mirror of
https://github.com/Ryujinx/Opentk.git
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406 lines
13 KiB
C#
406 lines
13 KiB
C#
#region License
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//
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// XInputJoystick.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Input;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Diagnostics;
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namespace OpenTK.Platform.Windows
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{
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class XInputJoystick : IGamePadDriver, IDisposable
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{
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XInput xinput = new XInput();
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#region IGamePadDriver Members
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public GamePadState GetState(int index)
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{
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XInputState xstate;
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XInputErrorCode error = xinput.GetState((XInputUserIndex)index, out xstate);
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GamePadState state = new GamePadState();
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if (error == XInputErrorCode.Success)
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{
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state.SetConnected(true);
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state.SetAxis(GamePadAxes.LeftX, xstate.GamePad.ThumbLX);
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state.SetAxis(GamePadAxes.LeftY, xstate.GamePad.ThumbLY);
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state.SetAxis(GamePadAxes.RightX, xstate.GamePad.ThumbRX);
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state.SetAxis(GamePadAxes.RightY, xstate.GamePad.ThumbRY);
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state.SetTriggers(xstate.GamePad.LeftTrigger, xstate.GamePad.RightTrigger);
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state.SetButton(TranslateButtons(xstate.GamePad.Buttons), true);
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}
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return state;
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}
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public GamePadCapabilities GetCapabilities(int index)
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{
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XInputDeviceCapabilities xcaps;
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XInputErrorCode error = xinput.GetCapabilities(
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(XInputUserIndex)index,
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XInputCapabilitiesFlags.Default,
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out xcaps);
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if (error == XInputErrorCode.Success)
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{
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GamePadType type = TranslateSubType(xcaps.SubType);
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Buttons buttons = TranslateButtons(xcaps.GamePad.Buttons);
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GamePadAxes axes = TranslateAxes(ref xcaps.GamePad);
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return new GamePadCapabilities(type, axes, buttons, true);
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}
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return new GamePadCapabilities();
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}
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public string GetName(int index)
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{
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return String.Empty;
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}
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public bool SetVibration(int index, float left, float right)
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{
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return false;
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}
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#endregion
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#region Private Members
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GamePadAxes TranslateAxes(ref XInputGamePad pad)
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{
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GamePadAxes axes = 0;
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axes |= pad.ThumbLX != 0 ? GamePadAxes.LeftX : 0;
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axes |= pad.ThumbLY != 0 ? GamePadAxes.LeftY : 0;
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axes |= pad.LeftTrigger != 0 ? GamePadAxes.LeftTrigger : 0;
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axes |= pad.ThumbRX != 0 ? GamePadAxes.RightX : 0;
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axes |= pad.ThumbRY != 0 ? GamePadAxes.RightY : 0;
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axes |= pad.RightTrigger != 0 ? GamePadAxes.RightTrigger : 0;
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return axes;
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}
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Buttons TranslateButtons(XInputButtons xbuttons)
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{
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Buttons buttons = 0;
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buttons |= (xbuttons & XInputButtons.A) != 0 ? Buttons.A : 0;
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buttons |= (xbuttons & XInputButtons.B) != 0 ? Buttons.B : 0;
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buttons |= (xbuttons & XInputButtons.X) != 0 ? Buttons.X : 0;
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buttons |= (xbuttons & XInputButtons.Y) != 0 ? Buttons.Y : 0;
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buttons |= (xbuttons & XInputButtons.Start) != 0 ? Buttons.Start : 0;
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buttons |= (xbuttons & XInputButtons.Back) != 0 ? Buttons.Back : 0;
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//buttons |= (xbuttons & XInputButtons.BigButton) != 0 ? Buttons.BigButton : 0;
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buttons |= (xbuttons & XInputButtons.LeftShoulder) != 0 ? Buttons.LeftShoulder : 0;
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buttons |= (xbuttons & XInputButtons.RightShoulder) != 0 ? Buttons.RightShoulder : 0;
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buttons |= (xbuttons & XInputButtons.LeftThumb) != 0 ? Buttons.LeftStick : 0;
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buttons |= (xbuttons & XInputButtons.RightThumb) != 0 ? Buttons.RightStick : 0;
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buttons |= (xbuttons & XInputButtons.DPadDown) != 0 ? Buttons.DPadDown : 0;
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buttons |= (xbuttons & XInputButtons.DPadUp) != 0 ? Buttons.DPadUp : 0;
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buttons |= (xbuttons & XInputButtons.DPadLeft) != 0 ? Buttons.DPadLeft : 0;
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buttons |= (xbuttons & XInputButtons.DPadRight) != 0 ? Buttons.DPadRight : 0;
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return buttons;
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}
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GamePadType TranslateSubType(XInputDeviceSubType xtype)
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{
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switch (xtype)
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{
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case XInputDeviceSubType.ArcadePad: return GamePadType.ArcadePad;
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case XInputDeviceSubType.ArcadeStick: return GamePadType.ArcadeStick;
