Opentk/Source/OpenTK/OpenGL/Bindings/GL.cs
2007-08-01 22:28:54 +00:00

62269 lines
2.5 MiB

namespace OpenTK.OpenGL
{
using System;
using System.Runtime.InteropServices;
public static partial class GL
{
static GL() { }
[System.CLSCompliant(false)]
public static
void NewList(UInt32 list, GL.Enums.ListMode mode)
{
Delegates.glNewList((UInt32)list, (GL.Enums.ListMode)mode);
}
public static
void NewList(Int32 list, GL.Enums.ListMode mode)
{
Delegates.glNewList((UInt32)list, (GL.Enums.ListMode)mode);
}
public static
void EndList()
{
Delegates.glEndList();
}
[System.CLSCompliant(false)]
public static
void CallList(UInt32 list)
{
Delegates.glCallList((UInt32)list);
}
public static
void CallList(Int32 list)
{
Delegates.glCallList((UInt32)list);
}
[System.CLSCompliant(false)]
public static
unsafe void CallLists(Int32 n, GL.Enums.ListNameType type, void* lists)
{
unsafe { Delegates.glCallLists((Int32)n, (GL.Enums.ListNameType)type, (void*)lists); }
}
public static
void CallLists(Int32 n, GL.Enums.ListNameType type, [In, Out] object lists)
{
System.Runtime.InteropServices.GCHandle lists_ptr = System.Runtime.InteropServices.GCHandle.Alloc(lists, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCallLists((Int32)n, (GL.Enums.ListNameType)type, (void*)lists_ptr.AddrOfPinnedObject());
}
finally
{
lists_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteLists(UInt32 list, Int32 range)
{
Delegates.glDeleteLists((UInt32)list, (Int32)range);
}
public static
void DeleteLists(Int32 list, Int32 range)
{
Delegates.glDeleteLists((UInt32)list, (Int32)range);
}
public static
Int32 GenLists(Int32 range)
{
return Delegates.glGenLists((Int32)range);
}
[System.CLSCompliant(false)]
public static
void ListBase(UInt32 @base)
{
Delegates.glListBase((UInt32)@base);
}
public static
void ListBase(Int32 @base)
{
Delegates.glListBase((UInt32)@base);
}
public static
void Begin(GL.Enums.BeginMode mode)
{
Delegates.glBegin((GL.Enums.BeginMode)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, Byte* bitmap)
{
unsafe { Delegates.glBitmap((Int32)width, (Int32)height, (Single)xorig, (Single)yorig, (Single)xmove, (Single)ymove, (Byte*)bitmap); }
}
public static
void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, [In, Out] Byte[] bitmap)
{
unsafe
{
fixed (Byte* bitmap_ptr = bitmap)
{
Delegates.glBitmap((Int32)width, (Int32)height, (Single)xorig, (Single)yorig, (Single)xmove, (Single)ymove, (Byte*)bitmap_ptr);
}
}
}
public static
void Bitmap(Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, ref Byte bitmap)
{
unsafe
{
fixed (Byte* bitmap_ptr = &bitmap)
{
Delegates.glBitmap((Int32)width, (Int32)height, (Single)xorig, (Single)yorig, (Single)xmove, (Single)ymove, (Byte*)bitmap_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3(SByte red, SByte green, SByte blue)
{
Delegates.glColor3b((SByte)red, (SByte)green, (SByte)blue);
}
public static
void Color3(Byte red, Byte green, Byte blue)
{
Delegates.glColor3b((SByte)red, (SByte)green, (SByte)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(SByte* v)
{
unsafe { Delegates.glColor3bv((SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(Byte* v)
{
{
Delegates.glColor3bv((SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void Color3([In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glColor3bv((SByte*)v_ptr);
}
}
}
public static
void Color3([In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glColor3bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glColor3bv((SByte*)v_ptr);
}
}
}
public static
void Color3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glColor3bv((SByte*)v_ptr);
}
}
}
public static
void Color3(Double red, Double green, Double blue)
{
Delegates.glColor3d((Double)red, (Double)green, (Double)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(Double* v)
{
unsafe { Delegates.glColor3dv((Double*)v); }
}
public static
void Color3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glColor3dv((Double*)v_ptr);
}
}
}
public static
void Color3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glColor3dv((Double*)v_ptr);
}
}
}
public static
void Color3(Single red, Single green, Single blue)
{
Delegates.glColor3f((Single)red, (Single)green, (Single)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(Single* v)
{
unsafe { Delegates.glColor3fv((Single*)v); }
}
public static
void Color3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glColor3fv((Single*)v_ptr);
}
}
}
public static
void Color3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glColor3fv((Single*)v_ptr);
}
}
}
public static
void Color3(Int32 red, Int32 green, Int32 blue)
{
Delegates.glColor3i((Int32)red, (Int32)green, (Int32)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(Int32* v)
{
unsafe { Delegates.glColor3iv((Int32*)v); }
}
public static
void Color3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glColor3iv((Int32*)v_ptr);
}
}
}
public static
void Color3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glColor3iv((Int32*)v_ptr);
}
}
}
public static
void Color3(Int16 red, Int16 green, Int16 blue)
{
Delegates.glColor3s((Int16)red, (Int16)green, (Int16)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(Int16* v)
{
unsafe { Delegates.glColor3sv((Int16*)v); }
}
public static
void Color3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor3sv((Int16*)v_ptr);
}
}
}
public static
void Color3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor3sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3(UInt32 red, UInt32 green, UInt32 blue)
{
Delegates.glColor3ui((UInt32)red, (UInt32)green, (UInt32)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(UInt32* v)
{
unsafe { Delegates.glColor3uiv((UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void Color3([In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glColor3uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3(ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glColor3uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3(UInt16 red, UInt16 green, UInt16 blue)
{
Delegates.glColor3us((UInt16)red, (UInt16)green, (UInt16)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3(UInt16* v)
{
unsafe { Delegates.glColor3usv((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
void Color3([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glColor3usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glColor3usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4(SByte red, SByte green, SByte blue, SByte alpha)
{
Delegates.glColor4b((SByte)red, (SByte)green, (SByte)blue, (SByte)alpha);
}
public static
void Color4(Byte red, Byte green, Byte blue, Byte alpha)
{
Delegates.glColor4b((SByte)red, (SByte)green, (SByte)blue, (SByte)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(SByte* v)
{
unsafe { Delegates.glColor4bv((SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(Byte* v)
{
{
Delegates.glColor4bv((SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void Color4([In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glColor4bv((SByte*)v_ptr);
}
}
}
public static
void Color4([In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glColor4bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glColor4bv((SByte*)v_ptr);
}
}
}
public static
void Color4(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glColor4bv((SByte*)v_ptr);
}
}
}
public static
void Color4(Double red, Double green, Double blue, Double alpha)
{
Delegates.glColor4d((Double)red, (Double)green, (Double)blue, (Double)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(Double* v)
{
unsafe { Delegates.glColor4dv((Double*)v); }
}
public static
void Color4([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glColor4dv((Double*)v_ptr);
}
}
}
public static
void Color4(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glColor4dv((Double*)v_ptr);
}
}
}
public static
void Color4(Single red, Single green, Single blue, Single alpha)
{
Delegates.glColor4f((Single)red, (Single)green, (Single)blue, (Single)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(Single* v)
{
unsafe { Delegates.glColor4fv((Single*)v); }
}
public static
void Color4([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glColor4fv((Single*)v_ptr);
}
}
}
public static
void Color4(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fv((Single*)v_ptr);
}
}
}
public static
void Color4(Int32 red, Int32 green, Int32 blue, Int32 alpha)
{
Delegates.glColor4i((Int32)red, (Int32)green, (Int32)blue, (Int32)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(Int32* v)
{
unsafe { Delegates.glColor4iv((Int32*)v); }
}
public static
void Color4([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glColor4iv((Int32*)v_ptr);
}
}
}
public static
void Color4(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glColor4iv((Int32*)v_ptr);
}
}
}
public static
void Color4(Int16 red, Int16 green, Int16 blue, Int16 alpha)
{
Delegates.glColor4s((Int16)red, (Int16)green, (Int16)blue, (Int16)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(Int16* v)
{
unsafe { Delegates.glColor4sv((Int16*)v); }
}
public static
void Color4([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor4sv((Int16*)v_ptr);
}
}
}
public static
void Color4(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor4sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4(UInt32 red, UInt32 green, UInt32 blue, UInt32 alpha)
{
Delegates.glColor4ui((UInt32)red, (UInt32)green, (UInt32)blue, (UInt32)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(UInt32* v)
{
unsafe { Delegates.glColor4uiv((UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void Color4([In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glColor4uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4(ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glColor4uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha)
{
Delegates.glColor4us((UInt16)red, (UInt16)green, (UInt16)blue, (UInt16)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4(UInt16* v)
{
unsafe { Delegates.glColor4usv((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
void Color4([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glColor4usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glColor4usv((UInt16*)v_ptr);
}
}
}
public static
void EdgeFlag(GL.Enums.Boolean flag)
{
Delegates.glEdgeFlag((GL.Enums.Boolean)flag);
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlagv(GL.Enums.Boolean* flag)
{
unsafe { Delegates.glEdgeFlagv((GL.Enums.Boolean*)flag); }
}
public static
void End()
{
Delegates.glEnd();
}
public static
void Indexd(Double c)
{
Delegates.glIndexd((Double)c);
}
[System.CLSCompliant(false)]
public static
unsafe void Index(Double* c)
{
unsafe { Delegates.glIndexdv((Double*)c); }
}
public static
void Index([In, Out] Double[] c)
{
unsafe
{
fixed (Double* c_ptr = c)
{
Delegates.glIndexdv((Double*)c_ptr);
}
}
}
public static
void Index(ref Double c)
{
unsafe
{
fixed (Double* c_ptr = &c)
{
Delegates.glIndexdv((Double*)c_ptr);
}
}
}
public static
void Indexf(Single c)
{
Delegates.glIndexf((Single)c);
}
[System.CLSCompliant(false)]
public static
unsafe void Index(Single* c)
{
unsafe { Delegates.glIndexfv((Single*)c); }
}
public static
void Index([In, Out] Single[] c)
{
unsafe
{
fixed (Single* c_ptr = c)
{
Delegates.glIndexfv((Single*)c_ptr);
}
}
}
public static
void Index(ref Single c)
{
unsafe
{
fixed (Single* c_ptr = &c)
{
Delegates.glIndexfv((Single*)c_ptr);
}
}
}
public static
void Indexi(Int32 c)
{
Delegates.glIndexi((Int32)c);
}
[System.CLSCompliant(false)]
public static
unsafe void Index(Int32* c)
{
unsafe { Delegates.glIndexiv((Int32*)c); }
}
public static
void Index([In, Out] Int32[] c)
{
unsafe
{
fixed (Int32* c_ptr = c)
{
Delegates.glIndexiv((Int32*)c_ptr);
}
}
}
public static
void Index(ref Int32 c)
{
unsafe
{
fixed (Int32* c_ptr = &c)
{
Delegates.glIndexiv((Int32*)c_ptr);
}
}
}
public static
void Indexs(Int16 c)
{
Delegates.glIndexs((Int16)c);
}
[System.CLSCompliant(false)]
public static
unsafe void Index(Int16* c)
{
unsafe { Delegates.glIndexsv((Int16*)c); }
}
public static
void Index([In, Out] Int16[] c)
{
unsafe
{
fixed (Int16* c_ptr = c)
{
Delegates.glIndexsv((Int16*)c_ptr);
}
}
}
public static
void Index(ref Int16 c)
{
unsafe
{
fixed (Int16* c_ptr = &c)
{
Delegates.glIndexsv((Int16*)c_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Normal3(SByte nx, SByte ny, SByte nz)
{
Delegates.glNormal3b((SByte)nx, (SByte)ny, (SByte)nz);
}
public static
void Normal3(Byte nx, Byte ny, Byte nz)
{
Delegates.glNormal3b((SByte)nx, (SByte)ny, (SByte)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(SByte* v)
{
unsafe { Delegates.glNormal3bv((SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(Byte* v)
{
{
Delegates.glNormal3bv((SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void Normal3([In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glNormal3bv((SByte*)v_ptr);
}
}
}
public static
void Normal3([In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glNormal3bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Normal3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glNormal3bv((SByte*)v_ptr);
}
}
}
public static
void Normal3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glNormal3bv((SByte*)v_ptr);
}
}
}
public static
void Normal3(Double nx, Double ny, Double nz)
{
Delegates.glNormal3d((Double)nx, (Double)ny, (Double)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(Double* v)
{
unsafe { Delegates.glNormal3dv((Double*)v); }
}
public static
void Normal3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glNormal3dv((Double*)v_ptr);
}
}
}
public static
void Normal3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glNormal3dv((Double*)v_ptr);
}
}
}
public static
void Normal3(Single nx, Single ny, Single nz)
{
Delegates.glNormal3f((Single)nx, (Single)ny, (Single)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(Single* v)
{
unsafe { Delegates.glNormal3fv((Single*)v); }
}
public static
void Normal3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glNormal3fv((Single*)v_ptr);
}
}
}
public static
void Normal3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glNormal3fv((Single*)v_ptr);
}
}
}
public static
void Normal3(Int32 nx, Int32 ny, Int32 nz)
{
Delegates.glNormal3i((Int32)nx, (Int32)ny, (Int32)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(Int32* v)
{
unsafe { Delegates.glNormal3iv((Int32*)v); }
}
public static
void Normal3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glNormal3iv((Int32*)v_ptr);
}
}
}
public static
void Normal3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glNormal3iv((Int32*)v_ptr);
}
}
}
public static
void Normal3(Int16 nx, Int16 ny, Int16 nz)
{
Delegates.glNormal3s((Int16)nx, (Int16)ny, (Int16)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3(Int16* v)
{
unsafe { Delegates.glNormal3sv((Int16*)v); }
}
public static
void Normal3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glNormal3sv((Int16*)v_ptr);
}
}
}
public static
void Normal3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glNormal3sv((Int16*)v_ptr);
}
}
}
public static
void RasterPos2(Double x, Double y)
{
Delegates.glRasterPos2d((Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2(Double* v)
{
unsafe { Delegates.glRasterPos2dv((Double*)v); }
}
public static
void RasterPos2([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glRasterPos2dv((Double*)v_ptr);
}
}
}
public static
void RasterPos2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glRasterPos2dv((Double*)v_ptr);
}
}
}
public static
void RasterPos2(Single x, Single y)
{
Delegates.glRasterPos2f((Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2(Single* v)
{
unsafe { Delegates.glRasterPos2fv((Single*)v); }
}
public static
void RasterPos2([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glRasterPos2fv((Single*)v_ptr);
}
}
}
public static
void RasterPos2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glRasterPos2fv((Single*)v_ptr);
}
}
}
public static
void RasterPos2(Int32 x, Int32 y)
{
Delegates.glRasterPos2i((Int32)x, (Int32)y);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2(Int32* v)
{
unsafe { Delegates.glRasterPos2iv((Int32*)v); }
}
public static
void RasterPos2([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glRasterPos2iv((Int32*)v_ptr);
}
}
}
public static
void RasterPos2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glRasterPos2iv((Int32*)v_ptr);
}
}
}
public static
void RasterPos2(Int16 x, Int16 y)
{
Delegates.glRasterPos2s((Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos2(Int16* v)
{
unsafe { Delegates.glRasterPos2sv((Int16*)v); }
}
public static
void RasterPos2([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glRasterPos2sv((Int16*)v_ptr);
}
}
}
public static
void RasterPos2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glRasterPos2sv((Int16*)v_ptr);
}
}
}
public static
void RasterPos3(Double x, Double y, Double z)
{
Delegates.glRasterPos3d((Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3(Double* v)
{
unsafe { Delegates.glRasterPos3dv((Double*)v); }
}
public static
void RasterPos3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glRasterPos3dv((Double*)v_ptr);
}
}
}
public static
void RasterPos3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glRasterPos3dv((Double*)v_ptr);
}
}
}
public static
void RasterPos3(Single x, Single y, Single z)
{
Delegates.glRasterPos3f((Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3(Single* v)
{
unsafe { Delegates.glRasterPos3fv((Single*)v); }
}
public static
void RasterPos3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glRasterPos3fv((Single*)v_ptr);
}
}
}
public static
void RasterPos3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glRasterPos3fv((Single*)v_ptr);
}
}
}
public static
void RasterPos3(Int32 x, Int32 y, Int32 z)
{
Delegates.glRasterPos3i((Int32)x, (Int32)y, (Int32)z);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3(Int32* v)
{
unsafe { Delegates.glRasterPos3iv((Int32*)v); }
}
public static
void RasterPos3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glRasterPos3iv((Int32*)v_ptr);
}
}
}
public static
void RasterPos3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glRasterPos3iv((Int32*)v_ptr);
}
}
}
public static
void RasterPos3(Int16 x, Int16 y, Int16 z)
{
Delegates.glRasterPos3s((Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos3(Int16* v)
{
unsafe { Delegates.glRasterPos3sv((Int16*)v); }
}
public static
void RasterPos3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glRasterPos3sv((Int16*)v_ptr);
}
}
}
public static
void RasterPos3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glRasterPos3sv((Int16*)v_ptr);
}
}
}
public static
void RasterPos4(Double x, Double y, Double z, Double w)
{
Delegates.glRasterPos4d((Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4(Double* v)
{
unsafe { Delegates.glRasterPos4dv((Double*)v); }
}
public static
void RasterPos4([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glRasterPos4dv((Double*)v_ptr);
}
}
}
public static
void RasterPos4(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glRasterPos4dv((Double*)v_ptr);
}
}
}
public static
void RasterPos4(Single x, Single y, Single z, Single w)
{
Delegates.glRasterPos4f((Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4(Single* v)
{
unsafe { Delegates.glRasterPos4fv((Single*)v); }
}
public static
void RasterPos4([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glRasterPos4fv((Single*)v_ptr);
}
}
}
public static
void RasterPos4(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glRasterPos4fv((Single*)v_ptr);
}
}
}
public static
void RasterPos4(Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glRasterPos4i((Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4(Int32* v)
{
unsafe { Delegates.glRasterPos4iv((Int32*)v); }
}
public static
void RasterPos4([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glRasterPos4iv((Int32*)v_ptr);
}
}
}
public static
void RasterPos4(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glRasterPos4iv((Int32*)v_ptr);
}
}
}
public static
void RasterPos4(Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glRasterPos4s((Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
[System.CLSCompliant(false)]
public static
unsafe void RasterPos4(Int16* v)
{
unsafe { Delegates.glRasterPos4sv((Int16*)v); }
}
public static
void RasterPos4([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glRasterPos4sv((Int16*)v_ptr);
}
}
}
public static
void RasterPos4(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glRasterPos4sv((Int16*)v_ptr);
}
}
}
public static
void Rectd(Double x1, Double y1, Double x2, Double y2)
{
Delegates.glRectd((Double)x1, (Double)y1, (Double)x2, (Double)y2);
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Double* v1, Double* v2)
{
unsafe { Delegates.glRectdv((Double*)v1, (Double*)v2); }
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Double* v1, [In, Out] Double[] v2)
{
fixed (Double* v2_ptr = v2)
{
Delegates.glRectdv((Double*)v1, (Double*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Double* v1, ref Double v2)
{
fixed (Double* v2_ptr = &v2)
{
Delegates.glRectdv((Double*)v1, (Double*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect([In, Out] Double[] v1, Double* v2)
{
fixed (Double* v1_ptr = v1)
{
Delegates.glRectdv((Double*)v1_ptr, (Double*)v2);
}
}
public static
void Rect([In, Out] Double[] v1, [In, Out] Double[] v2)
{
unsafe
{
fixed (Double* v1_ptr = v1)
fixed (Double* v2_ptr = v2)
{
Delegates.glRectdv((Double*)v1_ptr, (Double*)v2_ptr);
}
}
}
public static
void Rect([In, Out] Double[] v1, ref Double v2)
{
unsafe
{
fixed (Double* v1_ptr = v1)
fixed (Double* v2_ptr = &v2)
{
Delegates.glRectdv((Double*)v1_ptr, (Double*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(ref Double v1, Double* v2)
{
fixed (Double* v1_ptr = &v1)
{
Delegates.glRectdv((Double*)v1_ptr, (Double*)v2);
}
}
public static
void Rect(ref Double v1, [In, Out] Double[] v2)
{
unsafe
{
fixed (Double* v1_ptr = &v1)
fixed (Double* v2_ptr = v2)
{
Delegates.glRectdv((Double*)v1_ptr, (Double*)v2_ptr);
}
}
}
public static
void Rect(ref Double v1, ref Double v2)
{
unsafe
{
fixed (Double* v1_ptr = &v1)
fixed (Double* v2_ptr = &v2)
{
Delegates.glRectdv((Double*)v1_ptr, (Double*)v2_ptr);
}
}
}
public static
void Rectf(Single x1, Single y1, Single x2, Single y2)
{
Delegates.glRectf((Single)x1, (Single)y1, (Single)x2, (Single)y2);
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Single* v1, Single* v2)
{
unsafe { Delegates.glRectfv((Single*)v1, (Single*)v2); }
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Single* v1, [In, Out] Single[] v2)
{
fixed (Single* v2_ptr = v2)
{
Delegates.glRectfv((Single*)v1, (Single*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Single* v1, ref Single v2)
{
fixed (Single* v2_ptr = &v2)
{
Delegates.glRectfv((Single*)v1, (Single*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect([In, Out] Single[] v1, Single* v2)
{
fixed (Single* v1_ptr = v1)
{
Delegates.glRectfv((Single*)v1_ptr, (Single*)v2);
}
}
public static
void Rect([In, Out] Single[] v1, [In, Out] Single[] v2)
{
unsafe
{
fixed (Single* v1_ptr = v1)
fixed (Single* v2_ptr = v2)
{
Delegates.glRectfv((Single*)v1_ptr, (Single*)v2_ptr);
}
}
}
public static
void Rect([In, Out] Single[] v1, ref Single v2)
{
unsafe
{
fixed (Single* v1_ptr = v1)
fixed (Single* v2_ptr = &v2)
{
Delegates.glRectfv((Single*)v1_ptr, (Single*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(ref Single v1, Single* v2)
{
fixed (Single* v1_ptr = &v1)
{
Delegates.glRectfv((Single*)v1_ptr, (Single*)v2);
}
}
public static
void Rect(ref Single v1, [In, Out] Single[] v2)
{
unsafe
{
fixed (Single* v1_ptr = &v1)
fixed (Single* v2_ptr = v2)
{
Delegates.glRectfv((Single*)v1_ptr, (Single*)v2_ptr);
}
}
}
public static
void Rect(ref Single v1, ref Single v2)
{
unsafe
{
fixed (Single* v1_ptr = &v1)
fixed (Single* v2_ptr = &v2)
{
Delegates.glRectfv((Single*)v1_ptr, (Single*)v2_ptr);
}
}
}
public static
void Recti(Int32 x1, Int32 y1, Int32 x2, Int32 y2)
{
Delegates.glRecti((Int32)x1, (Int32)y1, (Int32)x2, (Int32)y2);
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Int32* v1, Int32* v2)
{
unsafe { Delegates.glRectiv((Int32*)v1, (Int32*)v2); }
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Int32* v1, [In, Out] Int32[] v2)
{
fixed (Int32* v2_ptr = v2)
{
Delegates.glRectiv((Int32*)v1, (Int32*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Int32* v1, ref Int32 v2)
{
fixed (Int32* v2_ptr = &v2)
{
Delegates.glRectiv((Int32*)v1, (Int32*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect([In, Out] Int32[] v1, Int32* v2)
{
fixed (Int32* v1_ptr = v1)
{
Delegates.glRectiv((Int32*)v1_ptr, (Int32*)v2);
}
}
public static
void Rect([In, Out] Int32[] v1, [In, Out] Int32[] v2)
{
unsafe
{
fixed (Int32* v1_ptr = v1)
fixed (Int32* v2_ptr = v2)
{
Delegates.glRectiv((Int32*)v1_ptr, (Int32*)v2_ptr);
}
}
}
public static
void Rect([In, Out] Int32[] v1, ref Int32 v2)
{
unsafe
{
fixed (Int32* v1_ptr = v1)
fixed (Int32* v2_ptr = &v2)
{
Delegates.glRectiv((Int32*)v1_ptr, (Int32*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(ref Int32 v1, Int32* v2)
{
fixed (Int32* v1_ptr = &v1)
{
Delegates.glRectiv((Int32*)v1_ptr, (Int32*)v2);
}
}
public static
void Rect(ref Int32 v1, [In, Out] Int32[] v2)
{
unsafe
{
fixed (Int32* v1_ptr = &v1)
fixed (Int32* v2_ptr = v2)
{
Delegates.glRectiv((Int32*)v1_ptr, (Int32*)v2_ptr);
}
}
}
public static
void Rect(ref Int32 v1, ref Int32 v2)
{
unsafe
{
fixed (Int32* v1_ptr = &v1)
fixed (Int32* v2_ptr = &v2)
{
Delegates.glRectiv((Int32*)v1_ptr, (Int32*)v2_ptr);
}
}
}
public static
void Rects(Int16 x1, Int16 y1, Int16 x2, Int16 y2)
{
Delegates.glRects((Int16)x1, (Int16)y1, (Int16)x2, (Int16)y2);
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Int16* v1, Int16* v2)
{
unsafe { Delegates.glRectsv((Int16*)v1, (Int16*)v2); }
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Int16* v1, [In, Out] Int16[] v2)
{
fixed (Int16* v2_ptr = v2)
{
Delegates.glRectsv((Int16*)v1, (Int16*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(Int16* v1, ref Int16 v2)
{
fixed (Int16* v2_ptr = &v2)
{
Delegates.glRectsv((Int16*)v1, (Int16*)v2_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect([In, Out] Int16[] v1, Int16* v2)
{
fixed (Int16* v1_ptr = v1)
{
Delegates.glRectsv((Int16*)v1_ptr, (Int16*)v2);
}
}
public static
void Rect([In, Out] Int16[] v1, [In, Out] Int16[] v2)
{
unsafe
{
fixed (Int16* v1_ptr = v1)
fixed (Int16* v2_ptr = v2)
{
Delegates.glRectsv((Int16*)v1_ptr, (Int16*)v2_ptr);
}
}
}
public static
void Rect([In, Out] Int16[] v1, ref Int16 v2)
{
unsafe
{
fixed (Int16* v1_ptr = v1)
fixed (Int16* v2_ptr = &v2)
{
Delegates.glRectsv((Int16*)v1_ptr, (Int16*)v2_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Rect(ref Int16 v1, Int16* v2)
{
fixed (Int16* v1_ptr = &v1)
{
Delegates.glRectsv((Int16*)v1_ptr, (Int16*)v2);
}
}
public static
void Rect(ref Int16 v1, [In, Out] Int16[] v2)
{
unsafe
{
fixed (Int16* v1_ptr = &v1)
fixed (Int16* v2_ptr = v2)
{
Delegates.glRectsv((Int16*)v1_ptr, (Int16*)v2_ptr);
}
}
}
public static
void Rect(ref Int16 v1, ref Int16 v2)
{
unsafe
{
fixed (Int16* v1_ptr = &v1)
fixed (Int16* v2_ptr = &v2)
{
Delegates.glRectsv((Int16*)v1_ptr, (Int16*)v2_ptr);
}
}
}
public static
void TexCoord1(Double s)
{
Delegates.glTexCoord1d((Double)s);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1(Double* v)
{
unsafe { Delegates.glTexCoord1dv((Double*)v); }
}
public static
void TexCoord1([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glTexCoord1dv((Double*)v_ptr);
}
}
}
public static
void TexCoord1(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glTexCoord1dv((Double*)v_ptr);
}
}
}
public static
void TexCoord1(Single s)
{
Delegates.glTexCoord1f((Single)s);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1(Single* v)
{
unsafe { Delegates.glTexCoord1fv((Single*)v); }
}
public static
void TexCoord1([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord1fv((Single*)v_ptr);
}
}
}
public static
void TexCoord1(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord1fv((Single*)v_ptr);
}
}
}
public static
void TexCoord1(Int32 s)
{
Delegates.glTexCoord1i((Int32)s);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1(Int32* v)
{
unsafe { Delegates.glTexCoord1iv((Int32*)v); }
}
public static
void TexCoord1([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glTexCoord1iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord1(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glTexCoord1iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord1(Int16 s)
{
Delegates.glTexCoord1s((Int16)s);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1(Int16* v)
{
unsafe { Delegates.glTexCoord1sv((Int16*)v); }
}
public static
void TexCoord1([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord1sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord1(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord1sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord2(Double s, Double t)
{
Delegates.glTexCoord2d((Double)s, (Double)t);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2(Double* v)
{
unsafe { Delegates.glTexCoord2dv((Double*)v); }
}
public static
void TexCoord2([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glTexCoord2dv((Double*)v_ptr);
}
}
}
public static
void TexCoord2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glTexCoord2dv((Double*)v_ptr);
}
}
}
public static
void TexCoord2(Single s, Single t)
{
Delegates.glTexCoord2f((Single)s, (Single)t);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2(Single* v)
{
unsafe { Delegates.glTexCoord2fv((Single*)v); }
}
public static
void TexCoord2([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fv((Single*)v_ptr);
}
}
}
public static
void TexCoord2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fv((Single*)v_ptr);
}
}
}
public static
void TexCoord2(Int32 s, Int32 t)
{
Delegates.glTexCoord2i((Int32)s, (Int32)t);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2(Int32* v)
{
unsafe { Delegates.glTexCoord2iv((Int32*)v); }
}
public static
void TexCoord2([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glTexCoord2iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glTexCoord2iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord2(Int16 s, Int16 t)
{
Delegates.glTexCoord2s((Int16)s, (Int16)t);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2(Int16* v)
{
unsafe { Delegates.glTexCoord2sv((Int16*)v); }
}
public static
void TexCoord2([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord2sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord2sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord3(Double s, Double t, Double r)
{
Delegates.glTexCoord3d((Double)s, (Double)t, (Double)r);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3(Double* v)
{
unsafe { Delegates.glTexCoord3dv((Double*)v); }
}
public static
void TexCoord3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glTexCoord3dv((Double*)v_ptr);
}
}
}
public static
void TexCoord3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glTexCoord3dv((Double*)v_ptr);
}
}
}
public static
void TexCoord3(Single s, Single t, Single r)
{
Delegates.glTexCoord3f((Single)s, (Single)t, (Single)r);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3(Single* v)
{
unsafe { Delegates.glTexCoord3fv((Single*)v); }
}
public static
void TexCoord3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord3fv((Single*)v_ptr);
}
}
}
public static
void TexCoord3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord3fv((Single*)v_ptr);
}
}
}
public static
void TexCoord3(Int32 s, Int32 t, Int32 r)
{
Delegates.glTexCoord3i((Int32)s, (Int32)t, (Int32)r);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3(Int32* v)
{
unsafe { Delegates.glTexCoord3iv((Int32*)v); }
}
public static
void TexCoord3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glTexCoord3iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glTexCoord3iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord3(Int16 s, Int16 t, Int16 r)
{
Delegates.glTexCoord3s((Int16)s, (Int16)t, (Int16)r);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3(Int16* v)
{
unsafe { Delegates.glTexCoord3sv((Int16*)v); }
}
public static
void TexCoord3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord3sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord3sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord4(Double s, Double t, Double r, Double q)
{
Delegates.glTexCoord4d((Double)s, (Double)t, (Double)r, (Double)q);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4(Double* v)
{
unsafe { Delegates.glTexCoord4dv((Double*)v); }
}
public static
void TexCoord4([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glTexCoord4dv((Double*)v_ptr);
}
}
}
public static
void TexCoord4(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glTexCoord4dv((Double*)v_ptr);
}
}
}
public static
void TexCoord4(Single s, Single t, Single r, Single q)
{
Delegates.glTexCoord4f((Single)s, (Single)t, (Single)r, (Single)q);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4(Single* v)
{
unsafe { Delegates.glTexCoord4fv((Single*)v); }
}
public static
void TexCoord4([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fv((Single*)v_ptr);
}
}
}
public static
void TexCoord4(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fv((Single*)v_ptr);
}
}
}
public static
void TexCoord4(Int32 s, Int32 t, Int32 r, Int32 q)
{
Delegates.glTexCoord4i((Int32)s, (Int32)t, (Int32)r, (Int32)q);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4(Int32* v)
{
unsafe { Delegates.glTexCoord4iv((Int32*)v); }
}
public static
void TexCoord4([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glTexCoord4iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord4(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glTexCoord4iv((Int32*)v_ptr);
}
}
}
public static
void TexCoord4(Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glTexCoord4s((Int16)s, (Int16)t, (Int16)r, (Int16)q);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4(Int16* v)
{
unsafe { Delegates.glTexCoord4sv((Int16*)v); }
}
public static
void TexCoord4([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord4sv((Int16*)v_ptr);
}
}
}
public static
void TexCoord4(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord4sv((Int16*)v_ptr);
}
}
}
public static
void Vertex2(Double x, Double y)
{
Delegates.glVertex2d((Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2(Double* v)
{
unsafe { Delegates.glVertex2dv((Double*)v); }
}
public static
void Vertex2([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertex2dv((Double*)v_ptr);
}
}
}
public static
void Vertex2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertex2dv((Double*)v_ptr);
}
}
}
public static
void Vertex2(Single x, Single y)
{
Delegates.glVertex2f((Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2(Single* v)
{
unsafe { Delegates.glVertex2fv((Single*)v); }
}
public static
void Vertex2([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertex2fv((Single*)v_ptr);
}
}
}
public static
void Vertex2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertex2fv((Single*)v_ptr);
}
}
}
public static
void Vertex2(Int32 x, Int32 y)
{
Delegates.glVertex2i((Int32)x, (Int32)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2(Int32* v)
{
unsafe { Delegates.glVertex2iv((Int32*)v); }
}
public static
void Vertex2([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertex2iv((Int32*)v_ptr);
}
}
}
public static
void Vertex2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertex2iv((Int32*)v_ptr);
}
}
}
public static
void Vertex2(Int16 x, Int16 y)
{
Delegates.glVertex2s((Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2(Int16* v)
{
unsafe { Delegates.glVertex2sv((Int16*)v); }
}
public static
void Vertex2([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex2sv((Int16*)v_ptr);
}
}
}
public static
void Vertex2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex2sv((Int16*)v_ptr);
}
}
}
public static
void Vertex3(Double x, Double y, Double z)
{
Delegates.glVertex3d((Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3(Double* v)
{
unsafe { Delegates.glVertex3dv((Double*)v); }
}
public static
void Vertex3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertex3dv((Double*)v_ptr);
}
}
}
public static
void Vertex3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertex3dv((Double*)v_ptr);
}
}
}
public static
void Vertex3(Single x, Single y, Single z)
{
Delegates.glVertex3f((Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3(Single* v)
{
unsafe { Delegates.glVertex3fv((Single*)v); }
}
public static
void Vertex3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertex3fv((Single*)v_ptr);
}
}
}
public static
void Vertex3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertex3fv((Single*)v_ptr);
}
}
}
public static
void Vertex3(Int32 x, Int32 y, Int32 z)
{
Delegates.glVertex3i((Int32)x, (Int32)y, (Int32)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3(Int32* v)
{
unsafe { Delegates.glVertex3iv((Int32*)v); }
}
public static
void Vertex3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertex3iv((Int32*)v_ptr);
}
}
}
public static
void Vertex3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertex3iv((Int32*)v_ptr);
}
}
}
public static
void Vertex3(Int16 x, Int16 y, Int16 z)
{
Delegates.glVertex3s((Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3(Int16* v)
{
unsafe { Delegates.glVertex3sv((Int16*)v); }
}
public static
void Vertex3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex3sv((Int16*)v_ptr);
}
}
}
public static
void Vertex3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex3sv((Int16*)v_ptr);
}
}
}
public static
void Vertex4(Double x, Double y, Double z, Double w)
{
Delegates.glVertex4d((Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4(Double* v)
{
unsafe { Delegates.glVertex4dv((Double*)v); }
}
public static
void Vertex4([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertex4dv((Double*)v_ptr);
}
}
}
public static
void Vertex4(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertex4dv((Double*)v_ptr);
}
}
}
public static
void Vertex4(Single x, Single y, Single z, Single w)
{
Delegates.glVertex4f((Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4(Single* v)
{
unsafe { Delegates.glVertex4fv((Single*)v); }
}
public static
void Vertex4([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertex4fv((Single*)v_ptr);
}
}
}
public static
void Vertex4(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertex4fv((Single*)v_ptr);
}
}
}
public static
void Vertex4(Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glVertex4i((Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4(Int32* v)
{
unsafe { Delegates.glVertex4iv((Int32*)v); }
}
public static
void Vertex4([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertex4iv((Int32*)v_ptr);
}
}
}
public static
void Vertex4(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertex4iv((Int32*)v_ptr);
}
}
}
public static
void Vertex4(Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertex4s((Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4(Int16* v)
{
unsafe { Delegates.glVertex4sv((Int16*)v); }
}
public static
void Vertex4([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex4sv((Int16*)v_ptr);
}
}
}
public static
void Vertex4(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex4sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ClipPlane(GL.Enums.ClipPlaneName plane, Double* equation)
{
unsafe { Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation); }
}
public static
void ClipPlane(GL.Enums.ClipPlaneName plane, [In, Out] Double[] equation)
{
unsafe
{
fixed (Double* equation_ptr = equation)
{
Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation_ptr);
}
}
}
public static
void ClipPlane(GL.Enums.ClipPlaneName plane, ref Double equation)
{
unsafe
{
fixed (Double* equation_ptr = &equation)
{
Delegates.glClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation_ptr);
}
}
}
public static
void ColorMaterial(GL.Enums.MaterialFace face, GL.Enums.ColorMaterialParameter mode)
{
Delegates.glColorMaterial((GL.Enums.MaterialFace)face, (GL.Enums.ColorMaterialParameter)mode);
}
public static
void CullFace(GL.Enums.CullFaceMode mode)
{
Delegates.glCullFace((GL.Enums.CullFaceMode)mode);
}
public static
void Fogf(GL.Enums.FogParameter pname, Single param)
{
Delegates.glFogf((GL.Enums.FogParameter)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Fog(GL.Enums.FogParameter pname, Single* @params)
{
unsafe { Delegates.glFogfv((GL.Enums.FogParameter)pname, (Single*)@params); }
}
public static
void Fog(GL.Enums.FogParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glFogfv((GL.Enums.FogParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void Fog(GL.Enums.FogParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glFogfv((GL.Enums.FogParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void Fogi(GL.Enums.FogParameter pname, Int32 param)
{
Delegates.glFogi((GL.Enums.FogParameter)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Fog(GL.Enums.FogParameter pname, Int32* @params)
{
unsafe { Delegates.glFogiv((GL.Enums.FogParameter)pname, (Int32*)@params); }
}
public static
void Fog(GL.Enums.FogParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glFogiv((GL.Enums.FogParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void Fog(GL.Enums.FogParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glFogiv((GL.Enums.FogParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void FrontFace(GL.Enums.FrontFaceDirection mode)
{
Delegates.glFrontFace((GL.Enums.FrontFaceDirection)mode);
}
public static
void Hint(GL.Enums.HintTarget target, GL.Enums.HintMode mode)
{
Delegates.glHint((GL.Enums.HintTarget)target, (GL.Enums.HintMode)mode);
}
public static
void Lightf(GL.Enums.LightName light, GL.Enums.LightParameter pname, Single param)
{
Delegates.glLightf((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Light(GL.Enums.LightName light, GL.Enums.LightParameter pname, Single* @params)
{
unsafe { Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params); }
}
public static
void Light(GL.Enums.LightName light, GL.Enums.LightParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void Light(GL.Enums.LightName light, GL.Enums.LightParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void Lighti(GL.Enums.LightName light, GL.Enums.LightParameter pname, Int32 param)
{
Delegates.glLighti((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Light(GL.Enums.LightName light, GL.Enums.LightParameter pname, Int32* @params)
{
unsafe { Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params); }
}
public static
void Light(GL.Enums.LightName light, GL.Enums.LightParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void Light(GL.Enums.LightName light, GL.Enums.LightParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void LightModelf(GL.Enums.LightModelParameter pname, Single param)
{
Delegates.glLightModelf((GL.Enums.LightModelParameter)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void LightModel(GL.Enums.LightModelParameter pname, Single* @params)
{
unsafe { Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (Single*)@params); }
}
public static
void LightModel(GL.Enums.LightModelParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void LightModel(GL.Enums.LightModelParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glLightModelfv((GL.Enums.LightModelParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void LightModeli(GL.Enums.LightModelParameter pname, Int32 param)
{
Delegates.glLightModeli((GL.Enums.LightModelParameter)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void LightModel(GL.Enums.LightModelParameter pname, Int32* @params)
{
unsafe { Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (Int32*)@params); }
}
public static
void LightModel(GL.Enums.LightModelParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void LightModel(GL.Enums.LightModelParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glLightModeliv((GL.Enums.LightModelParameter)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void LineStipple(Int32 factor, UInt16 pattern)
{
Delegates.glLineStipple((Int32)factor, (UInt16)pattern);
}
public static
void LineStipple(Int32 factor, Int16 pattern)
{
unsafe
{
{
Delegates.glLineStipple((Int32)factor, (UInt16)pattern);
}
}
}
public static
void LineWidth(Single width)
{
Delegates.glLineWidth((Single)width);
}
public static
void Materialf(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single param)
{
Delegates.glMaterialf((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Material(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single* @params)
{
unsafe { Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params); }
}
public static
void Material(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void Material(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void Materiali(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32 param)
{
Delegates.glMateriali((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void Material(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32* @params)
{
unsafe { Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params); }
}
public static
void Material(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void Material(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void PointSize(Single size)
{
Delegates.glPointSize((Single)size);
}
public static
void PolygonMode(GL.Enums.MaterialFace face, GL.Enums.PolygonMode mode)
{
Delegates.glPolygonMode((GL.Enums.MaterialFace)face, (GL.Enums.PolygonMode)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void PolygonStipple(Byte* mask)
{
unsafe { Delegates.glPolygonStipple((Byte*)mask); }
}
public static
void PolygonStipple([In, Out] Byte[] mask)
{
unsafe
{
fixed (Byte* mask_ptr = mask)
{
Delegates.glPolygonStipple((Byte*)mask_ptr);
}
}
}
public static
void PolygonStipple(ref Byte mask)
{
unsafe
{
fixed (Byte* mask_ptr = &mask)
{
Delegates.glPolygonStipple((Byte*)mask_ptr);
}
}
}
public static
void Scissor(Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glScissor((Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void ShadeModel(GL.Enums.ShadingModel mode)
{
Delegates.glShadeModel((GL.Enums.ShadingModel)mode);
}
public static
void TexParameterf(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Single param)
{
Delegates.glTexParameterf((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameter(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Single* @params)
{
unsafe { Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Single*)@params); }
}
public static
void TexParameter(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Single*)@params_ptr);
}
}
}
public static
void TexParameter(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Single*)@params_ptr);
}
}
}
public static
void TexParameteri(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32 param)
{
Delegates.glTexParameteri((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameter(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32* @params)
{
unsafe { Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32*)@params); }
}
public static
void TexParameter(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32*)@params_ptr);
}
}
}
public static
void TexParameter(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)height, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)height, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
public static
void TexEnvf(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Single param)
{
Delegates.glTexEnvf((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Single* @params)
{
unsafe { Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params); }
}
public static
void TexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void TexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void TexEnvi(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Int32 param)
{
Delegates.glTexEnvi((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, Int32* @params)
{
unsafe { Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params); }
}
public static
void TexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void TexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void TexGend(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Double param)
{
Delegates.glTexGend((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Double* @params)
{
unsafe { Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params); }
}
public static
void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params_ptr);
}
}
}
public static
void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params_ptr);
}
}
}
public static
void TexGenf(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Single param)
{
Delegates.glTexGenf((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Single* @params)
{
unsafe { Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params); }
}
public static
void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void TexGeni(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Int32 param)
{
Delegates.glTexGeni((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, Int32* @params)
{
unsafe { Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params); }
}
public static
void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void TexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FeedbackBuffer(Int32 size, GL.Enums.FeedbackType type, [Out] Single* buffer)
{
unsafe { Delegates.glFeedbackBuffer((Int32)size, (GL.Enums.FeedbackType)type, (Single*)buffer); }
}
public static
void FeedbackBuffer(Int32 size, GL.Enums.FeedbackType type, [In, Out] Single[] buffer)
{
unsafe
{
fixed (Single* buffer_ptr = buffer)
{
Delegates.glFeedbackBuffer((Int32)size, (GL.Enums.FeedbackType)type, (Single*)buffer_ptr);
}
}
}
public static
void FeedbackBuffer(Int32 size, GL.Enums.FeedbackType type, [Out] out Single buffer)
{
buffer = default(Single);
unsafe
{
fixed (Single* buffer_ptr = &buffer)
{
Delegates.glFeedbackBuffer((Int32)size, (GL.Enums.FeedbackType)type, (Single*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SelectBuffer(Int32 size, [Out] UInt32* buffer)
{
unsafe { Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer); }
}
[System.CLSCompliant(false)]
public static
unsafe void SelectBuffer(Int32 size, [Out] Int32* buffer)
{
buffer = default(Int32*);
