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Do not query actual GraphicsMode.Default in DummyGLContext constructor. Doing so creates a temporary context, which should not be done when creating a dummy context. Fixed issue [#993]: "Possible bug in GraphicsContext.CreateDummyContext()". |
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|---|---|---|
| .. | ||
| Bindings | ||
| API.cs | ||
| WglHelper.cs | ||
| WinDisplayDevice.cs | ||
| WinFactory.cs | ||
| WinGdiPlusInternals.cs | ||
| WinGLContext.cs | ||
| WinGLControl.cs | ||
| WinGLNative.cs | ||
| WinGraphicsMode.cs | ||
| WinKeyMap.cs | ||
| WinMMJoystick.cs | ||
| WinRawInput.cs | ||
| WinRawKeyboard.cs | ||
| WinRawMouse.cs | ||
| WinWindowInfo.cs | ||
| WMInput.cs | ||