Opentk/Source/Bind/Specifications/Docs/ES20/glCompileShader.xml
2014-03-28 20:06:55 +01:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glCompileShader">
<refmeta>
<refentrytitle>glCompileShader</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glCompileShader</refname>
<refpurpose>compile a shader object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glCompileShader</function></funcdef>
<paramdef>GLuint <parameter>shader</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>shader</parameter></term>
<listitem>
<para>Specifies the shader object to be
compiled.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>For implementations that support a shader compiler,
<function>glCompileShader</function> compiles the source
code strings that have been stored in the shader object
specified by <parameter>shader</parameter>.</para>
<para>The compilation status will be stored as part of the
shader object's state. This value will be set to
<constant>GL_TRUE</constant> if the shader was compiled without
errors and is ready for use, and <constant>GL_FALSE</constant>
otherwise. It can be queried by calling
<citerefentry><refentrytitle>glGetShaderiv</refentrytitle></citerefentry>
with arguments <parameter>shader</parameter> and
<constant>GL_COMPILE_STATUS</constant>.</para>
<para>Compilation of a shader can fail for a number of reasons
as specified by the <emphasis>OpenGL ES Shading Language Specification</emphasis>.
Whether or not the compilation was successful, information about
the compilation can be obtained from the shader object's
information log by calling
<citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>.</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>Shader compiler support is optional, and thus must be queried
before use by calling <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
with argument <constant>GL_SHADER_COMPILER</constant>. <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>,
<function>glCompileShader</function>, <citerefentry><refentrytitle>glGetShaderPrecisionFormat</refentrytitle></citerefentry>, and
<citerefentry><refentrytitle>glReleaseShaderCompiler</refentrytitle></citerefentry> will
each generate <constant>GL_INVALID_OPERATION</constant> on implementations
that do not support a shader compiler. Such implementations instead offer the
<citerefentry><refentrytitle>glShaderBinary</refentrytitle></citerefentry>
alternative for supplying a pre-compiled shader binary.</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
a shader compiler is not supported.</para>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>shader</parameter> is not a value generated by
OpenGL.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>shader</parameter> is not a shader object.</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
with argument <constant>GL_SHADER_COMPILER</constant></para>
<para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
with argument <parameter>shader</parameter></para>
<para><citerefentry><refentrytitle>glGetShaderiv</refentrytitle></citerefentry>
with arguments <parameter>shader</parameter> and
<constant>GL_COMPILE_STATUS</constant></para>
<para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glReleaseShaderCompiler</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetShaderPrecisionFormat</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>