)0x8C29) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
|
|
/// </summary>
|
|
TextureBufferBinding = ((int)0x8C2A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
|
/// </summary>
|
|
MaxTextureBufferSize = ((int)0x8C2B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
|
/// </summary>
|
|
TextureBindingBuffer = ((int)0x8C2C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
|
/// </summary>
|
|
TextureBufferDataStoreBinding = ((int)0x8C2D) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING = 0x8C36
|
|
/// </summary>
|
|
SampleShading = ((int)0x8C36) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
|
|
/// </summary>
|
|
SampleShadingArb = ((int)0x8C36) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
|
/// </summary>
|
|
MinSampleShadingValue = ((int)0x8C37) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
|
|
/// </summary>
|
|
MinSampleShadingValueArb = ((int)0x8C37) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
|
/// </summary>
|
|
UnsignedInt5999Rev = ((int)0x8C3E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
|
/// </summary>
|
|
TextureSharedSize = ((int)0x8C3F) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB = 0x8C40
|
|
/// </summary>
|
|
Srgb = ((int)0x8C40) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_ALPHA = 0x8C42
|
|
/// </summary>
|
|
SrgbAlpha = ((int)0x8C42) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
|
|
/// </summary>
|
|
SluminanceAlpha = ((int)0x8C44) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
|
|
/// </summary>
|
|
Sluminance8Alpha8 = ((int)0x8C45) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE = 0x8C46
|
|
/// </summary>
|
|
Sluminance = ((int)0x8C46) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8 = 0x8C47
|
|
/// </summary>
|
|
Sluminance8 = ((int)0x8C47) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB = 0x8C48
|
|
/// </summary>
|
|
CompressedSrgb = ((int)0x8C48) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
|
/// </summary>
|
|
CompressedSrgbAlpha = ((int)0x8C49) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
|
|
/// </summary>
|
|
CompressedSluminance = ((int)0x8C4A) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
|
|
/// </summary>
|
|
CompressedSluminanceAlpha = ((int)0x8C4B) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
|
|
/// </summary>
|
|
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
|
/// </summary>
|
|
TransformFeedbackBufferStart = ((int)0x8C84) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
|
/// </summary>
|
|
TransformFeedbackBufferSize = ((int)0x8C85) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
|
|
/// </summary>
|
|
PrimitivesGenerated = ((int)0x8C87) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
|
/// </summary>
|
|
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
|
|
/// <summary>
|
|
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
|
|
/// </summary>
|
|
RasterizerDiscard = ((int)0x8C89) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
|
/// </summary>
|
|
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
|
/// </summary>
|
|
InterleavedAttribs = ((int)0x8C8C) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
|
|
/// </summary>
|
|
SeparateAttribs = ((int)0x8C8D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
|
/// </summary>
|
|
PointSpriteCoordOrigin = ((int)0x8CA0) ,
|
|
/// <summary>
|
|
/// Original was GL_LOWER_LEFT = 0x8CA1
|
|
/// </summary>
|
|
LowerLeft = ((int)0x8CA1) ,
|
|
/// <summary>
|
|
/// Original was GL_UPPER_LEFT = 0x8CA2
|
|
/// </summary>
|
|
UpperLeft = ((int)0x8CA2) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
|
|
/// </summary>
|
|
StencilBackRef = ((int)0x8CA3) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
|
/// </summary>
|
|
StencilBackValueMask = ((int)0x8CA4) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
|
/// </summary>
|
|
StencilBackWritemask = ((int)0x8CA5) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBindingExt = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBindingExt = ((int)0x8CA7) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectNameExt = ((int)0x8CD1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
|
|
/// </summary>
|
|
FramebufferCompleteExt = ((int)0x8CD5) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachmentExt = ((int)0x8CD6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
|
|
/// </summary>
|
|
FramebufferIncompleteDimensionsExt = ((int)0x8CD9) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
|
|
/// </summary>
|
|
FramebufferIncompleteFormatsExt = ((int)0x8CDA) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBuffer = ((int)0x8CDB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBuffer = ((int)0x8CDC) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBufferExt = ((int)0x8CDC) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupportedExt = ((int)0x8CDD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachmentsExt = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0Ext = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1Ext = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2Ext = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3Ext = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4Ext = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5Ext = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6Ext = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7Ext = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8Ext = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9Ext = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10Ext = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11Ext = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12Ext = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13Ext = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14Ext = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15Ext = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachmentExt = ((int)0x8D00) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachmentExt = ((int)0x8D20) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
|
|
/// </summary>
|
|
FramebufferExt = ((int)0x8D40) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
|
|
/// </summary>
|
|
RenderbufferExt = ((int)0x8D41) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidthExt = ((int)0x8D42) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeightExt = ((int)0x8D43) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormatExt = ((int)0x8D44) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1 = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1 = ((int)0x8D46) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1Ext = ((int)0x8D46) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4 = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4 = ((int)0x8D47) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4Ext = ((int)0x8D47) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8Ext = ((int)0x8D48) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16 = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16 = ((int)0x8D49) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16Ext = ((int)0x8D49) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSizeExt = ((int)0x8D50) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSizeExt = ((int)0x8D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSizeExt = ((int)0x8D52) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSizeExt = ((int)0x8D53) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSizeExt = ((int)0x8D54) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSizeExt = ((int)0x8D55) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisample = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0x8D62
|
|
/// </summary>
|
|
Rgb565 = ((int)0x8D62) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
|
|
/// </summary>
|
|
MaxElementIndex = ((int)0x8D6B) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_INTEGER = 0x8D94
|
|
/// </summary>
|
|
RedInteger = ((int)0x8D94) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_INTEGER = 0x8D95
|
|
/// </summary>
|
|
GreenInteger = ((int)0x8D95) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_INTEGER = 0x8D96
|
|
/// </summary>
|
|
BlueInteger = ((int)0x8D96) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_INTEGER = 0x8D97
|
|
/// </summary>
|
|
AlphaInteger = ((int)0x8D97) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_INTEGER = 0x8D98
|
|
/// </summary>
|
|
RgbInteger = ((int)0x8D98) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_INTEGER = 0x8D99
|
|
/// </summary>
|
|
RgbaInteger = ((int)0x8D99) ,
|
|
/// <summary>
|
|
/// Original was GL_BGR_INTEGER = 0x8D9A
|
|
/// </summary>
|
|
BgrInteger = ((int)0x8D9A) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA_INTEGER = 0x8D9B
|
|
/// </summary>
|
|
BgraInteger = ((int)0x8D9B) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
|
/// </summary>
|
|
FramebufferAttachmentLayered = ((int)0x8DA7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
|
/// </summary>
|
|
FramebufferIncompleteLayerTargets = ((int)0x8DA8) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
|
|
/// </summary>
|
|
FramebufferIncompleteLayerCount = ((int)0x8DA9) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
|
|
/// </summary>
|
|
ShaderIncludeArb = ((int)0x8DAE) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgb = ((int)0x8DB9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
|
/// </summary>
|
|
CompressedRedRgtc1 = ((int)0x8DBB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
|
/// </summary>
|
|
CompressedSignedRedRgtc1 = ((int)0x8DBC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
|
/// </summary>
|
|
CompressedRgRgtc2 = ((int)0x8DBD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
|
/// </summary>
|
|
CompressedSignedRgRgtc2 = ((int)0x8DBE) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
|
|
/// </summary>
|
|
Sampler1DArray = ((int)0x8DC0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
|
|
/// </summary>
|
|
Sampler2DArray = ((int)0x8DC1) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
|
|
/// </summary>
|
|
SamplerBuffer = ((int)0x8DC2) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
|
/// </summary>
|
|
Sampler1DArrayShadow = ((int)0x8DC3) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
|
/// </summary>
|
|
Sampler2DArrayShadow = ((int)0x8DC4) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
|
/// </summary>
|
|
SamplerCubeShadow = ((int)0x8DC5) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
|
/// </summary>
|
|
UnsignedIntVec2 = ((int)0x8DC6) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
|
/// </summary>
|
|
UnsignedIntVec3 = ((int)0x8DC7) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
|
|
/// </summary>
|
|
IntSampler1D = ((int)0x8DC9) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
|
|
/// </summary>
|
|
IntSampler2D = ((int)0x8DCA) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
|
|
/// </summary>
|
|
IntSampler3D = ((int)0x8DCB) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
|
|
/// </summary>
|
|
IntSamplerCube = ((int)0x8DCC) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
|
/// </summary>
|
|
IntSampler2DRect = ((int)0x8DCD) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
|
/// </summary>
|
|
IntSampler1DArray = ((int)0x8DCE) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
|
/// </summary>
|
|
IntSampler2DArray = ((int)0x8DCF) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
|
|
/// </summary>
|
|
IntSamplerBuffer = ((int)0x8DD0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
|
/// </summary>
|
|
UnsignedIntSampler1D = ((int)0x8DD1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
|
/// </summary>
|
|
UnsignedIntSampler2D = ((int)0x8DD2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
|
/// </summary>
|
|
UnsignedIntSampler3D = ((int)0x8DD3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
|
/// </summary>
|
|
UnsignedIntSamplerCube = ((int)0x8DD4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
|
/// </summary>
|
|
UnsignedIntSampler2DRect = ((int)0x8DD5) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
|
/// </summary>
|
|
UnsignedIntSampler1DArray = ((int)0x8DD6) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
|
/// </summary>
|
|
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
|
/// </summary>
|
|
UnsignedIntSamplerBuffer = ((int)0x8DD8) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
|
|
/// </summary>
|
|
GeometryShader = ((int)0x8DD9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
|
|
/// </summary>
|
|
MaxGeometryVaryingComponents = ((int)0x8DDD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
|
|
/// </summary>
|
|
MaxVertexVaryingComponents = ((int)0x8DDE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
|
/// </summary>
|
|
MaxGeometryUniformComponents = ((int)0x8DDF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
|
/// </summary>
|
|
MaxGeometryOutputVertices = ((int)0x8DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
|
/// </summary>
|
|
MaxGeometryTotalOutputComponents = ((int)0x8DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
|
|
/// </summary>
|
|
ActiveSubroutines = ((int)0x8DE5) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
|
/// </summary>
|
|
ActiveSubroutineUniforms = ((int)0x8DE6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
|
|
/// </summary>
|
|
MaxSubroutines = ((int)0x8DE7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
|
/// </summary>
|
|
MaxSubroutineUniformLocations = ((int)0x8DE8) ,
|
|
/// <summary>
|
|
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
|
|
/// </summary>
|
|
NamedStringLengthArb = ((int)0x8DE9) ,
|
|
/// <summary>
|
|
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
|
|
/// </summary>
|
|
NamedStringTypeArb = ((int)0x8DEA) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_WAIT = 0x8E13
|
|
/// </summary>
|
|
QueryWait = ((int)0x8E13) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_NO_WAIT = 0x8E14
|
|
/// </summary>
|
|
QueryNoWait = ((int)0x8E14) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
|
|
/// </summary>
|
|
QueryByRegionWait = ((int)0x8E15) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
|
/// </summary>
|
|
QueryByRegionNoWait = ((int)0x8E16) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
|
/// </summary>
|
|
MaxCombinedTessControlUniformComponents = ((int)0x8E1E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
|
/// </summary>
|
|
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackBufferPaused = ((int)0x8E23) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackPaused = ((int)0x8E23) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackActive = ((int)0x8E24) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackBufferActive = ((int)0x8E24) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
|
/// </summary>
|
|
TextureSwizzleRgba = ((int)0x8E46) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
|
/// </summary>
|
|
ActiveSubroutineUniformLocations = ((int)0x8E47) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
|
/// </summary>
|
|
ActiveSubroutineMaxLength = ((int)0x8E48) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
|
/// </summary>
|
|
ActiveSubroutineUniformMaxLength = ((int)0x8E49) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
|
/// </summary>
|
|
NumCompatibleSubroutines = ((int)0x8E4A) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
|
/// </summary>
|
|
CompatibleSubroutines = ((int)0x8E4B) ,
|
|
/// <summary>
|
|
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
|
/// </summary>
|
|
QuadsFollowProvokingVertexConvention = ((int)0x8E4C) ,
|
|
/// <summary>
|
|
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
|
/// </summary>
|
|
FirstVertexConvention = ((int)0x8E4D) ,
|
|
/// <summary>
|
|
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
|
/// </summary>
|
|
LastVertexConvention = ((int)0x8E4E) ,
|
|
/// <summary>
|
|
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
|
|
/// </summary>
|
|
ProvokingVertex = ((int)0x8E4F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_POSITION = 0x8E50
|
|
/// </summary>
|
|
SamplePosition = ((int)0x8E50) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK = 0x8E51
|
|
/// </summary>
|
|
SampleMask = ((int)0x8E51) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
|
|
/// </summary>
|
|
SampleMaskValue = ((int)0x8E52) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
|
/// </summary>
|
|
MaxSampleMaskWords = ((int)0x8E59) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
|
/// </summary>
|
|
MaxGeometryShaderInvocations = ((int)0x8E5A) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
|
/// </summary>
|
|
MinFragmentInterpolationOffset = ((int)0x8E5B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
|
/// </summary>
|
|
MaxFragmentInterpolationOffset = ((int)0x8E5C) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
|
/// </summary>
|
|
FragmentInterpolationOffsetBits = ((int)0x8E5D) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
|
/// </summary>
|
|
MinProgramTextureGatherOffset = ((int)0x8E5E) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
|
|
/// </summary>
|
|
MinProgramTextureGatherOffsetArb = ((int)0x8E5E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
|
/// </summary>
|
|
MaxProgramTextureGatherOffset = ((int)0x8E5F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
|
|
/// </summary>
|
|
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
|
/// </summary>
|
|
MaxTransformFeedbackBuffers = ((int)0x8E70) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
|
|
/// </summary>
|
|
MaxVertexStreams = ((int)0x8E71) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_VERTICES = 0x8E72
|
|
/// </summary>
|
|
PatchVertices = ((int)0x8E72) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
|
/// </summary>
|
|
PatchDefaultInnerLevel = ((int)0x8E73) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
|
/// </summary>
|
|
PatchDefaultOuterLevel = ((int)0x8E74) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
|
/// </summary>
|
|
TessControlOutputVertices = ((int)0x8E75) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_MODE = 0x8E76
|
|
/// </summary>
|
|
TessGenMode = ((int)0x8E76) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_SPACING = 0x8E77
|
|
/// </summary>
|
|
TessGenSpacing = ((int)0x8E77) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
|
/// </summary>
|
|
TessGenVertexOrder = ((int)0x8E78) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
|
|
/// </summary>
|
|
TessGenPointMode = ((int)0x8E79) ,
|
|
/// <summary>
|
|
/// Original was GL_ISOLINES = 0x8E7A
|
|
/// </summary>
|
|
Isolines = ((int)0x8E7A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
|
|
/// </summary>
|
|
FractionalOdd = ((int)0x8E7B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
|
|
/// </summary>
|
|
FractionalEven = ((int)0x8E7C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
|
|
/// </summary>
|
|
MaxPatchVertices = ((int)0x8E7D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
|
/// </summary>
|
|
MaxTessGenLevel = ((int)0x8E7E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
|
/// </summary>
|
|
MaxTessControlUniformComponents = ((int)0x8E7F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
|
/// </summary>
|
|
MaxTessEvaluationUniformComponents = ((int)0x8E80) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
|
/// </summary>
|
|
MaxTessControlTextureImageUnits = ((int)0x8E81) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
|
/// </summary>
|
|
MaxTessEvaluationTextureImageUnits = ((int)0x8E82) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
|
/// </summary>
|
|
MaxTessControlOutputComponents = ((int)0x8E83) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
|
/// </summary>
|
|
MaxTessPatchComponents = ((int)0x8E84) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
|
/// </summary>
|
|
MaxTessControlTotalOutputComponents = ((int)0x8E85) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
|
/// </summary>
|
|
MaxTessEvaluationOutputComponents = ((int)0x8E86) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
|
|
/// </summary>
|
|
TessEvaluationShader = ((int)0x8E87) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
|
|
/// </summary>
|
|
TessControlShader = ((int)0x8E88) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
|
/// </summary>
|
|
MaxTessControlUniformBlocks = ((int)0x8E89) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
|
/// </summary>
|
|
MaxTessEvaluationUniformBlocks = ((int)0x8E8A) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
|
|
/// </summary>
|
|
CompressedRgbaBptcUnorm = ((int)0x8E8C) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
|
|
/// </summary>
|
|
CompressedRgbaBptcUnormArb = ((int)0x8E8C) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
|
|
/// </summary>
|
|
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
|
|
/// </summary>
|
|
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
|
|
/// </summary>
|
|
CompressedRgbBptcSignedFloat = ((int)0x8E8E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
|
|
/// </summary>
|
|
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
|
|
/// </summary>
|
|
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
|
|
/// </summary>
|
|
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
|
|
/// </summary>
|
|
CopyReadBufferBinding = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBufferBinding = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
|
|
/// </summary>
|
|
MaxImageUnits = ((int)0x8F38) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedShaderOutputResources = ((int)0x8F39) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
|
|
/// </summary>
|
|
ImageBindingName = ((int)0x8F3A) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
|
/// </summary>
|
|
ImageBindingLevel = ((int)0x8F3B) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
|
/// </summary>
|
|
ImageBindingLayered = ((int)0x8F3C) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
|
|
/// </summary>
|
|
ImageBindingLayer = ((int)0x8F3D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
|
/// </summary>
|
|
ImageBindingAccess = ((int)0x8F3E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
|
/// </summary>
|
|
DrawIndirectBuffer = ((int)0x8F3F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
|
/// </summary>
|
|
DrawIndirectBufferBinding = ((int)0x8F43) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2 = 0x8F46
|
|
/// </summary>
|
|
DoubleMat2 = ((int)0x8F46) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3 = 0x8F47
|
|
/// </summary>
|
|
DoubleMat3 = ((int)0x8F47) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4 = 0x8F48
|
|
/// </summary>
|
|
DoubleMat4 = ((int)0x8F48) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
|
|
/// </summary>
|
|
DoubleMat2x3 = ((int)0x8F49) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
|
|
/// </summary>
|
|
DoubleMat2x4 = ((int)0x8F4A) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
|
|
/// </summary>
|
|
DoubleMat3x2 = ((int)0x8F4B) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
|
|
/// </summary>
|
|
DoubleMat3x4 = ((int)0x8F4C) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
|
|
/// </summary>
|
|
DoubleMat4x2 = ((int)0x8F4D) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
|
|
/// </summary>
|
|
DoubleMat4x3 = ((int)0x8F4E) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97) ,
|
|
/// <summary>
|
|
/// Original was GL_R16_SNORM = 0x8F98
|
|
/// </summary>
|
|
R16Snorm = ((int)0x8F98) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16_SNORM = 0x8F99
|
|
/// </summary>
|
|
Rg16Snorm = ((int)0x8F99) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16_SNORM = 0x8F9A
|
|
/// </summary>
|
|
Rgb16Snorm = ((int)0x8F9A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16_SNORM = 0x8F9B
|
|
/// </summary>
|
|
Rgba16Snorm = ((int)0x8F9B) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
|
|
/// </summary>
|
|
SignedNormalized = ((int)0x8F9C) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
|
|
/// </summary>
|
|
PrimitiveRestart = ((int)0x8F9D) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
|
/// </summary>
|
|
PrimitiveRestartIndex = ((int)0x8F9E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
|
|
/// </summary>
|
|
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) ,
|
|
/// <summary>
|
|
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
|
|
/// </summary>
|
|
BinningControlHintQcom = ((int)0x8FB0) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
|
|
/// </summary>
|
|
SamplerBufferAmd = ((int)0x9001) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
|
|
/// </summary>
|
|
IntSamplerBufferAmd = ((int)0x9002) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
|
|
/// </summary>
|
|
UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
|
|
/// </summary>
|
|
TessellationModeAmd = ((int)0x9004) ,
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
|
|
/// </summary>
|
|
TessellationFactorAmd = ((int)0x9005) ,
|
|
/// <summary>
|
|
/// Original was GL_DISCRETE_AMD = 0x9006
|
|
/// </summary>
|
|
DiscreteAmd = ((int)0x9006) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTINUOUS_AMD = 0x9007
|
|
/// </summary>
|
|
ContinuousAmd = ((int)0x9007) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArrayArb = ((int)0x9009) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArray = ((int)0x900A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArrayArb = ((int)0x900A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
|
/// </summary>
|
|
ProxyTextureCubeMapArray = ((int)0x900B) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
|
|
/// </summary>
|
|
ProxyTextureCubeMapArrayArb = ((int)0x900B) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
|
/// </summary>
|
|
SamplerCubeMapArray = ((int)0x900C) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
|
|
/// </summary>
|
|
SamplerCubeMapArrayArb = ((int)0x900C) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
|
/// </summary>
|
|
SamplerCubeMapArrayShadow = ((int)0x900D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
|
|
/// </summary>
|
|
SamplerCubeMapArrayShadowArb = ((int)0x900D) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
|
/// </summary>
|
|
IntSamplerCubeMapArray = ((int)0x900E) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
|
|
/// </summary>
|
|
IntSamplerCubeMapArrayArb = ((int)0x900E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
|
/// </summary>
|
|
UnsignedIntSamplerCubeMapArray = ((int)0x900F) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
|
|
/// </summary>
|
|
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D = 0x904C
|
|
/// </summary>
|
|
Image1D = ((int)0x904C) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D = 0x904D
|
|
/// </summary>
|
|
Image2D = ((int)0x904D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_3D = 0x904E
|
|
/// </summary>
|
|
Image3D = ((int)0x904E) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_RECT = 0x904F
|
|
/// </summary>
|
|
Image2DRect = ((int)0x904F) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE = 0x9050
|
|
/// </summary>
|
|
ImageCube = ((int)0x9050) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BUFFER = 0x9051
|
|
/// </summary>
|
|
ImageBuffer = ((int)0x9051) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
|
|
/// </summary>
|
|
Image1DArray = ((int)0x9052) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
|
|
/// </summary>
|
|
Image2DArray = ((int)0x9053) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
|
/// </summary>
|
|
ImageCubeMapArray = ((int)0x9054) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
|
/// </summary>
|
|
Image2DMultisample = ((int)0x9055) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
|
/// </summary>
|
|
Image2DMultisampleArray = ((int)0x9056) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D = 0x9057
|
|
/// </summary>
|
|
IntImage1D = ((int)0x9057) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D = 0x9058
|
|
/// </summary>
|
|
IntImage2D = ((int)0x9058) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_3D = 0x9059
|
|
/// </summary>
|
|
IntImage3D = ((int)0x9059) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
|
|
/// </summary>
|
|
IntImage2DRect = ((int)0x905A) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE = 0x905B
|
|
/// </summary>
|
|
IntImageCube = ((int)0x905B) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
|
|
/// </summary>
|
|
IntImageBuffer = ((int)0x905C) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
|
|
/// </summary>
|
|
IntImage1DArray = ((int)0x905D) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
|
|
/// </summary>
|
|
IntImage2DArray = ((int)0x905E) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
|
/// </summary>
|
|
IntImageCubeMapArray = ((int)0x905F) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
|
/// </summary>
|
|
IntImage2DMultisample = ((int)0x9060) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
|
/// </summary>
|
|
IntImage2DMultisampleArray = ((int)0x9061) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
|
/// </summary>
|
|
UnsignedIntImage1D = ((int)0x9062) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
|
/// </summary>
|
|
UnsignedIntImage2D = ((int)0x9063) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
|
/// </summary>
|
|
UnsignedIntImage3D = ((int)0x9064) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
|
/// </summary>
|
|
UnsignedIntImage2DRect = ((int)0x9065) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
|
/// </summary>
|
|
UnsignedIntImageCube = ((int)0x9066) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
|
/// </summary>
|
|
UnsignedIntImageBuffer = ((int)0x9067) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
|
/// </summary>
|
|
UnsignedIntImage1DArray = ((int)0x9068) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
|
/// </summary>
|
|
UnsignedIntImage2DArray = ((int)0x9069) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
|
/// </summary>
|
|
UnsignedIntImageCubeMapArray = ((int)0x906A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisample = ((int)0x906B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisampleArray = ((int)0x906C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
|
|
/// </summary>
|
|
MaxImageSamples = ((int)0x906D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
|
|
/// </summary>
|
|
ImageBindingFormat = ((int)0x906E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
|
/// </summary>
|
|
MinMapBufferAlignment = ((int)0x90BC) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
|
/// </summary>
|
|
ImageFormatCompatibilityBySize = ((int)0x90C8) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
|
/// </summary>
|
|
ImageFormatCompatibilityByClass = ((int)0x90C9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
|
/// </summary>
|
|
MaxVertexImageUniforms = ((int)0x90CA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
|
/// </summary>
|
|
MaxTessControlImageUniforms = ((int)0x90CB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
|
/// </summary>
|
|
MaxTessEvaluationImageUniforms = ((int)0x90CC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
|
/// </summary>
|
|
MaxGeometryImageUniforms = ((int)0x90CD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
|
/// </summary>
|
|
MaxFragmentImageUniforms = ((int)0x90CE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
|
/// </summary>
|
|
MaxCombinedImageUniforms = ((int)0x90CF) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
|
|
/// </summary>
|
|
ShaderStorageBuffer = ((int)0x90D2) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
|
/// </summary>
|
|
ShaderStorageBufferBinding = ((int)0x90D3) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
|
/// </summary>
|
|
ShaderStorageBufferStart = ((int)0x90D4) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
|
/// </summary>
|
|
ShaderStorageBufferSize = ((int)0x90D5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
|
/// </summary>
|
|
MaxVertexShaderStorageBlocks = ((int)0x90D6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
|
/// </summary>
|
|
MaxGeometryShaderStorageBlocks = ((int)0x90D7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
|
/// </summary>
|
|
MaxTessControlShaderStorageBlocks = ((int)0x90D8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
|
/// </summary>
|
|
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
|
/// </summary>
|
|
MaxFragmentShaderStorageBlocks = ((int)0x90DA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
|
/// </summary>
|
|
MaxComputeShaderStorageBlocks = ((int)0x90DB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
|
/// </summary>
|
|
MaxCombinedShaderStorageBlocks = ((int)0x90DC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
|
/// </summary>
|
|
MaxShaderStorageBufferBindings = ((int)0x90DD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
|
/// </summary>
|
|
MaxShaderStorageBlockSize = ((int)0x90DE) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
|
/// </summary>
|
|
ShaderStorageBufferOffsetAlignment = ((int)0x90DF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
|
/// </summary>
|
|
DepthStencilTextureMode = ((int)0x90EA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
|
|
/// </summary>
|
|
MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
|
|
/// </summary>
|
|
MaxComputeWorkGroupInvocations = ((int)0x90EB) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
|
/// </summary>
|
|
UniformBlockReferencedByComputeShader = ((int)0x90EC) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
|
/// </summary>
|
|
DispatchIndirectBuffer = ((int)0x90EE) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
|
/// </summary>
|
|
DispatchIndirectBufferBinding = ((int)0x90EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
|
/// </summary>
|
|
TextureBinding2DMultisample = ((int)0x9104) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
|
/// </summary>
|
|
TextureBinding2DMultisampleArray = ((int)0x9105) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SAMPLES = 0x9106
|
|
/// </summary>
|
|
TextureSamples = ((int)0x9106) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
|
/// </summary>
|
|
TextureFixedSampleLocations = ((int)0x9107) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
|
/// </summary>
|
|
Sampler2DMultisample = ((int)0x9108) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
|
/// </summary>
|
|
IntSampler2DMultisample = ((int)0x9109) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisample = ((int)0x910A) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
|
/// </summary>
|
|
Sampler2DMultisampleArray = ((int)0x910B) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
|
/// </summary>
|
|
IntSampler2DMultisampleArray = ((int)0x910C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisampleArray = ((int)0x910D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
|
/// </summary>
|
|
MaxColorTextureSamples = ((int)0x910E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
|
/// </summary>
|
|
MaxDepthTextureSamples = ((int)0x910F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
|
|
/// </summary>
|
|
MaxIntegerSamples = ((int)0x9110) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeout = ((int)0x9111) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FENCE = 0x9116
|
|
/// </summary>
|
|
SyncFence = ((int)0x9116) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNALED = 0x9118
|
|
/// </summary>
|
|
Unsignaled = ((int)0x9118) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNALED = 0x9119
|
|
/// </summary>
|
|
Signaled = ((int)0x9119) ,
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B) ,
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C) ,
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
|
|
/// </summary>
|
|
BufferAccessFlags = ((int)0x911F) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
|
|
/// </summary>
|
|
BufferMapLength = ((int)0x9120) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
|
|
/// </summary>
|
|
BufferMapOffset = ((int)0x9121) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
|
/// </summary>
|
|
MaxVertexOutputComponents = ((int)0x9122) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
|
/// </summary>
|
|
MaxGeometryInputComponents = ((int)0x9123) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
|
/// </summary>
|
|
MaxGeometryOutputComponents = ((int)0x9124) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
|
/// </summary>
|
|
MaxFragmentInputComponents = ((int)0x9125) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
|
|
/// </summary>
|
|
ContextProfileMask = ((int)0x9126) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
|
/// </summary>
|
|
UnpackCompressedBlockWidth = ((int)0x9127) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
|
/// </summary>
|
|
UnpackCompressedBlockHeight = ((int)0x9128) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
|
/// </summary>
|
|
UnpackCompressedBlockDepth = ((int)0x9129) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
|
/// </summary>
|
|
UnpackCompressedBlockSize = ((int)0x912A) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
|
/// </summary>
|
|
PackCompressedBlockWidth = ((int)0x912B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
|
/// </summary>
|
|
PackCompressedBlockHeight = ((int)0x912C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
|
/// </summary>
|
|
PackCompressedBlockDepth = ((int)0x912D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
|
/// </summary>
|
|
PackCompressedBlockSize = ((int)0x912E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormat = ((int)0x912F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLength = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLengthArb = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLengthKhr = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessages = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessagesArb = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessagesKhr = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessages = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessagesArb = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessagesKhr = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHighArb = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHighKhr = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMediumArb = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMediumKhr = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLowArb = ((int)0x9148) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLowKhr = ((int)0x9148) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER = 0x9192
|
|
/// </summary>
|
|
QueryBuffer = ((int)0x9192) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
|
|
/// </summary>
|
|
QueryBufferBinding = ((int)0x9193) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
|
|
/// </summary>
|
|
QueryResultNoWait = ((int)0x9194) ,
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
|
|
/// </summary>
|
|
VirtualPageSizeXArb = ((int)0x9195) ,
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
|
|
/// </summary>
|
|
VirtualPageSizeYArb = ((int)0x9196) ,
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
|
|
/// </summary>
|
|
VirtualPageSizeZArb = ((int)0x9197) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
|
|
/// </summary>
|
|
MaxSparseTextureSizeArb = ((int)0x9198) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
|
|
/// </summary>
|
|
MaxSparse3DTextureSizeArb = ((int)0x9199) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
|
|
/// </summary>
|
|
MaxSparseArrayTextureLayersArb = ((int)0x919A) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
|
|
/// </summary>
|
|
MinSparseLevelArb = ((int)0x919B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
|
/// </summary>
|
|
TextureBufferOffset = ((int)0x919D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
|
|
/// </summary>
|
|
TextureBufferSize = ((int)0x919E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
|
/// </summary>
|
|
TextureBufferOffsetAlignment = ((int)0x919F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
|
|
/// </summary>
|
|
TextureSparseArb = ((int)0x91A6) ,
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
|
|
/// </summary>
|
|
VirtualPageSizeIndexArb = ((int)0x91A7) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
|
|
/// </summary>
|
|
NumVirtualPageSizesArb = ((int)0x91A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
|
|
/// </summary>
|
|
SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER = 0x91B9
|
|
/// </summary>
|
|
ComputeShader = ((int)0x91B9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
|
/// </summary>
|
|
MaxComputeUniformBlocks = ((int)0x91BB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
|
/// </summary>
|
|
MaxComputeTextureImageUnits = ((int)0x91BC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
|
/// </summary>
|
|
MaxComputeImageUniforms = ((int)0x91BD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
|
/// </summary>
|
|
MaxComputeWorkGroupCount = ((int)0x91BE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
|
|
/// </summary>
|
|
MaxComputeFixedGroupSizeArb = ((int)0x91BF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
|
/// </summary>
|
|
MaxComputeWorkGroupSize = ((int)0x91BF) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
|
|
/// </summary>
|
|
CompressedR11Eac = ((int)0x9270) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
|
/// </summary>
|
|
CompressedSignedR11Eac = ((int)0x9271) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
|
|
/// </summary>
|
|
CompressedRg11Eac = ((int)0x9272) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
|
/// </summary>
|
|
CompressedSignedRg11Eac = ((int)0x9273) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
|
/// </summary>
|
|
CompressedRgb8Etc2 = ((int)0x9274) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
|
/// </summary>
|
|
CompressedSrgb8Etc2 = ((int)0x9275) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
|
/// </summary>
|
|
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
|
/// </summary>
|
|
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
|
/// </summary>
|
|
CompressedRgba8Etc2Eac = ((int)0x9278) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
|
/// </summary>
|
|
AtomicCounterBufferBinding = ((int)0x92C1) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
|
/// </summary>
|
|
AtomicCounterBufferStart = ((int)0x92C2) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
|
/// </summary>
|
|
AtomicCounterBufferSize = ((int)0x92C3) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
|
/// </summary>
|
|
AtomicCounterBufferDataSize = ((int)0x92C4) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
|
/// </summary>
|
|
MaxVertexAtomicCounterBuffers = ((int)0x92CC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
|
/// </summary>
|
|
MaxTessControlAtomicCounterBuffers = ((int)0x92CD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
|
/// </summary>
|
|
MaxGeometryAtomicCounterBuffers = ((int)0x92CF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
|
/// </summary>
|
|
MaxFragmentAtomicCounterBuffers = ((int)0x92D0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
|
/// </summary>
|
|
MaxCombinedAtomicCounterBuffers = ((int)0x92D1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
|
/// </summary>
|
|
MaxVertexAtomicCounters = ((int)0x92D2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
|
/// </summary>
|
|
MaxTessControlAtomicCounters = ((int)0x92D3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounters = ((int)0x92D4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
|
/// </summary>
|
|
MaxGeometryAtomicCounters = ((int)0x92D5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
|
/// </summary>
|
|
MaxFragmentAtomicCounters = ((int)0x92D6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
|
/// </summary>
|
|
MaxCombinedAtomicCounters = ((int)0x92D7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
|
/// </summary>
|
|
MaxAtomicCounterBufferSize = ((int)0x92D8) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
|
/// </summary>
|
|
ActiveAtomicCounterBuffers = ((int)0x92D9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
|
/// </summary>
|
|
UniformAtomicCounterBufferIndex = ((int)0x92DA) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
|
/// </summary>
|
|
UnsignedIntAtomicCounter = ((int)0x92DB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
|
/// </summary>
|
|
MaxAtomicCounterBufferBindings = ((int)0x92DC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT = 0x92E0
|
|
/// </summary>
|
|
DebugOutput = ((int)0x92E0) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
|
|
/// </summary>
|
|
DebugOutputKhr = ((int)0x92E0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM = 0x92E1
|
|
/// </summary>
|
|
Uniform = ((int)0x92E1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK = 0x92E2
|
|
/// </summary>
|
|
UniformBlock = ((int)0x92E2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INPUT = 0x92E3
|
|
/// </summary>
|
|
ProgramInput = ((int)0x92E3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
|
|
/// </summary>
|
|
ProgramOutput = ((int)0x92E4) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_VARIABLE = 0x92E5
|
|
/// </summary>
|
|
BufferVariable = ((int)0x92E5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
|
|
/// </summary>
|
|
ShaderStorageBlock = ((int)0x92E6) ,
|
|
/// <summary>
|
|
/// Original was GL_IS_PER_PATCH = 0x92E7
|
|
/// </summary>
|
|
IsPerPatch = ((int)0x92E7) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
|
|
/// </summary>
|
|
VertexSubroutine = ((int)0x92E8) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
|
/// </summary>
|
|
TessControlSubroutine = ((int)0x92E9) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
|
/// </summary>
|
|
TessEvaluationSubroutine = ((int)0x92EA) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
|
|
/// </summary>
|
|
GeometrySubroutine = ((int)0x92EB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
|
|
/// </summary>
|
|
FragmentSubroutine = ((int)0x92EC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
|
|
/// </summary>
|
|
ComputeSubroutine = ((int)0x92ED) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
|
/// </summary>
|
|
VertexSubroutineUniform = ((int)0x92EE) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
|
/// </summary>
|
|
TessControlSubroutineUniform = ((int)0x92EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
|
/// </summary>
|
|
TessEvaluationSubroutineUniform = ((int)0x92F0) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
|
/// </summary>
|
|
GeometrySubroutineUniform = ((int)0x92F1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
|
/// </summary>
|
|
FragmentSubroutineUniform = ((int)0x92F2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
|
/// </summary>
|
|
ComputeSubroutineUniform = ((int)0x92F3) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
|
/// </summary>
|
|
TransformFeedbackVarying = ((int)0x92F4) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
|
|
/// </summary>
|
|
ActiveResources = ((int)0x92F5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
|
|
/// </summary>
|
|
MaxNameLength = ((int)0x92F6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
|
/// </summary>
|
|
MaxNumActiveVariables = ((int)0x92F7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
|
/// </summary>
|
|
MaxNumCompatibleSubroutines = ((int)0x92F8) ,
|
|
/// <summary>
|
|
/// Original was GL_NAME_LENGTH = 0x92F9
|
|
/// </summary>
|
|
NameLength = ((int)0x92F9) ,
|
|
/// <summary>
|
|
/// Original was GL_TYPE = 0x92FA
|
|
/// </summary>
|
|
Type = ((int)0x92FA) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x92FB
|
|
/// </summary>
|
|
ArraySize = ((int)0x92FB) ,
|
|
/// <summary>
|
|
/// Original was GL_OFFSET = 0x92FC
|
|
/// </summary>
|
|
Offset = ((int)0x92FC) ,
|
|
/// <summary>
|
|
/// Original was GL_BLOCK_INDEX = 0x92FD
|
|
/// </summary>
|
|
BlockIndex = ((int)0x92FD) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x92FE
|
|
/// </summary>
|
|
ArrayStride = ((int)0x92FE) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX_STRIDE = 0x92FF
|
|
/// </summary>
|
|
MatrixStride = ((int)0x92FF) ,
|
|
/// <summary>
|
|
/// Original was GL_IS_ROW_MAJOR = 0x9300
|
|
/// </summary>
|
|
IsRowMajor = ((int)0x9300) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
|
/// </summary>
|
|
AtomicCounterBufferIndex = ((int)0x9301) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_BINDING = 0x9302
|
|
/// </summary>
|
|
BufferBinding = ((int)0x9302) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
|
|
/// </summary>
|
|
BufferDataSize = ((int)0x9303) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
|
|
/// </summary>
|
|
NumActiveVariables = ((int)0x9304) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_VARIABLES = 0x9305
|
|
/// </summary>
|
|
ActiveVariables = ((int)0x9305) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
|
/// </summary>
|
|
ReferencedByVertexShader = ((int)0x9306) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
|
/// </summary>
|
|
ReferencedByTessControlShader = ((int)0x9307) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
|
/// </summary>
|
|
ReferencedByTessEvaluationShader = ((int)0x9308) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
|
/// </summary>
|
|
ReferencedByGeometryShader = ((int)0x9309) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
|
/// </summary>
|
|
ReferencedByFragmentShader = ((int)0x930A) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
|
/// </summary>
|
|
ReferencedByComputeShader = ((int)0x930B) ,
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
|
/// </summary>
|
|
TopLevelArraySize = ((int)0x930C) ,
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
|
/// </summary>
|
|
TopLevelArrayStride = ((int)0x930D) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION = 0x930E
|
|
/// </summary>
|
|
Location = ((int)0x930E) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_INDEX = 0x930F
|
|
/// </summary>
|
|
LocationIndex = ((int)0x930F) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
|
/// </summary>
|
|
FramebufferDefaultWidth = ((int)0x9310) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
|
/// </summary>
|
|
FramebufferDefaultHeight = ((int)0x9311) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
|
/// </summary>
|
|
FramebufferDefaultLayers = ((int)0x9312) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
|
/// </summary>
|
|
FramebufferDefaultSamples = ((int)0x9313) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
|
/// </summary>
|
|
FramebufferDefaultFixedSampleLocations = ((int)0x9314) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
|
/// </summary>
|
|
MaxFramebufferWidth = ((int)0x9315) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
|
/// </summary>
|
|
MaxFramebufferHeight = ((int)0x9316) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
|
/// </summary>
|
|
MaxFramebufferLayers = ((int)0x9317) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
|
/// </summary>
|
|
MaxFramebufferSamples = ((int)0x9318) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
|
|
/// </summary>
|
|
MaxComputeVariableGroupInvocationsArb = ((int)0x9344) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
|
|
/// </summary>
|
|
MaxComputeVariableGroupSizeArb = ((int)0x9345) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_COMPONENT = 0x934A
|
|
/// </summary>
|
|
LocationComponent = ((int)0x934A) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
|
/// </summary>
|
|
TransformFeedbackBufferIndex = ((int)0x934B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
|
/// </summary>
|
|
TransformFeedbackBufferStride = ((int)0x934C) ,
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_TEXTURE = 0x9365
|
|
/// </summary>
|
|
ClearTexture = ((int)0x9365) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
|
|
/// </summary>
|
|
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
|
|
/// </summary>
|
|
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
|
|
/// </summary>
|
|
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
|
|
/// </summary>
|
|
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
|
|
/// </summary>
|
|
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
|
|
/// </summary>
|
|
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
|
|
/// </summary>
|
|
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
|
|
/// </summary>
|
|
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
|
|
/// </summary>
|
|
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
|
|
/// </summary>
|
|
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
|
|
/// </summary>
|
|
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
|
|
/// </summary>
|
|
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
|
|
/// </summary>
|
|
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
|
|
/// </summary>
|
|
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
|
|
/// </summary>
|
|
InvalidIndex = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
|
|
/// </summary>
|
|
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
|
/// </summary>
|
|
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
|
|
/// </summary>
|
|
LayoutLinearIntel = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
|
|
/// </summary>
|
|
LayoutLinearCpuCachedIntel = ((int)2) ,
|
|
/// <summary>
|
|
/// Original was GL_TWO = 2
|
|
/// </summary>
|
|
Two = ((int)2) ,
|
|
/// <summary>
|
|
/// Original was GL_THREE = 3
|
|
/// </summary>
|
|
Three = ((int)3) ,
|
|
/// <summary>
|
|
/// Original was GL_FOUR = 4
|
|
/// </summary>
|
|
Four = ((int)4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AlphaFunction : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202) ,
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203) ,
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204) ,
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205) ,
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AmdVertexShaderTesselator : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
|
|
/// </summary>
|
|
SamplerBufferAmd = ((int)0x9001) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
|
|
/// </summary>
|
|
IntSamplerBufferAmd = ((int)0x9002) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
|
|
/// </summary>
|
|
UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
|
|
/// </summary>
|
|
TessellationModeAmd = ((int)0x9004) ,
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
|
|
/// </summary>
|
|
TessellationFactorAmd = ((int)0x9005) ,
|
|
/// <summary>
|
|
/// Original was GL_DISCRETE_AMD = 0x9006
|
|
/// </summary>
|
|
DiscreteAmd = ((int)0x9006) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTINUOUS_AMD = 0x9007
|
|
/// </summary>
|
|
ContinuousAmd = ((int)0x9007) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AmdVertexShaderTessellator : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
|
|
/// </summary>
|
|
SamplerBufferAmd = ((int)0x9001) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
|
|
/// </summary>
|
|
IntSamplerBufferAmd = ((int)0x9002) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
|
|
/// </summary>
|
|
UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
|
|
/// </summary>
|
|
TessellationModeAmd = ((int)0x9004) ,
|
|
/// <summary>
|
|
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
|
|
/// </summary>
|
|
TessellationFactorAmd = ((int)0x9005) ,
|
|
/// <summary>
|
|
/// Original was GL_DISCRETE_AMD = 0x9006
|
|
/// </summary>
|
|
DiscreteAmd = ((int)0x9006) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTINUOUS_AMD = 0x9007
|
|
/// </summary>
|
|
ContinuousAmd = ((int)0x9007) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbArraysOfArrays : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbBaseInstance : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbBindlessTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT64_ARB = 0x140F
|
|
/// </summary>
|
|
UnsignedInt64Arb = ((int)0x140F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbBlendFuncExtended : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC1_COLOR = 0x88F9
|
|
/// </summary>
|
|
Src1Color = ((int)0x88F9) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
|
/// </summary>
|
|
OneMinusSrc1Color = ((int)0x88FA) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
|
/// </summary>
|
|
OneMinusSrc1Alpha = ((int)0x88FB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
|
/// </summary>
|
|
MaxDualSourceDrawBuffers = ((int)0x88FC) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbBufferStorage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
|
/// </summary>
|
|
BufferImmutableStorage = ((int)0x821F) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
|
|
/// </summary>
|
|
BufferStorageFlags = ((int)0x8220) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbClearBufferObject : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbClearTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_TEXTURE = 0x9365
|
|
/// </summary>
|
|
ClearTexture = ((int)0x9365) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbClEvent : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CL_EVENT_ARB = 0x8240
|
|
/// </summary>
|
|
SyncClEventArb = ((int)0x8240) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241
|
|
/// </summary>
|
|
SyncClEventCompleteArb = ((int)0x8241) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbCompressedTexturePixelStorage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
|
/// </summary>
|
|
UnpackCompressedBlockWidth = ((int)0x9127) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
|
/// </summary>
|
|
UnpackCompressedBlockHeight = ((int)0x9128) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
|
/// </summary>
|
|
UnpackCompressedBlockDepth = ((int)0x9129) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
|
/// </summary>
|
|
UnpackCompressedBlockSize = ((int)0x912A) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
|
/// </summary>
|
|
PackCompressedBlockWidth = ((int)0x912B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
|
/// </summary>
|
|
PackCompressedBlockHeight = ((int)0x912C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
|
/// </summary>
|
|
PackCompressedBlockDepth = ((int)0x912D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
|
/// </summary>
|
|
PackCompressedBlockSize = ((int)0x912E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbComputeShader : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
|
/// </summary>
|
|
MaxComputeSharedMemorySize = ((int)0x8262) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
|
/// </summary>
|
|
MaxComputeUniformComponents = ((int)0x8263) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
|
/// </summary>
|
|
MaxComputeAtomicCounterBuffers = ((int)0x8264) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
|
/// </summary>
|
|
MaxComputeAtomicCounters = ((int)0x8265) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
|
/// </summary>
|
|
MaxCombinedComputeUniformComponents = ((int)0x8266) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
|
|
/// </summary>
|
|
ComputeWorkGroupSize = ((int)0x8267) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
|
|
/// </summary>
|
|
MaxComputeWorkGroupInvocations = ((int)0x90EB) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
|
/// </summary>
|
|
UniformBlockReferencedByComputeShader = ((int)0x90EC) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
|
/// </summary>
|
|
DispatchIndirectBuffer = ((int)0x90EE) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
|
/// </summary>
|
|
DispatchIndirectBufferBinding = ((int)0x90EF) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER = 0x91B9
|
|
/// </summary>
|
|
ComputeShader = ((int)0x91B9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
|
/// </summary>
|
|
MaxComputeUniformBlocks = ((int)0x91BB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
|
/// </summary>
|
|
MaxComputeTextureImageUnits = ((int)0x91BC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
|
/// </summary>
|
|
MaxComputeImageUniforms = ((int)0x91BD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
|
/// </summary>
|
|
MaxComputeWorkGroupCount = ((int)0x91BE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
|
/// </summary>
|
|
MaxComputeWorkGroupSize = ((int)0x91BF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbComputeVariableGroupSize : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB
|
|
/// </summary>
|
|
MaxComputeFixedGroupInvocationsArb = ((int)0x90EB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF
|
|
/// </summary>
|
|
MaxComputeFixedGroupSizeArb = ((int)0x91BF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344
|
|
/// </summary>
|
|
MaxComputeVariableGroupInvocationsArb = ((int)0x9344) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345
|
|
/// </summary>
|
|
MaxComputeVariableGroupSizeArb = ((int)0x9345) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbConservativeDepth : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbCopyBuffer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
|
|
/// </summary>
|
|
CopyReadBufferBinding = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBufferBinding = ((int)0x8F37) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbCopyImage : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDebugOutput : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronousArb = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLengthArb = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunctionArb = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParamArb = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API_ARB = 0x8246
|
|
/// </summary>
|
|
DebugSourceApiArb = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystemArb = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompilerArb = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdPartyArb = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplicationArb = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B
|
|
/// </summary>
|
|
DebugSourceOtherArb = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C
|
|
/// </summary>
|
|
DebugTypeErrorArb = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehaviorArb = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehaviorArb = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F
|
|
/// </summary>
|
|
DebugTypePortabilityArb = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformanceArb = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251
|
|
/// </summary>
|
|
DebugTypeOtherArb = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLengthArb = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessagesArb = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessagesArb = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHighArb = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMediumArb = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLowArb = ((int)0x9148) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDepthBufferFloat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDepthClamp : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLAMP = 0x864F