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer);
}
}
[System.CLSCompliant(false)]
public static
void SelectBuffer(Int32 size, [In, Out] UInt32[] buffer)
{
unsafe
{
fixed (UInt32* buffer_ptr = buffer)
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer_ptr);
}
}
}
public static
void SelectBuffer(Int32 size, [In, Out] Int32[] buffer)
{
unsafe
{
fixed (Int32* buffer_ptr = buffer)
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SelectBuffer(Int32 size, [Out] out UInt32 buffer)
{
buffer = default(UInt32);
unsafe
{
fixed (UInt32* buffer_ptr = &buffer)
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
public static
void SelectBuffer(Int32 size, [Out] out Int32 buffer)
{
buffer = default(Int32);
unsafe
{
fixed (Int32* buffer_ptr = &buffer)
{
Delegates.glSelectBuffer((Int32)size, (UInt32*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
public static
Int32 RenderMode(GL.Enums.RenderingMode mode)
{
return Delegates.glRenderMode((GL.Enums.RenderingMode)mode);
}
public static
void InitNames()
{
Delegates.glInitNames();
}
[System.CLSCompliant(false)]
public static
void LoadName(UInt32 name)
{
Delegates.glLoadName((UInt32)name);
}
public static
void LoadName(Int32 name)
{
Delegates.glLoadName((UInt32)name);
}
public static
void PassThrough(Single token)
{
Delegates.glPassThrough((Single)token);
}
public static
void PopName()
{
Delegates.glPopName();
}
[System.CLSCompliant(false)]
public static
void PushName(UInt32 name)
{
Delegates.glPushName((UInt32)name);
}
public static
void PushName(Int32 name)
{
Delegates.glPushName((UInt32)name);
}
public static
void DrawBuffer(GL.Enums.DrawBufferMode mode)
{
Delegates.glDrawBuffer((GL.Enums.DrawBufferMode)mode);
}
public static
void Clear(GL.Enums.ClearBufferMask mask)
{
Delegates.glClear((GL.Enums.ClearBufferMask)mask);
}
public static
void ClearAccum(Single red, Single green, Single blue, Single alpha)
{
Delegates.glClearAccum((Single)red, (Single)green, (Single)blue, (Single)alpha);
}
public static
void ClearIndex(Single c)
{
Delegates.glClearIndex((Single)c);
}
public static
void ClearColor(Single red, Single green, Single blue, Single alpha)
{
Delegates.glClearColor((Single)red, (Single)green, (Single)blue, (Single)alpha);
}
public static
void ClearStencil(Int32 s)
{
Delegates.glClearStencil((Int32)s);
}
public static
void ClearDepth(Double depth)
{
Delegates.glClearDepth((Double)depth);
}
[System.CLSCompliant(false)]
public static
void StencilMask(UInt32 mask)
{
Delegates.glStencilMask((UInt32)mask);
}
public static
void StencilMask(Int32 mask)
{
Delegates.glStencilMask((UInt32)mask);
}
public static
void ColorMask(GL.Enums.Boolean red, GL.Enums.Boolean green, GL.Enums.Boolean blue, GL.Enums.Boolean alpha)
{
Delegates.glColorMask((GL.Enums.Boolean)red, (GL.Enums.Boolean)green, (GL.Enums.Boolean)blue, (GL.Enums.Boolean)alpha);
}
public static
void DepthMask(GL.Enums.Boolean flag)
{
Delegates.glDepthMask((GL.Enums.Boolean)flag);
}
[System.CLSCompliant(false)]
public static
void IndexMask(UInt32 mask)
{
Delegates.glIndexMask((UInt32)mask);
}
public static
void IndexMask(Int32 mask)
{
Delegates.glIndexMask((UInt32)mask);
}
public static
void Accum(GL.Enums.AccumOp op, Single value)
{
Delegates.glAccum((GL.Enums.AccumOp)op, (Single)value);
}
public static
void Disable(GL.Enums.EnableCap cap)
{
Delegates.glDisable((GL.Enums.EnableCap)cap);
}
public static
void Enable(GL.Enums.EnableCap cap)
{
Delegates.glEnable((GL.Enums.EnableCap)cap);
}
public static
void Finish()
{
Delegates.glFinish();
}
public static
void Flush()
{
Delegates.glFlush();
}
public static
void PopAttrib()
{
Delegates.glPopAttrib();
}
public static
void PushAttrib(GL.Enums.AttribMask mask)
{
Delegates.glPushAttrib((GL.Enums.AttribMask)mask);
}
[System.CLSCompliant(false)]
public static
unsafe void Map1(GL.Enums.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, Double* points)
{
unsafe { Delegates.glMap1d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)stride, (Int32)order, (Double*)points); }
}
public static
void Map1(GL.Enums.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, [In, Out] Double[] points)
{
unsafe
{
fixed (Double* points_ptr = points)
{
Delegates.glMap1d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)stride, (Int32)order, (Double*)points_ptr);
}
}
}
public static
void Map1(GL.Enums.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, ref Double points)
{
unsafe
{
fixed (Double* points_ptr = &points)
{
Delegates.glMap1d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)stride, (Int32)order, (Double*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Map1(GL.Enums.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, Single* points)
{
unsafe { Delegates.glMap1f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)stride, (Int32)order, (Single*)points); }
}
public static
void Map1(GL.Enums.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, [In, Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glMap1f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)stride, (Int32)order, (Single*)points_ptr);
}
}
}
public static
void Map1(GL.Enums.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glMap1f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)stride, (Int32)order, (Single*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Map2(GL.Enums.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double* points)
{
unsafe { Delegates.glMap2d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double*)points); }
}
public static
void Map2(GL.Enums.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, [In, Out] Double[] points)
{
unsafe
{
fixed (Double* points_ptr = points)
{
Delegates.glMap2d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double*)points_ptr);
}
}
}
public static
void Map2(GL.Enums.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, ref Double points)
{
unsafe
{
fixed (Double* points_ptr = &points)
{
Delegates.glMap2d((GL.Enums.MapTarget)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Map2(GL.Enums.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single* points)
{
unsafe { Delegates.glMap2f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single*)points); }
}
public static
void Map2(GL.Enums.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, [In, Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glMap2f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single*)points_ptr);
}
}
}
public static
void Map2(GL.Enums.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glMap2f((GL.Enums.MapTarget)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single*)points_ptr);
}
}
}
public static
void MapGrid1(Int32 un, Double u1, Double u2)
{
Delegates.glMapGrid1d((Int32)un, (Double)u1, (Double)u2);
}
public static
void MapGrid1(Int32 un, Single u1, Single u2)
{
Delegates.glMapGrid1f((Int32)un, (Single)u1, (Single)u2);
}
public static
void MapGrid2(Int32 un, Double u1, Double u2, Int32 vn, Double v1, Double v2)
{
Delegates.glMapGrid2d((Int32)un, (Double)u1, (Double)u2, (Int32)vn, (Double)v1, (Double)v2);
}
public static
void MapGrid2(Int32 un, Single u1, Single u2, Int32 vn, Single v1, Single v2)
{
Delegates.glMapGrid2f((Int32)un, (Single)u1, (Single)u2, (Int32)vn, (Single)v1, (Single)v2);
}
public static
void EvalCoord1(Double u)
{
Delegates.glEvalCoord1d((Double)u);
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord1(Double* u)
{
unsafe { Delegates.glEvalCoord1dv((Double*)u); }
}
public static
void EvalCoord1([In, Out] Double[] u)
{
unsafe
{
fixed (Double* u_ptr = u)
{
Delegates.glEvalCoord1dv((Double*)u_ptr);
}
}
}
public static
void EvalCoord1(ref Double u)
{
unsafe
{
fixed (Double* u_ptr = &u)
{
Delegates.glEvalCoord1dv((Double*)u_ptr);
}
}
}
public static
void EvalCoord1(Single u)
{
Delegates.glEvalCoord1f((Single)u);
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord1(Single* u)
{
unsafe { Delegates.glEvalCoord1fv((Single*)u); }
}
public static
void EvalCoord1([In, Out] Single[] u)
{
unsafe
{
fixed (Single* u_ptr = u)
{
Delegates.glEvalCoord1fv((Single*)u_ptr);
}
}
}
public static
void EvalCoord1(ref Single u)
{
unsafe
{
fixed (Single* u_ptr = &u)
{
Delegates.glEvalCoord1fv((Single*)u_ptr);
}
}
}
public static
void EvalCoord2(Double u, Double v)
{
Delegates.glEvalCoord2d((Double)u, (Double)v);
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord2(Double* u)
{
unsafe { Delegates.glEvalCoord2dv((Double*)u); }
}
public static
void EvalCoord2([In, Out] Double[] u)
{
unsafe
{
fixed (Double* u_ptr = u)
{
Delegates.glEvalCoord2dv((Double*)u_ptr);
}
}
}
public static
void EvalCoord2(ref Double u)
{
unsafe
{
fixed (Double* u_ptr = &u)
{
Delegates.glEvalCoord2dv((Double*)u_ptr);
}
}
}
public static
void EvalCoord2(Single u, Single v)
{
Delegates.glEvalCoord2f((Single)u, (Single)v);
}
[System.CLSCompliant(false)]
public static
unsafe void EvalCoord2(Single* u)
{
unsafe { Delegates.glEvalCoord2fv((Single*)u); }
}
public static
void EvalCoord2([In, Out] Single[] u)
{
unsafe
{
fixed (Single* u_ptr = u)
{
Delegates.glEvalCoord2fv((Single*)u_ptr);
}
}
}
public static
void EvalCoord2(ref Single u)
{
unsafe
{
fixed (Single* u_ptr = &u)
{
Delegates.glEvalCoord2fv((Single*)u_ptr);
}
}
}
public static
void EvalMesh1(GL.Enums.MeshMode1 mode, Int32 i1, Int32 i2)
{
Delegates.glEvalMesh1((GL.Enums.MeshMode1)mode, (Int32)i1, (Int32)i2);
}
public static
void EvalPoint1(Int32 i)
{
Delegates.glEvalPoint1((Int32)i);
}
public static
void EvalMesh2(GL.Enums.MeshMode2 mode, Int32 i1, Int32 i2, Int32 j1, Int32 j2)
{
Delegates.glEvalMesh2((GL.Enums.MeshMode2)mode, (Int32)i1, (Int32)i2, (Int32)j1, (Int32)j2);
}
public static
void EvalPoint2(Int32 i, Int32 j)
{
Delegates.glEvalPoint2((Int32)i, (Int32)j);
}
public static
void AlphaFunc(GL.Enums.AlphaFunction func, Single @ref)
{
Delegates.glAlphaFunc((GL.Enums.AlphaFunction)func, (Single)@ref);
}
public static
void BlendFunc(GL.Enums.BlendingFactorSrc sfactor, GL.Enums.BlendingFactorDest dfactor)
{
Delegates.glBlendFunc((GL.Enums.BlendingFactorSrc)sfactor, (GL.Enums.BlendingFactorDest)dfactor);
}
public static
void LogicOp(GL.Enums.LogicOp opcode)
{
Delegates.glLogicOp((GL.Enums.LogicOp)opcode);
}
[System.CLSCompliant(false)]
public static
void StencilFunc(GL.Enums.StencilFunction func, Int32 @ref, UInt32 mask)
{
Delegates.glStencilFunc((GL.Enums.StencilFunction)func, (Int32)@ref, (UInt32)mask);
}
public static
void StencilFunc(GL.Enums.StencilFunction func, Int32 @ref, Int32 mask)
{
Delegates.glStencilFunc((GL.Enums.StencilFunction)func, (Int32)@ref, (UInt32)mask);
}
public static
void StencilOp(GL.Enums.StencilOp fail, GL.Enums.StencilOp zfail, GL.Enums.StencilOp zpass)
{
Delegates.glStencilOp((GL.Enums.StencilOp)fail, (GL.Enums.StencilOp)zfail, (GL.Enums.StencilOp)zpass);
}
public static
void DepthFunc(GL.Enums.DepthFunction func)
{
Delegates.glDepthFunc((GL.Enums.DepthFunction)func);
}
public static
void PixelZoom(Single xfactor, Single yfactor)
{
Delegates.glPixelZoom((Single)xfactor, (Single)yfactor);
}
public static
void PixelTransferf(GL.Enums.PixelTransferParameter pname, Single param)
{
Delegates.glPixelTransferf((GL.Enums.PixelTransferParameter)pname, (Single)param);
}
public static
void PixelTransferi(GL.Enums.PixelTransferParameter pname, Int32 param)
{
Delegates.glPixelTransferi((GL.Enums.PixelTransferParameter)pname, (Int32)param);
}
public static
void PixelStoref(GL.Enums.PixelStoreParameter pname, Single param)
{
Delegates.glPixelStoref((GL.Enums.PixelStoreParameter)pname, (Single)param);
}
public static
void PixelStorei(GL.Enums.PixelStoreParameter pname, Int32 param)
{
Delegates.glPixelStorei((GL.Enums.PixelStoreParameter)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, Single* values)
{
unsafe { Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (Int32)mapsize, (Single*)values); }
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, [In, Out] Single[] values)
{
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (Int32)mapsize, (Single*)values_ptr);
}
}
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, ref Single values)
{
unsafe
{
fixed (Single* values_ptr = &values)
{
Delegates.glPixelMapfv((GL.Enums.PixelMap)map, (Int32)mapsize, (Single*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, UInt32* values)
{
unsafe { Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, Int32* values)
{
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values);
}
}
[System.CLSCompliant(false)]
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, [In, Out] UInt32[] values)
{
unsafe
{
fixed (UInt32* values_ptr = values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values_ptr);
}
}
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, [In, Out] Int32[] values)
{
unsafe
{
fixed (Int32* values_ptr = values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, ref UInt32 values)
{
unsafe
{
fixed (UInt32* values_ptr = &values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values_ptr);
}
}
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, ref Int32 values)
{
unsafe
{
fixed (Int32* values_ptr = &values)
{
Delegates.glPixelMapuiv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt32*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, UInt16* values)
{
unsafe { Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, Int16* values)
{
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values);
}
}
[System.CLSCompliant(false)]
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, [In, Out] UInt16[] values)
{
unsafe
{
fixed (UInt16* values_ptr = values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values_ptr);
}
}
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, [In, Out] Int16[] values)
{
unsafe
{
fixed (Int16* values_ptr = values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, ref UInt16 values)
{
unsafe
{
fixed (UInt16* values_ptr = &values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values_ptr);
}
}
}
public static
void PixelMap(GL.Enums.PixelMap map, Int32 mapsize, ref Int16 values)
{
unsafe
{
fixed (Int16* values_ptr = &values)
{
Delegates.glPixelMapusv((GL.Enums.PixelMap)map, (Int32)mapsize, (UInt16*)values_ptr);
}
}
}
public static
void ReadBuffer(GL.Enums.ReadBufferMode mode)
{
Delegates.glReadBuffer((GL.Enums.ReadBufferMode)mode);
}
public static
void CopyPixels(Int32 x, Int32 y, Int32 width, Int32 height, GL.Enums.PixelCopyType type)
{
Delegates.glCopyPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (GL.Enums.PixelCopyType)type);
}
[System.CLSCompliant(false)]
public static
unsafe void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* pixels)
{
unsafe { Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glReadPixels((Int32)x, (Int32)y, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DrawPixels(Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glDrawPixels((Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void DrawPixels(Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawPixels((Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBooleanv(GL.Enums.GetPName pname, [Out] GL.Enums.Boolean* @params)
{
unsafe { Delegates.glGetBooleanv((GL.Enums.GetPName)pname, (GL.Enums.Boolean*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetClipPlane(GL.Enums.ClipPlaneName plane, [Out] Double* equation)
{
unsafe { Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation); }
}
public static
void GetClipPlane(GL.Enums.ClipPlaneName plane, [In, Out] Double[] equation)
{
unsafe
{
fixed (Double* equation_ptr = equation)
{
Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation_ptr);
}
}
}
public static
void GetClipPlane(GL.Enums.ClipPlaneName plane, [Out] out Double equation)
{
equation = default(Double);
unsafe
{
fixed (Double* equation_ptr = &equation)
{
Delegates.glGetClipPlane((GL.Enums.ClipPlaneName)plane, (Double*)equation_ptr);
equation = *equation_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetDoublev(GL.Enums.GetPName pname, [Out] Double* @params)
{
unsafe { Delegates.glGetDoublev((GL.Enums.GetPName)pname, (Double*)@params); }
}
public static
void GetDoublev(GL.Enums.GetPName pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetDoublev((GL.Enums.GetPName)pname, (Double*)@params_ptr);
}
}
}
public static
void GetDoublev(GL.Enums.GetPName pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetDoublev((GL.Enums.GetPName)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
GL.Enums.GLenum GetError()
{
return Delegates.glGetError();
}
[System.CLSCompliant(false)]
public static
unsafe void GetFloatv(GL.Enums.GetPName pname, [Out] Single* @params)
{
unsafe { Delegates.glGetFloatv((GL.Enums.GetPName)pname, (Single*)@params); }
}
public static
void GetFloatv(GL.Enums.GetPName pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetFloatv((GL.Enums.GetPName)pname, (Single*)@params_ptr);
}
}
}
public static
void GetFloatv(GL.Enums.GetPName pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetFloatv((GL.Enums.GetPName)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetIntegerv(GL.Enums.GetPName pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (Int32*)@params); }
}
public static
void GetIntegerv(GL.Enums.GetPName pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetIntegerv(GL.Enums.GetPName pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetIntegerv((GL.Enums.GetPName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] Single* @params)
{
unsafe { Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params); }
}
public static
void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetLightfv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params); }
}
public static
void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetLight(GL.Enums.LightName light, GL.Enums.LightParameter pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetLightiv((GL.Enums.LightName)light, (GL.Enums.LightParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Double* v)
{
unsafe { Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Double*)v); }
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Double*)v_ptr);
}
}
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] out Double v)
{
v = default(Double);
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glGetMapdv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Double*)v_ptr);
v = *v_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Single* v)
{
unsafe { Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Single*)v); }
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Single*)v_ptr);
}
}
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] out Single v)
{
v = default(Single);
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glGetMapfv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Single*)v_ptr);
v = *v_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] Int32* v)
{
unsafe { Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Int32*)v); }
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Int32*)v_ptr);
}
}
}
public static
void GetMap(GL.Enums.MapTarget target, GL.Enums.GetMapQuery query, [Out] out Int32 v)
{
v = default(Int32);
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glGetMapiv((GL.Enums.MapTarget)target, (GL.Enums.GetMapQuery)query, (Int32*)v_ptr);
v = *v_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Single* @params)
{
unsafe { Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params); }
}
public static
void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMaterialfv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params); }
}
public static
void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMaterialiv((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMap(GL.Enums.PixelMap map, [Out] Single* values)
{
unsafe { Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (Single*)values); }
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [In, Out] Single[] values)
{
unsafe
{
fixed (Single* values_ptr = values)
{
Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (Single*)values_ptr);
}
}
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] out Single values)
{
values = default(Single);
unsafe
{
fixed (Single* values_ptr = &values)
{
Delegates.glGetPixelMapfv((GL.Enums.PixelMap)map, (Single*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMap(GL.Enums.PixelMap map, [Out] UInt32* values)
{
unsafe { Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMap(GL.Enums.PixelMap map, [Out] Int32* values)
{
values = default(Int32*);
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values);
}
}
[System.CLSCompliant(false)]
public static
void GetPixelMap(GL.Enums.PixelMap map, [In, Out] UInt32[] values)
{
unsafe
{
fixed (UInt32* values_ptr = values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values_ptr);
}
}
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [In, Out] Int32[] values)
{
unsafe
{
fixed (Int32* values_ptr = values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] out UInt32 values)
{
values = default(UInt32);
unsafe
{
fixed (UInt32* values_ptr = &values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values_ptr);
values = *values_ptr;
}
}
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] out Int32 values)
{
values = default(Int32);
unsafe
{
fixed (Int32* values_ptr = &values)
{
Delegates.glGetPixelMapuiv((GL.Enums.PixelMap)map, (UInt32*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMap(GL.Enums.PixelMap map, [Out] UInt16* values)
{
unsafe { Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelMap(GL.Enums.PixelMap map, [Out] Int16* values)
{
values = default(Int16*);
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values);
}
}
[System.CLSCompliant(false)]
public static
void GetPixelMap(GL.Enums.PixelMap map, [In, Out] UInt16[] values)
{
unsafe
{
fixed (UInt16* values_ptr = values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values_ptr);
}
}
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [In, Out] Int16[] values)
{
unsafe
{
fixed (Int16* values_ptr = values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] out UInt16 values)
{
values = default(UInt16);
unsafe
{
fixed (UInt16* values_ptr = &values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values_ptr);
values = *values_ptr;
}
}
}
public static
void GetPixelMap(GL.Enums.PixelMap map, [Out] out Int16 values)
{
values = default(Int16);
unsafe
{
fixed (Int16* values_ptr = &values)
{
Delegates.glGetPixelMapusv((GL.Enums.PixelMap)map, (UInt16*)values_ptr);
values = *values_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPolygonStipple([Out] Byte* mask)
{
unsafe { Delegates.glGetPolygonStipple((Byte*)mask); }
}
public static
void GetPolygonStipple([In, Out] Byte[] mask)
{
unsafe
{
fixed (Byte* mask_ptr = mask)
{
Delegates.glGetPolygonStipple((Byte*)mask_ptr);
}
}
}
public static
void GetPolygonStipple([Out] out Byte mask)
{
mask = default(Byte);
unsafe
{
fixed (Byte* mask_ptr = &mask)
{
Delegates.glGetPolygonStipple((Byte*)mask_ptr);
mask = *mask_ptr;
}
}
}
public static
System.String GetString(GL.Enums.StringName name)
{
return System.Runtime.InteropServices.Marshal.PtrToStringAnsi(Delegates.glGetString((GL.Enums.StringName)name));
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] Single* @params)
{
unsafe { Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params); }
}
public static
void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetTexEnvfv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params); }
}
public static
void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTexEnv(GL.Enums.TextureEnvTarget target, GL.Enums.TextureEnvParameter pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexEnviv((GL.Enums.TextureEnvTarget)target, (GL.Enums.TextureEnvParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Double* @params)
{
unsafe { Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params); }
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params_ptr);
}
}
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetTexGendv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Single* @params)
{
unsafe { Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params); }
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetTexGenfv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params); }
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTexGen(GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexGeniv((GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexImage(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* pixels)
{
unsafe { Delegates.glGetTexImage((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void GetTexImage(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetTexImage((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Single* @params)
{
unsafe { Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Single*)@params); }
}
public static
void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetTexParameterfv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Int32*)@params); }
}
public static
void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTexParameter(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexParameteriv((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] Single* @params)
{
unsafe { Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Single*)@params); }
}
public static
void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetTexLevelParameterfv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Int32*)@params); }
}
public static
void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTexLevelParameter(GL.Enums.TextureTarget target, Int32 level, GL.Enums.GetTextureParameter pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexLevelParameteriv((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.GetTextureParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
Boolean IsEnabled(GL.Enums.EnableCap cap)
{
return Delegates.glIsEnabled((GL.Enums.EnableCap)cap);
}
[System.CLSCompliant(false)]
public static
Boolean IsList(UInt32 list)
{
return Delegates.glIsList((UInt32)list);
}
public static
Boolean IsList(Int32 list)
{
return Delegates.glIsList((UInt32)list);
}
public static
void DepthRange(Double near, Double far)
{
Delegates.glDepthRange((Double)near, (Double)far);
}
public static
void Frustum(Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
{
Delegates.glFrustum((Double)left, (Double)right, (Double)bottom, (Double)top, (Double)zNear, (Double)zFar);
}
public static
void LoadIdentity()
{
Delegates.glLoadIdentity();
}
[System.CLSCompliant(false)]
public static
unsafe void LoadMatrixf(Single* m)
{
unsafe { Delegates.glLoadMatrixf((Single*)m); }
}
public static
void LoadMatrixf([In, Out] Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glLoadMatrixf((Single*)m_ptr);
}
}
}
public static
void LoadMatrixf(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glLoadMatrixf((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadMatrixd(Double* m)
{
unsafe { Delegates.glLoadMatrixd((Double*)m); }
}
public static
void LoadMatrixd([In, Out] Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glLoadMatrixd((Double*)m_ptr);
}
}
}
public static
void LoadMatrixd(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glLoadMatrixd((Double*)m_ptr);
}
}
}
public static
void MatrixMode(GL.Enums.MatrixMode mode)
{
Delegates.glMatrixMode((GL.Enums.MatrixMode)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void MultMatrixf(Single* m)
{
unsafe { Delegates.glMultMatrixf((Single*)m); }
}
public static
void MultMatrixf([In, Out] Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glMultMatrixf((Single*)m_ptr);
}
}
}
public static
void MultMatrixf(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glMultMatrixf((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultMatrixd(Double* m)
{
unsafe { Delegates.glMultMatrixd((Double*)m); }
}
public static
void MultMatrixd([In, Out] Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glMultMatrixd((Double*)m_ptr);
}
}
}
public static
void MultMatrixd(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glMultMatrixd((Double*)m_ptr);
}
}
}
public static
void Ortho(Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
{
Delegates.glOrtho((Double)left, (Double)right, (Double)bottom, (Double)top, (Double)zNear, (Double)zFar);
}
public static
void PopMatrix()
{
Delegates.glPopMatrix();
}
public static
void PushMatrix()
{
Delegates.glPushMatrix();
}
public static
void Rotated(Double angle, Double x, Double y, Double z)
{
Delegates.glRotated((Double)angle, (Double)x, (Double)y, (Double)z);
}
public static
void Rotatef(Single angle, Single x, Single y, Single z)
{
Delegates.glRotatef((Single)angle, (Single)x, (Single)y, (Single)z);
}
public static
void Scaled(Double x, Double y, Double z)
{
Delegates.glScaled((Double)x, (Double)y, (Double)z);
}
public static
void Scalef(Single x, Single y, Single z)
{
Delegates.glScalef((Single)x, (Single)y, (Single)z);
}
public static
void Translated(Double x, Double y, Double z)
{
Delegates.glTranslated((Double)x, (Double)y, (Double)z);
}
public static
void Translatef(Single x, Single y, Single z)
{
Delegates.glTranslatef((Single)x, (Single)y, (Single)z);
}
public static
void Viewport(Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glViewport((Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void ArrayElement(Int32 i)
{
Delegates.glArrayElement((Int32)i);
}
[System.CLSCompliant(false)]
public static
unsafe void ColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, void* pointer)
{
unsafe { Delegates.glColorPointer((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (void*)pointer); }
}
public static
void ColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorPointer((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void DisableClientState(GL.Enums.EnableCap array)
{
Delegates.glDisableClientState((GL.Enums.EnableCap)array);
}
public static
void DrawArrays(GL.Enums.BeginMode mode, Int32 first, Int32 count)
{
Delegates.glDrawArrays((GL.Enums.BeginMode)mode, (Int32)first, (Int32)count);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawElements(GL.Enums.BeginMode mode, Int32 count, GL.Enums.GLenum type, void* indices)
{
unsafe { Delegates.glDrawElements((GL.Enums.BeginMode)mode, (Int32)count, (GL.Enums.GLenum)type, (void*)indices); }
}
public static
void DrawElements(GL.Enums.BeginMode mode, Int32 count, GL.Enums.GLenum type, [In, Out] object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawElements((GL.Enums.BeginMode)mode, (Int32)count, (GL.Enums.GLenum)type, (void*)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlagPointer(Int32 stride, void* pointer)
{
unsafe { Delegates.glEdgeFlagPointer((Int32)stride, (void*)pointer); }
}
public static
void EdgeFlagPointer(Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glEdgeFlagPointer((Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void EnableClientState(GL.Enums.EnableCap array)
{
Delegates.glEnableClientState((GL.Enums.EnableCap)array);
}
[System.CLSCompliant(false)]
public static
unsafe void GetPointerv(GL.Enums.GetPointervPName pname, [Out] void* @params)
{
unsafe { Delegates.glGetPointerv((GL.Enums.GetPointervPName)pname, (void*)@params); }
}
public static
void GetPointerv(GL.Enums.GetPointervPName pname, [In, Out] object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetPointerv((GL.Enums.GetPointervPName)pname, (void*)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void IndexPointer(GL.Enums.IndexPointerType type, Int32 stride, void* pointer)
{
unsafe { Delegates.glIndexPointer((GL.Enums.IndexPointerType)type, (Int32)stride, (void*)pointer); }
}
public static
void IndexPointer(GL.Enums.IndexPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glIndexPointer((GL.Enums.IndexPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void InterleavedArrays(GL.Enums.InterleavedArrayFormat format, Int32 stride, void* pointer)
{
unsafe { Delegates.glInterleavedArrays((GL.Enums.InterleavedArrayFormat)format, (Int32)stride, (void*)pointer); }
}
public static
void InterleavedArrays(GL.Enums.InterleavedArrayFormat format, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glInterleavedArrays((GL.Enums.InterleavedArrayFormat)format, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalPointer(GL.Enums.NormalPointerType type, Int32 stride, void* pointer)
{
unsafe { Delegates.glNormalPointer((GL.Enums.NormalPointerType)type, (Int32)stride, (void*)pointer); }
}
public static
void NormalPointer(GL.Enums.NormalPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glNormalPointer((GL.Enums.NormalPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoordPointer(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, void* pointer)
{
unsafe { Delegates.glTexCoordPointer((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (void*)pointer); }
}
public static
void TexCoordPointer(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexCoordPointer((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexPointer(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, void* pointer)
{
unsafe { Delegates.glVertexPointer((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (void*)pointer); }
}
public static
void VertexPointer(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexPointer((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void PolygonOffset(Single factor, Single units)
{
Delegates.glPolygonOffset((Single)factor, (Single)units);
}
public static
void CopyTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
{
Delegates.glCopyTexImage1D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)border);
}
public static
void CopyTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
{
Delegates.glCopyTexImage2D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height, (Int32)border);
}
public static
void CopyTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyTexSubImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)x, (Int32)y, (Int32)width);
}
public static
void CopyTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyTexSubImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, UInt32* textures, [Out] GL.Enums.Boolean* residences)
{
unsafe { return Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures, (GL.Enums.Boolean*)residences); }
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, Int32* textures, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
{
Boolean retval = Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, [In, Out] UInt32[] textures, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (UInt32* textures_ptr = textures)
{
Boolean retval = Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, [In, Out] Int32[] textures, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* textures_ptr = textures)
{
Boolean retval = Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, ref UInt32 textures, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (UInt32* textures_ptr = &textures)
{
Boolean retval = Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResident(Int32 n, ref Int32 textures, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* textures_ptr = &textures)
{
Boolean retval = Delegates.glAreTexturesResident((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
void BindTexture(GL.Enums.TextureTarget target, UInt32 texture)
{
Delegates.glBindTexture((GL.Enums.TextureTarget)target, (UInt32)texture);
}
public static
void BindTexture(GL.Enums.TextureTarget target, Int32 texture)
{
Delegates.glBindTexture((GL.Enums.TextureTarget)target, (UInt32)texture);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTextures(Int32 n, UInt32* textures)
{
unsafe { Delegates.glDeleteTextures((Int32)n, (UInt32*)textures); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTextures(Int32 n, Int32* textures)
{
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures);
}
}
[System.CLSCompliant(false)]
public static
void DeleteTextures(Int32 n, [In, Out] UInt32[] textures)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void DeleteTextures(Int32 n, [In, Out] Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteTextures(Int32 n, ref UInt32 textures)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void DeleteTextures(Int32 n, ref Int32 textures)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glDeleteTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenTextures(Int32 n, [Out] UInt32* textures)
{
unsafe { Delegates.glGenTextures((Int32)n, (UInt32*)textures); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenTextures(Int32 n, [Out] Int32* textures)
{
textures = default(Int32*);
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures);
}
}
[System.CLSCompliant(false)]
public static
void GenTextures(Int32 n, [In, Out] UInt32[] textures)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void GenTextures(Int32 n, [In, Out] Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenTextures(Int32 n, [Out] out UInt32 textures)
{
textures = default(UInt32);
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
}
public static
void GenTextures(Int32 n, [Out] out Int32 textures)
{
textures = default(Int32);
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glGenTextures((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsTexture(UInt32 texture)
{
return Delegates.glIsTexture((UInt32)texture);
}
public static
Boolean IsTexture(Int32 texture)
{
return Delegates.glIsTexture((UInt32)texture);
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, UInt32* textures, Single* priorities)
{
unsafe { Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures, (Single*)priorities); }
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, Int32* textures, Single* priorities)
{
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures, (Single*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, UInt32* textures, [In, Out] Single[] priorities)
{
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures, (Single*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, Int32* textures, [In, Out] Single[] priorities)
{
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures, (Single*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, UInt32* textures, ref Single priorities)
{
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures, (Single*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, Int32* textures, ref Single priorities)
{
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures, (Single*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, [In, Out] UInt32[] textures, Single* priorities)
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, [In, Out] Int32[] textures, Single* priorities)
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities);
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(Int32 n, [In, Out] UInt32[] textures, [In, Out] Single[] priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(Int32 n, [In, Out] Int32[] textures, [In, Out] Single[] priorities)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(Int32 n, [In, Out] UInt32[] textures, ref Single priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(Int32 n, [In, Out] Int32[] textures, ref Single priorities)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, ref UInt32 textures, Single* priorities)
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTextures(Int32 n, ref Int32 textures, Single* priorities)
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities);
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(Int32 n, ref UInt32 textures, [In, Out] Single[] priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(Int32 n, ref Int32 textures, [In, Out] Single[] priorities)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTextures(Int32 n, ref UInt32 textures, ref Single priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTextures(Int32 n, ref Int32 textures, ref Single priorities)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTextures((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void Index(Byte c)
{
Delegates.glIndexub((Byte)c);
}
[System.CLSCompliant(false)]
public static
unsafe void Index(Byte* c)
{
unsafe { Delegates.glIndexubv((Byte*)c); }
}
public static
void Index([In, Out] Byte[] c)
{
unsafe
{
fixed (Byte* c_ptr = c)
{
Delegates.glIndexubv((Byte*)c_ptr);
}
}
}
public static
void Index(ref Byte c)
{
unsafe
{
fixed (Byte* c_ptr = &c)
{
Delegates.glIndexubv((Byte*)c_ptr);
}
}
}
public static
void PopClientAttrib()
{
Delegates.glPopClientAttrib();
}
public static
void PushClientAttrib(GL.Enums.ClientAttribMask mask)
{
Delegates.glPushClientAttrib((GL.Enums.ClientAttribMask)mask);
}
public static
void BlendColor(Single red, Single green, Single blue, Single alpha)
{
Delegates.glBlendColor((Single)red, (Single)green, (Single)blue, (Single)alpha);
}
public static
void BlendEquation(GL.Enums.VERSION_1_2 mode)
{
Delegates.glBlendEquation((GL.Enums.VERSION_1_2)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawRangeElements(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count, GL.Enums.VERSION_1_2 type, void* indices)
{
unsafe { Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.VERSION_1_2)type, (void*)indices); }
}
[System.CLSCompliant(false)]
public static
unsafe void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 count, GL.Enums.VERSION_1_2 type, void* indices)
{
{
Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.VERSION_1_2)type, (void*)indices);
}
}
[System.CLSCompliant(false)]
public static
void DrawRangeElements(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count, GL.Enums.VERSION_1_2 type, [In, Out] object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.VERSION_1_2)type, (void*)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
}
public static
void DrawRangeElements(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 count, GL.Enums.VERSION_1_2 type, [In, Out] object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawRangeElements((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.VERSION_1_2)type, (void*)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table)
{
unsafe { Delegates.glColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); }
}
public static
void ColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single* @params)
{
unsafe { Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params); }
}
public static
void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32* @params)
{
unsafe { Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params); }
}
public static
void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void ColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void CopyColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width);
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* table)
{
unsafe { Delegates.glGetColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); }
}
public static
void GetColorTable(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetColorTable((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params)
{
unsafe { Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params); }
}
public static
void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params); }
}
public static
void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetColorTableParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorSubTable(GL.Enums.VERSION_1_2 target, Int32 start, Int32 count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* data)
{
unsafe { Delegates.glColorSubTable((GL.Enums.VERSION_1_2)target, (Int32)start, (Int32)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data); }
}
public static
void ColorSubTable(GL.Enums.VERSION_1_2 target, Int32 start, Int32 count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorSubTable((GL.Enums.VERSION_1_2)target, (Int32)start, (Int32)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
public static
void CopyColorSubTable(GL.Enums.VERSION_1_2 target, Int32 start, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyColorSubTable((GL.Enums.VERSION_1_2)target, (Int32)start, (Int32)x, (Int32)y, (Int32)width);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image)
{
unsafe { Delegates.glConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void ConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image)
{
unsafe { Delegates.glConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void ConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
public static
void ConvolutionParameterf(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single @params)
{
Delegates.glConvolutionParameterf((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Single* @params)
{
unsafe { Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params); }
}
public static
void ConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void ConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void ConvolutionParameteri(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32 @params)
{
Delegates.glConvolutionParameteri((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, Int32* @params)
{
unsafe { Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params); }
}
public static
void ConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void ConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void CopyConvolutionFilter1D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyConvolutionFilter1D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width);
}
public static
void CopyConvolutionFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyConvolutionFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* image)
{
unsafe { Delegates.glGetConvolutionFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void GetConvolutionFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetConvolutionFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params)
{
unsafe { Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params); }
}
public static
void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params); }
}
public static
void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetConvolutionParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* row, [Out] void* column, [Out] void* span)
{
unsafe { Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* row, [Out] void* column, [In, Out] object span)
{
row = default(void*);
column = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* row, [In, Out] object column, [Out] void* span)
{
row = default(void*);
span = default(void*);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span);
}
finally
{
column_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* row, [In, Out] object column, [In, Out] object span)
{
row = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
column_ptr.Free();
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [Out] void* column, [Out] void* span)
{
column = default(void*);
span = default(void*);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span);
}
finally
{
row_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [Out] void* column, [In, Out] object span)
{
column = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [In, Out] object column, [Out] void* span)
{
span = default(void*);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span);
}
finally
{
row_ptr.Free();
column_ptr.Free();
}
}
public static
void GetSeparableFilter(GL.Enums.VERSION_1_2 target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [In, Out] object column, [In, Out] object span)
{
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetSeparableFilter((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
span_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column)
{
unsafe { Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column); }
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, [In, Out] object column)
{
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject());
}
finally
{
column_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, void* column)
{
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column);
}
finally
{
row_ptr.Free();
}
}
public static
void SeparableFilter2D(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [In, Out] object column)
{
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSeparableFilter2D((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogram(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* values)
{
unsafe { Delegates.glGetHistogram((GL.Enums.VERSION_1_2)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params)
{
unsafe { Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params); }
}
public static
void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetHistogramParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params); }
}
public static
void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetHistogramParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetHistogramParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmax(GL.Enums.VERSION_1_2 target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* values)
{
unsafe { Delegates.glGetMinmax((GL.Enums.VERSION_1_2)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Single* @params)
{
unsafe { Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params); }
}
public static
void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
}
}
}
public static
void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameterfv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params); }
}
public static
void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetMinmaxParameter(GL.Enums.VERSION_1_2 target, GL.Enums.VERSION_1_2 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameteriv((GL.Enums.VERSION_1_2)target, (GL.Enums.VERSION_1_2)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void Histogram(GL.Enums.VERSION_1_2 target, Int32 width, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glHistogram((GL.Enums.VERSION_1_2)target, (Int32)width, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void Minmax(GL.Enums.VERSION_1_2 target, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glMinmax((GL.Enums.VERSION_1_2)target, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void ResetHistogram(GL.Enums.VERSION_1_2 target)
{
Delegates.glResetHistogram((GL.Enums.VERSION_1_2)target);
}
public static
void ResetMinmax(GL.Enums.VERSION_1_2 target)
{
Delegates.glResetMinmax((GL.Enums.VERSION_1_2)target);
}
[System.CLSCompliant(false)]
public static
