Opentk/Source/Bind/Specifications/Docs/ES20/glDeleteProgram.xml
2014-03-28 20:06:55 +01:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glDeleteProgram">
<refmeta>
<refentrytitle>glDeleteProgram</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glDeleteProgram</refname>
<refpurpose>delete a program object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glDeleteProgram</function></funcdef>
<paramdef>GLuint <parameter>program</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>program</parameter></term>
<listitem>
<para>Specifies the program object to be
deleted.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para><function>glDeleteProgram</function> frees the memory and
invalidates the name associated with the program object
specified by <parameter>program.</parameter> This command
effectively undoes the effects of a call to
<citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>.</para>
<para>If a program object is in use as part of current rendering
state, it will be flagged for deletion, but it will not be
deleted until it is no longer part of current state for any
rendering context. If a program object to be deleted has shader
objects attached to it, those shader objects will be
automatically detached but not deleted unless they have already
been flagged for deletion by a previous call to
<citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>.
A value of 0 for <parameter>program</parameter> will be silently
ignored.</para>
<para>To determine whether a program object has been flagged for
deletion, call
<citerefentry><refentrytitle>glGetProgramiv</refentrytitle></citerefentry>
with arguments <parameter>program</parameter> and
<constant>GL_DELETE_STATUS</constant>.</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>program</parameter> is not a value generated by
OpenGL.</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
with argument <constant>GL_CURRENT_PROGRAM</constant></para>
<para><citerefentry><refentrytitle>glGetProgramiv</refentrytitle></citerefentry>
with arguments <parameter>program</parameter> and
<constant>GL_DELETE_STATUS</constant></para>
<para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>