|
|
/// </summary>
|
|
DepthClamp = ((int)0x864F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDrawBuffersBlend : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDrawElementsBaseVertex : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbDrawIndirect : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
|
/// </summary>
|
|
DrawIndirectBuffer = ((int)0x8F3F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
|
/// </summary>
|
|
DrawIndirectBufferBinding = ((int)0x8F43) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbEnhancedLayouts : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_COMPONENT = 0x934A
|
|
/// </summary>
|
|
LocationComponent = ((int)0x934A) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
|
/// </summary>
|
|
TransformFeedbackBufferIndex = ((int)0x934B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
|
/// </summary>
|
|
TransformFeedbackBufferStride = ((int)0x934C) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbEs2Compatibility : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0x8D62
|
|
/// </summary>
|
|
Rgb565 = ((int)0x8D62) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbEs3Compatibility : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
|
|
/// </summary>
|
|
MaxElementIndex = ((int)0x8D6B) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
|
|
/// </summary>
|
|
CompressedR11Eac = ((int)0x9270) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
|
/// </summary>
|
|
CompressedSignedR11Eac = ((int)0x9271) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
|
|
/// </summary>
|
|
CompressedRg11Eac = ((int)0x9272) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
|
/// </summary>
|
|
CompressedSignedRg11Eac = ((int)0x9273) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
|
/// </summary>
|
|
CompressedRgb8Etc2 = ((int)0x9274) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
|
/// </summary>
|
|
CompressedSrgb8Etc2 = ((int)0x9275) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
|
/// </summary>
|
|
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
|
/// </summary>
|
|
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
|
/// </summary>
|
|
CompressedRgba8Etc2Eac = ((int)0x9278) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbExplicitAttribLocation : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbExplicitUniformLocation : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
|
/// </summary>
|
|
MaxUniformLocations = ((int)0x826E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbFragmentCoordConventions : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbFragmentLayerViewport : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbFramebufferNoAttachments : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
|
/// </summary>
|
|
FramebufferDefaultWidth = ((int)0x9310) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
|
/// </summary>
|
|
FramebufferDefaultHeight = ((int)0x9311) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
|
/// </summary>
|
|
FramebufferDefaultLayers = ((int)0x9312) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
|
/// </summary>
|
|
FramebufferDefaultSamples = ((int)0x9313) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
|
/// </summary>
|
|
FramebufferDefaultFixedSampleLocations = ((int)0x9314) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
|
/// </summary>
|
|
MaxFramebufferWidth = ((int)0x9315) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
|
/// </summary>
|
|
MaxFramebufferHeight = ((int)0x9316) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
|
/// </summary>
|
|
MaxFramebufferLayers = ((int)0x9317) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
|
/// </summary>
|
|
MaxFramebufferSamples = ((int)0x9318) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbFramebufferObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
|
|
/// </summary>
|
|
FramebufferDefault = ((int)0x8218) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefined = ((int)0x8219) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX = 0x8222
|
|
/// </summary>
|
|
Index = ((int)0x8222) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
|
/// </summary>
|
|
TextureStencilSize = ((int)0x88F1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
|
|
/// </summary>
|
|
TextureRedType = ((int)0x8C10) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
|
|
/// </summary>
|
|
TextureGreenType = ((int)0x8C11) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
|
|
/// </summary>
|
|
TextureBlueType = ((int)0x8C12) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
|
/// </summary>
|
|
TextureAlphaType = ((int)0x8C13) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
|
/// </summary>
|
|
TextureDepthType = ((int)0x8C16) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalized = ((int)0x8C17) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBuffer = ((int)0x8CDB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBuffer = ((int)0x8CDC) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1 = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1 = ((int)0x8D46) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4 = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4 = ((int)0x8D47) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16 = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16 = ((int)0x8D49) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisample = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbFramebufferSrgb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgb = ((int)0x8DB9) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbGetProgramBinary : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
|
|
/// </summary>
|
|
ProgramBinaryLength = ((int)0x8741) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbGpuShader5 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
|
/// </summary>
|
|
MaxGeometryShaderInvocations = ((int)0x8E5A) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
|
/// </summary>
|
|
MinFragmentInterpolationOffset = ((int)0x8E5B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
|
/// </summary>
|
|
MaxFragmentInterpolationOffset = ((int)0x8E5C) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
|
/// </summary>
|
|
FragmentInterpolationOffsetBits = ((int)0x8E5D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
|
|
/// </summary>
|
|
MaxVertexStreams = ((int)0x8E71) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbGpuShaderFp64 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2 = 0x8F46
|
|
/// </summary>
|
|
DoubleMat2 = ((int)0x8F46) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3 = 0x8F47
|
|
/// </summary>
|
|
DoubleMat3 = ((int)0x8F47) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4 = 0x8F48
|
|
/// </summary>
|
|
DoubleMat4 = ((int)0x8F48) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
|
|
/// </summary>
|
|
DoubleMat2x3 = ((int)0x8F49) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
|
|
/// </summary>
|
|
DoubleMat2x4 = ((int)0x8F4A) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
|
|
/// </summary>
|
|
DoubleMat3x2 = ((int)0x8F4B) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
|
|
/// </summary>
|
|
DoubleMat3x4 = ((int)0x8F4C) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
|
|
/// </summary>
|
|
DoubleMat4x2 = ((int)0x8F4D) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
|
|
/// </summary>
|
|
DoubleMat4x3 = ((int)0x8F4E) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbHalfFloatVertex : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbImaging : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR = 0x8005
|
|
/// </summary>
|
|
BlendColor = ((int)0x8005) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION = 0x8009
|
|
/// </summary>
|
|
BlendEquation = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015) ,
|
|
/// <summary>
|
|
/// Original was GL_REDUCE = 0x8016
|
|
/// </summary>
|
|
Reduce = ((int)0x8016) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormat = ((int)0x8017) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidth = ((int)0x8018) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeight = ((int)0x8019) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidth = ((int)0x801A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeight = ((int)0x801B) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScale = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScale = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScale = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScale = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBias = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBias = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBias = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBias = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM = 0x8025
|
|
/// </summary>
|
|
ProxyHistogram = ((int)0x8025) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
|
|
/// </summary>
|
|
HistogramWidth = ((int)0x8026) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
|
|
/// </summary>
|
|
HistogramFormat = ((int)0x8027) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
|
|
/// </summary>
|
|
HistogramRedSize = ((int)0x8028) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSize = ((int)0x8029) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSize = ((int)0x802A) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSize = ((int)0x802B) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSize = ((int)0x802C) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK = 0x802D
|
|
/// </summary>
|
|
HistogramSink = ((int)0x802D) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX = 0x802E
|
|
/// </summary>
|
|
Minmax = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormat = ((int)0x802F) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK = 0x8030
|
|
/// </summary>
|
|
MinmaxSink = ((int)0x8030) ,
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE = 0x8031
|
|
/// </summary>
|
|
TableTooLarge = ((int)0x8031) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX = 0x80B1
|
|
/// </summary>
|
|
ColorMatrix = ((int)0x80B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
|
|
/// </summary>
|
|
ColorMatrixStackDepth = ((int)0x80B2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
|
|
/// </summary>
|
|
MaxColorMatrixStackDepth = ((int)0x80B3) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScale = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScale = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScale = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScale = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBias = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBias = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBias = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBias = ((int)0x80BB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTable = ((int)0x80D3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormat = ((int)0x80D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidth = ((int)0x80D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSize = ((int)0x80DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSize = ((int)0x80DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSize = ((int)0x80DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSize = ((int)0x80DD) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSize = ((int)0x80DE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySize = ((int)0x80DF) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_BORDER = 0x8151
|
|
/// </summary>
|
|
ConstantBorder = ((int)0x8151) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLICATE_BORDER = 0x8153
|
|
/// </summary>
|
|
ReplicateBorder = ((int)0x8153) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
|
|
/// </summary>
|
|
ConvolutionBorderColor = ((int)0x8154) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbIndirectParameters : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PARAMETER_BUFFER_ARB = 0x80EE
|
|
/// </summary>
|
|
ParameterBufferArb = ((int)0x80EE) ,
|
|
/// <summary>
|
|
/// Original was GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF
|
|
/// </summary>
|
|
ParameterBufferBindingArb = ((int)0x80EF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbInternalformatQuery : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbInternalformatQuery2 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
|
/// </summary>
|
|
InternalformatSupported = ((int)0x826F) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
|
|
/// </summary>
|
|
InternalformatPreferred = ((int)0x8270) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
|
/// </summary>
|
|
InternalformatRedSize = ((int)0x8271) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
|
/// </summary>
|
|
InternalformatGreenSize = ((int)0x8272) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
|
/// </summary>
|
|
InternalformatBlueSize = ((int)0x8273) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
|
/// </summary>
|
|
InternalformatAlphaSize = ((int)0x8274) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
|
/// </summary>
|
|
InternalformatDepthSize = ((int)0x8275) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
|
/// </summary>
|
|
InternalformatStencilSize = ((int)0x8276) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
|
/// </summary>
|
|
InternalformatSharedSize = ((int)0x8277) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
|
/// </summary>
|
|
InternalformatRedType = ((int)0x8278) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
|
/// </summary>
|
|
InternalformatGreenType = ((int)0x8279) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
|
/// </summary>
|
|
InternalformatBlueType = ((int)0x827A) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
|
/// </summary>
|
|
InternalformatAlphaType = ((int)0x827B) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
|
/// </summary>
|
|
InternalformatDepthType = ((int)0x827C) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
|
/// </summary>
|
|
InternalformatStencilType = ((int)0x827D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_WIDTH = 0x827E
|
|
/// </summary>
|
|
MaxWidth = ((int)0x827E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_HEIGHT = 0x827F
|
|
/// </summary>
|
|
MaxHeight = ((int)0x827F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH = 0x8280
|
|
/// </summary>
|
|
MaxDepth = ((int)0x8280) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LAYERS = 0x8281
|
|
/// </summary>
|
|
MaxLayers = ((int)0x8281) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
|
/// </summary>
|
|
MaxCombinedDimensions = ((int)0x8282) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_COMPONENTS = 0x8283
|
|
/// </summary>
|
|
ColorComponents = ((int)0x8283) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENTS = 0x8284
|
|
/// </summary>
|
|
DepthComponents = ((int)0x8284) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_COMPONENTS = 0x8285
|
|
/// </summary>
|
|
StencilComponents = ((int)0x8285) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_RENDERABLE = 0x8286
|
|
/// </summary>
|
|
ColorRenderable = ((int)0x8286) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RENDERABLE = 0x8287
|
|
/// </summary>
|
|
DepthRenderable = ((int)0x8287) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_RENDERABLE = 0x8288
|
|
/// </summary>
|
|
StencilRenderable = ((int)0x8288) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
|
/// </summary>
|
|
FramebufferRenderable = ((int)0x8289) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
|
/// </summary>
|
|
FramebufferRenderableLayered = ((int)0x828A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
|
|
/// </summary>
|
|
FramebufferBlend = ((int)0x828B) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS = 0x828C
|
|
/// </summary>
|
|
ReadPixels = ((int)0x828C) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
|
|
/// </summary>
|
|
ReadPixelsFormat = ((int)0x828D) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_TYPE = 0x828E
|
|
/// </summary>
|
|
ReadPixelsType = ((int)0x828E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
|
/// </summary>
|
|
TextureImageFormat = ((int)0x828F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
|
|
/// </summary>
|
|
TextureImageType = ((int)0x8290) ,
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
|
/// </summary>
|
|
GetTextureImageFormat = ((int)0x8291) ,
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
|
/// </summary>
|
|
GetTextureImageType = ((int)0x8292) ,
|
|
/// <summary>
|
|
/// Original was GL_MIPMAP = 0x8293
|
|
/// </summary>
|
|
Mipmap = ((int)0x8293) ,
|
|
/// <summary>
|
|
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
|
/// </summary>
|
|
ManualGenerateMipmap = ((int)0x8294) ,
|
|
/// <summary>
|
|
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
|
|
/// </summary>
|
|
AutoGenerateMipmap = ((int)0x8295) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ENCODING = 0x8296
|
|
/// </summary>
|
|
ColorEncoding = ((int)0x8296) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_READ = 0x8297
|
|
/// </summary>
|
|
SrgbRead = ((int)0x8297) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_WRITE = 0x8298
|
|
/// </summary>
|
|
SrgbWrite = ((int)0x8298) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_DECODE_ARB = 0x8299
|
|
/// </summary>
|
|
SrgbDecodeArb = ((int)0x8299) ,
|
|
/// <summary>
|
|
/// Original was GL_FILTER = 0x829A
|
|
/// </summary>
|
|
Filter = ((int)0x829A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_TEXTURE = 0x829B
|
|
/// </summary>
|
|
VertexTexture = ((int)0x829B) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
|
|
/// </summary>
|
|
TessControlTexture = ((int)0x829C) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
|
|
/// </summary>
|
|
TessEvaluationTexture = ((int)0x829D) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
|
|
/// </summary>
|
|
GeometryTexture = ((int)0x829E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
|
|
/// </summary>
|
|
FragmentTexture = ((int)0x829F) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
|
|
/// </summary>
|
|
ComputeTexture = ((int)0x82A0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHADOW = 0x82A1
|
|
/// </summary>
|
|
TextureShadow = ((int)0x82A1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER = 0x82A2
|
|
/// </summary>
|
|
TextureGather = ((int)0x82A2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
|
/// </summary>
|
|
TextureGatherShadow = ((int)0x82A3) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
|
|
/// </summary>
|
|
ShaderImageLoad = ((int)0x82A4) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
|
|
/// </summary>
|
|
ShaderImageStore = ((int)0x82A5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
|
/// </summary>
|
|
ShaderImageAtomic = ((int)0x82A6) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
|
|
/// </summary>
|
|
ImageTexelSize = ((int)0x82A7) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
|
/// </summary>
|
|
ImageCompatibilityClass = ((int)0x82A8) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
|
/// </summary>
|
|
ImagePixelFormat = ((int)0x82A9) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
|
|
/// </summary>
|
|
ImagePixelType = ((int)0x82AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthTest = ((int)0x82AC) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilTest = ((int)0x82AD) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthWrite = ((int)0x82AE) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilWrite = ((int)0x82AF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
|
/// </summary>
|
|
TextureCompressedBlockWidth = ((int)0x82B1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
|
/// </summary>
|
|
TextureCompressedBlockHeight = ((int)0x82B2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
|
/// </summary>
|
|
TextureCompressedBlockSize = ((int)0x82B3) ,
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_BUFFER = 0x82B4
|
|
/// </summary>
|
|
ClearBuffer = ((int)0x82B4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW = 0x82B5
|
|
/// </summary>
|
|
TextureView = ((int)0x82B5) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
|
/// </summary>
|
|
ViewCompatibilityClass = ((int)0x82B6) ,
|
|
/// <summary>
|
|
/// Original was GL_FULL_SUPPORT = 0x82B7
|
|
/// </summary>
|
|
FullSupport = ((int)0x82B7) ,
|
|
/// <summary>
|
|
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
|
|
/// </summary>
|
|
CaveatSupport = ((int)0x82B8) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
|
/// </summary>
|
|
ImageClass4X32 = ((int)0x82B9) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
|
/// </summary>
|
|
ImageClass2X32 = ((int)0x82BA) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
|
/// </summary>
|
|
ImageClass1X32 = ((int)0x82BB) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
|
/// </summary>
|
|
ImageClass4X16 = ((int)0x82BC) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
|
/// </summary>
|
|
ImageClass2X16 = ((int)0x82BD) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
|
/// </summary>
|
|
ImageClass1X16 = ((int)0x82BE) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
|
/// </summary>
|
|
ImageClass4X8 = ((int)0x82BF) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
|
/// </summary>
|
|
ImageClass2X8 = ((int)0x82C0) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
|
/// </summary>
|
|
ImageClass1X8 = ((int)0x82C1) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
|
/// </summary>
|
|
ImageClass111110 = ((int)0x82C2) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
|
/// </summary>
|
|
ImageClass1010102 = ((int)0x82C3) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
|
|
/// </summary>
|
|
ViewClass128Bits = ((int)0x82C4) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
|
|
/// </summary>
|
|
ViewClass96Bits = ((int)0x82C5) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
|
|
/// </summary>
|
|
ViewClass64Bits = ((int)0x82C6) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
|
|
/// </summary>
|
|
ViewClass48Bits = ((int)0x82C7) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
|
|
/// </summary>
|
|
ViewClass32Bits = ((int)0x82C8) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
|
|
/// </summary>
|
|
ViewClass24Bits = ((int)0x82C9) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
|
|
/// </summary>
|
|
ViewClass16Bits = ((int)0x82CA) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
|
|
/// </summary>
|
|
ViewClass8Bits = ((int)0x82CB) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgb = ((int)0x82CC) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgba = ((int)0x82CD) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
|
/// </summary>
|
|
ViewClassS3tcDxt3Rgba = ((int)0x82CE) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
|
/// </summary>
|
|
ViewClassS3tcDxt5Rgba = ((int)0x82CF) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
|
/// </summary>
|
|
ViewClassRgtc1Red = ((int)0x82D0) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
|
/// </summary>
|
|
ViewClassRgtc2Rg = ((int)0x82D1) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
|
/// </summary>
|
|
ViewClassBptcUnorm = ((int)0x82D2) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
|
/// </summary>
|
|
ViewClassBptcFloat = ((int)0x82D3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
|
|
/// </summary>
|
|
TextureCompressed = ((int)0x86A1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbInvalidateSubdata : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbMapBufferAlignment : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
|
/// </summary>
|
|
MinMapBufferAlignment = ((int)0x90BC) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbMapBufferRange : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbMultiBind : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbMultiDrawIndirect : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbOcclusionQuery2 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbProgramInterfaceQuery : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
|
/// </summary>
|
|
NumCompatibleSubroutines = ((int)0x8E4A) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
|
/// </summary>
|
|
CompatibleSubroutines = ((int)0x8E4B) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM = 0x92E1
|
|
/// </summary>
|
|
Uniform = ((int)0x92E1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK = 0x92E2
|
|
/// </summary>
|
|
UniformBlock = ((int)0x92E2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INPUT = 0x92E3
|
|
/// </summary>
|
|
ProgramInput = ((int)0x92E3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
|
|
/// </summary>
|
|
ProgramOutput = ((int)0x92E4) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_VARIABLE = 0x92E5
|
|
/// </summary>
|
|
BufferVariable = ((int)0x92E5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
|
|
/// </summary>
|
|
ShaderStorageBlock = ((int)0x92E6) ,
|
|
/// <summary>
|
|
/// Original was GL_IS_PER_PATCH = 0x92E7
|
|
/// </summary>
|
|
IsPerPatch = ((int)0x92E7) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
|
|
/// </summary>
|
|
VertexSubroutine = ((int)0x92E8) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
|
/// </summary>
|
|
TessControlSubroutine = ((int)0x92E9) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
|
/// </summary>
|
|
TessEvaluationSubroutine = ((int)0x92EA) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
|
|
/// </summary>
|
|
GeometrySubroutine = ((int)0x92EB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
|
|
/// </summary>
|
|
FragmentSubroutine = ((int)0x92EC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
|
|
/// </summary>
|
|
ComputeSubroutine = ((int)0x92ED) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
|
/// </summary>
|
|
VertexSubroutineUniform = ((int)0x92EE) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
|
/// </summary>
|
|
TessControlSubroutineUniform = ((int)0x92EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
|
/// </summary>
|
|
TessEvaluationSubroutineUniform = ((int)0x92F0) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
|
/// </summary>
|
|
GeometrySubroutineUniform = ((int)0x92F1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
|
/// </summary>
|
|
FragmentSubroutineUniform = ((int)0x92F2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
|
/// </summary>
|
|
ComputeSubroutineUniform = ((int)0x92F3) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
|
/// </summary>
|
|
TransformFeedbackVarying = ((int)0x92F4) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
|
|
/// </summary>
|
|
ActiveResources = ((int)0x92F5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
|
|
/// </summary>
|
|
MaxNameLength = ((int)0x92F6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
|
/// </summary>
|
|
MaxNumActiveVariables = ((int)0x92F7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
|
/// </summary>
|
|
MaxNumCompatibleSubroutines = ((int)0x92F8) ,
|
|
/// <summary>
|
|
/// Original was GL_NAME_LENGTH = 0x92F9
|
|
/// </summary>
|
|
NameLength = ((int)0x92F9) ,
|
|
/// <summary>
|
|
/// Original was GL_TYPE = 0x92FA
|
|
/// </summary>
|
|
Type = ((int)0x92FA) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x92FB
|
|
/// </summary>
|
|
ArraySize = ((int)0x92FB) ,
|
|
/// <summary>
|
|
/// Original was GL_OFFSET = 0x92FC
|
|
/// </summary>
|
|
Offset = ((int)0x92FC) ,
|
|
/// <summary>
|
|
/// Original was GL_BLOCK_INDEX = 0x92FD
|
|
/// </summary>
|
|
BlockIndex = ((int)0x92FD) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x92FE
|
|
/// </summary>
|
|
ArrayStride = ((int)0x92FE) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX_STRIDE = 0x92FF
|
|
/// </summary>
|
|
MatrixStride = ((int)0x92FF) ,
|
|
/// <summary>
|
|
/// Original was GL_IS_ROW_MAJOR = 0x9300
|
|
/// </summary>
|
|
IsRowMajor = ((int)0x9300) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
|
/// </summary>
|
|
AtomicCounterBufferIndex = ((int)0x9301) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_BINDING = 0x9302
|
|
/// </summary>
|
|
BufferBinding = ((int)0x9302) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
|
|
/// </summary>
|
|
BufferDataSize = ((int)0x9303) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
|
|
/// </summary>
|
|
NumActiveVariables = ((int)0x9304) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_VARIABLES = 0x9305
|
|
/// </summary>
|
|
ActiveVariables = ((int)0x9305) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
|
/// </summary>
|
|
ReferencedByVertexShader = ((int)0x9306) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
|
/// </summary>
|
|
ReferencedByTessControlShader = ((int)0x9307) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
|
/// </summary>
|
|
ReferencedByTessEvaluationShader = ((int)0x9308) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
|
/// </summary>
|
|
ReferencedByGeometryShader = ((int)0x9309) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
|
/// </summary>
|
|
ReferencedByFragmentShader = ((int)0x930A) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
|
/// </summary>
|
|
ReferencedByComputeShader = ((int)0x930B) ,
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
|
/// </summary>
|
|
TopLevelArraySize = ((int)0x930C) ,
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
|
/// </summary>
|
|
TopLevelArrayStride = ((int)0x930D) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION = 0x930E
|
|
/// </summary>
|
|
Location = ((int)0x930E) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_INDEX = 0x930F
|
|
/// </summary>
|
|
LocationIndex = ((int)0x930F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbProvokingVertex : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
|
/// </summary>
|
|
QuadsFollowProvokingVertexConvention = ((int)0x8E4C) ,
|
|
/// <summary>
|
|
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
|
/// </summary>
|
|
FirstVertexConvention = ((int)0x8E4D) ,
|
|
/// <summary>
|
|
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
|
/// </summary>
|
|
LastVertexConvention = ((int)0x8E4E) ,
|
|
/// <summary>
|
|
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
|
|
/// </summary>
|
|
ProvokingVertex = ((int)0x8E4F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbQueryBufferObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER = 0x9192
|
|
/// </summary>
|
|
QueryBuffer = ((int)0x9192) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
|
|
/// </summary>
|
|
QueryBufferBinding = ((int)0x9193) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
|
|
/// </summary>
|
|
QueryResultNoWait = ((int)0x9194) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbRobustBufferAccessBehavior : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbRobustness : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
|
|
/// </summary>
|
|
ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
|
|
/// </summary>
|
|
LoseContextOnResetArb = ((int)0x8252) ,
|
|
/// <summary>
|
|
/// Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253
|
|
/// </summary>
|
|
GuiltyContextResetArb = ((int)0x8253) ,
|
|
/// <summary>
|
|
/// Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254
|
|
/// </summary>
|
|
InnocentContextResetArb = ((int)0x8254) ,
|
|
/// <summary>
|
|
/// Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
|
|
/// </summary>
|
|
UnknownContextResetArb = ((int)0x8255) ,
|
|
/// <summary>
|
|
/// Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
|
|
/// </summary>
|
|
ResetNotificationStrategyArb = ((int)0x8256) ,
|
|
/// <summary>
|
|
/// Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261
|
|
/// </summary>
|
|
NoResetNotificationArb = ((int)0x8261) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbRobustnessIsolation : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSamplerObjects : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BINDING = 0x8919
|
|
/// </summary>
|
|
SamplerBinding = ((int)0x8919) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSampleShading : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING_ARB = 0x8C36
|
|
/// </summary>
|
|
SampleShadingArb = ((int)0x8C36) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
|
|
/// </summary>
|
|
MinSampleShadingValueArb = ((int)0x8C37) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSeamlessCubeMap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSeamlessCubemapPerTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSeparateShaderObjects : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_PROGRAM = 0x8259
|
|
/// </summary>
|
|
ActiveProgram = ((int)0x8259) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
|
/// </summary>
|
|
ProgramPipelineBinding = ((int)0x825A) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderAtomicCounters : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
|
/// </summary>
|
|
AtomicCounterBufferBinding = ((int)0x92C1) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
|
/// </summary>
|
|
AtomicCounterBufferStart = ((int)0x92C2) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
|
/// </summary>
|
|
AtomicCounterBufferSize = ((int)0x92C3) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
|
/// </summary>
|
|
AtomicCounterBufferDataSize = ((int)0x92C4) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
|
/// </summary>
|
|
MaxVertexAtomicCounterBuffers = ((int)0x92CC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
|
/// </summary>
|
|
MaxTessControlAtomicCounterBuffers = ((int)0x92CD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
|
/// </summary>
|
|
MaxGeometryAtomicCounterBuffers = ((int)0x92CF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
|
/// </summary>
|
|
MaxFragmentAtomicCounterBuffers = ((int)0x92D0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
|
/// </summary>
|
|
MaxCombinedAtomicCounterBuffers = ((int)0x92D1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
|
/// </summary>
|
|
MaxVertexAtomicCounters = ((int)0x92D2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
|
/// </summary>
|
|
MaxTessControlAtomicCounters = ((int)0x92D3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounters = ((int)0x92D4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
|
/// </summary>
|
|
MaxGeometryAtomicCounters = ((int)0x92D5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
|
/// </summary>
|
|
MaxFragmentAtomicCounters = ((int)0x92D6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
|
/// </summary>
|
|
MaxCombinedAtomicCounters = ((int)0x92D7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
|
/// </summary>
|
|
MaxAtomicCounterBufferSize = ((int)0x92D8) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
|
/// </summary>
|
|
ActiveAtomicCounterBuffers = ((int)0x92D9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
|
/// </summary>
|
|
UniformAtomicCounterBufferIndex = ((int)0x92DA) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
|
/// </summary>
|
|
UnsignedIntAtomicCounter = ((int)0x92DB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
|
/// </summary>
|
|
MaxAtomicCounterBufferBindings = ((int)0x92DC) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderBitEncoding : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderDrawParameters : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderGroupVote : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderImageLoadStore : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
|
|
/// </summary>
|
|
MaxImageUnits = ((int)0x8F38) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
|
|
/// </summary>
|
|
ImageBindingName = ((int)0x8F3A) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
|
/// </summary>
|
|
ImageBindingLevel = ((int)0x8F3B) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
|
/// </summary>
|
|
ImageBindingLayered = ((int)0x8F3C) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
|
|
/// </summary>
|
|
ImageBindingLayer = ((int)0x8F3D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
|
/// </summary>
|
|
ImageBindingAccess = ((int)0x8F3E) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D = 0x904C
|
|
/// </summary>
|
|
Image1D = ((int)0x904C) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D = 0x904D
|
|
/// </summary>
|
|
Image2D = ((int)0x904D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_3D = 0x904E
|
|
/// </summary>
|
|
Image3D = ((int)0x904E) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_RECT = 0x904F
|
|
/// </summary>
|
|
Image2DRect = ((int)0x904F) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE = 0x9050
|
|
/// </summary>
|
|
ImageCube = ((int)0x9050) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BUFFER = 0x9051
|
|
/// </summary>
|
|
ImageBuffer = ((int)0x9051) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
|
|
/// </summary>
|
|
Image1DArray = ((int)0x9052) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
|
|
/// </summary>
|
|
Image2DArray = ((int)0x9053) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
|
/// </summary>
|
|
ImageCubeMapArray = ((int)0x9054) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
|
/// </summary>
|
|
Image2DMultisample = ((int)0x9055) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
|
/// </summary>
|
|
Image2DMultisampleArray = ((int)0x9056) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D = 0x9057
|
|
/// </summary>
|
|
IntImage1D = ((int)0x9057) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D = 0x9058
|
|
/// </summary>
|
|
IntImage2D = ((int)0x9058) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_3D = 0x9059
|
|
/// </summary>
|
|
IntImage3D = ((int)0x9059) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
|
|
/// </summary>
|
|
IntImage2DRect = ((int)0x905A) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE = 0x905B
|
|
/// </summary>
|
|
IntImageCube = ((int)0x905B) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
|
|
/// </summary>
|
|
IntImageBuffer = ((int)0x905C) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
|
|
/// </summary>
|
|
IntImage1DArray = ((int)0x905D) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
|
|
/// </summary>
|
|
IntImage2DArray = ((int)0x905E) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
|
/// </summary>
|
|
IntImageCubeMapArray = ((int)0x905F) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
|
/// </summary>
|
|
IntImage2DMultisample = ((int)0x9060) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
|
/// </summary>
|
|
IntImage2DMultisampleArray = ((int)0x9061) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
|
/// </summary>
|
|
UnsignedIntImage1D = ((int)0x9062) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
|
/// </summary>
|
|
UnsignedIntImage2D = ((int)0x9063) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
|
/// </summary>
|
|
UnsignedIntImage3D = ((int)0x9064) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
|
/// </summary>
|
|
UnsignedIntImage2DRect = ((int)0x9065) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
|
/// </summary>
|
|
UnsignedIntImageCube = ((int)0x9066) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
|
/// </summary>
|
|
UnsignedIntImageBuffer = ((int)0x9067) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
|
/// </summary>
|
|
UnsignedIntImage1DArray = ((int)0x9068) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
|
/// </summary>
|
|
UnsignedIntImage2DArray = ((int)0x9069) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
|
/// </summary>
|
|
UnsignedIntImageCubeMapArray = ((int)0x906A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisample = ((int)0x906B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisampleArray = ((int)0x906C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
|
|
/// </summary>
|
|
MaxImageSamples = ((int)0x906D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
|
|
/// </summary>
|
|
ImageBindingFormat = ((int)0x906E) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
|
/// </summary>
|
|
ImageFormatCompatibilityBySize = ((int)0x90C8) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
|
/// </summary>
|
|
ImageFormatCompatibilityByClass = ((int)0x90C9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
|
/// </summary>
|
|
MaxVertexImageUniforms = ((int)0x90CA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
|
/// </summary>
|
|
MaxTessControlImageUniforms = ((int)0x90CB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
|
/// </summary>
|
|
MaxTessEvaluationImageUniforms = ((int)0x90CC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
|
/// </summary>
|
|
MaxGeometryImageUniforms = ((int)0x90CD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
|
/// </summary>
|
|
MaxFragmentImageUniforms = ((int)0x90CE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
|
/// </summary>
|
|
MaxCombinedImageUniforms = ((int)0x90CF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderImageSize : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderPrecision : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderStencilExport : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderStorageBufferObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedShaderOutputResources = ((int)0x8F39) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
|
|
/// </summary>
|
|
ShaderStorageBuffer = ((int)0x90D2) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
|
/// </summary>
|
|
ShaderStorageBufferBinding = ((int)0x90D3) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
|
/// </summary>
|
|
ShaderStorageBufferStart = ((int)0x90D4) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
|
/// </summary>
|
|
ShaderStorageBufferSize = ((int)0x90D5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
|
/// </summary>
|
|
MaxVertexShaderStorageBlocks = ((int)0x90D6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
|
/// </summary>
|
|
MaxGeometryShaderStorageBlocks = ((int)0x90D7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
|
/// </summary>
|
|
MaxTessControlShaderStorageBlocks = ((int)0x90D8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
|
/// </summary>
|
|
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
|
/// </summary>
|
|
MaxFragmentShaderStorageBlocks = ((int)0x90DA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
|
/// </summary>
|
|
MaxComputeShaderStorageBlocks = ((int)0x90DB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
|
/// </summary>
|
|
MaxCombinedShaderStorageBlocks = ((int)0x90DC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
|
/// </summary>
|
|
MaxShaderStorageBufferBindings = ((int)0x90DD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
|
/// </summary>
|
|
MaxShaderStorageBlockSize = ((int)0x90DE) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
|
/// </summary>
|
|
ShaderStorageBufferOffsetAlignment = ((int)0x90DF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShaderSubroutine : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_SIZE = 0x8A38
|
|
/// </summary>
|
|
UniformSize = ((int)0x8A38) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
|
|
/// </summary>
|
|
UniformNameLength = ((int)0x8A39) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
|
|
/// </summary>
|
|
ActiveSubroutines = ((int)0x8DE5) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
|
/// </summary>
|
|
ActiveSubroutineUniforms = ((int)0x8DE6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
|
|
/// </summary>
|
|
MaxSubroutines = ((int)0x8DE7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
|
/// </summary>
|
|
MaxSubroutineUniformLocations = ((int)0x8DE8) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
|
/// </summary>
|
|
ActiveSubroutineUniformLocations = ((int)0x8E47) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
|
/// </summary>
|
|
ActiveSubroutineMaxLength = ((int)0x8E48) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
|
/// </summary>
|
|
ActiveSubroutineUniformMaxLength = ((int)0x8E49) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
|
/// </summary>
|
|
NumCompatibleSubroutines = ((int)0x8E4A) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
|
/// </summary>
|
|
CompatibleSubroutines = ((int)0x8E4B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShadingLanguage420pack : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShadingLanguageInclude : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHADER_INCLUDE_ARB = 0x8DAE
|
|
/// </summary>
|
|
ShaderIncludeArb = ((int)0x8DAE) ,
|
|
/// <summary>
|
|
/// Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9
|
|
/// </summary>
|
|
NamedStringLengthArb = ((int)0x8DE9) ,
|
|
/// <summary>
|
|
/// Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA
|
|
/// </summary>
|
|
NamedStringTypeArb = ((int)0x8DEA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbShadingLanguagePacking : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSparseTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195
|
|
/// </summary>
|
|
VirtualPageSizeXArb = ((int)0x9195) ,
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196
|
|
/// </summary>
|
|
VirtualPageSizeYArb = ((int)0x9196) ,
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197
|
|
/// </summary>
|
|
VirtualPageSizeZArb = ((int)0x9197) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198
|
|
/// </summary>
|
|
MaxSparseTextureSizeArb = ((int)0x9198) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
|
|
/// </summary>
|
|
MaxSparse3DTextureSizeArb = ((int)0x9199) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A
|
|
/// </summary>
|
|
MaxSparseArrayTextureLayersArb = ((int)0x919A) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_SPARSE_LEVEL_ARB = 0x919B
|
|
/// </summary>
|
|
MinSparseLevelArb = ((int)0x919B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SPARSE_ARB = 0x91A6
|
|
/// </summary>
|
|
TextureSparseArb = ((int)0x91A6) ,
|
|
/// <summary>
|
|
/// Original was GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7
|
|
/// </summary>
|
|
VirtualPageSizeIndexArb = ((int)0x91A7) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8
|
|
/// </summary>
|
|
NumVirtualPageSizesArb = ((int)0x91A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
|
|
/// </summary>
|
|
SparseTextureFullArrayCubeMipmapsArb = ((int)0x91A9) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbStencilTexturing : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
|
/// </summary>
|
|
DepthStencilTextureMode = ((int)0x90EA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbSync : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeout = ((int)0x9111) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FENCE = 0x9116
|
|
/// </summary>
|
|
SyncFence = ((int)0x9116) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNALED = 0x9118
|
|
/// </summary>
|
|
Unsignaled = ((int)0x9118) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNALED = 0x9119
|
|
/// </summary>
|
|
Signaled = ((int)0x9119) ,
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B) ,
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C) ,
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
|
/// </summary>
|
|
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTessellationShader : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202) ,
|
|
/// <summary>
|
|
/// Original was GL_CW = 0x0900
|
|
/// </summary>
|
|
Cw = ((int)0x0900) ,
|
|
/// <summary>
|
|
/// Original was GL_CCW = 0x0901
|
|
/// </summary>
|
|
Ccw = ((int)0x0901) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
|
/// </summary>
|
|
UniformBlockReferencedByTessControlShader = ((int)0x84F0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
|
/// </summary>
|
|
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
|
/// </summary>
|
|
MaxTessControlInputComponents = ((int)0x886C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
|
/// </summary>
|
|
MaxTessEvaluationInputComponents = ((int)0x886D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
|
/// </summary>
|
|
MaxCombinedTessControlUniformComponents = ((int)0x8E1E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
|
/// </summary>
|
|
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_VERTICES = 0x8E72
|
|
/// </summary>
|
|
PatchVertices = ((int)0x8E72) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
|
/// </summary>
|
|
PatchDefaultInnerLevel = ((int)0x8E73) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
|
/// </summary>
|
|
PatchDefaultOuterLevel = ((int)0x8E74) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
|
/// </summary>
|
|
TessControlOutputVertices = ((int)0x8E75) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_MODE = 0x8E76
|
|
/// </summary>
|
|
TessGenMode = ((int)0x8E76) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_SPACING = 0x8E77
|
|
/// </summary>
|
|
TessGenSpacing = ((int)0x8E77) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
|
/// </summary>
|
|
TessGenVertexOrder = ((int)0x8E78) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
|
|
/// </summary>
|
|
TessGenPointMode = ((int)0x8E79) ,
|
|
/// <summary>
|
|
/// Original was GL_ISOLINES = 0x8E7A
|
|
/// </summary>
|
|
Isolines = ((int)0x8E7A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
|
|
/// </summary>
|
|
FractionalOdd = ((int)0x8E7B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
|
|
/// </summary>
|
|
FractionalEven = ((int)0x8E7C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
|
|
/// </summary>
|
|
MaxPatchVertices = ((int)0x8E7D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
|
/// </summary>
|
|
MaxTessGenLevel = ((int)0x8E7E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
|
/// </summary>
|
|
MaxTessControlUniformComponents = ((int)0x8E7F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
|
/// </summary>
|
|
MaxTessEvaluationUniformComponents = ((int)0x8E80) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
|
/// </summary>
|
|
MaxTessControlTextureImageUnits = ((int)0x8E81) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
|
/// </summary>
|
|
MaxTessEvaluationTextureImageUnits = ((int)0x8E82) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
|
/// </summary>
|
|
MaxTessControlOutputComponents = ((int)0x8E83) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
|
/// </summary>
|
|
MaxTessPatchComponents = ((int)0x8E84) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
|
/// </summary>
|
|
MaxTessControlTotalOutputComponents = ((int)0x8E85) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
|
/// </summary>
|
|
MaxTessEvaluationOutputComponents = ((int)0x8E86) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
|
|
/// </summary>
|
|
TessEvaluationShader = ((int)0x8E87) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
|
|
/// </summary>
|
|
TessControlShader = ((int)0x8E88) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
|
/// </summary>
|
|
MaxTessControlUniformBlocks = ((int)0x8E89) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
|
/// </summary>
|
|
MaxTessEvaluationUniformBlocks = ((int)0x8E8A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureBufferObjectRgb32 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureBufferRange : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
|
/// </summary>
|
|
TextureBufferOffset = ((int)0x919D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
|
|
/// </summary>
|
|
TextureBufferSize = ((int)0x919E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
|
/// </summary>
|
|
TextureBufferOffsetAlignment = ((int)0x919F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureCompressionBptc : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C
|
|
/// </summary>
|
|
CompressedRgbaBptcUnormArb = ((int)0x8E8C) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D
|
|
/// </summary>
|
|
CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E
|
|
/// </summary>
|
|
CompressedRgbBptcSignedFloatArb = ((int)0x8E8E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F
|
|
/// </summary>
|
|
CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureCompressionRgtc : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
|
/// </summary>
|
|
CompressedRedRgtc1 = ((int)0x8DBB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
|
/// </summary>
|
|
CompressedSignedRedRgtc1 = ((int)0x8DBC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
|
/// </summary>
|
|
CompressedRgRgtc2 = ((int)0x8DBD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
|
/// </summary>
|
|
CompressedSignedRgRgtc2 = ((int)0x8DBE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureCubeMapArray : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArrayArb = ((int)0x9009) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArrayArb = ((int)0x900A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B
|
|
/// </summary>
|
|
ProxyTextureCubeMapArrayArb = ((int)0x900B) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C
|
|
/// </summary>
|
|
SamplerCubeMapArrayArb = ((int)0x900C) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D
|
|
/// </summary>
|
|
SamplerCubeMapArrayShadowArb = ((int)0x900D) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E
|
|
/// </summary>
|
|
IntSamplerCubeMapArrayArb = ((int)0x900E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
|
|
/// </summary>
|
|
UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureGather : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E
|
|
/// </summary>
|
|
MinProgramTextureGatherOffsetArb = ((int)0x8E5E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F
|
|
/// </summary>
|
|
MaxProgramTextureGatherOffsetArb = ((int)0x8E5F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F
|
|
/// </summary>
|
|
MaxProgramTextureGatherComponentsArb = ((int)0x8F9F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureMirrorClampToEdge : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
|
|
/// </summary>
|
|
MirrorClampToEdge = ((int)0x8743) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureMultisample : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_POSITION = 0x8E50
|
|
/// </summary>
|
|
SamplePosition = ((int)0x8E50) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK = 0x8E51
|
|
/// </summary>
|
|
SampleMask = ((int)0x8E51) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
|
|
/// </summary>
|
|
SampleMaskValue = ((int)0x8E52) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
|
/// </summary>
|
|
MaxSampleMaskWords = ((int)0x8E59) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
|
/// </summary>
|
|
TextureBinding2DMultisample = ((int)0x9104) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
|
/// </summary>
|
|
TextureBinding2DMultisampleArray = ((int)0x9105) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SAMPLES = 0x9106
|
|
/// </summary>
|
|
TextureSamples = ((int)0x9106) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
|
/// </summary>
|
|
TextureFixedSampleLocations = ((int)0x9107) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
|
/// </summary>
|
|
Sampler2DMultisample = ((int)0x9108) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
|
/// </summary>
|
|
IntSampler2DMultisample = ((int)0x9109) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisample = ((int)0x910A) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
|
/// </summary>
|
|
Sampler2DMultisampleArray = ((int)0x910B) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
|
/// </summary>
|
|
IntSampler2DMultisampleArray = ((int)0x910C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisampleArray = ((int)0x910D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
|
/// </summary>
|
|
MaxColorTextureSamples = ((int)0x910E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
|
/// </summary>
|
|
MaxDepthTextureSamples = ((int)0x910F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
|
|
/// </summary>
|
|
MaxIntegerSamples = ((int)0x9110) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureQueryLevels : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureQueryLod : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureRg : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227) ,
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureRgb10A2ui : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureStencil8 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureStorage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormat = ((int)0x912F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureStorageMultisample : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureSwizzle : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
|
/// </summary>
|
|
TextureSwizzleRgba = ((int)0x8E46) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTextureView : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
|
/// </summary>
|
|
TextureViewMinLevel = ((int)0x82DB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
|
/// </summary>
|
|
TextureViewNumLevels = ((int)0x82DC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
|
/// </summary>
|
|
TextureViewMinLayer = ((int)0x82DD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
|
/// </summary>
|
|
TextureViewNumLayers = ((int)0x82DE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
|
/// </summary>
|
|
TextureImmutableLevels = ((int)0x82DF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTimerQuery : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TIME_ELAPSED = 0x88BF
|
|
/// </summary>
|
|
TimeElapsed = ((int)0x88BF) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTransformFeedback2 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackBufferPaused = ((int)0x8E23) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackPaused = ((int)0x8E23) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackActive = ((int)0x8E24) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackBufferActive = ((int)0x8E24) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTransformFeedback3 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
|
/// </summary>
|
|
MaxTransformFeedbackBuffers = ((int)0x8E70) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
|
|
/// </summary>
|
|
MaxVertexStreams = ((int)0x8E71) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbTransformFeedbackInstanced : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbUniformBufferObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
|
/// </summary>
|
|
MaxGeometryUniformBlocks = ((int)0x8A2C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
|
/// </summary>
|
|
MaxCombinedGeometryUniformComponents = ((int)0x8A32) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_TYPE = 0x8A37
|
|
/// </summary>
|
|
UniformType = ((int)0x8A37) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_SIZE = 0x8A38
|
|
/// </summary>
|
|
UniformSize = ((int)0x8A38) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
|
|
/// </summary>
|
|
UniformNameLength = ((int)0x8A39) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
|
/// </summary>
|
|
UniformBlockIndex = ((int)0x8A3A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
|
|
/// </summary>
|
|
UniformOffset = ((int)0x8A3B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
|
/// </summary>
|
|
UniformArrayStride = ((int)0x8A3C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
|
/// </summary>
|
|
UniformMatrixStride = ((int)0x8A3D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
|
/// </summary>
|
|
UniformIsRowMajor = ((int)0x8A3E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
|
/// </summary>
|
|
UniformBlockBinding = ((int)0x8A3F) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
|
/// </summary>
|
|
UniformBlockDataSize = ((int)0x8A40) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
|
/// </summary>
|
|
UniformBlockNameLength = ((int)0x8A41) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
|
/// </summary>
|
|
UniformBlockActiveUniforms = ((int)0x8A42) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
|
/// </summary>
|
|
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
|
/// </summary>
|
|
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
|
/// </summary>
|
|
UniformBlockReferencedByGeometryShader = ((int)0x8A45) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
|
/// </summary>
|
|
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
|
|
/// </summary>
|
|
InvalidIndex = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexArrayBgra : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BGRA = 0x80E1
|
|
/// </summary>
|
|
Bgra = ((int)0x80E1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexArrayObject : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexAttrib64bit : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2 = 0x8F46
|
|
/// </summary>
|
|
DoubleMat2 = ((int)0x8F46) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3 = 0x8F47
|
|
/// </summary>
|
|
DoubleMat3 = ((int)0x8F47) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4 = 0x8F48
|
|
/// </summary>
|
|
DoubleMat4 = ((int)0x8F48) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
|
|
/// </summary>
|
|
DoubleMat2x3 = ((int)0x8F49) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
|
|
/// </summary>
|
|
DoubleMat2x4 = ((int)0x8F4A) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
|
|
/// </summary>
|
|
DoubleMat3x2 = ((int)0x8F4B) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
|
|
/// </summary>
|
|
DoubleMat3x4 = ((int)0x8F4C) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
|
|
/// </summary>
|
|
DoubleMat4x2 = ((int)0x8F4D) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
|
|
/// </summary>
|
|
DoubleMat4x3 = ((int)0x8F4E) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexAttribBinding : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
|
/// </summary>
|
|
VertexAttribBinding = ((int)0x82D4) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
|
/// </summary>
|
|
VertexAttribRelativeOffset = ((int)0x82D5) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
|
/// </summary>
|
|
VertexBindingDivisor = ((int)0x82D6) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
|
|
/// </summary>
|
|
VertexBindingOffset = ((int)0x82D7) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
|
|
/// </summary>
|
|
VertexBindingStride = ((int)0x82D8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
|
/// </summary>
|
|
MaxVertexAttribRelativeOffset = ((int)0x82D9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
|
/// </summary>
|
|
MaxVertexAttribBindings = ((int)0x82DA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexType10f11f11fRev : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbVertexType2101010Rev : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArbViewportArray : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORTS = 0x825B
|
|
/// </summary>
|
|