unsafe void TexImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
public static
void CopyTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyTexSubImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void ActiveTexture(GL.Enums.VERSION_1_3 texture)
{
Delegates.glActiveTexture((GL.Enums.VERSION_1_3)texture);
}
public static
void ClientActiveTexture(GL.Enums.VERSION_1_3 texture)
{
Delegates.glClientActiveTexture((GL.Enums.VERSION_1_3)texture);
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Double s)
{
Delegates.glMultiTexCoord1d((GL.Enums.VERSION_1_3)target, (Double)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Double* v)
{
unsafe { Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (Double*)v); }
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord1dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Single s)
{
Delegates.glMultiTexCoord1f((GL.Enums.VERSION_1_3)target, (Single)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Single* v)
{
unsafe { Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (Single*)v); }
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord1fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Int32 s)
{
Delegates.glMultiTexCoord1i((GL.Enums.VERSION_1_3)target, (Int32)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Int32* v)
{
unsafe { Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (Int32*)v); }
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord1iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Int16 s)
{
Delegates.glMultiTexCoord1s((GL.Enums.VERSION_1_3)target, (Int16)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1(GL.Enums.VERSION_1_3 target, Int16* v)
{
unsafe { Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (Int16*)v); }
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.VERSION_1_3 target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord1sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Double s, Double t)
{
Delegates.glMultiTexCoord2d((GL.Enums.VERSION_1_3)target, (Double)s, (Double)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Double* v)
{
unsafe { Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (Double*)v); }
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord2dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Single s, Single t)
{
Delegates.glMultiTexCoord2f((GL.Enums.VERSION_1_3)target, (Single)s, (Single)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Single* v)
{
unsafe { Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (Single*)v); }
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord2fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Int32 s, Int32 t)
{
Delegates.glMultiTexCoord2i((GL.Enums.VERSION_1_3)target, (Int32)s, (Int32)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Int32* v)
{
unsafe { Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (Int32*)v); }
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord2iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Int16 s, Int16 t)
{
Delegates.glMultiTexCoord2s((GL.Enums.VERSION_1_3)target, (Int16)s, (Int16)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.VERSION_1_3 target, Int16* v)
{
unsafe { Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (Int16*)v); }
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.VERSION_1_3 target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord2sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Double s, Double t, Double r)
{
Delegates.glMultiTexCoord3d((GL.Enums.VERSION_1_3)target, (Double)s, (Double)t, (Double)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Double* v)
{
unsafe { Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (Double*)v); }
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord3dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Single s, Single t, Single r)
{
Delegates.glMultiTexCoord3f((GL.Enums.VERSION_1_3)target, (Single)s, (Single)t, (Single)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Single* v)
{
unsafe { Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (Single*)v); }
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord3fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Int32 s, Int32 t, Int32 r)
{
Delegates.glMultiTexCoord3i((GL.Enums.VERSION_1_3)target, (Int32)s, (Int32)t, (Int32)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Int32* v)
{
unsafe { Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (Int32*)v); }
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord3iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Int16 s, Int16 t, Int16 r)
{
Delegates.glMultiTexCoord3s((GL.Enums.VERSION_1_3)target, (Int16)s, (Int16)t, (Int16)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.VERSION_1_3 target, Int16* v)
{
unsafe { Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (Int16*)v); }
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.VERSION_1_3 target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord3sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Double s, Double t, Double r, Double q)
{
Delegates.glMultiTexCoord4d((GL.Enums.VERSION_1_3)target, (Double)s, (Double)t, (Double)r, (Double)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Double* v)
{
unsafe { Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (Double*)v); }
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord4dv((GL.Enums.VERSION_1_3)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Single s, Single t, Single r, Single q)
{
Delegates.glMultiTexCoord4f((GL.Enums.VERSION_1_3)target, (Single)s, (Single)t, (Single)r, (Single)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Single* v)
{
unsafe { Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (Single*)v); }
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord4fv((GL.Enums.VERSION_1_3)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Int32 s, Int32 t, Int32 r, Int32 q)
{
Delegates.glMultiTexCoord4i((GL.Enums.VERSION_1_3)target, (Int32)s, (Int32)t, (Int32)r, (Int32)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Int32* v)
{
unsafe { Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (Int32*)v); }
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord4iv((GL.Enums.VERSION_1_3)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glMultiTexCoord4s((GL.Enums.VERSION_1_3)target, (Int16)s, (Int16)t, (Int16)r, (Int16)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.VERSION_1_3 target, Int16* v)
{
unsafe { Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (Int16*)v); }
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.VERSION_1_3 target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord4sv((GL.Enums.VERSION_1_3)target, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrixf(Single* m)
{
unsafe { Delegates.glLoadTransposeMatrixf((Single*)m); }
}
public static
void LoadTransposeMatrixf([In, Out] Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glLoadTransposeMatrixf((Single*)m_ptr);
}
}
}
public static
void LoadTransposeMatrixf(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixf((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrixd(Double* m)
{
unsafe { Delegates.glLoadTransposeMatrixd((Double*)m); }
}
public static
void LoadTransposeMatrixd([In, Out] Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glLoadTransposeMatrixd((Double*)m_ptr);
}
}
}
public static
void LoadTransposeMatrixd(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixd((Double*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrixf(Single* m)
{
unsafe { Delegates.glMultTransposeMatrixf((Single*)m); }
}
public static
void MultTransposeMatrixf([In, Out] Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glMultTransposeMatrixf((Single*)m_ptr);
}
}
}
public static
void MultTransposeMatrixf(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glMultTransposeMatrixf((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrixd(Double* m)
{
unsafe { Delegates.glMultTransposeMatrixd((Double*)m); }
}
public static
void MultTransposeMatrixd([In, Out] Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glMultTransposeMatrixd((Double*)m_ptr);
}
}
}
public static
void MultTransposeMatrixd(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glMultTransposeMatrixd((Double*)m_ptr);
}
}
}
public static
void SampleCoverage(Single value, GL.Enums.Boolean invert)
{
Delegates.glSampleCoverage((Single)value, (GL.Enums.Boolean)invert);
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage3D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexImage3D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage3D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage2D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexImage2D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage2D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage1D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)border, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexImage1D(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage1D((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)border, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage3D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage3D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage2D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage2D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage1D(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage1D((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCompressedTexImage(GL.Enums.TextureTarget target, Int32 level, [Out] void* img)
{
unsafe { Delegates.glGetCompressedTexImage((GL.Enums.TextureTarget)target, (Int32)level, (void*)img); }
}
public static
void GetCompressedTexImage(GL.Enums.TextureTarget target, Int32 level, [In, Out] object img)
{
System.Runtime.InteropServices.GCHandle img_ptr = System.Runtime.InteropServices.GCHandle.Alloc(img, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetCompressedTexImage((GL.Enums.TextureTarget)target, (Int32)level, (void*)img_ptr.AddrOfPinnedObject());
}
finally
{
img_ptr.Free();
}
}
}
public static
void BlendFuncSeparate(GL.Enums.VERSION_1_4 sfactorRGB, GL.Enums.VERSION_1_4 dfactorRGB, GL.Enums.VERSION_1_4 sfactorAlpha, GL.Enums.VERSION_1_4 dfactorAlpha)
{
Delegates.glBlendFuncSeparate((GL.Enums.VERSION_1_4)sfactorRGB, (GL.Enums.VERSION_1_4)dfactorRGB, (GL.Enums.VERSION_1_4)sfactorAlpha, (GL.Enums.VERSION_1_4)dfactorAlpha);
}
public static
void FogCoordf(Single coord)
{
Delegates.glFogCoordf((Single)coord);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoord(Single* coord)
{
unsafe { Delegates.glFogCoordfv((Single*)coord); }
}
public static
void FogCoord([In, Out] Single[] coord)
{
unsafe
{
fixed (Single* coord_ptr = coord)
{
Delegates.glFogCoordfv((Single*)coord_ptr);
}
}
}
public static
void FogCoord(ref Single coord)
{
unsafe
{
fixed (Single* coord_ptr = &coord)
{
Delegates.glFogCoordfv((Single*)coord_ptr);
}
}
}
public static
void FogCoordd(Double coord)
{
Delegates.glFogCoordd((Double)coord);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoord(Double* coord)
{
unsafe { Delegates.glFogCoorddv((Double*)coord); }
}
public static
void FogCoord([In, Out] Double[] coord)
{
unsafe
{
fixed (Double* coord_ptr = coord)
{
Delegates.glFogCoorddv((Double*)coord_ptr);
}
}
}
public static
void FogCoord(ref Double coord)
{
unsafe
{
fixed (Double* coord_ptr = &coord)
{
Delegates.glFogCoorddv((Double*)coord_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordPointer(GL.Enums.VERSION_1_4 type, Int32 stride, void* pointer)
{
unsafe { Delegates.glFogCoordPointer((GL.Enums.VERSION_1_4)type, (Int32)stride, (void*)pointer); }
}
public static
void FogCoordPointer(GL.Enums.VERSION_1_4 type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glFogCoordPointer((GL.Enums.VERSION_1_4)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] Int32* first, [Out] Int32* count, Int32 primcount)
{
unsafe { Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count, (Int32)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] Int32* first, [In, Out] Int32[] count, Int32 primcount)
{
first = default(Int32*);
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count_ptr, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] Int32* first, [Out] out Int32 count, Int32 primcount)
{
first = default(Int32*);
count = default(Int32);
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count_ptr, (Int32)primcount);
count = *count_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, [In, Out] Int32[] first, [Out] Int32* count, Int32 primcount)
{
count = default(Int32*);
fixed (Int32* first_ptr = first)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count, (Int32)primcount);
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, [In, Out] Int32[] first, [In, Out] Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, [In, Out] Int32[] first, [Out] out Int32 count, Int32 primcount)
{
count = default(Int32);
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] out Int32 first, [Out] Int32* count, Int32 primcount)
{
first = default(Int32);
count = default(Int32*);
fixed (Int32* first_ptr = &first)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count, (Int32)primcount);
first = *first_ptr;
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] out Int32 first, [In, Out] Int32[] count, Int32 primcount)
{
first = default(Int32);
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
first = *first_ptr;
}
}
}
public static
void MultiDrawArrays(GL.Enums.BeginMode mode, [Out] out Int32 first, [Out] out Int32 count, Int32 primcount)
{
first = default(Int32);
count = default(Int32);
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawArrays((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
first = *first_ptr;
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, Int32* count, GL.Enums.VERSION_1_4 type, void* indices, Int32 primcount)
{
unsafe { Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (Int32*)count, (GL.Enums.VERSION_1_4)type, (void*)indices, (Int32)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, Int32* count, GL.Enums.VERSION_1_4 type, [In, Out] object indices, Int32 primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (Int32*)count, (GL.Enums.VERSION_1_4)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, [In, Out] Int32[] count, GL.Enums.VERSION_1_4 type, void* indices, Int32 primcount)
{
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices, (Int32)primcount);
}
}
public static
void MultiDrawElements(GL.Enums.BeginMode mode, [In, Out] Int32[] count, GL.Enums.VERSION_1_4 type, [In, Out] object indices, Int32 primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (Int32* count_ptr = count)
try
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElements(GL.Enums.BeginMode mode, ref Int32 count, GL.Enums.VERSION_1_4 type, void* indices, Int32 primcount)
{
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices, (Int32)primcount);
}
}
public static
void MultiDrawElements(GL.Enums.BeginMode mode, ref Int32 count, GL.Enums.VERSION_1_4 type, [In, Out] object indices, Int32 primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (Int32* count_ptr = &count)
try
{
Delegates.glMultiDrawElements((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.VERSION_1_4)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
public static
void PointParameterf(GL.Enums.VERSION_1_4 pname, Single param)
{
Delegates.glPointParameterf((GL.Enums.VERSION_1_4)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameter(GL.Enums.VERSION_1_4 pname, Single* @params)
{
unsafe { Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (Single*)@params); }
}
public static
void PointParameter(GL.Enums.VERSION_1_4 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (Single*)@params_ptr);
}
}
}
public static
void PointParameter(GL.Enums.VERSION_1_4 pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPointParameterfv((GL.Enums.VERSION_1_4)pname, (Single*)@params_ptr);
}
}
}
public static
void PointParameteri(GL.Enums.VERSION_1_4 pname, Int32 param)
{
Delegates.glPointParameteri((GL.Enums.VERSION_1_4)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameter(GL.Enums.VERSION_1_4 pname, Int32* @params)
{
unsafe { Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (Int32*)@params); }
}
public static
void PointParameter(GL.Enums.VERSION_1_4 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (Int32*)@params_ptr);
}
}
}
public static
void PointParameter(GL.Enums.VERSION_1_4 pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glPointParameteriv((GL.Enums.VERSION_1_4)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(SByte red, SByte green, SByte blue)
{
Delegates.glSecondaryColor3b((SByte)red, (SByte)green, (SByte)blue);
}
public static
void SecondaryColor3(Byte red, Byte green, Byte blue)
{
Delegates.glSecondaryColor3b((SByte)red, (SByte)green, (SByte)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(SByte* v)
{
unsafe { Delegates.glSecondaryColor3bv((SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Byte* v)
{
{
Delegates.glSecondaryColor3bv((SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3([In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glSecondaryColor3bv((SByte*)v_ptr);
}
}
}
public static
void SecondaryColor3([In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glSecondaryColor3bv((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glSecondaryColor3bv((SByte*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glSecondaryColor3bv((SByte*)v_ptr);
}
}
}
public static
void SecondaryColor3(Double red, Double green, Double blue)
{
Delegates.glSecondaryColor3d((Double)red, (Double)green, (Double)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Double* v)
{
unsafe { Delegates.glSecondaryColor3dv((Double*)v); }
}
public static
void SecondaryColor3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glSecondaryColor3dv((Double*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glSecondaryColor3dv((Double*)v_ptr);
}
}
}
public static
void SecondaryColor3(Single red, Single green, Single blue)
{
Delegates.glSecondaryColor3f((Single)red, (Single)green, (Single)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Single* v)
{
unsafe { Delegates.glSecondaryColor3fv((Single*)v); }
}
public static
void SecondaryColor3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glSecondaryColor3fv((Single*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glSecondaryColor3fv((Single*)v_ptr);
}
}
}
public static
void SecondaryColor3(Int32 red, Int32 green, Int32 blue)
{
Delegates.glSecondaryColor3i((Int32)red, (Int32)green, (Int32)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Int32* v)
{
unsafe { Delegates.glSecondaryColor3iv((Int32*)v); }
}
public static
void SecondaryColor3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glSecondaryColor3iv((Int32*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glSecondaryColor3iv((Int32*)v_ptr);
}
}
}
public static
void SecondaryColor3(Int16 red, Int16 green, Int16 blue)
{
Delegates.glSecondaryColor3s((Int16)red, (Int16)green, (Int16)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Int16* v)
{
unsafe { Delegates.glSecondaryColor3sv((Int16*)v); }
}
public static
void SecondaryColor3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glSecondaryColor3sv((Int16*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glSecondaryColor3sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt32 red, UInt32 green, UInt32 blue)
{
Delegates.glSecondaryColor3ui((UInt32)red, (UInt32)green, (UInt32)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(UInt32* v)
{
unsafe { Delegates.glSecondaryColor3uiv((UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3([In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glSecondaryColor3uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glSecondaryColor3uiv((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt16 red, UInt16 green, UInt16 blue)
{
Delegates.glSecondaryColor3us((UInt16)red, (UInt16)green, (UInt16)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(UInt16* v)
{
unsafe { Delegates.glSecondaryColor3usv((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glSecondaryColor3usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glSecondaryColor3usv((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, void* pointer)
{
unsafe { Delegates.glSecondaryColorPointer((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (void*)pointer); }
}
public static
void SecondaryColorPointer(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSecondaryColorPointer((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void WindowPos2(Double x, Double y)
{
Delegates.glWindowPos2d((Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Double* v)
{
unsafe { Delegates.glWindowPos2dv((Double*)v); }
}
public static
void WindowPos2([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos2dv((Double*)v_ptr);
}
}
}
public static
void WindowPos2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos2dv((Double*)v_ptr);
}
}
}
public static
void WindowPos2(Single x, Single y)
{
Delegates.glWindowPos2f((Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Single* v)
{
unsafe { Delegates.glWindowPos2fv((Single*)v); }
}
public static
void WindowPos2([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos2fv((Single*)v_ptr);
}
}
}
public static
void WindowPos2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos2fv((Single*)v_ptr);
}
}
}
public static
void WindowPos2(Int32 x, Int32 y)
{
Delegates.glWindowPos2i((Int32)x, (Int32)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int32* v)
{
unsafe { Delegates.glWindowPos2iv((Int32*)v); }
}
public static
void WindowPos2([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos2iv((Int32*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos2iv((Int32*)v_ptr);
}
}
}
public static
void WindowPos2(Int16 x, Int16 y)
{
Delegates.glWindowPos2s((Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int16* v)
{
unsafe { Delegates.glWindowPos2sv((Int16*)v); }
}
public static
void WindowPos2([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos2sv((Int16*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos2sv((Int16*)v_ptr);
}
}
}
public static
void WindowPos3(Double x, Double y, Double z)
{
Delegates.glWindowPos3d((Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Double* v)
{
unsafe { Delegates.glWindowPos3dv((Double*)v); }
}
public static
void WindowPos3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos3dv((Double*)v_ptr);
}
}
}
public static
void WindowPos3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos3dv((Double*)v_ptr);
}
}
}
public static
void WindowPos3(Single x, Single y, Single z)
{
Delegates.glWindowPos3f((Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Single* v)
{
unsafe { Delegates.glWindowPos3fv((Single*)v); }
}
public static
void WindowPos3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos3fv((Single*)v_ptr);
}
}
}
public static
void WindowPos3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos3fv((Single*)v_ptr);
}
}
}
public static
void WindowPos3(Int32 x, Int32 y, Int32 z)
{
Delegates.glWindowPos3i((Int32)x, (Int32)y, (Int32)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int32* v)
{
unsafe { Delegates.glWindowPos3iv((Int32*)v); }
}
public static
void WindowPos3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos3iv((Int32*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos3iv((Int32*)v_ptr);
}
}
}
public static
void WindowPos3(Int16 x, Int16 y, Int16 z)
{
Delegates.glWindowPos3s((Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int16* v)
{
unsafe { Delegates.glWindowPos3sv((Int16*)v); }
}
public static
void WindowPos3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos3sv((Int16*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos3sv((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueries(Int32 n, [Out] UInt32* ids)
{
unsafe { Delegates.glGenQueries((Int32)n, (UInt32*)ids); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueries(Int32 n, [Out] Int32* ids)
{
ids = default(Int32*);
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids);
}
}
[System.CLSCompliant(false)]
public static
void GenQueries(Int32 n, [In, Out] UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void GenQueries(Int32 n, [In, Out] Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenQueries(Int32 n, [Out] out UInt32 ids)
{
ids = default(UInt32);
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
public static
void GenQueries(Int32 n, [Out] out Int32 ids)
{
ids = default(Int32);
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glGenQueries((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueries(Int32 n, UInt32* ids)
{
unsafe { Delegates.glDeleteQueries((Int32)n, (UInt32*)ids); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueries(Int32 n, Int32* ids)
{
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids);
}
}
[System.CLSCompliant(false)]
public static
void DeleteQueries(Int32 n, [In, Out] UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteQueries(Int32 n, [In, Out] Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteQueries(Int32 n, ref UInt32 ids)
{
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteQueries(Int32 n, ref Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDeleteQueries((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsQuery(UInt32 id)
{
return Delegates.glIsQuery((UInt32)id);
}
public static
Boolean IsQuery(Int32 id)
{
return Delegates.glIsQuery((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void BeginQuery(GL.Enums.VERSION_1_5 target, UInt32 id)
{
Delegates.glBeginQuery((GL.Enums.VERSION_1_5)target, (UInt32)id);
}
public static
void BeginQuery(GL.Enums.VERSION_1_5 target, Int32 id)
{
Delegates.glBeginQuery((GL.Enums.VERSION_1_5)target, (UInt32)id);
}
public static
void EndQuery(GL.Enums.VERSION_1_5 target)
{
Delegates.glEndQuery((GL.Enums.VERSION_1_5)target);
}
[System.CLSCompliant(false)]
public static
unsafe void GetQuery(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params); }
}
public static
void GetQuery(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetQuery(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryiv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetQueryObjectiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(Int32 id, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetQueryObjectiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetQueryObject(Int32 id, GL.Enums.VERSION_1_5 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetQueryObject(Int32 id, GL.Enums.VERSION_1_5 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] UInt32* @params)
{
unsafe { Delegates.glGetQueryObjectuiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetQueryObjectuiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.VERSION_1_5 pname, [Out] out UInt32 @params)
{
@params = default(UInt32);
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuiv((UInt32)id, (GL.Enums.VERSION_1_5)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void BindBuffer(GL.Enums.VERSION_1_5 target, UInt32 buffer)
{
Delegates.glBindBuffer((GL.Enums.VERSION_1_5)target, (UInt32)buffer);
}
public static
void BindBuffer(GL.Enums.VERSION_1_5 target, Int32 buffer)
{
Delegates.glBindBuffer((GL.Enums.VERSION_1_5)target, (UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffers(Int32 n, UInt32* buffers)
{
unsafe { Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffers(Int32 n, Int32* buffers)
{
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers);
}
}
[System.CLSCompliant(false)]
public static
void DeleteBuffers(Int32 n, [In, Out] UInt32[] buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void DeleteBuffers(Int32 n, [In, Out] Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteBuffers(Int32 n, ref UInt32 buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void DeleteBuffers(Int32 n, ref Int32 buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffers(Int32 n, [Out] UInt32* buffers)
{
unsafe { Delegates.glGenBuffers((Int32)n, (UInt32*)buffers); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffers(Int32 n, [Out] Int32* buffers)
{
buffers = default(Int32*);
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers);
}
}
[System.CLSCompliant(false)]
public static
void GenBuffers(Int32 n, [In, Out] UInt32[] buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void GenBuffers(Int32 n, [In, Out] Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenBuffers(Int32 n, [Out] out UInt32 buffers)
{
buffers = default(UInt32);
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
public static
void GenBuffers(Int32 n, [Out] out Int32 buffers)
{
buffers = default(Int32);
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glGenBuffers((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsBuffer(UInt32 buffer)
{
return Delegates.glIsBuffer((UInt32)buffer);
}
public static
Boolean IsBuffer(Int32 buffer)
{
return Delegates.glIsBuffer((UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void BufferData(GL.Enums.VERSION_1_5 target, IntPtr size, void* data, GL.Enums.VERSION_1_5 usage)
{
unsafe { Delegates.glBufferData((GL.Enums.VERSION_1_5)target, (IntPtr)size, (void*)data, (GL.Enums.VERSION_1_5)usage); }
}
public static
void BufferData(GL.Enums.VERSION_1_5 target, IntPtr size, [In, Out] object data, GL.Enums.VERSION_1_5 usage)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glBufferData((GL.Enums.VERSION_1_5)target, (IntPtr)size, (void*)data_ptr.AddrOfPinnedObject(), (GL.Enums.VERSION_1_5)usage);
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void BufferSubData(GL.Enums.VERSION_1_5 target, IntPtr offset, IntPtr size, void* data)
{
unsafe { Delegates.glBufferSubData((GL.Enums.VERSION_1_5)target, (IntPtr)offset, (IntPtr)size, (void*)data); }
}
public static
void BufferSubData(GL.Enums.VERSION_1_5 target, IntPtr offset, IntPtr size, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glBufferSubData((GL.Enums.VERSION_1_5)target, (IntPtr)offset, (IntPtr)size, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferSubData(GL.Enums.VERSION_1_5 target, IntPtr offset, IntPtr size, [Out] void* data)
{
unsafe { Delegates.glGetBufferSubData((GL.Enums.VERSION_1_5)target, (IntPtr)offset, (IntPtr)size, (void*)data); }
}
public static
void GetBufferSubData(GL.Enums.VERSION_1_5 target, IntPtr offset, IntPtr size, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetBufferSubData((GL.Enums.VERSION_1_5)target, (IntPtr)offset, (IntPtr)size, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
public static
IntPtr MapBuffer(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 access)
{
return Delegates.glMapBuffer((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)access);
}
public static
Boolean UnmapBuffer(GL.Enums.VERSION_1_5 target)
{
return Delegates.glUnmapBuffer((GL.Enums.VERSION_1_5)target);
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferParameter(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params); }
}
public static
void GetBufferParameter(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetBufferParameter(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetBufferParameteriv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferPointerv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [Out] void* @params)
{
unsafe { Delegates.glGetBufferPointerv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (void*)@params); }
}
public static
void GetBufferPointerv(GL.Enums.VERSION_1_5 target, GL.Enums.VERSION_1_5 pname, [In, Out] object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetBufferPointerv((GL.Enums.VERSION_1_5)target, (GL.Enums.VERSION_1_5)pname, (void*)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
public static
void BlendEquationSeparate(GL.Enums.BlendEquationModeEXT modeRGB, GL.Enums.BlendEquationModeEXT modeAlpha)
{
Delegates.glBlendEquationSeparate((GL.Enums.BlendEquationModeEXT)modeRGB, (GL.Enums.BlendEquationModeEXT)modeAlpha);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawBuffers(Int32 n, GL.Enums.VERSION_2_0* bufs)
{
unsafe { Delegates.glDrawBuffers((Int32)n, (GL.Enums.VERSION_2_0*)bufs); }
}
public static
void DrawBuffers(Int32 n, [In, Out] GL.Enums.VERSION_2_0[] bufs)
{
unsafe
{
fixed (GL.Enums.VERSION_2_0* bufs_ptr = bufs)
{
Delegates.glDrawBuffers((Int32)n, (GL.Enums.VERSION_2_0*)bufs_ptr);
}
}
}
public static
void DrawBuffers(Int32 n, ref GL.Enums.VERSION_2_0 bufs)
{
unsafe
{
fixed (GL.Enums.VERSION_2_0* bufs_ptr = &bufs)
{
Delegates.glDrawBuffers((Int32)n, (GL.Enums.VERSION_2_0*)bufs_ptr);
}
}
}
public static
void StencilOpSeparate(GL.Enums.VERSION_2_0 face, GL.Enums.StencilOp sfail, GL.Enums.StencilOp dpfail, GL.Enums.StencilOp dppass)
{
Delegates.glStencilOpSeparate((GL.Enums.VERSION_2_0)face, (GL.Enums.StencilOp)sfail, (GL.Enums.StencilOp)dpfail, (GL.Enums.StencilOp)dppass);
}
[System.CLSCompliant(false)]
public static
void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, Int32 @ref, UInt32 mask)
{
Delegates.glStencilFuncSeparate((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (Int32)@ref, (UInt32)mask);
}
public static
void StencilFuncSeparate(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, Int32 @ref, Int32 mask)
{
Delegates.glStencilFuncSeparate((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (Int32)@ref, (UInt32)mask);
}
[System.CLSCompliant(false)]
public static
void StencilMaskSeparate(GL.Enums.VERSION_2_0 face, UInt32 mask)
{
Delegates.glStencilMaskSeparate((GL.Enums.VERSION_2_0)face, (UInt32)mask);
}
public static
void StencilMaskSeparate(GL.Enums.VERSION_2_0 face, Int32 mask)
{
Delegates.glStencilMaskSeparate((GL.Enums.VERSION_2_0)face, (UInt32)mask);
}
[System.CLSCompliant(false)]
public static
void AttachShader(UInt32 program, UInt32 shader)
{
Delegates.glAttachShader((UInt32)program, (UInt32)shader);
}
public static
void AttachShader(Int32 program, Int32 shader)
{
Delegates.glAttachShader((UInt32)program, (UInt32)shader);
}
[System.CLSCompliant(false)]
public static
void BindAttribLocation(UInt32 program, UInt32 index, System.String name)
{
Delegates.glBindAttribLocation((UInt32)program, (UInt32)index, (System.String)name);
}
public static
void BindAttribLocation(Int32 program, Int32 index, System.String name)
{
Delegates.glBindAttribLocation((UInt32)program, (UInt32)index, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void CompileShader(UInt32 shader)
{
Delegates.glCompileShader((UInt32)shader);
}
public static
void CompileShader(Int32 shader)
{
Delegates.glCompileShader((UInt32)shader);
}
public static
Int32 CreateProgram()
{
return Delegates.glCreateProgram();
}
public static
Int32 CreateShader(GL.Enums.VERSION_2_0 type)
{
return Delegates.glCreateShader((GL.Enums.VERSION_2_0)type);
}
[System.CLSCompliant(false)]
public static
void DeleteProgram(UInt32 program)
{
Delegates.glDeleteProgram((UInt32)program);
}
public static
void DeleteProgram(Int32 program)
{
Delegates.glDeleteProgram((UInt32)program);
}
[System.CLSCompliant(false)]
public static
void DeleteShader(UInt32 shader)
{
Delegates.glDeleteShader((UInt32)shader);
}
public static
void DeleteShader(Int32 shader)
{
Delegates.glDeleteShader((UInt32)shader);
}
[System.CLSCompliant(false)]
public static
void DetachShader(UInt32 program, UInt32 shader)
{
Delegates.glDetachShader((UInt32)program, (UInt32)shader);
}
public static
void DetachShader(Int32 program, Int32 shader)
{
Delegates.glDetachShader((UInt32)program, (UInt32)shader);
}
[System.CLSCompliant(false)]
public static
void DisableVertexAttribArray(UInt32 index)
{
Delegates.glDisableVertexAttribArray((UInt32)index);
}
public static
void DisableVertexAttribArray(Int32 index)
{
Delegates.glDisableVertexAttribArray((UInt32)index);
}
[System.CLSCompliant(false)]
public static
void EnableVertexAttribArray(UInt32 index)
{
Delegates.glEnableVertexAttribArray((UInt32)index);
}
public static
void EnableVertexAttribArray(Int32 index)
{
Delegates.glEnableVertexAttribArray((UInt32)index);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
unsafe { Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveAttrib(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveAttrib((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
unsafe { Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] GL.Enums.VERSION_2_0* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [In, Out] GL.Enums.VERSION_2_0[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveUniform(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.VERSION_2_0 type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.VERSION_2_0);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.VERSION_2_0* type_ptr = &type)
{
Delegates.glGetActiveUniform((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.VERSION_2_0*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(UInt32 program, Int32 maxCount, [Out] Int32* count, [Out] UInt32* obj)
{
unsafe { Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count, (UInt32*)obj); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, Int32 maxCount, [Out] Int32* count, [Out] Int32* obj)
{
count = default(Int32*);
obj = default(Int32*);
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count, (UInt32*)obj);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(UInt32 program, Int32 maxCount, [Out] Int32* count, [In, Out] UInt32[] obj)
{
count = default(Int32*);
fixed (UInt32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count, (UInt32*)obj_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, Int32 maxCount, [Out] Int32* count, [In, Out] Int32[] obj)
{
count = default(Int32*);
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count, (UInt32*)obj_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(UInt32 program, Int32 maxCount, [Out] Int32* count, [Out] out UInt32 obj)
{
count = default(Int32*);
obj = default(UInt32);
fixed (UInt32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count, (UInt32*)obj_ptr);
obj = *obj_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, Int32 maxCount, [Out] Int32* count, [Out] out Int32 obj)
{
count = default(Int32*);
obj = default(Int32);
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count, (UInt32*)obj_ptr);
obj = *obj_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(UInt32 program, Int32 maxCount, [In, Out] Int32[] count, [Out] UInt32* obj)
{
obj = default(UInt32*);
fixed (Int32* count_ptr = count)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, Int32 maxCount, [In, Out] Int32[] count, [Out] Int32* obj)
{
obj = default(Int32*);
fixed (Int32* count_ptr = count)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj);
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedShaders(UInt32 program, Int32 maxCount, [In, Out] Int32[] count, [In, Out] UInt32[] obj)
{
unsafe
{
fixed (Int32* count_ptr = count)
fixed (UInt32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
}
}
}
public static
void GetAttachedShaders(Int32 program, Int32 maxCount, [In, Out] Int32[] count, [In, Out] Int32[] obj)
{
unsafe
{
fixed (Int32* count_ptr = count)
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedShaders(UInt32 program, Int32 maxCount, [In, Out] Int32[] count, [Out] out UInt32 obj)
{
obj = default(UInt32);
unsafe
{
fixed (Int32* count_ptr = count)
fixed (UInt32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
obj = *obj_ptr;
}
}
}
public static
void GetAttachedShaders(Int32 program, Int32 maxCount, [In, Out] Int32[] count, [Out] out Int32 obj)
{
obj = default(Int32);
unsafe
{
fixed (Int32* count_ptr = count)
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(UInt32 program, Int32 maxCount, [Out] out Int32 count, [Out] UInt32* obj)
{
count = default(Int32);
obj = default(UInt32*);
fixed (Int32* count_ptr = &count)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj);
count = *count_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedShaders(Int32 program, Int32 maxCount, [Out] out Int32 count, [Out] Int32* obj)
{
count = default(Int32);
obj = default(Int32*);
fixed (Int32* count_ptr = &count)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj);
count = *count_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedShaders(UInt32 program, Int32 maxCount, [Out] out Int32 count, [In, Out] UInt32[] obj)
{
count = default(Int32);
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (UInt32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
}
}
}
public static
void GetAttachedShaders(Int32 program, Int32 maxCount, [Out] out Int32 count, [In, Out] Int32[] obj)
{
count = default(Int32);
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedShaders(UInt32 program, Int32 maxCount, [Out] out Int32 count, [Out] out UInt32 obj)
{
count = default(Int32);
obj = default(UInt32);
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (UInt32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
public static
void GetAttachedShaders(Int32 program, Int32 maxCount, [Out] out Int32 count, [Out] out Int32 obj)
{
count = default(Int32);
obj = default(Int32);
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedShaders((UInt32)program, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Int32 GetAttribLocation(UInt32 program, System.String name)
{
return Delegates.glGetAttribLocation((UInt32)program, (System.String)name);
}
public static
Int32 GetAttribLocation(Int32 program, System.String name)
{
return Delegates.glGetAttribLocation((UInt32)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgram(UInt32 program, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgram(Int32 program, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgram(UInt32 program, GL.Enums.VERSION_2_0 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetProgram(Int32 program, GL.Enums.VERSION_2_0 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgram(UInt32 program, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgram(Int32 program, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramiv((UInt32)program, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramInfoLog(UInt32 program, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
unsafe { Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder)infoLog); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramInfoLog(Int32 program, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
length = default(Int32*);
infoLog = default(System.Text.StringBuilder);
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder)infoLog);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramInfoLog(UInt32 program, Int32 bufSize, [In, Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
public static
void GetProgramInfoLog(Int32 program, Int32 bufSize, [In, Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramInfoLog(UInt32 program, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
length = default(Int32);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
public static
void GetProgramInfoLog(Int32 program, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
length = default(Int32);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetProgramInfoLog((UInt32)program, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShader(UInt32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetShader(Int32 shader, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetShader(UInt32 shader, GL.Enums.VERSION_2_0 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetShader(Int32 shader, GL.Enums.VERSION_2_0 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShader(UInt32 shader, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetShader(Int32 shader, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetShaderiv((UInt32)shader, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
unsafe { Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder)infoLog); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderInfoLog(Int32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
length = default(Int32*);
infoLog = default(System.Text.StringBuilder);
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder)infoLog);
}
}
[System.CLSCompliant(false)]
public static
void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [In, Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
public static
void GetShaderInfoLog(Int32 shader, Int32 bufSize, [In, Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderInfoLog(UInt32 shader, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
length = default(Int32);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
public static
void GetShaderInfoLog(Int32 shader, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
length = default(Int32);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderInfoLog((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSource(UInt32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder[] source)
{
unsafe { Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder[])source); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSource(Int32 shader, Int32 bufSize, [Out] Int32* length, [Out] System.Text.StringBuilder[] source)
{
length = default(Int32*);
source = default(System.Text.StringBuilder[]);
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length, (System.Text.StringBuilder[])source);
}
}
[System.CLSCompliant(false)]
public static
void GetShaderSource(UInt32 shader, Int32 bufSize, [In, Out] Int32[] length, [Out] System.Text.StringBuilder[] source)
{
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
public static
void GetShaderSource(Int32 shader, Int32 bufSize, [In, Out] Int32[] length, [Out] System.Text.StringBuilder[] source)
{
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderSource(UInt32 shader, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder[] source)
{
length = default(Int32);
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
public static
void GetShaderSource(Int32 shader, Int32 bufSize, [Out] out Int32 length, [Out] System.Text.StringBuilder[] source)
{
length = default(Int32);
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSource((UInt32)shader, (Int32)bufSize, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Int32 GetUniformLocation(UInt32 program, System.String name)
{
return Delegates.glGetUniformLocation((UInt32)program, (System.String)name);
}
public static
Int32 GetUniformLocation(Int32 program, System.String name)
{
return Delegates.glGetUniformLocation((UInt32)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(UInt32 program, Int32 location, [Out] Single* @params)
{
unsafe { Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(Int32 program, Int32 location, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfv((UInt32)program, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(UInt32 program, Int32 location, [Out] Int32* @params)
{
unsafe { Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(Int32 program, Int32 location, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformiv((UInt32)program, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Double* @params)
{
unsafe { Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] Double* @params)
{
@params = default(Double*);
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Single* @params)
{
unsafe { Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribiv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointerv(UInt32 index, GL.Enums.VERSION_2_0 pname, [Out] void* pointer)
{
unsafe { Delegates.glGetVertexAttribPointerv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointerv(Int32 index, GL.Enums.VERSION_2_0 pname, [Out] void* pointer)
{
pointer = default(void*);
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointerv(UInt32 index, GL.Enums.VERSION_2_0 pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void GetVertexAttribPointerv(Int32 index, GL.Enums.VERSION_2_0 pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointerv((UInt32)index, (GL.Enums.VERSION_2_0)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsProgram(UInt32 program)
{
return Delegates.glIsProgram((UInt32)program);
}
public static
Boolean IsProgram(Int32 program)
{
return Delegates.glIsProgram((UInt32)program);
}
[System.CLSCompliant(false)]
public static
Boolean IsShader(UInt32 shader)
{
return Delegates.glIsShader((UInt32)shader);
}
public static
Boolean IsShader(Int32 shader)
{
return Delegates.glIsShader((UInt32)shader);
}
[System.CLSCompliant(false)]
public static
void LinkProgram(UInt32 program)
{
Delegates.glLinkProgram((UInt32)program);
}
public static
void LinkProgram(Int32 program)
{
Delegates.glLinkProgram((UInt32)program);
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSource(UInt32 shader, Int32 count, System.String[] @string, Int32* length)
{
unsafe { Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length); }
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSource(Int32 shader, Int32 count, System.String[] @string, Int32* length)
{
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length);
}
}
[System.CLSCompliant(false)]
public static
void ShaderSource(UInt32 shader, Int32 count, System.String[] @string, [In, Out] Int32[] length)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
public static
void ShaderSource(Int32 shader, Int32 count, System.String[] @string, [In, Out] Int32[] length)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ShaderSource(UInt32 shader, Int32 count, System.String[] @string, ref Int32 length)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
public static
void ShaderSource(Int32 shader, Int32 count, System.String[] @string, ref Int32 length)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void UseProgram(UInt32 program)
{
Delegates.glUseProgram((UInt32)program);
}
public static
void UseProgram(Int32 program)
{
Delegates.glUseProgram((UInt32)program);
}
public static
void Uniform1(Int32 location, Single v0)
{
Delegates.glUniform1f((Int32)location, (Single)v0);
}
public static
void Uniform2(Int32 location, Single v0, Single v1)
{
Delegates.glUniform2f((Int32)location, (Single)v0, (Single)v1);
}
public static
void Uniform3(Int32 location, Single v0, Single v1, Single v2)
{
Delegates.glUniform3f((Int32)location, (Single)v0, (Single)v1, (Single)v2);
}
public static
void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3)
{
Delegates.glUniform4f((Int32)location, (Single)v0, (Single)v1, (Single)v2, (Single)v3);
}
public static
