Opentk/Source/Bind/Specifications/Docs/glGetActiveSubroutineName.xml
2010-11-21 14:34:29 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glGetActiveSubroutineName">
<refmeta>
<refmetainfo>
<copyright>
<year>2010</year>
<holder>Khronos Group.</holder>
</copyright>
</refmetainfo>
<refentrytitle>glGetActiveSubroutineName</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glGetActiveSubroutineName</refname>
<refpurpose>query the name of an active shader subroutine</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glGetActiveSubroutineName</function></funcdef>
<paramdef>GLuint <parameter>program</parameter></paramdef>
<paramdef>GLenum <parameter>shadertype</parameter></paramdef>
<paramdef>GLuint <parameter>index</parameter></paramdef>
<paramdef>GLsizei <parameter>bufsize</parameter></paramdef>
<paramdef>GLsizei *<parameter>length</parameter></paramdef>
<paramdef>GLchar *<parameter>name</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<!-- eqn: ignoring delim $$ -->
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>program</parameter></term>
<listitem>
<para>
Specifies the name of the program containing the subroutine.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>shadertype</parameter></term>
<listitem>
<para>
Specifies the shader stage from which to query the subroutine name.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>index</parameter></term>
<listitem>
<para>
Specifies the index of the shader subroutine uniform.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>bufsize</parameter></term>
<listitem>
<para>
Specifies the size of the buffer whose address is given in <parameter>name</parameter>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>length</parameter></term>
<listitem>
<para>
Specifies the address of a variable which is to receive the length of the shader subroutine uniform name.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>name</parameter></term>
<listitem>
<para>
Specifies the address of an array into which the name of the shader subroutine uniform will be written.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para>
<function>glGetActiveSubroutineName</function> queries the name of an active shader subroutine uniform from the
program object given in <parameter>program</parameter>. <parameter>index</parameter> specifies the index of
the shader subroutine uniform within the shader stage given by <parameter>stage</parameter>, and must between
zero and the value of <constant>GL_ACTIVE_SUBROUTINES</constant> minus one for the shader stage.
</para>
<para>
The name of the selected subroutine is returned as a null-terminated string in <parameter>name</parameter>. The
actual number of characters written into <parameter>name</parameter>, not including the null-terminator, is
is returned in <parameter>length</parameter>. If <parameter>length</parameter> is <constant>NULL</constant>,
no length is returned. The maximum number of characters that may be written into <parameter>name</parameter>,
including the null-terminator, is given in <parameter>bufsize</parameter>.
</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>index</parameter> is greater than or equal to
the value of <constant>GL_ACTIVE_SUBROUTINES</constant>.
</para>
<para>
<constant>GL_INVALID_VALUE</constant> is generated if <parameter>program</parameter> is not the name of an
existing program object.
</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para>
<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry> with argument <constant>GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</constant>
</para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para>
<citerefentry><refentrytitle>glGetSubroutineIndex</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetActiveSubroutineUniform</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glGetProgramStage</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>