MaxViewports = ((int)0x825B) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
|
/// </summary>
|
|
ViewportSubpixelBits = ((int)0x825C) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
|
/// </summary>
|
|
ViewportBoundsRange = ((int)0x825D) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
|
|
/// </summary>
|
|
LayerProvokingVertex = ((int)0x825E) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
|
/// </summary>
|
|
ViewportIndexProvokingVertex = ((int)0x825F) ,
|
|
/// <summary>
|
|
/// Original was GL_UNDEFINED_VERTEX = 0x8260
|
|
/// </summary>
|
|
UndefinedVertex = ((int)0x8260) ,
|
|
/// <summary>
|
|
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
|
/// </summary>
|
|
FirstVertexConvention = ((int)0x8E4D) ,
|
|
/// <summary>
|
|
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
|
/// </summary>
|
|
LastVertexConvention = ((int)0x8E4E) ,
|
|
/// <summary>
|
|
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
|
|
/// </summary>
|
|
ProvokingVertex = ((int)0x8E4F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ArrayCap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY = 0x8075
|
|
/// </summary>
|
|
NormalArray = ((int)0x8075) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY = 0x8076
|
|
/// </summary>
|
|
ColorArray = ((int)0x8076) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY = 0x8077
|
|
/// </summary>
|
|
IndexArray = ((int)0x8077) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
|
|
/// </summary>
|
|
TextureCoordArray = ((int)0x8078) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
|
|
/// </summary>
|
|
EdgeFlagArray = ((int)0x8079) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY = 0x8457
|
|
/// </summary>
|
|
FogCoordArray = ((int)0x8457) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
|
|
/// </summary>
|
|
SecondaryColorArray = ((int)0x845E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AssemblyProgramFormatArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875
|
|
/// </summary>
|
|
ProgramFormatAsciiArb = ((int)0x8875) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AssemblyProgramParameterArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_LENGTH = 0x8627
|
|
/// </summary>
|
|
ProgramLength = ((int)0x8627) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINDING = 0x8677
|
|
/// </summary>
|
|
ProgramBinding = ((int)0x8677) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
|
|
/// </summary>
|
|
ProgramAluInstructionsArb = ((int)0x8805) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
|
|
/// </summary>
|
|
ProgramTexInstructionsArb = ((int)0x8806) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
|
|
/// </summary>
|
|
ProgramTexIndirectionsArb = ((int)0x8807) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
|
|
/// </summary>
|
|
ProgramNativeAluInstructionsArb = ((int)0x8808) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
|
|
/// </summary>
|
|
ProgramNativeTexInstructionsArb = ((int)0x8809) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
|
|
/// </summary>
|
|
ProgramNativeTexIndirectionsArb = ((int)0x880A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
|
|
/// </summary>
|
|
MaxProgramAluInstructionsArb = ((int)0x880B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
|
|
/// </summary>
|
|
MaxProgramTexInstructionsArb = ((int)0x880C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
|
|
/// </summary>
|
|
MaxProgramTexIndirectionsArb = ((int)0x880D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
|
|
/// </summary>
|
|
MaxProgramNativeAluInstructionsArb = ((int)0x880E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
|
|
/// </summary>
|
|
MaxProgramNativeTexInstructionsArb = ((int)0x880F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
|
|
/// </summary>
|
|
MaxProgramNativeTexIndirectionsArb = ((int)0x8810) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_FORMAT = 0x8876
|
|
/// </summary>
|
|
ProgramFormat = ((int)0x8876) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INSTRUCTION = 0x88A0
|
|
/// </summary>
|
|
ProgramInstruction = ((int)0x88A0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1
|
|
/// </summary>
|
|
MaxProgramInstructions = ((int)0x88A1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2
|
|
/// </summary>
|
|
ProgramNativeInstructions = ((int)0x88A2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3
|
|
/// </summary>
|
|
MaxProgramNativeInstructions = ((int)0x88A3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_TEMPORARIES = 0x88A4
|
|
/// </summary>
|
|
ProgramTemporaries = ((int)0x88A4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5
|
|
/// </summary>
|
|
MaxProgramTemporaries = ((int)0x88A5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6
|
|
/// </summary>
|
|
ProgramNativeTemporaries = ((int)0x88A6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7
|
|
/// </summary>
|
|
MaxProgramNativeTemporaries = ((int)0x88A7) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PARAMETERS = 0x88A8
|
|
/// </summary>
|
|
ProgramParameters = ((int)0x88A8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9
|
|
/// </summary>
|
|
MaxProgramParameters = ((int)0x88A9) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA
|
|
/// </summary>
|
|
ProgramNativeParameters = ((int)0x88AA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB
|
|
/// </summary>
|
|
MaxProgramNativeParameters = ((int)0x88AB) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ATTRIBS = 0x88AC
|
|
/// </summary>
|
|
ProgramAttribs = ((int)0x88AC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD
|
|
/// </summary>
|
|
MaxProgramAttribs = ((int)0x88AD) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE
|
|
/// </summary>
|
|
ProgramNativeAttribs = ((int)0x88AE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF
|
|
/// </summary>
|
|
MaxProgramNativeAttribs = ((int)0x88AF) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0
|
|
/// </summary>
|
|
ProgramAddressRegisters = ((int)0x88B0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1
|
|
/// </summary>
|
|
MaxProgramAddressRegisters = ((int)0x88B1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2
|
|
/// </summary>
|
|
ProgramNativeAddressRegisters = ((int)0x88B2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3
|
|
/// </summary>
|
|
MaxProgramNativeAddressRegisters = ((int)0x88B3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4
|
|
/// </summary>
|
|
MaxProgramLocalParameters = ((int)0x88B4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5
|
|
/// </summary>
|
|
MaxProgramEnvParameters = ((int)0x88B5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6
|
|
/// </summary>
|
|
ProgramUnderNativeLimits = ((int)0x88B6) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
|
|
/// </summary>
|
|
GeometryVerticesOut = ((int)0x8916) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
|
|
/// </summary>
|
|
GeometryInputType = ((int)0x8917) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
|
/// </summary>
|
|
GeometryOutputType = ((int)0x8918) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AssemblyProgramStringParameterArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_STRING = 0x8628
|
|
/// </summary>
|
|
ProgramString = ((int)0x8628) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum AssemblyProgramTargetArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM = 0x8620
|
|
/// </summary>
|
|
VertexProgram = ((int)0x8620) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_PROGRAM = 0x8804
|
|
/// </summary>
|
|
FragmentProgram = ((int)0x8804) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetActiveAtomicCounterBuffer
|
|
/// </summary>
|
|
public enum AtomicCounterBufferParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
|
/// </summary>
|
|
AtomicCounterBufferBinding = ((int)0x92C1) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
|
/// </summary>
|
|
AtomicCounterBufferDataSize = ((int)0x92C4) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum AttribMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
|
|
/// </summary>
|
|
MultisampleBit3Dfx = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitArb = ((int)0x20000000) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
|
|
/// </summary>
|
|
MultisampleBitExt = ((int)0x20000000) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BeginFeedbackMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_Points = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000) ,
|
|
/// <summary>
|
|
/// Original was GL_Lines = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_Triangles = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BeginMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006) ,
|
|
/// <summary>
|
|
/// Original was GL_QUADS = 0x0007
|
|
/// </summary>
|
|
Quads = ((int)0x0007) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_STRIP = 0x0008
|
|
/// </summary>
|
|
QuadStrip = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON = 0x0009
|
|
/// </summary>
|
|
Polygon = ((int)0x0009) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY = 0xA
|
|
/// </summary>
|
|
LinesAdjacency = ((int)0xA) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY = 0xB
|
|
/// </summary>
|
|
LineStripAdjacency = ((int)0xB) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY = 0xC
|
|
/// </summary>
|
|
TrianglesAdjacency = ((int)0xC) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD
|
|
/// </summary>
|
|
TriangleStripAdjacency = ((int)0xD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramBinary, GL.ProgramBinary and 1 other function
|
|
/// </summary>
|
|
public enum BinaryFormat : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Arb.BlendEquation, GL.BlendEquation and 1 other function
|
|
/// </summary>
|
|
public enum BlendEquationMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BlendEquationModeExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD_EXT = 0x8006
|
|
/// </summary>
|
|
FuncAddExt = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_EXT = 0x8007
|
|
/// </summary>
|
|
MinExt = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_EXT = 0x8008
|
|
/// </summary>
|
|
MaxExt = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
|
|
/// </summary>
|
|
FuncSubtractExt = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtractExt = ((int)0x800B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
|
|
/// </summary>
|
|
AlphaMinSgix = ((int)0x8320) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
|
|
/// </summary>
|
|
AlphaMaxSgix = ((int)0x8321) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
|
|
/// </summary>
|
|
public enum BlendingFactorDest : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
|
|
/// </summary>
|
|
ConstantColorExt = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColorExt = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
|
|
/// </summary>
|
|
ConstantAlphaExt = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlphaExt = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC1_COLOR = 0x88F9
|
|
/// </summary>
|
|
Src1Color = ((int)0x88F9) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
|
/// </summary>
|
|
OneMinusSrc1Color = ((int)0x88FA) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
|
/// </summary>
|
|
OneMinusSrc1Alpha = ((int)0x88FB) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlendFunc, GL.BlendFuncSeparate
|
|
/// </summary>
|
|
public enum BlendingFactorSrc : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
|
|
/// </summary>
|
|
ConstantColorExt = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColorExt = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
|
|
/// </summary>
|
|
ConstantAlphaExt = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlphaExt = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC1_COLOR = 0x88F9
|
|
/// </summary>
|
|
Src1Color = ((int)0x88F9) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
|
/// </summary>
|
|
OneMinusSrc1Color = ((int)0x88FA) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
|
/// </summary>
|
|
OneMinusSrc1Alpha = ((int)0x88FB) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlitFramebuffer
|
|
/// </summary>
|
|
public enum BlitFramebufferFilter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Boolean : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.MapBuffer
|
|
/// </summary>
|
|
public enum BufferAccess : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_READ_ONLY = 0x88B8
|
|
/// </summary>
|
|
ReadOnly = ((int)0x88B8) ,
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY = 0x88B9
|
|
/// </summary>
|
|
WriteOnly = ((int)0x88B9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_WRITE = 0x88BA
|
|
/// </summary>
|
|
ReadWrite = ((int)0x88BA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferAccessArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_READ_ONLY = 0x88B8
|
|
/// </summary>
|
|
ReadOnly = ((int)0x88B8) ,
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY = 0x88B9
|
|
/// </summary>
|
|
WriteOnly = ((int)0x88B9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_WRITE = 0x88BA
|
|
/// </summary>
|
|
ReadWrite = ((int)0x88BA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.MapBufferRange
|
|
/// </summary>
|
|
[Flags]
|
|
public enum BufferAccessMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferParameterApple : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBufferParameter
|
|
/// </summary>
|
|
public enum BufferParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
|
/// </summary>
|
|
BufferImmutableStorage = ((int)0x821F) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS = 0x88BB
|
|
/// </summary>
|
|
BufferAccess = ((int)0x88BB) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
|
|
/// </summary>
|
|
BufferAccessFlags = ((int)0x911F) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
|
|
/// </summary>
|
|
BufferMapLength = ((int)0x9120) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
|
|
/// </summary>
|
|
BufferMapOffset = ((int)0x9121) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferParameterNameArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS = 0x88BB
|
|
/// </summary>
|
|
BufferAccess = ((int)0x88BB) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBufferPointer
|
|
/// </summary>
|
|
public enum BufferPointer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferPointerNameArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindBufferBase, GL.BindBufferRange and 2 other functions
|
|
/// </summary>
|
|
public enum BufferRangeTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
|
|
/// </summary>
|
|
ShaderStorageBuffer = ((int)0x90D2) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BufferStorage
|
|
/// </summary>
|
|
public enum BufferStorageFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindBuffer, GL.BufferData and 12 other functions
|
|
/// </summary>
|
|
public enum BufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
|
|
/// </summary>
|
|
PixelPackBuffer = ((int)0x88EB) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
|
/// </summary>
|
|
PixelUnpackBuffer = ((int)0x88EC) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
|
/// </summary>
|
|
DrawIndirectBuffer = ((int)0x8F3F) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
|
|
/// </summary>
|
|
ShaderStorageBuffer = ((int)0x90D2) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
|
/// </summary>
|
|
DispatchIndirectBuffer = ((int)0x90EE) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER = 0x9192
|
|
/// </summary>
|
|
QueryBuffer = ((int)0x9192) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferTargetArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum BufferUsageArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
|
/// </summary>
|
|
StreamRead = ((int)0x88E1) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BufferData
|
|
/// </summary>
|
|
public enum BufferUsageHint : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
|
/// </summary>
|
|
StreamRead = ((int)0x88E1) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClampColor
|
|
/// </summary>
|
|
public enum ClampColorMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_FIXED_ONLY = 0x891D
|
|
/// </summary>
|
|
FixedOnly = ((int)0x891D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClampColor
|
|
/// </summary>
|
|
public enum ClampColorTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
|
|
/// </summary>
|
|
ClampVertexColor = ((int)0x891A) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
|
|
/// </summary>
|
|
ClampFragmentColor = ((int)0x891B) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_READ_COLOR = 0x891C
|
|
/// </summary>
|
|
ClampReadColor = ((int)0x891C) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClearBuffer
|
|
/// </summary>
|
|
public enum ClearBuffer : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClearBuffer
|
|
/// </summary>
|
|
public enum ClearBufferCombined : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BlitFramebuffer, GL.Clear
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ClearBufferMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
|
|
/// </summary>
|
|
AccumBufferBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
|
|
/// </summary>
|
|
CoverageBufferBitNv = ((int)0x00008000) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ClientAttribMask : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClientWaitSync
|
|
/// </summary>
|
|
public enum ClientWaitSyncFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBit = ((int)0x00000001) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ClipPlaneName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE0 = 0x3000
|
|
/// </summary>
|
|
ClipDistance0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE1 = 0x3001
|
|
/// </summary>
|
|
ClipDistance1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE2 = 0x3002
|
|
/// </summary>
|
|
ClipDistance2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE3 = 0x3003
|
|
/// </summary>
|
|
ClipDistance3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE4 = 0x3004
|
|
/// </summary>
|
|
ClipDistance4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE5 = 0x3005
|
|
/// </summary>
|
|
ClipDistance5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE6 = 0x3006
|
|
/// </summary>
|
|
ClipDistance6 = ((int)0x3006) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE7 = 0x3007
|
|
/// </summary>
|
|
ClipDistance7 = ((int)0x3007) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorMaterialFace : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorMaterialParameter : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ColorTableParameter
|
|
/// </summary>
|
|
public enum ColorTableParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorTableParameterPNameSgi : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
|
|
/// </summary>
|
|
ColorTableScaleSgi = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
|
|
/// </summary>
|
|
ColorTableBiasSgi = ((int)0x80D7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ColorSubTable, GL.ColorTable and 5 other functions
|
|
/// </summary>
|
|
public enum ColorTableTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTable = ((int)0x80D3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ColorTableTargetSgi : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
|
|
/// </summary>
|
|
ProxyTextureColorTableSgi = ((int)0x80BD) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTable = ((int)0x80D3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
|
|
/// </summary>
|
|
ProxyColorTableSgi = ((int)0x80D3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTable = ((int)0x80D4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
|
|
/// </summary>
|
|
ProxyPostConvolutionColorTableSgi = ((int)0x80D4) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTable = ((int)0x80D5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
|
|
/// </summary>
|
|
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BeginConditionalRender
|
|
/// </summary>
|
|
public enum ConditionalRenderType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_WAIT = 0x8E13
|
|
/// </summary>
|
|
QueryWait = ((int)0x8E13) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_NO_WAIT = 0x8E14
|
|
/// </summary>
|
|
QueryNoWait = ((int)0x8E14) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
|
|
/// </summary>
|
|
QueryByRegionWait = ((int)0x8E15) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
|
/// </summary>
|
|
QueryByRegionNoWait = ((int)0x8E16) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ContextFlagMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBitKhr = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
|
|
/// </summary>
|
|
ContextFlagRobustAccessBitArb = ((int)0x00000004) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ContextProfileMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextCoreProfileBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextCompatibilityProfileBit = ((int)0x00000002) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionBorderModeExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_REDUCE = 0x8016
|
|
/// </summary>
|
|
Reduce = ((int)0x8016) ,
|
|
/// <summary>
|
|
/// Original was GL_REDUCE_EXT = 0x8016
|
|
/// </summary>
|
|
ReduceExt = ((int)0x8016) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ConvolutionParameter
|
|
/// </summary>
|
|
public enum ConvolutionParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionParameterExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderModeExt = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScaleExt = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBiasExt = ((int)0x8015) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionParameterValue : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_REDUCE = 0x8016
|
|
/// </summary>
|
|
Reduce = ((int)0x8016) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_BORDER = 0x8151
|
|
/// </summary>
|
|
ConstantBorder = ((int)0x8151) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLICATE_BORDER = 0x8153
|
|
/// </summary>
|
|
ReplicateBorder = ((int)0x8153) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D and 5 other functions
|
|
/// </summary>
|
|
public enum ConvolutionTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ConvolutionTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CullFace
|
|
/// </summary>
|
|
public enum CullFaceMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum DataType : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
|
|
/// </summary>
|
|
public enum DebugSeverity : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageControl
|
|
/// </summary>
|
|
public enum DebugSeverityControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetDebugMessageLog
|
|
/// </summary>
|
|
public enum DebugSource : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageControl
|
|
/// </summary>
|
|
public enum DebugSourceControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageInsert, GL.PushDebugGroup
|
|
/// </summary>
|
|
public enum DebugSourceExternal : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageInsert, GL.GetDebugMessageLog
|
|
/// </summary>
|
|
public enum DebugType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DebugMessageControl
|
|
/// </summary>
|
|
public enum DebugTypeControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DepthFunc
|
|
/// </summary>
|
|
public enum DepthFunction : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202) ,
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203) ,
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204) ,
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205) ,
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DrawBuffer
|
|
/// </summary>
|
|
public enum DrawBufferMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_NONE_OES = 0
|
|
/// </summary>
|
|
NoneOes = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_LEFT = 0x0406
|
|
/// </summary>
|
|
Left = ((int)0x0406) ,
|
|
/// <summary>
|
|
/// Original was GL_RIGHT = 0x0407
|
|
/// </summary>
|
|
Right = ((int)0x0407) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DrawBuffers
|
|
/// </summary>
|
|
public enum DrawBuffersEnum : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX0 = 0x0409
|
|
/// </summary>
|
|
Aux0 = ((int)0x0409) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX1 = 0x040A
|
|
/// </summary>
|
|
Aux1 = ((int)0x040A) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX2 = 0x040B
|
|
/// </summary>
|
|
Aux2 = ((int)0x040B) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX3 = 0x040C
|
|
/// </summary>
|
|
Aux3 = ((int)0x040C) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DrawElements, GL.DrawElementsBaseVertex and 8 other functions
|
|
/// </summary>
|
|
public enum DrawElementsType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Disable, GL.Enable and 1 other function
|
|
/// </summary>
|
|
public enum EnableCap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH = 0x0B20
|
|
/// </summary>
|
|
LineSmooth = ((int)0x0B20) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH = 0x0B41
|
|
/// </summary>
|
|
PolygonSmooth = ((int)0x0B41) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90) ,
|
|
/// <summary>
|
|
/// Original was GL_DITHER = 0x0BD0
|
|
/// </summary>
|
|
Dither = ((int)0x0BD0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
|
|
/// </summary>
|
|
ColorLogicOp = ((int)0x0BF2) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
/// </summary>
|
|
PolygonOffsetPoint = ((int)0x2A01) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
/// </summary>
|
|
PolygonOffsetLine = ((int)0x2A02) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE0 = 0x3000
|
|
/// </summary>
|
|
ClipDistance0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE0 = 0x3000
|
|
/// </summary>
|
|
ClipPlane0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE1 = 0x3001
|
|
/// </summary>
|
|
ClipDistance1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE1 = 0x3001
|
|
/// </summary>
|
|
ClipPlane1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE2 = 0x3002
|
|
/// </summary>
|
|
ClipDistance2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE2 = 0x3002
|
|
/// </summary>
|
|
ClipPlane2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE3 = 0x3003
|
|
/// </summary>
|
|
ClipDistance3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE3 = 0x3003
|
|
/// </summary>
|
|
ClipPlane3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE4 = 0x3004
|
|
/// </summary>
|
|
ClipDistance4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE4 = 0x3004
|
|
/// </summary>
|
|
ClipPlane4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE5 = 0x3005
|
|
/// </summary>
|
|
ClipDistance5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE5 = 0x3005
|
|
/// </summary>
|
|
ClipPlane5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE6 = 0x3006
|
|
/// </summary>
|
|
ClipDistance6 = ((int)0x3006) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE7 = 0x3007
|
|
/// </summary>
|
|
ClipDistance7 = ((int)0x3007) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D = 0x8010
|
|
/// </summary>
|
|
Convolution1D = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D = 0x8011
|
|
/// </summary>
|
|
Convolution2D = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037) ,
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL = 0x803A
|
|
/// </summary>
|
|
RescaleNormal = ((int)0x803A) ,
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
|
|
/// </summary>
|
|
RescaleNormalExt = ((int)0x803A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERLACE_SGIX = 0x8094
|
|
/// </summary>
|
|
InterlaceSgix = ((int)0x8094) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE = 0x809D
|
|
/// </summary>
|
|
Multisample = ((int)0x809D) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
|
|
/// </summary>
|
|
MultisampleSgis = ((int)0x809D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToMaskSgis = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOne = ((int)0x809F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOneSgis = ((int)0x809F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
|
|
/// </summary>
|
|
SampleMaskSgis = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE = 0x80D0
|
|
/// </summary>
|
|
ColorTable = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTable = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTable = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
|
|
/// </summary>
|
|
PixelTexGenSgix = ((int)0x8139) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_SGIX = 0x8148
|
|
/// </summary>
|
|
SpriteSgix = ((int)0x8148) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
|
|
/// </summary>
|
|
ReferencePlaneSgix = ((int)0x817D) ,
|
|
/// <summary>
|
|
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
|
|
/// </summary>
|
|
IrInstrument1Sgix = ((int)0x817F) ,
|
|
/// <summary>
|
|
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
|
|
/// </summary>
|
|
CalligraphicFragmentSgix = ((int)0x8183) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
|
|
/// </summary>
|
|
FramezoomSgix = ((int)0x818B) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
|
|
/// </summary>
|
|
FogOffsetSgix = ((int)0x8198) ,
|
|
/// <summary>
|
|
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
|
|
/// </summary>
|
|
SharedTexturePaletteExt = ((int)0x81FB) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronous = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
|
|
/// </summary>
|
|
AsyncHistogramSgix = ((int)0x832C) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
|
|
/// </summary>
|
|
PixelTextureSgis = ((int)0x8353) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
|
|
/// </summary>
|
|
AsyncTexImageSgix = ((int)0x835C) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
|
|
/// </summary>
|
|
AsyncDrawPixelsSgix = ((int)0x835D) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
|
|
/// </summary>
|
|
AsyncReadPixelsSgix = ((int)0x835E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
|
|
/// </summary>
|
|
FragmentLightingSgix = ((int)0x8400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
|
|
/// </summary>
|
|
FragmentColorMaterialSgix = ((int)0x8401) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
|
|
/// </summary>
|
|
FragmentLight1Sgix = ((int)0x840D) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
|
|
/// </summary>
|
|
FragmentLight2Sgix = ((int)0x840E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
|
|
/// </summary>
|
|
FragmentLight3Sgix = ((int)0x840F) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
|
|
/// </summary>
|
|
FragmentLight4Sgix = ((int)0x8410) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
|
|
/// </summary>
|
|
FragmentLight5Sgix = ((int)0x8411) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
|
|
/// </summary>
|
|
FragmentLight6Sgix = ((int)0x8412) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
|
|
/// </summary>
|
|
FragmentLight7Sgix = ((int)0x8413) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY = 0x8457
|
|
/// </summary>
|
|
FogCoordArray = ((int)0x8457) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_SUM = 0x8458
|
|
/// </summary>
|
|
ColorSum = ((int)0x8458) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY = 0x845E
|
|
/// </summary>
|
|
SecondaryColorArray = ((int)0x845E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
ProgramPointSize = ((int)0x8642) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
VertexProgramPointSize = ((int)0x8642) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
|
|
/// </summary>
|
|
VertexProgramTwoSide = ((int)0x8643) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLAMP = 0x864F
|
|
/// </summary>
|
|
DepthClamp = ((int)0x864F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE = 0x8861
|
|
/// </summary>
|
|
PointSprite = ((int)0x8861) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING = 0x8C36
|
|
/// </summary>
|
|
SampleShading = ((int)0x8C36) ,
|
|
/// <summary>
|
|
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
|
|
/// </summary>
|
|
RasterizerDiscard = ((int)0x8C89) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgb = ((int)0x8DB9) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK = 0x8E51
|
|
/// </summary>
|
|
SampleMask = ((int)0x8E51) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
|
|
/// </summary>
|
|
PrimitiveRestart = ((int)0x8F9D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT = 0x92E0
|
|
/// </summary>
|
|
DebugOutput = ((int)0x92E0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ErrorCode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_ENUM = 0x0500
|
|
/// </summary>
|
|
InvalidEnum = ((int)0x0500) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_VALUE = 0x0501
|
|
/// </summary>
|
|
InvalidValue = ((int)0x0501) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_OPERATION = 0x0502
|
|
/// </summary>
|
|
InvalidOperation = ((int)0x0502) ,
|
|
/// <summary>
|
|
/// Original was GL_OUT_OF_MEMORY = 0x0505
|
|
/// </summary>
|
|
OutOfMemory = ((int)0x0505) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationExt = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperationOes = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE = 0x8031
|
|
/// </summary>
|
|
TableTooLarge = ((int)0x8031) ,
|
|
/// <summary>
|
|
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
|
|
/// </summary>
|
|
TableTooLargeExt = ((int)0x8031) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
|
|
/// </summary>
|
|
TextureTooLargeExt = ((int)0x8065) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FeedBackToken : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FeedbackType : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum FfdMaskSgix : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FfdTargetSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
|
|
/// </summary>
|
|
GeometryDeformationSgix = ((int)0x8194) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
|
|
/// </summary>
|
|
TextureDeformationSgix = ((int)0x8195) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogCoordinatePointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_SGIS = 0x812A
|
|
/// </summary>
|
|
FogFuncSgis = ((int)0x812A) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD = 0x8451
|
|
/// </summary>
|
|
FogCoord = ((int)0x8451) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_DEPTH = 0x8452
|
|
/// </summary>
|
|
FragmentDepth = ((int)0x8452) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
|
|
/// </summary>
|
|
FogOffsetValueSgix = ((int)0x8199) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_SRC = 0x8450
|
|
/// </summary>
|
|
FogCoordSrc = ((int)0x8450) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogPointerTypeExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FogPointerTypeIbm : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FragmentLightModelParameterSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
|
|
/// </summary>
|
|
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
|
|
/// </summary>
|
|
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
|
|
/// </summary>
|
|
FragmentLightModelAmbientSgix = ((int)0x840A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
|
|
/// </summary>
|
|
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FramebufferRenderbuffer, GL.FramebufferTexture and 7 other functions
|
|
/// </summary>
|
|
public enum FramebufferAttachment : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX0 = 0x0409
|
|
/// </summary>
|
|
Aux0 = ((int)0x0409) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX1 = 0x040A
|
|
/// </summary>
|
|
Aux1 = ((int)0x040A) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX2 = 0x040B
|
|
/// </summary>
|
|
Aux2 = ((int)0x040B) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX3 = 0x040C
|
|
/// </summary>
|
|
Aux3 = ((int)0x040C) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0Ext = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1Ext = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2Ext = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3Ext = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4Ext = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5Ext = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6Ext = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7Ext = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8Ext = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9Ext = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10Ext = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11Ext = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12Ext = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13Ext = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14Ext = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15Ext = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachmentExt = ((int)0x8D00) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachmentExt = ((int)0x8D20) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FramebufferAttachmentComponentType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX = 0x8222
|
|
/// </summary>
|
|
Index = ((int)0x8222) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalized = ((int)0x8C17) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FramebufferAttachmentObjectType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
|
|
/// </summary>
|
|
FramebufferDefault = ((int)0x8218) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FramebufferParameter, GL.GetFramebufferParameter
|
|
/// </summary>
|
|
public enum FramebufferDefaultParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
|
/// </summary>
|
|
FramebufferDefaultWidth = ((int)0x9310) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
|
/// </summary>
|
|
FramebufferDefaultHeight = ((int)0x9311) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
|
/// </summary>
|
|
FramebufferDefaultLayers = ((int)0x9312) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
|
/// </summary>
|
|
FramebufferDefaultSamples = ((int)0x9313) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
|
/// </summary>
|
|
FramebufferDefaultFixedSampleLocations = ((int)0x9314) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum FramebufferErrorCode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefined = ((int)0x8219) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
|
|
/// </summary>
|
|
FramebufferCompleteExt = ((int)0x8CD5) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachmentExt = ((int)0x8CD6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
|
|
/// </summary>
|
|
FramebufferIncompleteDimensionsExt = ((int)0x8CD9) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
|
|
/// </summary>
|
|
FramebufferIncompleteFormatsExt = ((int)0x8CDA) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBuffer = ((int)0x8CDB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBufferExt = ((int)0x8CDB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBuffer = ((int)0x8CDC) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBufferExt = ((int)0x8CDC) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupportedExt = ((int)0x8CDD) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisample = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
|
/// </summary>
|
|
FramebufferIncompleteLayerTargets = ((int)0x8DA8) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9
|
|
/// </summary>
|
|
FramebufferIncompleteLayerCount = ((int)0x8DA9) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetFramebufferAttachmentParameter
|
|
/// </summary>
|
|
public enum FramebufferParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectTypeExt = ((int)0x8CD0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectNameExt = ((int)0x8CD1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevelExt = ((int)0x8CD2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
|
/// </summary>
|
|
FramebufferAttachmentLayered = ((int)0x8DA7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindFramebuffer, GL.CheckFramebufferStatus and 11 other functions
|
|
/// </summary>
|
|
public enum FramebufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_EXT = 0x8D40
|
|
/// </summary>
|
|
FramebufferExt = ((int)0x8D40) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FrontFace
|
|
/// </summary>
|
|
public enum FrontFaceDirection : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CW = 0x0900
|
|
/// </summary>
|
|
Cw = ((int)0x0900) ,
|
|
/// <summary>
|
|
/// Original was GL_CCW = 0x0901
|
|
/// </summary>
|
|
Ccw = ((int)0x0901) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GenerateMipmap
|
|
/// </summary>
|
|
public enum GenerateMipmapTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetColorTableParameter
|
|
/// </summary>
|
|
public enum GetColorTableParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
|
|
/// </summary>
|
|
ColorTableScale = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
|
|
/// </summary>
|
|
ColorTableBias = ((int)0x80D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormat = ((int)0x80D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidth = ((int)0x80D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSize = ((int)0x80DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSize = ((int)0x80DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSize = ((int)0x80DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSize = ((int)0x80DD) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSize = ((int)0x80DE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySize = ((int)0x80DF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetColorTableParameterPNameSgi : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
|
|
/// </summary>
|
|
ColorTableScaleSgi = ((int)0x80D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
|
|
/// </summary>
|
|
ColorTableBiasSgi = ((int)0x80D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
|
|
/// </summary>
|
|
ColorTableFormatSgi = ((int)0x80D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
|
|
/// </summary>
|
|
ColorTableWidthSgi = ((int)0x80D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
|
|
/// </summary>
|
|
ColorTableRedSizeSgi = ((int)0x80DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
|
|
/// </summary>
|
|
ColorTableGreenSizeSgi = ((int)0x80DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
|
|
/// </summary>
|
|
ColorTableBlueSizeSgi = ((int)0x80DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
|
|
/// </summary>
|
|
ColorTableAlphaSizeSgi = ((int)0x80DD) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
|
|
/// </summary>
|
|
ColorTableLuminanceSizeSgi = ((int)0x80DE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
|
|
/// </summary>
|
|
ColorTableIntensitySizeSgi = ((int)0x80DF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetConvolutionParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderModeExt = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScaleExt = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBiasExt = ((int)0x8015) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormatExt = ((int)0x8017) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidthExt = ((int)0x8018) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeightExt = ((int)0x8019) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidthExt = ((int)0x801A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeightExt = ((int)0x801B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetConvolutionParameter
|
|
/// </summary>
|
|
public enum GetConvolutionParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
|
|
/// </summary>
|
|
ConvolutionBorderMode = ((int)0x8013) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
|
|
/// </summary>
|
|
ConvolutionFilterScale = ((int)0x8014) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
|
|
/// </summary>
|
|
ConvolutionFilterBias = ((int)0x8015) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_FORMAT = 0x8017
|
|
/// </summary>
|
|
ConvolutionFormat = ((int)0x8017) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_WIDTH = 0x8018
|
|
/// </summary>
|
|
ConvolutionWidth = ((int)0x8018) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HEIGHT = 0x8019
|
|
/// </summary>
|
|
ConvolutionHeight = ((int)0x8019) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A
|
|
/// </summary>
|
|
MaxConvolutionWidth = ((int)0x801A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B
|
|
/// </summary>
|
|
MaxConvolutionHeight = ((int)0x801B) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154
|
|
/// </summary>
|
|
ConvolutionBorderColor = ((int)0x8154) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetHistogramParameter
|
|
/// </summary>
|
|
public enum GetHistogramParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH = 0x8026
|
|
/// </summary>
|
|
HistogramWidth = ((int)0x8026) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT = 0x8027
|
|
/// </summary>
|
|
HistogramFormat = ((int)0x8027) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE = 0x8028
|
|
/// </summary>
|
|
HistogramRedSize = ((int)0x8028) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSize = ((int)0x8029) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSize = ((int)0x802A) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSize = ((int)0x802B) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSize = ((int)0x802C) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK = 0x802D
|
|
/// </summary>
|
|
HistogramSink = ((int)0x802D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetHistogramParameterPNameExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
|
|
/// </summary>
|
|
HistogramWidthExt = ((int)0x8026) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
|
|
/// </summary>
|
|
HistogramFormatExt = ((int)0x8027) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
|
|
/// </summary>
|
|
HistogramRedSizeExt = ((int)0x8028) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
|
|
/// </summary>
|
|
HistogramGreenSizeExt = ((int)0x8029) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
|
|
/// </summary>
|
|
HistogramBlueSizeExt = ((int)0x802A) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
|
|
/// </summary>
|
|
HistogramAlphaSizeExt = ((int)0x802B) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
|
|
/// </summary>
|
|
HistogramLuminanceSizeExt = ((int)0x802C) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
|
|
/// </summary>
|
|
HistogramSinkExt = ((int)0x802D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBoolean, GL.GetDouble and 3 other functions
|
|
/// </summary>
|
|
public enum GetIndexedPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
|
/// </summary>
|
|
TransformFeedbackBufferStart = ((int)0x8C84) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
|
/// </summary>
|
|
TransformFeedbackBufferSize = ((int)0x8C85) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
|
|
/// </summary>
|
|
SampleMaskValue = ((int)0x8E52) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetMapQuery : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetMinmaxParameter
|
|
/// </summary>
|
|
public enum GetMinmaxParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormat = ((int)0x802F) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK = 0x8030
|
|
/// </summary>
|
|
MinmaxSink = ((int)0x8030) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetMinmaxParameterPNameExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormat = ((int)0x802F) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
|
|
/// </summary>
|
|
MinmaxFormatExt = ((int)0x802F) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK = 0x8030
|
|
/// </summary>
|
|
MinmaxSink = ((int)0x8030) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_SINK_EXT = 0x8030
|
|
/// </summary>
|
|
MinmaxSinkExt = ((int)0x8030) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetMultisample
|
|
/// </summary>
|
|
public enum GetMultisamplePName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_POSITION = 0x8E50
|
|
/// </summary>
|
|
SamplePosition = ((int)0x8E50) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum GetPixelMap : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetBoolean, GL.GetDouble and 3 other functions
|
|
/// </summary>
|
|
public enum GetPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH = 0x0B10
|
|
/// </summary>
|
|
PointSmooth = ((int)0x0B10) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE = 0x0B11
|
|
/// </summary>
|
|
PointSize = ((int)0x0B11) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
PointSizeRange = ((int)0x0B12) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
SmoothPointSizeRange = ((int)0x0B12) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
PointSizeGranularity = ((int)0x0B13) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
SmoothPointSizeGranularity = ((int)0x0B13) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH = 0x0B20
|
|
/// </summary>
|
|
LineSmooth = ((int)0x0B20) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH = 0x0B21
|
|
/// </summary>
|
|
LineWidth = ((int)0x0B21) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
LineWidthRange = ((int)0x0B22) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
SmoothLineWidthRange = ((int)0x0B22) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
LineWidthGranularity = ((int)0x0B23) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
SmoothLineWidthGranularity = ((int)0x0B23) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STIPPLE = 0x0B24
|
|
/// </summary>
|
|
LineStipple = ((int)0x0B24) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_MODE = 0x0B40
|
|
/// </summary>
|
|
PolygonMode = ((int)0x0B40) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH = 0x0B41
|
|
/// </summary>
|
|
PolygonSmooth = ((int)0x0B41) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_STIPPLE = 0x0B42
|
|
/// </summary>
|
|
PolygonStipple = ((int)0x0B42) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE_MODE = 0x0B45
|
|
/// </summary>
|
|
CullFaceMode = ((int)0x0B45) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_FACE = 0x0B46
|
|
/// </summary>
|
|
FrontFace = ((int)0x0B46) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHTING = 0x0B50
|
|
/// </summary>
|
|
Lighting = ((int)0x0B50) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATERIAL = 0x0B57
|
|
/// </summary>
|
|
ColorMaterial = ((int)0x0B57) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG = 0x0B60
|
|
/// </summary>
|
|
Fog = ((int)0x0B60) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_INDEX = 0x0B61
|
|
/// </summary>
|
|
FogIndex = ((int)0x0B61) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_DENSITY = 0x0B62
|
|
/// </summary>
|
|
FogDensity = ((int)0x0B62) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_START = 0x0B63
|
|
/// </summary>
|
|
FogStart = ((int)0x0B63) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_END = 0x0B64
|
|
/// </summary>
|
|
FogEnd = ((int)0x0B64) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_MODE = 0x0B65
|
|
/// </summary>
|
|
FogMode = ((int)0x0B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COLOR = 0x0B66
|
|
/// </summary>
|
|
FogColor = ((int)0x0B66) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
|
|
/// </summary>
|
|
DepthWritemask = ((int)0x0B72) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
|
|
/// </summary>
|
|
DepthClearValue = ((int)0x0B73) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_FUNC = 0x0B74
|
|
/// </summary>
|
|
DepthFunc = ((int)0x0B74) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
|
|
/// </summary>
|
|
StencilClearValue = ((int)0x0B91) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FUNC = 0x0B92
|
|
/// </summary>
|
|
StencilFunc = ((int)0x0B92) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
|
|
/// </summary>
|
|
StencilValueMask = ((int)0x0B93) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FAIL = 0x0B94
|
|
/// </summary>
|
|
StencilFail = ((int)0x0B94) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
|
/// </summary>
|
|
StencilPassDepthFail = ((int)0x0B95) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
|
/// </summary>
|
|
StencilPassDepthPass = ((int)0x0B96) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_REF = 0x0B97
|
|
/// </summary>
|
|
StencilRef = ((int)0x0B97) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
|
|
/// </summary>
|
|
StencilWritemask = ((int)0x0B98) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMALIZE = 0x0BA1
|
|
/// </summary>
|
|
Normalize = ((int)0x0BA1) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
|
|
/// </summary>
|
|
Modelview0StackDepthExt = ((int)0x0BA3) ,
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
|
|
/// </summary>
|
|
Modelview0MatrixExt = ((int)0x0BA6) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST = 0x0BC0
|
|
/// </summary>
|
|
AlphaTest = ((int)0x0BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
|
|
/// </summary>
|
|
AlphaTestQcom = ((int)0x0BC0) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
|
|
/// </summary>
|
|
AlphaTestFuncQcom = ((int)0x0BC1) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
|
|
/// </summary>
|
|
AlphaTestRefQcom = ((int)0x0BC2) ,
|
|
/// <summary>
|
|
/// Original was GL_DITHER = 0x0BD0
|
|
/// </summary>
|
|
Dither = ((int)0x0BD0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST = 0x0BE0
|
|
/// </summary>
|
|
BlendDst = ((int)0x0BE0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC = 0x0BE1
|
|
/// </summary>
|
|
BlendSrc = ((int)0x0BE1) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
|
|
/// </summary>
|
|
LogicOpMode = ((int)0x0BF0) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
IndexLogicOp = ((int)0x0BF1) ,
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP = 0x0BF1
|
|
/// </summary>
|
|
LogicOp = ((int)0x0BF1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
|
|
/// </summary>
|
|
ColorLogicOp = ((int)0x0BF2) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER = 0x0C01
|
|
/// </summary>
|
|
DrawBuffer = ((int)0x0C01) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
|
|
/// </summary>
|
|
DrawBufferExt = ((int)0x0C01) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER = 0x0C02
|
|
/// </summary>
|
|
ReadBuffer = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_EXT = 0x0C02
|
|
/// </summary>
|
|
ReadBufferExt = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER_NV = 0x0C02
|
|
/// </summary>
|
|
ReadBufferNv = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
|
|
/// </summary>
|
|
ColorClearValue = ((int)0x0C22) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLEBUFFER = 0x0C32
|
|
/// </summary>
|
|
Doublebuffer = ((int)0x0C32) ,
|
|
/// <summary>
|
|
/// Original was GL_STEREO = 0x0C33
|
|
/// </summary>
|
|
Stereo = ((int)0x0C33) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_S = 0x0C60
|
|
/// </summary>
|
|
TextureGenS = ((int)0x0C60) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_T = 0x0C61
|
|
/// </summary>
|
|
TextureGenT = ((int)0x0C61) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_R = 0x0C62
|
|
/// </summary>
|
|
TextureGenR = ((int)0x0C62) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
|
|
/// </summary>
|
|
TextureGenQ = ((int)0x0C63) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
|
|
/// </summary>
|
|
MaxClipDistances = ((int)0x0D32) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
|
|
/// </summary>
|
|
MaxTextureSize = ((int)0x0D33) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
|
/// </summary>
|
|
MaxViewportDims = ((int)0x0D3A) ,
|
|
/// <summary>
|
|
/// Original was GL_SUBPIXEL_BITS = 0x0D50
|
|
/// </summary>
|
|
SubpixelBits = ((int)0x0D50) ,
|
|
/// <summary>
|
|
/// Original was GL_AUTO_NORMAL = 0x0D80
|
|
/// </summary>
|
|
AutoNormal = ((int)0x0D80) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_COLOR_4 = 0x0D90
|
|
/// </summary>
|
|
Map1Color4 = ((int)0x0D90) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_INDEX = 0x0D91
|
|
/// </summary>
|
|
Map1Index = ((int)0x0D91) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_NORMAL = 0x0D92
|
|
/// </summary>
|
|
Map1Normal = ((int)0x0D92) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
|
/// </summary>
|
|
Map1TextureCoord1 = ((int)0x0D93) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
|
/// </summary>
|
|
Map1TextureCoord2 = ((int)0x0D94) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
|
/// </summary>
|
|
Map1TextureCoord3 = ((int)0x0D95) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
|
/// </summary>
|
|
Map1TextureCoord4 = ((int)0x0D96) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
|
|
/// </summary>
|
|
Map1Vertex3 = ((int)0x0D97) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
|
|
/// </summary>
|
|
Map1Vertex4 = ((int)0x0D98) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
|
|
/// </summary>
|
|
Map2Color4 = ((int)0x0DB0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_INDEX = 0x0DB1
|
|
/// </summary>
|
|
Map2Index = ((int)0x0DB1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_NORMAL = 0x0DB2
|
|
/// </summary>
|
|
Map2Normal = ((int)0x0DB2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
|
/// </summary>
|
|
Map2TextureCoord1 = ((int)0x0DB3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
/// </summary>
|
|
Map2TextureCoord2 = ((int)0x0DB4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
/// </summary>
|
|
Map2TextureCoord3 = ((int)0x0DB5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
|
/// </summary>
|
|
Map2TextureCoord4 = ((int)0x0DB6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
|
|
/// </summary>
|
|
Map2Vertex3 = ((int)0x0DB7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
|
|
/// </summary>
|
|
Map2Vertex4 = ((int)0x0DB8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
|
|
/// </summary>
|
|
PolygonOffsetUnits = ((int)0x2A00) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
/// </summary>
|
|
PolygonOffsetPoint = ((int)0x2A01) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
/// </summary>
|
|
PolygonOffsetLine = ((int)0x2A02) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE0 = 0x3000
|
|
/// </summary>
|
|
ClipPlane0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE1 = 0x3001
|
|
/// </summary>
|
|
ClipPlane1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE2 = 0x3002
|
|
/// </summary>
|
|
ClipPlane2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE3 = 0x3003
|
|
/// </summary>
|
|
ClipPlane3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE4 = 0x3004
|
|
/// </summary>
|
|
ClipPlane4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_PLANE5 = 0x3005
|
|
/// </summary>
|
|
ClipPlane5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT0 = 0x4000
|
|
/// </summary>
|
|
Light0 = ((int)0x4000) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT1 = 0x4001
|
|
/// </summary>
|
|
Light1 = ((int)0x4001) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT2 = 0x4002
|
|
/// </summary>
|
|
Light2 = ((int)0x4002) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT3 = 0x4003
|
|
/// </summary>
|
|
Light3 = ((int)0x4003) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT4 = 0x4004
|
|
/// </summary>
|
|
Light4 = ((int)0x4004) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT5 = 0x4005
|
|
/// </summary>
|
|
Light5 = ((int)0x4005) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT6 = 0x4006
|
|
/// </summary>
|
|
Light6 = ((int)0x4006) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT7 = 0x4007
|
|
/// </summary>
|
|
Light7 = ((int)0x4007) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_COLOR_EXT = 0x8005
|
|
/// </summary>
|
|
BlendColorExt = ((int)0x8005) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
|
|
/// </summary>
|
|
BlendEquationExt = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
|
|
/// </summary>
|
|
BlendEquationRgb = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
|
|
/// </summary>
|
|
PackCmykHintExt = ((int)0x800E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
|
|
/// </summary>
|
|
UnpackCmykHintExt = ((int)0x800F) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
|
|
/// </summary>
|
|
Convolution1DExt = ((int)0x8010) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
|
|
/// </summary>
|
|
Convolution2DExt = ((int)0x8011) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScaleExt = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScaleExt = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScaleExt = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBiasExt = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBiasExt = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBiasExt = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
|
|
/// </summary>
|
|
PolygonOffsetFactor = ((int)0x8038) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
|
|
/// </summary>
|
|
PolygonOffsetBiasExt = ((int)0x8039) ,
|
|
/// <summary>
|
|
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
|
|
/// </summary>
|
|
RescaleNormalExt = ((int)0x803A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
|
|
/// </summary>
|
|
Texture3DBindingExt = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
|
|
/// </summary>
|
|
PackSkipImagesExt = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
|
|
/// </summary>
|
|
PackImageHeightExt = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImagesExt = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeightExt = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSize = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSizeExt = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY = 0x8075
|
|
/// </summary>
|
|
NormalArray = ((int)0x8075) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY = 0x8076
|
|
/// </summary>
|
|
ColorArray = ((int)0x8076) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY = 0x8077
|
|
/// </summary>
|
|
IndexArray = ((int)0x8077) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
|
|
/// </summary>
|
|
TextureCoordArray = ((int)0x8078) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
|
|
/// </summary>
|
|
EdgeFlagArray = ((int)0x8079) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
|
|
/// </summary>
|
|
VertexArrayCountExt = ((int)0x807D) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
|
|
/// </summary>
|
|
NormalArrayCountExt = ((int)0x8080) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
|
|
/// </summary>
|
|
ColorArrayCountExt = ((int)0x8084) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
|
|
/// </summary>
|
|
IndexArrayCountExt = ((int)0x8087) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
|
|
/// </summary>
|
|
TextureCoordArrayCountExt = ((int)0x808B) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
|
|
/// </summary>
|
|
EdgeFlagArrayCountExt = ((int)0x808D) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERLACE_SGIX = 0x8094
|
|
/// </summary>
|
|