void Uniform1(Int32 location, Int32 v0)
{
Delegates.glUniform1i((Int32)location, (Int32)v0);
}
public static
void Uniform2(Int32 location, Int32 v0, Int32 v1)
{
Delegates.glUniform2i((Int32)location, (Int32)v0, (Int32)v1);
}
public static
void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2)
{
Delegates.glUniform3i((Int32)location, (Int32)v0, (Int32)v1, (Int32)v2);
}
public static
void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
{
Delegates.glUniform4i((Int32)location, (Int32)v0, (Int32)v1, (Int32)v2, (Int32)v3);
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, Single* value)
{
unsafe { Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)value); }
}
public static
void Uniform1(Int32 location, Int32 count, [In, Out] Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform1fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2(Int32 location, Int32 count, Single* value)
{
unsafe { Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)value); }
}
public static
void Uniform2(Int32 location, Int32 count, [In, Out] Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform2(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform2fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, Single* value)
{
unsafe { Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)value); }
}
public static
void Uniform3(Int32 location, Int32 count, [In, Out] Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform3fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, Single* value)
{
unsafe { Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)value); }
}
public static
void Uniform4(Int32 location, Int32 count, [In, Out] Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform4fv((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, Int32* value)
{
unsafe { Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)value); }
}
public static
void Uniform1(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform1iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2(Int32 location, Int32 count, Int32* value)
{
unsafe { Delegates.glUniform2iv((Int32)location, (Int32)count, (Int32*)value); }
}
public static
void Uniform2(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform2iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform2(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform2iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, Int32* value)
{
unsafe { Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)value); }
}
public static
void Uniform3(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform3iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, Int32* value)
{
unsafe { Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)value); }
}
public static
void Uniform4(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform4iv((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
void ValidateProgram(UInt32 program)
{
Delegates.glValidateProgram((UInt32)program);
}
public static
void ValidateProgram(Int32 program)
{
Delegates.glValidateProgram((UInt32)program);
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Double x)
{
Delegates.glVertexAttrib1d((UInt32)index, (Double)x);
}
public static
void VertexAttrib1(Int32 index, Double x)
{
Delegates.glVertexAttrib1d((UInt32)index, (Double)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Single x)
{
Delegates.glVertexAttrib1f((UInt32)index, (Single)x);
}
public static
void VertexAttrib1(Int32 index, Single x)
{
Delegates.glVertexAttrib1f((UInt32)index, (Single)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Int16 x)
{
Delegates.glVertexAttrib1s((UInt32)index, (Int16)x);
}
public static
void VertexAttrib1(Int32 index, Int16 x)
{
Delegates.glVertexAttrib1s((UInt32)index, (Int16)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Double x, Double y)
{
Delegates.glVertexAttrib2d((UInt32)index, (Double)x, (Double)y);
}
public static
void VertexAttrib2(Int32 index, Double x, Double y)
{
Delegates.glVertexAttrib2d((UInt32)index, (Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Single x, Single y)
{
Delegates.glVertexAttrib2f((UInt32)index, (Single)x, (Single)y);
}
public static
void VertexAttrib2(Int32 index, Single x, Single y)
{
Delegates.glVertexAttrib2f((UInt32)index, (Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2s((UInt32)index, (Int16)x, (Int16)y);
}
public static
void VertexAttrib2(Int32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2s((UInt32)index, (Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3d((UInt32)index, (Double)x, (Double)y, (Double)z);
}
public static
void VertexAttrib3(Int32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3d((UInt32)index, (Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3f((UInt32)index, (Single)x, (Single)y, (Single)z);
}
public static
void VertexAttrib3(Int32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3f((UInt32)index, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3s((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
public static
void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3s((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, SByte* v)
{
unsafe { Delegates.glVertexAttrib4Nbv((UInt32)index, (SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Byte* v)
{
{
Delegates.glVertexAttrib4Nbv((UInt32)index, (SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glVertexAttrib4Nbv((UInt32)index, (SByte*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4Nbv((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glVertexAttrib4Nbv((UInt32)index, (SByte*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4Nbv((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Int32* v)
{
unsafe { Delegates.glVertexAttrib4Niv((UInt32)index, (Int32*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Int32* v)
{
{
Delegates.glVertexAttrib4Niv((UInt32)index, (Int32*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4Niv((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4Niv((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4Niv((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4Niv((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib4Nsv((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4Nsv((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4Nsv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4Nsv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4Nsv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4Nsv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4Nub((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
public static
void VertexAttrib4N(Int32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4Nub((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Byte* v)
{
unsafe { Delegates.glVertexAttrib4Nubv((UInt32)index, (Byte*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4Nubv((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4Nubv((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, UInt32* v)
{
unsafe { Delegates.glVertexAttrib4Nuiv((UInt32)index, (UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttrib4Nuiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttrib4Nuiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, UInt16* v)
{
unsafe { Delegates.glVertexAttrib4Nusv((UInt32)index, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib4Nusv((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib4Nusv((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, SByte* v)
{
unsafe { Delegates.glVertexAttrib4bv((UInt32)index, (SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Byte* v)
{
{
Delegates.glVertexAttrib4bv((UInt32)index, (SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glVertexAttrib4bv((UInt32)index, (SByte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4bv((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glVertexAttrib4bv((UInt32)index, (SByte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4bv((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4d((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4d((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dv((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4f((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4f((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fv((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Int32* v)
{
unsafe { Delegates.glVertexAttrib4iv((UInt32)index, (Int32*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Int32* v)
{
{
Delegates.glVertexAttrib4iv((UInt32)index, (Int32*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4iv((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4iv((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4iv((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4iv((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4s((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
public static
void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4s((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib4sv((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4sv((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4sv((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4sv((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Byte* v)
{
unsafe { Delegates.glVertexAttrib4ubv((UInt32)index, (Byte*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4ubv((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubv((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, UInt32* v)
{
unsafe { Delegates.glVertexAttrib4uiv((UInt32)index, (UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttrib4uiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttrib4uiv((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, UInt16* v)
{
unsafe { Delegates.glVertexAttrib4usv((UInt32)index, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib4usv((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib4usv((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointer(UInt32 index, Int32 size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, Int32 stride, void* pointer)
{
unsafe { Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (GL.Enums.VERSION_2_0)type, (GL.Enums.Boolean)normalized, (Int32)stride, (void*)pointer); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointer(Int32 index, Int32 size, GL.Enums.VERSION_2_0 type, GL.Enums.Boolean normalized, Int32 stride, void* pointer)
{
{
Delegates.glVertexAttribPointer((UInt32)index, (Int32)size, (GL.Enums.VERSION_2_0)type, (GL.Enums.Boolean)normalized, (Int32)stride, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2x3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix2x3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3x2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix3x2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2x4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix2x4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4x2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix4x2fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3x4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix3x4fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4x3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix4x3fv((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexPointervINTEL(Int32 size, GL.Enums.VertexPointerType type, void* pointer)
{
unsafe { Delegates.glVertexPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (void*)pointer); }
}
public static
void VertexPointervINTEL(Int32 size, GL.Enums.VertexPointerType type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalPointervINTEL(GL.Enums.NormalPointerType type, void* pointer)
{
unsafe { Delegates.glNormalPointervINTEL((GL.Enums.NormalPointerType)type, (void*)pointer); }
}
public static
void NormalPointervINTEL(GL.Enums.NormalPointerType type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glNormalPointervINTEL((GL.Enums.NormalPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorPointervINTEL(Int32 size, GL.Enums.VertexPointerType type, void* pointer)
{
unsafe { Delegates.glColorPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (void*)pointer); }
}
public static
void ColorPointervINTEL(Int32 size, GL.Enums.VertexPointerType type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoordPointervINTEL(Int32 size, GL.Enums.VertexPointerType type, void* pointer)
{
unsafe { Delegates.glTexCoordPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (void*)pointer); }
}
public static
void TexCoordPointervINTEL(Int32 size, GL.Enums.VertexPointerType type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexCoordPointervINTEL((Int32)size, (GL.Enums.VertexPointerType)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void TbufferMask3DFX(UInt32 mask)
{
Delegates.glTbufferMask3DFX((UInt32)mask);
}
public static
void TbufferMask3DFX(Int32 mask)
{
Delegates.glTbufferMask3DFX((UInt32)mask);
}
public static class ARB
{
public static
void ActiveTextureARB(GL.Enums.ARB_multitexture texture)
{
Delegates.glActiveTextureARB((GL.Enums.ARB_multitexture)texture);
}
public static
void ClientActiveTextureARB(GL.Enums.ARB_multitexture texture)
{
Delegates.glClientActiveTextureARB((GL.Enums.ARB_multitexture)texture);
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, Double s)
{
Delegates.glMultiTexCoord1dARB((GL.Enums.ARB_multitexture)target, (Double)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1(GL.Enums.ARB_multitexture target, Double* v)
{
unsafe { Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (Double*)v); }
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord1dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, Single s)
{
Delegates.glMultiTexCoord1fARB((GL.Enums.ARB_multitexture)target, (Single)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1(GL.Enums.ARB_multitexture target, Single* v)
{
unsafe { Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (Single*)v); }
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord1fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, Int32 s)
{
Delegates.glMultiTexCoord1iARB((GL.Enums.ARB_multitexture)target, (Int32)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1(GL.Enums.ARB_multitexture target, Int32* v)
{
unsafe { Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v); }
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord1ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, Int16 s)
{
Delegates.glMultiTexCoord1sARB((GL.Enums.ARB_multitexture)target, (Int16)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1(GL.Enums.ARB_multitexture target, Int16* v)
{
unsafe { Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (Int16*)v); }
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord1(GL.Enums.ARB_multitexture target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord1svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Double s, Double t)
{
Delegates.glMultiTexCoord2dARB((GL.Enums.ARB_multitexture)target, (Double)s, (Double)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.ARB_multitexture target, Double* v)
{
unsafe { Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (Double*)v); }
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord2dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Single s, Single t)
{
Delegates.glMultiTexCoord2fARB((GL.Enums.ARB_multitexture)target, (Single)s, (Single)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.ARB_multitexture target, Single* v)
{
unsafe { Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (Single*)v); }
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord2fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Int32 s, Int32 t)
{
Delegates.glMultiTexCoord2iARB((GL.Enums.ARB_multitexture)target, (Int32)s, (Int32)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.ARB_multitexture target, Int32* v)
{
unsafe { Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v); }
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord2ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, Int16 s, Int16 t)
{
Delegates.glMultiTexCoord2sARB((GL.Enums.ARB_multitexture)target, (Int16)s, (Int16)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2(GL.Enums.ARB_multitexture target, Int16* v)
{
unsafe { Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (Int16*)v); }
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord2(GL.Enums.ARB_multitexture target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord2svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Double s, Double t, Double r)
{
Delegates.glMultiTexCoord3dARB((GL.Enums.ARB_multitexture)target, (Double)s, (Double)t, (Double)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.ARB_multitexture target, Double* v)
{
unsafe { Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (Double*)v); }
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord3dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Single s, Single t, Single r)
{
Delegates.glMultiTexCoord3fARB((GL.Enums.ARB_multitexture)target, (Single)s, (Single)t, (Single)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.ARB_multitexture target, Single* v)
{
unsafe { Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (Single*)v); }
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord3fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Int32 s, Int32 t, Int32 r)
{
Delegates.glMultiTexCoord3iARB((GL.Enums.ARB_multitexture)target, (Int32)s, (Int32)t, (Int32)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.ARB_multitexture target, Int32* v)
{
unsafe { Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v); }
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord3ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, Int16 s, Int16 t, Int16 r)
{
Delegates.glMultiTexCoord3sARB((GL.Enums.ARB_multitexture)target, (Int16)s, (Int16)t, (Int16)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3(GL.Enums.ARB_multitexture target, Int16* v)
{
unsafe { Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (Int16*)v); }
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord3(GL.Enums.ARB_multitexture target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord3svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Double s, Double t, Double r, Double q)
{
Delegates.glMultiTexCoord4dARB((GL.Enums.ARB_multitexture)target, (Double)s, (Double)t, (Double)r, (Double)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.ARB_multitexture target, Double* v)
{
unsafe { Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (Double*)v); }
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glMultiTexCoord4dvARB((GL.Enums.ARB_multitexture)target, (Double*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Single s, Single t, Single r, Single q)
{
Delegates.glMultiTexCoord4fARB((GL.Enums.ARB_multitexture)target, (Single)s, (Single)t, (Single)r, (Single)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.ARB_multitexture target, Single* v)
{
unsafe { Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (Single*)v); }
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glMultiTexCoord4fvARB((GL.Enums.ARB_multitexture)target, (Single*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Int32 s, Int32 t, Int32 r, Int32 q)
{
Delegates.glMultiTexCoord4iARB((GL.Enums.ARB_multitexture)target, (Int32)s, (Int32)t, (Int32)r, (Int32)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.ARB_multitexture target, Int32* v)
{
unsafe { Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v); }
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glMultiTexCoord4ivARB((GL.Enums.ARB_multitexture)target, (Int32*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glMultiTexCoord4sARB((GL.Enums.ARB_multitexture)target, (Int16)s, (Int16)t, (Int16)r, (Int16)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4(GL.Enums.ARB_multitexture target, Int16* v)
{
unsafe { Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (Int16*)v); }
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
public static
void MultiTexCoord4(GL.Enums.ARB_multitexture target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord4svARB((GL.Enums.ARB_multitexture)target, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrixfARB(Single* m)
{
unsafe { Delegates.glLoadTransposeMatrixfARB((Single*)m); }
}
public static
void LoadTransposeMatrixfARB([In, Out] Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glLoadTransposeMatrixfARB((Single*)m_ptr);
}
}
}
public static
void LoadTransposeMatrixfARB(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixfARB((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void LoadTransposeMatrixdARB(Double* m)
{
unsafe { Delegates.glLoadTransposeMatrixdARB((Double*)m); }
}
public static
void LoadTransposeMatrixdARB([In, Out] Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glLoadTransposeMatrixdARB((Double*)m_ptr);
}
}
}
public static
void LoadTransposeMatrixdARB(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glLoadTransposeMatrixdARB((Double*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrixfARB(Single* m)
{
unsafe { Delegates.glMultTransposeMatrixfARB((Single*)m); }
}
public static
void MultTransposeMatrixfARB([In, Out] Single[] m)
{
unsafe
{
fixed (Single* m_ptr = m)
{
Delegates.glMultTransposeMatrixfARB((Single*)m_ptr);
}
}
}
public static
void MultTransposeMatrixfARB(ref Single m)
{
unsafe
{
fixed (Single* m_ptr = &m)
{
Delegates.glMultTransposeMatrixfARB((Single*)m_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultTransposeMatrixdARB(Double* m)
{
unsafe { Delegates.glMultTransposeMatrixdARB((Double*)m); }
}
public static
void MultTransposeMatrixdARB([In, Out] Double[] m)
{
unsafe
{
fixed (Double* m_ptr = m)
{
Delegates.glMultTransposeMatrixdARB((Double*)m_ptr);
}
}
}
public static
void MultTransposeMatrixdARB(ref Double m)
{
unsafe
{
fixed (Double* m_ptr = &m)
{
Delegates.glMultTransposeMatrixdARB((Double*)m_ptr);
}
}
}
public static
void SampleCoverageARB(Single value, GL.Enums.Boolean invert)
{
Delegates.glSampleCoverageARB((Single)value, (GL.Enums.Boolean)invert);
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage3DARB(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage3DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexImage3DARB(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage3DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage2DARB(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage2DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexImage2DARB(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage2DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)border, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexImage1DARB(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexImage1DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)border, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexImage1DARB(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexImage1DARB((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)border, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage3DARB(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage3DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage3DARB(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage3DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage2DARB(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage2DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage2DARB(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage2DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CompressedTexSubImage1DARB(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, Int32 imageSize, void* data)
{
unsafe { Delegates.glCompressedTexSubImage1DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data); }
}
public static
void CompressedTexSubImage1DARB(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, Int32 imageSize, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glCompressedTexSubImage1DARB((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (Int32)imageSize, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCompressedTexImageARB(GL.Enums.TextureTarget target, Int32 level, [Out] void* img)
{
unsafe { Delegates.glGetCompressedTexImageARB((GL.Enums.TextureTarget)target, (Int32)level, (void*)img); }
}
public static
void GetCompressedTexImageARB(GL.Enums.TextureTarget target, Int32 level, [In, Out] object img)
{
System.Runtime.InteropServices.GCHandle img_ptr = System.Runtime.InteropServices.GCHandle.Alloc(img, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetCompressedTexImageARB((GL.Enums.TextureTarget)target, (Int32)level, (void*)img_ptr.AddrOfPinnedObject());
}
finally
{
img_ptr.Free();
}
}
}
public static
void PointParameterfARB(GL.Enums.ARB_point_parameters pname, Single param)
{
Delegates.glPointParameterfARB((GL.Enums.ARB_point_parameters)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameter(GL.Enums.ARB_point_parameters pname, Single* @params)
{
unsafe { Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (Single*)@params); }
}
public static
void PointParameter(GL.Enums.ARB_point_parameters pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (Single*)@params_ptr);
}
}
}
public static
void PointParameter(GL.Enums.ARB_point_parameters pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPointParameterfvARB((GL.Enums.ARB_point_parameters)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, SByte* weights)
{
unsafe { Delegates.glWeightbvARB((Int32)size, (SByte*)weights); }
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, Byte* weights)
{
{
Delegates.glWeightbvARB((Int32)size, (SByte*)weights);
}
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, [In, Out] SByte[] weights)
{
unsafe
{
fixed (SByte* weights_ptr = weights)
{
Delegates.glWeightbvARB((Int32)size, (SByte*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, [In, Out] Byte[] weights)
{
unsafe
{
fixed (Byte* weights_ptr = weights)
{
Delegates.glWeightbvARB((Int32)size, (SByte*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, ref SByte weights)
{
unsafe
{
fixed (SByte* weights_ptr = &weights)
{
Delegates.glWeightbvARB((Int32)size, (SByte*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, ref Byte weights)
{
unsafe
{
fixed (Byte* weights_ptr = &weights)
{
Delegates.glWeightbvARB((Int32)size, (SByte*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, Int16* weights)
{
unsafe { Delegates.glWeightsvARB((Int32)size, (Int16*)weights); }
}
public static
void Weight(Int32 size, [In, Out] Int16[] weights)
{
unsafe
{
fixed (Int16* weights_ptr = weights)
{
Delegates.glWeightsvARB((Int32)size, (Int16*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, ref Int16 weights)
{
unsafe
{
fixed (Int16* weights_ptr = &weights)
{
Delegates.glWeightsvARB((Int32)size, (Int16*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, Int32* weights)
{
unsafe { Delegates.glWeightivARB((Int32)size, (Int32*)weights); }
}
public static
void Weight(Int32 size, [In, Out] Int32[] weights)
{
unsafe
{
fixed (Int32* weights_ptr = weights)
{
Delegates.glWeightivARB((Int32)size, (Int32*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, ref Int32 weights)
{
unsafe
{
fixed (Int32* weights_ptr = &weights)
{
Delegates.glWeightivARB((Int32)size, (Int32*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, Single* weights)
{
unsafe { Delegates.glWeightfvARB((Int32)size, (Single*)weights); }
}
public static
void Weight(Int32 size, [In, Out] Single[] weights)
{
unsafe
{
fixed (Single* weights_ptr = weights)
{
Delegates.glWeightfvARB((Int32)size, (Single*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, ref Single weights)
{
unsafe
{
fixed (Single* weights_ptr = &weights)
{
Delegates.glWeightfvARB((Int32)size, (Single*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, Double* weights)
{
unsafe { Delegates.glWeightdvARB((Int32)size, (Double*)weights); }
}
public static
void Weight(Int32 size, [In, Out] Double[] weights)
{
unsafe
{
fixed (Double* weights_ptr = weights)
{
Delegates.glWeightdvARB((Int32)size, (Double*)weights_ptr);
}
}
}
public static
void Weight(Int32 size, ref Double weights)
{
unsafe
{
fixed (Double* weights_ptr = &weights)
{
Delegates.glWeightdvARB((Int32)size, (Double*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, UInt16* weights)
{
unsafe { Delegates.glWeightusvARB((Int32)size, (UInt16*)weights); }
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, [In, Out] UInt16[] weights)
{
unsafe
{
fixed (UInt16* weights_ptr = weights)
{
Delegates.glWeightusvARB((Int32)size, (UInt16*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, ref UInt16 weights)
{
unsafe
{
fixed (UInt16* weights_ptr = &weights)
{
Delegates.glWeightusvARB((Int32)size, (UInt16*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Weight(Int32 size, UInt32* weights)
{
unsafe { Delegates.glWeightuivARB((Int32)size, (UInt32*)weights); }
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, [In, Out] UInt32[] weights)
{
unsafe
{
fixed (UInt32* weights_ptr = weights)
{
Delegates.glWeightuivARB((Int32)size, (UInt32*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Weight(Int32 size, ref UInt32 weights)
{
unsafe
{
fixed (UInt32* weights_ptr = &weights)
{
Delegates.glWeightuivARB((Int32)size, (UInt32*)weights_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void WeightPointerARB(Int32 size, GL.Enums.ARB_vertex_blend type, Int32 stride, void* pointer)
{
unsafe { Delegates.glWeightPointerARB((Int32)size, (GL.Enums.ARB_vertex_blend)type, (Int32)stride, (void*)pointer); }
}
public static
void WeightPointerARB(Int32 size, GL.Enums.ARB_vertex_blend type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glWeightPointerARB((Int32)size, (GL.Enums.ARB_vertex_blend)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void VertexBlendARB(Int32 count)
{
Delegates.glVertexBlendARB((Int32)count);
}
public static
void CurrentPaletteMatrixARB(Int32 index)
{
Delegates.glCurrentPaletteMatrixARB((Int32)index);
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndex(Int32 size, Byte* indices)
{
unsafe { Delegates.glMatrixIndexubvARB((Int32)size, (Byte*)indices); }
}
public static
void MatrixIndex(Int32 size, [In, Out] Byte[] indices)
{
unsafe
{
fixed (Byte* indices_ptr = indices)
{
Delegates.glMatrixIndexubvARB((Int32)size, (Byte*)indices_ptr);
}
}
}
public static
void MatrixIndex(Int32 size, ref Byte indices)
{
unsafe
{
fixed (Byte* indices_ptr = &indices)
{
Delegates.glMatrixIndexubvARB((Int32)size, (Byte*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndex(Int32 size, UInt16* indices)
{
unsafe { Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices); }
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndex(Int32 size, Int16* indices)
{
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices);
}
}
[System.CLSCompliant(false)]
public static
void MatrixIndex(Int32 size, [In, Out] UInt16[] indices)
{
unsafe
{
fixed (UInt16* indices_ptr = indices)
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices_ptr);
}
}
}
public static
void MatrixIndex(Int32 size, [In, Out] Int16[] indices)
{
unsafe
{
fixed (Int16* indices_ptr = indices)
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MatrixIndex(Int32 size, ref UInt16 indices)
{
unsafe
{
fixed (UInt16* indices_ptr = &indices)
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices_ptr);
}
}
}
public static
void MatrixIndex(Int32 size, ref Int16 indices)
{
unsafe
{
fixed (Int16* indices_ptr = &indices)
{
Delegates.glMatrixIndexusvARB((Int32)size, (UInt16*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndex(Int32 size, UInt32* indices)
{
unsafe { Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices); }
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndex(Int32 size, Int32* indices)
{
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices);
}
}
[System.CLSCompliant(false)]
public static
void MatrixIndex(Int32 size, [In, Out] UInt32[] indices)
{
unsafe
{
fixed (UInt32* indices_ptr = indices)
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices_ptr);
}
}
}
public static
void MatrixIndex(Int32 size, [In, Out] Int32[] indices)
{
unsafe
{
fixed (Int32* indices_ptr = indices)
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MatrixIndex(Int32 size, ref UInt32 indices)
{
unsafe
{
fixed (UInt32* indices_ptr = &indices)
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices_ptr);
}
}
}
public static
void MatrixIndex(Int32 size, ref Int32 indices)
{
unsafe
{
fixed (Int32* indices_ptr = &indices)
{
Delegates.glMatrixIndexuivARB((Int32)size, (UInt32*)indices_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MatrixIndexPointerARB(Int32 size, GL.Enums.ARB_matrix_palette type, Int32 stride, void* pointer)
{
unsafe { Delegates.glMatrixIndexPointerARB((Int32)size, (GL.Enums.ARB_matrix_palette)type, (Int32)stride, (void*)pointer); }
}
public static
void MatrixIndexPointerARB(Int32 size, GL.Enums.ARB_matrix_palette type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glMatrixIndexPointerARB((Int32)size, (GL.Enums.ARB_matrix_palette)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void WindowPos2(Double x, Double y)
{
Delegates.glWindowPos2dARB((Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Double* v)
{
unsafe { Delegates.glWindowPos2dvARB((Double*)v); }
}
public static
void WindowPos2([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos2dvARB((Double*)v_ptr);
}
}
}
public static
void WindowPos2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos2dvARB((Double*)v_ptr);
}
}
}
public static
void WindowPos2(Single x, Single y)
{
Delegates.glWindowPos2fARB((Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Single* v)
{
unsafe { Delegates.glWindowPos2fvARB((Single*)v); }
}
public static
void WindowPos2([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos2fvARB((Single*)v_ptr);
}
}
}
public static
void WindowPos2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos2fvARB((Single*)v_ptr);
}
}
}
public static
void WindowPos2(Int32 x, Int32 y)
{
Delegates.glWindowPos2iARB((Int32)x, (Int32)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int32* v)
{
unsafe { Delegates.glWindowPos2ivARB((Int32*)v); }
}
public static
void WindowPos2([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos2ivARB((Int32*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos2ivARB((Int32*)v_ptr);
}
}
}
public static
void WindowPos2(Int16 x, Int16 y)
{
Delegates.glWindowPos2sARB((Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int16* v)
{
unsafe { Delegates.glWindowPos2svARB((Int16*)v); }
}
public static
void WindowPos2([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos2svARB((Int16*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos2svARB((Int16*)v_ptr);
}
}
}
public static
void WindowPos3(Double x, Double y, Double z)
{
Delegates.glWindowPos3dARB((Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Double* v)
{
unsafe { Delegates.glWindowPos3dvARB((Double*)v); }
}
public static
void WindowPos3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos3dvARB((Double*)v_ptr);
}
}
}
public static
void WindowPos3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos3dvARB((Double*)v_ptr);
}
}
}
public static
void WindowPos3(Single x, Single y, Single z)
{
Delegates.glWindowPos3fARB((Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Single* v)
{
unsafe { Delegates.glWindowPos3fvARB((Single*)v); }
}
public static
void WindowPos3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos3fvARB((Single*)v_ptr);
}
}
}
public static
void WindowPos3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos3fvARB((Single*)v_ptr);
}
}
}
public static
void WindowPos3(Int32 x, Int32 y, Int32 z)
{
Delegates.glWindowPos3iARB((Int32)x, (Int32)y, (Int32)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int32* v)
{
unsafe { Delegates.glWindowPos3ivARB((Int32*)v); }
}
public static
void WindowPos3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos3ivARB((Int32*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos3ivARB((Int32*)v_ptr);
}
}
}
public static
void WindowPos3(Int16 x, Int16 y, Int16 z)
{
Delegates.glWindowPos3sARB((Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int16* v)
{
unsafe { Delegates.glWindowPos3svARB((Int16*)v); }
}
public static
void WindowPos3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos3svARB((Int16*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos3svARB((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Double x)
{
Delegates.glVertexAttrib1dARB((UInt32)index, (Double)x);
}
public static
void VertexAttrib1(Int32 index, Double x)
{
Delegates.glVertexAttrib1dARB((UInt32)index, (Double)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Single x)
{
Delegates.glVertexAttrib1fARB((UInt32)index, (Single)x);
}
public static
void VertexAttrib1(Int32 index, Single x)
{
Delegates.glVertexAttrib1fARB((UInt32)index, (Single)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Int16 x)
{
Delegates.glVertexAttrib1sARB((UInt32)index, (Int16)x);
}
public static
void VertexAttrib1(Int32 index, Int16 x)
{
Delegates.glVertexAttrib1sARB((UInt32)index, (Int16)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Double x, Double y)
{
Delegates.glVertexAttrib2dARB((UInt32)index, (Double)x, (Double)y);
}
public static
void VertexAttrib2(Int32 index, Double x, Double y)
{
Delegates.glVertexAttrib2dARB((UInt32)index, (Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Single x, Single y)
{
Delegates.glVertexAttrib2fARB((UInt32)index, (Single)x, (Single)y);
}
public static
void VertexAttrib2(Int32 index, Single x, Single y)
{
Delegates.glVertexAttrib2fARB((UInt32)index, (Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2sARB((UInt32)index, (Int16)x, (Int16)y);
}
public static
void VertexAttrib2(Int32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2sARB((UInt32)index, (Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3dARB((UInt32)index, (Double)x, (Double)y, (Double)z);
}
public static
void VertexAttrib3(Int32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3dARB((UInt32)index, (Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3fARB((UInt32)index, (Single)x, (Single)y, (Single)z);
}
public static
void VertexAttrib3(Int32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3fARB((UInt32)index, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3sARB((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
public static
void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3sARB((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, SByte* v)
{
unsafe { Delegates.glVertexAttrib4NbvARB((UInt32)index, (SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Byte* v)
{
{
Delegates.glVertexAttrib4NbvARB((UInt32)index, (SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glVertexAttrib4NbvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4NbvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glVertexAttrib4NbvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4NbvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Int32* v)
{
unsafe { Delegates.glVertexAttrib4NivARB((UInt32)index, (Int32*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Int32* v)
{
{
Delegates.glVertexAttrib4NivARB((UInt32)index, (Int32*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4NivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4NivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4NivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4NivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib4NsvARB((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4NsvARB((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4NsvARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4NsvARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4NsvARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4N(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4NsvARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4NubARB((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
public static
void VertexAttrib4N(Int32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4NubARB((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, Byte* v)
{
unsafe { Delegates.glVertexAttrib4NubvARB((UInt32)index, (Byte*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4NubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4NubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, UInt32* v)
{
unsafe { Delegates.glVertexAttrib4NuivARB((UInt32)index, (UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttrib4NuivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttrib4NuivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4N(UInt32 index, UInt16* v)
{
unsafe { Delegates.glVertexAttrib4NusvARB((UInt32)index, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib4NusvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4N(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib4NusvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, SByte* v)
{
unsafe { Delegates.glVertexAttrib4bvARB((UInt32)index, (SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Byte* v)
{
{
Delegates.glVertexAttrib4bvARB((UInt32)index, (SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glVertexAttrib4bvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4bvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glVertexAttrib4bvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4bvARB((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4dARB((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4dARB((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dvARB((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4fARB((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4fARB((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fvARB((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Int32* v)
{
unsafe { Delegates.glVertexAttrib4ivARB((UInt32)index, (Int32*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Int32* v)
{
{
Delegates.glVertexAttrib4ivARB((UInt32)index, (Int32*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4ivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttrib4ivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4ivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttrib4ivARB((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4sARB((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
public static
void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4sARB((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib4svARB((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4svARB((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4svARB((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Byte* v)
{
unsafe { Delegates.glVertexAttrib4ubvARB((UInt32)index, (Byte*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvARB((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, UInt32* v)
{
unsafe { Delegates.glVertexAttrib4uivARB((UInt32)index, (UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttrib4uivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttrib4uivARB((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, UInt16* v)
{
unsafe { Delegates.glVertexAttrib4usvARB((UInt32)index, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib4usvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib4usvARB((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointerARB(UInt32 index, Int32 size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, Int32 stride, void* pointer)
{
unsafe { Delegates.glVertexAttribPointerARB((UInt32)index, (Int32)size, (GL.Enums.ARB_vertex_program)type, (GL.Enums.Boolean)normalized, (Int32)stride, (void*)pointer); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointerARB(Int32 index, Int32 size, GL.Enums.ARB_vertex_program type, GL.Enums.Boolean normalized, Int32 stride, void* pointer)
{
{
Delegates.glVertexAttribPointerARB((UInt32)index, (Int32)size, (GL.Enums.ARB_vertex_program)type, (GL.Enums.Boolean)normalized, (Int32)stride, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
void EnableVertexAttribArrayARB(UInt32 index)
{
Delegates.glEnableVertexAttribArrayARB((UInt32)index);
}
public static
void EnableVertexAttribArrayARB(Int32 index)
{
Delegates.glEnableVertexAttribArrayARB((UInt32)index);
}
[System.CLSCompliant(false)]
public static
void DisableVertexAttribArrayARB(UInt32 index)
{
Delegates.glDisableVertexAttribArrayARB((UInt32)index);
}
public static
void DisableVertexAttribArrayARB(Int32 index)
{
Delegates.glDisableVertexAttribArrayARB((UInt32)index);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramStringARB(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program format, Int32 len, void* @string)
{
unsafe { Delegates.glProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)format, (Int32)len, (void*)@string); }
}
public static
void ProgramStringARB(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program format, Int32 len, [In, Out] object @string)
{
System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)format, (Int32)len, (void*)@string_ptr.AddrOfPinnedObject());
}
finally
{
@string_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void BindProgramARB(GL.Enums.ARB_vertex_program target, UInt32 program)
{
Delegates.glBindProgramARB((GL.Enums.ARB_vertex_program)target, (UInt32)program);
}
public static
void BindProgramARB(GL.Enums.ARB_vertex_program target, Int32 program)
{
Delegates.glBindProgramARB((GL.Enums.ARB_vertex_program)target, (UInt32)program);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteProgramsARB(Int32 n, UInt32* programs)
{
unsafe { Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteProgramsARB(Int32 n, Int32* programs)
{
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs);
}
}
[System.CLSCompliant(false)]
public static
void DeleteProgramsARB(Int32 n, [In, Out] UInt32[] programs)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void DeleteProgramsARB(Int32 n, [In, Out] Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteProgramsARB(Int32 n, ref UInt32 programs)
{
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void DeleteProgramsARB(Int32 n, ref Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glDeleteProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenProgramsARB(Int32 n, [Out] UInt32* programs)
{
unsafe { Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenProgramsARB(Int32 n, [Out] Int32* programs)
{
programs = default(Int32*);
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs);
}
}
[System.CLSCompliant(false)]
public static
void GenProgramsARB(Int32 n, [In, Out] UInt32[] programs)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void GenProgramsARB(Int32 n, [In, Out] Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenProgramsARB(Int32 n, [Out] out UInt32 programs)
{
programs = default(UInt32);
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs_ptr);
programs = *programs_ptr;
}
}
}
public static
void GenProgramsARB(Int32 n, [Out] out Int32 programs)
{
programs = default(Int32);
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glGenProgramsARB((Int32)n, (UInt32*)programs_ptr);
programs = *programs_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramEnvParameter4dARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramEnvParameter4dARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Double* @params)
{
unsafe { Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Double* @params)
{
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, ref Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, ref Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramEnvParameter4fARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramEnvParameter4fARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Single* @params)
{
unsafe { Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Single* @params)
{
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void ProgramEnvParameter4(GL.Enums.ARB_vertex_program target, Int32 index, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramEnvParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramLocalParameter4dARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramLocalParameter4dARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Double* @params)
{
unsafe { Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Double* @params)
{
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, ref Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, ref Double @params)
{
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4dvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramLocalParameter4fARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramLocalParameter4fARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, Single* @params)
{
unsafe { Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, Single* @params)
{
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, UInt32 index, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void ProgramLocalParameter4(GL.Enums.ARB_vertex_program target, Int32 index, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramLocalParameter4fvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Double* @params)
{
unsafe { Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Double* @params)
{
@params = default(Double*);
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Single* @params)
{
unsafe { Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramEnvParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Double* @params)
{
unsafe { Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Double* @params)
{
@params = default(Double*);
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterdvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] Single* @params)
{
unsafe { Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, UInt32 index, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramLocalParameter(GL.Enums.ARB_vertex_program target, Int32 index, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterfvARB((GL.Enums.ARB_vertex_program)target, (UInt32)index, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgram(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params); }
}
public static
void GetProgram(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetProgram(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramivARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramStringARB(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [Out] void* @string)
