Opentk/Source/Bind/Specifications/Docs/ES20/glGetUniformLocation.xml
2014-03-28 20:06:55 +01:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glGetUniformLocation">
<refmeta>
<refentrytitle>glGetUniformLocation</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetUniformLocation</refname>
<refpurpose>return the location of a uniform variable</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>GLint <function>glGetUniformLocation</function></funcdef>
<paramdef>GLuint <parameter>program</parameter></paramdef>
<paramdef>const GLchar *<parameter>name</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>program</parameter></term>
<listitem>
<para>Specifies the program object to be
queried.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>name</parameter></term>
<listitem>
<para>Points to a null terminated string containing
the name of the uniform variable whose location is
to be queried.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para><function>glGetUniformLocation </function> returns an
integer that represents the location of a specific uniform
variable within a program object. <parameter>name</parameter>
must be a null terminated string that contains no white space.
<parameter>name</parameter> must be an active uniform variable
name in <parameter>program</parameter> that is not a structure,
an array of structures, or a subcomponent of a vector or a
matrix. This function returns -1 if <parameter>name</parameter>
does not correspond to an active uniform variable in
<parameter>program</parameter> or if <parameter>name</parameter>
starts with the reserved prefix &quot;gl_&quot;.</para>
<para>Uniform variables that are structures or arrays of
structures may be queried by calling
<function>glGetUniformLocation</function> for each field within
the structure. The array element operator &quot;[]&quot; and the
structure field operator &quot;.&quot; may be used in
<parameter>name</parameter> in order to select elements within
an array or fields within a structure. The result of using these
operators is not allowed to be another structure, an array of
structures, or a subcomponent of a vector or a matrix. Except if
the last part of <parameter>name</parameter> indicates a uniform
variable array, the location of the first element of an array
can be retrieved by using the name of the array, or by using the
name appended by &quot;[0]&quot;.</para>
<para>The actual locations assigned to uniform variables are not
known until the program object is linked successfully. After
linking has occurred, the command
<function>glGetUniformLocation</function> can be used to obtain
the location of a uniform variable. This location value can then
be passed to
<citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>
to set the value of the uniform variable or to
<citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
in order to query the current value of the uniform variable.
After a program object has been linked successfully, the index
values for uniform variables remain fixed until the next link
command occurs. Uniform variable locations and values can only
be queried after a link if the link was successful.</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>program</parameter> is not a value generated by
OpenGL.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>program</parameter> is not a program object.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>program</parameter> has not been successfully
linked.</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
with arguments <parameter>program</parameter> and the index of
an active uniform variable</para>
<para><citerefentry><refentrytitle>glGetProgramiv</refentrytitle></citerefentry>
with arguments <parameter>program</parameter> and
<constant>GL_ACTIVE_UNIFORMS</constant> or
<constant>GL_ACTIVE_UNIFORM_MAX_LENGTH</constant></para>
<para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
with arguments <parameter>program</parameter> and the name of a
uniform variable</para>
<para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>