InterlaceSgix = ((int)0x8094) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
|
|
/// </summary>
|
|
DetailTexture2DBindingSgis = ((int)0x8096) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE = 0x809D
|
|
/// </summary>
|
|
Multisample = ((int)0x809D) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
|
|
/// </summary>
|
|
MultisampleSgis = ((int)0x809D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToMaskSgis = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOne = ((int)0x809F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOneSgis = ((int)0x809F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
|
|
/// </summary>
|
|
SampleMaskSgis = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffers = ((int)0x80A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffersSgis = ((int)0x80A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_SGIS = 0x80A9
|
|
/// </summary>
|
|
SamplesSgis = ((int)0x80A9) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
|
/// </summary>
|
|
SampleCoverageValue = ((int)0x80AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
|
|
/// </summary>
|
|
SampleMaskValueSgis = ((int)0x80AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
|
/// </summary>
|
|
SampleCoverageInvert = ((int)0x80AB) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
|
|
/// </summary>
|
|
SampleMaskInvertSgis = ((int)0x80AB) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
|
|
/// </summary>
|
|
SamplePatternSgis = ((int)0x80AC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
|
|
/// </summary>
|
|
ColorMatrixSgi = ((int)0x80B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
|
|
/// </summary>
|
|
ColorMatrixStackDepthSgi = ((int)0x80B2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
|
|
/// </summary>
|
|
MaxColorMatrixStackDepthSgi = ((int)0x80B3) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
|
|
/// </summary>
|
|
TextureColorTableSgi = ((int)0x80BC) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_RGB = 0x80C8
|
|
/// </summary>
|
|
BlendDstRgb = ((int)0x80C8) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_RGB = 0x80C9
|
|
/// </summary>
|
|
BlendSrcRgb = ((int)0x80C9) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
|
|
/// </summary>
|
|
BlendDstAlpha = ((int)0x80CA) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
|
|
/// </summary>
|
|
BlendSrcAlpha = ((int)0x80CB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
|
|
/// </summary>
|
|
ColorTableSgi = ((int)0x80D0) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
|
|
/// </summary>
|
|
PostConvolutionColorTableSgi = ((int)0x80D1) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
|
|
/// </summary>
|
|
PostColorMatrixColorTableSgi = ((int)0x80D2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
|
/// </summary>
|
|
MaxElementsVertices = ((int)0x80E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
|
|
/// </summary>
|
|
MaxElementsIndices = ((int)0x80E9) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN = 0x8126
|
|
/// </summary>
|
|
PointSizeMin = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
|
|
/// </summary>
|
|
PointSizeMinSgis = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX = 0x8127
|
|
/// </summary>
|
|
PointSizeMax = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxSgis = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeSgis = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationSgis = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuation = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
|
|
/// </summary>
|
|
FogFuncPointsSgis = ((int)0x812B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
|
|
/// </summary>
|
|
MaxFogFuncPointsSgis = ((int)0x812C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
|
|
/// </summary>
|
|
PackSkipVolumesSgis = ((int)0x8130) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
|
|
/// </summary>
|
|
PackImageDepthSgis = ((int)0x8131) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
|
|
/// </summary>
|
|
UnpackSkipVolumesSgis = ((int)0x8132) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
|
|
/// </summary>
|
|
UnpackImageDepthSgis = ((int)0x8133) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
|
|
/// </summary>
|
|
Max4DTextureSizeSgis = ((int)0x8138) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
|
|
/// </summary>
|
|
PixelTexGenSgix = ((int)0x8139) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
|
|
/// </summary>
|
|
PixelTileBestAlignmentSgix = ((int)0x813E) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
|
|
/// </summary>
|
|
PixelTileCacheIncrementSgix = ((int)0x813F) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
|
|
/// </summary>
|
|
PixelTileWidthSgix = ((int)0x8140) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
|
|
/// </summary>
|
|
PixelTileHeightSgix = ((int)0x8141) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
|
|
/// </summary>
|
|
PixelTileGridWidthSgix = ((int)0x8142) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
|
|
/// </summary>
|
|
PixelTileGridHeightSgix = ((int)0x8143) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
|
|
/// </summary>
|
|
PixelTileGridDepthSgix = ((int)0x8144) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
|
|
/// </summary>
|
|
PixelTileCacheSizeSgix = ((int)0x8145) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_SGIX = 0x8148
|
|
/// </summary>
|
|
SpriteSgix = ((int)0x8148) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
|
|
/// </summary>
|
|
SpriteModeSgix = ((int)0x8149) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
|
|
/// </summary>
|
|
SpriteAxisSgix = ((int)0x814A) ,
|
|
/// <summary>
|
|
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
|
|
/// </summary>
|
|
SpriteTranslationSgix = ((int)0x814B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
|
|
/// </summary>
|
|
Texture4DBindingSgis = ((int)0x814F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
|
|
/// </summary>
|
|
MaxClipmapDepthSgix = ((int)0x8177) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
|
|
/// </summary>
|
|
MaxClipmapVirtualDepthSgix = ((int)0x8178) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
|
|
/// </summary>
|
|
PostTextureFilterBiasRangeSgix = ((int)0x817B) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
|
|
/// </summary>
|
|
PostTextureFilterScaleRangeSgix = ((int)0x817C) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
|
|
/// </summary>
|
|
ReferencePlaneSgix = ((int)0x817D) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
|
|
/// </summary>
|
|
ReferencePlaneEquationSgix = ((int)0x817E) ,
|
|
/// <summary>
|
|
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
|
|
/// </summary>
|
|
IrInstrument1Sgix = ((int)0x817F) ,
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
|
|
/// </summary>
|
|
InstrumentMeasurementsSgix = ((int)0x8181) ,
|
|
/// <summary>
|
|
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
|
|
/// </summary>
|
|
CalligraphicFragmentSgix = ((int)0x8183) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
|
|
/// </summary>
|
|
FramezoomSgix = ((int)0x818B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
|
|
/// </summary>
|
|
FramezoomFactorSgix = ((int)0x818C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
|
|
/// </summary>
|
|
MaxFramezoomFactorSgix = ((int)0x818D) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHint = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHintSgis = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
|
|
/// </summary>
|
|
DeformationsMaskSgix = ((int)0x8196) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
|
|
/// </summary>
|
|
FogOffsetSgix = ((int)0x8198) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
|
|
/// </summary>
|
|
FogOffsetValueSgix = ((int)0x8199) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControl = ((int)0x81F8) ,
|
|
/// <summary>
|
|
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
|
|
/// </summary>
|
|
SharedTexturePaletteExt = ((int)0x81FB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAJOR_VERSION = 0x821B
|
|
/// </summary>
|
|
MajorVersion = ((int)0x821B) ,
|
|
/// <summary>
|
|
/// Original was GL_MINOR_VERSION = 0x821C
|
|
/// </summary>
|
|
MinorVersion = ((int)0x821C) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_EXTENSIONS = 0x821D
|
|
/// </summary>
|
|
NumExtensions = ((int)0x821D) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAGS = 0x821E
|
|
/// </summary>
|
|
ContextFlags = ((int)0x821E) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
|
/// </summary>
|
|
ProgramPipelineBinding = ((int)0x825A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORTS = 0x825B
|
|
/// </summary>
|
|
MaxViewports = ((int)0x825B) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
|
/// </summary>
|
|
ViewportSubpixelBits = ((int)0x825C) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
|
/// </summary>
|
|
ViewportBoundsRange = ((int)0x825D) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
|
|
/// </summary>
|
|
LayerProvokingVertex = ((int)0x825E) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
|
/// </summary>
|
|
ViewportIndexProvokingVertex = ((int)0x825F) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
|
|
/// </summary>
|
|
ConvolutionHintSgix = ((int)0x8316) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
|
|
/// </summary>
|
|
AsyncMarkerSgix = ((int)0x8329) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
|
|
/// </summary>
|
|
PixelTexGenModeSgix = ((int)0x832B) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
|
|
/// </summary>
|
|
AsyncHistogramSgix = ((int)0x832C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
|
|
/// </summary>
|
|
MaxAsyncHistogramSgix = ((int)0x832D) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
|
|
/// </summary>
|
|
PixelTextureSgis = ((int)0x8353) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
|
|
/// </summary>
|
|
AsyncTexImageSgix = ((int)0x835C) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
|
|
/// </summary>
|
|
AsyncDrawPixelsSgix = ((int)0x835D) ,
|
|
/// <summary>
|
|
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
|
|
/// </summary>
|
|
AsyncReadPixelsSgix = ((int)0x835E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
|
|
/// </summary>
|
|
MaxAsyncTexImageSgix = ((int)0x835F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
|
|
/// </summary>
|
|
MaxAsyncDrawPixelsSgix = ((int)0x8360) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
|
|
/// </summary>
|
|
MaxAsyncReadPixelsSgix = ((int)0x8361) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
|
|
/// </summary>
|
|
VertexPreclipSgix = ((int)0x83EE) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
|
|
/// </summary>
|
|
VertexPreclipHintSgix = ((int)0x83EF) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
|
|
/// </summary>
|
|
FragmentLightingSgix = ((int)0x8400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
|
|
/// </summary>
|
|
FragmentColorMaterialSgix = ((int)0x8401) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
|
|
/// </summary>
|
|
FragmentColorMaterialFaceSgix = ((int)0x8402) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
|
|
/// </summary>
|
|
FragmentColorMaterialParameterSgix = ((int)0x8403) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
|
|
/// </summary>
|
|
MaxFragmentLightsSgix = ((int)0x8404) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
|
|
/// </summary>
|
|
MaxActiveLightsSgix = ((int)0x8405) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
|
|
/// </summary>
|
|
LightEnvModeSgix = ((int)0x8407) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
|
|
/// </summary>
|
|
FragmentLightModelLocalViewerSgix = ((int)0x8408) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
|
|
/// </summary>
|
|
FragmentLightModelTwoSideSgix = ((int)0x8409) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
|
|
/// </summary>
|
|
FragmentLightModelAmbientSgix = ((int)0x840A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
|
|
/// </summary>
|
|
FragmentLightModelNormalInterpolationSgix = ((int)0x840B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
|
|
/// </summary>
|
|
PackResampleSgix = ((int)0x842C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
|
|
/// </summary>
|
|
UnpackResampleSgix = ((int)0x842D) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_FOG_COORD = 0x8453
|
|
/// </summary>
|
|
CurrentFogCoord = ((int)0x8453) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454
|
|
/// </summary>
|
|
FogCoordArrayType = ((int)0x8454) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455
|
|
/// </summary>
|
|
FogCoordArrayStride = ((int)0x8455) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_SUM = 0x8458
|
|
/// </summary>
|
|
ColorSum = ((int)0x8458) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_SECONDARY_COLOR = 0x8459
|
|
/// </summary>
|
|
CurrentSecondaryColor = ((int)0x8459) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
|
|
/// </summary>
|
|
SecondaryColorArraySize = ((int)0x845A) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
|
|
/// </summary>
|
|
SecondaryColorArrayType = ((int)0x845B) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
|
|
/// </summary>
|
|
SecondaryColorArrayStride = ((int)0x845C) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
|
|
/// </summary>
|
|
CurrentRasterSecondaryColor = ((int)0x845F) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
|
|
/// </summary>
|
|
AliasedPointSizeRange = ((int)0x846D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
|
/// </summary>
|
|
AliasedLineWidthRange = ((int)0x846E) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
|
|
/// </summary>
|
|
ActiveTexture = ((int)0x84E0) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
|
|
/// </summary>
|
|
ClientActiveTexture = ((int)0x84E1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_UNITS = 0x84E2
|
|
/// </summary>
|
|
MaxTextureUnits = ((int)0x84E2) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
|
|
/// </summary>
|
|
TransposeModelviewMatrix = ((int)0x84E3) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
|
|
/// </summary>
|
|
TransposeProjectionMatrix = ((int)0x84E4) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
|
|
/// </summary>
|
|
TransposeTextureMatrix = ((int)0x84E5) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
|
|
/// </summary>
|
|
TransposeColorMatrix = ((int)0x84E6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSizeExt = ((int)0x84E8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHint = ((int)0x84EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
|
/// </summary>
|
|
TextureBindingRectangle = ((int)0x84F6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
|
/// </summary>
|
|
MaxRectangleTextureSize = ((int)0x84F8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
|
/// </summary>
|
|
MaxTextureLodBias = ((int)0x84FD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
|
/// </summary>
|
|
MaxCubeMapTextureSize = ((int)0x851C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
|
|
/// </summary>
|
|
PackSubsampleRateSgix = ((int)0x85A0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
|
|
/// </summary>
|
|
UnpackSubsampleRateSgix = ((int)0x85A1) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
ProgramPointSize = ((int)0x8642) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLAMP = 0x864F
|
|
/// </summary>
|
|
DepthClamp = ((int)0x864F) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
|
/// </summary>
|
|
NumCompressedTextureFormats = ((int)0x86A2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
|
/// </summary>
|
|
CompressedTextureFormats = ((int)0x86A3) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
|
|
/// </summary>
|
|
StencilBackFunc = ((int)0x8800) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
|
|
/// </summary>
|
|
StencilBackFail = ((int)0x8801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
|
/// </summary>
|
|
StencilBackPassDepthFail = ((int)0x8802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
|
/// </summary>
|
|
StencilBackPassDepthPass = ((int)0x8803) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_FLOAT_MODE = 0x8820
|
|
/// </summary>
|
|
RgbaFloatMode = ((int)0x8820) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffers = ((int)0x8824) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0 = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0 = ((int)0x8825) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1 = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1 = ((int)0x8826) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2 = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2 = ((int)0x8827) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3 = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3 = ((int)0x8828) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4 = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4 = ((int)0x8829) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5 = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5 = ((int)0x882A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6 = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6 = ((int)0x882B) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7 = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7 = ((int)0x882C) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8 = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8 = ((int)0x882D) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9 = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9 = ((int)0x882E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10 = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10 = ((int)0x882F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11 = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11 = ((int)0x8830) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12 = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12 = ((int)0x8831) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13 = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13 = ((int)0x8832) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14 = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14 = ((int)0x8833) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15 = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15 = ((int)0x8834) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
|
|
/// </summary>
|
|
BlendEquationAlpha = ((int)0x883D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE = 0x8861
|
|
/// </summary>
|
|
PointSprite = ((int)0x8861) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
|
|
/// </summary>
|
|
MaxVertexAttribs = ((int)0x8869) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
|
/// </summary>
|
|
MaxTessControlInputComponents = ((int)0x886C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
|
/// </summary>
|
|
MaxTessEvaluationInputComponents = ((int)0x886D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_COORDS = 0x8871
|
|
/// </summary>
|
|
MaxTextureCoords = ((int)0x8871) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
|
/// </summary>
|
|
MaxTextureImageUnits = ((int)0x8872) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
|
|
/// </summary>
|
|
ArrayBufferBinding = ((int)0x8894) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
|
/// </summary>
|
|
ElementArrayBufferBinding = ((int)0x8895) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
|
|
/// </summary>
|
|
VertexArrayBufferBinding = ((int)0x8896) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
|
|
/// </summary>
|
|
NormalArrayBufferBinding = ((int)0x8897) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
|
|
/// </summary>
|
|
ColorArrayBufferBinding = ((int)0x8898) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
|
|
/// </summary>
|
|
IndexArrayBufferBinding = ((int)0x8899) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
|
|
/// </summary>
|
|
TextureCoordArrayBufferBinding = ((int)0x889A) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
|
|
/// </summary>
|
|
EdgeFlagArrayBufferBinding = ((int)0x889B) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
|
|
/// </summary>
|
|
SecondaryColorArrayBufferBinding = ((int)0x889C) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
|
|
/// </summary>
|
|
FogCoordArrayBufferBinding = ((int)0x889D) ,
|
|
/// <summary>
|
|
/// Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
|
|
/// </summary>
|
|
WeightArrayBufferBinding = ((int)0x889E) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
|
/// </summary>
|
|
VertexAttribArrayBufferBinding = ((int)0x889F) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
|
/// </summary>
|
|
PixelPackBufferBinding = ((int)0x88ED) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
|
/// </summary>
|
|
PixelUnpackBufferBinding = ((int)0x88EF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
|
/// </summary>
|
|
MaxDualSourceDrawBuffers = ((int)0x88FC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
|
/// </summary>
|
|
MaxArrayTextureLayers = ((int)0x88FF) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
|
/// </summary>
|
|
MinProgramTexelOffset = ((int)0x8904) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
|
/// </summary>
|
|
MaxProgramTexelOffset = ((int)0x8905) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BINDING = 0x8919
|
|
/// </summary>
|
|
SamplerBinding = ((int)0x8919) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_VERTEX_COLOR = 0x891A
|
|
/// </summary>
|
|
ClampVertexColor = ((int)0x891A) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B
|
|
/// </summary>
|
|
ClampFragmentColor = ((int)0x891B) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_READ_COLOR = 0x891C
|
|
/// </summary>
|
|
ClampReadColor = ((int)0x891C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
|
/// </summary>
|
|
MaxGeometryUniformBlocks = ((int)0x8A2C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
|
/// </summary>
|
|
MaxCombinedGeometryUniformComponents = ((int)0x8A32) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
|
/// </summary>
|
|
MaxFragmentUniformComponents = ((int)0x8B49) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
|
/// </summary>
|
|
MaxVertexUniformComponents = ((int)0x8B4A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingComponents = ((int)0x8B4B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingFloats = ((int)0x8B4B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
|
/// </summary>
|
|
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
|
/// </summary>
|
|
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
|
|
/// </summary>
|
|
CurrentProgram = ((int)0x8B8D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
|
/// </summary>
|
|
TextureBinding1DArray = ((int)0x8C1C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
|
/// </summary>
|
|
MaxGeometryTextureImageUnits = ((int)0x8C29) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
|
/// </summary>
|
|
MaxTextureBufferSize = ((int)0x8C2B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
|
/// </summary>
|
|
TextureBindingBuffer = ((int)0x8C2C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
|
/// </summary>
|
|
TextureBufferDataStoreBinding = ((int)0x8C2D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING = 0x8C36
|
|
/// </summary>
|
|
SampleShading = ((int)0x8C36) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
|
/// </summary>
|
|
MinSampleShadingValue = ((int)0x8C37) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
|
/// </summary>
|
|
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
|
|
/// </summary>
|
|
StencilBackRef = ((int)0x8CA3) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
|
/// </summary>
|
|
StencilBackValueMask = ((int)0x8CA4) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
|
/// </summary>
|
|
StencilBackWritemask = ((int)0x8CA5) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBindingExt = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBindingExt = ((int)0x8CA7) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachmentsExt = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgb = ((int)0x8DB9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD
|
|
/// </summary>
|
|
MaxGeometryVaryingComponents = ((int)0x8DDD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE
|
|
/// </summary>
|
|
MaxVertexVaryingComponents = ((int)0x8DDE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
|
/// </summary>
|
|
MaxGeometryUniformComponents = ((int)0x8DDF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
|
/// </summary>
|
|
MaxGeometryOutputVertices = ((int)0x8DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
|
/// </summary>
|
|
MaxGeometryTotalOutputComponents = ((int)0x8DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
|
|
/// </summary>
|
|
MaxSubroutines = ((int)0x8DE7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
|
/// </summary>
|
|
MaxSubroutineUniformLocations = ((int)0x8DE8) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
|
/// </summary>
|
|
MaxCombinedTessControlUniformComponents = ((int)0x8E1E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
|
/// </summary>
|
|
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackBufferPaused = ((int)0x8E23) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackBufferActive = ((int)0x8E24) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28) ,
|
|
/// <summary>
|
|
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
|
/// </summary>
|
|
QuadsFollowProvokingVertexConvention = ((int)0x8E4C) ,
|
|
/// <summary>
|
|
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
|
|
/// </summary>
|
|
ProvokingVertex = ((int)0x8E4F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK = 0x8E51
|
|
/// </summary>
|
|
SampleMask = ((int)0x8E51) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
|
/// </summary>
|
|
MaxSampleMaskWords = ((int)0x8E59) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
|
/// </summary>
|
|
MaxGeometryShaderInvocations = ((int)0x8E5A) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
|
/// </summary>
|
|
MinFragmentInterpolationOffset = ((int)0x8E5B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
|
/// </summary>
|
|
MaxFragmentInterpolationOffset = ((int)0x8E5C) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
|
/// </summary>
|
|
FragmentInterpolationOffsetBits = ((int)0x8E5D) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
|
/// </summary>
|
|
MinProgramTextureGatherOffset = ((int)0x8E5E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
|
/// </summary>
|
|
MaxProgramTextureGatherOffset = ((int)0x8E5F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
|
/// </summary>
|
|
MaxTransformFeedbackBuffers = ((int)0x8E70) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
|
|
/// </summary>
|
|
MaxVertexStreams = ((int)0x8E71) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_VERTICES = 0x8E72
|
|
/// </summary>
|
|
PatchVertices = ((int)0x8E72) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
|
/// </summary>
|
|
PatchDefaultInnerLevel = ((int)0x8E73) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
|
/// </summary>
|
|
PatchDefaultOuterLevel = ((int)0x8E74) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
|
/// </summary>
|
|
MaxTessGenLevel = ((int)0x8E7E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
|
/// </summary>
|
|
MaxTessControlUniformComponents = ((int)0x8E7F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
|
/// </summary>
|
|
MaxTessEvaluationUniformComponents = ((int)0x8E80) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
|
/// </summary>
|
|
MaxTessControlTextureImageUnits = ((int)0x8E81) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
|
/// </summary>
|
|
MaxTessEvaluationTextureImageUnits = ((int)0x8E82) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
|
/// </summary>
|
|
MaxTessControlOutputComponents = ((int)0x8E83) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
|
/// </summary>
|
|
MaxTessPatchComponents = ((int)0x8E84) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
|
/// </summary>
|
|
MaxTessControlTotalOutputComponents = ((int)0x8E85) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
|
/// </summary>
|
|
MaxTessEvaluationOutputComponents = ((int)0x8E86) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
|
/// </summary>
|
|
MaxTessControlUniformBlocks = ((int)0x8E89) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
|
/// </summary>
|
|
MaxTessEvaluationUniformBlocks = ((int)0x8E8A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
|
/// </summary>
|
|
DrawIndirectBufferBinding = ((int)0x8F43) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
|
/// </summary>
|
|
TextureBinding2DMultisample = ((int)0x9104) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
|
/// </summary>
|
|
TextureBinding2DMultisampleArray = ((int)0x9105) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
|
/// </summary>
|
|
MaxColorTextureSamples = ((int)0x910E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
|
/// </summary>
|
|
MaxDepthTextureSamples = ((int)0x910F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
|
|
/// </summary>
|
|
MaxIntegerSamples = ((int)0x9110) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
|
/// </summary>
|
|
MaxVertexOutputComponents = ((int)0x9122) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
|
/// </summary>
|
|
MaxGeometryInputComponents = ((int)0x9123) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
|
/// </summary>
|
|
MaxGeometryOutputComponents = ((int)0x9124) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
|
/// </summary>
|
|
MaxFragmentInputComponents = ((int)0x9125) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetPointer
|
|
/// </summary>
|
|
public enum GetPointervPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
|
|
/// </summary>
|
|
VertexArrayPointerExt = ((int)0x808E) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
|
|
/// </summary>
|
|
NormalArrayPointerExt = ((int)0x808F) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
|
|
/// </summary>
|
|
ColorArrayPointerExt = ((int)0x8090) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
|
|
/// </summary>
|
|
IndexArrayPointerExt = ((int)0x8091) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
|
|
/// </summary>
|
|
TextureCoordArrayPointerExt = ((int)0x8092) ,
|
|
/// <summary>
|
|
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
|
|
/// </summary>
|
|
EdgeFlagArrayPointerExt = ((int)0x8093) ,
|
|
/// <summary>
|
|
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
|
|
/// </summary>
|
|
InstrumentBufferPointerSgix = ((int)0x8180) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456
|
|
/// </summary>
|
|
FogCoordArrayPointer = ((int)0x8456) ,
|
|
/// <summary>
|
|
/// Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
|
|
/// </summary>
|
|
SecondaryColorArrayPointer = ((int)0x845D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgram
|
|
/// </summary>
|
|
public enum GetProgramParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
|
|
/// </summary>
|
|
GeometryVerticesOut = ((int)0x8916) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
|
|
/// </summary>
|
|
GeometryInputType = ((int)0x8917) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
|
/// </summary>
|
|
GeometryOutputType = ((int)0x8918) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36) ,
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80) ,
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82) ,
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83) ,
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84) ,
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
|
/// </summary>
|
|
TessControlOutputVertices = ((int)0x8E75) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_MODE = 0x8E76
|
|
/// </summary>
|
|
TessGenMode = ((int)0x8E76) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_SPACING = 0x8E77
|
|
/// </summary>
|
|
TessGenSpacing = ((int)0x8E77) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
|
/// </summary>
|
|
TessGenVertexOrder = ((int)0x8E78) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
|
|
/// </summary>
|
|
TessGenPointMode = ((int)0x8E79) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
|
/// </summary>
|
|
MaxComputeWorkGroupSize = ((int)0x91BF) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
|
/// </summary>
|
|
ActiveAtomicCounterBuffers = ((int)0x92D9) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetQueryObject
|
|
/// </summary>
|
|
public enum GetQueryObjectParam : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT = 0x8866
|
|
/// </summary>
|
|
QueryResult = ((int)0x8866) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailable = ((int)0x8867) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
|
|
/// </summary>
|
|
QueryResultNoWait = ((int)0x9194) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetQueryIndexed, GL.GetQuery
|
|
/// </summary>
|
|
public enum GetQueryParam : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
|
|
/// </summary>
|
|
QueryCounterBits = ((int)0x8864) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY = 0x8865
|
|
/// </summary>
|
|
CurrentQuery = ((int)0x8865) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 1 other function
|
|
/// </summary>
|
|
public enum GetTextureParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WIDTH = 0x1000
|
|
/// </summary>
|
|
TextureWidth = ((int)0x1000) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_HEIGHT = 0x1001
|
|
/// </summary>
|
|
TextureHeight = ((int)0x1001) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
|
/// </summary>
|
|
TextureInternalFormat = ((int)0x1003) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
|
|
/// </summary>
|
|
TextureBorderColorNv = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
|
|
/// </summary>
|
|
TextureRedSize = ((int)0x805C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
|
|
/// </summary>
|
|
TextureGreenSize = ((int)0x805D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
|
|
/// </summary>
|
|
TextureBlueSize = ((int)0x805E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
|
|
/// </summary>
|
|
TextureAlphaSize = ((int)0x805F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH = 0x8071
|
|
/// </summary>
|
|
TextureDepth = ((int)0x8071) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
|
|
/// </summary>
|
|
TextureDepthExt = ((int)0x8071) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
|
|
/// </summary>
|
|
TextureWrapRExt = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
|
|
/// </summary>
|
|
DetailTextureLevelSgis = ((int)0x809A) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
|
|
/// </summary>
|
|
DetailTextureModeSgis = ((int)0x809B) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
|
|
/// </summary>
|
|
DetailTextureFuncPointsSgis = ((int)0x809C) ,
|
|
/// <summary>
|
|
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
|
|
/// </summary>
|
|
SharpenTextureFuncPointsSgis = ((int)0x80B0) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
|
|
/// </summary>
|
|
ShadowAmbientSgix = ((int)0x80BF) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
|
|
/// </summary>
|
|
DualTextureSelectSgis = ((int)0x8124) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
|
|
/// </summary>
|
|
QuadTextureSelectSgis = ((int)0x8125) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
|
|
/// </summary>
|
|
Texture4DsizeSgis = ((int)0x8136) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
|
|
/// </summary>
|
|
TextureWrapQSgis = ((int)0x8137) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
|
|
/// </summary>
|
|
TextureMinLodSgis = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
|
|
/// </summary>
|
|
TextureMaxLodSgis = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevelSgis = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelSgis = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
|
|
/// </summary>
|
|
TextureFilter4SizeSgis = ((int)0x8147) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
|
|
/// </summary>
|
|
TextureClipmapCenterSgix = ((int)0x8171) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
|
|
/// </summary>
|
|
TextureClipmapFrameSgix = ((int)0x8172) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
|
|
/// </summary>
|
|
TextureClipmapOffsetSgix = ((int)0x8173) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
|
|
/// </summary>
|
|
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
|
|
/// </summary>
|
|
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
|
|
/// </summary>
|
|
TextureClipmapDepthSgix = ((int)0x8176) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
|
|
/// </summary>
|
|
PostTextureFilterBiasSgix = ((int)0x8179) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
|
|
/// </summary>
|
|
PostTextureFilterScaleSgix = ((int)0x817A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
|
|
/// </summary>
|
|
TextureLodBiasSSgix = ((int)0x818E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
|
|
/// </summary>
|
|
TextureLodBiasTSgix = ((int)0x818F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
|
|
/// </summary>
|
|
TextureLodBiasRSgix = ((int)0x8190) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP = 0x8191
|
|
/// </summary>
|
|
GenerateMipmap = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
|
|
/// </summary>
|
|
GenerateMipmapSgis = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
|
|
/// </summary>
|
|
TextureCompareSgix = ((int)0x819A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
|
|
/// </summary>
|
|
TextureCompareOperatorSgix = ((int)0x819B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
|
|
/// </summary>
|
|
TextureLequalRSgix = ((int)0x819C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
|
|
/// </summary>
|
|
TextureGequalRSgix = ((int)0x819D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
|
|
/// </summary>
|
|
TextureMaxClampSSgix = ((int)0x8369) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
|
|
/// </summary>
|
|
TextureMaxClampTSgix = ((int)0x836A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
|
|
/// </summary>
|
|
TextureMaxClampRSgix = ((int)0x836B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
|
/// </summary>
|
|
TextureCompressedImageSize = ((int)0x86A0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
|
|
/// </summary>
|
|
TextureCompressed = ((int)0x86A1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
|
|
/// </summary>
|
|
TextureDepthSize = ((int)0x884A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
|
|
/// </summary>
|
|
DepthTextureMode = ((int)0x884B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
|
/// </summary>
|
|
TextureStencilSize = ((int)0x88F1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
|
|
/// </summary>
|
|
TextureRedType = ((int)0x8C10) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
|
|
/// </summary>
|
|
TextureGreenType = ((int)0x8C11) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
|
|
/// </summary>
|
|
TextureBlueType = ((int)0x8C12) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
|
/// </summary>
|
|
TextureAlphaType = ((int)0x8C13) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
|
|
/// </summary>
|
|
TextureLuminanceType = ((int)0x8C14) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15
|
|
/// </summary>
|
|
TextureIntensityType = ((int)0x8C15) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
|
/// </summary>
|
|
TextureDepthType = ((int)0x8C16) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
|
/// </summary>
|
|
TextureSharedSize = ((int)0x8C3F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
|
/// </summary>
|
|
TextureSwizzleRgba = ((int)0x8E46) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SAMPLES = 0x9106
|
|
/// </summary>
|
|
TextureSamples = ((int)0x9106) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
|
/// </summary>
|
|
TextureFixedSampleLocations = ((int)0x9107) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Hint
|
|
/// </summary>
|
|
public enum HintMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_FASTEST = 0x1101
|
|
/// </summary>
|
|
Fastest = ((int)0x1101) ,
|
|
/// <summary>
|
|
/// Original was GL_NICEST = 0x1102
|
|
/// </summary>
|
|
Nicest = ((int)0x1102) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Hint
|
|
/// </summary>
|
|
public enum HintTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
|
/// </summary>
|
|
PerspectiveCorrectionHint = ((int)0x0C50) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
|
|
/// </summary>
|
|
PointSmoothHint = ((int)0x0C51) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53) ,
|
|
/// <summary>
|
|
/// Original was GL_FOG_HINT = 0x0C54
|
|
/// </summary>
|
|
FogHint = ((int)0x0C54) ,
|
|
/// <summary>
|
|
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
|
|
/// </summary>
|
|
PreferDoublebufferHintPgi = ((int)0x1A1F8) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
|
|
/// </summary>
|
|
ConserveMemoryHintPgi = ((int)0x1A1FD) ,
|
|
/// <summary>
|
|
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
|
|
/// </summary>
|
|
ReclaimMemoryHintPgi = ((int)0x1A1FE) ,
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
|
|
/// </summary>
|
|
NativeGraphicsBeginHintPgi = ((int)0x1A203) ,
|
|
/// <summary>
|
|
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
|
|
/// </summary>
|
|
NativeGraphicsEndHintPgi = ((int)0x1A204) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
|
|
/// </summary>
|
|
AlwaysFastHintPgi = ((int)0x1A20C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
|
|
/// </summary>
|
|
AlwaysSoftHintPgi = ((int)0x1A20D) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
|
|
/// </summary>
|
|
AllowDrawObjHintPgi = ((int)0x1A20E) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
|
|
/// </summary>
|
|
AllowDrawWinHintPgi = ((int)0x1A20F) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
|
|
/// </summary>
|
|
AllowDrawFrgHintPgi = ((int)0x1A210) ,
|
|
/// <summary>
|
|
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
|
|
/// </summary>
|
|
AllowDrawMemHintPgi = ((int)0x1A211) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
|
|
/// </summary>
|
|
StrictDepthfuncHintPgi = ((int)0x1A216) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
|
|
/// </summary>
|
|
StrictLightingHintPgi = ((int)0x1A217) ,
|
|
/// <summary>
|
|
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
|
|
/// </summary>
|
|
StrictScissorHintPgi = ((int)0x1A218) ,
|
|
/// <summary>
|
|
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
|
|
/// </summary>
|
|
FullStippleHintPgi = ((int)0x1A219) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
|
|
/// </summary>
|
|
ClipNearHintPgi = ((int)0x1A220) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
|
|
/// </summary>
|
|
ClipFarHintPgi = ((int)0x1A221) ,
|
|
/// <summary>
|
|
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
|
|
/// </summary>
|
|
WideLineHintPgi = ((int)0x1A222) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
|
|
/// </summary>
|
|
BackNormalsHintPgi = ((int)0x1A223) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
|
|
/// </summary>
|
|
VertexDataHintPgi = ((int)0x1A22A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
|
|
/// </summary>
|
|
VertexConsistentHintPgi = ((int)0x1A22B) ,
|
|
/// <summary>
|
|
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
|
|
/// </summary>
|
|
MaterialSideHintPgi = ((int)0x1A22C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
|
|
/// </summary>
|
|
MaxVertexHintPgi = ((int)0x1A22D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
|
|
/// </summary>
|
|
PackCmykHintExt = ((int)0x800E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
|
|
/// </summary>
|
|
UnpackCmykHintExt = ((int)0x800F) ,
|
|
/// <summary>
|
|
/// Original was GL_PHONG_HINT_WIN = 0x80EB
|
|
/// </summary>
|
|
PhongHintWin = ((int)0x80EB) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
|
|
/// </summary>
|
|
ClipVolumeClippingHintExt = ((int)0x80F0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
|
|
/// </summary>
|
|
TextureMultiBufferHintSgix = ((int)0x812E) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHint = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
|
|
/// </summary>
|
|
GenerateMipmapHintSgis = ((int)0x8192) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
|
|
/// </summary>
|
|
ConvolutionHintSgix = ((int)0x8316) ,
|
|
/// <summary>
|
|
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
|
|
/// </summary>
|
|
ScalebiasHintSgix = ((int)0x8322) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
|
|
/// </summary>
|
|
LineQualityHintSgix = ((int)0x835B) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
|
|
/// </summary>
|
|
VertexPreclipSgix = ((int)0x83EE) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
|
|
/// </summary>
|
|
VertexPreclipHintSgix = ((int)0x83EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHint = ((int)0x84EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHintArb = ((int)0x84EF) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
|
|
/// </summary>
|
|
VertexArrayStorageHintApple = ((int)0x851F) ,
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
|
|
/// </summary>
|
|
MultisampleFilterHintNv = ((int)0x8534) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
|
|
/// </summary>
|
|
TransformHintApple = ((int)0x85B1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
|
|
/// </summary>
|
|
TextureStorageHintApple = ((int)0x85BC) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintArb = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHintOes = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
|
|
/// </summary>
|
|
BinningControlHintQcom = ((int)0x8FB0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetHistogram, GL.GetHistogramParameter and 2 other functions
|
|
/// </summary>
|
|
public enum HistogramTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM = 0x8025
|
|
/// </summary>
|
|
ProxyHistogram = ((int)0x8025) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum HistogramTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM = 0x8024
|
|
/// </summary>
|
|
Histogram = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_HISTOGRAM_EXT = 0x8024
|
|
/// </summary>
|
|
HistogramExt = ((int)0x8024) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM = 0x8025
|
|
/// </summary>
|
|
ProxyHistogram = ((int)0x8025) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
|
|
/// </summary>
|
|
ProxyHistogramExt = ((int)0x8025) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CopyImageSubData, GL.GetInternalformat
|
|
/// </summary>
|
|
public enum ImageTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Disable, GL.Enable and 1 other function
|
|
/// </summary>
|
|
public enum IndexedEnableCap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum IndexPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum InterleavedArrayFormat : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum InternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB2_EXT = 0x804E
|
|
/// </summary>
|
|
Rgb2Ext = ((int)0x804E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
|
|
/// </summary>
|
|
DualAlpha4Sgis = ((int)0x8110) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
|
|
/// </summary>
|
|
DualAlpha8Sgis = ((int)0x8111) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
|
|
/// </summary>
|
|
DualAlpha12Sgis = ((int)0x8112) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
|
|
/// </summary>
|
|
DualAlpha16Sgis = ((int)0x8113) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
|
|
/// </summary>
|
|
DualLuminance4Sgis = ((int)0x8114) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
|
|
/// </summary>
|
|
DualLuminance8Sgis = ((int)0x8115) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
|
|
/// </summary>
|
|
DualLuminance12Sgis = ((int)0x8116) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
|
|
/// </summary>
|
|
DualLuminance16Sgis = ((int)0x8117) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
|
|
/// </summary>
|
|
DualIntensity4Sgis = ((int)0x8118) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
|
|
/// </summary>
|
|
DualIntensity8Sgis = ((int)0x8119) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
|
|
/// </summary>
|
|
DualIntensity12Sgis = ((int)0x811A) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
|
|
/// </summary>
|
|
DualIntensity16Sgis = ((int)0x811B) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
|
|
/// </summary>
|
|
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
|
|
/// </summary>
|
|
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
|
|
/// </summary>
|
|
QuadAlpha4Sgis = ((int)0x811E) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
|
|
/// </summary>
|
|
QuadAlpha8Sgis = ((int)0x811F) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
|
|
/// </summary>
|
|
QuadLuminance4Sgis = ((int)0x8120) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
|
|
/// </summary>
|
|
QuadLuminance8Sgis = ((int)0x8121) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
|
|
/// </summary>
|
|
QuadIntensity4Sgis = ((int)0x8122) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
|
|
/// </summary>
|
|
QuadIntensity8Sgis = ((int)0x8123) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16Sgix = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Sgix = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Sgix = ((int)0x81A7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetInternalformat
|
|
/// </summary>
|
|
public enum InternalFormatParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
|
/// </summary>
|
|
InternalformatSupported = ((int)0x826F) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
|
|
/// </summary>
|
|
InternalformatPreferred = ((int)0x8270) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
|
/// </summary>
|
|
InternalformatRedSize = ((int)0x8271) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
|
/// </summary>
|
|
InternalformatGreenSize = ((int)0x8272) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
|
/// </summary>
|
|
InternalformatBlueSize = ((int)0x8273) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
|
/// </summary>
|
|
InternalformatAlphaSize = ((int)0x8274) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
|
/// </summary>
|
|
InternalformatDepthSize = ((int)0x8275) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
|
/// </summary>
|
|
InternalformatStencilSize = ((int)0x8276) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
|
/// </summary>
|
|
InternalformatSharedSize = ((int)0x8277) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
|
/// </summary>
|
|
InternalformatRedType = ((int)0x8278) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
|
/// </summary>
|
|
InternalformatGreenType = ((int)0x8279) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
|
/// </summary>
|
|
InternalformatBlueType = ((int)0x827A) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
|
/// </summary>
|
|
InternalformatAlphaType = ((int)0x827B) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
|
/// </summary>
|
|
InternalformatDepthType = ((int)0x827C) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
|
/// </summary>
|
|
InternalformatStencilType = ((int)0x827D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_WIDTH = 0x827E
|
|
/// </summary>
|
|
MaxWidth = ((int)0x827E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_HEIGHT = 0x827F
|
|
/// </summary>
|
|
MaxHeight = ((int)0x827F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH = 0x8280
|
|
/// </summary>
|
|
MaxDepth = ((int)0x8280) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LAYERS = 0x8281
|
|
/// </summary>
|
|
MaxLayers = ((int)0x8281) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
|
/// </summary>
|
|
MaxCombinedDimensions = ((int)0x8282) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_COMPONENTS = 0x8283
|
|
/// </summary>
|
|
ColorComponents = ((int)0x8283) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENTS = 0x8284
|
|
/// </summary>
|
|
DepthComponents = ((int)0x8284) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_COMPONENTS = 0x8285
|
|
/// </summary>
|
|
StencilComponents = ((int)0x8285) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_RENDERABLE = 0x8286
|
|
/// </summary>
|
|
ColorRenderable = ((int)0x8286) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RENDERABLE = 0x8287
|
|
/// </summary>
|
|
DepthRenderable = ((int)0x8287) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_RENDERABLE = 0x8288
|
|
/// </summary>
|
|
StencilRenderable = ((int)0x8288) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
|
/// </summary>
|
|
FramebufferRenderable = ((int)0x8289) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
|
/// </summary>
|
|
FramebufferRenderableLayered = ((int)0x828A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
|
|
/// </summary>
|
|
FramebufferBlend = ((int)0x828B) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
|
|
/// </summary>
|
|
ReadPixelsFormat = ((int)0x828D) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_TYPE = 0x828E
|
|
/// </summary>
|
|
ReadPixelsType = ((int)0x828E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
|
/// </summary>
|
|
TextureImageFormat = ((int)0x828F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
|
|
/// </summary>
|
|
TextureImageType = ((int)0x8290) ,
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
|
/// </summary>
|
|
GetTextureImageFormat = ((int)0x8291) ,
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
|
/// </summary>
|
|
GetTextureImageType = ((int)0x8292) ,
|
|
/// <summary>
|
|
/// Original was GL_MIPMAP = 0x8293
|
|
/// </summary>
|
|
Mipmap = ((int)0x8293) ,
|
|
/// <summary>
|
|
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
|
/// </summary>
|
|
ManualGenerateMipmap = ((int)0x8294) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ENCODING = 0x8296
|
|
/// </summary>
|
|
ColorEncoding = ((int)0x8296) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_READ = 0x8297
|
|
/// </summary>
|
|
SrgbRead = ((int)0x8297) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_WRITE = 0x8298
|
|
/// </summary>
|
|
SrgbWrite = ((int)0x8298) ,
|
|
/// <summary>
|
|
/// Original was GL_FILTER = 0x829A
|
|
/// </summary>
|
|
Filter = ((int)0x829A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_TEXTURE = 0x829B
|
|
/// </summary>
|
|
VertexTexture = ((int)0x829B) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
|
|
/// </summary>
|
|
TessControlTexture = ((int)0x829C) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
|
|
/// </summary>
|
|
TessEvaluationTexture = ((int)0x829D) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
|
|
/// </summary>
|
|
GeometryTexture = ((int)0x829E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
|
|
/// </summary>
|
|
FragmentTexture = ((int)0x829F) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
|
|
/// </summary>
|
|
ComputeTexture = ((int)0x82A0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHADOW = 0x82A1
|
|
/// </summary>
|
|
TextureShadow = ((int)0x82A1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER = 0x82A2
|
|
/// </summary>
|
|
TextureGather = ((int)0x82A2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
|
/// </summary>
|
|
TextureGatherShadow = ((int)0x82A3) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
|
|
/// </summary>
|
|
ShaderImageLoad = ((int)0x82A4) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
|
|
/// </summary>
|
|
ShaderImageStore = ((int)0x82A5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
|
/// </summary>
|
|
ShaderImageAtomic = ((int)0x82A6) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
|
|
/// </summary>
|
|
ImageTexelSize = ((int)0x82A7) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
|
/// </summary>
|
|
ImageCompatibilityClass = ((int)0x82A8) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
|
/// </summary>
|
|
ImagePixelFormat = ((int)0x82A9) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
|
|
/// </summary>
|
|
ImagePixelType = ((int)0x82AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthTest = ((int)0x82AC) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilTest = ((int)0x82AD) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilWrite = ((int)0x82AF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
|
/// </summary>
|
|
TextureCompressedBlockWidth = ((int)0x82B1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
|
/// </summary>
|
|
TextureCompressedBlockHeight = ((int)0x82B2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
|
/// </summary>
|
|
TextureCompressedBlockSize = ((int)0x82B3) ,
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_BUFFER = 0x82B4
|
|
/// </summary>
|
|
ClearBuffer = ((int)0x82B4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW = 0x82B5
|
|
/// </summary>
|
|
TextureView = ((int)0x82B5) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
|
/// </summary>
|
|
ViewCompatibilityClass = ((int)0x82B6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
|
|
/// </summary>
|
|
TextureCompressed = ((int)0x86A1) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7) ,
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_TEXTURE = 0x9365
|
|
/// </summary>
|
|
ClearTexture = ((int)0x9365) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrDebug : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBitKhr = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW = 0x0503
|
|
/// </summary>
|
|
StackOverflow = ((int)0x0503) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
|
|
/// </summary>
|
|
StackOverflowKhr = ((int)0x0503) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW = 0x0504
|
|
/// </summary>
|
|
StackUnderflow = ((int)0x0504) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
|
|
/// </summary>
|
|
StackUnderflowKhr = ((int)0x0504) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
|
|
/// </summary>
|
|
VertexArrayKhr = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronous = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronousKhr = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLength = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLengthKhr = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunction = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunctionKhr = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParam = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParamKhr = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
|
|
/// </summary>
|
|
DebugSourceApiKhr = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystemKhr = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompilerKhr = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdPartyKhr = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplicationKhr = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
|
|
/// </summary>
|
|
DebugSourceOtherKhr = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
|
|
/// </summary>
|
|
DebugTypeErrorKhr = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehaviorKhr = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
|
|
/// </summary>
|
|
DebugTypePortabilityKhr = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformanceKhr = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
|
|
/// </summary>
|
|
DebugTypeOtherKhr = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarkerKhr = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroupKhr = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroupKhr = ((int)0x826A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotificationKhr = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepth = ((int)0x826C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepthKhr = ((int)0x826C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepth = ((int)0x826D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepthKhr = ((int)0x826D) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER = 0x82E0
|
|
/// </summary>
|
|
Buffer = ((int)0x82E0) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_KHR = 0x82E0
|
|
/// </summary>
|
|
BufferKhr = ((int)0x82E0) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER = 0x82E1
|
|
/// </summary>
|
|
Shader = ((int)0x82E1) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_KHR = 0x82E1
|
|
/// </summary>
|
|
ShaderKhr = ((int)0x82E1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM = 0x82E2
|
|
/// </summary>
|
|
Program = ((int)0x82E2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_KHR = 0x82E2
|
|
/// </summary>
|
|
ProgramKhr = ((int)0x82E2) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY = 0x82E3
|
|
/// </summary>
|
|
Query = ((int)0x82E3) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_KHR = 0x82E3
|
|
/// </summary>
|
|
QueryKhr = ((int)0x82E3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
|
|
/// </summary>
|
|
ProgramPipeline = ((int)0x82E4) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_KHR = 0x82E6
|
|
/// </summary>
|
|
SamplerKhr = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPLAY_LIST = 0x82E7
|
|
/// </summary>
|
|
DisplayList = ((int)0x82E7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLength = ((int)0x82E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLengthKhr = ((int)0x82E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLength = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLengthKhr = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessages = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessagesKhr = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessages = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessagesKhr = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHighKhr = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMediumKhr = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLowKhr = ((int)0x9148) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT = 0x92E0
|
|
/// </summary>
|
|
DebugOutput = ((int)0x92E0) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
|
|
/// </summary>
|
|
DebugOutputKhr = ((int)0x92E0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrTextureCompressionAstcHdr : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
|
|
/// </summary>
|
|
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
|
|
/// </summary>
|
|
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
|
|
/// </summary>
|
|
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
|
|
/// </summary>
|
|
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
|
|
/// </summary>
|
|
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
|
|
/// </summary>
|
|
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
|
|
/// </summary>
|
|
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
|
|
/// </summary>
|
|
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
|
|
/// </summary>
|
|
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
|
|
/// </summary>
|
|
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
|
|
/// </summary>
|
|
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
