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ef5aedba6f
Affects issue #42 and issue #45
197 lines
6.5 KiB
C#
197 lines
6.5 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*
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* Date: 12/8/2007
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* Time: 6:43 <20><>
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Reflection;
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namespace OpenTK.Platform.Windows
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{
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internal partial class Wgl
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{
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#region --- Constructors ---
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static Wgl()
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{
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assembly = Assembly.GetExecutingAssembly();
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wglClass = assembly.GetType("OpenTK.Platform.Windows.Wgl");
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delegatesClass = wglClass.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic);
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//// Ensure core entry points are ready prior to accessing any method.
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//// Resolves bug [#993]: "Possible bug in GraphicsContext.CreateDummyContext()"
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//LoadAll();
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}
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#endregion
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#region --- Fields ---
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internal const string Library = "OPENGL32.DLL";
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readonly static Dictionary<string, bool> extensions =
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new Dictionary<string, bool>();
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private static Assembly assembly;
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private static Type wglClass;
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private static Type delegatesClass;
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private static bool rebuildExtensionList = true;
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static readonly object SyncRoot = new object();
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#endregion
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#region static Delegate LoadDelegate(string name, Type signature)
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/// <summary>
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/// Creates a System.Delegate that can be used to call an OpenGL function, core or extension.
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/// </summary>
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/// <param name="name">The name of the Wgl function (eg. "wglNewList")</param>
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/// <param name="signature">The signature of the OpenGL function.</param>
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/// <returns>
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/// A System.Delegate that can be used to call this OpenGL function, or null if the specified
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/// function name did not correspond to an OpenGL function.
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/// </returns>
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static Delegate LoadDelegate(string name, Type signature)
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{
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Delegate d = GetExtensionDelegate(name, signature);
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return d;
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}
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#endregion
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#region private static Delegate GetExtensionDelegate(string name, Type signature)
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/// <summary>
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/// Creates a System.Delegate that can be used to call a dynamically exported OpenGL function.
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/// </summary>
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/// <param name="name">The name of the OpenGL function (eg. "glNewList")</param>
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/// <param name="signature">The signature of the OpenGL function.</param>
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/// <returns>
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/// A System.Delegate that can be used to call this OpenGL function or null
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/// if the function is not available in the current OpenGL context.
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/// </returns>
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private static Delegate GetExtensionDelegate(string name, Type signature)
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{
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IntPtr address = GetProcAddress(name);
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if (address == IntPtr.Zero ||
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address == new IntPtr(1) || // Workaround for buggy nvidia drivers which return
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address == new IntPtr(2)) // 1 or 2 instead of IntPtr.Zero for some extensions.
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{
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return null;
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}
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else
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{
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return Marshal.GetDelegateForFunctionPointer(address, signature);
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}
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}
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#endregion
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#region public static void LoadAll()
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/// <summary>
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/// Loads all Wgl entry points, core and extensions.
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/// </summary>
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public static void LoadAll()
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{
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lock (SyncRoot)
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{
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OpenTK.Platform.Utilities.LoadExtensions(typeof(Wgl));
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}
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}
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#endregion
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#region public static bool Load(string function)
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/// <summary>
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/// Loads the given Wgl entry point.
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/// </summary>
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/// <param name="function">The name of the function to load.</param>
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/// <returns></returns>
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public static bool Load(string function)
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{
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return OpenTK.Platform.Utilities.TryLoadExtension(typeof(Wgl), function);
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}
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#endregion
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public static bool SupportsExtension(string name)
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{
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return SupportsExtension(Wgl.GetCurrentDC(), name);
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}
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/// <summary>
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/// Checks if a Wgl extension is supported by the given context.
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/// </summary>
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/// <param name="context">The device context.</param>
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/// <param name="ext">The extension to check.</param>
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/// <returns>True if the extension is supported by the given context, false otherwise</returns>
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public static bool SupportsExtension(IntPtr dc, string name)
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{
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if (extensions.Count == 0)
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{
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// We cache this locally, as another thread might create a context which doesn't support this method.
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// The design is far from ideal, but there's no good solution to this issue as long as we are using
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// static WGL/GL classes. Fortunately, this issue is extremely unlikely to arise in practice, as you'd
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// have to create one accelerated and one non-accelerated context in the same application, with the
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// non-accelerated context coming second.
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Wgl.Delegates.GetExtensionsStringARB get_arb = Wgl.Delegates.wglGetExtensionsStringARB;
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Wgl.Delegates.GetExtensionsStringEXT get_ext = Wgl.Delegates.wglGetExtensionsStringEXT;
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IntPtr str_ptr =
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get_arb != null ? get_arb(dc) :
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get_ext != null ? get_ext() :
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IntPtr.Zero;
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if (str_ptr != IntPtr.Zero)
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{
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string str;
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unsafe
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{
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str = new string((sbyte*)str_ptr);
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}
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foreach (string ext in str.Split(' '))
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{
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extensions.Add(ext, true);
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}
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}
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}
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if (extensions.Count > 0)
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{
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return extensions.ContainsKey(name);
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}
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return false;
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}
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#region public static partial class Arb
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/// <summary>Contains ARB extensions for WGL.</summary>
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public static partial class Arb
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{
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}
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#endregion
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#region public static partial class Ext
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/// <summary>Contains EXT extensions for WGL.</summary>
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public static partial class Ext
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{
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}
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#endregion
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}
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}
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