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The temporary context is now retained until the actual context has been constructed. If we don't do this, then WGL_ARB_create_context may fail to work correctly on specific GPUs (e.g. Intel). This may affect issue #19. |
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|---|---|---|
| .. | ||
| Bindings | ||
| API.cs | ||
| WglHelper.cs | ||
| WinDisplayDevice.cs | ||
| WinFactory.cs | ||
| WinGLContext.cs | ||
| WinGLNative.cs | ||
| WinGraphicsMode.cs | ||
| WinInputBase.cs | ||
| WinKeyMap.cs | ||
| WinMMJoystick.cs | ||
| WinRawInput.cs | ||
| WinRawKeyboard.cs | ||
| WinRawMouse.cs | ||
| WinWindowInfo.cs | ||