Opentk/Source/OpenTK/Platform/X11/X11Input.cs
the_fiddler c689f50a21 Added KeyDown and KeyUp events to IKeyboard and Keyboard.
Improved input logger test to hook on the aforementioned events.
Removed Debug printing of keys in OpenTK.Input.Keyboard.
Beautified X11Keyboard.cs
Added experimental code to handle X11 keyboard events (not used yet).
2007-08-20 13:45:04 +00:00

151 lines
4.7 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Input;
using System.Diagnostics;
namespace OpenTK.Platform.X11
{
/// <summary>
/// Drives the InputDriver on X11.
/// This class supports OpenTK, and is not intended for users of OpenTK.
/// </summary>
internal sealed class X11Input : IInputDriver
{
private X11Keyboard keyboardDriver;
private WindowInfo window;
XEvent e = new XEvent();
#region --- Constructors ---
/// <summary>
/// Constructs a new X11Input driver. Creates a hidden InputOnly window, child to
/// the main application window, which selects input events and routes them to
/// the device specific drivers (Keyboard, Mouse, Hid).
/// </summary>
/// <param name="parent"></param>
public X11Input(WindowInfo parent)
{
Debug.WriteLine("Initalizing X11 input driver.");
Debug.Indent();
if (parent == null)
{
throw new ArgumentException("A valid parent window must be defined, in order to create an X11Input driver.");
}
/*
Debug.WriteLine("Creating hidden input window.");
SetWindowAttributes wnd_attributes = new SetWindowAttributes();
wnd_attributes.background_pixel = 0;
wnd_attributes.border_pixel = 0;
wnd_attributes.colormap = IntPtr.Zero;
wnd_attributes.event_mask = EventMask.KeyPressMask | EventMask.KeyReleaseMask |
EventMask.FocusChangeMask;
CreateWindowMask cw_mask =
CreateWindowMask.CWEventMask;
window = new WindowInfo(parent);
window.Handle = API.CreateWindow(
window.Display,
window.Parent.Handle,
0, 0,
1, 1,
0, 0,
Constants.InputOnly,
//window.VisualInfo.visual,
(IntPtr)0,
cw_mask,
wnd_attributes
);
if (window.Handle == IntPtr.Zero)
{
throw new Exception("Could not create input window.");
}
API.MapWindow(window.Display, window.Handle);
API.GrabKeyboard(window.Display, window.Handle, false, GrabMode.GrabModeAsync, GrabMode.GrabModeAsync, 0);
Debug.WriteLine("done! (id: " + window + ")");
keyboardDriver = new X11Keyboard(window);
*/
window = new WindowInfo(parent);
keyboardDriver = new X11Keyboard(parent);
// Todo: donparent's mask is now specified by hand, hard to keep in sync.
API.SelectInput(parent.Display, parent.Handle, EventMask.StructureNotifyMask |
EventMask.SubstructureNotifyMask | EventMask.ExposureMask |
EventMask.KeyReleaseMask | EventMask.KeyPressMask);
Debug.Unindent();
}
#endregion
#region --- IInputDriver Members ---
#region public IList<IInputDevice> InputDevices
public IList<IInputDevice> InputDevices
{
get { throw new Exception("The method or operation is not implemented."); }
}
#endregion
#region public IList<Keyboard> Keyboard
public IList<Keyboard> Keyboard
{
get { return keyboardDriver.Keyboard; }
}
#endregion
#region public IList<Mouse> Mouse
public IList<Mouse> Mouse
{
get { throw new Exception("The method or operation is not implemented."); }
}
#endregion
/// <summary>
/// Consumes to keyboard, mouse, etc events, routing them to their
/// respective drivers.
/// </summary>
public void ProcessEvents()
{
while (API.CheckMaskEvent(window.Display, EventMask.KeyReleaseMask | EventMask.KeyPressMask, ref e))
{
keyboardDriver.ProcessKeyboardEvent(e.KeyEvent);
}
/*
if (API.Pending(window.Display) > 0)
{
Functions.XPeekEvent(window.Display, ref e);
if (e.type == XEventName.KeyRelease || e.type == XEventName.KeyPress)
{
keyboardDriver.ProcessKeyboardEvent(e.KeyEvent);
}
}
*/
}
#endregion
}
}