{
unsafe { Delegates.glGetProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (void*)@string); }
}
public static
void GetProgramStringARB(GL.Enums.ARB_vertex_program target, GL.Enums.ARB_vertex_program pname, [In, Out] object @string)
{
System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetProgramStringARB((GL.Enums.ARB_vertex_program)target, (GL.Enums.ARB_vertex_program)pname, (void*)@string_ptr.AddrOfPinnedObject());
}
finally
{
@string_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Double* @params)
{
unsafe { Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] Double* @params)
{
@params = default(Double*);
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Single* @params)
{
unsafe { Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointervARB(UInt32 index, GL.Enums.ARB_vertex_program pname, [Out] void* pointer)
{
unsafe { Delegates.glGetVertexAttribPointervARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointervARB(Int32 index, GL.Enums.ARB_vertex_program pname, [Out] void* pointer)
{
pointer = default(void*);
{
Delegates.glGetVertexAttribPointervARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointervARB(UInt32 index, GL.Enums.ARB_vertex_program pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointervARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void GetVertexAttribPointervARB(Int32 index, GL.Enums.ARB_vertex_program pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointervARB((UInt32)index, (GL.Enums.ARB_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsProgramARB(UInt32 program)
{
return Delegates.glIsProgramARB((UInt32)program);
}
public static
Boolean IsProgramARB(Int32 program)
{
return Delegates.glIsProgramARB((UInt32)program);
}
[System.CLSCompliant(false)]
public static
void BindBufferARB(GL.Enums.ARB_vertex_buffer_object target, UInt32 buffer)
{
Delegates.glBindBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (UInt32)buffer);
}
public static
void BindBufferARB(GL.Enums.ARB_vertex_buffer_object target, Int32 buffer)
{
Delegates.glBindBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffersARB(Int32 n, UInt32* buffers)
{
unsafe { Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteBuffersARB(Int32 n, Int32* buffers)
{
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers);
}
}
[System.CLSCompliant(false)]
public static
void DeleteBuffersARB(Int32 n, [In, Out] UInt32[] buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void DeleteBuffersARB(Int32 n, [In, Out] Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteBuffersARB(Int32 n, ref UInt32 buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void DeleteBuffersARB(Int32 n, ref Int32 buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glDeleteBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffersARB(Int32 n, [Out] UInt32* buffers)
{
unsafe { Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenBuffersARB(Int32 n, [Out] Int32* buffers)
{
buffers = default(Int32*);
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers);
}
}
[System.CLSCompliant(false)]
public static
void GenBuffersARB(Int32 n, [In, Out] UInt32[] buffers)
{
unsafe
{
fixed (UInt32* buffers_ptr = buffers)
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
public static
void GenBuffersARB(Int32 n, [In, Out] Int32[] buffers)
{
unsafe
{
fixed (Int32* buffers_ptr = buffers)
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenBuffersARB(Int32 n, [Out] out UInt32 buffers)
{
buffers = default(UInt32);
unsafe
{
fixed (UInt32* buffers_ptr = &buffers)
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
public static
void GenBuffersARB(Int32 n, [Out] out Int32 buffers)
{
buffers = default(Int32);
unsafe
{
fixed (Int32* buffers_ptr = &buffers)
{
Delegates.glGenBuffersARB((Int32)n, (UInt32*)buffers_ptr);
buffers = *buffers_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsBufferARB(UInt32 buffer)
{
return Delegates.glIsBufferARB((UInt32)buffer);
}
public static
Boolean IsBufferARB(Int32 buffer)
{
return Delegates.glIsBufferARB((UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void BufferDataARB(GL.Enums.ARB_vertex_buffer_object target, IntPtr size, void* data, GL.Enums.ARB_vertex_buffer_object usage)
{
unsafe { Delegates.glBufferDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)size, (void*)data, (GL.Enums.ARB_vertex_buffer_object)usage); }
}
public static
void BufferDataARB(GL.Enums.ARB_vertex_buffer_object target, IntPtr size, [In, Out] object data, GL.Enums.ARB_vertex_buffer_object usage)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glBufferDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)size, (void*)data_ptr.AddrOfPinnedObject(), (GL.Enums.ARB_vertex_buffer_object)usage);
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void BufferSubDataARB(GL.Enums.ARB_vertex_buffer_object target, IntPtr offset, IntPtr size, void* data)
{
unsafe { Delegates.glBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)offset, (IntPtr)size, (void*)data); }
}
public static
void BufferSubDataARB(GL.Enums.ARB_vertex_buffer_object target, IntPtr offset, IntPtr size, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)offset, (IntPtr)size, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferSubDataARB(GL.Enums.ARB_vertex_buffer_object target, IntPtr offset, IntPtr size, [Out] void* data)
{
unsafe { Delegates.glGetBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)offset, (IntPtr)size, (void*)data); }
}
public static
void GetBufferSubDataARB(GL.Enums.ARB_vertex_buffer_object target, IntPtr offset, IntPtr size, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetBufferSubDataARB((GL.Enums.ARB_vertex_buffer_object)target, (IntPtr)offset, (IntPtr)size, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
public static
IntPtr MapBufferARB(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object access)
{
return Delegates.glMapBufferARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)access);
}
public static
Boolean UnmapBufferARB(GL.Enums.ARB_vertex_buffer_object target)
{
return Delegates.glUnmapBufferARB((GL.Enums.ARB_vertex_buffer_object)target);
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferParameter(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (Int32*)@params); }
}
public static
void GetBufferParameter(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetBufferParameter(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetBufferParameterivARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBufferPointervARB(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [Out] void* @params)
{
unsafe { Delegates.glGetBufferPointervARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (void*)@params); }
}
public static
void GetBufferPointervARB(GL.Enums.ARB_vertex_buffer_object target, GL.Enums.ARB_vertex_buffer_object pname, [In, Out] object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetBufferPointervARB((GL.Enums.ARB_vertex_buffer_object)target, (GL.Enums.ARB_vertex_buffer_object)pname, (void*)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueriesARB(Int32 n, [Out] UInt32* ids)
{
unsafe { Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenQueriesARB(Int32 n, [Out] Int32* ids)
{
ids = default(Int32*);
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids);
}
}
[System.CLSCompliant(false)]
public static
void GenQueriesARB(Int32 n, [In, Out] UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void GenQueriesARB(Int32 n, [In, Out] Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenQueriesARB(Int32 n, [Out] out UInt32 ids)
{
ids = default(UInt32);
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
public static
void GenQueriesARB(Int32 n, [Out] out Int32 ids)
{
ids = default(Int32);
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glGenQueriesARB((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueriesARB(Int32 n, UInt32* ids)
{
unsafe { Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteQueriesARB(Int32 n, Int32* ids)
{
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids);
}
}
[System.CLSCompliant(false)]
public static
void DeleteQueriesARB(Int32 n, [In, Out] UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteQueriesARB(Int32 n, [In, Out] Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteQueriesARB(Int32 n, ref UInt32 ids)
{
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteQueriesARB(Int32 n, ref Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDeleteQueriesARB((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsQueryARB(UInt32 id)
{
return Delegates.glIsQueryARB((UInt32)id);
}
public static
Boolean IsQueryARB(Int32 id)
{
return Delegates.glIsQueryARB((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void BeginQueryARB(GL.Enums.ARB_occlusion_query target, UInt32 id)
{
Delegates.glBeginQueryARB((GL.Enums.ARB_occlusion_query)target, (UInt32)id);
}
public static
void BeginQueryARB(GL.Enums.ARB_occlusion_query target, Int32 id)
{
Delegates.glBeginQueryARB((GL.Enums.ARB_occlusion_query)target, (UInt32)id);
}
public static
void EndQueryARB(GL.Enums.ARB_occlusion_query target)
{
Delegates.glEndQueryARB((GL.Enums.ARB_occlusion_query)target);
}
[System.CLSCompliant(false)]
public static
unsafe void GetQuery(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params); }
}
public static
void GetQuery(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetQuery(GL.Enums.ARB_occlusion_query target, GL.Enums.ARB_occlusion_query pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryivARB((GL.Enums.ARB_occlusion_query)target, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetQueryObjectivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(Int32 id, GL.Enums.ARB_occlusion_query pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetQueryObjectivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetQueryObject(Int32 id, GL.Enums.ARB_occlusion_query pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetQueryObjectivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetQueryObject(Int32 id, GL.Enums.ARB_occlusion_query pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] UInt32* @params)
{
unsafe { Delegates.glGetQueryObjectuivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetQueryObjectuivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObject(UInt32 id, GL.Enums.ARB_occlusion_query pname, [Out] out UInt32 @params)
{
@params = default(UInt32);
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetQueryObjectuivARB((UInt32)id, (GL.Enums.ARB_occlusion_query)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteObjectARB(UInt32 obj)
{
Delegates.glDeleteObjectARB((UInt32)obj);
}
public static
void DeleteObjectARB(Int32 obj)
{
Delegates.glDeleteObjectARB((UInt32)obj);
}
public static
Int32 GetHandleARB(GL.Enums.ARB_shader_objects pname)
{
return Delegates.glGetHandleARB((GL.Enums.ARB_shader_objects)pname);
}
[System.CLSCompliant(false)]
public static
void DetachObjectARB(UInt32 containerObj, UInt32 attachedObj)
{
Delegates.glDetachObjectARB((UInt32)containerObj, (UInt32)attachedObj);
}
public static
void DetachObjectARB(Int32 containerObj, Int32 attachedObj)
{
Delegates.glDetachObjectARB((UInt32)containerObj, (UInt32)attachedObj);
}
public static
Int32 CreateShaderObjectARB(GL.Enums.ARB_shader_objects shaderType)
{
return Delegates.glCreateShaderObjectARB((GL.Enums.ARB_shader_objects)shaderType);
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSourceARB(UInt32 shaderObj, Int32 count, System.String[] @string, Int32* length)
{
unsafe { Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length); }
}
[System.CLSCompliant(false)]
public static
unsafe void ShaderSourceARB(Int32 shaderObj, Int32 count, System.String[] @string, Int32* length)
{
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length);
}
}
[System.CLSCompliant(false)]
public static
void ShaderSourceARB(UInt32 shaderObj, Int32 count, System.String[] @string, [In, Out] Int32[] length)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
public static
void ShaderSourceARB(Int32 shaderObj, Int32 count, System.String[] @string, [In, Out] Int32[] length)
{
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ShaderSourceARB(UInt32 shaderObj, Int32 count, System.String[] @string, ref Int32 length)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
public static
void ShaderSourceARB(Int32 shaderObj, Int32 count, System.String[] @string, ref Int32 length)
{
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glShaderSourceARB((UInt32)shaderObj, (Int32)count, (System.String[])@string, (Int32*)length_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void CompileShaderARB(UInt32 shaderObj)
{
Delegates.glCompileShaderARB((UInt32)shaderObj);
}
public static
void CompileShaderARB(Int32 shaderObj)
{
Delegates.glCompileShaderARB((UInt32)shaderObj);
}
public static
Int32 CreateProgramObjectARB()
{
return Delegates.glCreateProgramObjectARB();
}
[System.CLSCompliant(false)]
public static
void AttachObjectARB(UInt32 containerObj, UInt32 obj)
{
Delegates.glAttachObjectARB((UInt32)containerObj, (UInt32)obj);
}
public static
void AttachObjectARB(Int32 containerObj, Int32 obj)
{
Delegates.glAttachObjectARB((UInt32)containerObj, (UInt32)obj);
}
[System.CLSCompliant(false)]
public static
void LinkProgramARB(UInt32 programObj)
{
Delegates.glLinkProgramARB((UInt32)programObj);
}
public static
void LinkProgramARB(Int32 programObj)
{
Delegates.glLinkProgramARB((UInt32)programObj);
}
[System.CLSCompliant(false)]
public static
void UseProgramObjectARB(UInt32 programObj)
{
Delegates.glUseProgramObjectARB((UInt32)programObj);
}
public static
void UseProgramObjectARB(Int32 programObj)
{
Delegates.glUseProgramObjectARB((UInt32)programObj);
}
[System.CLSCompliant(false)]
public static
void ValidateProgramARB(UInt32 programObj)
{
Delegates.glValidateProgramARB((UInt32)programObj);
}
public static
void ValidateProgramARB(Int32 programObj)
{
Delegates.glValidateProgramARB((UInt32)programObj);
}
public static
void Uniform1(Int32 location, Single v0)
{
Delegates.glUniform1fARB((Int32)location, (Single)v0);
}
public static
void Uniform2(Int32 location, Single v0, Single v1)
{
Delegates.glUniform2fARB((Int32)location, (Single)v0, (Single)v1);
}
public static
void Uniform3(Int32 location, Single v0, Single v1, Single v2)
{
Delegates.glUniform3fARB((Int32)location, (Single)v0, (Single)v1, (Single)v2);
}
public static
void Uniform4(Int32 location, Single v0, Single v1, Single v2, Single v3)
{
Delegates.glUniform4fARB((Int32)location, (Single)v0, (Single)v1, (Single)v2, (Single)v3);
}
public static
void Uniform1(Int32 location, Int32 v0)
{
Delegates.glUniform1iARB((Int32)location, (Int32)v0);
}
public static
void Uniform2(Int32 location, Int32 v0, Int32 v1)
{
Delegates.glUniform2iARB((Int32)location, (Int32)v0, (Int32)v1);
}
public static
void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2)
{
Delegates.glUniform3iARB((Int32)location, (Int32)v0, (Int32)v1, (Int32)v2);
}
public static
void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
{
Delegates.glUniform4iARB((Int32)location, (Int32)v0, (Int32)v1, (Int32)v2, (Int32)v3);
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, Single* value)
{
unsafe { Delegates.glUniform1fvARB((Int32)location, (Int32)count, (Single*)value); }
}
public static
void Uniform1(Int32 location, Int32 count, [In, Out] Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform1fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform1fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2(Int32 location, Int32 count, Single* value)
{
unsafe { Delegates.glUniform2fvARB((Int32)location, (Int32)count, (Single*)value); }
}
public static
void Uniform2(Int32 location, Int32 count, [In, Out] Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform2fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform2(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform2fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, Single* value)
{
unsafe { Delegates.glUniform3fvARB((Int32)location, (Int32)count, (Single*)value); }
}
public static
void Uniform3(Int32 location, Int32 count, [In, Out] Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform3fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform3fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, Single* value)
{
unsafe { Delegates.glUniform4fvARB((Int32)location, (Int32)count, (Single*)value); }
}
public static
void Uniform4(Int32 location, Int32 count, [In, Out] Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glUniform4fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glUniform4fvARB((Int32)location, (Int32)count, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, Int32* value)
{
unsafe { Delegates.glUniform1ivARB((Int32)location, (Int32)count, (Int32*)value); }
}
public static
void Uniform1(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform1ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform1ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2(Int32 location, Int32 count, Int32* value)
{
unsafe { Delegates.glUniform2ivARB((Int32)location, (Int32)count, (Int32*)value); }
}
public static
void Uniform2(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform2ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform2(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform2ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, Int32* value)
{
unsafe { Delegates.glUniform3ivARB((Int32)location, (Int32)count, (Int32*)value); }
}
public static
void Uniform3(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform3ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform3ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, Int32* value)
{
unsafe { Delegates.glUniform4ivARB((Int32)location, (Int32)count, (Int32*)value); }
}
public static
void Uniform4(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform4ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform4ivARB((Int32)location, (Int32)count, (Int32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix2(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix2fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix3(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix3fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void UniformMatrix4(Int32 location, Int32 count, GL.Enums.Boolean transpose, Single* value)
{
unsafe { Delegates.glUniformMatrix4fvARB((Int32)location, (Int32)count, (GL.Enums.Boolean)transpose, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] Single* @params)
{
unsafe { Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params_ptr);
}
}
}
public static
void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetObjectParameterfvARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectParameter(UInt32 obj, GL.Enums.ARB_shader_objects pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetObjectParameter(Int32 obj, GL.Enums.ARB_shader_objects pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetObjectParameterivARB((UInt32)obj, (GL.Enums.ARB_shader_objects)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInfoLogARB(UInt32 obj, Int32 maxLength, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
unsafe { Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length, (System.Text.StringBuilder)infoLog); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetInfoLogARB(Int32 obj, Int32 maxLength, [Out] Int32* length, [Out] System.Text.StringBuilder infoLog)
{
length = default(Int32*);
infoLog = default(System.Text.StringBuilder);
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length, (System.Text.StringBuilder)infoLog);
}
}
[System.CLSCompliant(false)]
public static
void GetInfoLogARB(UInt32 obj, Int32 maxLength, [In, Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
public static
void GetInfoLogARB(Int32 obj, Int32 maxLength, [In, Out] Int32[] length, [Out] System.Text.StringBuilder infoLog)
{
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
}
}
}
[System.CLSCompliant(false)]
public static
void GetInfoLogARB(UInt32 obj, Int32 maxLength, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
length = default(Int32);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
public static
void GetInfoLogARB(Int32 obj, Int32 maxLength, [Out] out Int32 length, [Out] System.Text.StringBuilder infoLog)
{
length = default(Int32);
infoLog = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetInfoLogARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder)infoLog);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjectsARB(UInt32 containerObj, Int32 maxCount, [Out] Int32* count, [Out] UInt32* obj)
{
unsafe { Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count, (UInt32*)obj); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjectsARB(Int32 containerObj, Int32 maxCount, [Out] Int32* count, [Out] Int32* obj)
{
count = default(Int32*);
obj = default(Int32*);
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count, (UInt32*)obj);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjectsARB(UInt32 containerObj, Int32 maxCount, [Out] Int32* count, [In, Out] UInt32[] obj)
{
count = default(Int32*);
fixed (UInt32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count, (UInt32*)obj_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjectsARB(Int32 containerObj, Int32 maxCount, [Out] Int32* count, [In, Out] Int32[] obj)
{
count = default(Int32*);
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count, (UInt32*)obj_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjectsARB(UInt32 containerObj, Int32 maxCount, [Out] Int32* count, [Out] out UInt32 obj)
{
count = default(Int32*);
obj = default(UInt32);
fixed (UInt32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count, (UInt32*)obj_ptr);
obj = *obj_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjectsARB(Int32 containerObj, Int32 maxCount, [Out] Int32* count, [Out] out Int32 obj)
{
count = default(Int32*);
obj = default(Int32);
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count, (UInt32*)obj_ptr);
obj = *obj_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjectsARB(UInt32 containerObj, Int32 maxCount, [In, Out] Int32[] count, [Out] UInt32* obj)
{
obj = default(UInt32*);
fixed (Int32* count_ptr = count)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjectsARB(Int32 containerObj, Int32 maxCount, [In, Out] Int32[] count, [Out] Int32* obj)
{
obj = default(Int32*);
fixed (Int32* count_ptr = count)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj);
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedObjectsARB(UInt32 containerObj, Int32 maxCount, [In, Out] Int32[] count, [In, Out] UInt32[] obj)
{
unsafe
{
fixed (Int32* count_ptr = count)
fixed (UInt32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
}
}
}
public static
void GetAttachedObjectsARB(Int32 containerObj, Int32 maxCount, [In, Out] Int32[] count, [In, Out] Int32[] obj)
{
unsafe
{
fixed (Int32* count_ptr = count)
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedObjectsARB(UInt32 containerObj, Int32 maxCount, [In, Out] Int32[] count, [Out] out UInt32 obj)
{
obj = default(UInt32);
unsafe
{
fixed (Int32* count_ptr = count)
fixed (UInt32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
obj = *obj_ptr;
}
}
}
public static
void GetAttachedObjectsARB(Int32 containerObj, Int32 maxCount, [In, Out] Int32[] count, [Out] out Int32 obj)
{
obj = default(Int32);
unsafe
{
fixed (Int32* count_ptr = count)
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjectsARB(UInt32 containerObj, Int32 maxCount, [Out] out Int32 count, [Out] UInt32* obj)
{
count = default(Int32);
obj = default(UInt32*);
fixed (Int32* count_ptr = &count)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj);
count = *count_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetAttachedObjectsARB(Int32 containerObj, Int32 maxCount, [Out] out Int32 count, [Out] Int32* obj)
{
count = default(Int32);
obj = default(Int32*);
fixed (Int32* count_ptr = &count)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj);
count = *count_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedObjectsARB(UInt32 containerObj, Int32 maxCount, [Out] out Int32 count, [In, Out] UInt32[] obj)
{
count = default(Int32);
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (UInt32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
}
}
}
public static
void GetAttachedObjectsARB(Int32 containerObj, Int32 maxCount, [Out] out Int32 count, [In, Out] Int32[] obj)
{
count = default(Int32);
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (Int32* obj_ptr = obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetAttachedObjectsARB(UInt32 containerObj, Int32 maxCount, [Out] out Int32 count, [Out] out UInt32 obj)
{
count = default(Int32);
obj = default(UInt32);
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (UInt32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
public static
void GetAttachedObjectsARB(Int32 containerObj, Int32 maxCount, [Out] out Int32 count, [Out] out Int32 obj)
{
count = default(Int32);
obj = default(Int32);
unsafe
{
fixed (Int32* count_ptr = &count)
fixed (Int32* obj_ptr = &obj)
{
Delegates.glGetAttachedObjectsARB((UInt32)containerObj, (Int32)maxCount, (Int32*)count_ptr, (UInt32*)obj_ptr);
count = *count_ptr;
obj = *obj_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Int32 GetUniformLocationARB(UInt32 programObj, System.String name)
{
return Delegates.glGetUniformLocationARB((UInt32)programObj, (System.String)name);
}
public static
Int32 GetUniformLocationARB(Int32 programObj, System.String name)
{
return Delegates.glGetUniformLocationARB((UInt32)programObj, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
unsafe { Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
public static
void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
public static
void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
public static
void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] GL.Enums.ARB_shader_objects* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
public static
void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_shader_objects[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveUniformARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveUniformARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.ARB_shader_objects type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.ARB_shader_objects);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_shader_objects* type_ptr = &type)
{
Delegates.glGetActiveUniformARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_shader_objects*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(UInt32 programObj, Int32 location, [Out] Single* @params)
{
unsafe { Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(Int32 programObj, Int32 location, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 programObj, Int32 location, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params_ptr);
}
}
}
public static
void GetUniform(Int32 programObj, Int32 location, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 programObj, Int32 location, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetUniform(Int32 programObj, Int32 location, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetUniformfvARB((UInt32)programObj, (Int32)location, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(UInt32 programObj, Int32 location, [Out] Int32* @params)
{
unsafe { Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(Int32 programObj, Int32 location, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 programObj, Int32 location, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params_ptr);
}
}
}
public static
void GetUniform(Int32 programObj, Int32 location, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 programObj, Int32 location, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetUniform(Int32 programObj, Int32 location, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformivARB((UInt32)programObj, (Int32)location, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSourceARB(UInt32 obj, Int32 maxLength, [Out] Int32* length, [Out] System.Text.StringBuilder[] source)
{
unsafe { Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length, (System.Text.StringBuilder[])source); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetShaderSourceARB(Int32 obj, Int32 maxLength, [Out] Int32* length, [Out] System.Text.StringBuilder[] source)
{
length = default(Int32*);
source = default(System.Text.StringBuilder[]);
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length, (System.Text.StringBuilder[])source);
}
}
[System.CLSCompliant(false)]
public static
void GetShaderSourceARB(UInt32 obj, Int32 maxLength, [In, Out] Int32[] length, [Out] System.Text.StringBuilder[] source)
{
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
public static
void GetShaderSourceARB(Int32 obj, Int32 maxLength, [In, Out] Int32[] length, [Out] System.Text.StringBuilder[] source)
{
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
}
}
}
[System.CLSCompliant(false)]
public static
void GetShaderSourceARB(UInt32 obj, Int32 maxLength, [Out] out Int32 length, [Out] System.Text.StringBuilder[] source)
{
length = default(Int32);
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
public static
void GetShaderSourceARB(Int32 obj, Int32 maxLength, [Out] out Int32 length, [Out] System.Text.StringBuilder[] source)
{
length = default(Int32);
source = default(System.Text.StringBuilder[]);
unsafe
{
fixed (Int32* length_ptr = &length)
{
Delegates.glGetShaderSourceARB((UInt32)obj, (Int32)maxLength, (Int32*)length_ptr, (System.Text.StringBuilder[])source);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void BindAttribLocationARB(UInt32 programObj, UInt32 index, System.String name)
{
Delegates.glBindAttribLocationARB((UInt32)programObj, (UInt32)index, (System.String)name);
}
public static
void BindAttribLocationARB(Int32 programObj, Int32 index, System.String name)
{
Delegates.glBindAttribLocationARB((UInt32)programObj, (UInt32)index, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
unsafe { Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] Int32* size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] Int32* length, [Out] out Int32 size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] Int32* size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
public static
void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
public static
void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [In, Out] Int32[] length, [Out] out Int32 size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] Int32* size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
public static
void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [In, Out] Int32[] size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] GL.Enums.ARB_vertex_shader* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
public static
void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [In, Out] GL.Enums.ARB_vertex_shader[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveAttribARB(UInt32 programObj, UInt32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveAttribARB(Int32 programObj, Int32 index, Int32 maxLength, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.ARB_vertex_shader type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.ARB_vertex_shader);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.ARB_vertex_shader* type_ptr = &type)
{
Delegates.glGetActiveAttribARB((UInt32)programObj, (UInt32)index, (Int32)maxLength, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.ARB_vertex_shader*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Int32 GetAttribLocationARB(UInt32 programObj, System.String name)
{
return Delegates.glGetAttribLocationARB((UInt32)programObj, (System.String)name);
}
public static
Int32 GetAttribLocationARB(Int32 programObj, System.String name)
{
return Delegates.glGetAttribLocationARB((UInt32)programObj, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawBuffersARB(Int32 n, GL.Enums.ARB_draw_buffers* bufs)
{
unsafe { Delegates.glDrawBuffersARB((Int32)n, (GL.Enums.ARB_draw_buffers*)bufs); }
}
public static
void DrawBuffersARB(Int32 n, [In, Out] GL.Enums.ARB_draw_buffers[] bufs)
{
unsafe
{
fixed (GL.Enums.ARB_draw_buffers* bufs_ptr = bufs)
{
Delegates.glDrawBuffersARB((Int32)n, (GL.Enums.ARB_draw_buffers*)bufs_ptr);
}
}
}
public static
void DrawBuffersARB(Int32 n, ref GL.Enums.ARB_draw_buffers bufs)
{
unsafe
{
fixed (GL.Enums.ARB_draw_buffers* bufs_ptr = &bufs)
{
Delegates.glDrawBuffersARB((Int32)n, (GL.Enums.ARB_draw_buffers*)bufs_ptr);
}
}
}
public static
void ClampColorARB(GL.Enums.ARB_color_buffer_float target, GL.Enums.ARB_color_buffer_float clamp)
{
Delegates.glClampColorARB((GL.Enums.ARB_color_buffer_float)target, (GL.Enums.ARB_color_buffer_float)clamp);
}
}
public static class EXT
{
public static
void BlendColorEXT(Single red, Single green, Single blue, Single alpha)
{
Delegates.glBlendColorEXT((Single)red, (Single)green, (Single)blue, (Single)alpha);
}
public static
void PolygonOffsetEXT(Single factor, Single bias)
{
Delegates.glPolygonOffsetEXT((Single)factor, (Single)bias);
}
[System.CLSCompliant(false)]
public static
unsafe void TexImage3DEXT(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexImage3DEXT((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexImage3DEXT(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexImage3DEXT((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage3DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage3DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage3DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage3DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)width, (Int32)height, (Int32)depth, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage1DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage1DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage1DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage1DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage2DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage2DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage2DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage2DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
public static
void CopyTexImage1DEXT(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
{
Delegates.glCopyTexImage1DEXT((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)border);
}
public static
void CopyTexImage2DEXT(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
{
Delegates.glCopyTexImage2DEXT((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height, (Int32)border);
}
public static
void CopyTexSubImage1DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyTexSubImage1DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)x, (Int32)y, (Int32)width);
}
public static
void CopyTexSubImage2DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyTexSubImage2DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
public static
void CopyTexSubImage3DEXT(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyTexSubImage3DEXT((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramEXT(GL.Enums.HistogramTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* values)
{
unsafe { Delegates.glGetHistogramEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] Single* @params)
{
unsafe { Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Single*)@params); }
}
public static
void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Single*)@params_ptr);
}
}
}
public static
void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetHistogramParameterfvEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Int32*)@params); }
}
public static
void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetHistogramParameter(GL.Enums.HistogramTargetEXT target, GL.Enums.GetHistogramParameterPNameEXT pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetHistogramParameterivEXT((GL.Enums.HistogramTargetEXT)target, (GL.Enums.GetHistogramParameterPNameEXT)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxEXT(GL.Enums.MinmaxTargetEXT target, GL.Enums.Boolean reset, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* values)
{
unsafe { Delegates.glGetMinmaxEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.Boolean)reset, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)values); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] Single* @params)
{
unsafe { Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Single*)@params); }
}
public static
void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Single*)@params_ptr);
}
}
}
public static
void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameterfvEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Int32*)@params); }
}
public static
void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetMinmaxParameter(GL.Enums.MinmaxTargetEXT target, GL.Enums.GetMinmaxParameterPNameEXT pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMinmaxParameterivEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.GetMinmaxParameterPNameEXT)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void HistogramEXT(GL.Enums.HistogramTargetEXT target, Int32 width, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glHistogramEXT((GL.Enums.HistogramTargetEXT)target, (Int32)width, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void MinmaxEXT(GL.Enums.MinmaxTargetEXT target, GL.Enums.PixelInternalFormat internalformat, GL.Enums.Boolean sink)
{
Delegates.glMinmaxEXT((GL.Enums.MinmaxTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (GL.Enums.Boolean)sink);
}
public static
void ResetHistogramEXT(GL.Enums.HistogramTargetEXT target)
{
Delegates.glResetHistogramEXT((GL.Enums.HistogramTargetEXT)target);
}
public static
void ResetMinmaxEXT(GL.Enums.MinmaxTargetEXT target)
{
Delegates.glResetMinmaxEXT((GL.Enums.MinmaxTargetEXT)target);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionFilter1DEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image)
{
unsafe { Delegates.glConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void ConvolutionFilter1DEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionFilter2DEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* image)
{
unsafe { Delegates.glConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void ConvolutionFilter2DEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
public static
void ConvolutionParameterfEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Single @params)
{
Delegates.glConvolutionParameterfEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Single* @params)
{
unsafe { Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params); }
}
public static
void ConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params_ptr);
}
}
}
public static
void ConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params_ptr);
}
}
}
public static
void ConvolutionParameteriEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Int32 @params)
{
Delegates.glConvolutionParameteriEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32)@params);
}
[System.CLSCompliant(false)]
public static
unsafe void ConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, Int32* @params)
{
unsafe { Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params); }
}
public static
void ConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params_ptr);
}
}
}
public static
void ConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params_ptr);
}
}
}
public static
void CopyConvolutionFilter1DEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyConvolutionFilter1DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width);
}
public static
void CopyConvolutionFilter2DEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height)
{
Delegates.glCopyConvolutionFilter2DEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width, (Int32)height);
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionFilterEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* image)
{
unsafe { Delegates.glGetConvolutionFilterEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image); }
}
public static
void GetConvolutionFilterEXT(GL.Enums.ConvolutionTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object image)
{
System.Runtime.InteropServices.GCHandle image_ptr = System.Runtime.InteropServices.GCHandle.Alloc(image, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetConvolutionFilterEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)image_ptr.AddrOfPinnedObject());
}
finally
{
image_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] Single* @params)
{
unsafe { Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params); }
}
public static
void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params_ptr);
}
}
}
public static
void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameterfvEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params); }
}
public static
void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetConvolutionParameter(GL.Enums.ConvolutionTargetEXT target, GL.Enums.ConvolutionParameterEXT pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetConvolutionParameterivEXT((GL.Enums.ConvolutionTargetEXT)target, (GL.Enums.ConvolutionParameterEXT)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilterEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* row, [Out] void* column, [Out] void* span)
{
unsafe { Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilterEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* row, [Out] void* column, [In, Out] object span)
{
row = default(void*);
column = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column, (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilterEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* row, [In, Out] object column, [Out] void* span)
{
row = default(void*);
span = default(void*);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span);
}
finally
{
column_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilterEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* row, [In, Out] object column, [In, Out] object span)
{
row = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
column_ptr.Free();
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilterEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [Out] void* column, [Out] void* span)
{
column = default(void*);
span = default(void*);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span);
}
finally
{
row_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilterEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [Out] void* column, [In, Out] object span)
{
column = default(void*);
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column, (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
span_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSeparableFilterEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [In, Out] object column, [Out] void* span)
{
span = default(void*);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span);
}
finally
{
row_ptr.Free();
column_ptr.Free();
}
}
public static
void GetSeparableFilterEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [In, Out] object column, [In, Out] object span)
{
System.Runtime.InteropServices.GCHandle span_ptr = System.Runtime.InteropServices.GCHandle.Alloc(span, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetSeparableFilterEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject(), (void*)span_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
span_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2DEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, void* column)
{
unsafe { Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column); }
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2DEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* row, [In, Out] object column)
{
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row, (void*)column_ptr.AddrOfPinnedObject());
}
finally
{
column_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void SeparableFilter2DEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, void* column)
{
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column);
}
finally
{
row_ptr.Free();
}
}
public static
void SeparableFilter2DEXT(GL.Enums.SeparableTargetEXT target, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object row, [In, Out] object column)
{
System.Runtime.InteropServices.GCHandle column_ptr = System.Runtime.InteropServices.GCHandle.Alloc(column, System.Runtime.InteropServices.GCHandleType.Pinned);
System.Runtime.InteropServices.GCHandle row_ptr = System.Runtime.InteropServices.GCHandle.Alloc(row, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSeparableFilter2DEXT((GL.Enums.SeparableTargetEXT)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)row_ptr.AddrOfPinnedObject(), (void*)column_ptr.AddrOfPinnedObject());
}
finally
{
row_ptr.Free();
column_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResidentEXT(Int32 n, UInt32* textures, [Out] GL.Enums.Boolean* residences)
{
unsafe { return Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures, (GL.Enums.Boolean*)residences); }
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResidentEXT(Int32 n, Int32* textures, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
{
Boolean retval = Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResidentEXT(Int32 n, [In, Out] UInt32[] textures, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (UInt32* textures_ptr = textures)
{
Boolean retval = Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResidentEXT(Int32 n, [In, Out] Int32[] textures, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* textures_ptr = textures)
{
Boolean retval = Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResidentEXT(Int32 n, ref UInt32 textures, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (UInt32* textures_ptr = &textures)
{
Boolean retval = Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreTexturesResidentEXT(Int32 n, ref Int32 textures, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* textures_ptr = &textures)
{
Boolean retval = Delegates.glAreTexturesResidentEXT((Int32)n, (UInt32*)textures_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
void BindTextureEXT(GL.Enums.TextureTarget target, UInt32 texture)
{
Delegates.glBindTextureEXT((GL.Enums.TextureTarget)target, (UInt32)texture);
}
public static
void BindTextureEXT(GL.Enums.TextureTarget target, Int32 texture)
{
Delegates.glBindTextureEXT((GL.Enums.TextureTarget)target, (UInt32)texture);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTexturesEXT(Int32 n, UInt32* textures)
{
unsafe { Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteTexturesEXT(Int32 n, Int32* textures)
{
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures);
}
}
[System.CLSCompliant(false)]
public static
void DeleteTexturesEXT(Int32 n, [In, Out] UInt32[] textures)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void DeleteTexturesEXT(Int32 n, [In, Out] Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteTexturesEXT(Int32 n, ref UInt32 textures)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void DeleteTexturesEXT(Int32 n, ref Int32 textures)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glDeleteTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenTexturesEXT(Int32 n, [Out] UInt32* textures)
{
unsafe { Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenTexturesEXT(Int32 n, [Out] Int32* textures)
{
textures = default(Int32*);
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures);
}
}
[System.CLSCompliant(false)]
public static
void GenTexturesEXT(Int32 n, [In, Out] UInt32[] textures)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
public static
void GenTexturesEXT(Int32 n, [In, Out] Int32[] textures)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenTexturesEXT(Int32 n, [Out] out UInt32 textures)
{
textures = default(UInt32);
unsafe
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
}
public static
void GenTexturesEXT(Int32 n, [Out] out Int32 textures)
{
textures = default(Int32);
unsafe
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glGenTexturesEXT((Int32)n, (UInt32*)textures_ptr);
textures = *textures_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsTextureEXT(UInt32 texture)
{
return Delegates.glIsTextureEXT((UInt32)texture);
}
public static
Boolean IsTextureEXT(Int32 texture)
{
return Delegates.glIsTextureEXT((UInt32)texture);
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTexturesEXT(Int32 n, UInt32* textures, Single* priorities)
{
unsafe { Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures, (Single*)priorities); }
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTexturesEXT(Int32 n, Int32* textures, Single* priorities)
{
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures, (Single*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTexturesEXT(Int32 n, UInt32* textures, [In, Out] Single[] priorities)
{
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures, (Single*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTexturesEXT(Int32 n, Int32* textures, [In, Out] Single[] priorities)
{
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures, (Single*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTexturesEXT(Int32 n, UInt32* textures, ref Single priorities)
{
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures, (Single*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTexturesEXT(Int32 n, Int32* textures, ref Single priorities)
{
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures, (Single*)priorities_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTexturesEXT(Int32 n, [In, Out] UInt32[] textures, Single* priorities)
{
fixed (UInt32* textures_ptr = textures)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTexturesEXT(Int32 n, [In, Out] Int32[] textures, Single* priorities)
{
fixed (Int32* textures_ptr = textures)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities);
