Opentk/Source/Bind/Specifications/Docs/ES20/glGetShaderInfoLog.xml
2014-03-28 20:06:55 +01:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glGetShaderInfoLog">
<refmeta>
<refentrytitle>glGetShaderInfoLog</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetShaderInfoLog</refname>
<refpurpose>return the information log for a shader object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glGetShaderInfoLog</function></funcdef>
<paramdef>GLuint <parameter>shader</parameter></paramdef>
<paramdef>GLsizei <parameter>maxLength</parameter></paramdef>
<paramdef>GLsizei *<parameter>length</parameter></paramdef>
<paramdef>GLchar *<parameter>infoLog</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>shader</parameter></term>
<listitem>
<para>Specifies the shader object whose information
log is to be queried.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>maxLength</parameter></term>
<listitem>
<para>Specifies the size of the character buffer for
storing the returned information log.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>length</parameter></term>
<listitem>
<para>Returns the length of the string returned in
<parameter>infoLog</parameter> (excluding the null
terminator).</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>infoLog</parameter></term>
<listitem>
<para>Specifies an array of characters that is used
to return the information log.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para><function>glGetShaderInfoLog</function> returns the
information log for the specified shader object. The information
log for a shader object is modified when the shader is compiled.
The string that is returned will be null terminated.</para>
<para><function>glGetShaderInfoLog</function> returns in
<parameter>infoLog</parameter> as much of the information log as
it can, up to a maximum of <parameter>maxLength</parameter>
characters. The number of characters actually returned,
excluding the null termination character, is specified by
<parameter>length</parameter>. If the length of the returned
string is not required, a value of <constant>NULL</constant> can
be passed in the <parameter>length</parameter> argument. The
size of the buffer required to store the returned information
log can be obtained by calling
<citerefentry><refentrytitle>glGetShaderiv</refentrytitle></citerefentry>
with the value <constant>GL_INFO_LOG_LENGTH</constant>.</para>
<para>The information log for a shader object is a string that
may contain diagnostic messages, warning messages, and other
information about the last compile operation. When a shader
object is created, its information log will be a string of
length 0.</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para>The information log for a shader object is the OpenGL
implementer's primary mechanism for conveying information about
the compilation process. Therefore, the information log can be
helpful to application developers during the development
process, even when compilation is successful. Application
developers should not expect different OpenGL implementations to
produce identical information logs.</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>shader</parameter> is not a value generated by
OpenGL.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>shader</parameter> is not a shader object.</para>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>maxLength</parameter> is less than 0.</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGetShaderiv</refentrytitle></citerefentry>
with argument <constant>GL_INFO_LOG_LENGTH</constant></para>
<para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>