Opentk/Source/OpenTK/Math
2010-10-02 18:52:34 +00:00
..
BezierCurve.cs
BezierCurveCubic.cs
BezierCurveQuadric.cs
Box2.cs
Functions.cs
Half.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
MathHelper.cs
Matrix3d.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
Matrix4.cs
Matrix4d.cs
Point.cs Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348). 2009-11-08 23:02:53 +00:00
Quaternion.cs Deprecated Mult in favor of Multiply. 2009-11-03 12:11:51 +00:00
Quaterniond.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
Rectangle.cs Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348). 2009-11-08 23:02:53 +00:00
Size.cs Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348). 2009-11-08 23:02:53 +00:00
Vector2.cs Changed vector-quaternion transformations to use standard q * v * q^-1 convention. Fixes issue [#1372]: "[Math] Vector transformation by Quaternion follows non-standard quaternion math convention". 2009-11-16 13:00:42 +00:00
Vector2d.cs Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
Vector2h.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
Vector3.cs Vector3(d).Cross: do not modify 'result' more than once to ensure that Cross(ref a, ref b, out a) works correctly. 2009-11-16 13:23:04 +00:00
Vector3d.cs Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
Vector3h.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00
Vector4.cs Changed vector-quaternion transformations to use standard q * v * q^-1 convention. Fixes issue [#1372]: "[Math] Vector transformation by Quaternion follows non-standard quaternion math convention". 2009-11-16 13:00:42 +00:00
Vector4d.cs Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
Vector4h.cs Fixed a large number of recurring spelling mistakes in documentation (patch by iRBiS). Fixes issue [#1341]: "Vector4 constructor describes w component as z component + other spelling corrections". 2009-11-09 08:15:38 +00:00