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTexturesEXT(Int32 n, [In, Out] UInt32[] textures, [In, Out] Single[] priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTexturesEXT(Int32 n, [In, Out] Int32[] textures, [In, Out] Single[] priorities)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTexturesEXT(Int32 n, [In, Out] UInt32[] textures, ref Single priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTexturesEXT(Int32 n, [In, Out] Int32[] textures, ref Single priorities)
{
unsafe
{
fixed (Int32* textures_ptr = textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTexturesEXT(Int32 n, ref UInt32 textures, Single* priorities)
{
fixed (UInt32* textures_ptr = &textures)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities);
}
}
[System.CLSCompliant(false)]
public static
unsafe void PrioritizeTexturesEXT(Int32 n, ref Int32 textures, Single* priorities)
{
fixed (Int32* textures_ptr = &textures)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities);
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTexturesEXT(Int32 n, ref UInt32 textures, [In, Out] Single[] priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTexturesEXT(Int32 n, ref Int32 textures, [In, Out] Single[] priorities)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (Single* priorities_ptr = priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void PrioritizeTexturesEXT(Int32 n, ref UInt32 textures, ref Single priorities)
{
unsafe
{
fixed (UInt32* textures_ptr = &textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void PrioritizeTexturesEXT(Int32 n, ref Int32 textures, ref Single priorities)
{
unsafe
{
fixed (Int32* textures_ptr = &textures)
fixed (Single* priorities_ptr = &priorities)
{
Delegates.glPrioritizeTexturesEXT((Int32)n, (UInt32*)textures_ptr, (Single*)priorities_ptr);
}
}
}
public static
void ArrayElementEXT(Int32 i)
{
Delegates.glArrayElementEXT((Int32)i);
}
[System.CLSCompliant(false)]
public static
unsafe void ColorPointerEXT(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, Int32 count, void* pointer)
{
unsafe { Delegates.glColorPointerEXT((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (Int32)count, (void*)pointer); }
}
public static
void ColorPointerEXT(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, Int32 count, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorPointerEXT((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (Int32)count, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void DrawArraysEXT(GL.Enums.BeginMode mode, Int32 first, Int32 count)
{
Delegates.glDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32)first, (Int32)count);
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlagPointerEXT(Int32 stride, Int32 count, GL.Enums.Boolean* pointer)
{
unsafe { Delegates.glEdgeFlagPointerEXT((Int32)stride, (Int32)count, (GL.Enums.Boolean*)pointer); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetPointervEXT(GL.Enums.GetPointervPName pname, [Out] void* @params)
{
unsafe { Delegates.glGetPointervEXT((GL.Enums.GetPointervPName)pname, (void*)@params); }
}
public static
void GetPointervEXT(GL.Enums.GetPointervPName pname, [In, Out] object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetPointervEXT((GL.Enums.GetPointervPName)pname, (void*)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void IndexPointerEXT(GL.Enums.IndexPointerType type, Int32 stride, Int32 count, void* pointer)
{
unsafe { Delegates.glIndexPointerEXT((GL.Enums.IndexPointerType)type, (Int32)stride, (Int32)count, (void*)pointer); }
}
public static
void IndexPointerEXT(GL.Enums.IndexPointerType type, Int32 stride, Int32 count, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glIndexPointerEXT((GL.Enums.IndexPointerType)type, (Int32)stride, (Int32)count, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalPointerEXT(GL.Enums.NormalPointerType type, Int32 stride, Int32 count, void* pointer)
{
unsafe { Delegates.glNormalPointerEXT((GL.Enums.NormalPointerType)type, (Int32)stride, (Int32)count, (void*)pointer); }
}
public static
void NormalPointerEXT(GL.Enums.NormalPointerType type, Int32 stride, Int32 count, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glNormalPointerEXT((GL.Enums.NormalPointerType)type, (Int32)stride, (Int32)count, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoordPointerEXT(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, Int32 count, void* pointer)
{
unsafe { Delegates.glTexCoordPointerEXT((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (Int32)count, (void*)pointer); }
}
public static
void TexCoordPointerEXT(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, Int32 count, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexCoordPointerEXT((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (Int32)count, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexPointerEXT(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, Int32 count, void* pointer)
{
unsafe { Delegates.glVertexPointerEXT((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (Int32)count, (void*)pointer); }
}
public static
void VertexPointerEXT(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, Int32 count, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexPointerEXT((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (Int32)count, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void BlendEquationEXT(GL.Enums.BlendEquationModeEXT mode)
{
Delegates.glBlendEquationEXT((GL.Enums.BlendEquationModeEXT)mode);
}
public static
void PointParameterfEXT(GL.Enums.EXT_point_parameters pname, Single param)
{
Delegates.glPointParameterfEXT((GL.Enums.EXT_point_parameters)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameter(GL.Enums.EXT_point_parameters pname, Single* @params)
{
unsafe { Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (Single*)@params); }
}
public static
void PointParameter(GL.Enums.EXT_point_parameters pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (Single*)@params_ptr);
}
}
}
public static
void PointParameter(GL.Enums.EXT_point_parameters pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPointParameterfvEXT((GL.Enums.EXT_point_parameters)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorSubTableEXT(GL.Enums.EXT_color_subtable target, Int32 start, Int32 count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* data)
{
unsafe { Delegates.glColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (Int32)start, (Int32)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data); }
}
public static
void ColorSubTableEXT(GL.Enums.EXT_color_subtable target, Int32 start, Int32 count, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (Int32)start, (Int32)count, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
public static
void CopyColorSubTableEXT(GL.Enums.EXT_color_subtable target, Int32 start, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyColorSubTableEXT((GL.Enums.EXT_color_subtable)target, (Int32)start, (Int32)x, (Int32)y, (Int32)width);
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableEXT(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelInternalFormat internalFormat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table)
{
unsafe { Delegates.glColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelInternalFormat)internalFormat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); }
}
public static
void ColorTableEXT(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelInternalFormat internalFormat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelInternalFormat)internalFormat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableEXT(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* data)
{
unsafe { Delegates.glGetColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data); }
}
public static
void GetColorTableEXT(GL.Enums.EXT_paletted_texture target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetColorTableEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Int32*)@params); }
}
public static
void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterivEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] Single* @params)
{
unsafe { Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Single*)@params); }
}
public static
void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Single*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.EXT_paletted_texture target, GL.Enums.EXT_paletted_texture pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterfvEXT((GL.Enums.EXT_paletted_texture)target, (GL.Enums.EXT_paletted_texture)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void IndexMaterialEXT(GL.Enums.MaterialFace face, GL.Enums.EXT_index_material mode)
{
Delegates.glIndexMaterialEXT((GL.Enums.MaterialFace)face, (GL.Enums.EXT_index_material)mode);
}
public static
void IndexFuncEXT(GL.Enums.EXT_index_func func, Single @ref)
{
Delegates.glIndexFuncEXT((GL.Enums.EXT_index_func)func, (Single)@ref);
}
public static
void LockArraysEXT(Int32 first, Int32 count)
{
Delegates.glLockArraysEXT((Int32)first, (Int32)count);
}
public static
void UnlockArraysEXT()
{
Delegates.glUnlockArraysEXT();
}
[System.CLSCompliant(false)]
public static
unsafe void CullParameter(GL.Enums.EXT_cull_vertex pname, [Out] Double* @params)
{
unsafe { Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (Double*)@params); }
}
public static
void CullParameter(GL.Enums.EXT_cull_vertex pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (Double*)@params_ptr);
}
}
}
public static
void CullParameter(GL.Enums.EXT_cull_vertex pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glCullParameterdvEXT((GL.Enums.EXT_cull_vertex)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CullParameter(GL.Enums.EXT_cull_vertex pname, [Out] Single* @params)
{
unsafe { Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (Single*)@params); }
}
public static
void CullParameter(GL.Enums.EXT_cull_vertex pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (Single*)@params_ptr);
}
}
}
public static
void CullParameter(GL.Enums.EXT_cull_vertex pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glCullParameterfvEXT((GL.Enums.EXT_cull_vertex)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DrawRangeElementsEXT(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count, GL.Enums.EXT_draw_range_elements type, void* indices)
{
unsafe { Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices); }
}
[System.CLSCompliant(false)]
public static
unsafe void DrawRangeElementsEXT(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 count, GL.Enums.EXT_draw_range_elements type, void* indices)
{
{
Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices);
}
}
[System.CLSCompliant(false)]
public static
void DrawRangeElementsEXT(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count, GL.Enums.EXT_draw_range_elements type, [In, Out] object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
}
public static
void DrawRangeElementsEXT(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 count, GL.Enums.EXT_draw_range_elements type, [In, Out] object indices)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawRangeElementsEXT((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count, (GL.Enums.EXT_draw_range_elements)type, (void*)indices_ptr.AddrOfPinnedObject());
}
finally
{
indices_ptr.Free();
}
}
}
public static
void ApplyTextureEXT(GL.Enums.EXT_light_texture mode)
{
Delegates.glApplyTextureEXT((GL.Enums.EXT_light_texture)mode);
}
public static
void TextureLightEXT(GL.Enums.EXT_light_texture pname)
{
Delegates.glTextureLightEXT((GL.Enums.EXT_light_texture)pname);
}
public static
void TextureMaterialEXT(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter mode)
{
Delegates.glTextureMaterialEXT((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)mode);
}
public static
void PixelTransformParameteriEXT(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Int32 param)
{
Delegates.glPixelTransformParameteriEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Int32)param);
}
public static
void PixelTransformParameterfEXT(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Single param)
{
Delegates.glPixelTransformParameterfEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTransformParameter(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Int32* @params)
{
unsafe { Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Int32*)@params); }
}
public static
void PixelTransformParameter(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Int32*)@params_ptr);
}
}
}
public static
void PixelTransformParameter(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glPixelTransformParameterivEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTransformParameter(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, Single* @params)
{
unsafe { Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Single*)@params); }
}
public static
void PixelTransformParameter(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Single*)@params_ptr);
}
}
}
public static
void PixelTransformParameter(GL.Enums.EXT_pixel_transform target, GL.Enums.EXT_pixel_transform pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPixelTransformParameterfvEXT((GL.Enums.EXT_pixel_transform)target, (GL.Enums.EXT_pixel_transform)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(SByte red, SByte green, SByte blue)
{
Delegates.glSecondaryColor3bEXT((SByte)red, (SByte)green, (SByte)blue);
}
public static
void SecondaryColor3(Byte red, Byte green, Byte blue)
{
Delegates.glSecondaryColor3bEXT((SByte)red, (SByte)green, (SByte)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(SByte* v)
{
unsafe { Delegates.glSecondaryColor3bvEXT((SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Byte* v)
{
{
Delegates.glSecondaryColor3bvEXT((SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3([In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glSecondaryColor3bvEXT((SByte*)v_ptr);
}
}
}
public static
void SecondaryColor3([In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glSecondaryColor3bvEXT((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glSecondaryColor3bvEXT((SByte*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glSecondaryColor3bvEXT((SByte*)v_ptr);
}
}
}
public static
void SecondaryColor3(Double red, Double green, Double blue)
{
Delegates.glSecondaryColor3dEXT((Double)red, (Double)green, (Double)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Double* v)
{
unsafe { Delegates.glSecondaryColor3dvEXT((Double*)v); }
}
public static
void SecondaryColor3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glSecondaryColor3dvEXT((Double*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glSecondaryColor3dvEXT((Double*)v_ptr);
}
}
}
public static
void SecondaryColor3(Single red, Single green, Single blue)
{
Delegates.glSecondaryColor3fEXT((Single)red, (Single)green, (Single)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Single* v)
{
unsafe { Delegates.glSecondaryColor3fvEXT((Single*)v); }
}
public static
void SecondaryColor3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glSecondaryColor3fvEXT((Single*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glSecondaryColor3fvEXT((Single*)v_ptr);
}
}
}
public static
void SecondaryColor3(Int32 red, Int32 green, Int32 blue)
{
Delegates.glSecondaryColor3iEXT((Int32)red, (Int32)green, (Int32)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Int32* v)
{
unsafe { Delegates.glSecondaryColor3ivEXT((Int32*)v); }
}
public static
void SecondaryColor3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glSecondaryColor3ivEXT((Int32*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glSecondaryColor3ivEXT((Int32*)v_ptr);
}
}
}
public static
void SecondaryColor3(Int16 red, Int16 green, Int16 blue)
{
Delegates.glSecondaryColor3sEXT((Int16)red, (Int16)green, (Int16)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(Int16* v)
{
unsafe { Delegates.glSecondaryColor3svEXT((Int16*)v); }
}
public static
void SecondaryColor3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glSecondaryColor3svEXT((Int16*)v_ptr);
}
}
}
public static
void SecondaryColor3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glSecondaryColor3svEXT((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt32 red, UInt32 green, UInt32 blue)
{
Delegates.glSecondaryColor3uiEXT((UInt32)red, (UInt32)green, (UInt32)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(UInt32* v)
{
unsafe { Delegates.glSecondaryColor3uivEXT((UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3([In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glSecondaryColor3uivEXT((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glSecondaryColor3uivEXT((UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(UInt16 red, UInt16 green, UInt16 blue)
{
Delegates.glSecondaryColor3usEXT((UInt16)red, (UInt16)green, (UInt16)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3(UInt16* v)
{
unsafe { Delegates.glSecondaryColor3usvEXT((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glSecondaryColor3usvEXT((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glSecondaryColor3usvEXT((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColorPointerEXT(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, void* pointer)
{
unsafe { Delegates.glSecondaryColorPointerEXT((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (void*)pointer); }
}
public static
void SecondaryColorPointerEXT(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSecondaryColorPointerEXT((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void TextureNormalEXT(GL.Enums.EXT_texture_perturb_normal mode)
{
Delegates.glTextureNormalEXT((GL.Enums.EXT_texture_perturb_normal)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArraysEXT(GL.Enums.BeginMode mode, [Out] Int32* first, [Out] Int32* count, Int32 primcount)
{
unsafe { Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count, (Int32)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArraysEXT(GL.Enums.BeginMode mode, [Out] Int32* first, [In, Out] Int32[] count, Int32 primcount)
{
first = default(Int32*);
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count_ptr, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArraysEXT(GL.Enums.BeginMode mode, [Out] Int32* first, [Out] out Int32 count, Int32 primcount)
{
first = default(Int32*);
count = default(Int32);
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count_ptr, (Int32)primcount);
count = *count_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArraysEXT(GL.Enums.BeginMode mode, [In, Out] Int32[] first, [Out] Int32* count, Int32 primcount)
{
count = default(Int32*);
fixed (Int32* first_ptr = first)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count, (Int32)primcount);
}
}
public static
void MultiDrawArraysEXT(GL.Enums.BeginMode mode, [In, Out] Int32[] first, [In, Out] Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawArraysEXT(GL.Enums.BeginMode mode, [In, Out] Int32[] first, [Out] out Int32 count, Int32 primcount)
{
count = default(Int32);
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawArraysEXT(GL.Enums.BeginMode mode, [Out] out Int32 first, [Out] Int32* count, Int32 primcount)
{
first = default(Int32);
count = default(Int32*);
fixed (Int32* first_ptr = &first)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count, (Int32)primcount);
first = *first_ptr;
}
}
public static
void MultiDrawArraysEXT(GL.Enums.BeginMode mode, [Out] out Int32 first, [In, Out] Int32[] count, Int32 primcount)
{
first = default(Int32);
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
first = *first_ptr;
}
}
}
public static
void MultiDrawArraysEXT(GL.Enums.BeginMode mode, [Out] out Int32 first, [Out] out Int32 count, Int32 primcount)
{
first = default(Int32);
count = default(Int32);
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawArraysEXT((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
first = *first_ptr;
count = *count_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementsEXT(GL.Enums.BeginMode mode, Int32* count, GL.Enums.EXT_multi_draw_arrays type, void* indices, Int32 primcount)
{
unsafe { Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (Int32*)count, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices, (Int32)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementsEXT(GL.Enums.BeginMode mode, Int32* count, GL.Enums.EXT_multi_draw_arrays type, [In, Out] object indices, Int32 primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (Int32*)count, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementsEXT(GL.Enums.BeginMode mode, [In, Out] Int32[] count, GL.Enums.EXT_multi_draw_arrays type, void* indices, Int32 primcount)
{
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices, (Int32)primcount);
}
}
public static
void MultiDrawElementsEXT(GL.Enums.BeginMode mode, [In, Out] Int32[] count, GL.Enums.EXT_multi_draw_arrays type, [In, Out] object indices, Int32 primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (Int32* count_ptr = count)
try
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementsEXT(GL.Enums.BeginMode mode, ref Int32 count, GL.Enums.EXT_multi_draw_arrays type, void* indices, Int32 primcount)
{
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices, (Int32)primcount);
}
}
public static
void MultiDrawElementsEXT(GL.Enums.BeginMode mode, ref Int32 count, GL.Enums.EXT_multi_draw_arrays type, [In, Out] object indices, Int32 primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (Int32* count_ptr = &count)
try
{
Delegates.glMultiDrawElementsEXT((GL.Enums.BeginMode)mode, (Int32*)count_ptr, (GL.Enums.EXT_multi_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
public static
void FogCoordfEXT(Single coord)
{
Delegates.glFogCoordfEXT((Single)coord);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoord(Single* coord)
{
unsafe { Delegates.glFogCoordfvEXT((Single*)coord); }
}
public static
void FogCoord([In, Out] Single[] coord)
{
unsafe
{
fixed (Single* coord_ptr = coord)
{
Delegates.glFogCoordfvEXT((Single*)coord_ptr);
}
}
}
public static
void FogCoord(ref Single coord)
{
unsafe
{
fixed (Single* coord_ptr = &coord)
{
Delegates.glFogCoordfvEXT((Single*)coord_ptr);
}
}
}
public static
void FogCoorddEXT(Double coord)
{
Delegates.glFogCoorddEXT((Double)coord);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoord(Double* coord)
{
unsafe { Delegates.glFogCoorddvEXT((Double*)coord); }
}
public static
void FogCoord([In, Out] Double[] coord)
{
unsafe
{
fixed (Double* coord_ptr = coord)
{
Delegates.glFogCoorddvEXT((Double*)coord_ptr);
}
}
}
public static
void FogCoord(ref Double coord)
{
unsafe
{
fixed (Double* coord_ptr = &coord)
{
Delegates.glFogCoorddvEXT((Double*)coord_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordPointerEXT(GL.Enums.EXT_fog_coord type, Int32 stride, void* pointer)
{
unsafe { Delegates.glFogCoordPointerEXT((GL.Enums.EXT_fog_coord)type, (Int32)stride, (void*)pointer); }
}
public static
void FogCoordPointerEXT(GL.Enums.EXT_fog_coord type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glFogCoordPointerEXT((GL.Enums.EXT_fog_coord)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void Tangent3(SByte tx, SByte ty, SByte tz)
{
Delegates.glTangent3bEXT((SByte)tx, (SByte)ty, (SByte)tz);
}
public static
void Tangent3(Byte tx, Byte ty, Byte tz)
{
Delegates.glTangent3bEXT((SByte)tx, (SByte)ty, (SByte)tz);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(SByte* v)
{
unsafe { Delegates.glTangent3bvEXT((SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(Byte* v)
{
{
Delegates.glTangent3bvEXT((SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void Tangent3([In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glTangent3bvEXT((SByte*)v_ptr);
}
}
}
public static
void Tangent3([In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glTangent3bvEXT((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Tangent3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glTangent3bvEXT((SByte*)v_ptr);
}
}
}
public static
void Tangent3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glTangent3bvEXT((SByte*)v_ptr);
}
}
}
public static
void Tangent3(Double tx, Double ty, Double tz)
{
Delegates.glTangent3dEXT((Double)tx, (Double)ty, (Double)tz);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(Double* v)
{
unsafe { Delegates.glTangent3dvEXT((Double*)v); }
}
public static
void Tangent3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glTangent3dvEXT((Double*)v_ptr);
}
}
}
public static
void Tangent3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glTangent3dvEXT((Double*)v_ptr);
}
}
}
public static
void Tangent3(Single tx, Single ty, Single tz)
{
Delegates.glTangent3fEXT((Single)tx, (Single)ty, (Single)tz);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(Single* v)
{
unsafe { Delegates.glTangent3fvEXT((Single*)v); }
}
public static
void Tangent3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glTangent3fvEXT((Single*)v_ptr);
}
}
}
public static
void Tangent3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glTangent3fvEXT((Single*)v_ptr);
}
}
}
public static
void Tangent3(Int32 tx, Int32 ty, Int32 tz)
{
Delegates.glTangent3iEXT((Int32)tx, (Int32)ty, (Int32)tz);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(Int32* v)
{
unsafe { Delegates.glTangent3ivEXT((Int32*)v); }
}
public static
void Tangent3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glTangent3ivEXT((Int32*)v_ptr);
}
}
}
public static
void Tangent3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glTangent3ivEXT((Int32*)v_ptr);
}
}
}
public static
void Tangent3(Int16 tx, Int16 ty, Int16 tz)
{
Delegates.glTangent3sEXT((Int16)tx, (Int16)ty, (Int16)tz);
}
[System.CLSCompliant(false)]
public static
unsafe void Tangent3(Int16* v)
{
unsafe { Delegates.glTangent3svEXT((Int16*)v); }
}
public static
void Tangent3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTangent3svEXT((Int16*)v_ptr);
}
}
}
public static
void Tangent3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTangent3svEXT((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Binormal3(SByte bx, SByte by, SByte bz)
{
Delegates.glBinormal3bEXT((SByte)bx, (SByte)by, (SByte)bz);
}
public static
void Binormal3(Byte bx, Byte by, Byte bz)
{
Delegates.glBinormal3bEXT((SByte)bx, (SByte)by, (SByte)bz);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(SByte* v)
{
unsafe { Delegates.glBinormal3bvEXT((SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(Byte* v)
{
{
Delegates.glBinormal3bvEXT((SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void Binormal3([In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glBinormal3bvEXT((SByte*)v_ptr);
}
}
}
public static
void Binormal3([In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glBinormal3bvEXT((SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Binormal3(ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glBinormal3bvEXT((SByte*)v_ptr);
}
}
}
public static
void Binormal3(ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glBinormal3bvEXT((SByte*)v_ptr);
}
}
}
public static
void Binormal3(Double bx, Double by, Double bz)
{
Delegates.glBinormal3dEXT((Double)bx, (Double)by, (Double)bz);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(Double* v)
{
unsafe { Delegates.glBinormal3dvEXT((Double*)v); }
}
public static
void Binormal3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glBinormal3dvEXT((Double*)v_ptr);
}
}
}
public static
void Binormal3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glBinormal3dvEXT((Double*)v_ptr);
}
}
}
public static
void Binormal3(Single bx, Single by, Single bz)
{
Delegates.glBinormal3fEXT((Single)bx, (Single)by, (Single)bz);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(Single* v)
{
unsafe { Delegates.glBinormal3fvEXT((Single*)v); }
}
public static
void Binormal3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glBinormal3fvEXT((Single*)v_ptr);
}
}
}
public static
void Binormal3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glBinormal3fvEXT((Single*)v_ptr);
}
}
}
public static
void Binormal3(Int32 bx, Int32 by, Int32 bz)
{
Delegates.glBinormal3iEXT((Int32)bx, (Int32)by, (Int32)bz);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(Int32* v)
{
unsafe { Delegates.glBinormal3ivEXT((Int32*)v); }
}
public static
void Binormal3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glBinormal3ivEXT((Int32*)v_ptr);
}
}
}
public static
void Binormal3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glBinormal3ivEXT((Int32*)v_ptr);
}
}
}
public static
void Binormal3(Int16 bx, Int16 by, Int16 bz)
{
Delegates.glBinormal3sEXT((Int16)bx, (Int16)by, (Int16)bz);
}
[System.CLSCompliant(false)]
public static
unsafe void Binormal3(Int16* v)
{
unsafe { Delegates.glBinormal3svEXT((Int16*)v); }
}
public static
void Binormal3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glBinormal3svEXT((Int16*)v_ptr);
}
}
}
public static
void Binormal3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glBinormal3svEXT((Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TangentPointerEXT(GL.Enums.EXT_coordinate_frame type, Int32 stride, void* pointer)
{
unsafe { Delegates.glTangentPointerEXT((GL.Enums.EXT_coordinate_frame)type, (Int32)stride, (void*)pointer); }
}
public static
void TangentPointerEXT(GL.Enums.EXT_coordinate_frame type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTangentPointerEXT((GL.Enums.EXT_coordinate_frame)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void BinormalPointerEXT(GL.Enums.EXT_coordinate_frame type, Int32 stride, void* pointer)
{
unsafe { Delegates.glBinormalPointerEXT((GL.Enums.EXT_coordinate_frame)type, (Int32)stride, (void*)pointer); }
}
public static
void BinormalPointerEXT(GL.Enums.EXT_coordinate_frame type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glBinormalPointerEXT((GL.Enums.EXT_coordinate_frame)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void BlendFuncSeparateEXT(GL.Enums.EXT_blend_func_separate sfactorRGB, GL.Enums.EXT_blend_func_separate dfactorRGB, GL.Enums.EXT_blend_func_separate sfactorAlpha, GL.Enums.EXT_blend_func_separate dfactorAlpha)
{
Delegates.glBlendFuncSeparateEXT((GL.Enums.EXT_blend_func_separate)sfactorRGB, (GL.Enums.EXT_blend_func_separate)dfactorRGB, (GL.Enums.EXT_blend_func_separate)sfactorAlpha, (GL.Enums.EXT_blend_func_separate)dfactorAlpha);
}
public static
void VertexWeightfEXT(Single weight)
{
Delegates.glVertexWeightfEXT((Single)weight);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeight(Single* weight)
{
unsafe { Delegates.glVertexWeightfvEXT((Single*)weight); }
}
public static
void VertexWeight([In, Out] Single[] weight)
{
unsafe
{
fixed (Single* weight_ptr = weight)
{
Delegates.glVertexWeightfvEXT((Single*)weight_ptr);
}
}
}
public static
void VertexWeight(ref Single weight)
{
unsafe
{
fixed (Single* weight_ptr = &weight)
{
Delegates.glVertexWeightfvEXT((Single*)weight_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeightPointerEXT(Int32 size, GL.Enums.EXT_vertex_weighting type, Int32 stride, void* pointer)
{
unsafe { Delegates.glVertexWeightPointerEXT((Int32)size, (GL.Enums.EXT_vertex_weighting)type, (Int32)stride, (void*)pointer); }
}
public static
void VertexWeightPointerEXT(Int32 size, GL.Enums.EXT_vertex_weighting type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexWeightPointerEXT((Int32)size, (GL.Enums.EXT_vertex_weighting)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void SampleMaskEXT(Single value, GL.Enums.Boolean invert)
{
Delegates.glSampleMaskEXT((Single)value, (GL.Enums.Boolean)invert);
}
public static
void SamplePatternEXT(GL.Enums.EXT_multisample pattern)
{
Delegates.glSamplePatternEXT((GL.Enums.EXT_multisample)pattern);
}
public static
void BeginVertexShaderEXT()
{
Delegates.glBeginVertexShaderEXT();
}
public static
void EndVertexShaderEXT()
{
Delegates.glEndVertexShaderEXT();
}
[System.CLSCompliant(false)]
public static
void BindVertexShaderEXT(UInt32 id)
{
Delegates.glBindVertexShaderEXT((UInt32)id);
}
public static
void BindVertexShaderEXT(Int32 id)
{
Delegates.glBindVertexShaderEXT((UInt32)id);
}
[System.CLSCompliant(false)]
public static
Int32 GenVertexShadersEXT(UInt32 range)
{
return Delegates.glGenVertexShadersEXT((UInt32)range);
}
public static
Int32 GenVertexShadersEXT(Int32 range)
{
return Delegates.glGenVertexShadersEXT((UInt32)range);
}
[System.CLSCompliant(false)]
public static
void DeleteVertexShaderEXT(UInt32 id)
{
Delegates.glDeleteVertexShaderEXT((UInt32)id);
}
public static
void DeleteVertexShaderEXT(Int32 id)
{
Delegates.glDeleteVertexShaderEXT((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void ShaderOp1EXT(GL.Enums.EXT_vertex_shader op, UInt32 res, UInt32 arg1)
{
Delegates.glShaderOp1EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1);
}
public static
void ShaderOp1EXT(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1)
{
Delegates.glShaderOp1EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1);
}
[System.CLSCompliant(false)]
public static
void ShaderOp2EXT(GL.Enums.EXT_vertex_shader op, UInt32 res, UInt32 arg1, UInt32 arg2)
{
Delegates.glShaderOp2EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1, (UInt32)arg2);
}
public static
void ShaderOp2EXT(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1, Int32 arg2)
{
Delegates.glShaderOp2EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1, (UInt32)arg2);
}
[System.CLSCompliant(false)]
public static
void ShaderOp3EXT(GL.Enums.EXT_vertex_shader op, UInt32 res, UInt32 arg1, UInt32 arg2, UInt32 arg3)
{
Delegates.glShaderOp3EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1, (UInt32)arg2, (UInt32)arg3);
}
public static
void ShaderOp3EXT(GL.Enums.EXT_vertex_shader op, Int32 res, Int32 arg1, Int32 arg2, Int32 arg3)
{
Delegates.glShaderOp3EXT((GL.Enums.EXT_vertex_shader)op, (UInt32)res, (UInt32)arg1, (UInt32)arg2, (UInt32)arg3);
}
[System.CLSCompliant(false)]
public static
void SwizzleEXT(UInt32 res, UInt32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glSwizzleEXT((UInt32)res, (UInt32)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
public static
void SwizzleEXT(Int32 res, Int32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glSwizzleEXT((UInt32)res, (UInt32)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
[System.CLSCompliant(false)]
public static
void WriteMaskEXT(UInt32 res, UInt32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glWriteMaskEXT((UInt32)res, (UInt32)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
public static
void WriteMaskEXT(Int32 res, Int32 @in, GL.Enums.EXT_vertex_shader outX, GL.Enums.EXT_vertex_shader outY, GL.Enums.EXT_vertex_shader outZ, GL.Enums.EXT_vertex_shader outW)
{
Delegates.glWriteMaskEXT((UInt32)res, (UInt32)@in, (GL.Enums.EXT_vertex_shader)outX, (GL.Enums.EXT_vertex_shader)outY, (GL.Enums.EXT_vertex_shader)outZ, (GL.Enums.EXT_vertex_shader)outW);
}
[System.CLSCompliant(false)]
public static
void InsertComponentEXT(UInt32 res, UInt32 src, UInt32 num)
{
Delegates.glInsertComponentEXT((UInt32)res, (UInt32)src, (UInt32)num);
}
public static
void InsertComponentEXT(Int32 res, Int32 src, Int32 num)
{
Delegates.glInsertComponentEXT((UInt32)res, (UInt32)src, (UInt32)num);
}
[System.CLSCompliant(false)]
public static
void ExtractComponentEXT(UInt32 res, UInt32 src, UInt32 num)
{
Delegates.glExtractComponentEXT((UInt32)res, (UInt32)src, (UInt32)num);
}
public static
void ExtractComponentEXT(Int32 res, Int32 src, Int32 num)
{
Delegates.glExtractComponentEXT((UInt32)res, (UInt32)src, (UInt32)num);
}
[System.CLSCompliant(false)]
public static
Int32 GenSymbolsEXT(GL.Enums.EXT_vertex_shader datatype, GL.Enums.EXT_vertex_shader storagetype, GL.Enums.EXT_vertex_shader range, UInt32 components)
{
return Delegates.glGenSymbolsEXT((GL.Enums.EXT_vertex_shader)datatype, (GL.Enums.EXT_vertex_shader)storagetype, (GL.Enums.EXT_vertex_shader)range, (UInt32)components);
}
public static
Int32 GenSymbolsEXT(GL.Enums.EXT_vertex_shader datatype, GL.Enums.EXT_vertex_shader storagetype, GL.Enums.EXT_vertex_shader range, Int32 components)
{
return Delegates.glGenSymbolsEXT((GL.Enums.EXT_vertex_shader)datatype, (GL.Enums.EXT_vertex_shader)storagetype, (GL.Enums.EXT_vertex_shader)range, (UInt32)components);
}
[System.CLSCompliant(false)]
public static
unsafe void SetInvariantEXT(UInt32 id, GL.Enums.EXT_vertex_shader type, void* addr)
{
unsafe { Delegates.glSetInvariantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr); }
}
[System.CLSCompliant(false)]
public static
unsafe void SetInvariantEXT(Int32 id, GL.Enums.EXT_vertex_shader type, void* addr)
{
{
Delegates.glSetInvariantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr);
}
}
[System.CLSCompliant(false)]
public static
void SetInvariantEXT(UInt32 id, GL.Enums.EXT_vertex_shader type, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSetInvariantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
public static
void SetInvariantEXT(Int32 id, GL.Enums.EXT_vertex_shader type, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSetInvariantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SetLocalConstantEXT(UInt32 id, GL.Enums.EXT_vertex_shader type, void* addr)
{
unsafe { Delegates.glSetLocalConstantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr); }
}
[System.CLSCompliant(false)]
public static
unsafe void SetLocalConstantEXT(Int32 id, GL.Enums.EXT_vertex_shader type, void* addr)
{
{
Delegates.glSetLocalConstantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr);
}
}
[System.CLSCompliant(false)]
public static
void SetLocalConstantEXT(UInt32 id, GL.Enums.EXT_vertex_shader type, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSetLocalConstantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
public static
void SetLocalConstantEXT(Int32 id, GL.Enums.EXT_vertex_shader type, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSetLocalConstantEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, SByte* addr)
{
unsafe { Delegates.glVariantbvEXT((UInt32)id, (SByte*)addr); }
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(Int32 id, Byte* addr)
{
{
Delegates.glVariantbvEXT((UInt32)id, (SByte*)addr);
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, [In, Out] SByte[] addr)
{
unsafe
{
fixed (SByte* addr_ptr = addr)
{
Delegates.glVariantbvEXT((UInt32)id, (SByte*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, [In, Out] Byte[] addr)
{
unsafe
{
fixed (Byte* addr_ptr = addr)
{
Delegates.glVariantbvEXT((UInt32)id, (SByte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref SByte addr)
{
unsafe
{
fixed (SByte* addr_ptr = &addr)
{
Delegates.glVariantbvEXT((UInt32)id, (SByte*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, ref Byte addr)
{
unsafe
{
fixed (Byte* addr_ptr = &addr)
{
Delegates.glVariantbvEXT((UInt32)id, (SByte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, Int16* addr)
{
unsafe { Delegates.glVariantsvEXT((UInt32)id, (Int16*)addr); }
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(Int32 id, Int16* addr)
{
{
Delegates.glVariantsvEXT((UInt32)id, (Int16*)addr);
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, [In, Out] Int16[] addr)
{
unsafe
{
fixed (Int16* addr_ptr = addr)
{
Delegates.glVariantsvEXT((UInt32)id, (Int16*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, [In, Out] Int16[] addr)
{
unsafe
{
fixed (Int16* addr_ptr = addr)
{
Delegates.glVariantsvEXT((UInt32)id, (Int16*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref Int16 addr)
{
unsafe
{
fixed (Int16* addr_ptr = &addr)
{
Delegates.glVariantsvEXT((UInt32)id, (Int16*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, ref Int16 addr)
{
unsafe
{
fixed (Int16* addr_ptr = &addr)
{
Delegates.glVariantsvEXT((UInt32)id, (Int16*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, Int32* addr)
{
unsafe { Delegates.glVariantivEXT((UInt32)id, (Int32*)addr); }
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(Int32 id, Int32* addr)
{
{
Delegates.glVariantivEXT((UInt32)id, (Int32*)addr);
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, [In, Out] Int32[] addr)
{
unsafe
{
fixed (Int32* addr_ptr = addr)
{
Delegates.glVariantivEXT((UInt32)id, (Int32*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, [In, Out] Int32[] addr)
{
unsafe
{
fixed (Int32* addr_ptr = addr)
{
Delegates.glVariantivEXT((UInt32)id, (Int32*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref Int32 addr)
{
unsafe
{
fixed (Int32* addr_ptr = &addr)
{
Delegates.glVariantivEXT((UInt32)id, (Int32*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, ref Int32 addr)
{
unsafe
{
fixed (Int32* addr_ptr = &addr)
{
Delegates.glVariantivEXT((UInt32)id, (Int32*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, Single* addr)
{
unsafe { Delegates.glVariantfvEXT((UInt32)id, (Single*)addr); }
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(Int32 id, Single* addr)
{
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr);
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, [In, Out] Single[] addr)
{
unsafe
{
fixed (Single* addr_ptr = addr)
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, [In, Out] Single[] addr)
{
unsafe
{
fixed (Single* addr_ptr = addr)
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref Single addr)
{
unsafe
{
fixed (Single* addr_ptr = &addr)
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, ref Single addr)
{
unsafe
{
fixed (Single* addr_ptr = &addr)
{
Delegates.glVariantfvEXT((UInt32)id, (Single*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, Double* addr)
{
unsafe { Delegates.glVariantdvEXT((UInt32)id, (Double*)addr); }
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(Int32 id, Double* addr)
{
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr);
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, [In, Out] Double[] addr)
{
unsafe
{
fixed (Double* addr_ptr = addr)
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, [In, Out] Double[] addr)
{
unsafe
{
fixed (Double* addr_ptr = addr)
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref Double addr)
{
unsafe
{
fixed (Double* addr_ptr = &addr)
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr_ptr);
}
}
}
public static
void Variant(Int32 id, ref Double addr)
{
unsafe
{
fixed (Double* addr_ptr = &addr)
{
Delegates.glVariantdvEXT((UInt32)id, (Double*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, Byte* addr)
{
unsafe { Delegates.glVariantubvEXT((UInt32)id, (Byte*)addr); }
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, [In, Out] Byte[] addr)
{
unsafe
{
fixed (Byte* addr_ptr = addr)
{
Delegates.glVariantubvEXT((UInt32)id, (Byte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref Byte addr)
{
unsafe
{
fixed (Byte* addr_ptr = &addr)
{
Delegates.glVariantubvEXT((UInt32)id, (Byte*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, UInt16* addr)
{
unsafe { Delegates.glVariantusvEXT((UInt32)id, (UInt16*)addr); }
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, [In, Out] UInt16[] addr)
{
unsafe
{
fixed (UInt16* addr_ptr = addr)
{
Delegates.glVariantusvEXT((UInt32)id, (UInt16*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref UInt16 addr)
{
unsafe
{
fixed (UInt16* addr_ptr = &addr)
{
Delegates.glVariantusvEXT((UInt32)id, (UInt16*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Variant(UInt32 id, UInt32* addr)
{
unsafe { Delegates.glVariantuivEXT((UInt32)id, (UInt32*)addr); }
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, [In, Out] UInt32[] addr)
{
unsafe
{
fixed (UInt32* addr_ptr = addr)
{
Delegates.glVariantuivEXT((UInt32)id, (UInt32*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Variant(UInt32 id, ref UInt32 addr)
{
unsafe
{
fixed (UInt32* addr_ptr = &addr)
{
Delegates.glVariantuivEXT((UInt32)id, (UInt32*)addr_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VariantPointerEXT(UInt32 id, GL.Enums.EXT_vertex_shader type, UInt32 stride, void* addr)
{
unsafe { Delegates.glVariantPointerEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (UInt32)stride, (void*)addr); }
}
[System.CLSCompliant(false)]
public static
unsafe void VariantPointerEXT(Int32 id, GL.Enums.EXT_vertex_shader type, Int32 stride, void* addr)
{
{
Delegates.glVariantPointerEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (UInt32)stride, (void*)addr);
}
}
[System.CLSCompliant(false)]
public static
void VariantPointerEXT(UInt32 id, GL.Enums.EXT_vertex_shader type, UInt32 stride, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVariantPointerEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (UInt32)stride, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
public static
void VariantPointerEXT(Int32 id, GL.Enums.EXT_vertex_shader type, Int32 stride, [In, Out] object addr)
{
System.Runtime.InteropServices.GCHandle addr_ptr = System.Runtime.InteropServices.GCHandle.Alloc(addr, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVariantPointerEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)type, (UInt32)stride, (void*)addr_ptr.AddrOfPinnedObject());
}
finally
{
addr_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void EnableVariantClientStateEXT(UInt32 id)
{
Delegates.glEnableVariantClientStateEXT((UInt32)id);
}
public static
void EnableVariantClientStateEXT(Int32 id)
{
Delegates.glEnableVariantClientStateEXT((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void DisableVariantClientStateEXT(UInt32 id)
{
Delegates.glDisableVariantClientStateEXT((UInt32)id);
}
public static
void DisableVariantClientStateEXT(Int32 id)
{
Delegates.glDisableVariantClientStateEXT((UInt32)id);
}
public static
Int32 BindLightParameterEXT(GL.Enums.LightName light, GL.Enums.LightParameter value)
{
return Delegates.glBindLightParameterEXT((GL.Enums.LightName)light, (GL.Enums.LightParameter)value);
}
public static
Int32 BindMaterialParameterEXT(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter value)
{
return Delegates.glBindMaterialParameterEXT((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)value);
}
public static
Int32 BindTexGenParameterEXT(GL.Enums.EXT_vertex_shader unit, GL.Enums.TextureCoordName coord, GL.Enums.TextureGenParameter value)
{
return Delegates.glBindTexGenParameterEXT((GL.Enums.EXT_vertex_shader)unit, (GL.Enums.TextureCoordName)coord, (GL.Enums.TextureGenParameter)value);
}
public static
Int32 BindTextureUnitParameterEXT(GL.Enums.EXT_vertex_shader unit, GL.Enums.EXT_vertex_shader value)
{
return Delegates.glBindTextureUnitParameterEXT((GL.Enums.EXT_vertex_shader)unit, (GL.Enums.EXT_vertex_shader)value);
}
public static
Int32 BindParameterEXT(GL.Enums.EXT_vertex_shader value)
{
return Delegates.glBindParameterEXT((GL.Enums.EXT_vertex_shader)value);
}
[System.CLSCompliant(false)]
public static
Boolean IsVariantEnabledEXT(UInt32 id, GL.Enums.EXT_vertex_shader cap)
{
return Delegates.glIsVariantEnabledEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)cap);
}
public static
Boolean IsVariantEnabledEXT(Int32 id, GL.Enums.EXT_vertex_shader cap)
{
return Delegates.glIsVariantEnabledEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)cap);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantBooleanvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
unsafe { Delegates.glGetVariantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantBooleanvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
data = default(GL.Enums.Boolean*);
{
Delegates.glGetVariantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
unsafe { Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantIntegervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
data = default(Int32*);
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data);
}
}
[System.CLSCompliant(false)]
public static
void GetVariantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
public static
void GetVariantIntegervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
data = default(Int32);
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetVariantIntegervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
data = default(Int32);
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetVariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
unsafe { Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantFloatvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
data = default(Single*);
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data);
}
}
[System.CLSCompliant(false)]
public static
void GetVariantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
public static
void GetVariantFloatvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
data = default(Single);
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetVariantFloatvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
data = default(Single);
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetVariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantPointervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] void* data)
{
unsafe { Delegates.glGetVariantPointervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (void*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantPointervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] void* data)
{
data = default(void*);
{
Delegates.glGetVariantPointervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (void*)data);
}
}
[System.CLSCompliant(false)]
public static
void GetVariantPointervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVariantPointervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
public static
void GetVariantPointervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [In, Out] object data)
{
System.Runtime.InteropServices.GCHandle data_ptr = System.Runtime.InteropServices.GCHandle.Alloc(data, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVariantPointervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (void*)data_ptr.AddrOfPinnedObject());
}
finally
{
data_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantBooleanvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
unsafe { Delegates.glGetInvariantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantBooleanvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
data = default(GL.Enums.Boolean*);
{
Delegates.glGetInvariantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
unsafe { Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantIntegervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
data = default(Int32*);
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data);
}
}
[System.CLSCompliant(false)]
public static
void GetInvariantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
public static
void GetInvariantIntegervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetInvariantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
data = default(Int32);
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetInvariantIntegervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
data = default(Int32);
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetInvariantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
unsafe { Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetInvariantFloatvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
data = default(Single*);
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data);
}
}
[System.CLSCompliant(false)]
public static
void GetInvariantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
public static
void GetInvariantFloatvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetInvariantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
data = default(Single);
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetInvariantFloatvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
data = default(Single);
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetInvariantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantBooleanvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
unsafe { Delegates.glGetLocalConstantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantBooleanvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] GL.Enums.Boolean* data)
{
data = default(GL.Enums.Boolean*);
{
Delegates.glGetLocalConstantBooleanvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (GL.Enums.Boolean*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
unsafe { Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantIntegervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Int32* data)
{
data = default(Int32*);
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data);
}
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
public static
void GetLocalConstantIntegervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantIntegervEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
data = default(Int32);
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetLocalConstantIntegervEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Int32 data)
{
data = default(Int32);
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetLocalConstantIntegervEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
unsafe { Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetLocalConstantFloatvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] Single* data)
{
data = default(Single*);
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data);
}
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
public static
void GetLocalConstantFloatvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [In, Out] Single[] data)
{
unsafe
{
fixed (Single* data_ptr = data)
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetLocalConstantFloatvEXT(UInt32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
data = default(Single);
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetLocalConstantFloatvEXT(Int32 id, GL.Enums.EXT_vertex_shader value, [Out] out Single data)
{
data = default(Single);
unsafe
{
fixed (Single* data_ptr = &data)
{
Delegates.glGetLocalConstantFloatvEXT((UInt32)id, (GL.Enums.EXT_vertex_shader)value, (Single*)data_ptr);
data = *data_ptr;
}
}
}
public static
void ActiveStencilFaceEXT(GL.Enums.EXT_stencil_two_side face)
{
Delegates.glActiveStencilFaceEXT((GL.Enums.EXT_stencil_two_side)face);
}
public static
void DepthBoundsEXT(Double zmin, Double zmax)
{
Delegates.glDepthBoundsEXT((Double)zmin, (Double)zmax);
}
public static
void BlendEquationSeparateEXT(GL.Enums.BlendEquationModeEXT modeRGB, GL.Enums.BlendEquationModeEXT modeAlpha)
{
Delegates.glBlendEquationSeparateEXT((GL.Enums.BlendEquationModeEXT)modeRGB, (GL.Enums.BlendEquationModeEXT)modeAlpha);
}
[System.CLSCompliant(false)]
public static
Boolean IsRenderbufferEXT(UInt32 renderbuffer)
{
return Delegates.glIsRenderbufferEXT((UInt32)renderbuffer);
}
public static
Boolean IsRenderbufferEXT(Int32 renderbuffer)
{
return Delegates.glIsRenderbufferEXT((UInt32)renderbuffer);
}
[System.CLSCompliant(false)]
public static
void BindRenderbufferEXT(GL.Enums.EXT_framebuffer_object target, UInt32 renderbuffer)
{
Delegates.glBindRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (UInt32)renderbuffer);
}
public static
void BindRenderbufferEXT(GL.Enums.EXT_framebuffer_object target, Int32 renderbuffer)
{
Delegates.glBindRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (UInt32)renderbuffer);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteRenderbuffersEXT(Int32 n, UInt32* renderbuffers)
{
unsafe { Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteRenderbuffersEXT(Int32 n, Int32* renderbuffers)
{
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers);
}
}
[System.CLSCompliant(false)]
public static
void DeleteRenderbuffersEXT(Int32 n, [In, Out] UInt32[] renderbuffers)
{
unsafe
{
fixed (UInt32* renderbuffers_ptr = renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
public static
void DeleteRenderbuffersEXT(Int32 n, [In, Out] Int32[] renderbuffers)
{
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteRenderbuffersEXT(Int32 n, ref UInt32 renderbuffers)
{
unsafe
{
fixed (UInt32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
public static
void DeleteRenderbuffersEXT(Int32 n, ref Int32 renderbuffers)
{
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glDeleteRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenRenderbuffersEXT(Int32 n, [Out] UInt32* renderbuffers)
{
unsafe { Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenRenderbuffersEXT(Int32 n, [Out] Int32* renderbuffers)
{
renderbuffers = default(Int32*);
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers);
}
}
[System.CLSCompliant(false)]
public static
void GenRenderbuffersEXT(Int32 n, [In, Out] UInt32[] renderbuffers)
{
unsafe
{
fixed (UInt32* renderbuffers_ptr = renderbuffers)
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
public static
void GenRenderbuffersEXT(Int32 n, [In, Out] Int32[] renderbuffers)
{
unsafe
{
fixed (Int32* renderbuffers_ptr = renderbuffers)
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenRenderbuffersEXT(Int32 n, [Out] out UInt32 renderbuffers)
{
renderbuffers = default(UInt32);
unsafe
{
fixed (UInt32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
}
}
}
public static
void GenRenderbuffersEXT(Int32 n, [Out] out Int32 renderbuffers)
{
renderbuffers = default(Int32);
unsafe
{
fixed (Int32* renderbuffers_ptr = &renderbuffers)
{
Delegates.glGenRenderbuffersEXT((Int32)n, (UInt32*)renderbuffers_ptr);
renderbuffers = *renderbuffers_ptr;
}
}
}
public static
void RenderbufferStorageEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object internalformat, Int32 width, Int32 height)
{
Delegates.glRenderbufferStorageEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)internalformat, (Int32)width, (Int32)height);
}
[System.CLSCompliant(false)]
public static
unsafe void GetRenderbufferParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params); }
}
public static
void GetRenderbufferParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetRenderbufferParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetRenderbufferParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsFramebufferEXT(UInt32 framebuffer)
{
return Delegates.glIsFramebufferEXT((UInt32)framebuffer);
}
public static
Boolean IsFramebufferEXT(Int32 framebuffer)
{
return Delegates.glIsFramebufferEXT((UInt32)framebuffer);
}
[System.CLSCompliant(false)]
public static
void BindFramebufferEXT(GL.Enums.EXT_framebuffer_object target, UInt32 framebuffer)
{
Delegates.glBindFramebufferEXT((GL.Enums.EXT_framebuffer_object)target, (UInt32)framebuffer);
}
public static
void BindFramebufferEXT(GL.Enums.EXT_framebuffer_object target, Int32 framebuffer)
{
Delegates.glBindFramebufferEXT((GL.Enums.EXT_framebuffer_object)target, (UInt32)framebuffer);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFramebuffersEXT(Int32 n, UInt32* framebuffers)
{
unsafe { Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFramebuffersEXT(Int32 n, Int32* framebuffers)
{
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers);
}
}
[System.CLSCompliant(false)]
public static
void DeleteFramebuffersEXT(Int32 n, [In, Out] UInt32[] framebuffers)
{
unsafe
{
fixed (UInt32* framebuffers_ptr = framebuffers)
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
public static
void DeleteFramebuffersEXT(Int32 n, [In, Out] Int32[] framebuffers)
{
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFramebuffersEXT(Int32 n, ref UInt32 framebuffers)
{
unsafe
{
fixed (UInt32* framebuffers_ptr = &framebuffers)
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
public static
void DeleteFramebuffersEXT(Int32 n, ref Int32 framebuffers)
{
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
{
Delegates.glDeleteFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFramebuffersEXT(Int32 n, [Out] UInt32* framebuffers)
{
unsafe { Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenFramebuffersEXT(Int32 n, [Out] Int32* framebuffers)
{
framebuffers = default(Int32*);
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers);
}
}
[System.CLSCompliant(false)]
public static
void GenFramebuffersEXT(Int32 n, [In, Out] UInt32[] framebuffers)
{
unsafe
{
fixed (UInt32* framebuffers_ptr = framebuffers)
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
public static
void GenFramebuffersEXT(Int32 n, [In, Out] Int32[] framebuffers)
{
unsafe
{
fixed (Int32* framebuffers_ptr = framebuffers)
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenFramebuffersEXT(Int32 n, [Out] out UInt32 framebuffers)
{
framebuffers = default(UInt32);
unsafe
{
fixed (UInt32* framebuffers_ptr = &framebuffers)
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
framebuffers = *framebuffers_ptr;
}
}
}
public static
void GenFramebuffersEXT(Int32 n, [Out] out Int32 framebuffers)
{
framebuffers = default(Int32);
unsafe
{
fixed (Int32* framebuffers_ptr = &framebuffers)
{
Delegates.glGenFramebuffersEXT((Int32)n, (UInt32*)framebuffers_ptr);
framebuffers = *framebuffers_ptr;
}
}
}
public static
GL.Enums.GLenum CheckFramebufferStat(GL.Enums.EXT_framebuffer_object target)
{
return Delegates.glCheckFramebufferStatusEXT((GL.Enums.EXT_framebuffer_object)target);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture1DEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, UInt32 texture, Int32 level)
{
Delegates.glFramebufferTexture1DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level);
}
public static
void FramebufferTexture1DEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, Int32 level)
{
Delegates.glFramebufferTexture1DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture2DEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, UInt32 texture, Int32 level)
{
Delegates.glFramebufferTexture2DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level);
}
public static
void FramebufferTexture2DEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, Int32 level)
{
Delegates.glFramebufferTexture2DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level);
}
[System.CLSCompliant(false)]
public static
void FramebufferTexture3DEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, UInt32 texture, Int32 level, Int32 zoffset)
{
Delegates.glFramebufferTexture3DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level, (Int32)zoffset);
}
public static
void FramebufferTexture3DEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object textarget, Int32 texture, Int32 level, Int32 zoffset)
{
Delegates.glFramebufferTexture3DEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)textarget, (UInt32)texture, (Int32)level, (Int32)zoffset);
}
[System.CLSCompliant(false)]
public static
void FramebufferRenderbufferEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object renderbuffertarget, UInt32 renderbuffer)
{
Delegates.glFramebufferRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)renderbuffertarget, (UInt32)renderbuffer);
}
public static
void FramebufferRenderbufferEXT(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object renderbuffertarget, Int32 renderbuffer)
{
Delegates.glFramebufferRenderbufferEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)renderbuffertarget, (UInt32)renderbuffer);
}
[System.CLSCompliant(false)]
public static
unsafe void GetFramebufferAttachmentParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params); }
}
public static
void GetFramebufferAttachmentParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetFramebufferAttachmentParameter(GL.Enums.EXT_framebuffer_object target, GL.Enums.EXT_framebuffer_object attachment, GL.Enums.EXT_framebuffer_object pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFramebufferAttachmentParameterivEXT((GL.Enums.EXT_framebuffer_object)target, (GL.Enums.EXT_framebuffer_object)attachment, (GL.Enums.EXT_framebuffer_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GenerateMipmapEXT(GL.Enums.EXT_framebuffer_object target)
{
Delegates.glGenerateMipmapEXT((GL.Enums.EXT_framebuffer_object)target);
}
[System.CLSCompliant(false)]
public static
void StencilClearTagEXT(Int32 stencilTagBits, UInt32 stencilClearTag)
{
Delegates.glStencilClearTagEXT((Int32)stencilTagBits, (UInt32)stencilClearTag);
}
public static
void StencilClearTagEXT(Int32 stencilTagBits, Int32 stencilClearTag)
{
Delegates.glStencilClearTagEXT((Int32)stencilTagBits, (UInt32)stencilClearTag);
}
public static
void BlitFramebufferEXT(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, GL.Enums.ClearBufferMask mask, GL.Enums.EXT_framebuffer_blit filter)
{
Delegates.glBlitFramebufferEXT((Int32)srcX0, (Int32)srcY0, (Int32)srcX1, (Int32)srcY1, (Int32)dstX0, (Int32)dstY0, (Int32)dstX1, (Int32)dstY1, (GL.Enums.ClearBufferMask)mask, (GL.Enums.EXT_framebuffer_blit)filter);
}
public static
void RenderbufferStorageMultisampleEXT(GL.Enums.EXT_framebuffer_multisample target, Int32 samples, GL.Enums.EXT_framebuffer_multisample internalformat, Int32 width, Int32 height)
{
Delegates.glRenderbufferStorageMultisampleEXT((GL.Enums.EXT_framebuffer_multisample)target, (Int32)samples, (GL.Enums.EXT_framebuffer_multisample)internalformat, (Int32)width, (Int32)height);
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjecti64vEXT(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] Int64* @params)
{
unsafe { Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjecti64vEXT(Int32 id, GL.Enums.EXT_timer_query pname, [Out] Int64* @params)
{
@params = default(Int64*);
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjecti64vEXT(UInt32 id, GL.Enums.EXT_timer_query pname, [In, Out] Int64[] @params)
{
unsafe
{
fixed (Int64* @params_ptr = @params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params_ptr);
}
}
}
public static
void GetQueryObjecti64vEXT(Int32 id, GL.Enums.EXT_timer_query pname, [In, Out] Int64[] @params)
{
unsafe
{
fixed (Int64* @params_ptr = @params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjecti64vEXT(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] out Int64 @params)
{
@params = default(Int64);
unsafe
{
fixed (Int64* @params_ptr = &@params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetQueryObjecti64vEXT(Int32 id, GL.Enums.EXT_timer_query pname, [Out] out Int64 @params)
{
@params = default(Int64);
unsafe
{
fixed (Int64* @params_ptr = &@params)
{
Delegates.glGetQueryObjecti64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (Int64*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectui64vEXT(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] UInt64* @params)
{
unsafe { Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetQueryObjectui64vEXT(Int32 id, GL.Enums.EXT_timer_query pname, [Out] Int64* @params)
{
@params = default(Int64*);
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectui64vEXT(UInt32 id, GL.Enums.EXT_timer_query pname, [In, Out] UInt64[] @params)
{
unsafe
{
fixed (UInt64* @params_ptr = @params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params_ptr);
}
}
}
public static
void GetQueryObjectui64vEXT(Int32 id, GL.Enums.EXT_timer_query pname, [In, Out] Int64[] @params)
{
unsafe
{
fixed (Int64* @params_ptr = @params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetQueryObjectui64vEXT(UInt32 id, GL.Enums.EXT_timer_query pname, [Out] out UInt64 @params)
{
@params = default(UInt64);
unsafe
{
fixed (UInt64* @params_ptr = &@params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetQueryObjectui64vEXT(Int32 id, GL.Enums.EXT_timer_query pname, [Out] out Int64 @params)
{
@params = default(Int64);
unsafe
{
fixed (Int64* @params_ptr = &@params)
{
Delegates.glGetQueryObjectui64vEXT((UInt32)id, (GL.Enums.EXT_timer_query)pname, (UInt64*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, Single* @params)
{
unsafe { Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, Single* @params)
{
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramEnvParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramEnvParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, Single* @params)
{
unsafe { Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, Single* @params)
{
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, UInt32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramLocalParameters4(GL.Enums.EXT_gpu_program_parameters target, Int32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramLocalParameters4fvEXT((GL.Enums.EXT_gpu_program_parameters)target, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void FramebufferTextureEXT(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, UInt32 texture, Int32 level)
{
Delegates.glFramebufferTextureEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level);
}
public static
void FramebufferTextureEXT(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, Int32 level)
{
Delegates.glFramebufferTextureEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level);
}
[System.CLSCompliant(false)]
public static
void FramebufferTextureLayerEXT(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, UInt32 texture, Int32 level, Int32 layer)
{
Delegates.glFramebufferTextureLayerEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level, (Int32)layer);
}
public static
void FramebufferTextureLayerEXT(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, Int32 level, Int32 layer)
{
Delegates.glFramebufferTextureLayerEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level, (Int32)layer);
}
[System.CLSCompliant(false)]
public static
void FramebufferTextureFaceEXT(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, UInt32 texture, Int32 level, GL.Enums.TextureTarget face)
{
Delegates.glFramebufferTextureFaceEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level, (GL.Enums.TextureTarget)face);
}
public static
void FramebufferTextureFaceEXT(GL.Enums.NV_geometry_program4 target, GL.Enums.NV_geometry_program4 attachment, Int32 texture, Int32 level, GL.Enums.TextureTarget face)
{
Delegates.glFramebufferTextureFaceEXT((GL.Enums.NV_geometry_program4)target, (GL.Enums.NV_geometry_program4)attachment, (UInt32)texture, (Int32)level, (GL.Enums.TextureTarget)face);
}
[System.CLSCompliant(false)]
public static
void ProgramParameteriEXT(UInt32 program, GL.Enums.EXT_geometry_shader4 pname, Int32 value)
{
Delegates.glProgramParameteriEXT((UInt32)program, (GL.Enums.EXT_geometry_shader4)pname, (Int32)value);
}
public static
void ProgramParameteriEXT(Int32 program, GL.Enums.EXT_geometry_shader4 pname, Int32 value)
{
Delegates.glProgramParameteriEXT((UInt32)program, (GL.Enums.EXT_geometry_shader4)pname, (Int32)value);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1(UInt32 index, Int32 x)
{
Delegates.glVertexAttribI1iEXT((UInt32)index, (Int32)x);
}
public static
void VertexAttribI1(Int32 index, Int32 x)
{
Delegates.glVertexAttribI1iEXT((UInt32)index, (Int32)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, Int32 x, Int32 y)
{
Delegates.glVertexAttribI2iEXT((UInt32)index, (Int32)x, (Int32)y);
}
public static
void VertexAttribI2(Int32 index, Int32 x, Int32 y)
{
Delegates.glVertexAttribI2iEXT((UInt32)index, (Int32)x, (Int32)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, Int32 x, Int32 y, Int32 z)
{
Delegates.glVertexAttribI3iEXT((UInt32)index, (Int32)x, (Int32)y, (Int32)z);
}
public static
void VertexAttribI3(Int32 index, Int32 x, Int32 y, Int32 z)
{
Delegates.glVertexAttribI3iEXT((UInt32)index, (Int32)x, (Int32)y, (Int32)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glVertexAttribI4iEXT((UInt32)index, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
public static
void VertexAttribI4(Int32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glVertexAttribI4iEXT((UInt32)index, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1(UInt32 index, UInt32 x)
{
Delegates.glVertexAttribI1uiEXT((UInt32)index, (UInt32)x);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, UInt32 x, UInt32 y)
{
Delegates.glVertexAttribI2uiEXT((UInt32)index, (UInt32)x, (UInt32)y);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, UInt32 x, UInt32 y, UInt32 z)
{
Delegates.glVertexAttribI3uiEXT((UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z);
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w)
{
Delegates.glVertexAttribI4uiEXT((UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z, (UInt32)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI1(UInt32 index, Int32* v)
{
unsafe { Delegates.glVertexAttribI1ivEXT((UInt32)index, (Int32*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI1(Int32 index, Int32* v)
{
{
Delegates.glVertexAttribI1ivEXT((UInt32)index, (Int32*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1(UInt32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI1ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttribI1(Int32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI1ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI1ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttribI1(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI1ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI2(UInt32 index, Int32* v)
{
unsafe { Delegates.glVertexAttribI2ivEXT((UInt32)index, (Int32*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI2(Int32 index, Int32* v)
{
{
Delegates.glVertexAttribI2ivEXT((UInt32)index, (Int32*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI2ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttribI2(Int32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI2ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI2ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttribI2(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI2ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI3(UInt32 index, Int32* v)
{
unsafe { Delegates.glVertexAttribI3ivEXT((UInt32)index, (Int32*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI3(Int32 index, Int32* v)
{
{
Delegates.glVertexAttribI3ivEXT((UInt32)index, (Int32*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI3ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttribI3(Int32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI3ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI3ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttribI3(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI3ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, Int32* v)
{
unsafe { Delegates.glVertexAttribI4ivEXT((UInt32)index, (Int32*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(Int32 index, Int32* v)
{
{
Delegates.glVertexAttribI4ivEXT((UInt32)index, (Int32*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI4ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, [In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glVertexAttribI4ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI4ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glVertexAttribI4ivEXT((UInt32)index, (Int32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI1(UInt32 index, UInt32* v)
{
unsafe { Delegates.glVertexAttribI1uivEXT((UInt32)index, (UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1(UInt32 index, [In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttribI1uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI1(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttribI1uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI2(UInt32 index, UInt32* v)
{
unsafe { Delegates.glVertexAttribI2uivEXT((UInt32)index, (UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, [In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttribI2uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI2(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttribI2uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI3(UInt32 index, UInt32* v)
{
unsafe { Delegates.glVertexAttribI3uivEXT((UInt32)index, (UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, [In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttribI3uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI3(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttribI3uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, UInt32* v)
{
unsafe { Delegates.glVertexAttribI4uivEXT((UInt32)index, (UInt32*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, [In, Out] UInt32[] v)
{
unsafe
{
fixed (UInt32* v_ptr = v)
{
Delegates.glVertexAttribI4uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref UInt32 v)
{
unsafe
{
fixed (UInt32* v_ptr = &v)
{
Delegates.glVertexAttribI4uivEXT((UInt32)index, (UInt32*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, SByte* v)
{
unsafe { Delegates.glVertexAttribI4bvEXT((UInt32)index, (SByte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(Int32 index, Byte* v)
{
{
Delegates.glVertexAttribI4bvEXT((UInt32)index, (SByte*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, [In, Out] SByte[] v)
{
unsafe
{
fixed (SByte* v_ptr = v)
{
Delegates.glVertexAttribI4bvEXT((UInt32)index, (SByte*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttribI4bvEXT((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref SByte v)
{
unsafe
{
fixed (SByte* v_ptr = &v)
{
Delegates.glVertexAttribI4bvEXT((UInt32)index, (SByte*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttribI4bvEXT((UInt32)index, (SByte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttribI4svEXT((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(Int32 index, Int16* v)
{
{
Delegates.glVertexAttribI4svEXT((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribI4svEXT((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribI4svEXT((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribI4svEXT((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribI4(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribI4svEXT((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, Byte* v)
{
unsafe { Delegates.glVertexAttribI4ubvEXT((UInt32)index, (Byte*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttribI4ubvEXT((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttribI4ubvEXT((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribI4(UInt32 index, UInt16* v)
{
unsafe { Delegates.glVertexAttribI4usvEXT((UInt32)index, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttribI4usvEXT((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribI4(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttribI4usvEXT((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribIPointerEXT(UInt32 index, Int32 size, GL.Enums.NV_vertex_program4 type, Int32 stride, void* pointer)
{
unsafe { Delegates.glVertexAttribIPointerEXT((UInt32)index, (Int32)size, (GL.Enums.NV_vertex_program4)type, (Int32)stride, (void*)pointer); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribIPointerEXT(Int32 index, Int32 size, GL.Enums.NV_vertex_program4 type, Int32 stride, void* pointer)
{
{
Delegates.glVertexAttribIPointerEXT((UInt32)index, (Int32)size, (GL.Enums.NV_vertex_program4)type, (Int32)stride, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribIPointerEXT(UInt32 index, Int32 size, GL.Enums.NV_vertex_program4 type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexAttribIPointerEXT((UInt32)index, (Int32)size, (GL.Enums.NV_vertex_program4)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void VertexAttribIPointerEXT(Int32 index, Int32 size, GL.Enums.NV_vertex_program4 type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexAttribIPointerEXT((UInt32)index, (Int32)size, (GL.Enums.NV_vertex_program4)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetVertexAttribIivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribI(Int32 index, GL.Enums.NV_vertex_program4 pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetVertexAttribIivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribIivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVertexAttribI(Int32 index, GL.Enums.NV_vertex_program4 pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribIivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribIivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttribI(Int32 index, GL.Enums.NV_vertex_program4 pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribIivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] UInt32* @params)
{
unsafe { Delegates.glGetVertexAttribIuivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetVertexAttribIuivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribI(UInt32 index, GL.Enums.NV_vertex_program4 pname, [Out] out UInt32 @params)
{
@params = default(UInt32);
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribIuivEXT((UInt32)index, (GL.Enums.NV_vertex_program4)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(UInt32 program, Int32 location, [Out] UInt32* @params)
{
unsafe { Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetUniform(Int32 program, Int32 location, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params_ptr);
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetUniform(UInt32 program, Int32 location, [Out] out UInt32 @params)
{
@params = default(UInt32);
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetUniform(Int32 program, Int32 location, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetUniformuivEXT((UInt32)program, (Int32)location, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void BindFragDataLocationEXT(UInt32 program, UInt32 color, System.String name)
{
Delegates.glBindFragDataLocationEXT((UInt32)program, (UInt32)color, (System.String)name);
}
public static
void BindFragDataLocationEXT(Int32 program, Int32 color, System.String name)
{
Delegates.glBindFragDataLocationEXT((UInt32)program, (UInt32)color, (System.String)name);
}
[System.CLSCompliant(false)]
public static
Int32 GetFragDataLocationEXT(UInt32 program, System.String name)
{
return Delegates.glGetFragDataLocationEXT((UInt32)program, (System.String)name);
}
public static
Int32 GetFragDataLocationEXT(Int32 program, System.String name)
{
return Delegates.glGetFragDataLocationEXT((UInt32)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
void Uniform1(Int32 location, UInt32 v0)
{
Delegates.glUniform1uiEXT((Int32)location, (UInt32)v0);
}
public static
void Uniform1(Int32 location, Int32 v0)
{
Delegates.glUniform1uiEXT((Int32)location, (UInt32)v0);
}
[System.CLSCompliant(false)]
public static
void Uniform2(Int32 location, UInt32 v0, UInt32 v1)
{
Delegates.glUniform2uiEXT((Int32)location, (UInt32)v0, (UInt32)v1);
}
public static
void Uniform2(Int32 location, Int32 v0, Int32 v1)
{
Delegates.glUniform2uiEXT((Int32)location, (UInt32)v0, (UInt32)v1);
}
[System.CLSCompliant(false)]
public static
void Uniform3(Int32 location, UInt32 v0, UInt32 v1, UInt32 v2)
{
Delegates.glUniform3uiEXT((Int32)location, (UInt32)v0, (UInt32)v1, (UInt32)v2);
}
public static
void Uniform3(Int32 location, Int32 v0, Int32 v1, Int32 v2)
{
Delegates.glUniform3uiEXT((Int32)location, (UInt32)v0, (UInt32)v1, (UInt32)v2);
}
[System.CLSCompliant(false)]
public static
void Uniform4(Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3)
{
Delegates.glUniform4uiEXT((Int32)location, (UInt32)v0, (UInt32)v1, (UInt32)v2, (UInt32)v3);
}
public static
void Uniform4(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
{
Delegates.glUniform4uiEXT((Int32)location, (UInt32)v0, (UInt32)v1, (UInt32)v2, (UInt32)v3);
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, UInt32* value)
{
unsafe { Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform1(Int32 location, Int32 count, Int32* value)
{
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
}
[System.CLSCompliant(false)]
public static
void Uniform1(Int32 location, Int32 count, [In, Out] UInt32[] value)
{
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform1(Int32 location, Int32 count, ref UInt32 value)
{
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform1(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform1uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2(Int32 location, Int32 count, UInt32* value)
{
unsafe { Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform2(Int32 location, Int32 count, Int32* value)
{
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
}
[System.CLSCompliant(false)]
public static
void Uniform2(Int32 location, Int32 count, [In, Out] UInt32[] value)
{
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform2(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform2(Int32 location, Int32 count, ref UInt32 value)
{
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform2(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform2uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, UInt32* value)
{
unsafe { Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform3(Int32 location, Int32 count, Int32* value)
{
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
}
[System.CLSCompliant(false)]
public static
void Uniform3(Int32 location, Int32 count, [In, Out] UInt32[] value)
{
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform3(Int32 location, Int32 count, ref UInt32 value)
{
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform3(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform3uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, UInt32* value)
{
unsafe { Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void Uniform4(Int32 location, Int32 count, Int32* value)
{
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value);
}
}
[System.CLSCompliant(false)]
public static
void Uniform4(Int32 location, Int32 count, [In, Out] UInt32[] value)
{
unsafe
{
fixed (UInt32* value_ptr = value)
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, [In, Out] Int32[] value)
{
unsafe
{
fixed (Int32* value_ptr = value)
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Uniform4(Int32 location, Int32 count, ref UInt32 value)
{
unsafe
{
fixed (UInt32* value_ptr = &value)
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void Uniform4(Int32 location, Int32 count, ref Int32 value)
{
unsafe
{
fixed (Int32* value_ptr = &value)
{
Delegates.glUniform4uivEXT((Int32)location, (Int32)count, (UInt32*)value_ptr);
}
}
}
public static
void DrawArraysInstancedEXT(GL.Enums.BeginMode mode, Int32 start, Int32 count, Int32 primcount)
{
Delegates.glDrawArraysInstancedEXT((GL.Enums.BeginMode)mode, (Int32)start, (Int32)count, (Int32)primcount);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawElementsInstancedEXT(GL.Enums.BeginMode mode, Int32 count, GL.Enums.EXT_draw_instanced type, void* indices, Int32 primcount)
{
unsafe { Delegates.glDrawElementsInstancedEXT((GL.Enums.BeginMode)mode, (Int32)count, (GL.Enums.EXT_draw_instanced)type, (void*)indices, (Int32)primcount); }
}
public static
void DrawElementsInstancedEXT(GL.Enums.BeginMode mode, Int32 count, GL.Enums.EXT_draw_instanced type, [In, Out] object indices, Int32 primcount)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glDrawElementsInstancedEXT((GL.Enums.BeginMode)mode, (Int32)count, (GL.Enums.EXT_draw_instanced)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void TexBufferEXT(GL.Enums.TextureTarget target, GL.Enums.EXT_texture_buffer_object internalformat, UInt32 buffer)
{
Delegates.glTexBufferEXT((GL.Enums.TextureTarget)target, (GL.Enums.EXT_texture_buffer_object)internalformat, (UInt32)buffer);
}
public static
void TexBufferEXT(GL.Enums.TextureTarget target, GL.Enums.EXT_texture_buffer_object internalformat, Int32 buffer)
{
Delegates.glTexBufferEXT((GL.Enums.TextureTarget)target, (GL.Enums.EXT_texture_buffer_object)internalformat, (UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
void ColorMaskIndexedEXT(UInt32 index, GL.Enums.Boolean r, GL.Enums.Boolean g, GL.Enums.Boolean b, GL.Enums.Boolean a)
{
Delegates.glColorMaskIndexedEXT((UInt32)index, (GL.Enums.Boolean)r, (GL.Enums.Boolean)g, (GL.Enums.Boolean)b, (GL.Enums.Boolean)a);
}
public static
void ColorMaskIndexedEXT(Int32 index, GL.Enums.Boolean r, GL.Enums.Boolean g, GL.Enums.Boolean b, GL.Enums.Boolean a)
{
unsafe
{
{
Delegates.glColorMaskIndexedEXT((UInt32)index, (GL.Enums.Boolean)r, (GL.Enums.Boolean)g, (GL.Enums.Boolean)b, (GL.Enums.Boolean)a);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetBooleanIndexe(GL.Enums.EXT_draw_buffers2 target, UInt32 index, [Out] GL.Enums.Boolean* data)
{
unsafe { Delegates.glGetBooleanIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (GL.Enums.Boolean*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetBooleanIndexe(GL.Enums.EXT_draw_buffers2 target, Int32 index, [Out] GL.Enums.Boolean* data)
{
data = default(GL.Enums.Boolean*);
{
Delegates.glGetBooleanIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (GL.Enums.Boolean*)data);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetIntegerIndexe(GL.Enums.EXT_draw_buffers2 target, UInt32 index, [Out] Int32* data)
{
unsafe { Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetIntegerIndexe(GL.Enums.EXT_draw_buffers2 target, Int32 index, [Out] Int32* data)
{
data = default(Int32*);
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data);
}
}
[System.CLSCompliant(false)]
public static
void GetIntegerIndexe(GL.Enums.EXT_draw_buffers2 target, UInt32 index, [In, Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data_ptr);
}
}
}
public static
void GetIntegerIndexe(GL.Enums.EXT_draw_buffers2 target, Int32 index, [In, Out] Int32[] data)
{
unsafe
{
fixed (Int32* data_ptr = data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetIntegerIndexe(GL.Enums.EXT_draw_buffers2 target, UInt32 index, [Out] out Int32 data)
{
data = default(Int32);
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
public static
void GetIntegerIndexe(GL.Enums.EXT_draw_buffers2 target, Int32 index, [Out] out Int32 data)
{
data = default(Int32);
unsafe
{
fixed (Int32* data_ptr = &data)
{
Delegates.glGetIntegerIndexedvEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index, (Int32*)data_ptr);
data = *data_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void EnableIndexedEXT(GL.Enums.EXT_draw_buffers2 target, UInt32 index)
{
Delegates.glEnableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
public static
void EnableIndexedEXT(GL.Enums.EXT_draw_buffers2 target, Int32 index)
{
Delegates.glEnableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
[System.CLSCompliant(false)]
public static
void DisableIndexedEXT(GL.Enums.EXT_draw_buffers2 target, UInt32 index)
{
Delegates.glDisableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
public static
void DisableIndexedEXT(GL.Enums.EXT_draw_buffers2 target, Int32 index)
{
Delegates.glDisableIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
[System.CLSCompliant(false)]
public static
Boolean IsEnabledIndexedEXT(GL.Enums.EXT_draw_buffers2 target, UInt32 index)
{
return Delegates.glIsEnabledIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
public static
Boolean IsEnabledIndexedEXT(GL.Enums.EXT_draw_buffers2 target, Int32 index)
{
return Delegates.glIsEnabledIndexedEXT((GL.Enums.EXT_draw_buffers2)target, (UInt32)index);
}
[System.CLSCompliant(false)]
public static
void UniformBufferEXT(UInt32 program, Int32 location, UInt32 buffer)
{
Delegates.glUniformBufferEXT((UInt32)program, (Int32)location, (UInt32)buffer);
}
public static
void UniformBufferEXT(Int32 program, Int32 location, Int32 buffer)
{
Delegates.glUniformBufferEXT((UInt32)program, (Int32)location, (UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
Int32 GetUniformBufferSizeEXT(UInt32 program, Int32 location)
{
return Delegates.glGetUniformBufferSizeEXT((UInt32)program, (Int32)location);
}
public static
Int32 GetUniformBufferSizeEXT(Int32 program, Int32 location)
{
return Delegates.glGetUniformBufferSizeEXT((UInt32)program, (Int32)location);
}
[System.CLSCompliant(false)]
public static
IntPtr GetUniformOffsetEXT(UInt32 program, Int32 location)
{
return Delegates.glGetUniformOffsetEXT((UInt32)program, (Int32)location);
}
public static
IntPtr GetUniformOffsetEXT(Int32 program, Int32 location)
{
return Delegates.glGetUniformOffsetEXT((UInt32)program, (Int32)location);
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameterI(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, Int32* @params)
{
unsafe { Delegates.glTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32*)@params); }
}
public static
void TexParameterI(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32*)@params_ptr);
}
}
}
public static
void TexParameterI(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexParameterI(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, UInt32* @params)
{
unsafe { Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void TexParameterI(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexParameterI(GL.Enums.TextureTarget target, GL.Enums.TextureParameterName pname, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.TextureParameterName)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Int32*)@params); }
}
public static
void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTexParameterIivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] UInt32* @params)
{
unsafe { Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetTexParameterI(GL.Enums.TextureTarget target, GL.Enums.GetTextureParameter pname, [Out] out UInt32 @params)
{
@params = default(UInt32);
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetTexParameterIuivEXT((GL.Enums.TextureTarget)target, (GL.Enums.GetTextureParameter)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void ClearColorIiEXT(Int32 red, Int32 green, Int32 blue, Int32 alpha)
{
Delegates.glClearColorIiEXT((Int32)red, (Int32)green, (Int32)blue, (Int32)alpha);
}
[System.CLSCompliant(false)]
public static
void ClearColorI(UInt32 red, UInt32 green, UInt32 blue, UInt32 alpha)
{
Delegates.glClearColorIuiEXT((UInt32)red, (UInt32)green, (UInt32)blue, (UInt32)alpha);
}
public static
void ClearColorI(Int32 red, Int32 green, Int32 blue, Int32 alpha)
{
Delegates.glClearColorIuiEXT((UInt32)red, (UInt32)green, (UInt32)blue, (UInt32)alpha);
}
}
public static class SGIS
{
[System.CLSCompliant(false)]
public static
unsafe void GetTexFilterFuncSGIS(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, [Out] Single* weights)
{
unsafe { Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Single*)weights); }
}
public static
void GetTexFilterFuncSGIS(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, [In, Out] Single[] weights)
{
unsafe
{
fixed (Single* weights_ptr = weights)
{
Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Single*)weights_ptr);
}
}
}
public static
void GetTexFilterFuncSGIS(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, [Out] out Single weights)
{
weights = default(Single);
unsafe
{
fixed (Single* weights_ptr = &weights)
{
Delegates.glGetTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Single*)weights_ptr);
weights = *weights_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexFilterFuncSGIS(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, Int32 n, Single* weights)
{
unsafe { Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Int32)n, (Single*)weights); }
}
public static
void TexFilterFuncSGIS(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, Int32 n, [In, Out] Single[] weights)
{
unsafe
{
fixed (Single* weights_ptr = weights)
{
Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Int32)n, (Single*)weights_ptr);
}
}
}
public static
void TexFilterFuncSGIS(GL.Enums.TextureTarget target, GL.Enums.SGIS_texture_filter4 filter, Int32 n, ref Single weights)
{
unsafe
{
fixed (Single* weights_ptr = &weights)
{
Delegates.glTexFilterFuncSGIS((GL.Enums.TextureTarget)target, (GL.Enums.SGIS_texture_filter4)filter, (Int32)n, (Single*)weights_ptr);
}
}
}
public static
void PixelTexGenParameteriSGIS(GL.Enums.PixelTexGenParameterNameSGIS pname, Int32 param)
{
Delegates.glPixelTexGenParameteriSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, Int32* @params)
{
unsafe { Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params); }
}
public static
void PixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params_ptr);
}
}
}
public static
void PixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params_ptr);
}
}
}
public static
void PixelTexGenParameterfSGIS(GL.Enums.PixelTexGenParameterNameSGIS pname, Single param)
{
Delegates.glPixelTexGenParameterfSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, Single* @params)
{
unsafe { Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params); }
}
public static
void PixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params_ptr);
}
}
}
public static
void PixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params); }
}
public static
void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetPixelTexGenParameterivSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] Single* @params)
{
unsafe { Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params); }
}
public static
void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params_ptr);
}
}
}
public static
void GetPixelTexGenParameter(GL.Enums.PixelTexGenParameterNameSGIS pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetPixelTexGenParameterfvSGIS((GL.Enums.PixelTexGenParameterNameSGIS)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexImage4DSGIS(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 size4d, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexImage4DSGIS((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)size4d, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexImage4DSGIS(GL.Enums.TextureTarget target, Int32 level, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 size4d, Int32 border, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexImage4DSGIS((GL.Enums.TextureTarget)target, (Int32)level, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height, (Int32)depth, (Int32)size4d, (Int32)border, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexSubImage4DSGIS(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 woffset, Int32 width, Int32 height, Int32 depth, Int32 size4d, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* pixels)
{
unsafe { Delegates.glTexSubImage4DSGIS((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)woffset, (Int32)width, (Int32)height, (Int32)depth, (Int32)size4d, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels); }
}
public static
void TexSubImage4DSGIS(GL.Enums.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 woffset, Int32 width, Int32 height, Int32 depth, Int32 size4d, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object pixels)
{
System.Runtime.InteropServices.GCHandle pixels_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pixels, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexSubImage4DSGIS((GL.Enums.TextureTarget)target, (Int32)level, (Int32)xoffset, (Int32)yoffset, (Int32)zoffset, (Int32)woffset, (Int32)width, (Int32)height, (Int32)depth, (Int32)size4d, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)pixels_ptr.AddrOfPinnedObject());
}
finally
{
pixels_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DetailTexFuncSGIS(GL.Enums.TextureTarget target, Int32 n, Single* points)
{
unsafe { Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points); }
}
public static
void DetailTexFuncSGIS(GL.Enums.TextureTarget target, Int32 n, [In, Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points_ptr);
}
}
}
public static
void DetailTexFuncSGIS(GL.Enums.TextureTarget target, Int32 n, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetDetailTexFuncSGIS(GL.Enums.TextureTarget target, [Out] Single* points)
{
unsafe { Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points); }
}
public static
void GetDetailTexFuncSGIS(GL.Enums.TextureTarget target, [In, Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points_ptr);
}
}
}
public static
void GetDetailTexFuncSGIS(GL.Enums.TextureTarget target, [Out] out Single points)
{
points = default(Single);
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glGetDetailTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points_ptr);
points = *points_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SharpenTexFuncSGIS(GL.Enums.TextureTarget target, Int32 n, Single* points)
{
unsafe { Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points); }
}
public static
void SharpenTexFuncSGIS(GL.Enums.TextureTarget target, Int32 n, [In, Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points_ptr);
}
}
}
public static
void SharpenTexFuncSGIS(GL.Enums.TextureTarget target, Int32 n, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Int32)n, (Single*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetSharpenTexFuncSGIS(GL.Enums.TextureTarget target, [Out] Single* points)
{
unsafe { Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points); }
}
public static
void GetSharpenTexFuncSGIS(GL.Enums.TextureTarget target, [In, Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points_ptr);
}
}
}
public static
void GetSharpenTexFuncSGIS(GL.Enums.TextureTarget target, [Out] out Single points)
{
points = default(Single);
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glGetSharpenTexFuncSGIS((GL.Enums.TextureTarget)target, (Single*)points_ptr);
points = *points_ptr;
}
}
}
public static
void SampleMaskSGIS(Single value, GL.Enums.Boolean invert)
{
Delegates.glSampleMaskSGIS((Single)value, (GL.Enums.Boolean)invert);
}
public static
void SamplePatternSGIS(GL.Enums.SamplePatternSGIS pattern)
