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2d19edf3fe
Sdl2InputDriver describes the role and function of this class more accurately.
108 lines
3.9 KiB
C#
108 lines
3.9 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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class Sdl2Factory : IPlatformFactory
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{
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readonly IInputDriver2 InputDriver = new Sdl2InputDriver();
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public Sdl2Factory()
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{
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}
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#region IPlatformFactory implementation
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public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
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{
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return new Sdl2NativeWindow(x, y, width, height, title, options, device);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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return new Sdl2DisplayDeviceDriver();
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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return new Sdl2GraphicsContext(mode, (Sdl2WindowInfo)window, shareContext, major, minor, flags);
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}
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public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
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{
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throw new NotImplementedException();
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}
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public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
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{
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// Unfortunately, SDL does not provide a GetContext function
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// so we need to implement our own.
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return (GraphicsContext.GetCurrentContextDelegate)delegate
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{
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IntPtr current;
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if (Configuration.RunningOnWindows)
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current = OpenTK.Platform.Windows.Wgl.Imports.GetCurrentContext();
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else if (Configuration.RunningOnX11)
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current = OpenTK.Platform.X11.Glx.GetCurrentContext();
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else if (Configuration.RunningOnMacOS)
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current = OpenTK.Platform.MacOS.Cgl.GetCurrentContext();
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else
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throw new NotSupportedException("Unknown platform, please report to http://www.opentk.com");
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return new ContextHandle(current);
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};
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}
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public IGraphicsMode CreateGraphicsMode()
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{
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return new Sdl2GraphicsMode();
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}
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public IKeyboardDriver2 CreateKeyboardDriver()
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{
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return InputDriver.KeyboardDriver;
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}
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public IMouseDriver2 CreateMouseDriver()
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{
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return InputDriver.MouseDriver;
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}
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public IGamePadDriver CreateGamePadDriver()
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{
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return InputDriver.GamePadDriver;
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}
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#endregion
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}
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}
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