mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 16:25:37 +00:00
c53773f4ec
This resolves the issue where different layouts would return different keys when pressing the same physical key. A new API must be introduced for text input.
92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
#region License
|
|
//
|
|
// The Open Toolkit Library License
|
|
//
|
|
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights to
|
|
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
// the Software, and to permit persons to whom the Software is furnished to do
|
|
// so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
// OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
#endregion
|
|
|
|
using System;
|
|
using OpenTK.Input;
|
|
|
|
namespace OpenTK.Platform.SDL2
|
|
{
|
|
class Sdl2Keyboard : IKeyboardDriver2
|
|
{
|
|
static readonly Sdl2KeyMap KeyMap = new Sdl2KeyMap();
|
|
KeyboardState state;
|
|
|
|
public Sdl2Keyboard()
|
|
{
|
|
state.IsConnected = true;
|
|
}
|
|
|
|
#region Public Members
|
|
|
|
public void ProcessKeyboardEvent(SDL.SDL_KeyboardEvent e)
|
|
{
|
|
Key key;
|
|
bool pressed = e.state != 0;
|
|
if (KeyMap.TryGetValue(e.keysym.scancode, out key))
|
|
{
|
|
state.SetKeyState(key, (byte)e.keysym.scancode, pressed);
|
|
}
|
|
|
|
switch (e.keysym.mod)
|
|
{
|
|
case SDL.SDL_Keymod.KMOD_ALT:
|
|
state.SetKeyState(Key.AltLeft, (byte)e.keysym.scancode, pressed);
|
|
break;
|
|
|
|
case SDL.SDL_Keymod.KMOD_CAPS:
|
|
state.SetKeyState(Key.CapsLock, (byte)e.keysym.scancode, pressed);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IKeyboardDriver2 Members
|
|
|
|
public KeyboardState GetState()
|
|
{
|
|
return state;
|
|
}
|
|
|
|
public KeyboardState GetState(int index)
|
|
{
|
|
if (index == 0)
|
|
return state;
|
|
else
|
|
return new KeyboardState();
|
|
}
|
|
|
|
public string GetDeviceName(int index)
|
|
{
|
|
return "SDL2 Default Keyboard";
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|