|
|
/// </summary>
|
|
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
|
|
/// </summary>
|
|
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
|
|
/// </summary>
|
|
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum KhrTextureCompressionAstcLdr : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
|
|
/// </summary>
|
|
CompressedRgbaAstc4X4Khr = ((int)0x93B0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
|
|
/// </summary>
|
|
CompressedRgbaAstc5X4Khr = ((int)0x93B1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
|
|
/// </summary>
|
|
CompressedRgbaAstc5X5Khr = ((int)0x93B2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
|
|
/// </summary>
|
|
CompressedRgbaAstc6X5Khr = ((int)0x93B3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
|
|
/// </summary>
|
|
CompressedRgbaAstc6X6Khr = ((int)0x93B4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
|
|
/// </summary>
|
|
CompressedRgbaAstc8X5Khr = ((int)0x93B5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
|
|
/// </summary>
|
|
CompressedRgbaAstc8X6Khr = ((int)0x93B6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
|
|
/// </summary>
|
|
CompressedRgbaAstc8X8Khr = ((int)0x93B7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
|
|
/// </summary>
|
|
CompressedRgbaAstc10X5Khr = ((int)0x93B8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
|
|
/// </summary>
|
|
CompressedRgbaAstc10X6Khr = ((int)0x93B9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
|
|
/// </summary>
|
|
CompressedRgbaAstc10X8Khr = ((int)0x93BA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
|
|
/// </summary>
|
|
CompressedRgbaAstc10X10Khr = ((int)0x93BB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
|
|
/// </summary>
|
|
CompressedRgbaAstc12X10Khr = ((int)0x93BC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
|
|
/// </summary>
|
|
CompressedRgbaAstc12X12Khr = ((int)0x93BD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightEnvModeSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightEnvParameterSgix : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
|
|
/// </summary>
|
|
LightEnvModeSgix = ((int)0x8407) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightModelColorControl : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR = 0x81F9
|
|
/// </summary>
|
|
SingleColor = ((int)0x81F9) ,
|
|
/// <summary>
|
|
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
|
|
/// </summary>
|
|
SingleColorExt = ((int)0x81F9) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColor = ((int)0x81FA) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
|
|
/// </summary>
|
|
SeparateSpecularColorExt = ((int)0x81FA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightModelParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
|
/// </summary>
|
|
LightModelLocalViewer = ((int)0x0B51) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
|
/// </summary>
|
|
LightModelTwoSide = ((int)0x0B52) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
|
/// </summary>
|
|
LightModelAmbient = ((int)0x0B53) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControl = ((int)0x81F8) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
|
|
/// </summary>
|
|
LightModelColorControlExt = ((int)0x81F8) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIGHT0 = 0x4000
|
|
/// </summary>
|
|
Light0 = ((int)0x4000) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT1 = 0x4001
|
|
/// </summary>
|
|
Light1 = ((int)0x4001) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT2 = 0x4002
|
|
/// </summary>
|
|
Light2 = ((int)0x4002) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT3 = 0x4003
|
|
/// </summary>
|
|
Light3 = ((int)0x4003) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT4 = 0x4004
|
|
/// </summary>
|
|
Light4 = ((int)0x4004) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT5 = 0x4005
|
|
/// </summary>
|
|
Light5 = ((int)0x4005) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT6 = 0x4006
|
|
/// </summary>
|
|
Light6 = ((int)0x4006) ,
|
|
/// <summary>
|
|
/// Original was GL_LIGHT7 = 0x4007
|
|
/// </summary>
|
|
Light7 = ((int)0x4007) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
|
|
/// </summary>
|
|
FragmentLight0Sgix = ((int)0x840C) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
|
|
/// </summary>
|
|
FragmentLight1Sgix = ((int)0x840D) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
|
|
/// </summary>
|
|
FragmentLight2Sgix = ((int)0x840E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
|
|
/// </summary>
|
|
FragmentLight3Sgix = ((int)0x840F) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
|
|
/// </summary>
|
|
FragmentLight4Sgix = ((int)0x8410) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
|
|
/// </summary>
|
|
FragmentLight5Sgix = ((int)0x8411) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
|
|
/// </summary>
|
|
FragmentLight6Sgix = ((int)0x8412) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
|
|
/// </summary>
|
|
FragmentLight7Sgix = ((int)0x8413) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum LightParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT = 0x1200
|
|
/// </summary>
|
|
Ambient = ((int)0x1200) ,
|
|
/// <summary>
|
|
/// Original was GL_DIFFUSE = 0x1201
|
|
/// </summary>
|
|
Diffuse = ((int)0x1201) ,
|
|
/// <summary>
|
|
/// Original was GL_SPECULAR = 0x1202
|
|
/// </summary>
|
|
Specular = ((int)0x1202) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ListMode : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ListNameType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ListParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
|
|
/// </summary>
|
|
ListPrioritySgix = ((int)0x8182) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.LogicOp
|
|
/// </summary>
|
|
public enum LogicOp : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLEAR = 0x1500
|
|
/// </summary>
|
|
Clear = ((int)0x1500) ,
|
|
/// <summary>
|
|
/// Original was GL_AND = 0x1501
|
|
/// </summary>
|
|
And = ((int)0x1501) ,
|
|
/// <summary>
|
|
/// Original was GL_AND_REVERSE = 0x1502
|
|
/// </summary>
|
|
AndReverse = ((int)0x1502) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY = 0x1503
|
|
/// </summary>
|
|
Copy = ((int)0x1503) ,
|
|
/// <summary>
|
|
/// Original was GL_AND_INVERTED = 0x1504
|
|
/// </summary>
|
|
AndInverted = ((int)0x1504) ,
|
|
/// <summary>
|
|
/// Original was GL_NOOP = 0x1505
|
|
/// </summary>
|
|
Noop = ((int)0x1505) ,
|
|
/// <summary>
|
|
/// Original was GL_XOR = 0x1506
|
|
/// </summary>
|
|
Xor = ((int)0x1506) ,
|
|
/// <summary>
|
|
/// Original was GL_OR = 0x1507
|
|
/// </summary>
|
|
Or = ((int)0x1507) ,
|
|
/// <summary>
|
|
/// Original was GL_NOR = 0x1508
|
|
/// </summary>
|
|
Nor = ((int)0x1508) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUIV = 0x1509
|
|
/// </summary>
|
|
Equiv = ((int)0x1509) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A) ,
|
|
/// <summary>
|
|
/// Original was GL_OR_REVERSE = 0x150B
|
|
/// </summary>
|
|
OrReverse = ((int)0x150B) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_INVERTED = 0x150C
|
|
/// </summary>
|
|
CopyInverted = ((int)0x150C) ,
|
|
/// <summary>
|
|
/// Original was GL_OR_INVERTED = 0x150D
|
|
/// </summary>
|
|
OrInverted = ((int)0x150D) ,
|
|
/// <summary>
|
|
/// Original was GL_NAND = 0x150E
|
|
/// </summary>
|
|
Nand = ((int)0x150E) ,
|
|
/// <summary>
|
|
/// Original was GL_SET = 0x150F
|
|
/// </summary>
|
|
Set = ((int)0x150F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum MapBufferUsageMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
|
|
/// </summary>
|
|
MapReadBitExt = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
|
|
/// </summary>
|
|
MapWriteBitExt = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBitExt = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBitExt = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBitExt = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBitExt = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MapTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP1_COLOR_4 = 0x0D90
|
|
/// </summary>
|
|
Map1Color4 = ((int)0x0D90) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_INDEX = 0x0D91
|
|
/// </summary>
|
|
Map1Index = ((int)0x0D91) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_NORMAL = 0x0D92
|
|
/// </summary>
|
|
Map1Normal = ((int)0x0D92) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
|
/// </summary>
|
|
Map1TextureCoord1 = ((int)0x0D93) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
|
/// </summary>
|
|
Map1TextureCoord2 = ((int)0x0D94) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
|
/// </summary>
|
|
Map1TextureCoord3 = ((int)0x0D95) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
|
/// </summary>
|
|
Map1TextureCoord4 = ((int)0x0D96) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
|
|
/// </summary>
|
|
Map1Vertex3 = ((int)0x0D97) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
|
|
/// </summary>
|
|
Map1Vertex4 = ((int)0x0D98) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
|
|
/// </summary>
|
|
Map2Color4 = ((int)0x0DB0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_INDEX = 0x0DB1
|
|
/// </summary>
|
|
Map2Index = ((int)0x0DB1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_NORMAL = 0x0DB2
|
|
/// </summary>
|
|
Map2Normal = ((int)0x0DB2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
|
/// </summary>
|
|
Map2TextureCoord1 = ((int)0x0DB3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
/// </summary>
|
|
Map2TextureCoord2 = ((int)0x0DB4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
/// </summary>
|
|
Map2TextureCoord3 = ((int)0x0DB5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
|
/// </summary>
|
|
Map2TextureCoord4 = ((int)0x0DB6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
|
|
/// </summary>
|
|
Map2Vertex3 = ((int)0x0DB7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
|
|
/// </summary>
|
|
Map2Vertex4 = ((int)0x0DB8) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
|
|
/// </summary>
|
|
GeometryDeformationSgix = ((int)0x8194) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
|
|
/// </summary>
|
|
TextureDeformationSgix = ((int)0x8195) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MapTextureFormatIntel : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
|
|
/// </summary>
|
|
LayoutDefaultIntel = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
|
|
/// </summary>
|
|
LayoutLinearIntel = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
|
|
/// </summary>
|
|
LayoutLinearCpuCachedIntel = ((int)2) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PolygonMode
|
|
/// </summary>
|
|
public enum MaterialFace : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MaterialParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT = 0x1200
|
|
/// </summary>
|
|
Ambient = ((int)0x1200) ,
|
|
/// <summary>
|
|
/// Original was GL_DIFFUSE = 0x1201
|
|
/// </summary>
|
|
Diffuse = ((int)0x1201) ,
|
|
/// <summary>
|
|
/// Original was GL_SPECULAR = 0x1202
|
|
/// </summary>
|
|
Specular = ((int)0x1202) ,
|
|
/// <summary>
|
|
/// Original was GL_EMISSION = 0x1600
|
|
/// </summary>
|
|
Emission = ((int)0x1600) ,
|
|
/// <summary>
|
|
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
|
|
/// </summary>
|
|
AmbientAndDiffuse = ((int)0x1602) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MatrixMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MODELVIEW0_EXT = 0x1700
|
|
/// </summary>
|
|
Modelview0Ext = ((int)0x1700) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MatrixModeArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX0 = 0x88C0
|
|
/// </summary>
|
|
Matrix0 = ((int)0x88C0) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX1 = 0x88C1
|
|
/// </summary>
|
|
Matrix1 = ((int)0x88C1) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX2 = 0x88C2
|
|
/// </summary>
|
|
Matrix2 = ((int)0x88C2) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX3 = 0x88C3
|
|
/// </summary>
|
|
Matrix3 = ((int)0x88C3) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX4 = 0x88C4
|
|
/// </summary>
|
|
Matrix4 = ((int)0x88C4) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX5 = 0x88C5
|
|
/// </summary>
|
|
Matrix5 = ((int)0x88C5) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX6 = 0x88C6
|
|
/// </summary>
|
|
Matrix6 = ((int)0x88C6) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX7 = 0x88C7
|
|
/// </summary>
|
|
Matrix7 = ((int)0x88C7) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX8 = 0x88C8
|
|
/// </summary>
|
|
Matrix8 = ((int)0x88C8) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX9 = 0x88C9
|
|
/// </summary>
|
|
Matrix9 = ((int)0x88C9) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX10 = 0x88CA
|
|
/// </summary>
|
|
Matrix10 = ((int)0x88CA) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX11 = 0x88CB
|
|
/// </summary>
|
|
Matrix11 = ((int)0x88CB) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX12 = 0x88CC
|
|
/// </summary>
|
|
Matrix12 = ((int)0x88CC) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX13 = 0x88CD
|
|
/// </summary>
|
|
Matrix13 = ((int)0x88CD) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX14 = 0x88CE
|
|
/// </summary>
|
|
Matrix14 = ((int)0x88CE) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX15 = 0x88CF
|
|
/// </summary>
|
|
Matrix15 = ((int)0x88CF) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX16 = 0x88D0
|
|
/// </summary>
|
|
Matrix16 = ((int)0x88D0) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX17 = 0x88D1
|
|
/// </summary>
|
|
Matrix17 = ((int)0x88D1) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX18 = 0x88D2
|
|
/// </summary>
|
|
Matrix18 = ((int)0x88D2) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX19 = 0x88D3
|
|
/// </summary>
|
|
Matrix19 = ((int)0x88D3) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX20 = 0x88D4
|
|
/// </summary>
|
|
Matrix20 = ((int)0x88D4) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX21 = 0x88D5
|
|
/// </summary>
|
|
Matrix21 = ((int)0x88D5) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX22 = 0x88D6
|
|
/// </summary>
|
|
Matrix22 = ((int)0x88D6) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX23 = 0x88D7
|
|
/// </summary>
|
|
Matrix23 = ((int)0x88D7) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX24 = 0x88D8
|
|
/// </summary>
|
|
Matrix24 = ((int)0x88D8) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX25 = 0x88D9
|
|
/// </summary>
|
|
Matrix25 = ((int)0x88D9) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX26 = 0x88DA
|
|
/// </summary>
|
|
Matrix26 = ((int)0x88DA) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX27 = 0x88DB
|
|
/// </summary>
|
|
Matrix27 = ((int)0x88DB) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX28 = 0x88DC
|
|
/// </summary>
|
|
Matrix28 = ((int)0x88DC) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX29 = 0x88DD
|
|
/// </summary>
|
|
Matrix29 = ((int)0x88DD) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX30 = 0x88DE
|
|
/// </summary>
|
|
Matrix30 = ((int)0x88DE) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX31 = 0x88DF
|
|
/// </summary>
|
|
Matrix31 = ((int)0x88DF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.MemoryBarrier
|
|
/// </summary>
|
|
public enum MemoryBarrierFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum MemoryBarrierMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBitExt = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBitExt = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBitExt = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBitExt = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
|
|
/// </summary>
|
|
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBitExt = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBitExt = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBitExt = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBitExt = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBitExt = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBitExt = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBitExt = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBitExt = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MeshMode1 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MeshMode2 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01) ,
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetMinmax, GL.GetMinmaxParameter and 2 other functions
|
|
/// </summary>
|
|
public enum MinmaxTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MINMAX = 0x802E
|
|
/// </summary>
|
|
Minmax = ((int)0x802E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum MinmaxTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MINMAX = 0x802E
|
|
/// </summary>
|
|
Minmax = ((int)0x802E) ,
|
|
/// <summary>
|
|
/// Original was GL_MINMAX_EXT = 0x802E
|
|
/// </summary>
|
|
MinmaxExt = ((int)0x802E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum NormalPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetObjectLabel, GL.ObjectLabel
|
|
/// </summary>
|
|
public enum ObjectLabelIdentifier : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER = 0x82E0
|
|
/// </summary>
|
|
Buffer = ((int)0x82E0) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER = 0x82E1
|
|
/// </summary>
|
|
Shader = ((int)0x82E1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM = 0x82E2
|
|
/// </summary>
|
|
Program = ((int)0x82E2) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY = 0x82E3
|
|
/// </summary>
|
|
Query = ((int)0x82E3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
|
|
/// </summary>
|
|
ProgramPipeline = ((int)0x82E4) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum OcclusionQueryEventMaskAmd : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
|
|
/// </summary>
|
|
QueryDepthPassEventBitAmd = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
|
|
/// </summary>
|
|
QueryDepthFailEventBitAmd = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
|
|
/// </summary>
|
|
QueryStencilFailEventBitAmd = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
|
|
/// </summary>
|
|
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
|
|
/// </summary>
|
|
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ColorP3, GL.ColorP4 and 17 other functions
|
|
/// </summary>
|
|
public enum PackedPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PatchParameter
|
|
/// </summary>
|
|
public enum PatchParameterFloat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
|
/// </summary>
|
|
PatchDefaultInnerLevel = ((int)0x8E73) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
|
/// </summary>
|
|
PatchDefaultOuterLevel = ((int)0x8E74) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PatchParameter
|
|
/// </summary>
|
|
public enum PatchParameterInt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PATCH_VERTICES = 0x8E72
|
|
/// </summary>
|
|
PatchVertices = ((int)0x8E72) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelCopyType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_EXT = 0x1800
|
|
/// </summary>
|
|
ColorExt = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_EXT = 0x1801
|
|
/// </summary>
|
|
DepthExt = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_EXT = 0x1802
|
|
/// </summary>
|
|
StencilExt = ((int)0x1802) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClearBufferData, GL.ClearBufferSubData and 23 other functions
|
|
/// </summary>
|
|
public enum PixelFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_INDEX = 0x1900
|
|
/// </summary>
|
|
ColorIndex = ((int)0x1900) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902) ,
|
|
/// <summary>
|
|
/// Original was GL_RED = 0x1903
|
|
/// </summary>
|
|
Red = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_EXT = 0x1903
|
|
/// </summary>
|
|
RedExt = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN = 0x1904
|
|
/// </summary>
|
|
Green = ((int)0x1904) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE = 0x1905
|
|
/// </summary>
|
|
Blue = ((int)0x1905) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0x1906
|
|
/// </summary>
|
|
Alpha = ((int)0x1906) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0x1909
|
|
/// </summary>
|
|
Luminance = ((int)0x1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A) ,
|
|
/// <summary>
|
|
/// Original was GL_ABGR_EXT = 0x8000
|
|
/// </summary>
|
|
AbgrExt = ((int)0x8000) ,
|
|
/// <summary>
|
|
/// Original was GL_CMYK_EXT = 0x800C
|
|
/// </summary>
|
|
CmykExt = ((int)0x800C) ,
|
|
/// <summary>
|
|
/// Original was GL_CMYKA_EXT = 0x800D
|
|
/// </summary>
|
|
CmykaExt = ((int)0x800D) ,
|
|
/// <summary>
|
|
/// Original was GL_BGR = 0x80E0
|
|
/// </summary>
|
|
Bgr = ((int)0x80E0) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA = 0x80E1
|
|
/// </summary>
|
|
Bgra = ((int)0x80E1) ,
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_422_SGIX = 0x81BB
|
|
/// </summary>
|
|
Ycrcb422Sgix = ((int)0x81BB) ,
|
|
/// <summary>
|
|
/// Original was GL_YCRCB_444_SGIX = 0x81BC
|
|
/// </summary>
|
|
Ycrcb444Sgix = ((int)0x81BC) ,
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227) ,
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228) ,
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
|
|
/// </summary>
|
|
R5G6B5IccSgix = ((int)0x8466) ,
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
|
|
/// </summary>
|
|
R5G6B5A8IccSgix = ((int)0x8467) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
|
|
/// </summary>
|
|
Alpha16IccSgix = ((int)0x8468) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
|
|
/// </summary>
|
|
Luminance16IccSgix = ((int)0x8469) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
|
|
/// </summary>
|
|
Luminance16Alpha8IccSgix = ((int)0x846B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_INTEGER = 0x8D94
|
|
/// </summary>
|
|
RedInteger = ((int)0x8D94) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_INTEGER = 0x8D95
|
|
/// </summary>
|
|
GreenInteger = ((int)0x8D95) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_INTEGER = 0x8D96
|
|
/// </summary>
|
|
BlueInteger = ((int)0x8D96) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_INTEGER = 0x8D97
|
|
/// </summary>
|
|
AlphaInteger = ((int)0x8D97) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_INTEGER = 0x8D98
|
|
/// </summary>
|
|
RgbInteger = ((int)0x8D98) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_INTEGER = 0x8D99
|
|
/// </summary>
|
|
RgbaInteger = ((int)0x8D99) ,
|
|
/// <summary>
|
|
/// Original was GL_BGR_INTEGER = 0x8D9A
|
|
/// </summary>
|
|
BgrInteger = ((int)0x8D9A) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA_INTEGER = 0x8D9B
|
|
/// </summary>
|
|
BgraInteger = ((int)0x8D9B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClearBufferData, GL.ClearBufferSubData and 20 other functions
|
|
/// </summary>
|
|
public enum PixelInternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0x1906
|
|
/// </summary>
|
|
Alpha = ((int)0x1906) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0x1909
|
|
/// </summary>
|
|
Luminance = ((int)0x1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A) ,
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB2_EXT = 0x804E
|
|
/// </summary>
|
|
Rgb2Ext = ((int)0x804E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
|
|
/// </summary>
|
|
DualAlpha4Sgis = ((int)0x8110) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
|
|
/// </summary>
|
|
DualAlpha8Sgis = ((int)0x8111) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
|
|
/// </summary>
|
|
DualAlpha12Sgis = ((int)0x8112) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
|
|
/// </summary>
|
|
DualAlpha16Sgis = ((int)0x8113) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
|
|
/// </summary>
|
|
DualLuminance4Sgis = ((int)0x8114) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
|
|
/// </summary>
|
|
DualLuminance8Sgis = ((int)0x8115) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
|
|
/// </summary>
|
|
DualLuminance12Sgis = ((int)0x8116) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
|
|
/// </summary>
|
|
DualLuminance16Sgis = ((int)0x8117) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
|
|
/// </summary>
|
|
DualIntensity4Sgis = ((int)0x8118) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
|
|
/// </summary>
|
|
DualIntensity8Sgis = ((int)0x8119) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
|
|
/// </summary>
|
|
DualIntensity12Sgis = ((int)0x811A) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
|
|
/// </summary>
|
|
DualIntensity16Sgis = ((int)0x811B) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
|
|
/// </summary>
|
|
DualLuminanceAlpha4Sgis = ((int)0x811C) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
|
|
/// </summary>
|
|
DualLuminanceAlpha8Sgis = ((int)0x811D) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
|
|
/// </summary>
|
|
QuadAlpha4Sgis = ((int)0x811E) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
|
|
/// </summary>
|
|
QuadAlpha8Sgis = ((int)0x811F) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
|
|
/// </summary>
|
|
QuadLuminance4Sgis = ((int)0x8120) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
|
|
/// </summary>
|
|
QuadLuminance8Sgis = ((int)0x8121) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
|
|
/// </summary>
|
|
QuadIntensity4Sgis = ((int)0x8122) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
|
|
/// </summary>
|
|
QuadIntensity8Sgis = ((int)0x8123) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81a5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16Sgix = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81a6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24Sgix = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
|
|
/// </summary>
|
|
DepthComponent32 = ((int)0x81a7) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32Sgix = ((int)0x81A7) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED = 0x8225
|
|
/// </summary>
|
|
CompressedRed = ((int)0x8225) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG = 0x8226
|
|
/// </summary>
|
|
CompressedRg = ((int)0x8226) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
|
|
/// </summary>
|
|
CompressedRgbS3tcDxt1Ext = ((int)0x83F0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
|
|
/// </summary>
|
|
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_ICC_SGIX = 0x8460
|
|
/// </summary>
|
|
RgbIccSgix = ((int)0x8460) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_ICC_SGIX = 0x8461
|
|
/// </summary>
|
|
RgbaIccSgix = ((int)0x8461) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
|
|
/// </summary>
|
|
AlphaIccSgix = ((int)0x8462) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
|
|
/// </summary>
|
|
LuminanceIccSgix = ((int)0x8463) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
|
|
/// </summary>
|
|
IntensityIccSgix = ((int)0x8464) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
|
|
/// </summary>
|
|
LuminanceAlphaIccSgix = ((int)0x8465) ,
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
|
|
/// </summary>
|
|
R5G6B5IccSgix = ((int)0x8466) ,
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
|
|
/// </summary>
|
|
R5G6B5A8IccSgix = ((int)0x8467) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
|
|
/// </summary>
|
|
Alpha16IccSgix = ((int)0x8468) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
|
|
/// </summary>
|
|
Luminance16IccSgix = ((int)0x8469) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
|
|
/// </summary>
|
|
Intensity16IccSgix = ((int)0x846A) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
|
|
/// </summary>
|
|
Luminance16Alpha8IccSgix = ((int)0x846B) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_ALPHA = 0x84E9
|
|
/// </summary>
|
|
CompressedAlpha = ((int)0x84E9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_LUMINANCE = 0x84EA
|
|
/// </summary>
|
|
CompressedLuminance = ((int)0x84EA) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
|
|
/// </summary>
|
|
CompressedLuminanceAlpha = ((int)0x84EB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_INTENSITY = 0x84EC
|
|
/// </summary>
|
|
CompressedIntensity = ((int)0x84EC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB = 0x84ED
|
|
/// </summary>
|
|
CompressedRgb = ((int)0x84ED) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA = 0x84EE
|
|
/// </summary>
|
|
CompressedRgba = ((int)0x84EE) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB = 0x8C40
|
|
/// </summary>
|
|
Srgb = ((int)0x8C40) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_ALPHA = 0x8C42
|
|
/// </summary>
|
|
SrgbAlpha = ((int)0x8C42) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE_ALPHA = 0x8C44
|
|
/// </summary>
|
|
SluminanceAlpha = ((int)0x8C44) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45
|
|
/// </summary>
|
|
Sluminance8Alpha8 = ((int)0x8C45) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE = 0x8C46
|
|
/// </summary>
|
|
Sluminance = ((int)0x8C46) ,
|
|
/// <summary>
|
|
/// Original was GL_SLUMINANCE8 = 0x8C47
|
|
/// </summary>
|
|
Sluminance8 = ((int)0x8C47) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB = 0x8C48
|
|
/// </summary>
|
|
CompressedSrgb = ((int)0x8C48) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
|
/// </summary>
|
|
CompressedSrgbAlpha = ((int)0x8C49) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A
|
|
/// </summary>
|
|
CompressedSluminance = ((int)0x8C4A) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
|
|
/// </summary>
|
|
CompressedSluminanceAlpha = ((int)0x8C4B) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
|
|
/// </summary>
|
|
CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
|
|
/// </summary>
|
|
CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
|
/// </summary>
|
|
CompressedRedRgtc1 = ((int)0x8DBB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
|
/// </summary>
|
|
CompressedSignedRedRgtc1 = ((int)0x8DBC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
|
/// </summary>
|
|
CompressedRgRgtc2 = ((int)0x8DBD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
|
/// </summary>
|
|
CompressedSignedRgRgtc2 = ((int)0x8DBE) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
|
|
/// </summary>
|
|
CompressedRgbaBptcUnorm = ((int)0x8E8C) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
|
|
/// </summary>
|
|
CompressedRgbBptcSignedFloat = ((int)0x8E8E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
|
|
/// </summary>
|
|
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_TWO = 2
|
|
/// </summary>
|
|
Two = ((int)2) ,
|
|
/// <summary>
|
|
/// Original was GL_THREE = 3
|
|
/// </summary>
|
|
Three = ((int)3) ,
|
|
/// <summary>
|
|
/// Original was GL_FOUR = 4
|
|
/// </summary>
|
|
Four = ((int)4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelMap : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
|
|
/// </summary>
|
|
PixelMapIToI = ((int)0x0C70) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
|
|
/// </summary>
|
|
PixelMapSToS = ((int)0x0C71) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
|
|
/// </summary>
|
|
PixelMapIToR = ((int)0x0C72) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
|
|
/// </summary>
|
|
PixelMapIToG = ((int)0x0C73) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
|
|
/// </summary>
|
|
PixelMapIToB = ((int)0x0C74) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
|
|
/// </summary>
|
|
PixelMapIToA = ((int)0x0C75) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
|
|
/// </summary>
|
|
PixelMapRToR = ((int)0x0C76) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
|
|
/// </summary>
|
|
PixelMapGToG = ((int)0x0C77) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
|
|
/// </summary>
|
|
PixelMapBToB = ((int)0x0C78) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
|
|
/// </summary>
|
|
PixelMapAToA = ((int)0x0C79) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PixelStore
|
|
/// </summary>
|
|
public enum PixelStoreParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLengthExt = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRowsExt = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixelsExt = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
|
|
/// </summary>
|
|
PackSkipImages = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
|
|
/// </summary>
|
|
PackSkipImagesExt = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
|
|
/// </summary>
|
|
PackImageHeight = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
|
|
/// </summary>
|
|
PackImageHeightExt = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImages = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImagesExt = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeight = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeightExt = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
|
|
/// </summary>
|
|
PackSkipVolumesSgis = ((int)0x8130) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
|
|
/// </summary>
|
|
PackImageDepthSgis = ((int)0x8131) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
|
|
/// </summary>
|
|
UnpackSkipVolumesSgis = ((int)0x8132) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
|
|
/// </summary>
|
|
UnpackImageDepthSgis = ((int)0x8133) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
|
|
/// </summary>
|
|
PixelTileWidthSgix = ((int)0x8140) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
|
|
/// </summary>
|
|
PixelTileHeightSgix = ((int)0x8141) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
|
|
/// </summary>
|
|
PixelTileGridWidthSgix = ((int)0x8142) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
|
|
/// </summary>
|
|
PixelTileGridHeightSgix = ((int)0x8143) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
|
|
/// </summary>
|
|
PixelTileGridDepthSgix = ((int)0x8144) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
|
|
/// </summary>
|
|
PixelTileCacheSizeSgix = ((int)0x8145) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
|
|
/// </summary>
|
|
PackResampleSgix = ((int)0x842C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
|
|
/// </summary>
|
|
UnpackResampleSgix = ((int)0x842D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
|
|
/// </summary>
|
|
PackSubsampleRateSgix = ((int)0x85A0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
|
|
/// </summary>
|
|
UnpackSubsampleRateSgix = ((int)0x85A1) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
|
|
/// </summary>
|
|
PackResampleOml = ((int)0x8984) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
|
|
/// </summary>
|
|
UnpackResampleOml = ((int)0x8985) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
|
/// </summary>
|
|
UnpackCompressedBlockWidth = ((int)0x9127) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
|
/// </summary>
|
|
UnpackCompressedBlockHeight = ((int)0x9128) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
|
/// </summary>
|
|
UnpackCompressedBlockDepth = ((int)0x9129) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
|
/// </summary>
|
|
UnpackCompressedBlockSize = ((int)0x912A) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
|
/// </summary>
|
|
PackCompressedBlockWidth = ((int)0x912B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
|
/// </summary>
|
|
PackCompressedBlockHeight = ((int)0x912C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
|
/// </summary>
|
|
PackCompressedBlockDepth = ((int)0x912D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
|
/// </summary>
|
|
PackCompressedBlockSize = ((int)0x912E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelStoreResampleMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
|
|
/// </summary>
|
|
ResampleReplicateSgix = ((int)0x842E) ,
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
|
|
/// </summary>
|
|
ResampleZeroFillSgix = ((int)0x842F) ,
|
|
/// <summary>
|
|
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
|
|
/// </summary>
|
|
ResampleDecimateSgix = ((int)0x8430) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelStoreSubsampleRate : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
|
|
/// </summary>
|
|
PixelSubsample4444Sgix = ((int)0x85A2) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
|
|
/// </summary>
|
|
PixelSubsample2424Sgix = ((int)0x85A3) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
|
|
/// </summary>
|
|
PixelSubsample4242Sgix = ((int)0x85A4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelTexGenMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE = 0x1909
|
|
/// </summary>
|
|
Luminance = ((int)0x1909) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA = 0x190A
|
|
/// </summary>
|
|
LuminanceAlpha = ((int)0x190A) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
|
|
/// </summary>
|
|
PixelTexGenAlphaReplaceSgix = ((int)0x8187) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
|
|
/// </summary>
|
|
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
|
|
/// </summary>
|
|
PixelTexGenAlphaLsSgix = ((int)0x8189) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
|
|
/// </summary>
|
|
PixelTexGenAlphaMsSgix = ((int)0x818A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelTexGenParameterNameSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
|
|
/// </summary>
|
|
PixelFragmentRgbSourceSgis = ((int)0x8354) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
|
|
/// </summary>
|
|
PixelFragmentAlphaSourceSgis = ((int)0x8355) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PixelTransferParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MAP_COLOR = 0x0D10
|
|
/// </summary>
|
|
MapColor = ((int)0x0D10) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_STENCIL = 0x0D11
|
|
/// </summary>
|
|
MapStencil = ((int)0x0D11) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_SHIFT = 0x0D12
|
|
/// </summary>
|
|
IndexShift = ((int)0x0D12) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX_OFFSET = 0x0D13
|
|
/// </summary>
|
|
IndexOffset = ((int)0x0D13) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_SCALE = 0x0D14
|
|
/// </summary>
|
|
RedScale = ((int)0x0D14) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_BIAS = 0x0D15
|
|
/// </summary>
|
|
RedBias = ((int)0x0D15) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_SCALE = 0x0D18
|
|
/// </summary>
|
|
GreenScale = ((int)0x0D18) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_BIAS = 0x0D19
|
|
/// </summary>
|
|
GreenBias = ((int)0x0D19) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_SCALE = 0x0D1A
|
|
/// </summary>
|
|
BlueScale = ((int)0x0D1A) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_BIAS = 0x0D1B
|
|
/// </summary>
|
|
BlueBias = ((int)0x0D1B) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_SCALE = 0x0D1C
|
|
/// </summary>
|
|
AlphaScale = ((int)0x0D1C) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_BIAS = 0x0D1D
|
|
/// </summary>
|
|
AlphaBias = ((int)0x0D1D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_SCALE = 0x0D1E
|
|
/// </summary>
|
|
DepthScale = ((int)0x0D1E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BIAS = 0x0D1F
|
|
/// </summary>
|
|
DepthBias = ((int)0x0D1F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScale = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
|
|
/// </summary>
|
|
PostConvolutionRedScaleExt = ((int)0x801C) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScale = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
|
|
/// </summary>
|
|
PostConvolutionGreenScaleExt = ((int)0x801D) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScale = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
|
|
/// </summary>
|
|
PostConvolutionBlueScaleExt = ((int)0x801E) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScale = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
|
|
/// </summary>
|
|
PostConvolutionAlphaScaleExt = ((int)0x801F) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBias = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
|
|
/// </summary>
|
|
PostConvolutionRedBiasExt = ((int)0x8020) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBias = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
|
|
/// </summary>
|
|
PostConvolutionGreenBiasExt = ((int)0x8021) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBias = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
|
|
/// </summary>
|
|
PostConvolutionBlueBiasExt = ((int)0x8022) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBias = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
|
|
/// </summary>
|
|
PostConvolutionAlphaBiasExt = ((int)0x8023) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScale = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
|
|
/// </summary>
|
|
PostColorMatrixRedScaleSgi = ((int)0x80B4) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScale = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
|
|
/// </summary>
|
|
PostColorMatrixGreenScaleSgi = ((int)0x80B5) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScale = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
|
|
/// </summary>
|
|
PostColorMatrixBlueScaleSgi = ((int)0x80B6) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScale = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
|
|
/// </summary>
|
|
PostColorMatrixAlphaScaleSgi = ((int)0x80B7) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBias = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
|
|
/// </summary>
|
|
PostColorMatrixRedBiasSgi = ((int)0x80B8) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBias = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
|
|
/// </summary>
|
|
PostColorMatrixGreenBiasSgi = ((int)0x80B9) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBias = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
|
|
/// </summary>
|
|
PostColorMatrixBlueBiasSgi = ((int)0x80BA) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBias = ((int)0x80BB) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
|
|
/// </summary>
|
|
PostColorMatrixAlphaBiasSgi = ((int)0x80BB) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ClearTexImage, GL.ClearTexSubImage and 18 other functions
|
|
/// </summary>
|
|
public enum PixelType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332 = ((int)0x8032) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332Ext = ((int)0x8032) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444 = ((int)0x8033) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444Ext = ((int)0x8033) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551 = ((int)0x8034) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551Ext = ((int)0x8034) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888 = ((int)0x8035) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888Ext = ((int)0x8035) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102 = ((int)0x8036) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102Ext = ((int)0x8036) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362
|
|
/// </summary>
|
|
UnsignedByte233Reversed = ((int)0x8362) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
|
/// </summary>
|
|
UnsignedShort565 = ((int)0x8363) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364
|
|
/// </summary>
|
|
UnsignedShort565Reversed = ((int)0x8364) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444Reversed = ((int)0x8365) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366
|
|
/// </summary>
|
|
UnsignedShort1555Reversed = ((int)0x8366) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367
|
|
/// </summary>
|
|
UnsignedInt8888Reversed = ((int)0x8367) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Reversed = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
|
/// </summary>
|
|
UnsignedInt5999Rev = ((int)0x8C3E) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PointParameter
|
|
/// </summary>
|
|
public enum PointParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN = 0x8126
|
|
/// </summary>
|
|
PointSizeMin = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX = 0x8127
|
|
/// </summary>
|
|
PointSizeMax = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuation = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
|
/// </summary>
|
|
PointSpriteCoordOrigin = ((int)0x8CA0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PointParameterNameSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
|
|
/// </summary>
|
|
PointSizeMinArb = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
|
|
/// </summary>
|
|
PointSizeMinExt = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
|
|
/// </summary>
|
|
PointSizeMinSgis = ((int)0x8126) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxArb = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxExt = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
|
|
/// </summary>
|
|
PointSizeMaxSgis = ((int)0x8127) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeArb = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeExt = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSizeSgis = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationExt = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
|
|
/// </summary>
|
|
DistanceAttenuationSgis = ((int)0x8129) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
|
|
/// </summary>
|
|
PointDistanceAttenuationArb = ((int)0x8129) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum PointSpriteCoordOriginParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LOWER_LEFT = 0x8CA1
|
|
/// </summary>
|
|
LowerLeft = ((int)0x8CA1) ,
|
|
/// <summary>
|
|
/// Original was GL_UPPER_LEFT = 0x8CA2
|
|
/// </summary>
|
|
UpperLeft = ((int)0x8CA2) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.PolygonMode
|
|
/// </summary>
|
|
public enum PolygonMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01) ,
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.DrawArrays, GL.DrawArraysIndirect and 19 other functions
|
|
/// </summary>
|
|
public enum PrimitiveType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006) ,
|
|
/// <summary>
|
|
/// Original was GL_QUADS = 0x0007
|
|
/// </summary>
|
|
Quads = ((int)0x0007) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY = 0x000A
|
|
/// </summary>
|
|
LinesAdjacency = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyArb = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
|
|
/// </summary>
|
|
LinesAdjacencyExt = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacency = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyArb = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacencyExt = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacency = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyArb = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacencyExt = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacency = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyArb = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacencyExt = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramInterface, GL.GetProgramResourceIndex and 4 other functions
|
|
/// </summary>
|
|
public enum ProgramInterface : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM = 0x92E1
|
|
/// </summary>
|
|
Uniform = ((int)0x92E1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK = 0x92E2
|
|
/// </summary>
|
|
UniformBlock = ((int)0x92E2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INPUT = 0x92E3
|
|
/// </summary>
|
|
ProgramInput = ((int)0x92E3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
|
|
/// </summary>
|
|
ProgramOutput = ((int)0x92E4) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_VARIABLE = 0x92E5
|
|
/// </summary>
|
|
BufferVariable = ((int)0x92E5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
|
|
/// </summary>
|
|
ShaderStorageBlock = ((int)0x92E6) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
|
|
/// </summary>
|
|
VertexSubroutine = ((int)0x92E8) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
|
/// </summary>
|
|
TessControlSubroutine = ((int)0x92E9) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
|
/// </summary>
|
|
TessEvaluationSubroutine = ((int)0x92EA) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
|
|
/// </summary>
|
|
GeometrySubroutine = ((int)0x92EB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
|
|
/// </summary>
|
|
FragmentSubroutine = ((int)0x92EC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
|
|
/// </summary>
|
|
ComputeSubroutine = ((int)0x92ED) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
|
/// </summary>
|
|
VertexSubroutineUniform = ((int)0x92EE) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
|
/// </summary>
|
|
TessControlSubroutineUniform = ((int)0x92EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
|
/// </summary>
|
|
TessEvaluationSubroutineUniform = ((int)0x92F0) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
|
/// </summary>
|
|
GeometrySubroutineUniform = ((int)0x92F1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
|
/// </summary>
|
|
FragmentSubroutineUniform = ((int)0x92F2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
|
/// </summary>
|
|
ComputeSubroutineUniform = ((int)0x92F3) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
|
/// </summary>
|
|
TransformFeedbackVarying = ((int)0x92F4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramInterface
|
|
/// </summary>
|
|
public enum ProgramInterfaceParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
|
|
/// </summary>
|
|
ActiveResources = ((int)0x92F5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
|
|
/// </summary>
|
|
MaxNameLength = ((int)0x92F6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
|
/// </summary>
|
|
MaxNumActiveVariables = ((int)0x92F7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
|
/// </summary>
|
|
MaxNumCompatibleSubroutines = ((int)0x92F8) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ProgramParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
|
|
/// </summary>
|
|
GeometryVerticesOut = ((int)0x8916) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
|
|
/// </summary>
|
|
GeometryInputType = ((int)0x8917) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
|
/// </summary>
|
|
GeometryOutputType = ((int)0x8918) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36) ,
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80) ,
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82) ,
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83) ,
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84) ,
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
|
/// </summary>
|
|
TessControlOutputVertices = ((int)0x8E75) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_MODE = 0x8E76
|
|
/// </summary>
|
|
TessGenMode = ((int)0x8E76) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_SPACING = 0x8E77
|
|
/// </summary>
|
|
TessGenSpacing = ((int)0x8E77) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
|
/// </summary>
|
|
TessGenVertexOrder = ((int)0x8E78) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
|
|
/// </summary>
|
|
TessGenPointMode = ((int)0x8E79) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
|
/// </summary>
|
|
MaxComputeWorkGroupSize = ((int)0x91BF) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
|
/// </summary>
|
|
ActiveAtomicCounterBuffers = ((int)0x92D9) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ProgramParameter
|
|
/// </summary>
|
|
public enum ProgramParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ProgramParameterPName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramPipeline
|
|
/// </summary>
|
|
public enum ProgramPipelineParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_PROGRAM = 0x8259
|
|
/// </summary>
|
|
ActiveProgram = ((int)0x8259) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31) ,
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83) ,
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
|
|
/// </summary>
|
|
GeometryShader = ((int)0x8DD9) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
|
|
/// </summary>
|
|
TessEvaluationShader = ((int)0x8E87) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
|
|
/// </summary>
|
|
TessControlShader = ((int)0x8E88) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER = 0x91B9
|
|
/// </summary>
|
|
ComputeShader = ((int)0x91B9) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramResource
|
|
/// </summary>
|
|
public enum ProgramProperty : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
|
/// </summary>
|
|
NumCompatibleSubroutines = ((int)0x8E4A) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
|
/// </summary>
|
|
CompatibleSubroutines = ((int)0x8E4B) ,
|
|
/// <summary>
|
|
/// Original was GL_IS_PER_PATCH = 0x92E7
|
|
/// </summary>
|
|
IsPerPatch = ((int)0x92E7) ,
|
|
/// <summary>
|
|
/// Original was GL_NAME_LENGTH = 0x92F9
|
|
/// </summary>
|
|
NameLength = ((int)0x92F9) ,
|
|
/// <summary>
|
|
/// Original was GL_TYPE = 0x92FA
|
|
/// </summary>
|
|
Type = ((int)0x92FA) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x92FB
|
|
/// </summary>
|
|
ArraySize = ((int)0x92FB) ,
|
|
/// <summary>
|
|
/// Original was GL_OFFSET = 0x92FC
|
|
/// </summary>
|
|
Offset = ((int)0x92FC) ,
|
|
/// <summary>
|
|
/// Original was GL_BLOCK_INDEX = 0x92FD
|
|
/// </summary>
|
|
BlockIndex = ((int)0x92FD) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x92FE
|
|
/// </summary>
|
|
ArrayStride = ((int)0x92FE) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX_STRIDE = 0x92FF
|
|
/// </summary>
|
|
MatrixStride = ((int)0x92FF) ,
|
|
/// <summary>
|
|
/// Original was GL_IS_ROW_MAJOR = 0x9300
|
|
/// </summary>
|
|
IsRowMajor = ((int)0x9300) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
|
/// </summary>
|
|
AtomicCounterBufferIndex = ((int)0x9301) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_BINDING = 0x9302
|
|
/// </summary>
|
|
BufferBinding = ((int)0x9302) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
|
|
/// </summary>
|
|
BufferDataSize = ((int)0x9303) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
|
|
/// </summary>
|
|
NumActiveVariables = ((int)0x9304) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_VARIABLES = 0x9305
|
|
/// </summary>
|
|
ActiveVariables = ((int)0x9305) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
|
/// </summary>
|
|
ReferencedByVertexShader = ((int)0x9306) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
|
/// </summary>
|
|
ReferencedByTessControlShader = ((int)0x9307) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
|
/// </summary>
|
|
ReferencedByTessEvaluationShader = ((int)0x9308) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
|
/// </summary>
|
|
ReferencedByGeometryShader = ((int)0x9309) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
|
/// </summary>
|
|
ReferencedByFragmentShader = ((int)0x930A) ,
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
|
/// </summary>
|
|
TopLevelArraySize = ((int)0x930C) ,
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
|
/// </summary>
|
|
TopLevelArrayStride = ((int)0x930D) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION = 0x930E
|
|
/// </summary>
|
|
Location = ((int)0x930E) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_INDEX = 0x930F
|
|
/// </summary>
|
|
LocationIndex = ((int)0x930F) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_COMPONENT = 0x934A
|
|
/// </summary>
|
|
LocationComponent = ((int)0x934A) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
|
/// </summary>
|
|
TransformFeedbackBufferIndex = ((int)0x934B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
|
/// </summary>
|
|
TransformFeedbackBufferStride = ((int)0x934C) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.UseProgramStages
|
|
/// </summary>
|
|
[Flags]
|
|
public enum ProgramStageMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetProgramStage
|
|
/// </summary>
|
|
public enum ProgramStageParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
|
|
/// </summary>
|
|
ActiveSubroutines = ((int)0x8DE5) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
|
/// </summary>
|
|
ActiveSubroutineUniforms = ((int)0x8DE6) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
|
/// </summary>
|
|
ActiveSubroutineUniformLocations = ((int)0x8E47) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
|
/// </summary>
|
|
ActiveSubroutineMaxLength = ((int)0x8E48) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
|
/// </summary>
|
|
ActiveSubroutineUniformMaxLength = ((int)0x8E49) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ProvokingVertex
|
|
/// </summary>
|
|
public enum ProvokingVertexMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
|
/// </summary>
|
|
FirstVertexConvention = ((int)0x8E4D) ,
|
|
/// <summary>
|
|
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
|
/// </summary>
|
|
LastVertexConvention = ((int)0x8E4E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.QueryCounter
|
|
/// </summary>
|
|
public enum QueryCounterTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BeginQuery, GL.BeginQueryIndexed and 4 other functions
|
|
/// </summary>
|
|
public enum QueryTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TIME_ELAPSED = 0x88BF
|
|
/// </summary>
|
|
TimeElapsed = ((int)0x88BF) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_PASSED = 0x8914
|
|
/// </summary>
|
|
SamplesPassed = ((int)0x8914) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
|
|
/// </summary>
|
|
PrimitivesGenerated = ((int)0x8C87) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
|
/// </summary>
|
|
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ReadBuffer
|
|
/// </summary>
|
|
public enum ReadBufferMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_LEFT = 0x0406
|
|
/// </summary>
|
|
Left = ((int)0x0406) ,
|
|
/// <summary>
|
|
/// Original was GL_RIGHT = 0x0407
|
|
/// </summary>
|
|
Right = ((int)0x0407) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX0 = 0x0409
|
|
/// </summary>
|
|
Aux0 = ((int)0x0409) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX1 = 0x040A
|
|
/// </summary>
|
|
Aux1 = ((int)0x040A) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX2 = 0x040B
|
|
/// </summary>
|
|
Aux2 = ((int)0x040B) ,
|
|
/// <summary>
|
|
/// Original was GL_AUX3 = 0x040C
|
|
/// </summary>
|
|
Aux3 = ((int)0x040C) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetRenderbufferParameter
|
|
/// </summary>
|
|
public enum RenderbufferParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidthExt = ((int)0x8D42) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeightExt = ((int)0x8D43) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormatExt = ((int)0x8D44) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSizeExt = ((int)0x8D50) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSizeExt = ((int)0x8D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSizeExt = ((int)0x8D52) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSizeExt = ((int)0x8D53) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSizeExt = ((int)0x8D54) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSizeExt = ((int)0x8D55) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.RenderbufferStorage, GL.RenderbufferStorageMultisample
|
|
/// </summary>
|
|
public enum RenderbufferStorage : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81a5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81a5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81a6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81a6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32 = 0x81a7
|
|
/// </summary>
|
|
DepthComponent32 = ((int)0x81a7) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1 = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1 = ((int)0x8D46) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1_EXT = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1Ext = ((int)0x8D46) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4 = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4 = ((int)0x8D47) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4_EXT = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4Ext = ((int)0x8D47) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8_EXT = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8Ext = ((int)0x8D48) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16 = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16 = ((int)0x8D49) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16_EXT = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16Ext = ((int)0x8D49) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 3 other functions
|
|
/// </summary>
|
|
public enum RenderbufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_EXT = 0x8D41
|
|
/// </summary>
|
|
RenderbufferExt = ((int)0x8D41) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum RenderingMode : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SamplePatternSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_1PASS_EXT = 0x80A1
|
|
/// </summary>
|
|
Gl1PassExt = ((int)0x80A1) ,
|
|
/// <summary>
|
|
/// Original was GL_1PASS_SGIS = 0x80A1
|
|
/// </summary>
|
|
Gl1PassSgis = ((int)0x80A1) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_EXT = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Ext = ((int)0x80A2) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_0_SGIS = 0x80A2
|
|
/// </summary>
|
|
Gl2Pass0Sgis = ((int)0x80A2) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_EXT = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Ext = ((int)0x80A3) ,
|
|
/// <summary>
|
|
/// Original was GL_2PASS_1_SGIS = 0x80A3
|
|
/// </summary>
|
|
Gl2Pass1Sgis = ((int)0x80A3) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_EXT = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Ext = ((int)0x80A4) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_0_SGIS = 0x80A4
|
|
/// </summary>
|
|
Gl4Pass0Sgis = ((int)0x80A4) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_EXT = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Ext = ((int)0x80A5) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_1_SGIS = 0x80A5
|
|
/// </summary>
|
|
Gl4Pass1Sgis = ((int)0x80A5) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_EXT = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Ext = ((int)0x80A6) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_2_SGIS = 0x80A6
|
|
/// </summary>
|
|
Gl4Pass2Sgis = ((int)0x80A6) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_EXT = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Ext = ((int)0x80A7) ,
|
|
/// <summary>
|
|
/// Original was GL_4PASS_3_SGIS = 0x80A7
|
|
/// </summary>
|
|
Gl4Pass3Sgis = ((int)0x80A7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SamplerParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TextureBorderColor = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMagFilter = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMinFilter = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapS = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapT = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapR = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMinLod = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMaxLod = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