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case XInputDeviceSubType.DancePad: return GamePadType.DancePad;
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case XInputDeviceSubType.DrumKit: return GamePadType.DrumKit;
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case XInputDeviceSubType.FlightStick: return GamePadType.FlightStick;
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case XInputDeviceSubType.GamePad: return GamePadType.GamePad;
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case XInputDeviceSubType.Guitar: return GamePadType.Guitar;
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case XInputDeviceSubType.GuitarAlternate: return GamePadType.AlternateGuitar;
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case XInputDeviceSubType.GuitarBass: return GamePadType.BassGuitar;
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case XInputDeviceSubType.Wheel: return GamePadType.Wheel;
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case XInputDeviceSubType.Unknown:
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default:
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return GamePadType.Unknown;
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}
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}
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enum XInputErrorCode
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{
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Success = 0,
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DeviceNotConnected
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}
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enum XInputDeviceType : byte
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{
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GamePad
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}
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enum XInputDeviceSubType : byte
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{
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Unknown = 0,
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GamePad = 1,
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Wheel = 2,
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ArcadeStick = 3,
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FlightStick = 4,
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DancePad = 5,
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Guitar = 6,
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GuitarAlternate = 7,
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DrumKit = 8,
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GuitarBass = 0xb,
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ArcadePad = 0x13
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}
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enum XInputCapabilities
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{
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ForceFeedback = 0x0001,
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Wireless = 0x0002,
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Voice = 0x0004,
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PluginModules = 0x0008,
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NoNavigation = 0x0010,
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}
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enum XInputButtons : ushort
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{
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DPadUp = 0x0001,
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DPadDown = 0x0002,
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DPadLeft = 0x0004,
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DPadRight = 0x0008,
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Start = 0x0010,
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Back = 0x0020,
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LeftThumb = 0x0040,
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RightThumb = 0x0080,
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LeftShoulder = 0x0100,
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RightShoulder = 0x0200,
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A = 0x1000,
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B = 0x2000,
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X = 0x4000,
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Y = 0x8000
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}
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[Flags]
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enum XInputCapabilitiesFlags
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{
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Default = 0,
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GamePadOnly = 1
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}
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enum XInputBatteryType : byte
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{
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Disconnected = 0x00,
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Wired = 0x01,
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Alkaline = 0x02,
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NiMH = 0x03,
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Unknown = 0xff
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}
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enum XInputBatteryLevel : byte
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{
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Empty = 0x00,
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Low = 0x01,
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Medium = 0x02,
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Full = 0x03
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}
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enum XInputUserIndex
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{
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First = 0,
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Second,
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Third,
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Fourth,
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Any = 0xff
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}
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struct XInputThresholds
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{
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public const int LeftThumbDeadzone = 7849;
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public const int RightThumbDeadzone = 8689;
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public const int TriggerThreshold = 30;
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}
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struct XInputGamePad
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{
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public XInputButtons Buttons;
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public byte LeftTrigger;
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public byte RightTrigger;
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public short ThumbLX;
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public short ThumbLY;
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public short ThumbRX;
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public short ThumbRY;
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}
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struct XInputState
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{
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public int PacketNumber;
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public XInputGamePad GamePad;
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}
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struct XInputVibration
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{
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public short LeftMotorSpeed;