|
|
/// </summary>
|
|
TextureMaxAnisotropyExt = ((int)0x84FE) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureLodBias = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureCompareMode = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureCompareFunc = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetSamplerParameter, GL.SamplerParameter and 1 other function
|
|
/// </summary>
|
|
public enum SamplerParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TextureBorderColor = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMagFilter = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMinFilter = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapS = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapT = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureWrapR = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMinLod = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMaxLod = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureMaxAnisotropyExt = 0x84FE
|
|
/// </summary>
|
|
TextureMaxAnisotropyExt = ((int)0x84FE) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureLodBias = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureCompareMode = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TextureCompareFunc = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetSeparableFilter, GL.SeparableFilter2D
|
|
/// </summary>
|
|
public enum SeparableTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SeparableTargetExt : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D = 0x8012
|
|
/// </summary>
|
|
Separable2D = ((int)0x8012) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
|
|
/// </summary>
|
|
Separable2DExt = ((int)0x8012) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum SgixIccTexture : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGB_ICC_SGIX = 0x8460
|
|
/// </summary>
|
|
RgbIccSgix = ((int)0x8460) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_ICC_SGIX = 0x8461
|
|
/// </summary>
|
|
RgbaIccSgix = ((int)0x8461) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_ICC_SGIX = 0x8462
|
|
/// </summary>
|
|
AlphaIccSgix = ((int)0x8462) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ICC_SGIX = 0x8463
|
|
/// </summary>
|
|
LuminanceIccSgix = ((int)0x8463) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY_ICC_SGIX = 0x8464
|
|
/// </summary>
|
|
IntensityIccSgix = ((int)0x8464) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE_ALPHA_ICC_SGIX = 0x8465
|
|
/// </summary>
|
|
LuminanceAlphaIccSgix = ((int)0x8465) ,
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_ICC_SGIX = 0x8466
|
|
/// </summary>
|
|
R5G6B5IccSgix = ((int)0x8466) ,
|
|
/// <summary>
|
|
/// Original was GL_R5_G6_B5_A8_ICC_SGIX = 0x8467
|
|
/// </summary>
|
|
R5G6B5A8IccSgix = ((int)0x8467) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA16_ICC_SGIX = 0x8468
|
|
/// </summary>
|
|
Alpha16IccSgix = ((int)0x8468) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ICC_SGIX = 0x8469
|
|
/// </summary>
|
|
Luminance16IccSgix = ((int)0x8469) ,
|
|
/// <summary>
|
|
/// Original was GL_INTENSITY16_ICC_SGIX = 0x846A
|
|
/// </summary>
|
|
Intensity16IccSgix = ((int)0x846A) ,
|
|
/// <summary>
|
|
/// Original was GL_LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
|
|
/// </summary>
|
|
Luminance16Alpha8IccSgix = ((int)0x846B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetShader
|
|
/// </summary>
|
|
public enum ShaderParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHADER_TYPE = 0x8B4F
|
|
/// </summary>
|
|
ShaderType = ((int)0x8B4F) ,
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_STATUS = 0x8B81
|
|
/// </summary>
|
|
CompileStatus = ((int)0x8B81) ,
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
|
|
/// </summary>
|
|
ShaderSourceLength = ((int)0x8B88) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetShaderPrecisionFormat
|
|
/// </summary>
|
|
public enum ShaderPrecision : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.CreateShader, GL.CreateShaderProgram and 9 other functions
|
|
/// </summary>
|
|
public enum ShaderType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
|
|
/// </summary>
|
|
GeometryShader = ((int)0x8DD9) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
|
|
/// </summary>
|
|
TessEvaluationShader = ((int)0x8E87) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
|
|
/// </summary>
|
|
TessControlShader = ((int)0x8E88) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER = 0x91B9
|
|
/// </summary>
|
|
ComputeShader = ((int)0x91B9) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum ShadingModel : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindImageTexture, GL.GetInternalformat and 7 other functions
|
|
/// </summary>
|
|
public enum SizedInternalFormat : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.StencilFuncSeparate, GL.StencilMaskSeparate and 1 other function
|
|
/// </summary>
|
|
public enum StencilFace : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.StencilFunc, GL.StencilFuncSeparate
|
|
/// </summary>
|
|
public enum StencilFunction : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202) ,
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203) ,
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204) ,
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205) ,
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.StencilOp, GL.StencilOpSeparate
|
|
/// </summary>
|
|
public enum StencilOp : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A) ,
|
|
/// <summary>
|
|
/// Original was GL_KEEP = 0x1E00
|
|
/// </summary>
|
|
Keep = ((int)0x1E00) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01) ,
|
|
/// <summary>
|
|
/// Original was GL_INCR = 0x1E02
|
|
/// </summary>
|
|
Incr = ((int)0x1E02) ,
|
|
/// <summary>
|
|
/// Original was GL_DECR = 0x1E03
|
|
/// </summary>
|
|
Decr = ((int)0x1E03) ,
|
|
/// <summary>
|
|
/// Original was GL_INCR_WRAP = 0x8507
|
|
/// </summary>
|
|
IncrWrap = ((int)0x8507) ,
|
|
/// <summary>
|
|
/// Original was GL_DECR_WRAP = 0x8508
|
|
/// </summary>
|
|
DecrWrap = ((int)0x8508) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetString
|
|
/// </summary>
|
|
public enum StringName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VENDOR = 0x1F00
|
|
/// </summary>
|
|
Vendor = ((int)0x1F00) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERER = 0x1F01
|
|
/// </summary>
|
|
Renderer = ((int)0x1F01) ,
|
|
/// <summary>
|
|
/// Original was GL_VERSION = 0x1F02
|
|
/// </summary>
|
|
Version = ((int)0x1F02) ,
|
|
/// <summary>
|
|
/// Original was GL_EXTENSIONS = 0x1F03
|
|
/// </summary>
|
|
Extensions = ((int)0x1F03) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetString
|
|
/// </summary>
|
|
public enum StringNameIndexed : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_EXTENSIONS = 0x1F03
|
|
/// </summary>
|
|
Extensions = ((int)0x1F03) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FenceSync
|
|
/// </summary>
|
|
public enum SyncCondition : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetSync
|
|
/// </summary>
|
|
public enum SyncParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TexCoordPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindImageTexture
|
|
/// </summary>
|
|
public enum TextureAccess : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_READ_ONLY = 0x88B8
|
|
/// </summary>
|
|
ReadOnly = ((int)0x88B8) ,
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY = 0x88B9
|
|
/// </summary>
|
|
WriteOnly = ((int)0x88B9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_WRITE = 0x88BA
|
|
/// </summary>
|
|
ReadWrite = ((int)0x88BA) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexBuffer, GL.TexBufferRange
|
|
/// </summary>
|
|
public enum TextureBufferTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureCompareMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRefToTexture = ((int)0x884E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_R_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRToTexture = ((int)0x884E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureCoordName : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01) ,
|
|
/// <summary>
|
|
/// Original was GL_MODULATE = 0x2100
|
|
/// </summary>
|
|
Modulate = ((int)0x2100) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE_EXT = 0x8062
|
|
/// </summary>
|
|
ReplaceExt = ((int)0x8062) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
|
|
/// </summary>
|
|
TextureEnvBiasSgix = ((int)0x80BE) ,
|
|
/// <summary>
|
|
/// Original was GL_COMBINE = 0x8570
|
|
/// </summary>
|
|
Combine = ((int)0x8570) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModeCombine : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ADD = 0x0104
|
|
/// </summary>
|
|
Add = ((int)0x0104) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01) ,
|
|
/// <summary>
|
|
/// Original was GL_MODULATE = 0x2100
|
|
/// </summary>
|
|
Modulate = ((int)0x2100) ,
|
|
/// <summary>
|
|
/// Original was GL_SUBTRACT = 0x84E7
|
|
/// </summary>
|
|
Subtract = ((int)0x84E7) ,
|
|
/// <summary>
|
|
/// Original was GL_ADD_SIGNED = 0x8574
|
|
/// </summary>
|
|
AddSigned = ((int)0x8574) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERPOLATE = 0x8575
|
|
/// </summary>
|
|
Interpolate = ((int)0x8575) ,
|
|
/// <summary>
|
|
/// Original was GL_DOT3_RGB = 0x86AE
|
|
/// </summary>
|
|
Dot3Rgb = ((int)0x86AE) ,
|
|
/// <summary>
|
|
/// Original was GL_DOT3_RGBA = 0x86AF
|
|
/// </summary>
|
|
Dot3Rgba = ((int)0x86AF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModeOperandAlpha : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModeOperandRgb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModePointSprite : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModeScale : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_TWO = 2
|
|
/// </summary>
|
|
Two = ((int)2) ,
|
|
/// <summary>
|
|
/// Original was GL_FOUR = 4
|
|
/// </summary>
|
|
Four = ((int)4) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvModeSource : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE0 = 0x84C0
|
|
/// </summary>
|
|
Texture0 = ((int)0x84C0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE1 = 0x84C1
|
|
/// </summary>
|
|
Texture1 = ((int)0x84C1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE2 = 0x84C2
|
|
/// </summary>
|
|
Texture2 = ((int)0x84C2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE3 = 0x84C3
|
|
/// </summary>
|
|
Texture3 = ((int)0x84C3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE4 = 0x84C4
|
|
/// </summary>
|
|
Texture4 = ((int)0x84C4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE5 = 0x84C5
|
|
/// </summary>
|
|
Texture5 = ((int)0x84C5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE6 = 0x84C6
|
|
/// </summary>
|
|
Texture6 = ((int)0x84C6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE7 = 0x84C7
|
|
/// </summary>
|
|
Texture7 = ((int)0x84C7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE8 = 0x84C8
|
|
/// </summary>
|
|
Texture8 = ((int)0x84C8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE9 = 0x84C9
|
|
/// </summary>
|
|
Texture9 = ((int)0x84C9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE10 = 0x84CA
|
|
/// </summary>
|
|
Texture10 = ((int)0x84CA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE11 = 0x84CB
|
|
/// </summary>
|
|
Texture11 = ((int)0x84CB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE12 = 0x84CC
|
|
/// </summary>
|
|
Texture12 = ((int)0x84CC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE13 = 0x84CD
|
|
/// </summary>
|
|
Texture13 = ((int)0x84CD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE14 = 0x84CE
|
|
/// </summary>
|
|
Texture14 = ((int)0x84CE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE15 = 0x84CF
|
|
/// </summary>
|
|
Texture15 = ((int)0x84CF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE16 = 0x84D0
|
|
/// </summary>
|
|
Texture16 = ((int)0x84D0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE17 = 0x84D1
|
|
/// </summary>
|
|
Texture17 = ((int)0x84D1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE18 = 0x84D2
|
|
/// </summary>
|
|
Texture18 = ((int)0x84D2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE19 = 0x84D3
|
|
/// </summary>
|
|
Texture19 = ((int)0x84D3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE20 = 0x84D4
|
|
/// </summary>
|
|
Texture20 = ((int)0x84D4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE21 = 0x84D5
|
|
/// </summary>
|
|
Texture21 = ((int)0x84D5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE22 = 0x84D6
|
|
/// </summary>
|
|
Texture22 = ((int)0x84D6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE23 = 0x84D7
|
|
/// </summary>
|
|
Texture23 = ((int)0x84D7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE24 = 0x84D8
|
|
/// </summary>
|
|
Texture24 = ((int)0x84D8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE25 = 0x84D9
|
|
/// </summary>
|
|
Texture25 = ((int)0x84D9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE26 = 0x84DA
|
|
/// </summary>
|
|
Texture26 = ((int)0x84DA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE27 = 0x84DB
|
|
/// </summary>
|
|
Texture27 = ((int)0x84DB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE28 = 0x84DC
|
|
/// </summary>
|
|
Texture28 = ((int)0x84DC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE29 = 0x84DD
|
|
/// </summary>
|
|
Texture29 = ((int)0x84DD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE30 = 0x84DE
|
|
/// </summary>
|
|
Texture30 = ((int)0x84DE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE31 = 0x84DF
|
|
/// </summary>
|
|
Texture31 = ((int)0x84DF) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT = 0x8576
|
|
/// </summary>
|
|
Constant = ((int)0x8576) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMARY_COLOR = 0x8577
|
|
/// </summary>
|
|
PrimaryColor = ((int)0x8577) ,
|
|
/// <summary>
|
|
/// Original was GL_PREVIOUS = 0x8578
|
|
/// </summary>
|
|
Previous = ((int)0x8578) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALPHA_SCALE = 0x0D1C
|
|
/// </summary>
|
|
AlphaScale = ((int)0x0D1C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501) ,
|
|
/// <summary>
|
|
/// Original was GL_COMBINE_RGB = 0x8571
|
|
/// </summary>
|
|
CombineRgb = ((int)0x8571) ,
|
|
/// <summary>
|
|
/// Original was GL_COMBINE_ALPHA = 0x8572
|
|
/// </summary>
|
|
CombineAlpha = ((int)0x8572) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_SCALE = 0x8573
|
|
/// </summary>
|
|
RgbScale = ((int)0x8573) ,
|
|
/// <summary>
|
|
/// Original was GL_SOURCE0_RGB = 0x8580
|
|
/// </summary>
|
|
Source0Rgb = ((int)0x8580) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC1_RGB = 0x8581
|
|
/// </summary>
|
|
Src1Rgb = ((int)0x8581) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC2_RGB = 0x8582
|
|
/// </summary>
|
|
Src2Rgb = ((int)0x8582) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC0_ALPHA = 0x8588
|
|
/// </summary>
|
|
Src0Alpha = ((int)0x8588) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC2_ALPHA = 0x858A
|
|
/// </summary>
|
|
Src2Alpha = ((int)0x858A) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND0_RGB = 0x8590
|
|
/// </summary>
|
|
Operand0Rgb = ((int)0x8590) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND1_RGB = 0x8591
|
|
/// </summary>
|
|
Operand1Rgb = ((int)0x8591) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND2_RGB = 0x8592
|
|
/// </summary>
|
|
Operand2Rgb = ((int)0x8592) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND0_ALPHA = 0x8598
|
|
/// </summary>
|
|
Operand0Alpha = ((int)0x8598) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND1_ALPHA = 0x8599
|
|
/// </summary>
|
|
Operand1Alpha = ((int)0x8599) ,
|
|
/// <summary>
|
|
/// Original was GL_OPERAND2_ALPHA = 0x859A
|
|
/// </summary>
|
|
Operand2Alpha = ((int)0x859A) ,
|
|
/// <summary>
|
|
/// Original was GL_COORD_REPLACE = 0x8862
|
|
/// </summary>
|
|
CoordReplace = ((int)0x8862) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureEnvTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FILTER_CONTROL = 0x8500
|
|
/// </summary>
|
|
TextureFilterControl = ((int)0x8500) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE = 0x8861
|
|
/// </summary>
|
|
PointSprite = ((int)0x8861) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureFilterFuncSgis : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureGenMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
|
|
/// </summary>
|
|
EyeDistanceToPointSgis = ((int)0x81F0) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
|
|
/// </summary>
|
|
ObjectDistanceToPointSgis = ((int)0x81F1) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
|
|
/// </summary>
|
|
EyeDistanceToLineSgis = ((int)0x81F2) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
|
|
/// </summary>
|
|
ObjectDistanceToLineSgis = ((int)0x81F3) ,
|
|
/// <summary>
|
|
/// Original was GL_NORMAL_MAP = 0x8511
|
|
/// </summary>
|
|
NormalMap = ((int)0x8511) ,
|
|
/// <summary>
|
|
/// Original was GL_REFLECTION_MAP = 0x8512
|
|
/// </summary>
|
|
ReflectionMap = ((int)0x8512) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureGenParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_EYE_POINT_SGIS = 0x81F4
|
|
/// </summary>
|
|
EyePointSgis = ((int)0x81F4) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
|
|
/// </summary>
|
|
ObjectPointSgis = ((int)0x81F5) ,
|
|
/// <summary>
|
|
/// Original was GL_EYE_LINE_SGIS = 0x81F6
|
|
/// </summary>
|
|
EyeLineSgis = ((int)0x81F6) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
|
|
/// </summary>
|
|
ObjectLineSgis = ((int)0x81F7) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureMagFilter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
|
|
/// </summary>
|
|
LinearDetailSgis = ((int)0x8097) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
|
|
/// </summary>
|
|
LinearDetailAlphaSgis = ((int)0x8098) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
|
|
/// </summary>
|
|
LinearDetailColorSgis = ((int)0x8099) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
|
|
/// </summary>
|
|
LinearSharpenSgis = ((int)0x80AD) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
|
|
/// </summary>
|
|
LinearSharpenAlphaSgis = ((int)0x80AE) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
|
|
/// </summary>
|
|
LinearSharpenColorSgis = ((int)0x80AF) ,
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
|
|
/// </summary>
|
|
PixelTexGenQCeilingSgix = ((int)0x8184) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
|
|
/// </summary>
|
|
PixelTexGenQRoundSgix = ((int)0x8185) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
|
|
/// </summary>
|
|
PixelTexGenQFloorSgix = ((int)0x8186) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureMinFilter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
|
/// </summary>
|
|
NearestMipmapNearest = ((int)0x2700) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
|
/// </summary>
|
|
LinearMipmapNearest = ((int)0x2701) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
|
/// </summary>
|
|
NearestMipmapLinear = ((int)0x2702) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
/// </summary>
|
|
LinearMipmapLinear = ((int)0x2703) ,
|
|
/// <summary>
|
|
/// Original was GL_FILTER4_SGIS = 0x8146
|
|
/// </summary>
|
|
Filter4Sgis = ((int)0x8146) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
|
|
/// </summary>
|
|
LinearClipmapLinearSgix = ((int)0x8170) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
|
|
/// </summary>
|
|
PixelTexGenQCeilingSgix = ((int)0x8184) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
|
|
/// </summary>
|
|
PixelTexGenQRoundSgix = ((int)0x8185) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
|
|
/// </summary>
|
|
PixelTexGenQFloorSgix = ((int)0x8186) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
|
|
/// </summary>
|
|
NearestClipmapNearestSgix = ((int)0x844D) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
|
|
/// </summary>
|
|
NearestClipmapLinearSgix = ((int)0x844E) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
|
|
/// </summary>
|
|
LinearClipmapNearestSgix = ((int)0x844F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexParameter, GL.TexParameterI
|
|
/// </summary>
|
|
public enum TextureParameterName : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY = 0x8066
|
|
/// </summary>
|
|
TexturePriority = ((int)0x8066) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
|
|
/// </summary>
|
|
TexturePriorityExt = ((int)0x8066) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH = 0x8071
|
|
/// </summary>
|
|
TextureDepth = ((int)0x8071) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
|
|
/// </summary>
|
|
TextureWrapRExt = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
|
|
/// </summary>
|
|
TextureWrapROes = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
|
|
/// </summary>
|
|
DetailTextureLevelSgis = ((int)0x809A) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
|
|
/// </summary>
|
|
DetailTextureModeSgis = ((int)0x809B) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
|
|
/// </summary>
|
|
ShadowAmbientSgix = ((int)0x80BF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
|
|
/// </summary>
|
|
TextureCompareFailValue = ((int)0x80BF) ,
|
|
/// <summary>
|
|
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
|
|
/// </summary>
|
|
DualTextureSelectSgis = ((int)0x8124) ,
|
|
/// <summary>
|
|
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
|
|
/// </summary>
|
|
QuadTextureSelectSgis = ((int)0x8125) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER = 0x812D
|
|
/// </summary>
|
|
ClampToBorder = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
|
|
/// </summary>
|
|
TextureWrapQSgis = ((int)0x8137) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
|
|
/// </summary>
|
|
TextureClipmapCenterSgix = ((int)0x8171) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
|
|
/// </summary>
|
|
TextureClipmapFrameSgix = ((int)0x8172) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
|
|
/// </summary>
|
|
TextureClipmapOffsetSgix = ((int)0x8173) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
|
|
/// </summary>
|
|
TextureClipmapVirtualDepthSgix = ((int)0x8174) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
|
|
/// </summary>
|
|
TextureClipmapLodOffsetSgix = ((int)0x8175) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
|
|
/// </summary>
|
|
TextureClipmapDepthSgix = ((int)0x8176) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
|
|
/// </summary>
|
|
PostTextureFilterBiasSgix = ((int)0x8179) ,
|
|
/// <summary>
|
|
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
|
|
/// </summary>
|
|
PostTextureFilterScaleSgix = ((int)0x817A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
|
|
/// </summary>
|
|
TextureLodBiasSSgix = ((int)0x818E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
|
|
/// </summary>
|
|
TextureLodBiasTSgix = ((int)0x818F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
|
|
/// </summary>
|
|
TextureLodBiasRSgix = ((int)0x8190) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP = 0x8191
|
|
/// </summary>
|
|
GenerateMipmap = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
|
|
/// </summary>
|
|
GenerateMipmapSgis = ((int)0x8191) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
|
|
/// </summary>
|
|
TextureCompareSgix = ((int)0x819A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
|
|
/// </summary>
|
|
TextureMaxClampSSgix = ((int)0x8369) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
|
|
/// </summary>
|
|
TextureMaxClampTSgix = ((int)0x836A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
|
|
/// </summary>
|
|
TextureMaxClampRSgix = ((int)0x836B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
|
|
/// </summary>
|
|
DepthTextureMode = ((int)0x884B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
|
/// </summary>
|
|
TextureSwizzleRgba = ((int)0x8E46) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindTexture, GL.CompressedTexImage1D and 27 other functions
|
|
/// </summary>
|
|
public enum TextureTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1D = ((int)0x8063) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1DExt = ((int)0x8063) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2D = ((int)0x8064) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2DExt = ((int)0x8064) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_EXT = 0x806F
|
|
/// </summary>
|
|
Texture3DExt = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D_OES = 0x806F
|
|
/// </summary>
|
|
Texture3DOes = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3D = ((int)0x8070) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3DExt = ((int)0x8070) ,
|
|
/// <summary>
|
|
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
|
|
/// </summary>
|
|
DetailTexture2DSgis = ((int)0x8095) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
|
|
/// </summary>
|
|
Texture4DSgis = ((int)0x8134) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
|
|
/// </summary>
|
|
ProxyTexture4DSgis = ((int)0x8135) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
|
|
/// </summary>
|
|
TextureMinLodSgis = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
|
|
/// </summary>
|
|
TextureMaxLodSgis = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevelSgis = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevelSgis = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
|
/// </summary>
|
|
ProxyTextureRectangle = ((int)0x84F7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
|
/// </summary>
|
|
TextureCubeMapPositiveX = ((int)0x8515) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
|
/// </summary>
|
|
TextureCubeMapNegativeX = ((int)0x8516) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
|
/// </summary>
|
|
TextureCubeMapPositiveY = ((int)0x8517) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
|
/// </summary>
|
|
TextureCubeMapNegativeY = ((int)0x8518) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
|
/// </summary>
|
|
TextureCubeMapPositiveZ = ((int)0x8519) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
|
/// </summary>
|
|
TextureCubeMapNegativeZ = ((int)0x851A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
|
/// </summary>
|
|
ProxyTextureCubeMap = ((int)0x851B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
|
/// </summary>
|
|
ProxyTexture1DArray = ((int)0x8C19) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
|
/// </summary>
|
|
ProxyTexture2DArray = ((int)0x8C1B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
|
/// </summary>
|
|
ProxyTextureCubeMapArray = ((int)0x900B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage1D
|
|
/// </summary>
|
|
public enum TextureTarget1d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1D = ((int)0x8063) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage2D
|
|
/// </summary>
|
|
public enum TextureTarget2d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2D = ((int)0x8064) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
|
/// </summary>
|
|
ProxyTextureRectangle = ((int)0x84F7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
|
/// </summary>
|
|
ProxyTextureCubeMap = ((int)0x851B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
|
/// </summary>
|
|
ProxyTexture1DArray = ((int)0x8C19) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage3D
|
|
/// </summary>
|
|
public enum TextureTarget3d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3D = ((int)0x8070) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
|
/// </summary>
|
|
ProxyTextureCubeMap = ((int)0x851B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
|
/// </summary>
|
|
ProxyTexture2DArray = ((int)0x8C1B) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample
|
|
/// </summary>
|
|
public enum TextureTargetMultisample : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage2DMultisample
|
|
/// </summary>
|
|
public enum TextureTargetMultisample2d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TexStorage3DMultisample
|
|
/// </summary>
|
|
public enum TextureTargetMultisample3d : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.ActiveTexture, GL.MultiTexCoordP1 and 3 other functions
|
|
/// </summary>
|
|
public enum TextureUnit : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE0 = 0x84C0
|
|
/// </summary>
|
|
Texture0 = ((int)0x84C0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE1 = 0x84C1
|
|
/// </summary>
|
|
Texture1 = ((int)0x84C1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE2 = 0x84C2
|
|
/// </summary>
|
|
Texture2 = ((int)0x84C2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE3 = 0x84C3
|
|
/// </summary>
|
|
Texture3 = ((int)0x84C3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE4 = 0x84C4
|
|
/// </summary>
|
|
Texture4 = ((int)0x84C4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE5 = 0x84C5
|
|
/// </summary>
|
|
Texture5 = ((int)0x84C5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE6 = 0x84C6
|
|
/// </summary>
|
|
Texture6 = ((int)0x84C6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE7 = 0x84C7
|
|
/// </summary>
|
|
Texture7 = ((int)0x84C7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE8 = 0x84C8
|
|
/// </summary>
|
|
Texture8 = ((int)0x84C8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE9 = 0x84C9
|
|
/// </summary>
|
|
Texture9 = ((int)0x84C9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE10 = 0x84CA
|
|
/// </summary>
|
|
Texture10 = ((int)0x84CA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE11 = 0x84CB
|
|
/// </summary>
|
|
Texture11 = ((int)0x84CB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE12 = 0x84CC
|
|
/// </summary>
|
|
Texture12 = ((int)0x84CC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE13 = 0x84CD
|
|
/// </summary>
|
|
Texture13 = ((int)0x84CD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE14 = 0x84CE
|
|
/// </summary>
|
|
Texture14 = ((int)0x84CE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE15 = 0x84CF
|
|
/// </summary>
|
|
Texture15 = ((int)0x84CF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE16 = 0x84D0
|
|
/// </summary>
|
|
Texture16 = ((int)0x84D0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE17 = 0x84D1
|
|
/// </summary>
|
|
Texture17 = ((int)0x84D1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE18 = 0x84D2
|
|
/// </summary>
|
|
Texture18 = ((int)0x84D2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE19 = 0x84D3
|
|
/// </summary>
|
|
Texture19 = ((int)0x84D3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE20 = 0x84D4
|
|
/// </summary>
|
|
Texture20 = ((int)0x84D4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE21 = 0x84D5
|
|
/// </summary>
|
|
Texture21 = ((int)0x84D5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE22 = 0x84D6
|
|
/// </summary>
|
|
Texture22 = ((int)0x84D6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE23 = 0x84D7
|
|
/// </summary>
|
|
Texture23 = ((int)0x84D7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE24 = 0x84D8
|
|
/// </summary>
|
|
Texture24 = ((int)0x84D8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE25 = 0x84D9
|
|
/// </summary>
|
|
Texture25 = ((int)0x84D9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE26 = 0x84DA
|
|
/// </summary>
|
|
Texture26 = ((int)0x84DA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE27 = 0x84DB
|
|
/// </summary>
|
|
Texture27 = ((int)0x84DB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE28 = 0x84DC
|
|
/// </summary>
|
|
Texture28 = ((int)0x84DC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE29 = 0x84DD
|
|
/// </summary>
|
|
Texture29 = ((int)0x84DD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE30 = 0x84DE
|
|
/// </summary>
|
|
Texture30 = ((int)0x84DE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE31 = 0x84DF
|
|
/// </summary>
|
|
Texture31 = ((int)0x84DF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum TextureWrapMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_REPEAT = 0x2901
|
|
/// </summary>
|
|
Repeat = ((int)0x2901) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER = 0x812D
|
|
/// </summary>
|
|
ClampToBorder = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
|
|
/// </summary>
|
|
ClampToBorderArb = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
|
|
/// </summary>
|
|
ClampToBorderNv = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
|
|
/// </summary>
|
|
ClampToBorderSgis = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
|
|
/// </summary>
|
|
ClampToEdgeSgis = ((int)0x812F) ,
|
|
/// <summary>
|
|
/// Original was GL_MIRRORED_REPEAT = 0x8370
|
|
/// </summary>
|
|
MirroredRepeat = ((int)0x8370) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.TransformFeedbackVaryings
|
|
/// </summary>
|
|
public enum TransformFeedbackMode : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
|
/// </summary>
|
|
InterleavedAttribs = ((int)0x8C8C) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
|
|
/// </summary>
|
|
SeparateAttribs = ((int)0x8C8D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BeginTransformFeedback
|
|
/// </summary>
|
|
public enum TransformFeedbackPrimitiveType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.BindTransformFeedback
|
|
/// </summary>
|
|
public enum TransformFeedbackTarget : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetTransformFeedbackVarying
|
|
/// </summary>
|
|
public enum TransformFeedbackType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC2 = 0x8B50
|
|
/// </summary>
|
|
FloatVec2 = ((int)0x8B50) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC3 = 0x8B51
|
|
/// </summary>
|
|
FloatVec3 = ((int)0x8B51) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC4 = 0x8B52
|
|
/// </summary>
|
|
FloatVec4 = ((int)0x8B52) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC2 = 0x8B53
|
|
/// </summary>
|
|
IntVec2 = ((int)0x8B53) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC3 = 0x8B54
|
|
/// </summary>
|
|
IntVec3 = ((int)0x8B54) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC4 = 0x8B55
|
|
/// </summary>
|
|
IntVec4 = ((int)0x8B55) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2 = 0x8B5A
|
|
/// </summary>
|
|
FloatMat2 = ((int)0x8B5A) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3 = 0x8B5B
|
|
/// </summary>
|
|
FloatMat3 = ((int)0x8B5B) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4 = 0x8B5C
|
|
/// </summary>
|
|
FloatMat4 = ((int)0x8B5C) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3 = ((int)0x8B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4 = ((int)0x8B66) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2 = ((int)0x8B67) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4 = ((int)0x8B68) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2 = ((int)0x8B69) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3 = ((int)0x8B6A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
|
/// </summary>
|
|
UnsignedIntVec2 = ((int)0x8DC6) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
|
/// </summary>
|
|
UnsignedIntVec3 = ((int)0x8DC7) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2 = 0x8F46
|
|
/// </summary>
|
|
DoubleMat2 = ((int)0x8F46) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3 = 0x8F47
|
|
/// </summary>
|
|
DoubleMat3 = ((int)0x8F47) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4 = 0x8F48
|
|
/// </summary>
|
|
DoubleMat4 = ((int)0x8F48) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
|
|
/// </summary>
|
|
DoubleMat2x3 = ((int)0x8F49) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
|
|
/// </summary>
|
|
DoubleMat2x4 = ((int)0x8F4A) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
|
|
/// </summary>
|
|
DoubleMat3x2 = ((int)0x8F4B) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
|
|
/// </summary>
|
|
DoubleMat3x4 = ((int)0x8F4C) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
|
|
/// </summary>
|
|
DoubleMat4x2 = ((int)0x8F4D) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
|
|
/// </summary>
|
|
DoubleMat4x3 = ((int)0x8F4E) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
[Flags]
|
|
public enum UseProgramStageMask : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBitExt = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBitExt = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
|
|
/// </summary>
|
|
ComputeShaderBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBitsExt = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version10 : int
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version11 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_FALSE = 0
|
|
/// </summary>
|
|
False = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_NO_ERROR = 0
|
|
/// </summary>
|
|
NoError = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_ZERO = 0
|
|
/// </summary>
|
|
Zero = ((int)0) ,
|
|
/// <summary>
|
|
/// Original was GL_POINTS = 0x0000
|
|
/// </summary>
|
|
Points = ((int)0x0000) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
/// </summary>
|
|
DepthBufferBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
/// </summary>
|
|
StencilBufferBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
|
|
/// </summary>
|
|
ColorBufferBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES = 0x0001
|
|
/// </summary>
|
|
Lines = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_LOOP = 0x0002
|
|
/// </summary>
|
|
LineLoop = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP = 0x0003
|
|
/// </summary>
|
|
LineStrip = ((int)0x0003) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES = 0x0004
|
|
/// </summary>
|
|
Triangles = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP = 0x0005
|
|
/// </summary>
|
|
TriangleStrip = ((int)0x0005) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_FAN = 0x0006
|
|
/// </summary>
|
|
TriangleFan = ((int)0x0006) ,
|
|
/// <summary>
|
|
/// Original was GL_NEVER = 0x0200
|
|
/// </summary>
|
|
Never = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_LESS = 0x0201
|
|
/// </summary>
|
|
Less = ((int)0x0201) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUAL = 0x0202
|
|
/// </summary>
|
|
Equal = ((int)0x0202) ,
|
|
/// <summary>
|
|
/// Original was GL_LEQUAL = 0x0203
|
|
/// </summary>
|
|
Lequal = ((int)0x0203) ,
|
|
/// <summary>
|
|
/// Original was GL_GREATER = 0x0204
|
|
/// </summary>
|
|
Greater = ((int)0x0204) ,
|
|
/// <summary>
|
|
/// Original was GL_NOTEQUAL = 0x0205
|
|
/// </summary>
|
|
Notequal = ((int)0x0205) ,
|
|
/// <summary>
|
|
/// Original was GL_GEQUAL = 0x0206
|
|
/// </summary>
|
|
Gequal = ((int)0x0206) ,
|
|
/// <summary>
|
|
/// Original was GL_ALWAYS = 0x0207
|
|
/// </summary>
|
|
Always = ((int)0x0207) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_COLOR = 0x0300
|
|
/// </summary>
|
|
SrcColor = ((int)0x0300) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
/// </summary>
|
|
OneMinusSrcColor = ((int)0x0301) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA = 0x0302
|
|
/// </summary>
|
|
SrcAlpha = ((int)0x0302) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
/// </summary>
|
|
OneMinusSrcAlpha = ((int)0x0303) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_ALPHA = 0x0304
|
|
/// </summary>
|
|
DstAlpha = ((int)0x0304) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
/// </summary>
|
|
OneMinusDstAlpha = ((int)0x0305) ,
|
|
/// <summary>
|
|
/// Original was GL_DST_COLOR = 0x0306
|
|
/// </summary>
|
|
DstColor = ((int)0x0306) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
/// </summary>
|
|
OneMinusDstColor = ((int)0x0307) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
|
|
/// </summary>
|
|
SrcAlphaSaturate = ((int)0x0308) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_LEFT = 0x0400
|
|
/// </summary>
|
|
FrontLeft = ((int)0x0400) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_RIGHT = 0x0401
|
|
/// </summary>
|
|
FrontRight = ((int)0x0401) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_LEFT = 0x0402
|
|
/// </summary>
|
|
BackLeft = ((int)0x0402) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK_RIGHT = 0x0403
|
|
/// </summary>
|
|
BackRight = ((int)0x0403) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT = 0x0404
|
|
/// </summary>
|
|
Front = ((int)0x0404) ,
|
|
/// <summary>
|
|
/// Original was GL_BACK = 0x0405
|
|
/// </summary>
|
|
Back = ((int)0x0405) ,
|
|
/// <summary>
|
|
/// Original was GL_LEFT = 0x0406
|
|
/// </summary>
|
|
Left = ((int)0x0406) ,
|
|
/// <summary>
|
|
/// Original was GL_RIGHT = 0x0407
|
|
/// </summary>
|
|
Right = ((int)0x0407) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_AND_BACK = 0x0408
|
|
/// </summary>
|
|
FrontAndBack = ((int)0x0408) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_ENUM = 0x0500
|
|
/// </summary>
|
|
InvalidEnum = ((int)0x0500) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_VALUE = 0x0501
|
|
/// </summary>
|
|
InvalidValue = ((int)0x0501) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_OPERATION = 0x0502
|
|
/// </summary>
|
|
InvalidOperation = ((int)0x0502) ,
|
|
/// <summary>
|
|
/// Original was GL_OUT_OF_MEMORY = 0x0505
|
|
/// </summary>
|
|
OutOfMemory = ((int)0x0505) ,
|
|
/// <summary>
|
|
/// Original was GL_CW = 0x0900
|
|
/// </summary>
|
|
Cw = ((int)0x0900) ,
|
|
/// <summary>
|
|
/// Original was GL_CCW = 0x0901
|
|
/// </summary>
|
|
Ccw = ((int)0x0901) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE = 0x0B11
|
|
/// </summary>
|
|
PointSize = ((int)0x0B11) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
PointSizeRange = ((int)0x0B12) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
PointSizeGranularity = ((int)0x0B13) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH = 0x0B20
|
|
/// </summary>
|
|
LineSmooth = ((int)0x0B20) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH = 0x0B21
|
|
/// </summary>
|
|
LineWidth = ((int)0x0B21) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
LineWidthRange = ((int)0x0B22) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
LineWidthGranularity = ((int)0x0B23) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_MODE = 0x0B40
|
|
/// </summary>
|
|
PolygonMode = ((int)0x0B40) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH = 0x0B41
|
|
/// </summary>
|
|
PolygonSmooth = ((int)0x0B41) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE = 0x0B44
|
|
/// </summary>
|
|
CullFace = ((int)0x0B44) ,
|
|
/// <summary>
|
|
/// Original was GL_CULL_FACE_MODE = 0x0B45
|
|
/// </summary>
|
|
CullFaceMode = ((int)0x0B45) ,
|
|
/// <summary>
|
|
/// Original was GL_FRONT_FACE = 0x0B46
|
|
/// </summary>
|
|
FrontFace = ((int)0x0B46) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RANGE = 0x0B70
|
|
/// </summary>
|
|
DepthRange = ((int)0x0B70) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_TEST = 0x0B71
|
|
/// </summary>
|
|
DepthTest = ((int)0x0B71) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
|
|
/// </summary>
|
|
DepthWritemask = ((int)0x0B72) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
|
|
/// </summary>
|
|
DepthClearValue = ((int)0x0B73) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_FUNC = 0x0B74
|
|
/// </summary>
|
|
DepthFunc = ((int)0x0B74) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_TEST = 0x0B90
|
|
/// </summary>
|
|
StencilTest = ((int)0x0B90) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
|
|
/// </summary>
|
|
StencilClearValue = ((int)0x0B91) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FUNC = 0x0B92
|
|
/// </summary>
|
|
StencilFunc = ((int)0x0B92) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
|
|
/// </summary>
|
|
StencilValueMask = ((int)0x0B93) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_FAIL = 0x0B94
|
|
/// </summary>
|
|
StencilFail = ((int)0x0B94) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
|
/// </summary>
|
|
StencilPassDepthFail = ((int)0x0B95) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
|
/// </summary>
|
|
StencilPassDepthPass = ((int)0x0B96) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_REF = 0x0B97
|
|
/// </summary>
|
|
StencilRef = ((int)0x0B97) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
|
|
/// </summary>
|
|
StencilWritemask = ((int)0x0B98) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT = 0x0BA2
|
|
/// </summary>
|
|
Viewport = ((int)0x0BA2) ,
|
|
/// <summary>
|
|
/// Original was GL_DITHER = 0x0BD0
|
|
/// </summary>
|
|
Dither = ((int)0x0BD0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST = 0x0BE0
|
|
/// </summary>
|
|
BlendDst = ((int)0x0BE0) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC = 0x0BE1
|
|
/// </summary>
|
|
BlendSrc = ((int)0x0BE1) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND = 0x0BE2
|
|
/// </summary>
|
|
Blend = ((int)0x0BE2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
|
|
/// </summary>
|
|
LogicOpMode = ((int)0x0BF0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
|
|
/// </summary>
|
|
ColorLogicOp = ((int)0x0BF2) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER = 0x0C01
|
|
/// </summary>
|
|
DrawBuffer = ((int)0x0C01) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_BUFFER = 0x0C02
|
|
/// </summary>
|
|
ReadBuffer = ((int)0x0C02) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_BOX = 0x0C10
|
|
/// </summary>
|
|
ScissorBox = ((int)0x0C10) ,
|
|
/// <summary>
|
|
/// Original was GL_SCISSOR_TEST = 0x0C11
|
|
/// </summary>
|
|
ScissorTest = ((int)0x0C11) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
|
|
/// </summary>
|
|
ColorClearValue = ((int)0x0C22) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_WRITEMASK = 0x0C23
|
|
/// </summary>
|
|
ColorWritemask = ((int)0x0C23) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLEBUFFER = 0x0C32
|
|
/// </summary>
|
|
Doublebuffer = ((int)0x0C32) ,
|
|
/// <summary>
|
|
/// Original was GL_STEREO = 0x0C33
|
|
/// </summary>
|
|
Stereo = ((int)0x0C33) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
|
|
/// </summary>
|
|
LineSmoothHint = ((int)0x0C52) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
/// </summary>
|
|
PolygonSmoothHint = ((int)0x0C53) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
/// </summary>
|
|
UnpackSwapBytes = ((int)0x0CF0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
/// </summary>
|
|
UnpackLsbFirst = ((int)0x0CF1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
/// </summary>
|
|
UnpackRowLength = ((int)0x0CF2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
/// </summary>
|
|
UnpackSkipRows = ((int)0x0CF3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
/// </summary>
|
|
UnpackSkipPixels = ((int)0x0CF4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
/// </summary>
|
|
UnpackAlignment = ((int)0x0CF5) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
|
|
/// </summary>
|
|
PackSwapBytes = ((int)0x0D00) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_LSB_FIRST = 0x0D01
|
|
/// </summary>
|
|
PackLsbFirst = ((int)0x0D01) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
|
|
/// </summary>
|
|
PackRowLength = ((int)0x0D02) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
|
|
/// </summary>
|
|
PackSkipRows = ((int)0x0D03) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
|
|
/// </summary>
|
|
PackSkipPixels = ((int)0x0D04) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_ALIGNMENT = 0x0D05
|
|
/// </summary>
|
|
PackAlignment = ((int)0x0D05) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
|
|
/// </summary>
|
|
MaxTextureSize = ((int)0x0D33) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
|
/// </summary>
|
|
MaxViewportDims = ((int)0x0D3A) ,
|
|
/// <summary>
|
|
/// Original was GL_SUBPIXEL_BITS = 0x0D50
|
|
/// </summary>
|
|
SubpixelBits = ((int)0x0D50) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D = 0x0DE0
|
|
/// </summary>
|
|
Texture1D = ((int)0x0DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D = 0x0DE1
|
|
/// </summary>
|
|
Texture2D = ((int)0x0DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WIDTH = 0x1000
|
|
/// </summary>
|
|
TextureWidth = ((int)0x1000) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_HEIGHT = 0x1001
|
|
/// </summary>
|
|
TextureHeight = ((int)0x1001) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
|
/// </summary>
|
|
TextureInternalFormat = ((int)0x1003) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
/// </summary>
|
|
TextureBorderColor = ((int)0x1004) ,
|
|
/// <summary>
|
|
/// Original was GL_DONT_CARE = 0x1100
|
|
/// </summary>
|
|
DontCare = ((int)0x1100) ,
|
|
/// <summary>
|
|
/// Original was GL_FASTEST = 0x1101
|
|
/// </summary>
|
|
Fastest = ((int)0x1101) ,
|
|
/// <summary>
|
|
/// Original was GL_NICEST = 0x1102
|
|
/// </summary>
|
|
Nicest = ((int)0x1102) ,
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_CLEAR = 0x1500
|
|
/// </summary>
|
|
Clear = ((int)0x1500) ,
|
|
/// <summary>
|
|
/// Original was GL_AND = 0x1501
|
|
/// </summary>
|
|
And = ((int)0x1501) ,
|
|
/// <summary>
|
|
/// Original was GL_AND_REVERSE = 0x1502
|
|
/// </summary>
|
|
AndReverse = ((int)0x1502) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY = 0x1503
|
|
/// </summary>
|
|
Copy = ((int)0x1503) ,
|
|
/// <summary>
|
|
/// Original was GL_AND_INVERTED = 0x1504
|
|
/// </summary>
|
|
AndInverted = ((int)0x1504) ,
|
|
/// <summary>
|
|
/// Original was GL_NOOP = 0x1505
|
|
/// </summary>
|
|
Noop = ((int)0x1505) ,
|
|
/// <summary>
|
|
/// Original was GL_XOR = 0x1506
|
|
/// </summary>
|
|
Xor = ((int)0x1506) ,
|
|
/// <summary>
|
|
/// Original was GL_OR = 0x1507
|
|
/// </summary>
|
|
Or = ((int)0x1507) ,
|
|
/// <summary>
|
|
/// Original was GL_NOR = 0x1508
|
|
/// </summary>
|
|
Nor = ((int)0x1508) ,
|
|
/// <summary>
|
|
/// Original was GL_EQUIV = 0x1509
|
|
/// </summary>
|
|
Equiv = ((int)0x1509) ,
|
|
/// <summary>
|
|
/// Original was GL_INVERT = 0x150A
|
|
/// </summary>
|
|
Invert = ((int)0x150A) ,
|
|
/// <summary>
|
|
/// Original was GL_OR_REVERSE = 0x150B
|
|
/// </summary>
|
|
OrReverse = ((int)0x150B) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_INVERTED = 0x150C
|
|
/// </summary>
|
|
CopyInverted = ((int)0x150C) ,
|
|
/// <summary>
|
|
/// Original was GL_OR_INVERTED = 0x150D
|
|
/// </summary>
|
|
OrInverted = ((int)0x150D) ,
|
|
/// <summary>
|
|
/// Original was GL_NAND = 0x150E
|
|
/// </summary>
|
|
Nand = ((int)0x150E) ,
|
|
/// <summary>
|
|
/// Original was GL_SET = 0x150F
|
|
/// </summary>
|
|
Set = ((int)0x150F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE = 0x1702
|
|
/// </summary>
|
|
Texture = ((int)0x1702) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR = 0x1800
|
|
/// </summary>
|
|
Color = ((int)0x1800) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH = 0x1801
|
|
/// </summary>
|
|
Depth = ((int)0x1801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL = 0x1802
|
|
/// </summary>
|
|
Stencil = ((int)0x1802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT = 0x1902
|
|
/// </summary>
|
|
DepthComponent = ((int)0x1902) ,
|
|
/// <summary>
|
|
/// Original was GL_RED = 0x1903
|
|
/// </summary>
|
|
Red = ((int)0x1903) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN = 0x1904
|
|
/// </summary>
|
|
Green = ((int)0x1904) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE = 0x1905
|
|
/// </summary>
|
|
Blue = ((int)0x1905) ,
|
|
/// <summary>
|
|
/// Original was GL_ALPHA = 0x1906
|
|
/// </summary>
|
|
Alpha = ((int)0x1906) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB = 0x1907
|
|
/// </summary>
|
|
Rgb = ((int)0x1907) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA = 0x1908
|
|
/// </summary>
|
|
Rgba = ((int)0x1908) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT = 0x1B00
|
|
/// </summary>
|
|
Point = ((int)0x1B00) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE = 0x1B01
|
|
/// </summary>
|
|
Line = ((int)0x1B01) ,
|
|
/// <summary>
|
|
/// Original was GL_FILL = 0x1B02
|
|
/// </summary>
|
|
Fill = ((int)0x1B02) ,
|
|
/// <summary>
|
|
/// Original was GL_KEEP = 0x1E00
|
|
/// </summary>
|
|
Keep = ((int)0x1E00) ,
|
|
/// <summary>
|
|
/// Original was GL_REPLACE = 0x1E01
|
|
/// </summary>
|
|
Replace = ((int)0x1E01) ,
|
|
/// <summary>
|
|
/// Original was GL_INCR = 0x1E02
|
|
/// </summary>
|
|
Incr = ((int)0x1E02) ,
|
|
/// <summary>
|
|
/// Original was GL_DECR = 0x1E03
|
|
/// </summary>
|
|
Decr = ((int)0x1E03) ,
|
|
/// <summary>
|
|
/// Original was GL_VENDOR = 0x1F00
|
|
/// </summary>
|
|
Vendor = ((int)0x1F00) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERER = 0x1F01
|
|
/// </summary>
|
|
Renderer = ((int)0x1F01) ,
|
|
/// <summary>
|
|
/// Original was GL_VERSION = 0x1F02
|
|
/// </summary>
|
|
Version = ((int)0x1F02) ,
|
|
/// <summary>
|
|
/// Original was GL_EXTENSIONS = 0x1F03
|
|
/// </summary>
|
|
Extensions = ((int)0x1F03) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST = 0x2600
|
|
/// </summary>
|
|
Nearest = ((int)0x2600) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR = 0x2601
|
|
/// </summary>
|
|
Linear = ((int)0x2601) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
|
/// </summary>
|
|
NearestMipmapNearest = ((int)0x2700) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
|
/// </summary>
|
|
LinearMipmapNearest = ((int)0x2701) ,
|
|
/// <summary>
|
|
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
|
/// </summary>
|
|
NearestMipmapLinear = ((int)0x2702) ,
|
|
/// <summary>
|
|
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
/// </summary>
|
|
LinearMipmapLinear = ((int)0x2703) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
|
|
/// </summary>
|
|
TextureMagFilter = ((int)0x2800) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
|
|
/// </summary>
|
|
TextureMinFilter = ((int)0x2801) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_S = 0x2802
|
|
/// </summary>
|
|
TextureWrapS = ((int)0x2802) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_T = 0x2803
|
|
/// </summary>
|
|
TextureWrapT = ((int)0x2803) ,
|
|
/// <summary>
|
|
/// Original was GL_REPEAT = 0x2901
|
|
/// </summary>
|
|
Repeat = ((int)0x2901) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
|
|
/// </summary>
|
|
PolygonOffsetUnits = ((int)0x2A00) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
/// </summary>
|
|
PolygonOffsetPoint = ((int)0x2A01) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
/// </summary>
|
|
PolygonOffsetLine = ((int)0x2A02) ,
|
|
/// <summary>
|
|
/// Original was GL_R3_G3_B2 = 0x2A10
|
|
/// </summary>
|
|
R3G3B2 = ((int)0x2A10) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
|
|
/// </summary>
|
|
PolygonOffsetFill = ((int)0x8037) ,
|
|
/// <summary>
|
|
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
|
|
/// </summary>
|
|
PolygonOffsetFactor = ((int)0x8038) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB4 = 0x804F
|
|
/// </summary>
|
|
Rgb4 = ((int)0x804F) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5 = 0x8050
|
|
/// </summary>
|
|
Rgb5 = ((int)0x8050) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8 = 0x8051
|
|
/// </summary>
|
|
Rgb8 = ((int)0x8051) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10 = 0x8052
|
|
/// </summary>
|
|
Rgb10 = ((int)0x8052) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB12 = 0x8053
|
|
/// </summary>
|
|
Rgb12 = ((int)0x8053) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16 = 0x8054
|
|
/// </summary>
|
|
Rgb16 = ((int)0x8054) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA2 = 0x8055
|
|
/// </summary>
|
|
Rgba2 = ((int)0x8055) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA4 = 0x8056
|
|
/// </summary>
|
|
Rgba4 = ((int)0x8056) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB5_A1 = 0x8057
|
|
/// </summary>
|
|
Rgb5A1 = ((int)0x8057) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8 = 0x8058
|
|
/// </summary>
|
|
Rgba8 = ((int)0x8058) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2 = 0x8059
|
|
/// </summary>
|
|
Rgb10A2 = ((int)0x8059) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA12 = 0x805A
|
|
/// </summary>
|
|
Rgba12 = ((int)0x805A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16 = 0x805B
|
|
/// </summary>
|
|
Rgba16 = ((int)0x805B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
|
|
/// </summary>
|
|
TextureRedSize = ((int)0x805C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
|
|
/// </summary>
|
|
TextureGreenSize = ((int)0x805D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
|
|
/// </summary>
|
|
TextureBlueSize = ((int)0x805E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
|
|
/// </summary>
|
|
TextureAlphaSize = ((int)0x805F) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
|
|
/// </summary>
|
|
ProxyTexture1D = ((int)0x8063) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
|
|
/// </summary>
|
|
ProxyTexture2D = ((int)0x8064) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
|
|
/// </summary>
|
|
TextureBinding1D = ((int)0x8068) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
|
|
/// </summary>
|
|
TextureBinding2D = ((int)0x8069) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE = 1
|
|
/// </summary>
|
|
One = ((int)1) ,
|
|
/// <summary>
|
|
/// Original was GL_TRUE = 1
|
|
/// </summary>
|
|
True = ((int)1) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version12 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
|
/// </summary>
|
|
SmoothPointSizeRange = ((int)0x0B12) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
|
/// </summary>
|
|
SmoothPointSizeGranularity = ((int)0x0B13) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
|
/// </summary>
|
|
SmoothLineWidthRange = ((int)0x0B22) ,
|
|
/// <summary>
|
|
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
/// </summary>
|
|
SmoothLineWidthGranularity = ((int)0x0B23) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
|
/// </summary>
|
|
UnsignedByte332 = ((int)0x8032) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
|
/// </summary>
|
|
UnsignedShort4444 = ((int)0x8033) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
|
/// </summary>
|
|
UnsignedShort5551 = ((int)0x8034) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
|
/// </summary>
|
|
UnsignedInt8888 = ((int)0x8035) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
|
/// </summary>
|
|
UnsignedInt1010102 = ((int)0x8036) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
|
|
/// </summary>
|
|
TextureBinding3D = ((int)0x806A) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
|
|
/// </summary>
|
|
PackSkipImages = ((int)0x806B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
|
|
/// </summary>
|
|
PackImageHeight = ((int)0x806C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
|
|
/// </summary>
|
|
UnpackSkipImages = ((int)0x806D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
|
/// </summary>
|
|
UnpackImageHeight = ((int)0x806E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_3D = 0x806F
|
|
/// </summary>
|
|
Texture3D = ((int)0x806F) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
|
|
/// </summary>
|
|
ProxyTexture3D = ((int)0x8070) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH = 0x8071
|
|
/// </summary>
|
|
TextureDepth = ((int)0x8071) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_WRAP_R = 0x8072
|
|
/// </summary>
|
|
TextureWrapR = ((int)0x8072) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
|
/// </summary>
|
|
Max3DTextureSize = ((int)0x8073) ,
|
|
/// <summary>
|
|
/// Original was GL_BGR = 0x80E0
|
|
/// </summary>
|
|
Bgr = ((int)0x80E0) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA = 0x80E1
|
|
/// </summary>
|
|
Bgra = ((int)0x80E1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
|
/// </summary>
|
|
MaxElementsVertices = ((int)0x80E8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
|
|
/// </summary>
|
|
MaxElementsIndices = ((int)0x80E9) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_EDGE = 0x812F
|
|
/// </summary>
|
|
ClampToEdge = ((int)0x812F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
|
|
/// </summary>
|
|
TextureMinLod = ((int)0x813A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
|
|
/// </summary>
|
|
TextureMaxLod = ((int)0x813B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
|
|
/// </summary>
|
|
TextureBaseLevel = ((int)0x813C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
|
|
/// </summary>
|
|
TextureMaxLevel = ((int)0x813D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
|
|
/// </summary>
|
|
UnsignedByte233Rev = ((int)0x8362) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
|
/// </summary>
|
|
UnsignedShort565 = ((int)0x8363) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
|
|
/// </summary>
|
|
UnsignedShort565Rev = ((int)0x8364) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
|
|
/// </summary>
|
|
UnsignedShort4444Rev = ((int)0x8365) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
|
|
/// </summary>
|
|
UnsignedShort1555Rev = ((int)0x8366) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
|
|
/// </summary>
|
|
UnsignedInt8888Rev = ((int)0x8367) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
|
/// </summary>
|
|
AliasedLineWidthRange = ((int)0x846E) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version13 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_MULTISAMPLE = 0x809D
|
|
/// </summary>
|
|
Multisample = ((int)0x809D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
|
/// </summary>
|
|
SampleAlphaToCoverage = ((int)0x809E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
|
/// </summary>
|
|
SampleAlphaToOne = ((int)0x809F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
|
|
/// </summary>
|
|
SampleCoverage = ((int)0x80A0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
|
|
/// </summary>
|
|
SampleBuffers = ((int)0x80A8) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES = 0x80A9
|
|
/// </summary>
|
|
Samples = ((int)0x80A9) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
|
/// </summary>
|
|
SampleCoverageValue = ((int)0x80AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
|
/// </summary>
|
|
SampleCoverageInvert = ((int)0x80AB) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_TO_BORDER = 0x812D
|
|
/// </summary>
|
|
ClampToBorder = ((int)0x812D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE0 = 0x84C0
|
|
/// </summary>
|
|
Texture0 = ((int)0x84C0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE1 = 0x84C1
|
|
/// </summary>
|
|
Texture1 = ((int)0x84C1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE2 = 0x84C2
|
|
/// </summary>
|
|
Texture2 = ((int)0x84C2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE3 = 0x84C3
|
|
/// </summary>
|
|
Texture3 = ((int)0x84C3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE4 = 0x84C4
|
|
/// </summary>
|
|
Texture4 = ((int)0x84C4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE5 = 0x84C5
|
|
/// </summary>
|
|
Texture5 = ((int)0x84C5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE6 = 0x84C6
|
|
/// </summary>
|
|
Texture6 = ((int)0x84C6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE7 = 0x84C7
|
|
/// </summary>
|
|
Texture7 = ((int)0x84C7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE8 = 0x84C8
|
|
/// </summary>
|
|
Texture8 = ((int)0x84C8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE9 = 0x84C9
|
|
/// </summary>
|
|
Texture9 = ((int)0x84C9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE10 = 0x84CA
|
|
/// </summary>
|
|
Texture10 = ((int)0x84CA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE11 = 0x84CB
|
|
/// </summary>
|
|
Texture11 = ((int)0x84CB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE12 = 0x84CC
|
|
/// </summary>
|
|
Texture12 = ((int)0x84CC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE13 = 0x84CD
|
|
/// </summary>
|
|
Texture13 = ((int)0x84CD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE14 = 0x84CE
|
|
/// </summary>
|
|
Texture14 = ((int)0x84CE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE15 = 0x84CF
|
|
/// </summary>
|
|
Texture15 = ((int)0x84CF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE16 = 0x84D0
|
|
/// </summary>
|
|
Texture16 = ((int)0x84D0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE17 = 0x84D1
|
|
/// </summary>
|
|
Texture17 = ((int)0x84D1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE18 = 0x84D2
|
|
/// </summary>
|
|
Texture18 = ((int)0x84D2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE19 = 0x84D3
|
|
/// </summary>
|
|
Texture19 = ((int)0x84D3) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE20 = 0x84D4
|
|
/// </summary>
|
|
Texture20 = ((int)0x84D4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE21 = 0x84D5
|
|
/// </summary>
|
|
Texture21 = ((int)0x84D5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE22 = 0x84D6
|
|
/// </summary>
|
|
Texture22 = ((int)0x84D6) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE23 = 0x84D7
|
|
/// </summary>
|
|
Texture23 = ((int)0x84D7) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE24 = 0x84D8
|
|
/// </summary>
|
|
Texture24 = ((int)0x84D8) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE25 = 0x84D9
|
|
/// </summary>
|
|
Texture25 = ((int)0x84D9) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE26 = 0x84DA
|
|
/// </summary>
|
|
Texture26 = ((int)0x84DA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE27 = 0x84DB
|
|
/// </summary>
|
|
Texture27 = ((int)0x84DB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE28 = 0x84DC
|
|
/// </summary>
|
|
Texture28 = ((int)0x84DC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE29 = 0x84DD
|
|
/// </summary>
|
|
Texture29 = ((int)0x84DD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE30 = 0x84DE
|
|
/// </summary>
|
|
Texture30 = ((int)0x84DE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE31 = 0x84DF
|
|
/// </summary>
|
|
Texture31 = ((int)0x84DF) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
|
|
/// </summary>
|
|
ActiveTexture = ((int)0x84E0) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB = 0x84ED
|
|
/// </summary>
|
|
CompressedRgb = ((int)0x84ED) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA = 0x84EE
|
|
/// </summary>
|
|
CompressedRgba = ((int)0x84EE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
|
/// </summary>
|
|
TextureCompressionHint = ((int)0x84EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
|
|
/// </summary>
|
|
TextureCubeMap = ((int)0x8513) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
|
/// </summary>
|
|
TextureBindingCubeMap = ((int)0x8514) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
|
/// </summary>
|
|
TextureCubeMapPositiveX = ((int)0x8515) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
|
/// </summary>
|
|
TextureCubeMapNegativeX = ((int)0x8516) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
|
/// </summary>
|
|
TextureCubeMapPositiveY = ((int)0x8517) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
|
/// </summary>
|
|
TextureCubeMapNegativeY = ((int)0x8518) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
|
/// </summary>
|
|
TextureCubeMapPositiveZ = ((int)0x8519) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
|
/// </summary>
|
|
TextureCubeMapNegativeZ = ((int)0x851A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
|
/// </summary>
|
|
ProxyTextureCubeMap = ((int)0x851B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
|
/// </summary>
|
|
MaxCubeMapTextureSize = ((int)0x851C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
|
/// </summary>
|
|
TextureCompressedImageSize = ((int)0x86A0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
|
|
/// </summary>
|
|
TextureCompressed = ((int)0x86A1) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
|
/// </summary>
|
|
NumCompressedTextureFormats = ((int)0x86A2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
|
/// </summary>
|
|
CompressedTextureFormats = ((int)0x86A3) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version14 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_COLOR = 0x8001
|
|
/// </summary>
|
|
ConstantColor = ((int)0x8001) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
/// </summary>
|
|
OneMinusConstantColor = ((int)0x8002) ,
|
|
/// <summary>
|
|
/// Original was GL_CONSTANT_ALPHA = 0x8003
|
|
/// </summary>
|
|
ConstantAlpha = ((int)0x8003) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
/// </summary>
|
|
OneMinusConstantAlpha = ((int)0x8004) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_ADD = 0x8006
|
|
/// </summary>
|
|
FuncAdd = ((int)0x8006) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN = 0x8007
|
|
/// </summary>
|
|
Min = ((int)0x8007) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX = 0x8008
|
|
/// </summary>
|
|
Max = ((int)0x8008) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_SUBTRACT = 0x800A
|
|
/// </summary>
|
|
FuncSubtract = ((int)0x800A) ,
|
|
/// <summary>
|
|
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
|
/// </summary>
|
|
FuncReverseSubtract = ((int)0x800B) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_RGB = 0x80C8
|
|
/// </summary>
|
|
BlendDstRgb = ((int)0x80C8) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_RGB = 0x80C9
|
|
/// </summary>
|
|
BlendSrcRgb = ((int)0x80C9) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
|
|
/// </summary>
|
|
BlendDstAlpha = ((int)0x80CA) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
|
|
/// </summary>
|
|
BlendSrcAlpha = ((int)0x80CB) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
|
/// </summary>
|
|
PointFadeThresholdSize = ((int)0x8128) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
|
|
/// </summary>
|
|
DepthComponent16 = ((int)0x81A5) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
|
|
/// </summary>
|
|
DepthComponent24 = ((int)0x81A6) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32 = 0x81A7
|
|
/// </summary>
|
|
DepthComponent32 = ((int)0x81A7) ,
|
|
/// <summary>
|
|
/// Original was GL_MIRRORED_REPEAT = 0x8370
|
|
/// </summary>
|
|
MirroredRepeat = ((int)0x8370) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
|
/// </summary>
|
|
MaxTextureLodBias = ((int)0x84FD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_LOD_BIAS = 0x8501
|
|
/// </summary>
|
|
TextureLodBias = ((int)0x8501) ,
|
|
/// <summary>
|
|
/// Original was GL_INCR_WRAP = 0x8507
|
|
/// </summary>
|
|
IncrWrap = ((int)0x8507) ,
|
|
/// <summary>
|
|
/// Original was GL_DECR_WRAP = 0x8508
|
|
/// </summary>
|
|
DecrWrap = ((int)0x8508) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
|
|
/// </summary>
|
|
TextureDepthSize = ((int)0x884A) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
|
|
/// </summary>
|
|
TextureCompareMode = ((int)0x884C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
|
|
/// </summary>
|
|
TextureCompareFunc = ((int)0x884D) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version15 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SRC1_ALPHA = 0x8589
|
|
/// </summary>
|
|
Src1Alpha = ((int)0x8589) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_SIZE = 0x8764
|
|
/// </summary>
|
|
BufferSize = ((int)0x8764) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_USAGE = 0x8765
|
|
/// </summary>
|
|
BufferUsage = ((int)0x8765) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_COUNTER_BITS = 0x8864
|
|
/// </summary>
|
|
QueryCounterBits = ((int)0x8864) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_QUERY = 0x8865
|
|
/// </summary>
|
|
CurrentQuery = ((int)0x8865) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT = 0x8866
|
|
/// </summary>
|
|
QueryResult = ((int)0x8866) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
|
|
/// </summary>
|
|
QueryResultAvailable = ((int)0x8867) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER = 0x8892
|
|
/// </summary>
|
|
ArrayBuffer = ((int)0x8892) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
|
/// </summary>
|
|
ElementArrayBuffer = ((int)0x8893) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
|
|
/// </summary>
|
|
ArrayBufferBinding = ((int)0x8894) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
|
/// </summary>
|
|
ElementArrayBufferBinding = ((int)0x8895) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
|
/// </summary>
|
|
VertexAttribArrayBufferBinding = ((int)0x889F) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_ONLY = 0x88B8
|
|
/// </summary>
|
|
ReadOnly = ((int)0x88B8) ,
|
|
/// <summary>
|
|
/// Original was GL_WRITE_ONLY = 0x88B9
|
|
/// </summary>
|
|
WriteOnly = ((int)0x88B9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_WRITE = 0x88BA
|
|
/// </summary>
|
|
ReadWrite = ((int)0x88BA) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS = 0x88BB
|
|
/// </summary>
|
|
BufferAccess = ((int)0x88BB) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAPPED = 0x88BC
|
|
/// </summary>
|
|
BufferMapped = ((int)0x88BC) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
|
|
/// </summary>
|
|
BufferMapPointer = ((int)0x88BD) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_DRAW = 0x88E0
|
|
/// </summary>
|
|
StreamDraw = ((int)0x88E0) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_READ = 0x88E1
|
|
/// </summary>
|
|
StreamRead = ((int)0x88E1) ,
|
|
/// <summary>
|
|
/// Original was GL_STREAM_COPY = 0x88E2
|
|
/// </summary>
|
|
StreamCopy = ((int)0x88E2) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_DRAW = 0x88E4
|
|
/// </summary>
|
|
StaticDraw = ((int)0x88E4) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_READ = 0x88E5
|
|
/// </summary>
|
|
StaticRead = ((int)0x88E5) ,
|
|
/// <summary>
|
|
/// Original was GL_STATIC_COPY = 0x88E6
|
|
/// </summary>
|
|
StaticCopy = ((int)0x88E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_DRAW = 0x88E8
|
|
/// </summary>
|
|
DynamicDraw = ((int)0x88E8) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_READ = 0x88E9
|
|
/// </summary>
|
|
DynamicRead = ((int)0x88E9) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_COPY = 0x88EA
|
|
/// </summary>
|
|
DynamicCopy = ((int)0x88EA) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLES_PASSED = 0x8914
|
|
/// </summary>
|
|
SamplesPassed = ((int)0x8914) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version20 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
|
|
/// </summary>
|
|
BlendEquationRgb = ((int)0x8009) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
VertexAttribArrayEnabled = ((int)0x8622) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
VertexAttribArraySize = ((int)0x8623) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
VertexAttribArrayStride = ((int)0x8624) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
VertexAttribArrayType = ((int)0x8625) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
VertexProgramPointSize = ((int)0x8642) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
VertexAttribArrayPointer = ((int)0x8645) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
|
|
/// </summary>
|
|
StencilBackFunc = ((int)0x8800) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
|
|
/// </summary>
|
|
StencilBackFail = ((int)0x8801) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
|
/// </summary>
|
|
StencilBackPassDepthFail = ((int)0x8802) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
|
/// </summary>
|
|
StencilBackPassDepthPass = ((int)0x8803) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
|
|
/// </summary>
|
|
MaxDrawBuffers = ((int)0x8824) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER0 = 0x8825
|
|
/// </summary>
|
|
DrawBuffer0 = ((int)0x8825) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER1 = 0x8826
|
|
/// </summary>
|
|
DrawBuffer1 = ((int)0x8826) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER2 = 0x8827
|
|
/// </summary>
|
|
DrawBuffer2 = ((int)0x8827) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER3 = 0x8828
|
|
/// </summary>
|
|
DrawBuffer3 = ((int)0x8828) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER4 = 0x8829
|
|
/// </summary>
|
|
DrawBuffer4 = ((int)0x8829) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER5 = 0x882A
|
|
/// </summary>
|
|
DrawBuffer5 = ((int)0x882A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER6 = 0x882B
|
|
/// </summary>
|
|
DrawBuffer6 = ((int)0x882B) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER7 = 0x882C
|
|
/// </summary>
|
|
DrawBuffer7 = ((int)0x882C) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER8 = 0x882D
|
|
/// </summary>
|
|
DrawBuffer8 = ((int)0x882D) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER9 = 0x882E
|
|
/// </summary>
|
|
DrawBuffer9 = ((int)0x882E) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER10 = 0x882F
|
|
/// </summary>
|
|
DrawBuffer10 = ((int)0x882F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER11 = 0x8830
|
|
/// </summary>
|
|
DrawBuffer11 = ((int)0x8830) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER12 = 0x8831
|
|
/// </summary>
|
|
DrawBuffer12 = ((int)0x8831) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER13 = 0x8832
|
|
/// </summary>
|
|
DrawBuffer13 = ((int)0x8832) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER14 = 0x8833
|
|
/// </summary>
|
|
DrawBuffer14 = ((int)0x8833) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_BUFFER15 = 0x8834
|
|
/// </summary>
|
|
DrawBuffer15 = ((int)0x8834) ,
|
|
/// <summary>
|
|
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
|
|
/// </summary>
|
|
BlendEquationAlpha = ((int)0x883D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
|
|
/// </summary>
|
|
MaxVertexAttribs = ((int)0x8869) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
VertexAttribArrayNormalized = ((int)0x886A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
|
/// </summary>
|
|
MaxTextureImageUnits = ((int)0x8872) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER = 0x8B30
|
|
/// </summary>
|
|
FragmentShader = ((int)0x8B30) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER = 0x8B31
|
|
/// </summary>
|
|
VertexShader = ((int)0x8B31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
|
/// </summary>
|
|
MaxFragmentUniformComponents = ((int)0x8B49) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
|
/// </summary>
|
|
MaxVertexUniformComponents = ((int)0x8B4A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_FLOATS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingFloats = ((int)0x8B4B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
|
/// </summary>
|
|
MaxVertexTextureImageUnits = ((int)0x8B4C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
|
/// </summary>
|
|
MaxCombinedTextureImageUnits = ((int)0x8B4D) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_TYPE = 0x8B4F
|
|
/// </summary>
|
|
ShaderType = ((int)0x8B4F) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC2 = 0x8B50
|
|
/// </summary>
|
|
FloatVec2 = ((int)0x8B50) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC3 = 0x8B51
|
|
/// </summary>
|
|
FloatVec3 = ((int)0x8B51) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_VEC4 = 0x8B52
|
|
/// </summary>
|
|
FloatVec4 = ((int)0x8B52) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC2 = 0x8B53
|
|
/// </summary>
|
|
IntVec2 = ((int)0x8B53) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC3 = 0x8B54
|
|
/// </summary>
|
|
IntVec3 = ((int)0x8B54) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_VEC4 = 0x8B55
|
|
/// </summary>
|
|
IntVec4 = ((int)0x8B55) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL = 0x8B56
|
|
/// </summary>
|
|
Bool = ((int)0x8B56) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC2 = 0x8B57
|
|
/// </summary>
|
|
BoolVec2 = ((int)0x8B57) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC3 = 0x8B58
|
|
/// </summary>
|
|
BoolVec3 = ((int)0x8B58) ,
|
|
/// <summary>
|
|
/// Original was GL_BOOL_VEC4 = 0x8B59
|
|
/// </summary>
|
|
BoolVec4 = ((int)0x8B59) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2 = 0x8B5A
|
|
/// </summary>
|
|
FloatMat2 = ((int)0x8B5A) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3 = 0x8B5B
|
|
/// </summary>
|
|
FloatMat3 = ((int)0x8B5B) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4 = 0x8B5C
|
|
/// </summary>
|
|
FloatMat4 = ((int)0x8B5C) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D = 0x8B5D
|
|
/// </summary>
|
|
Sampler1D = ((int)0x8B5D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D = 0x8B5E
|
|
/// </summary>
|
|
Sampler2D = ((int)0x8B5E) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_3D = 0x8B5F
|
|
/// </summary>
|
|
Sampler3D = ((int)0x8B5F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE = 0x8B60
|
|
/// </summary>
|
|
SamplerCube = ((int)0x8B60) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_SHADOW = 0x8B61
|
|
/// </summary>
|
|
Sampler1DShadow = ((int)0x8B61) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
|
|
/// </summary>
|
|
Sampler2DShadow = ((int)0x8B62) ,
|
|
/// <summary>
|
|
/// Original was GL_DELETE_STATUS = 0x8B80
|
|
/// </summary>
|
|
DeleteStatus = ((int)0x8B80) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPILE_STATUS = 0x8B81
|
|
/// </summary>
|
|
CompileStatus = ((int)0x8B81) ,
|
|
/// <summary>
|
|
/// Original was GL_LINK_STATUS = 0x8B82
|
|
/// </summary>
|
|
LinkStatus = ((int)0x8B82) ,
|
|
/// <summary>
|
|
/// Original was GL_VALIDATE_STATUS = 0x8B83
|
|
/// </summary>
|
|
ValidateStatus = ((int)0x8B83) ,
|
|
/// <summary>
|
|
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
|
|
/// </summary>
|
|
InfoLogLength = ((int)0x8B84) ,
|
|
/// <summary>
|
|
/// Original was GL_ATTACHED_SHADERS = 0x8B85
|
|
/// </summary>
|
|
AttachedShaders = ((int)0x8B85) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
|
|
/// </summary>
|
|
ActiveUniforms = ((int)0x8B86) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
|
/// </summary>
|
|
ActiveUniformMaxLength = ((int)0x8B87) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
|
|
/// </summary>
|
|
ShaderSourceLength = ((int)0x8B88) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
|
|
/// </summary>
|
|
ActiveAttributes = ((int)0x8B89) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
|
/// </summary>
|
|
ActiveAttributeMaxLength = ((int)0x8B8A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
|
/// </summary>
|
|
FragmentShaderDerivativeHint = ((int)0x8B8B) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
|
/// </summary>
|
|
ShadingLanguageVersion = ((int)0x8B8C) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
|
|
/// </summary>
|
|
CurrentProgram = ((int)0x8B8D) ,
|
|
/// <summary>
|
|
/// Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
|
/// </summary>
|
|
PointSpriteCoordOrigin = ((int)0x8CA0) ,
|
|
/// <summary>
|
|
/// Original was GL_LOWER_LEFT = 0x8CA1
|
|
/// </summary>
|
|
LowerLeft = ((int)0x8CA1) ,
|
|
/// <summary>
|
|
/// Original was GL_UPPER_LEFT = 0x8CA2
|
|
/// </summary>
|
|
UpperLeft = ((int)0x8CA2) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
|
|
/// </summary>
|
|
StencilBackRef = ((int)0x8CA3) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
|
/// </summary>
|
|
StencilBackValueMask = ((int)0x8CA4) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
|
/// </summary>
|
|
StencilBackWritemask = ((int)0x8CA5) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version21 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
|
|
/// </summary>
|
|
PixelPackBuffer = ((int)0x88EB) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
|
/// </summary>
|
|
PixelUnpackBuffer = ((int)0x88EC) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
|
/// </summary>
|
|
PixelPackBufferBinding = ((int)0x88ED) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
|
/// </summary>
|
|
PixelUnpackBufferBinding = ((int)0x88EF) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
|
|
/// </summary>
|
|
FloatMat2x3 = ((int)0x8B65) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
|
|
/// </summary>
|
|
FloatMat2x4 = ((int)0x8B66) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
|
|
/// </summary>
|
|
FloatMat3x2 = ((int)0x8B67) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
|
|
/// </summary>
|
|
FloatMat3x4 = ((int)0x8B68) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
|
|
/// </summary>
|
|
FloatMat4x2 = ((int)0x8B69) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
|
|
/// </summary>
|
|
FloatMat4x3 = ((int)0x8B6A) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB = 0x8C40
|
|
/// </summary>
|
|
Srgb = ((int)0x8C40) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8 = 0x8C41
|
|
/// </summary>
|
|
Srgb8 = ((int)0x8C41) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_ALPHA = 0x8C42
|
|
/// </summary>
|
|
SrgbAlpha = ((int)0x8C42) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
|
|
/// </summary>
|
|
Srgb8Alpha8 = ((int)0x8C43) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB = 0x8C48
|
|
/// </summary>
|
|
CompressedSrgb = ((int)0x8C48) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
|
/// </summary>
|
|
CompressedSrgbAlpha = ((int)0x8C49) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version30 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextFlagForwardCompatibleBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
|
/// </summary>
|
|
MapInvalidateRangeBit = ((int)0x0004) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
|
/// </summary>
|
|
MapInvalidateBufferBit = ((int)0x0008) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
|
/// </summary>
|
|
MapFlushExplicitBit = ((int)0x0010) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
|
/// </summary>
|
|
MapUnsynchronizedBit = ((int)0x0020) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
|
/// </summary>
|
|
InvalidFramebufferOperation = ((int)0x0506) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
|
|
/// </summary>
|
|
MaxClipDistances = ((int)0x0D32) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE0 = 0x3000
|
|
/// </summary>
|
|
ClipDistance0 = ((int)0x3000) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE1 = 0x3001
|
|
/// </summary>
|
|
ClipDistance1 = ((int)0x3001) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE2 = 0x3002
|
|
/// </summary>
|
|
ClipDistance2 = ((int)0x3002) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE3 = 0x3003
|
|
/// </summary>
|
|
ClipDistance3 = ((int)0x3003) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE4 = 0x3004
|
|
/// </summary>
|
|
ClipDistance4 = ((int)0x3004) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE5 = 0x3005
|
|
/// </summary>
|
|
ClipDistance5 = ((int)0x3005) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE6 = 0x3006
|
|
/// </summary>
|
|
ClipDistance6 = ((int)0x3006) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIP_DISTANCE7 = 0x3007
|
|
/// </summary>
|
|
ClipDistance7 = ((int)0x3007) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
|
/// </summary>
|
|
FramebufferAttachmentColorEncoding = ((int)0x8210) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
|
/// </summary>
|
|
FramebufferAttachmentComponentType = ((int)0x8211) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
|
/// </summary>
|
|
FramebufferAttachmentRedSize = ((int)0x8212) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
|
/// </summary>
|
|
FramebufferAttachmentGreenSize = ((int)0x8213) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
|
/// </summary>
|
|
FramebufferAttachmentBlueSize = ((int)0x8214) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
|
/// </summary>
|
|
FramebufferAttachmentAlphaSize = ((int)0x8215) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
|
/// </summary>
|
|
FramebufferAttachmentDepthSize = ((int)0x8216) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
|
/// </summary>
|
|
FramebufferAttachmentStencilSize = ((int)0x8217) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
|
|
/// </summary>
|
|
FramebufferDefault = ((int)0x8218) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
|
/// </summary>
|
|
FramebufferUndefined = ((int)0x8219) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
|
/// </summary>
|
|
DepthStencilAttachment = ((int)0x821A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAJOR_VERSION = 0x821B
|
|
/// </summary>
|
|
MajorVersion = ((int)0x821B) ,
|
|
/// <summary>
|
|
/// Original was GL_MINOR_VERSION = 0x821C
|
|
/// </summary>
|
|
MinorVersion = ((int)0x821C) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_EXTENSIONS = 0x821D
|
|
/// </summary>
|
|
NumExtensions = ((int)0x821D) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAGS = 0x821E
|
|
/// </summary>
|
|
ContextFlags = ((int)0x821E) ,
|
|
/// <summary>
|
|
/// Original was GL_INDEX = 0x8222
|
|
/// </summary>
|
|
Index = ((int)0x8222) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED = 0x8225
|
|
/// </summary>
|
|
CompressedRed = ((int)0x8225) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG = 0x8226
|
|
/// </summary>
|
|
CompressedRg = ((int)0x8226) ,
|
|
/// <summary>
|
|
/// Original was GL_RG = 0x8227
|
|
/// </summary>
|
|
Rg = ((int)0x8227) ,
|
|
/// <summary>
|
|
/// Original was GL_RG_INTEGER = 0x8228
|
|
/// </summary>
|
|
RgInteger = ((int)0x8228) ,
|
|
/// <summary>
|
|
/// Original was GL_R8 = 0x8229
|
|
/// </summary>
|
|
R8 = ((int)0x8229) ,
|
|
/// <summary>
|
|
/// Original was GL_R16 = 0x822A
|
|
/// </summary>
|
|
R16 = ((int)0x822A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8 = 0x822B
|
|
/// </summary>
|
|
Rg8 = ((int)0x822B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16 = 0x822C
|
|
/// </summary>
|
|
Rg16 = ((int)0x822C) ,
|
|
/// <summary>
|
|
/// Original was GL_R16F = 0x822D
|
|
/// </summary>
|
|
R16f = ((int)0x822D) ,
|
|
/// <summary>
|
|
/// Original was GL_R32F = 0x822E
|
|
/// </summary>
|
|
R32f = ((int)0x822E) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16F = 0x822F
|
|
/// </summary>
|
|
Rg16f = ((int)0x822F) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32F = 0x8230
|
|
/// </summary>
|
|
Rg32f = ((int)0x8230) ,
|
|
/// <summary>
|
|
/// Original was GL_R8I = 0x8231
|
|
/// </summary>
|
|
R8i = ((int)0x8231) ,
|
|
/// <summary>
|
|
/// Original was GL_R8UI = 0x8232
|
|
/// </summary>
|
|
R8ui = ((int)0x8232) ,
|
|
/// <summary>
|
|
/// Original was GL_R16I = 0x8233
|
|
/// </summary>
|
|
R16i = ((int)0x8233) ,
|
|
/// <summary>
|
|
/// Original was GL_R16UI = 0x8234
|
|
/// </summary>
|
|
R16ui = ((int)0x8234) ,
|
|
/// <summary>
|
|
/// Original was GL_R32I = 0x8235
|
|
/// </summary>
|
|
R32i = ((int)0x8235) ,
|
|
/// <summary>
|
|
/// Original was GL_R32UI = 0x8236
|
|
/// </summary>
|
|
R32ui = ((int)0x8236) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8I = 0x8237
|
|
/// </summary>
|
|
Rg8i = ((int)0x8237) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8UI = 0x8238
|
|
/// </summary>
|
|
Rg8ui = ((int)0x8238) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16I = 0x8239
|
|
/// </summary>
|
|
Rg16i = ((int)0x8239) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16UI = 0x823A
|
|
/// </summary>
|
|
Rg16ui = ((int)0x823A) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32I = 0x823B
|
|
/// </summary>
|
|
Rg32i = ((int)0x823B) ,
|
|
/// <summary>
|
|
/// Original was GL_RG32UI = 0x823C
|
|
/// </summary>
|
|
Rg32ui = ((int)0x823C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
|
/// </summary>
|
|
MaxRenderbufferSize = ((int)0x84E8) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL = 0x84F9
|
|
/// </summary>
|
|
DepthStencil = ((int)0x84F9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
|
|
/// </summary>
|
|
UnsignedInt248 = ((int)0x84FA) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
|
|
/// </summary>
|
|
VertexArrayBinding = ((int)0x85B5) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32F = 0x8814
|
|
/// </summary>
|
|
Rgba32f = ((int)0x8814) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32F = 0x8815
|
|
/// </summary>
|
|
Rgb32f = ((int)0x8815) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16F = 0x881A
|
|
/// </summary>
|
|
Rgba16f = ((int)0x881A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16F = 0x881B
|
|
/// </summary>
|
|
Rgb16f = ((int)0x881B) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
|
/// </summary>
|
|
CompareRefToTexture = ((int)0x884E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
|
|
/// </summary>
|
|
Depth24Stencil8 = ((int)0x88F0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
|
/// </summary>
|
|
TextureStencilSize = ((int)0x88F1) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
|
/// </summary>
|
|
VertexAttribArrayInteger = ((int)0x88FD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
|
/// </summary>
|
|
MaxArrayTextureLayers = ((int)0x88FF) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
|
/// </summary>
|
|
MinProgramTexelOffset = ((int)0x8904) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
|
/// </summary>
|
|
MaxProgramTexelOffset = ((int)0x8905) ,
|
|
/// <summary>
|
|
/// Original was GL_CLAMP_READ_COLOR = 0x891C
|
|
/// </summary>
|
|
ClampReadColor = ((int)0x891C) ,
|
|
/// <summary>
|
|
/// Original was GL_FIXED_ONLY = 0x891D
|
|
/// </summary>
|
|
FixedOnly = ((int)0x891D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
|
/// </summary>
|
|
MaxVaryingComponents = ((int)0x8B4B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
|
|
/// </summary>
|
|
TextureRedType = ((int)0x8C10) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
|
|
/// </summary>
|
|
TextureGreenType = ((int)0x8C11) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
|
|
/// </summary>
|
|
TextureBlueType = ((int)0x8C12) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
|
/// </summary>
|
|
TextureAlphaType = ((int)0x8C13) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
|
/// </summary>
|
|
TextureDepthType = ((int)0x8C16) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
|
|
/// </summary>
|
|
UnsignedNormalized = ((int)0x8C17) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_1D_ARRAY = 0x8C18
|
|
/// </summary>
|
|
Texture1DArray = ((int)0x8C18) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
|
/// </summary>
|
|
ProxyTexture1DArray = ((int)0x8C19) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
|
|
/// </summary>
|
|
Texture2DArray = ((int)0x8C1A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
|
/// </summary>
|
|
ProxyTexture2DArray = ((int)0x8C1B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
|
/// </summary>
|
|
TextureBinding1DArray = ((int)0x8C1C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
|
/// </summary>
|
|
TextureBinding2DArray = ((int)0x8C1D) ,
|
|
/// <summary>
|
|
/// Original was GL_R11F_G11F_B10F = 0x8C3A
|
|
/// </summary>
|
|
R11fG11fB10f = ((int)0x8C3A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB9_E5 = 0x8C3D
|
|
/// </summary>
|
|
Rgb9E5 = ((int)0x8C3D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
|
/// </summary>
|
|
UnsignedInt5999Rev = ((int)0x8C3E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
|
/// </summary>
|
|
TextureSharedSize = ((int)0x8C3F) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
|
/// </summary>
|
|
TransformFeedbackVaryingMaxLength = ((int)0x8C76) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
|
/// </summary>
|
|
TransformFeedbackBufferMode = ((int)0x8C7F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateComponents = ((int)0x8C80) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
|
/// </summary>
|
|
TransformFeedbackVaryings = ((int)0x8C83) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
|
/// </summary>
|
|
TransformFeedbackBufferStart = ((int)0x8C84) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
|
/// </summary>
|
|
TransformFeedbackBufferSize = ((int)0x8C85) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVES_GENERATED = 0x8C87
|
|
/// </summary>
|
|
PrimitivesGenerated = ((int)0x8C87) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
|
/// </summary>
|
|
TransformFeedbackPrimitivesWritten = ((int)0x8C88) ,
|
|
/// <summary>
|
|
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
|
|
/// </summary>
|
|
RasterizerDiscard = ((int)0x8C89) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
|
/// </summary>
|
|
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
|
/// </summary>
|
|
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
|
/// </summary>
|
|
InterleavedAttribs = ((int)0x8C8C) ,
|
|
/// <summary>
|
|
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
|
|
/// </summary>
|
|
SeparateAttribs = ((int)0x8C8D) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
|
/// </summary>
|
|
TransformFeedbackBufferBinding = ((int)0x8C8F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
DrawFramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
|
|
/// </summary>
|
|
FramebufferBinding = ((int)0x8CA6) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
|
|
/// </summary>
|
|
RenderbufferBinding = ((int)0x8CA7) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
|
|
/// </summary>
|
|
ReadFramebuffer = ((int)0x8CA8) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
|
|
/// </summary>
|
|
DrawFramebuffer = ((int)0x8CA9) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
|
/// </summary>
|
|
ReadFramebufferBinding = ((int)0x8CAA) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
|
/// </summary>
|
|
RenderbufferSamples = ((int)0x8CAB) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
|
|
/// </summary>
|
|
DepthComponent32f = ((int)0x8CAC) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
|
|
/// </summary>
|
|
Depth32fStencil8 = ((int)0x8CAD) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
|
/// </summary>
|
|
FramebufferAttachmentObjectType = ((int)0x8CD0) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
|
/// </summary>
|
|
FramebufferAttachmentObjectName = ((int)0x8CD1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLevel = ((int)0x8CD2) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
|
/// </summary>
|
|
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
|
/// </summary>
|
|
FramebufferAttachmentTextureLayer = ((int)0x8CD4) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
/// </summary>
|
|
FramebufferComplete = ((int)0x8CD5) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
|
/// </summary>
|
|
FramebufferIncompleteAttachment = ((int)0x8CD6) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
|
/// </summary>
|
|
FramebufferIncompleteMissingAttachment = ((int)0x8CD7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
|
/// </summary>
|
|
FramebufferIncompleteDrawBuffer = ((int)0x8CDB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
|
/// </summary>
|
|
FramebufferIncompleteReadBuffer = ((int)0x8CDC) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
|
/// </summary>
|
|
FramebufferUnsupported = ((int)0x8CDD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
|
/// </summary>
|
|
MaxColorAttachments = ((int)0x8CDF) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
|
|
/// </summary>
|
|
ColorAttachment0 = ((int)0x8CE0) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
|
|
/// </summary>
|
|
ColorAttachment1 = ((int)0x8CE1) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
|
|
/// </summary>
|
|
ColorAttachment2 = ((int)0x8CE2) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
|
|
/// </summary>
|
|
ColorAttachment3 = ((int)0x8CE3) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
|
|
/// </summary>
|
|
ColorAttachment4 = ((int)0x8CE4) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
|
|
/// </summary>
|
|
ColorAttachment5 = ((int)0x8CE5) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
|
|
/// </summary>
|
|
ColorAttachment6 = ((int)0x8CE6) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
|
|
/// </summary>
|
|
ColorAttachment7 = ((int)0x8CE7) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
|
|
/// </summary>
|
|
ColorAttachment8 = ((int)0x8CE8) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
|
|
/// </summary>
|
|
ColorAttachment9 = ((int)0x8CE9) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
|
|
/// </summary>
|
|
ColorAttachment10 = ((int)0x8CEA) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
|
|
/// </summary>
|
|
ColorAttachment11 = ((int)0x8CEB) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
|
|
/// </summary>
|
|
ColorAttachment12 = ((int)0x8CEC) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
|
|
/// </summary>
|
|
ColorAttachment13 = ((int)0x8CED) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
|
|
/// </summary>
|
|
ColorAttachment14 = ((int)0x8CEE) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
|
|
/// </summary>
|
|
ColorAttachment15 = ((int)0x8CEF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
|
|
/// </summary>
|
|
DepthAttachment = ((int)0x8D00) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
|
|
/// </summary>
|
|
StencilAttachment = ((int)0x8D20) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER = 0x8D40
|
|
/// </summary>
|
|
Framebuffer = ((int)0x8D40) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER = 0x8D41
|
|
/// </summary>
|
|
Renderbuffer = ((int)0x8D41) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
|
|
/// </summary>
|
|
RenderbufferWidth = ((int)0x8D42) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
|
|
/// </summary>
|
|
RenderbufferHeight = ((int)0x8D43) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
|
/// </summary>
|
|
RenderbufferInternalFormat = ((int)0x8D44) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX1 = 0x8D46
|
|
/// </summary>
|
|
StencilIndex1 = ((int)0x8D46) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX4 = 0x8D47
|
|
/// </summary>
|
|
StencilIndex4 = ((int)0x8D47) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX16 = 0x8D49
|
|
/// </summary>
|
|
StencilIndex16 = ((int)0x8D49) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
|
/// </summary>
|
|
RenderbufferRedSize = ((int)0x8D50) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
|
/// </summary>
|
|
RenderbufferGreenSize = ((int)0x8D51) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
|
/// </summary>
|
|
RenderbufferBlueSize = ((int)0x8D52) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
|
/// </summary>
|
|
RenderbufferAlphaSize = ((int)0x8D53) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
|
/// </summary>
|
|
RenderbufferDepthSize = ((int)0x8D54) ,
|
|
/// <summary>
|
|
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
|
/// </summary>
|
|
RenderbufferStencilSize = ((int)0x8D55) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
|
/// </summary>
|
|
FramebufferIncompleteMultisample = ((int)0x8D56) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLES = 0x8D57
|
|
/// </summary>
|
|
MaxSamples = ((int)0x8D57) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32UI = 0x8D70
|
|
/// </summary>
|
|
Rgba32ui = ((int)0x8D70) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32UI = 0x8D71
|
|
/// </summary>
|
|
Rgb32ui = ((int)0x8D71) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16UI = 0x8D76
|
|
/// </summary>
|
|
Rgba16ui = ((int)0x8D76) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16UI = 0x8D77
|
|
/// </summary>
|
|
Rgb16ui = ((int)0x8D77) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8UI = 0x8D7C
|
|
/// </summary>
|
|
Rgba8ui = ((int)0x8D7C) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8UI = 0x8D7D
|
|
/// </summary>
|
|
Rgb8ui = ((int)0x8D7D) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA32I = 0x8D82
|
|
/// </summary>
|
|
Rgba32i = ((int)0x8D82) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB32I = 0x8D83
|
|
/// </summary>
|
|
Rgb32i = ((int)0x8D83) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16I = 0x8D88
|
|
/// </summary>
|
|
Rgba16i = ((int)0x8D88) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16I = 0x8D89
|
|
/// </summary>
|
|
Rgb16i = ((int)0x8D89) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8I = 0x8D8E
|
|
/// </summary>
|
|
Rgba8i = ((int)0x8D8E) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8I = 0x8D8F
|
|
/// </summary>
|
|
Rgb8i = ((int)0x8D8F) ,
|
|
/// <summary>
|
|
/// Original was GL_RED_INTEGER = 0x8D94
|
|
/// </summary>
|
|
RedInteger = ((int)0x8D94) ,
|
|
/// <summary>
|
|
/// Original was GL_GREEN_INTEGER = 0x8D95
|
|
/// </summary>
|
|
GreenInteger = ((int)0x8D95) ,
|
|
/// <summary>
|
|
/// Original was GL_BLUE_INTEGER = 0x8D96
|
|
/// </summary>
|
|
BlueInteger = ((int)0x8D96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB_INTEGER = 0x8D98
|
|
/// </summary>
|
|
RgbInteger = ((int)0x8D98) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA_INTEGER = 0x8D99
|
|
/// </summary>
|
|
RgbaInteger = ((int)0x8D99) ,
|
|
/// <summary>
|
|
/// Original was GL_BGR_INTEGER = 0x8D9A
|
|
/// </summary>
|
|
BgrInteger = ((int)0x8D9A) ,
|
|
/// <summary>
|
|
/// Original was GL_BGRA_INTEGER = 0x8D9B
|
|
/// </summary>
|
|
BgraInteger = ((int)0x8D9B) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
|
/// </summary>
|
|
Float32UnsignedInt248Rev = ((int)0x8DAD) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_SRGB = 0x8DB9
|
|
/// </summary>
|
|
FramebufferSrgb = ((int)0x8DB9) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
|
/// </summary>
|
|
CompressedRedRgtc1 = ((int)0x8DBB) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
|
/// </summary>
|
|
CompressedSignedRedRgtc1 = ((int)0x8DBC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
|
/// </summary>
|
|
CompressedRgRgtc2 = ((int)0x8DBD) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
|
/// </summary>
|
|
CompressedSignedRgRgtc2 = ((int)0x8DBE) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_ARRAY = 0x8DC0
|
|
/// </summary>
|
|
Sampler1DArray = ((int)0x8DC0) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
|
|
/// </summary>
|
|
Sampler2DArray = ((int)0x8DC1) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
|
/// </summary>
|
|
Sampler1DArrayShadow = ((int)0x8DC3) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
|
/// </summary>
|
|
Sampler2DArrayShadow = ((int)0x8DC4) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
|
/// </summary>
|
|
SamplerCubeShadow = ((int)0x8DC5) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
|
/// </summary>
|
|
UnsignedIntVec2 = ((int)0x8DC6) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
|
/// </summary>
|
|
UnsignedIntVec3 = ((int)0x8DC7) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
|
/// </summary>
|
|
UnsignedIntVec4 = ((int)0x8DC8) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D = 0x8DC9
|
|
/// </summary>
|
|
IntSampler1D = ((int)0x8DC9) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
|
|
/// </summary>
|
|
IntSampler2D = ((int)0x8DCA) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
|
|
/// </summary>
|
|
IntSampler3D = ((int)0x8DCB) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
|
|
/// </summary>
|
|
IntSamplerCube = ((int)0x8DCC) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
|
/// </summary>
|
|
IntSampler1DArray = ((int)0x8DCE) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
|
/// </summary>
|
|
IntSampler2DArray = ((int)0x8DCF) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
|
/// </summary>
|
|
UnsignedIntSampler1D = ((int)0x8DD1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
|
/// </summary>
|
|
UnsignedIntSampler2D = ((int)0x8DD2) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
|
/// </summary>
|
|
UnsignedIntSampler3D = ((int)0x8DD3) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
|
/// </summary>
|
|
UnsignedIntSamplerCube = ((int)0x8DD4) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
|
/// </summary>
|
|
UnsignedIntSampler1DArray = ((int)0x8DD6) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
|
/// </summary>
|
|
UnsignedIntSampler2DArray = ((int)0x8DD7) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_WAIT = 0x8E13
|
|
/// </summary>
|
|
QueryWait = ((int)0x8E13) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_NO_WAIT = 0x8E14
|
|
/// </summary>
|
|
QueryNoWait = ((int)0x8E14) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_WAIT = 0x8E15
|
|
/// </summary>
|
|
QueryByRegionWait = ((int)0x8E15) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
|
/// </summary>
|
|
QueryByRegionNoWait = ((int)0x8E16) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
|
|
/// </summary>
|
|
BufferAccessFlags = ((int)0x911F) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
|
|
/// </summary>
|
|
BufferMapLength = ((int)0x9120) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
|
|
/// </summary>
|
|
BufferMapOffset = ((int)0x9121) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version31 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_RECTANGLE = 0x84F5
|
|
/// </summary>
|
|
TextureRectangle = ((int)0x84F5) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
|
/// </summary>
|
|
TextureBindingRectangle = ((int)0x84F6) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
|
/// </summary>
|
|
ProxyTextureRectangle = ((int)0x84F7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
|
/// </summary>
|
|
MaxRectangleTextureSize = ((int)0x84F8) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER = 0x8A11
|
|
/// </summary>
|
|
UniformBuffer = ((int)0x8A11) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
|
/// </summary>
|
|
UniformBufferBinding = ((int)0x8A28) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
|
|
/// </summary>
|
|
UniformBufferStart = ((int)0x8A29) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
|
/// </summary>
|
|
UniformBufferSize = ((int)0x8A2A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
|
/// </summary>
|
|
MaxVertexUniformBlocks = ((int)0x8A2B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
|
/// </summary>
|
|
MaxFragmentUniformBlocks = ((int)0x8A2D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
|
/// </summary>
|
|
MaxCombinedUniformBlocks = ((int)0x8A2E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
|
/// </summary>
|
|
MaxUniformBufferBindings = ((int)0x8A2F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
|
/// </summary>
|
|
MaxUniformBlockSize = ((int)0x8A30) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
|
/// </summary>
|
|
MaxCombinedVertexUniformComponents = ((int)0x8A31) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
|
/// </summary>
|
|
MaxCombinedFragmentUniformComponents = ((int)0x8A33) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
|
/// </summary>
|
|
UniformBufferOffsetAlignment = ((int)0x8A34) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
|
/// </summary>
|
|
ActiveUniformBlockMaxNameLength = ((int)0x8A35) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
|
/// </summary>
|
|
ActiveUniformBlocks = ((int)0x8A36) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_TYPE = 0x8A37
|
|
/// </summary>
|
|
UniformType = ((int)0x8A37) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_SIZE = 0x8A38
|
|
/// </summary>
|
|
UniformSize = ((int)0x8A38) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
|
|
/// </summary>
|
|
UniformNameLength = ((int)0x8A39) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
|
/// </summary>
|
|
UniformBlockIndex = ((int)0x8A3A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
|
|
/// </summary>
|
|
UniformOffset = ((int)0x8A3B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
|
/// </summary>
|
|
UniformArrayStride = ((int)0x8A3C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
|
/// </summary>
|
|
UniformMatrixStride = ((int)0x8A3D) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
|
/// </summary>
|
|
UniformIsRowMajor = ((int)0x8A3E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
|
/// </summary>
|
|
UniformBlockBinding = ((int)0x8A3F) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
|
/// </summary>
|
|
UniformBlockDataSize = ((int)0x8A40) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
|
/// </summary>
|
|
UniformBlockNameLength = ((int)0x8A41) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
|
/// </summary>
|
|
UniformBlockActiveUniforms = ((int)0x8A42) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
|
/// </summary>
|
|
UniformBlockActiveUniformIndices = ((int)0x8A43) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
|
/// </summary>
|
|
UniformBlockReferencedByVertexShader = ((int)0x8A44) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
|
/// </summary>
|
|
UniformBlockReferencedByFragmentShader = ((int)0x8A46) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_RECT = 0x8B63
|
|
/// </summary>
|
|
Sampler2DRect = ((int)0x8B63) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
|
/// </summary>
|
|
Sampler2DRectShadow = ((int)0x8B64) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER = 0x8C2A
|
|
/// </summary>
|
|
TextureBuffer = ((int)0x8C2A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
|
/// </summary>
|
|
MaxTextureBufferSize = ((int)0x8C2B) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
|
/// </summary>
|
|
TextureBindingBuffer = ((int)0x8C2C) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
|
/// </summary>
|
|
TextureBufferDataStoreBinding = ((int)0x8C2D) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BUFFER = 0x8DC2
|
|
/// </summary>
|
|
SamplerBuffer = ((int)0x8DC2) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
|
/// </summary>
|
|
IntSampler2DRect = ((int)0x8DCD) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_BUFFER = 0x8DD0
|
|
/// </summary>
|
|
IntSamplerBuffer = ((int)0x8DD0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
|
/// </summary>
|
|
UnsignedIntSampler2DRect = ((int)0x8DD5) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
|
/// </summary>
|
|
UnsignedIntSamplerBuffer = ((int)0x8DD8) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_READ_BUFFER = 0x8F36
|
|
/// </summary>
|
|
CopyReadBuffer = ((int)0x8F36) ,
|
|
/// <summary>
|
|
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
|
|
/// </summary>
|
|
CopyWriteBuffer = ((int)0x8F37) ,
|
|
/// <summary>
|
|
/// Original was GL_R8_SNORM = 0x8F94
|
|
/// </summary>
|
|
R8Snorm = ((int)0x8F94) ,
|
|
/// <summary>
|
|
/// Original was GL_RG8_SNORM = 0x8F95
|
|
/// </summary>
|
|
Rg8Snorm = ((int)0x8F95) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB8_SNORM = 0x8F96
|
|
/// </summary>
|
|
Rgb8Snorm = ((int)0x8F96) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA8_SNORM = 0x8F97
|
|
/// </summary>
|
|
Rgba8Snorm = ((int)0x8F97) ,
|
|
/// <summary>
|
|
/// Original was GL_R16_SNORM = 0x8F98
|
|
/// </summary>
|
|
R16Snorm = ((int)0x8F98) ,
|
|
/// <summary>
|
|
/// Original was GL_RG16_SNORM = 0x8F99
|
|
/// </summary>
|
|
Rg16Snorm = ((int)0x8F99) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB16_SNORM = 0x8F9A
|
|
/// </summary>
|
|
Rgb16Snorm = ((int)0x8F9A) ,
|
|
/// <summary>
|
|
/// Original was GL_RGBA16_SNORM = 0x8F9B
|
|
/// </summary>
|
|
Rgba16Snorm = ((int)0x8F9B) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
|
|
/// </summary>
|
|
SignedNormalized = ((int)0x8F9C) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART = 0x8F9D
|
|
/// </summary>
|
|
PrimitiveRestart = ((int)0x8F9D) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
|
/// </summary>
|
|
PrimitiveRestartIndex = ((int)0x8F9E) ,
|
|
/// <summary>
|
|
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
|
|
/// </summary>
|
|
InvalidIndex = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version32 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
|
/// </summary>
|
|
ContextCoreProfileBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
|
/// </summary>
|
|
SyncFlushCommandsBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextCompatibilityProfileBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_LINES_ADJACENCY = 0x000A
|
|
/// </summary>
|
|
LinesAdjacency = ((int)0x000A) ,
|
|
/// <summary>
|
|
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
|
|
/// </summary>
|
|
LineStripAdjacency = ((int)0x000B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
|
|
/// </summary>
|
|
TrianglesAdjacency = ((int)0x000C) ,
|
|
/// <summary>
|
|
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
|
/// </summary>
|
|
TriangleStripAdjacency = ((int)0x000D) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_POINT_SIZE = 0x8642
|
|
/// </summary>
|
|
ProgramPointSize = ((int)0x8642) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_CLAMP = 0x864F
|
|
/// </summary>
|
|
DepthClamp = ((int)0x864F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
|
/// </summary>
|
|
TextureCubeMapSeamless = ((int)0x884F) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_VERTICES_OUT = 0x8916
|
|
/// </summary>
|
|
GeometryVerticesOut = ((int)0x8916) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_INPUT_TYPE = 0x8917
|
|
/// </summary>
|
|
GeometryInputType = ((int)0x8917) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
|
/// </summary>
|
|
GeometryOutputType = ((int)0x8918) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
|
/// </summary>
|
|
MaxGeometryTextureImageUnits = ((int)0x8C29) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
|
/// </summary>
|
|
FramebufferAttachmentLayered = ((int)0x8DA7) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
|
/// </summary>
|
|
FramebufferIncompleteLayerTargets = ((int)0x8DA8) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER = 0x8DD9
|
|
/// </summary>
|
|
GeometryShader = ((int)0x8DD9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
|
/// </summary>
|
|
MaxGeometryUniformComponents = ((int)0x8DDF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
|
/// </summary>
|
|
MaxGeometryOutputVertices = ((int)0x8DE0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
|
/// </summary>
|
|
MaxGeometryTotalOutputComponents = ((int)0x8DE1) ,
|
|
/// <summary>
|
|
/// Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
|
/// </summary>
|
|
QuadsFollowProvokingVertexConvention = ((int)0x8E4C) ,
|
|
/// <summary>
|
|
/// Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
|
/// </summary>
|
|
FirstVertexConvention = ((int)0x8E4D) ,
|
|
/// <summary>
|
|
/// Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
|
/// </summary>
|
|
LastVertexConvention = ((int)0x8E4E) ,
|
|
/// <summary>
|
|
/// Original was GL_PROVOKING_VERTEX = 0x8E4F
|
|
/// </summary>
|
|
ProvokingVertex = ((int)0x8E4F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_POSITION = 0x8E50
|
|
/// </summary>
|
|
SamplePosition = ((int)0x8E50) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK = 0x8E51
|
|
/// </summary>
|
|
SampleMask = ((int)0x8E51) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
|
|
/// </summary>
|
|
SampleMaskValue = ((int)0x8E52) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
|
/// </summary>
|
|
MaxSampleMaskWords = ((int)0x8E59) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
|
/// </summary>
|
|
Texture2DMultisample = ((int)0x9100) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
|
/// </summary>
|
|
ProxyTexture2DMultisample = ((int)0x9101) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
|
/// </summary>
|
|
Texture2DMultisampleArray = ((int)0x9102) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
|
/// </summary>
|
|
ProxyTexture2DMultisampleArray = ((int)0x9103) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
|
/// </summary>
|
|
TextureBinding2DMultisample = ((int)0x9104) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
|
/// </summary>
|
|
TextureBinding2DMultisampleArray = ((int)0x9105) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SAMPLES = 0x9106
|
|
/// </summary>
|
|
TextureSamples = ((int)0x9106) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
|
/// </summary>
|
|
TextureFixedSampleLocations = ((int)0x9107) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
|
/// </summary>
|
|
Sampler2DMultisample = ((int)0x9108) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
|
/// </summary>
|
|
IntSampler2DMultisample = ((int)0x9109) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisample = ((int)0x910A) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
|
/// </summary>
|
|
Sampler2DMultisampleArray = ((int)0x910B) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
|
/// </summary>
|
|
IntSampler2DMultisampleArray = ((int)0x910C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
|
/// </summary>
|
|
UnsignedIntSampler2DMultisampleArray = ((int)0x910D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
|
/// </summary>
|
|
MaxColorTextureSamples = ((int)0x910E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
|
/// </summary>
|
|
MaxDepthTextureSamples = ((int)0x910F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
|
|
/// </summary>
|
|
MaxIntegerSamples = ((int)0x9110) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
|
/// </summary>
|
|
MaxServerWaitTimeout = ((int)0x9111) ,
|
|
/// <summary>
|
|
/// Original was GL_OBJECT_TYPE = 0x9112
|
|
/// </summary>
|
|
ObjectType = ((int)0x9112) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_CONDITION = 0x9113
|
|
/// </summary>
|
|
SyncCondition = ((int)0x9113) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_STATUS = 0x9114
|
|
/// </summary>
|
|
SyncStatus = ((int)0x9114) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FLAGS = 0x9115
|
|
/// </summary>
|
|
SyncFlags = ((int)0x9115) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_FENCE = 0x9116
|
|
/// </summary>
|
|
SyncFence = ((int)0x9116) ,
|
|
/// <summary>
|
|
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
|
/// </summary>
|
|
SyncGpuCommandsComplete = ((int)0x9117) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNALED = 0x9118
|
|
/// </summary>
|
|
Unsignaled = ((int)0x9118) ,
|
|
/// <summary>
|
|
/// Original was GL_SIGNALED = 0x9119
|
|
/// </summary>
|
|
Signaled = ((int)0x9119) ,
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B) ,
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C) ,
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
|
/// </summary>
|
|
MaxVertexOutputComponents = ((int)0x9122) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
|
/// </summary>
|
|
MaxGeometryInputComponents = ((int)0x9123) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
|
/// </summary>
|
|
MaxGeometryOutputComponents = ((int)0x9124) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
|
/// </summary>
|
|
MaxFragmentInputComponents = ((int)0x9125) ,
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_PROFILE_MASK = 0x9126
|
|
/// </summary>
|
|
ContextProfileMask = ((int)0x9126) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
|
/// </summary>
|
|
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version33 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_TIME_ELAPSED = 0x88BF
|
|
/// </summary>
|
|
TimeElapsed = ((int)0x88BF) ,
|
|
/// <summary>
|
|
/// Original was GL_SRC1_COLOR = 0x88F9
|
|
/// </summary>
|
|
Src1Color = ((int)0x88F9) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
|
/// </summary>
|
|
OneMinusSrc1Color = ((int)0x88FA) ,
|
|
/// <summary>
|
|
/// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
|
/// </summary>
|
|
OneMinusSrc1Alpha = ((int)0x88FB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
|
/// </summary>
|
|
MaxDualSourceDrawBuffers = ((int)0x88FC) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisor = ((int)0x88FE) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_BINDING = 0x8919
|
|
/// </summary>
|
|
SamplerBinding = ((int)0x8919) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
|
|
/// </summary>
|
|
AnySamplesPassed = ((int)0x8C2F) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMESTAMP = 0x8E28
|
|
/// </summary>
|
|
Timestamp = ((int)0x8E28) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
|
|
/// </summary>
|
|
TextureSwizzleR = ((int)0x8E42) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
|
|
/// </summary>
|
|
TextureSwizzleG = ((int)0x8E43) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
|
|
/// </summary>
|
|
TextureSwizzleB = ((int)0x8E44) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
|
|
/// </summary>
|
|
TextureSwizzleA = ((int)0x8E45) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
|
/// </summary>
|
|
TextureSwizzleRgba = ((int)0x8E46) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB10_A2UI = 0x906F
|
|
/// </summary>
|
|
Rgb10A2ui = ((int)0x906F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version40 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_QUADS = 0x0007
|
|
/// </summary>
|
|
Quads = ((int)0x0007) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCHES = 0x000E
|
|
/// </summary>
|
|
Patches = ((int)0x000E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
|
/// </summary>
|
|
UniformBlockReferencedByTessControlShader = ((int)0x84F0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
|
/// </summary>
|
|
UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
|
/// </summary>
|
|
MaxTessControlInputComponents = ((int)0x886C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
|
/// </summary>
|
|
MaxTessEvaluationInputComponents = ((int)0x886D) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
|
/// </summary>
|
|
GeometryShaderInvocations = ((int)0x887F) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLE_SHADING = 0x8C36
|
|
/// </summary>
|
|
SampleShading = ((int)0x8C36) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
|
/// </summary>
|
|
MinSampleShadingValue = ((int)0x8C37) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINES = 0x8DE5
|
|
/// </summary>
|
|
ActiveSubroutines = ((int)0x8DE5) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
|
/// </summary>
|
|
ActiveSubroutineUniforms = ((int)0x8DE6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINES = 0x8DE7
|
|
/// </summary>
|
|
MaxSubroutines = ((int)0x8DE7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
|
/// </summary>
|
|
MaxSubroutineUniformLocations = ((int)0x8DE8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
|
/// </summary>
|
|