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public short RightMotorSpeed;
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}
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struct XInputDeviceCapabilities
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{
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public XInputDeviceType Type;
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public XInputDeviceSubType SubType;
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public short Flags;
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public XInputGamePad GamePad;
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public XInputVibration Vibration;
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}
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struct XInputBatteryInformation
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{
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public XInputBatteryType Type;
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public XInputBatteryLevel Level;
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}
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class XInput : IDisposable
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{
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IntPtr dll;
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internal XInput()
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{
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// Try to load the newest XInput***.dll installed on the system
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// The delegates below will be loaded dynamically from that dll
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dll = Functions.LoadLibrary("XINPUT1_4");
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if (dll == IntPtr.Zero)
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dll = Functions.LoadLibrary("XINPUT1_3");
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if (dll == IntPtr.Zero)
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dll = Functions.LoadLibrary("XINPUT1_2");
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if (dll == IntPtr.Zero)
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dll = Functions.LoadLibrary("XINPUT1_1");
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if (dll == IntPtr.Zero)
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dll = Functions.LoadLibrary("XINPUT9_1_0");
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if (dll == IntPtr.Zero)
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throw new NotSupportedException("XInput was not found on this platform");
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// Load the entry points we are interested in from that dll
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GetCapabilities = (XInputGetCapabilities)Load("XInputGetCapabilities", typeof(XInputGetCapabilities));
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GetState = (XInputGetState)Load("XInputGetState", typeof(XInputGetState));
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SetState = (XInputSetState)Load("XInputSetState", typeof(XInputSetState));
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}
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#region Private Members
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Delegate Load(string name, Type type)
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{
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IntPtr pfunc = Functions.GetProcAddress(dll, name);
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if (pfunc != IntPtr.Zero)
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return Marshal.GetDelegateForFunctionPointer(pfunc, type);
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return null;
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}
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#endregion
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#region Internal Members
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internal XInputGetCapabilities GetCapabilities;
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internal XInputGetState GetState;
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internal XInputSetState SetState;
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[SuppressUnmanagedCodeSecurity]
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internal delegate XInputErrorCode XInputGetCapabilities(
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XInputUserIndex dwUserIndex,
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XInputCapabilitiesFlags dwFlags,
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out XInputDeviceCapabilities pCapabilities);
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[SuppressUnmanagedCodeSecurity]
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internal delegate XInputErrorCode XInputGetState
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(
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XInputUserIndex dwUserIndex,
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out XInputState pState
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);
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[SuppressUnmanagedCodeSecurity]
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internal delegate XInputErrorCode XInputSetState
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(
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XInputUserIndex dwUserIndex,
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ref XInputVibration pVibration
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);
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#endregion
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#region IDisposable Members
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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void Dispose(bool manual)
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{
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if (manual)
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{
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if (dll != IntPtr.Zero)
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{
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Functions.FreeLibrary(dll);
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dll = IntPtr.Zero;
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}
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}
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}
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#endregion
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}
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#endregion
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#region IDisposable Members
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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void Dispose(bool manual)
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{
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if (manual)
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{
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xinput.Dispose();
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}
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else
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{
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Debug.Print("{0} leaked, did you forget to call Dispose()?", typeof(XInputJoystick).Name);
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}
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}
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#if DEBUG
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~XInputJoystick()
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{
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Dispose(false);
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}
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#endif
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#endregion
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}
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}
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