MaxCombinedTessControlUniformComponents = ((int)0x8E1E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
|
/// </summary>
|
|
MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
|
|
/// </summary>
|
|
TransformFeedback = ((int)0x8E22) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
|
/// </summary>
|
|
TransformFeedbackBufferPaused = ((int)0x8E23) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
|
/// </summary>
|
|
TransformFeedbackBufferActive = ((int)0x8E24) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
|
/// </summary>
|
|
TransformFeedbackBinding = ((int)0x8E25) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
|
/// </summary>
|
|
ActiveSubroutineUniformLocations = ((int)0x8E47) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
|
/// </summary>
|
|
ActiveSubroutineMaxLength = ((int)0x8E48) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
|
/// </summary>
|
|
ActiveSubroutineUniformMaxLength = ((int)0x8E49) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
|
/// </summary>
|
|
NumCompatibleSubroutines = ((int)0x8E4A) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
|
/// </summary>
|
|
CompatibleSubroutines = ((int)0x8E4B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
|
/// </summary>
|
|
MaxGeometryShaderInvocations = ((int)0x8E5A) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
|
/// </summary>
|
|
MinFragmentInterpolationOffset = ((int)0x8E5B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
|
/// </summary>
|
|
MaxFragmentInterpolationOffset = ((int)0x8E5C) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
|
/// </summary>
|
|
FragmentInterpolationOffsetBits = ((int)0x8E5D) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
|
/// </summary>
|
|
MinProgramTextureGatherOffset = ((int)0x8E5E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
|
/// </summary>
|
|
MaxProgramTextureGatherOffset = ((int)0x8E5F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
|
/// </summary>
|
|
MaxTransformFeedbackBuffers = ((int)0x8E70) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_STREAMS = 0x8E71
|
|
/// </summary>
|
|
MaxVertexStreams = ((int)0x8E71) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_VERTICES = 0x8E72
|
|
/// </summary>
|
|
PatchVertices = ((int)0x8E72) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
|
/// </summary>
|
|
PatchDefaultInnerLevel = ((int)0x8E73) ,
|
|
/// <summary>
|
|
/// Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
|
/// </summary>
|
|
PatchDefaultOuterLevel = ((int)0x8E74) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
|
/// </summary>
|
|
TessControlOutputVertices = ((int)0x8E75) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_MODE = 0x8E76
|
|
/// </summary>
|
|
TessGenMode = ((int)0x8E76) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_SPACING = 0x8E77
|
|
/// </summary>
|
|
TessGenSpacing = ((int)0x8E77) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
|
/// </summary>
|
|
TessGenVertexOrder = ((int)0x8E78) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_GEN_POINT_MODE = 0x8E79
|
|
/// </summary>
|
|
TessGenPointMode = ((int)0x8E79) ,
|
|
/// <summary>
|
|
/// Original was GL_ISOLINES = 0x8E7A
|
|
/// </summary>
|
|
Isolines = ((int)0x8E7A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_ODD = 0x8E7B
|
|
/// </summary>
|
|
FractionalOdd = ((int)0x8E7B) ,
|
|
/// <summary>
|
|
/// Original was GL_FRACTIONAL_EVEN = 0x8E7C
|
|
/// </summary>
|
|
FractionalEven = ((int)0x8E7C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_PATCH_VERTICES = 0x8E7D
|
|
/// </summary>
|
|
MaxPatchVertices = ((int)0x8E7D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
|
/// </summary>
|
|
MaxTessGenLevel = ((int)0x8E7E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
|
/// </summary>
|
|
MaxTessControlUniformComponents = ((int)0x8E7F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
|
/// </summary>
|
|
MaxTessEvaluationUniformComponents = ((int)0x8E80) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
|
/// </summary>
|
|
MaxTessControlTextureImageUnits = ((int)0x8E81) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
|
/// </summary>
|
|
MaxTessEvaluationTextureImageUnits = ((int)0x8E82) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
|
/// </summary>
|
|
MaxTessControlOutputComponents = ((int)0x8E83) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
|
/// </summary>
|
|
MaxTessPatchComponents = ((int)0x8E84) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
|
/// </summary>
|
|
MaxTessControlTotalOutputComponents = ((int)0x8E85) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
|
/// </summary>
|
|
MaxTessEvaluationOutputComponents = ((int)0x8E86) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER = 0x8E87
|
|
/// </summary>
|
|
TessEvaluationShader = ((int)0x8E87) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER = 0x8E88
|
|
/// </summary>
|
|
TessControlShader = ((int)0x8E88) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
|
/// </summary>
|
|
MaxTessControlUniformBlocks = ((int)0x8E89) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
|
/// </summary>
|
|
MaxTessEvaluationUniformBlocks = ((int)0x8E8A) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
|
/// </summary>
|
|
DrawIndirectBuffer = ((int)0x8F3F) ,
|
|
/// <summary>
|
|
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
|
/// </summary>
|
|
DrawIndirectBufferBinding = ((int)0x8F43) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2 = 0x8F46
|
|
/// </summary>
|
|
DoubleMat2 = ((int)0x8F46) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3 = 0x8F47
|
|
/// </summary>
|
|
DoubleMat3 = ((int)0x8F47) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4 = 0x8F48
|
|
/// </summary>
|
|
DoubleMat4 = ((int)0x8F48) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x3 = 0x8F49
|
|
/// </summary>
|
|
DoubleMat2x3 = ((int)0x8F49) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT2x4 = 0x8F4A
|
|
/// </summary>
|
|
DoubleMat2x4 = ((int)0x8F4A) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x2 = 0x8F4B
|
|
/// </summary>
|
|
DoubleMat3x2 = ((int)0x8F4B) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT3x4 = 0x8F4C
|
|
/// </summary>
|
|
DoubleMat3x4 = ((int)0x8F4C) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x2 = 0x8F4D
|
|
/// </summary>
|
|
DoubleMat4x2 = ((int)0x8F4D) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_MAT4x3 = 0x8F4E
|
|
/// </summary>
|
|
DoubleMat4x3 = ((int)0x8F4E) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC2 = 0x8FFC
|
|
/// </summary>
|
|
DoubleVec2 = ((int)0x8FFC) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC3 = 0x8FFD
|
|
/// </summary>
|
|
DoubleVec3 = ((int)0x8FFD) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE_VEC4 = 0x8FFE
|
|
/// </summary>
|
|
DoubleVec4 = ((int)0x8FFE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
|
/// </summary>
|
|
TextureCubeMapArray = ((int)0x9009) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
|
/// </summary>
|
|
TextureBindingCubeMapArray = ((int)0x900A) ,
|
|
/// <summary>
|
|
/// Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
|
/// </summary>
|
|
ProxyTextureCubeMapArray = ((int)0x900B) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
|
/// </summary>
|
|
SamplerCubeMapArray = ((int)0x900C) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
|
/// </summary>
|
|
SamplerCubeMapArrayShadow = ((int)0x900D) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
|
/// </summary>
|
|
IntSamplerCubeMapArray = ((int)0x900E) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
|
/// </summary>
|
|
UnsignedIntSamplerCubeMapArray = ((int)0x900F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version41 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexShaderBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
|
|
/// </summary>
|
|
FragmentShaderBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
|
|
/// </summary>
|
|
GeometryShaderBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
|
/// </summary>
|
|
TessControlShaderBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
|
/// </summary>
|
|
TessEvaluationShaderBit = ((int)0x00000010) ,
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
|
/// </summary>
|
|
ProgramBinaryRetrievableHint = ((int)0x8257) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
|
|
/// </summary>
|
|
ProgramSeparable = ((int)0x8258) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_PROGRAM = 0x8259
|
|
/// </summary>
|
|
ActiveProgram = ((int)0x8259) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
|
/// </summary>
|
|
ProgramPipelineBinding = ((int)0x825A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VIEWPORTS = 0x825B
|
|
/// </summary>
|
|
MaxViewports = ((int)0x825B) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
|
/// </summary>
|
|
ViewportSubpixelBits = ((int)0x825C) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
|
/// </summary>
|
|
ViewportBoundsRange = ((int)0x825D) ,
|
|
/// <summary>
|
|
/// Original was GL_LAYER_PROVOKING_VERTEX = 0x825E
|
|
/// </summary>
|
|
LayerProvokingVertex = ((int)0x825E) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
|
/// </summary>
|
|
ViewportIndexProvokingVertex = ((int)0x825F) ,
|
|
/// <summary>
|
|
/// Original was GL_UNDEFINED_VERTEX = 0x8260
|
|
/// </summary>
|
|
UndefinedVertex = ((int)0x8260) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
|
|
/// </summary>
|
|
ProgramBinaryLength = ((int)0x8741) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
|
/// </summary>
|
|
NumProgramBinaryFormats = ((int)0x87FE) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
|
/// </summary>
|
|
ProgramBinaryFormats = ((int)0x87FF) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
|
/// </summary>
|
|
ImplementationColorReadType = ((int)0x8B9A) ,
|
|
/// <summary>
|
|
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
|
/// </summary>
|
|
ImplementationColorReadFormat = ((int)0x8B9B) ,
|
|
/// <summary>
|
|
/// Original was GL_RGB565 = 0x8D62
|
|
/// </summary>
|
|
Rgb565 = ((int)0x8D62) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_FLOAT = 0x8DF0
|
|
/// </summary>
|
|
LowFloat = ((int)0x8DF0) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
|
|
/// </summary>
|
|
MediumFloat = ((int)0x8DF1) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_FLOAT = 0x8DF2
|
|
/// </summary>
|
|
HighFloat = ((int)0x8DF2) ,
|
|
/// <summary>
|
|
/// Original was GL_LOW_INT = 0x8DF3
|
|
/// </summary>
|
|
LowInt = ((int)0x8DF3) ,
|
|
/// <summary>
|
|
/// Original was GL_MEDIUM_INT = 0x8DF4
|
|
/// </summary>
|
|
MediumInt = ((int)0x8DF4) ,
|
|
/// <summary>
|
|
/// Original was GL_HIGH_INT = 0x8DF5
|
|
/// </summary>
|
|
HighInt = ((int)0x8DF5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
|
|
/// </summary>
|
|
ShaderBinaryFormats = ((int)0x8DF8) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
|
/// </summary>
|
|
NumShaderBinaryFormats = ((int)0x8DF9) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_COMPILER = 0x8DFA
|
|
/// </summary>
|
|
ShaderCompiler = ((int)0x8DFA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
|
/// </summary>
|
|
MaxVertexUniformVectors = ((int)0x8DFB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
|
|
/// </summary>
|
|
MaxVaryingVectors = ((int)0x8DFC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
|
/// </summary>
|
|
MaxFragmentUniformVectors = ((int)0x8DFD) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllShaderBits = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version42 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
|
/// </summary>
|
|
VertexAttribArrayBarrierBit = ((int)0x00000001) ,
|
|
/// <summary>
|
|
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
|
/// </summary>
|
|
ElementArrayBarrierBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
|
|
/// </summary>
|
|
UniformBarrierBit = ((int)0x00000004) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
|
/// </summary>
|
|
TextureFetchBarrierBit = ((int)0x00000008) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
|
/// </summary>
|
|
ShaderImageAccessBarrierBit = ((int)0x00000020) ,
|
|
/// <summary>
|
|
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
|
|
/// </summary>
|
|
CommandBarrierBit = ((int)0x00000040) ,
|
|
/// <summary>
|
|
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
|
/// </summary>
|
|
PixelBufferBarrierBit = ((int)0x00000080) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
|
/// </summary>
|
|
TextureUpdateBarrierBit = ((int)0x00000100) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
|
/// </summary>
|
|
BufferUpdateBarrierBit = ((int)0x00000200) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
|
/// </summary>
|
|
FramebufferBarrierBit = ((int)0x00000400) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
|
/// </summary>
|
|
TransformFeedbackBarrierBit = ((int)0x00000800) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
|
/// </summary>
|
|
AtomicCounterBarrierBit = ((int)0x00001000) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
|
|
/// </summary>
|
|
CompressedRgbaBptcUnorm = ((int)0x8E8C) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
|
|
/// </summary>
|
|
CompressedSrgbAlphaBptcUnorm = ((int)0x8E8D) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
|
|
/// </summary>
|
|
CompressedRgbBptcSignedFloat = ((int)0x8E8E) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
|
|
/// </summary>
|
|
CompressedRgbBptcUnsignedFloat = ((int)0x8E8F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
|
|
/// </summary>
|
|
MaxImageUnits = ((int)0x8F38) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedImageUnitsAndFragmentOutputs = ((int)0x8F39) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
|
|
/// </summary>
|
|
ImageBindingName = ((int)0x8F3A) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
|
/// </summary>
|
|
ImageBindingLevel = ((int)0x8F3B) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
|
/// </summary>
|
|
ImageBindingLayered = ((int)0x8F3C) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
|
|
/// </summary>
|
|
ImageBindingLayer = ((int)0x8F3D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
|
/// </summary>
|
|
ImageBindingAccess = ((int)0x8F3E) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D = 0x904C
|
|
/// </summary>
|
|
Image1D = ((int)0x904C) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D = 0x904D
|
|
/// </summary>
|
|
Image2D = ((int)0x904D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_3D = 0x904E
|
|
/// </summary>
|
|
Image3D = ((int)0x904E) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_RECT = 0x904F
|
|
/// </summary>
|
|
Image2DRect = ((int)0x904F) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE = 0x9050
|
|
/// </summary>
|
|
ImageCube = ((int)0x9050) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BUFFER = 0x9051
|
|
/// </summary>
|
|
ImageBuffer = ((int)0x9051) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_1D_ARRAY = 0x9052
|
|
/// </summary>
|
|
Image1DArray = ((int)0x9052) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
|
|
/// </summary>
|
|
Image2DArray = ((int)0x9053) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
|
/// </summary>
|
|
ImageCubeMapArray = ((int)0x9054) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
|
/// </summary>
|
|
Image2DMultisample = ((int)0x9055) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
|
/// </summary>
|
|
Image2DMultisampleArray = ((int)0x9056) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D = 0x9057
|
|
/// </summary>
|
|
IntImage1D = ((int)0x9057) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D = 0x9058
|
|
/// </summary>
|
|
IntImage2D = ((int)0x9058) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_3D = 0x9059
|
|
/// </summary>
|
|
IntImage3D = ((int)0x9059) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_RECT = 0x905A
|
|
/// </summary>
|
|
IntImage2DRect = ((int)0x905A) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE = 0x905B
|
|
/// </summary>
|
|
IntImageCube = ((int)0x905B) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_BUFFER = 0x905C
|
|
/// </summary>
|
|
IntImageBuffer = ((int)0x905C) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_1D_ARRAY = 0x905D
|
|
/// </summary>
|
|
IntImage1DArray = ((int)0x905D) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
|
|
/// </summary>
|
|
IntImage2DArray = ((int)0x905E) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
|
/// </summary>
|
|
IntImageCubeMapArray = ((int)0x905F) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
|
/// </summary>
|
|
IntImage2DMultisample = ((int)0x9060) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
|
/// </summary>
|
|
IntImage2DMultisampleArray = ((int)0x9061) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
|
/// </summary>
|
|
UnsignedIntImage1D = ((int)0x9062) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
|
/// </summary>
|
|
UnsignedIntImage2D = ((int)0x9063) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
|
/// </summary>
|
|
UnsignedIntImage3D = ((int)0x9064) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
|
/// </summary>
|
|
UnsignedIntImage2DRect = ((int)0x9065) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
|
/// </summary>
|
|
UnsignedIntImageCube = ((int)0x9066) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
|
/// </summary>
|
|
UnsignedIntImageBuffer = ((int)0x9067) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
|
/// </summary>
|
|
UnsignedIntImage1DArray = ((int)0x9068) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
|
/// </summary>
|
|
UnsignedIntImage2DArray = ((int)0x9069) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
|
/// </summary>
|
|
UnsignedIntImageCubeMapArray = ((int)0x906A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisample = ((int)0x906B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
|
/// </summary>
|
|
UnsignedIntImage2DMultisampleArray = ((int)0x906C) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_IMAGE_SAMPLES = 0x906D
|
|
/// </summary>
|
|
MaxImageSamples = ((int)0x906D) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
|
|
/// </summary>
|
|
ImageBindingFormat = ((int)0x906E) ,
|
|
/// <summary>
|
|
/// Original was GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
|
/// </summary>
|
|
MinMapBufferAlignment = ((int)0x90BC) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
|
/// </summary>
|
|
ImageFormatCompatibilityType = ((int)0x90C7) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
|
/// </summary>
|
|
ImageFormatCompatibilityBySize = ((int)0x90C8) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
|
/// </summary>
|
|
ImageFormatCompatibilityByClass = ((int)0x90C9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
|
/// </summary>
|
|
MaxVertexImageUniforms = ((int)0x90CA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
|
/// </summary>
|
|
MaxTessControlImageUniforms = ((int)0x90CB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
|
/// </summary>
|
|
MaxTessEvaluationImageUniforms = ((int)0x90CC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
|
/// </summary>
|
|
MaxGeometryImageUniforms = ((int)0x90CD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
|
/// </summary>
|
|
MaxFragmentImageUniforms = ((int)0x90CE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
|
/// </summary>
|
|
MaxCombinedImageUniforms = ((int)0x90CF) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
|
/// </summary>
|
|
UnpackCompressedBlockWidth = ((int)0x9127) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
|
/// </summary>
|
|
UnpackCompressedBlockHeight = ((int)0x9128) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
|
/// </summary>
|
|
UnpackCompressedBlockDepth = ((int)0x9129) ,
|
|
/// <summary>
|
|
/// Original was GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
|
/// </summary>
|
|
UnpackCompressedBlockSize = ((int)0x912A) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
|
/// </summary>
|
|
PackCompressedBlockWidth = ((int)0x912B) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
|
/// </summary>
|
|
PackCompressedBlockHeight = ((int)0x912C) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
|
/// </summary>
|
|
PackCompressedBlockDepth = ((int)0x912D) ,
|
|
/// <summary>
|
|
/// Original was GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
|
/// </summary>
|
|
PackCompressedBlockSize = ((int)0x912E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
|
/// </summary>
|
|
TextureImmutableFormat = ((int)0x912F) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
|
/// </summary>
|
|
AtomicCounterBuffer = ((int)0x92C0) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
|
/// </summary>
|
|
AtomicCounterBufferBinding = ((int)0x92C1) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
|
/// </summary>
|
|
AtomicCounterBufferStart = ((int)0x92C2) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
|
/// </summary>
|
|
AtomicCounterBufferSize = ((int)0x92C3) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
|
/// </summary>
|
|
AtomicCounterBufferDataSize = ((int)0x92C4) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounters = ((int)0x92C5) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
|
/// </summary>
|
|
AtomicCounterBufferActiveAtomicCounterIndices = ((int)0x92C6) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByVertexShader = ((int)0x92C7) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessControlShader = ((int)0x92C8) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByTessEvaluationShader = ((int)0x92C9) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByGeometryShader = ((int)0x92CA) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByFragmentShader = ((int)0x92CB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
|
/// </summary>
|
|
MaxVertexAtomicCounterBuffers = ((int)0x92CC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
|
/// </summary>
|
|
MaxTessControlAtomicCounterBuffers = ((int)0x92CD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounterBuffers = ((int)0x92CE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
|
/// </summary>
|
|
MaxGeometryAtomicCounterBuffers = ((int)0x92CF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
|
/// </summary>
|
|
MaxFragmentAtomicCounterBuffers = ((int)0x92D0) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
|
/// </summary>
|
|
MaxCombinedAtomicCounterBuffers = ((int)0x92D1) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
|
/// </summary>
|
|
MaxVertexAtomicCounters = ((int)0x92D2) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
|
/// </summary>
|
|
MaxTessControlAtomicCounters = ((int)0x92D3) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
|
/// </summary>
|
|
MaxTessEvaluationAtomicCounters = ((int)0x92D4) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
|
/// </summary>
|
|
MaxGeometryAtomicCounters = ((int)0x92D5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
|
/// </summary>
|
|
MaxFragmentAtomicCounters = ((int)0x92D6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
|
/// </summary>
|
|
MaxCombinedAtomicCounters = ((int)0x92D7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
|
/// </summary>
|
|
MaxAtomicCounterBufferSize = ((int)0x92D8) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
|
/// </summary>
|
|
ActiveAtomicCounterBuffers = ((int)0x92D9) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
|
/// </summary>
|
|
UniformAtomicCounterBufferIndex = ((int)0x92DA) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
|
/// </summary>
|
|
UnsignedIntAtomicCounter = ((int)0x92DB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
|
/// </summary>
|
|
MaxAtomicCounterBufferBindings = ((int)0x92DC) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
|
|
/// </summary>
|
|
NumSampleCounts = ((int)0x9380) ,
|
|
/// <summary>
|
|
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
|
/// </summary>
|
|
AllBarrierBits = unchecked((int)0xFFFFFFFF) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version43 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
|
/// </summary>
|
|
ContextFlagDebugBit = ((int)0x00000002) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
|
/// </summary>
|
|
ShaderStorageBarrierBit = ((int)0x00002000) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_OVERFLOW = 0x0503
|
|
/// </summary>
|
|
StackOverflow = ((int)0x0503) ,
|
|
/// <summary>
|
|
/// Original was GL_STACK_UNDERFLOW = 0x0504
|
|
/// </summary>
|
|
StackUnderflow = ((int)0x0504) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ARRAY = 0x8074
|
|
/// </summary>
|
|
VertexArray = ((int)0x8074) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
|
/// </summary>
|
|
DebugOutputSynchronous = ((int)0x8242) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
|
/// </summary>
|
|
DebugNextLoggedMessageLength = ((int)0x8243) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
|
/// </summary>
|
|
DebugCallbackFunction = ((int)0x8244) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
|
/// </summary>
|
|
DebugCallbackUserParam = ((int)0x8245) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_API = 0x8246
|
|
/// </summary>
|
|
DebugSourceApi = ((int)0x8246) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
|
/// </summary>
|
|
DebugSourceWindowSystem = ((int)0x8247) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
|
/// </summary>
|
|
DebugSourceShaderCompiler = ((int)0x8248) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
|
/// </summary>
|
|
DebugSourceThirdParty = ((int)0x8249) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
|
/// </summary>
|
|
DebugSourceApplication = ((int)0x824A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
|
|
/// </summary>
|
|
DebugSourceOther = ((int)0x824B) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
|
|
/// </summary>
|
|
DebugTypeError = ((int)0x824C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
|
/// </summary>
|
|
DebugTypeDeprecatedBehavior = ((int)0x824D) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
|
/// </summary>
|
|
DebugTypeUndefinedBehavior = ((int)0x824E) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
|
/// </summary>
|
|
DebugTypePortability = ((int)0x824F) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
|
/// </summary>
|
|
DebugTypePerformance = ((int)0x8250) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
|
|
/// </summary>
|
|
DebugTypeOther = ((int)0x8251) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
|
/// </summary>
|
|
MaxComputeSharedMemorySize = ((int)0x8262) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
|
/// </summary>
|
|
MaxComputeUniformComponents = ((int)0x8263) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
|
/// </summary>
|
|
MaxComputeAtomicCounterBuffers = ((int)0x8264) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
|
/// </summary>
|
|
MaxComputeAtomicCounters = ((int)0x8265) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
|
/// </summary>
|
|
MaxCombinedComputeUniformComponents = ((int)0x8266) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
|
|
/// </summary>
|
|
ComputeWorkGroupSize = ((int)0x8267) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
|
|
/// </summary>
|
|
DebugTypeMarker = ((int)0x8268) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
|
/// </summary>
|
|
DebugTypePushGroup = ((int)0x8269) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
|
/// </summary>
|
|
DebugTypePopGroup = ((int)0x826A) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
|
/// </summary>
|
|
DebugSeverityNotification = ((int)0x826B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
|
/// </summary>
|
|
MaxDebugGroupStackDepth = ((int)0x826C) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
|
/// </summary>
|
|
DebugGroupStackDepth = ((int)0x826D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
|
/// </summary>
|
|
MaxUniformLocations = ((int)0x826E) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
|
/// </summary>
|
|
InternalformatSupported = ((int)0x826F) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_PREFERRED = 0x8270
|
|
/// </summary>
|
|
InternalformatPreferred = ((int)0x8270) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
|
/// </summary>
|
|
InternalformatRedSize = ((int)0x8271) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
|
/// </summary>
|
|
InternalformatGreenSize = ((int)0x8272) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
|
/// </summary>
|
|
InternalformatBlueSize = ((int)0x8273) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
|
/// </summary>
|
|
InternalformatAlphaSize = ((int)0x8274) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
|
/// </summary>
|
|
InternalformatDepthSize = ((int)0x8275) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
|
/// </summary>
|
|
InternalformatStencilSize = ((int)0x8276) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
|
/// </summary>
|
|
InternalformatSharedSize = ((int)0x8277) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
|
/// </summary>
|
|
InternalformatRedType = ((int)0x8278) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
|
/// </summary>
|
|
InternalformatGreenType = ((int)0x8279) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
|
/// </summary>
|
|
InternalformatBlueType = ((int)0x827A) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
|
/// </summary>
|
|
InternalformatAlphaType = ((int)0x827B) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
|
/// </summary>
|
|
InternalformatDepthType = ((int)0x827C) ,
|
|
/// <summary>
|
|
/// Original was GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
|
/// </summary>
|
|
InternalformatStencilType = ((int)0x827D) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_WIDTH = 0x827E
|
|
/// </summary>
|
|
MaxWidth = ((int)0x827E) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_HEIGHT = 0x827F
|
|
/// </summary>
|
|
MaxHeight = ((int)0x827F) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEPTH = 0x8280
|
|
/// </summary>
|
|
MaxDepth = ((int)0x8280) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LAYERS = 0x8281
|
|
/// </summary>
|
|
MaxLayers = ((int)0x8281) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
|
/// </summary>
|
|
MaxCombinedDimensions = ((int)0x8282) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_COMPONENTS = 0x8283
|
|
/// </summary>
|
|
ColorComponents = ((int)0x8283) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_COMPONENTS = 0x8284
|
|
/// </summary>
|
|
DepthComponents = ((int)0x8284) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_COMPONENTS = 0x8285
|
|
/// </summary>
|
|
StencilComponents = ((int)0x8285) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_RENDERABLE = 0x8286
|
|
/// </summary>
|
|
ColorRenderable = ((int)0x8286) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_RENDERABLE = 0x8287
|
|
/// </summary>
|
|
DepthRenderable = ((int)0x8287) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_RENDERABLE = 0x8288
|
|
/// </summary>
|
|
StencilRenderable = ((int)0x8288) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
|
/// </summary>
|
|
FramebufferRenderable = ((int)0x8289) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
|
/// </summary>
|
|
FramebufferRenderableLayered = ((int)0x828A) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_BLEND = 0x828B
|
|
/// </summary>
|
|
FramebufferBlend = ((int)0x828B) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS = 0x828C
|
|
/// </summary>
|
|
ReadPixels = ((int)0x828C) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_FORMAT = 0x828D
|
|
/// </summary>
|
|
ReadPixelsFormat = ((int)0x828D) ,
|
|
/// <summary>
|
|
/// Original was GL_READ_PIXELS_TYPE = 0x828E
|
|
/// </summary>
|
|
ReadPixelsType = ((int)0x828E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
|
/// </summary>
|
|
TextureImageFormat = ((int)0x828F) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMAGE_TYPE = 0x8290
|
|
/// </summary>
|
|
TextureImageType = ((int)0x8290) ,
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
|
/// </summary>
|
|
GetTextureImageFormat = ((int)0x8291) ,
|
|
/// <summary>
|
|
/// Original was GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
|
/// </summary>
|
|
GetTextureImageType = ((int)0x8292) ,
|
|
/// <summary>
|
|
/// Original was GL_MIPMAP = 0x8293
|
|
/// </summary>
|
|
Mipmap = ((int)0x8293) ,
|
|
/// <summary>
|
|
/// Original was GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
|
/// </summary>
|
|
ManualGenerateMipmap = ((int)0x8294) ,
|
|
/// <summary>
|
|
/// Original was GL_AUTO_GENERATE_MIPMAP = 0x8295
|
|
/// </summary>
|
|
AutoGenerateMipmap = ((int)0x8295) ,
|
|
/// <summary>
|
|
/// Original was GL_COLOR_ENCODING = 0x8296
|
|
/// </summary>
|
|
ColorEncoding = ((int)0x8296) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_READ = 0x8297
|
|
/// </summary>
|
|
SrgbRead = ((int)0x8297) ,
|
|
/// <summary>
|
|
/// Original was GL_SRGB_WRITE = 0x8298
|
|
/// </summary>
|
|
SrgbWrite = ((int)0x8298) ,
|
|
/// <summary>
|
|
/// Original was GL_FILTER = 0x829A
|
|
/// </summary>
|
|
Filter = ((int)0x829A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_TEXTURE = 0x829B
|
|
/// </summary>
|
|
VertexTexture = ((int)0x829B) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_TEXTURE = 0x829C
|
|
/// </summary>
|
|
TessControlTexture = ((int)0x829C) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_TEXTURE = 0x829D
|
|
/// </summary>
|
|
TessEvaluationTexture = ((int)0x829D) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_TEXTURE = 0x829E
|
|
/// </summary>
|
|
GeometryTexture = ((int)0x829E) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_TEXTURE = 0x829F
|
|
/// </summary>
|
|
FragmentTexture = ((int)0x829F) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_TEXTURE = 0x82A0
|
|
/// </summary>
|
|
ComputeTexture = ((int)0x82A0) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_SHADOW = 0x82A1
|
|
/// </summary>
|
|
TextureShadow = ((int)0x82A1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER = 0x82A2
|
|
/// </summary>
|
|
TextureGather = ((int)0x82A2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
|
/// </summary>
|
|
TextureGatherShadow = ((int)0x82A3) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_LOAD = 0x82A4
|
|
/// </summary>
|
|
ShaderImageLoad = ((int)0x82A4) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_STORE = 0x82A5
|
|
/// </summary>
|
|
ShaderImageStore = ((int)0x82A5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
|
/// </summary>
|
|
ShaderImageAtomic = ((int)0x82A6) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_TEXEL_SIZE = 0x82A7
|
|
/// </summary>
|
|
ImageTexelSize = ((int)0x82A7) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
|
/// </summary>
|
|
ImageCompatibilityClass = ((int)0x82A8) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
|
/// </summary>
|
|
ImagePixelFormat = ((int)0x82A9) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_PIXEL_TYPE = 0x82AA
|
|
/// </summary>
|
|
ImagePixelType = ((int)0x82AA) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthTest = ((int)0x82AC) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilTest = ((int)0x82AD) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
|
/// </summary>
|
|
SimultaneousTextureAndDepthWrite = ((int)0x82AE) ,
|
|
/// <summary>
|
|
/// Original was GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
|
/// </summary>
|
|
SimultaneousTextureAndStencilWrite = ((int)0x82AF) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
|
/// </summary>
|
|
TextureCompressedBlockWidth = ((int)0x82B1) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
|
/// </summary>
|
|
TextureCompressedBlockHeight = ((int)0x82B2) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
|
/// </summary>
|
|
TextureCompressedBlockSize = ((int)0x82B3) ,
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_BUFFER = 0x82B4
|
|
/// </summary>
|
|
ClearBuffer = ((int)0x82B4) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW = 0x82B5
|
|
/// </summary>
|
|
TextureView = ((int)0x82B5) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
|
/// </summary>
|
|
ViewCompatibilityClass = ((int)0x82B6) ,
|
|
/// <summary>
|
|
/// Original was GL_FULL_SUPPORT = 0x82B7
|
|
/// </summary>
|
|
FullSupport = ((int)0x82B7) ,
|
|
/// <summary>
|
|
/// Original was GL_CAVEAT_SUPPORT = 0x82B8
|
|
/// </summary>
|
|
CaveatSupport = ((int)0x82B8) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
|
/// </summary>
|
|
ImageClass4X32 = ((int)0x82B9) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
|
/// </summary>
|
|
ImageClass2X32 = ((int)0x82BA) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
|
/// </summary>
|
|
ImageClass1X32 = ((int)0x82BB) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
|
/// </summary>
|
|
ImageClass4X16 = ((int)0x82BC) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
|
/// </summary>
|
|
ImageClass2X16 = ((int)0x82BD) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
|
/// </summary>
|
|
ImageClass1X16 = ((int)0x82BE) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
|
/// </summary>
|
|
ImageClass4X8 = ((int)0x82BF) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
|
/// </summary>
|
|
ImageClass2X8 = ((int)0x82C0) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
|
/// </summary>
|
|
ImageClass1X8 = ((int)0x82C1) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
|
/// </summary>
|
|
ImageClass111110 = ((int)0x82C2) ,
|
|
/// <summary>
|
|
/// Original was GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
|
/// </summary>
|
|
ImageClass1010102 = ((int)0x82C3) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_128_BITS = 0x82C4
|
|
/// </summary>
|
|
ViewClass128Bits = ((int)0x82C4) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_96_BITS = 0x82C5
|
|
/// </summary>
|
|
ViewClass96Bits = ((int)0x82C5) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_64_BITS = 0x82C6
|
|
/// </summary>
|
|
ViewClass64Bits = ((int)0x82C6) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_48_BITS = 0x82C7
|
|
/// </summary>
|
|
ViewClass48Bits = ((int)0x82C7) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_32_BITS = 0x82C8
|
|
/// </summary>
|
|
ViewClass32Bits = ((int)0x82C8) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_24_BITS = 0x82C9
|
|
/// </summary>
|
|
ViewClass24Bits = ((int)0x82C9) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_16_BITS = 0x82CA
|
|
/// </summary>
|
|
ViewClass16Bits = ((int)0x82CA) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_8_BITS = 0x82CB
|
|
/// </summary>
|
|
ViewClass8Bits = ((int)0x82CB) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgb = ((int)0x82CC) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
|
/// </summary>
|
|
ViewClassS3tcDxt1Rgba = ((int)0x82CD) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
|
/// </summary>
|
|
ViewClassS3tcDxt3Rgba = ((int)0x82CE) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
|
/// </summary>
|
|
ViewClassS3tcDxt5Rgba = ((int)0x82CF) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
|
/// </summary>
|
|
ViewClassRgtc1Red = ((int)0x82D0) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
|
/// </summary>
|
|
ViewClassRgtc2Rg = ((int)0x82D1) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
|
/// </summary>
|
|
ViewClassBptcUnorm = ((int)0x82D2) ,
|
|
/// <summary>
|
|
/// Original was GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
|
/// </summary>
|
|
ViewClassBptcFloat = ((int)0x82D3) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
|
/// </summary>
|
|
VertexAttribBinding = ((int)0x82D4) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
|
/// </summary>
|
|
VertexAttribRelativeOffset = ((int)0x82D5) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
|
/// </summary>
|
|
VertexBindingDivisor = ((int)0x82D6) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
|
|
/// </summary>
|
|
VertexBindingOffset = ((int)0x82D7) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
|
|
/// </summary>
|
|
VertexBindingStride = ((int)0x82D8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
|
/// </summary>
|
|
MaxVertexAttribRelativeOffset = ((int)0x82D9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
|
/// </summary>
|
|
MaxVertexAttribBindings = ((int)0x82DA) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
|
/// </summary>
|
|
TextureViewMinLevel = ((int)0x82DB) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
|
/// </summary>
|
|
TextureViewNumLevels = ((int)0x82DC) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
|
/// </summary>
|
|
TextureViewMinLayer = ((int)0x82DD) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
|
/// </summary>
|
|
TextureViewNumLayers = ((int)0x82DE) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
|
/// </summary>
|
|
TextureImmutableLevels = ((int)0x82DF) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER = 0x82E0
|
|
/// </summary>
|
|
Buffer = ((int)0x82E0) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER = 0x82E1
|
|
/// </summary>
|
|
Shader = ((int)0x82E1) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM = 0x82E2
|
|
/// </summary>
|
|
Program = ((int)0x82E2) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY = 0x82E3
|
|
/// </summary>
|
|
Query = ((int)0x82E3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
|
|
/// </summary>
|
|
ProgramPipeline = ((int)0x82E4) ,
|
|
/// <summary>
|
|
/// Original was GL_SAMPLER = 0x82E6
|
|
/// </summary>
|
|
Sampler = ((int)0x82E6) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPLAY_LIST = 0x82E7
|
|
/// </summary>
|
|
DisplayList = ((int)0x82E7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
|
|
/// </summary>
|
|
MaxLabelLength = ((int)0x82E8) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
|
|
/// </summary>
|
|
NumShadingLanguageVersions = ((int)0x82E9) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
|
|
/// </summary>
|
|
VertexAttribArrayLong = ((int)0x874E) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
|
/// </summary>
|
|
PrimitiveRestartFixedIndex = ((int)0x8D69) ,
|
|
/// <summary>
|
|
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
|
/// </summary>
|
|
AnySamplesPassedConservative = ((int)0x8D6A) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
|
|
/// </summary>
|
|
MaxElementIndex = ((int)0x8D6B) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
|
|
/// </summary>
|
|
MaxCombinedShaderOutputResources = ((int)0x8F39) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
|
|
/// </summary>
|
|
ShaderStorageBuffer = ((int)0x90D2) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
|
/// </summary>
|
|
ShaderStorageBufferBinding = ((int)0x90D3) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
|
/// </summary>
|
|
ShaderStorageBufferStart = ((int)0x90D4) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
|
/// </summary>
|
|
ShaderStorageBufferSize = ((int)0x90D5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
|
/// </summary>
|
|
MaxVertexShaderStorageBlocks = ((int)0x90D6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
|
/// </summary>
|
|
MaxGeometryShaderStorageBlocks = ((int)0x90D7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
|
/// </summary>
|
|
MaxTessControlShaderStorageBlocks = ((int)0x90D8) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
|
/// </summary>
|
|
MaxTessEvaluationShaderStorageBlocks = ((int)0x90D9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
|
/// </summary>
|
|
MaxFragmentShaderStorageBlocks = ((int)0x90DA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
|
/// </summary>
|
|
MaxComputeShaderStorageBlocks = ((int)0x90DB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
|
/// </summary>
|
|
MaxCombinedShaderStorageBlocks = ((int)0x90DC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
|
/// </summary>
|
|
MaxShaderStorageBufferBindings = ((int)0x90DD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
|
/// </summary>
|
|
MaxShaderStorageBlockSize = ((int)0x90DE) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
|
/// </summary>
|
|
ShaderStorageBufferOffsetAlignment = ((int)0x90DF) ,
|
|
/// <summary>
|
|
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
|
/// </summary>
|
|
DepthStencilTextureMode = ((int)0x90EA) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
|
|
/// </summary>
|
|
MaxComputeWorkGroupInvocations = ((int)0x90EB) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
|
/// </summary>
|
|
UniformBlockReferencedByComputeShader = ((int)0x90EC) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
|
/// </summary>
|
|
AtomicCounterBufferReferencedByComputeShader = ((int)0x90ED) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
|
/// </summary>
|
|
DispatchIndirectBuffer = ((int)0x90EE) ,
|
|
/// <summary>
|
|
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
|
/// </summary>
|
|
DispatchIndirectBufferBinding = ((int)0x90EF) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
|
/// </summary>
|
|
MaxDebugMessageLength = ((int)0x9143) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
|
/// </summary>
|
|
MaxDebugLoggedMessages = ((int)0x9144) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
|
/// </summary>
|
|
DebugLoggedMessages = ((int)0x9145) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
|
|
/// </summary>
|
|
DebugSeverityHigh = ((int)0x9146) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
|
/// </summary>
|
|
DebugSeverityMedium = ((int)0x9147) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
|
|
/// </summary>
|
|
DebugSeverityLow = ((int)0x9148) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
|
/// </summary>
|
|
TextureBufferOffset = ((int)0x919D) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_SIZE = 0x919E
|
|
/// </summary>
|
|
TextureBufferSize = ((int)0x919E) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
|
/// </summary>
|
|
TextureBufferOffsetAlignment = ((int)0x919F) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SHADER = 0x91B9
|
|
/// </summary>
|
|
ComputeShader = ((int)0x91B9) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
|
/// </summary>
|
|
MaxComputeUniformBlocks = ((int)0x91BB) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
|
/// </summary>
|
|
MaxComputeTextureImageUnits = ((int)0x91BC) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
|
/// </summary>
|
|
MaxComputeImageUniforms = ((int)0x91BD) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
|
/// </summary>
|
|
MaxComputeWorkGroupCount = ((int)0x91BE) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
|
/// </summary>
|
|
MaxComputeWorkGroupSize = ((int)0x91BF) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
|
|
/// </summary>
|
|
CompressedR11Eac = ((int)0x9270) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
|
/// </summary>
|
|
CompressedSignedR11Eac = ((int)0x9271) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
|
|
/// </summary>
|
|
CompressedRg11Eac = ((int)0x9272) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
|
/// </summary>
|
|
CompressedSignedRg11Eac = ((int)0x9273) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
|
/// </summary>
|
|
CompressedRgb8Etc2 = ((int)0x9274) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
|
/// </summary>
|
|
CompressedSrgb8Etc2 = ((int)0x9275) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
|
/// </summary>
|
|
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
|
/// </summary>
|
|
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
|
/// </summary>
|
|
CompressedRgba8Etc2Eac = ((int)0x9278) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
|
/// </summary>
|
|
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279) ,
|
|
/// <summary>
|
|
/// Original was GL_DEBUG_OUTPUT = 0x92E0
|
|
/// </summary>
|
|
DebugOutput = ((int)0x92E0) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM = 0x92E1
|
|
/// </summary>
|
|
Uniform = ((int)0x92E1) ,
|
|
/// <summary>
|
|
/// Original was GL_UNIFORM_BLOCK = 0x92E2
|
|
/// </summary>
|
|
UniformBlock = ((int)0x92E2) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_INPUT = 0x92E3
|
|
/// </summary>
|
|
ProgramInput = ((int)0x92E3) ,
|
|
/// <summary>
|
|
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
|
|
/// </summary>
|
|
ProgramOutput = ((int)0x92E4) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_VARIABLE = 0x92E5
|
|
/// </summary>
|
|
BufferVariable = ((int)0x92E5) ,
|
|
/// <summary>
|
|
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
|
|
/// </summary>
|
|
ShaderStorageBlock = ((int)0x92E6) ,
|
|
/// <summary>
|
|
/// Original was GL_IS_PER_PATCH = 0x92E7
|
|
/// </summary>
|
|
IsPerPatch = ((int)0x92E7) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE = 0x92E8
|
|
/// </summary>
|
|
VertexSubroutine = ((int)0x92E8) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
|
/// </summary>
|
|
TessControlSubroutine = ((int)0x92E9) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
|
/// </summary>
|
|
TessEvaluationSubroutine = ((int)0x92EA) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE = 0x92EB
|
|
/// </summary>
|
|
GeometrySubroutine = ((int)0x92EB) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE = 0x92EC
|
|
/// </summary>
|
|
FragmentSubroutine = ((int)0x92EC) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE = 0x92ED
|
|
/// </summary>
|
|
ComputeSubroutine = ((int)0x92ED) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
|
/// </summary>
|
|
VertexSubroutineUniform = ((int)0x92EE) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
|
/// </summary>
|
|
TessControlSubroutineUniform = ((int)0x92EF) ,
|
|
/// <summary>
|
|
/// Original was GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
|
/// </summary>
|
|
TessEvaluationSubroutineUniform = ((int)0x92F0) ,
|
|
/// <summary>
|
|
/// Original was GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
|
/// </summary>
|
|
GeometrySubroutineUniform = ((int)0x92F1) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
|
/// </summary>
|
|
FragmentSubroutineUniform = ((int)0x92F2) ,
|
|
/// <summary>
|
|
/// Original was GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
|
/// </summary>
|
|
ComputeSubroutineUniform = ((int)0x92F3) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
|
/// </summary>
|
|
TransformFeedbackVarying = ((int)0x92F4) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
|
|
/// </summary>
|
|
ActiveResources = ((int)0x92F5) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
|
|
/// </summary>
|
|
MaxNameLength = ((int)0x92F6) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
|
/// </summary>
|
|
MaxNumActiveVariables = ((int)0x92F7) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
|
/// </summary>
|
|
MaxNumCompatibleSubroutines = ((int)0x92F8) ,
|
|
/// <summary>
|
|
/// Original was GL_NAME_LENGTH = 0x92F9
|
|
/// </summary>
|
|
NameLength = ((int)0x92F9) ,
|
|
/// <summary>
|
|
/// Original was GL_TYPE = 0x92FA
|
|
/// </summary>
|
|
Type = ((int)0x92FA) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x92FB
|
|
/// </summary>
|
|
ArraySize = ((int)0x92FB) ,
|
|
/// <summary>
|
|
/// Original was GL_OFFSET = 0x92FC
|
|
/// </summary>
|
|
Offset = ((int)0x92FC) ,
|
|
/// <summary>
|
|
/// Original was GL_BLOCK_INDEX = 0x92FD
|
|
/// </summary>
|
|
BlockIndex = ((int)0x92FD) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x92FE
|
|
/// </summary>
|
|
ArrayStride = ((int)0x92FE) ,
|
|
/// <summary>
|
|
/// Original was GL_MATRIX_STRIDE = 0x92FF
|
|
/// </summary>
|
|
MatrixStride = ((int)0x92FF) ,
|
|
/// <summary>
|
|
/// Original was GL_IS_ROW_MAJOR = 0x9300
|
|
/// </summary>
|
|
IsRowMajor = ((int)0x9300) ,
|
|
/// <summary>
|
|
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
|
/// </summary>
|
|
AtomicCounterBufferIndex = ((int)0x9301) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_BINDING = 0x9302
|
|
/// </summary>
|
|
BufferBinding = ((int)0x9302) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
|
|
/// </summary>
|
|
BufferDataSize = ((int)0x9303) ,
|
|
/// <summary>
|
|
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
|
|
/// </summary>
|
|
NumActiveVariables = ((int)0x9304) ,
|
|
/// <summary>
|
|
/// Original was GL_ACTIVE_VARIABLES = 0x9305
|
|
/// </summary>
|
|
ActiveVariables = ((int)0x9305) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
|
/// </summary>
|
|
ReferencedByVertexShader = ((int)0x9306) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
|
/// </summary>
|
|
ReferencedByTessControlShader = ((int)0x9307) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
|
/// </summary>
|
|
ReferencedByTessEvaluationShader = ((int)0x9308) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
|
/// </summary>
|
|
ReferencedByGeometryShader = ((int)0x9309) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
|
/// </summary>
|
|
ReferencedByFragmentShader = ((int)0x930A) ,
|
|
/// <summary>
|
|
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
|
/// </summary>
|
|
ReferencedByComputeShader = ((int)0x930B) ,
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
|
/// </summary>
|
|
TopLevelArraySize = ((int)0x930C) ,
|
|
/// <summary>
|
|
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
|
/// </summary>
|
|
TopLevelArrayStride = ((int)0x930D) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION = 0x930E
|
|
/// </summary>
|
|
Location = ((int)0x930E) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_INDEX = 0x930F
|
|
/// </summary>
|
|
LocationIndex = ((int)0x930F) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
|
/// </summary>
|
|
FramebufferDefaultWidth = ((int)0x9310) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
|
/// </summary>
|
|
FramebufferDefaultHeight = ((int)0x9311) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
|
/// </summary>
|
|
FramebufferDefaultLayers = ((int)0x9312) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
|
/// </summary>
|
|
FramebufferDefaultSamples = ((int)0x9313) ,
|
|
/// <summary>
|
|
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
|
/// </summary>
|
|
FramebufferDefaultFixedSampleLocations = ((int)0x9314) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
|
/// </summary>
|
|
MaxFramebufferWidth = ((int)0x9315) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
|
/// </summary>
|
|
MaxFramebufferHeight = ((int)0x9316) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
|
/// </summary>
|
|
MaxFramebufferLayers = ((int)0x9317) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
|
/// </summary>
|
|
MaxFramebufferSamples = ((int)0x9318) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum Version44 : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
|
/// </summary>
|
|
ClientMappedBufferBarrierBit = ((int)0x00004000) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
|
/// </summary>
|
|
QueryBufferBarrierBit = ((int)0x00008000) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_READ_BIT = 0x0001
|
|
/// </summary>
|
|
MapReadBit = ((int)0x0001) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_WRITE_BIT = 0x0002
|
|
/// </summary>
|
|
MapWriteBit = ((int)0x0002) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
|
|
/// </summary>
|
|
MapPersistentBit = ((int)0x0040) ,
|
|
/// <summary>
|
|
/// Original was GL_MAP_COHERENT_BIT = 0x0080
|
|
/// </summary>
|
|
MapCoherentBit = ((int)0x0080) ,
|
|
/// <summary>
|
|
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
|
|
/// </summary>
|
|
DynamicStorageBit = ((int)0x0100) ,
|
|
/// <summary>
|
|
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
|
|
/// </summary>
|
|
ClientStorageBit = ((int)0x0200) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX = 0x1901
|
|
/// </summary>
|
|
StencilIndex = ((int)0x1901) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
|
/// </summary>
|
|
BufferImmutableStorage = ((int)0x821F) ,
|
|
/// <summary>
|
|
/// Original was GL_BUFFER_STORAGE_FLAGS = 0x8220
|
|
/// </summary>
|
|
BufferStorageFlags = ((int)0x8220) ,
|
|
/// <summary>
|
|
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
|
|
/// </summary>
|
|
PrimitiveRestartForPatchesSupported = ((int)0x8221) ,
|
|
/// <summary>
|
|
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
|
|
/// </summary>
|
|
MaxVertexAttribStride = ((int)0x82E5) ,
|
|
/// <summary>
|
|
/// Original was GL_MIRROR_CLAMP_TO_EDGE = 0x8743
|
|
/// </summary>
|
|
MirrorClampToEdge = ((int)0x8743) ,
|
|
/// <summary>
|
|
/// Original was GL_TEXTURE_BUFFER_BINDING = 0x8C2A
|
|
/// </summary>
|
|
TextureBufferBinding = ((int)0x8C2A) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
|
/// </summary>
|
|
UnsignedInt10F11F11FRev = ((int)0x8C3B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
|
/// </summary>
|
|
TransformFeedbackBuffer = ((int)0x8C8E) ,
|
|
/// <summary>
|
|
/// Original was GL_STENCIL_INDEX8 = 0x8D48
|
|
/// </summary>
|
|
StencilIndex8 = ((int)0x8D48) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER = 0x9192
|
|
/// </summary>
|
|
QueryBuffer = ((int)0x9192) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_BUFFER_BINDING = 0x9193
|
|
/// </summary>
|
|
QueryBufferBinding = ((int)0x9193) ,
|
|
/// <summary>
|
|
/// Original was GL_QUERY_RESULT_NO_WAIT = 0x9194
|
|
/// </summary>
|
|
QueryResultNoWait = ((int)0x9194) ,
|
|
/// <summary>
|
|
/// Original was GL_LOCATION_COMPONENT = 0x934A
|
|
/// </summary>
|
|
LocationComponent = ((int)0x934A) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
|
/// </summary>
|
|
TransformFeedbackBufferIndex = ((int)0x934B) ,
|
|
/// <summary>
|
|
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
|
/// </summary>
|
|
TransformFeedbackBufferStride = ((int)0x934C) ,
|
|
/// <summary>
|
|
/// Original was GL_CLEAR_TEXTURE = 0x9365
|
|
/// </summary>
|
|
ClearTexture = ((int)0x9365) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.VertexAttribLFormat, GL.VertexAttribLPointer
|
|
/// </summary>
|
|
public enum VertexAttribDoubleType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexAttribDPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.VertexAttribIFormat, GL.VertexAttribIPointer
|
|
/// </summary>
|
|
public enum VertexAttribIntegerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexAttribIPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetVertexAttrib, GL.GetVertexAttribI and 1 other function
|
|
/// </summary>
|
|
public enum VertexAttribParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
ArrayEnabled = ((int)0x8622) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
ArraySize = ((int)0x8623) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
ArrayStride = ((int)0x8624) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
ArrayType = ((int)0x8625) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
ArrayNormalized = ((int)0x886A) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
|
/// </summary>
|
|
VertexAttribArrayInteger = ((int)0x88FD) ,
|
|
/// <summary>
|
|
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
VertexAttribArrayDivisor = ((int)0x88FE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.Arb.GetVertexAttribL
|
|
/// </summary>
|
|
public enum VertexAttribParameterArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_ENABLED = 0x8622
|
|
/// </summary>
|
|
ArrayEnabled = ((int)0x8622) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_SIZE = 0x8623
|
|
/// </summary>
|
|
ArraySize = ((int)0x8623) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_STRIDE = 0x8624
|
|
/// </summary>
|
|
ArrayStride = ((int)0x8624) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_TYPE = 0x8625
|
|
/// </summary>
|
|
ArrayType = ((int)0x8625) ,
|
|
/// <summary>
|
|
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
|
/// </summary>
|
|
CurrentVertexAttrib = ((int)0x8626) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_NORMALIZED = 0x886A
|
|
/// </summary>
|
|
ArrayNormalized = ((int)0x886A) ,
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_DIVISOR = 0x88FE
|
|
/// </summary>
|
|
ArrayDivisor = ((int)0x88FE) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.GetVertexAttribPointer
|
|
/// </summary>
|
|
public enum VertexAttribPointerParameter : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
ArrayPointer = ((int)0x8645) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexAttribPointerParameterArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ARRAY_POINTER = 0x8645
|
|
/// </summary>
|
|
ArrayPointer = ((int)0x8645) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.VertexAttribPointer
|
|
/// </summary>
|
|
public enum VertexAttribPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexAttribPointerTypeArb : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.VertexAttribFormat
|
|
/// </summary>
|
|
public enum VertexAttribType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_BYTE = 0x1400
|
|
/// </summary>
|
|
Byte = ((int)0x1400) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_BYTE = 0x1401
|
|
/// </summary>
|
|
UnsignedByte = ((int)0x1401) ,
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_SHORT = 0x1403
|
|
/// </summary>
|
|
UnsignedShort = ((int)0x1403) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT = 0x1405
|
|
/// </summary>
|
|
UnsignedInt = ((int)0x1405) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_FIXED = 0x140C
|
|
/// </summary>
|
|
Fixed = ((int)0x140C) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum VertexPointerType : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_SHORT = 0x1402
|
|
/// </summary>
|
|
Short = ((int)0x1402) ,
|
|
/// <summary>
|
|
/// Original was GL_INT = 0x1404
|
|
/// </summary>
|
|
Int = ((int)0x1404) ,
|
|
/// <summary>
|
|
/// Original was GL_FLOAT = 0x1406
|
|
/// </summary>
|
|
Float = ((int)0x1406) ,
|
|
/// <summary>
|
|
/// Original was GL_DOUBLE = 0x140A
|
|
/// </summary>
|
|
Double = ((int)0x140A) ,
|
|
/// <summary>
|
|
/// Original was GL_HALF_FLOAT = 0x140B
|
|
/// </summary>
|
|
HalfFloat = ((int)0x140B) ,
|
|
/// <summary>
|
|
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
|
/// </summary>
|
|
UnsignedInt2101010Rev = ((int)0x8368) ,
|
|
/// <summary>
|
|
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
|
|
/// </summary>
|
|
Int2101010Rev = ((int)0x8D9F) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used in GL.FenceSync, GL.WaitSync
|
|
/// </summary>
|
|
public enum WaitSyncFlags : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_NONE = 0
|
|
/// </summary>
|
|
None = ((int)0) ,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not used directly.
|
|
/// </summary>
|
|
public enum WaitSyncStatus : int
|
|
{
|
|
/// <summary>
|
|
/// Original was GL_ALREADY_SIGNALED = 0x911A
|
|
/// </summary>
|
|
AlreadySignaled = ((int)0x911A) ,
|
|
/// <summary>
|
|
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
|
|
/// </summary>
|
|
TimeoutExpired = ((int)0x911B) ,
|
|
/// <summary>
|
|
/// Original was GL_CONDITION_SATISFIED = 0x911C
|
|
/// </summary>
|
|
ConditionSatisfied = ((int)0x911C) ,
|
|
/// <summary>
|
|
/// Original was GL_WAIT_FAILED = 0x911D
|
|
/// </summary>
|
|
WaitFailed = ((int)0x911D) ,
|
|
}
|
|
|
|
}
|