{
Delegates.glSamplePatternSGIS((GL.Enums.SamplePatternSGIS)pattern);
}
public static
void PointParameterfSGIS(GL.Enums.SGIS_point_parameters pname, Single param)
{
Delegates.glPointParameterfSGIS((GL.Enums.SGIS_point_parameters)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameter(GL.Enums.SGIS_point_parameters pname, Single* @params)
{
unsafe { Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (Single*)@params); }
}
public static
void PointParameter(GL.Enums.SGIS_point_parameters pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (Single*)@params_ptr);
}
}
}
public static
void PointParameter(GL.Enums.SGIS_point_parameters pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glPointParameterfvSGIS((GL.Enums.SGIS_point_parameters)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FogFuncSGIS(Int32 n, Single* points)
{
unsafe { Delegates.glFogFuncSGIS((Int32)n, (Single*)points); }
}
public static
void FogFuncSGIS(Int32 n, [In, Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glFogFuncSGIS((Int32)n, (Single*)points_ptr);
}
}
}
public static
void FogFuncSGIS(Int32 n, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glFogFuncSGIS((Int32)n, (Single*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFogFuncSGIS([Out] Single* points)
{
unsafe { Delegates.glGetFogFuncSGIS((Single*)points); }
}
public static
void GetFogFuncSGIS([In, Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glGetFogFuncSGIS((Single*)points_ptr);
}
}
}
public static
void GetFogFuncSGIS([Out] out Single points)
{
points = default(Single);
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glGetFogFuncSGIS((Single*)points_ptr);
points = *points_ptr;
}
}
}
public static
void TextureColorMaskSGIS(GL.Enums.Boolean red, GL.Enums.Boolean green, GL.Enums.Boolean blue, GL.Enums.Boolean alpha)
{
Delegates.glTextureColorMaskSGIS((GL.Enums.Boolean)red, (GL.Enums.Boolean)green, (GL.Enums.Boolean)blue, (GL.Enums.Boolean)alpha);
}
}
public static class SGI
{
[System.CLSCompliant(false)]
public static
unsafe void ColorTableSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, void* table)
{
unsafe { Delegates.glColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); }
}
public static
void ColorTableSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, Int32 width, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, Single* @params)
{
unsafe { Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Single*)@params); }
}
public static
void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Single*)@params_ptr);
}
}
}
public static
void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, Int32* @params)
{
unsafe { Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Int32*)@params); }
}
public static
void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Int32*)@params_ptr);
}
}
}
public static
void ColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.ColorTableParameterPNameSGI pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.ColorTableParameterPNameSGI)pname, (Int32*)@params_ptr);
}
}
}
public static
void CopyColorTableSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width)
{
Delegates.glCopyColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelInternalFormat)internalformat, (Int32)x, (Int32)y, (Int32)width);
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [Out] void* table)
{
unsafe { Delegates.glGetColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table); }
}
public static
void GetColorTableSGI(GL.Enums.ColorTableTargetSGI target, GL.Enums.PixelFormat format, GL.Enums.PixelType type, [In, Out] object table)
{
System.Runtime.InteropServices.GCHandle table_ptr = System.Runtime.InteropServices.GCHandle.Alloc(table, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetColorTableSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.PixelFormat)format, (GL.Enums.PixelType)type, (void*)table_ptr.AddrOfPinnedObject());
}
finally
{
table_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] Single* @params)
{
unsafe { Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Single*)@params); }
}
public static
void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Single*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterfvSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Int32*)@params); }
}
public static
void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetColorTableParameter(GL.Enums.ColorTableTargetSGI target, GL.Enums.GetColorTableParameterPNameSGI pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetColorTableParameterivSGI((GL.Enums.ColorTableTargetSGI)target, (GL.Enums.GetColorTableParameterPNameSGI)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
}
public static class SGIX
{
public static
void PixelTexGenSGIX(GL.Enums.SGIX_pixel_texture mode)
{
Delegates.glPixelTexGenSGIX((GL.Enums.SGIX_pixel_texture)mode);
}
public static
void SpriteParameterfSGIX(GL.Enums.SGIX_sprite pname, Single param)
{
Delegates.glSpriteParameterfSGIX((GL.Enums.SGIX_sprite)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void SpriteParameter(GL.Enums.SGIX_sprite pname, Single* @params)
{
unsafe { Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (Single*)@params); }
}
public static
void SpriteParameter(GL.Enums.SGIX_sprite pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (Single*)@params_ptr);
}
}
}
public static
void SpriteParameter(GL.Enums.SGIX_sprite pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glSpriteParameterfvSGIX((GL.Enums.SGIX_sprite)pname, (Single*)@params_ptr);
}
}
}
public static
void SpriteParameteriSGIX(GL.Enums.SGIX_sprite pname, Int32 param)
{
Delegates.glSpriteParameteriSGIX((GL.Enums.SGIX_sprite)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void SpriteParameter(GL.Enums.SGIX_sprite pname, Int32* @params)
{
unsafe { Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (Int32*)@params); }
}
public static
void SpriteParameter(GL.Enums.SGIX_sprite pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (Int32*)@params_ptr);
}
}
}
public static
void SpriteParameter(GL.Enums.SGIX_sprite pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glSpriteParameterivSGIX((GL.Enums.SGIX_sprite)pname, (Int32*)@params_ptr);
}
}
}
public static
Int32 GetInstrumentsSGIX()
{
return Delegates.glGetInstrumentsSGIX();
}
[System.CLSCompliant(false)]
public static
unsafe void InstrumentsBufferSGIX(Int32 size, [Out] Int32* buffer)
{
unsafe { Delegates.glInstrumentsBufferSGIX((Int32)size, (Int32*)buffer); }
}
public static
void InstrumentsBufferSGIX(Int32 size, [In, Out] Int32[] buffer)
{
unsafe
{
fixed (Int32* buffer_ptr = buffer)
{
Delegates.glInstrumentsBufferSGIX((Int32)size, (Int32*)buffer_ptr);
}
}
}
public static
void InstrumentsBufferSGIX(Int32 size, [Out] out Int32 buffer)
{
buffer = default(Int32);
unsafe
{
fixed (Int32* buffer_ptr = &buffer)
{
Delegates.glInstrumentsBufferSGIX((Int32)size, (Int32*)buffer_ptr);
buffer = *buffer_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Int32 PollInstrumentsSGIX([Out] Int32* marker_p)
{
unsafe { return Delegates.glPollInstrumentsSGIX((Int32*)marker_p); }
}
public static
Int32 PollInstrumentsSGIX([In, Out] Int32[] marker_p)
{
unsafe
{
fixed (Int32* marker_p_ptr = marker_p)
{
Int32 retval = Delegates.glPollInstrumentsSGIX((Int32*)marker_p_ptr);
return retval;
}
}
}
public static
Int32 PollInstrumentsSGIX([Out] out Int32 marker_p)
{
marker_p = default(Int32);
unsafe
{
fixed (Int32* marker_p_ptr = &marker_p)
{
Int32 retval = Delegates.glPollInstrumentsSGIX((Int32*)marker_p_ptr);
marker_p = *marker_p_ptr;
return retval;
}
}
}
public static
void ReadInstrumentsSGIX(Int32 marker)
{
Delegates.glReadInstrumentsSGIX((Int32)marker);
}
public static
void StartInstrumentsSGIX()
{
Delegates.glStartInstrumentsSGIX();
}
public static
void StopInstrumentsSGIX(Int32 marker)
{
Delegates.glStopInstrumentsSGIX((Int32)marker);
}
public static
void FrameZoomSGIX(Int32 factor)
{
Delegates.glFrameZoomSGIX((Int32)factor);
}
public static
void TagSampleBufferSGIX()
{
Delegates.glTagSampleBufferSGIX();
}
[System.CLSCompliant(false)]
public static
unsafe void DeformationMap3(GL.Enums.FfdTargetSGIX target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double w1, Double w2, Int32 wstride, Int32 worder, Double* points)
{
unsafe { Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double)w1, (Double)w2, (Int32)wstride, (Int32)worder, (Double*)points); }
}
public static
void DeformationMap3(GL.Enums.FfdTargetSGIX target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double w1, Double w2, Int32 wstride, Int32 worder, [In, Out] Double[] points)
{
unsafe
{
fixed (Double* points_ptr = points)
{
Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double)w1, (Double)w2, (Int32)wstride, (Int32)worder, (Double*)points_ptr);
}
}
}
public static
void DeformationMap3(GL.Enums.FfdTargetSGIX target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double w1, Double w2, Int32 wstride, Int32 worder, ref Double points)
{
unsafe
{
fixed (Double* points_ptr = &points)
{
Delegates.glDeformationMap3dSGIX((GL.Enums.FfdTargetSGIX)target, (Double)u1, (Double)u2, (Int32)ustride, (Int32)uorder, (Double)v1, (Double)v2, (Int32)vstride, (Int32)vorder, (Double)w1, (Double)w2, (Int32)wstride, (Int32)worder, (Double*)points_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeformationMap3(GL.Enums.FfdTargetSGIX target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single w1, Single w2, Int32 wstride, Int32 worder, Single* points)
{
unsafe { Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single)w1, (Single)w2, (Int32)wstride, (Int32)worder, (Single*)points); }
}
public static
void DeformationMap3(GL.Enums.FfdTargetSGIX target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single w1, Single w2, Int32 wstride, Int32 worder, [In, Out] Single[] points)
{
unsafe
{
fixed (Single* points_ptr = points)
{
Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single)w1, (Single)w2, (Int32)wstride, (Int32)worder, (Single*)points_ptr);
}
}
}
public static
void DeformationMap3(GL.Enums.FfdTargetSGIX target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single w1, Single w2, Int32 wstride, Int32 worder, ref Single points)
{
unsafe
{
fixed (Single* points_ptr = &points)
{
Delegates.glDeformationMap3fSGIX((GL.Enums.FfdTargetSGIX)target, (Single)u1, (Single)u2, (Int32)ustride, (Int32)uorder, (Single)v1, (Single)v2, (Int32)vstride, (Int32)vorder, (Single)w1, (Single)w2, (Int32)wstride, (Int32)worder, (Single*)points_ptr);
}
}
}
public static
void DeformSGIX(GL.Enums.FfdMaskSGIX mask)
{
Delegates.glDeformSGIX((GL.Enums.FfdMaskSGIX)mask);
}
public static
void LoadIdentityDeformationMapSGIX(GL.Enums.FfdMaskSGIX mask)
{
Delegates.glLoadIdentityDeformationMapSGIX((GL.Enums.FfdMaskSGIX)mask);
}
[System.CLSCompliant(false)]
public static
unsafe void ReferencePlaneSGIX(Double* equation)
{
unsafe { Delegates.glReferencePlaneSGIX((Double*)equation); }
}
public static
void ReferencePlaneSGIX([In, Out] Double[] equation)
{
unsafe
{
fixed (Double* equation_ptr = equation)
{
Delegates.glReferencePlaneSGIX((Double*)equation_ptr);
}
}
}
public static
void ReferencePlaneSGIX(ref Double equation)
{
unsafe
{
fixed (Double* equation_ptr = &equation)
{
Delegates.glReferencePlaneSGIX((Double*)equation_ptr);
}
}
}
public static
void FlushRasterSGIX()
{
Delegates.glFlushRasterSGIX();
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [Out] Single* @params)
{
unsafe { Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
public static
void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetListParameter(UInt32 list, GL.Enums.ListParameterName pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetListParameter(Int32 list, GL.Enums.ListParameterName pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void ListParameterfSGIX(UInt32 list, GL.Enums.ListParameterName pname, Single param)
{
Delegates.glListParameterfSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single)param);
}
public static
void ListParameterfSGIX(Int32 list, GL.Enums.ListParameterName pname, Single param)
{
Delegates.glListParameterfSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameter(UInt32 list, GL.Enums.ListParameterName pname, Single* @params)
{
unsafe { Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameter(Int32 list, GL.Enums.ListParameterName pname, Single* @params)
{
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ListParameter(UInt32 list, GL.Enums.ListParameterName pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
public static
void ListParameter(Int32 list, GL.Enums.ListParameterName pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ListParameter(UInt32 list, GL.Enums.ListParameterName pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
public static
void ListParameter(Int32 list, GL.Enums.ListParameterName pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glListParameterfvSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ListParameteriSGIX(UInt32 list, GL.Enums.ListParameterName pname, Int32 param)
{
Delegates.glListParameteriSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32)param);
}
public static
void ListParameteriSGIX(Int32 list, GL.Enums.ListParameterName pname, Int32 param)
{
Delegates.glListParameteriSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameter(UInt32 list, GL.Enums.ListParameterName pname, Int32* @params)
{
unsafe { Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ListParameter(Int32 list, GL.Enums.ListParameterName pname, Int32* @params)
{
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ListParameter(UInt32 list, GL.Enums.ListParameterName pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
public static
void ListParameter(Int32 list, GL.Enums.ListParameterName pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ListParameter(UInt32 list, GL.Enums.ListParameterName pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
public static
void ListParameter(Int32 list, GL.Enums.ListParameterName pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glListParameterivSGIX((UInt32)list, (GL.Enums.ListParameterName)pname, (Int32*)@params_ptr);
}
}
}
public static
void FragmentColorMaterialSGIX(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter mode)
{
Delegates.glFragmentColorMaterialSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)mode);
}
public static
void FragmentLightfSGIX(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Single param)
{
Delegates.glFragmentLightfSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Single* @params)
{
unsafe { Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params); }
}
public static
void FragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params_ptr);
}
}
}
public static
void FragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params_ptr);
}
}
}
public static
void FragmentLightiSGIX(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Int32 param)
{
Delegates.glFragmentLightiSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, Int32* @params)
{
unsafe { Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params); }
}
public static
void FragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params_ptr);
}
}
}
public static
void FragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params_ptr);
}
}
}
public static
void FragmentLightModelfSGIX(GL.Enums.FragmentLightModelParameterSGIX pname, Single param)
{
Delegates.glFragmentLightModelfSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLightModel(GL.Enums.FragmentLightModelParameterSGIX pname, Single* @params)
{
unsafe { Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Single*)@params); }
}
public static
void FragmentLightModel(GL.Enums.FragmentLightModelParameterSGIX pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Single*)@params_ptr);
}
}
}
public static
void FragmentLightModel(GL.Enums.FragmentLightModelParameterSGIX pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glFragmentLightModelfvSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Single*)@params_ptr);
}
}
}
public static
void FragmentLightModeliSGIX(GL.Enums.FragmentLightModelParameterSGIX pname, Int32 param)
{
Delegates.glFragmentLightModeliSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentLightModel(GL.Enums.FragmentLightModelParameterSGIX pname, Int32* @params)
{
unsafe { Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Int32*)@params); }
}
public static
void FragmentLightModel(GL.Enums.FragmentLightModelParameterSGIX pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Int32*)@params_ptr);
}
}
}
public static
void FragmentLightModel(GL.Enums.FragmentLightModelParameterSGIX pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glFragmentLightModelivSGIX((GL.Enums.FragmentLightModelParameterSGIX)pname, (Int32*)@params_ptr);
}
}
}
public static
void FragmentMaterialfSGIX(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single param)
{
Delegates.glFragmentMaterialfSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Single* @params)
{
unsafe { Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params); }
}
public static
void FragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void FragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void FragmentMaterialiSGIX(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32 param)
{
Delegates.glFragmentMaterialiSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void FragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, Int32* @params)
{
unsafe { Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params); }
}
public static
void FragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void FragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] Single* @params)
{
unsafe { Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params); }
}
public static
void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params_ptr);
}
}
}
public static
void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetFragmentLightfvSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params); }
}
public static
void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetFragmentLight(GL.Enums.SGIX_fragment_lighting light, GL.Enums.SGIX_fragment_lighting pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFragmentLightivSGIX((GL.Enums.SGIX_fragment_lighting)light, (GL.Enums.SGIX_fragment_lighting)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Single* @params)
{
unsafe { Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params); }
}
public static
void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
}
}
}
public static
void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetFragmentMaterialfvSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params); }
}
public static
void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetFragmentMaterial(GL.Enums.MaterialFace face, GL.Enums.MaterialParameter pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFragmentMaterialivSGIX((GL.Enums.MaterialFace)face, (GL.Enums.MaterialParameter)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void LightEnviSGIX(GL.Enums.LightEnvParameterSGIX pname, Int32 param)
{
Delegates.glLightEnviSGIX((GL.Enums.LightEnvParameterSGIX)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
void AsyncMarkerSGIX(UInt32 marker)
{
Delegates.glAsyncMarkerSGIX((UInt32)marker);
}
public static
void AsyncMarkerSGIX(Int32 marker)
{
Delegates.glAsyncMarkerSGIX((UInt32)marker);
}
[System.CLSCompliant(false)]
public static
unsafe Int32 FinishAsyncSGIX([Out] UInt32* markerp)
{
unsafe { return Delegates.glFinishAsyncSGIX((UInt32*)markerp); }
}
[System.CLSCompliant(false)]
public static
unsafe Int32 FinishAsyncSGIX([Out] Int32* markerp)
{
markerp = default(Int32*);
{
Int32 retval = Delegates.glFinishAsyncSGIX((UInt32*)markerp);
return retval;
}
}
[System.CLSCompliant(false)]
public static
Int32 FinishAsyncSGIX([In, Out] UInt32[] markerp)
{
unsafe
{
fixed (UInt32* markerp_ptr = markerp)
{
Int32 retval = Delegates.glFinishAsyncSGIX((UInt32*)markerp_ptr);
return retval;
}
}
}
public static
Int32 FinishAsyncSGIX([In, Out] Int32[] markerp)
{
unsafe
{
fixed (Int32* markerp_ptr = markerp)
{
Int32 retval = Delegates.glFinishAsyncSGIX((UInt32*)markerp_ptr);
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
Int32 FinishAsyncSGIX([Out] out UInt32 markerp)
{
markerp = default(UInt32);
unsafe
{
fixed (UInt32* markerp_ptr = &markerp)
{
Int32 retval = Delegates.glFinishAsyncSGIX((UInt32*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
public static
Int32 FinishAsyncSGIX([Out] out Int32 markerp)
{
markerp = default(Int32);
unsafe
{
fixed (Int32* markerp_ptr = &markerp)
{
Int32 retval = Delegates.glFinishAsyncSGIX((UInt32*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Int32 PollAsyncSGIX([Out] UInt32* markerp)
{
unsafe { return Delegates.glPollAsyncSGIX((UInt32*)markerp); }
}
[System.CLSCompliant(false)]
public static
unsafe Int32 PollAsyncSGIX([Out] Int32* markerp)
{
markerp = default(Int32*);
{
Int32 retval = Delegates.glPollAsyncSGIX((UInt32*)markerp);
return retval;
}
}
[System.CLSCompliant(false)]
public static
Int32 PollAsyncSGIX([In, Out] UInt32[] markerp)
{
unsafe
{
fixed (UInt32* markerp_ptr = markerp)
{
Int32 retval = Delegates.glPollAsyncSGIX((UInt32*)markerp_ptr);
return retval;
}
}
}
public static
Int32 PollAsyncSGIX([In, Out] Int32[] markerp)
{
unsafe
{
fixed (Int32* markerp_ptr = markerp)
{
Int32 retval = Delegates.glPollAsyncSGIX((UInt32*)markerp_ptr);
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
Int32 PollAsyncSGIX([Out] out UInt32 markerp)
{
markerp = default(UInt32);
unsafe
{
fixed (UInt32* markerp_ptr = &markerp)
{
Int32 retval = Delegates.glPollAsyncSGIX((UInt32*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
public static
Int32 PollAsyncSGIX([Out] out Int32 markerp)
{
markerp = default(Int32);
unsafe
{
fixed (Int32* markerp_ptr = &markerp)
{
Int32 retval = Delegates.glPollAsyncSGIX((UInt32*)markerp_ptr);
markerp = *markerp_ptr;
return retval;
}
}
}
public static
Int32 GenAsyncMarkersSGIX(Int32 range)
{
return Delegates.glGenAsyncMarkersSGIX((Int32)range);
}
[System.CLSCompliant(false)]
public static
void DeleteAsyncMarkersSGIX(UInt32 marker, Int32 range)
{
Delegates.glDeleteAsyncMarkersSGIX((UInt32)marker, (Int32)range);
}
public static
void DeleteAsyncMarkersSGIX(Int32 marker, Int32 range)
{
Delegates.glDeleteAsyncMarkersSGIX((UInt32)marker, (Int32)range);
}
[System.CLSCompliant(false)]
public static
Boolean IsAsyncMarkerSGIX(UInt32 marker)
{
return Delegates.glIsAsyncMarkerSGIX((UInt32)marker);
}
public static
Boolean IsAsyncMarkerSGIX(Int32 marker)
{
return Delegates.glIsAsyncMarkerSGIX((UInt32)marker);
}
[System.CLSCompliant(false)]
public static
unsafe void IglooInterfaceSGIX(GL.Enums.GLenum pname, void* @params)
{
unsafe { Delegates.glIglooInterfaceSGIX((GL.Enums.GLenum)pname, (void*)@params); }
}
public static
void IglooInterfaceSGIX(GL.Enums.GLenum pname, [In, Out] object @params)
{
System.Runtime.InteropServices.GCHandle @params_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@params, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glIglooInterfaceSGIX((GL.Enums.GLenum)pname, (void*)@params_ptr.AddrOfPinnedObject());
}
finally
{
@params_ptr.Free();
}
}
}
}
public static class HP
{
public static
void ImageTransformParameteriHP(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Int32 param)
{
Delegates.glImageTransformParameteriHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32)param);
}
public static
void ImageTransformParameterfHP(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Single param)
{
Delegates.glImageTransformParameterfHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void ImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Int32* @params)
{
unsafe { Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params); }
}
public static
void ImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params_ptr);
}
}
}
public static
void ImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, Single* @params)
{
unsafe { Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params); }
}
public static
void ImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params_ptr);
}
}
}
public static
void ImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params); }
}
public static
void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetImageTransformParameterivHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] Single* @params)
{
unsafe { Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params); }
}
public static
void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params_ptr);
}
}
}
public static
void GetImageTransformParameter(GL.Enums.HP_image_transform target, GL.Enums.HP_image_transform pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetImageTransformParameterfvHP((GL.Enums.HP_image_transform)target, (GL.Enums.HP_image_transform)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
}
public static class PGI
{
public static
void HintPGI(GL.Enums.PGI_misc_hints target, Int32 mode)
{
Delegates.glHintPGI((GL.Enums.PGI_misc_hints)target, (Int32)mode);
}
}
public static class SUNX
{
public static
void FinishTextureSUNX()
{
Delegates.glFinishTextureSUNX();
}
}
public static class SUN
{
[System.CLSCompliant(false)]
public static
void GlobalAlphaFactorbSUN(SByte factor)
{
Delegates.glGlobalAlphaFactorbSUN((SByte)factor);
}
public static
void GlobalAlphaFactorbSUN(Byte factor)
{
Delegates.glGlobalAlphaFactorbSUN((SByte)factor);
}
public static
void GlobalAlphaFactorsSUN(Int16 factor)
{
Delegates.glGlobalAlphaFactorsSUN((Int16)factor);
}
public static
void GlobalAlphaFactoriSUN(Int32 factor)
{
Delegates.glGlobalAlphaFactoriSUN((Int32)factor);
}
public static
void GlobalAlphaFactorfSUN(Single factor)
{
Delegates.glGlobalAlphaFactorfSUN((Single)factor);
}
public static
void GlobalAlphaFactordSUN(Double factor)
{
Delegates.glGlobalAlphaFactordSUN((Double)factor);
}
public static
void GlobalAlphaFactor(Byte factor)
{
Delegates.glGlobalAlphaFactorubSUN((Byte)factor);
}
[System.CLSCompliant(false)]
public static
void GlobalAlphaFactor(UInt16 factor)
{
Delegates.glGlobalAlphaFactorusSUN((UInt16)factor);
}
public static
void GlobalAlphaFactor(Int16 factor)
{
Delegates.glGlobalAlphaFactorusSUN((UInt16)factor);
}
[System.CLSCompliant(false)]
public static
void GlobalAlphaFactor(UInt32 factor)
{
Delegates.glGlobalAlphaFactoruiSUN((UInt32)factor);
}
public static
void GlobalAlphaFactor(Int32 factor)
{
Delegates.glGlobalAlphaFactoruiSUN((UInt32)factor);
}
[System.CLSCompliant(false)]
public static
void ReplacementCode(UInt32 code)
{
Delegates.glReplacementCodeuiSUN((UInt32)code);
}
public static
void ReplacementCode(Int32 code)
{
Delegates.glReplacementCodeuiSUN((UInt32)code);
}
[System.CLSCompliant(false)]
public static
void ReplacementCode(UInt16 code)
{
Delegates.glReplacementCodeusSUN((UInt16)code);
}
public static
void ReplacementCode(Int16 code)
{
Delegates.glReplacementCodeusSUN((UInt16)code);
}
public static
void ReplacementCode(Byte code)
{
Delegates.glReplacementCodeubSUN((Byte)code);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCode(UInt32* code)
{
unsafe { Delegates.glReplacementCodeuivSUN((UInt32*)code); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCode(Int32* code)
{
{
Delegates.glReplacementCodeuivSUN((UInt32*)code);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCode([In, Out] UInt32[] code)
{
unsafe
{
fixed (UInt32* code_ptr = code)
{
Delegates.glReplacementCodeuivSUN((UInt32*)code_ptr);
}
}
}
public static
void ReplacementCode([In, Out] Int32[] code)
{
unsafe
{
fixed (Int32* code_ptr = code)
{
Delegates.glReplacementCodeuivSUN((UInt32*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCode(ref UInt32 code)
{
unsafe
{
fixed (UInt32* code_ptr = &code)
{
Delegates.glReplacementCodeuivSUN((UInt32*)code_ptr);
}
}
}
public static
void ReplacementCode(ref Int32 code)
{
unsafe
{
fixed (Int32* code_ptr = &code)
{
Delegates.glReplacementCodeuivSUN((UInt32*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCode(UInt16* code)
{
unsafe { Delegates.glReplacementCodeusvSUN((UInt16*)code); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCode(Int16* code)
{
{
Delegates.glReplacementCodeusvSUN((UInt16*)code);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCode([In, Out] UInt16[] code)
{
unsafe
{
fixed (UInt16* code_ptr = code)
{
Delegates.glReplacementCodeusvSUN((UInt16*)code_ptr);
}
}
}
public static
void ReplacementCode([In, Out] Int16[] code)
{
unsafe
{
fixed (Int16* code_ptr = code)
{
Delegates.glReplacementCodeusvSUN((UInt16*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCode(ref UInt16 code)
{
unsafe
{
fixed (UInt16* code_ptr = &code)
{
Delegates.glReplacementCodeusvSUN((UInt16*)code_ptr);
}
}
}
public static
void ReplacementCode(ref Int16 code)
{
unsafe
{
fixed (Int16* code_ptr = &code)
{
Delegates.glReplacementCodeusvSUN((UInt16*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCode(Byte* code)
{
unsafe { Delegates.glReplacementCodeubvSUN((Byte*)code); }
}
public static
void ReplacementCode([In, Out] Byte[] code)
{
unsafe
{
fixed (Byte* code_ptr = code)
{
Delegates.glReplacementCodeubvSUN((Byte*)code_ptr);
}
}
}
public static
void ReplacementCode(ref Byte code)
{
unsafe
{
fixed (Byte* code_ptr = &code)
{
Delegates.glReplacementCodeubvSUN((Byte*)code_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodePointerSUN(GL.Enums.SUN_triangle_list type, Int32 stride, void* pointer)
{
unsafe { Delegates.glReplacementCodePointerSUN((GL.Enums.SUN_triangle_list)type, (Int32)stride, (void*)pointer); }
}
public static
void ReplacementCodePointerSUN(GL.Enums.SUN_triangle_list type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glReplacementCodePointerSUN((GL.Enums.SUN_triangle_list)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void Color4ubVertex2(Byte r, Byte g, Byte b, Byte a, Single x, Single y)
{
Delegates.glColor4ubVertex2fSUN((Byte)r, (Byte)g, (Byte)b, (Byte)a, (Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2(Byte* c, Single* v)
{
unsafe { Delegates.glColor4ubVertex2fvSUN((Byte*)c, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2(Byte* c, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2(Byte* c, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2([In, Out] Byte[] c, Single* v)
{
fixed (Byte* c_ptr = c)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c_ptr, (Single*)v);
}
}
public static
void Color4ubVertex2([In, Out] Byte[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4ubVertex2([In, Out] Byte[] c, ref Single v)
{
unsafe
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex2(ref Byte c, Single* v)
{
fixed (Byte* c_ptr = &c)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c_ptr, (Single*)v);
}
}
public static
void Color4ubVertex2(ref Byte c, [In, Out] Single[] v)
{
unsafe
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4ubVertex2(ref Byte c, ref Single v)
{
unsafe
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4ubVertex2fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4ubVertex3(Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z)
{
Delegates.glColor4ubVertex3fSUN((Byte)r, (Byte)g, (Byte)b, (Byte)a, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3(Byte* c, Single* v)
{
unsafe { Delegates.glColor4ubVertex3fvSUN((Byte*)c, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3(Byte* c, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3(Byte* c, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3([In, Out] Byte[] c, Single* v)
{
fixed (Byte* c_ptr = c)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c_ptr, (Single*)v);
}
}
public static
void Color4ubVertex3([In, Out] Byte[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4ubVertex3([In, Out] Byte[] c, ref Single v)
{
unsafe
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4ubVertex3(ref Byte c, Single* v)
{
fixed (Byte* c_ptr = &c)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c_ptr, (Single*)v);
}
}
public static
void Color4ubVertex3(ref Byte c, [In, Out] Single[] v)
{
unsafe
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4ubVertex3(ref Byte c, ref Single v)
{
unsafe
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4ubVertex3fvSUN((Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color3fVertex3(Single r, Single g, Single b, Single x, Single y, Single z)
{
Delegates.glColor3fVertex3fSUN((Single)r, (Single)g, (Single)b, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3(Single* c, Single* v)
{
unsafe { Delegates.glColor3fVertex3fvSUN((Single*)c, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3(Single* c, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glColor3fVertex3fvSUN((Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3(Single* c, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glColor3fVertex3fvSUN((Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3([In, Out] Single[] c, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glColor3fVertex3fvSUN((Single*)c_ptr, (Single*)v);
}
}
public static
void Color3fVertex3([In, Out] Single[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glColor3fVertex3fvSUN((Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color3fVertex3([In, Out] Single[] c, ref Single v)
{
unsafe
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor3fVertex3fvSUN((Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color3fVertex3(ref Single c, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glColor3fVertex3fvSUN((Single*)c_ptr, (Single*)v);
}
}
public static
void Color3fVertex3(ref Single c, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glColor3fVertex3fvSUN((Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Color3fVertex3(ref Single c, ref Single v)
{
unsafe
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor3fVertex3fvSUN((Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void Normal3fVertex3(Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glNormal3fVertex3fSUN((Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3(Single* n, Single* v)
{
unsafe { Delegates.glNormal3fVertex3fvSUN((Single*)n, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3(Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3(Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3([In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n_ptr, (Single*)v);
}
}
public static
void Normal3fVertex3([In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void Normal3fVertex3([In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3fVertex3(ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n_ptr, (Single*)v);
}
}
public static
void Normal3fVertex3(ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void Normal3fVertex3(ref Single n, ref Single v)
{
unsafe
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glNormal3fVertex3fvSUN((Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3(Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glColor4fNormal3fVertex3fSUN((Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(Single* c, Single* n, Single* v)
{
unsafe { Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c, (Single*)n, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(Single* c, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(Single* c, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(Single* c, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3([In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3([In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3([In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3([In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void Color4fNormal3fVertex3([In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3([In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3([In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void Color4fNormal3fVertex3([In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3([In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(ref Single c, Single* n, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(ref Single c, Single* n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void Color4fNormal3fVertex3(ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3(ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void Color4fNormal3fVertex3(ref Single c, ref Single n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void Color4fNormal3fVertex3(ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void Color4fNormal3fVertex3(ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glColor4fNormal3fVertex3fvSUN((Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fVertex3(Single s, Single t, Single x, Single y, Single z)
{
Delegates.glTexCoord2fVertex3fSUN((Single)s, (Single)t, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3(Single* tc, Single* v)
{
unsafe { Delegates.glTexCoord2fVertex3fvSUN((Single*)tc, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3(Single* tc, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3(Single* tc, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3([In, Out] Single[] tc, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc_ptr, (Single*)v);
}
}
public static
void TexCoord2fVertex3([In, Out] Single[] tc, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fVertex3([In, Out] Single[] tc, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fVertex3(ref Single tc, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc_ptr, (Single*)v);
}
}
public static
void TexCoord2fVertex3(ref Single tc, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fVertex3(ref Single tc, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fVertex3fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fVertex4(Single s, Single t, Single p, Single q, Single x, Single y, Single z, Single w)
{
Delegates.glTexCoord4fVertex4fSUN((Single)s, (Single)t, (Single)p, (Single)q, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4(Single* tc, Single* v)
{
unsafe { Delegates.glTexCoord4fVertex4fvSUN((Single*)tc, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4(Single* tc, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4(Single* tc, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4([In, Out] Single[] tc, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc_ptr, (Single*)v);
}
}
public static
void TexCoord4fVertex4([In, Out] Single[] tc, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fVertex4([In, Out] Single[] tc, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fVertex4(ref Single tc, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc_ptr, (Single*)v);
}
}
public static
void TexCoord4fVertex4(ref Single tc, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fVertex4(ref Single tc, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fVertex4fvSUN((Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3(Single s, Single t, Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z)
{
Delegates.glTexCoord2fColor4ubVertex3fSUN((Single)s, (Single)t, (Byte)r, (Byte)g, (Byte)b, (Byte)a, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(Single* tc, Byte* c, Single* v)
{
unsafe { Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc, (Byte*)c, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(Single* tc, Byte* c, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(Single* tc, Byte* c, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(Single* tc, [In, Out] Byte[] c, Single* v)
{
fixed (Byte* c_ptr = c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(Single* tc, [In, Out] Byte[] c, [In, Out] Single[] v)
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(Single* tc, [In, Out] Byte[] c, ref Single v)
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(Single* tc, ref Byte c, Single* v)
{
fixed (Byte* c_ptr = &c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(Single* tc, ref Byte c, [In, Out] Single[] v)
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(Single* tc, ref Byte c, ref Single v)
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3([In, Out] Single[] tc, Byte* c, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3([In, Out] Single[] tc, Byte* c, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3([In, Out] Single[] tc, Byte* c, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3([In, Out] Single[] tc, [In, Out] Byte[] c, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Byte* c_ptr = c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4ubVertex3([In, Out] Single[] tc, [In, Out] Byte[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3([In, Out] Single[] tc, [In, Out] Byte[] c, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3([In, Out] Single[] tc, ref Byte c, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Byte* c_ptr = &c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4ubVertex3([In, Out] Single[] tc, ref Byte c, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3([In, Out] Single[] tc, ref Byte c, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(ref Single tc, Byte* c, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(ref Single tc, Byte* c, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(ref Single tc, Byte* c, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(ref Single tc, [In, Out] Byte[] c, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Byte* c_ptr = c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4ubVertex3(ref Single tc, [In, Out] Byte[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3(ref Single tc, [In, Out] Byte[] c, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4ubVertex3(ref Single tc, ref Byte c, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Byte* c_ptr = &c)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4ubVertex3(ref Single tc, ref Byte c, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4ubVertex3(ref Single tc, ref Byte c, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4ubVertex3fvSUN((Single*)tc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3(Single s, Single t, Single r, Single g, Single b, Single x, Single y, Single z)
{
Delegates.glTexCoord2fColor3fVertex3fSUN((Single)s, (Single)t, (Single)r, (Single)g, (Single)b, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(Single* tc, Single* c, Single* v)
{
unsafe { Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(Single* tc, Single* c, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(Single* tc, Single* c, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(Single* tc, [In, Out] Single[] c, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(Single* tc, [In, Out] Single[] c, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(Single* tc, [In, Out] Single[] c, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(Single* tc, ref Single c, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(Single* tc, ref Single c, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(Single* tc, ref Single c, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3([In, Out] Single[] tc, Single* c, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3([In, Out] Single[] tc, Single* c, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3([In, Out] Single[] tc, Single* c, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3([In, Out] Single[] tc, ref Single c, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor3fVertex3([In, Out] Single[] tc, ref Single c, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3([In, Out] Single[] tc, ref Single c, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(ref Single tc, Single* c, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(ref Single tc, Single* c, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(ref Single tc, Single* c, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(ref Single tc, [In, Out] Single[] c, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor3fVertex3(ref Single tc, [In, Out] Single[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3(ref Single tc, [In, Out] Single[] c, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor3fVertex3(ref Single tc, ref Single c, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor3fVertex3(ref Single tc, ref Single c, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor3fVertex3(ref Single tc, ref Single c, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3(Single s, Single t, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glTexCoord2fNormal3fVertex3fSUN((Single)s, (Single)t, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(Single* tc, Single* n, Single* v)
{
unsafe { Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc, (Single*)n, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(Single* tc, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(Single* tc, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(Single* tc, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(Single* tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(Single* tc, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(Single* tc, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(Single* tc, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(Single* tc, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3([In, Out] Single[] tc, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3([In, Out] Single[] tc, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3([In, Out] Single[] tc, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3([In, Out] Single[] tc, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fNormal3fVertex3([In, Out] Single[] tc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3([In, Out] Single[] tc, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(ref Single tc, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(ref Single tc, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(ref Single tc, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(ref Single tc, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fNormal3fVertex3(ref Single tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3(ref Single tc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fNormal3fVertex3(ref Single tc, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fNormal3fVertex3(ref Single tc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fNormal3fVertex3(ref Single tc, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3(Single s, Single t, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fSUN((Single)s, (Single)t, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, Single* c, Single* n, Single* v)
{
unsafe { Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)n, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, Single* c, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, Single* c, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, ref Single c, Single* n, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(Single* tc, ref Single c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, Single* c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, Single* c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, Single* c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, ref Single c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3([In, Out] Single[] tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, Single* c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, Single* c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, Single* c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3(ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3(ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3(ref Single tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3(ref Single tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, ref Single c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3(ref Single tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3(ref Single tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2fColor4fNormal3fVertex3(ref Single tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord2fColor4fNormal3fVertex3(ref Single tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord2fColor4fNormal3fVertex3(ref Single tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord2fColor4fNormal3fVertex3fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4(Single s, Single t, Single p, Single q, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z, Single w)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fSUN((Single)s, (Single)t, (Single)p, (Single)q, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, Single* c, Single* n, Single* v)
{
unsafe { Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c, (Single*)n, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, Single* c, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, Single* c, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, ref Single c, Single* n, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(Single* tc, ref Single c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, Single* c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, Single* c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, Single* c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, ref Single c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4([In, Out] Single[] tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, Single* c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, Single* c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, Single* c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4(ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4(ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4(ref Single tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4(ref Single tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, ref Single c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4(ref Single tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4(ref Single tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4fColor4fNormal3fVertex4(ref Single tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
public static
void TexCoord4fColor4fNormal3fVertex4(ref Single tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void TexCoord4fColor4fNormal3fVertex4(ref Single tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glTexCoord4fColor4fNormal3fVertex4fvSUN((Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3(UInt32 rc, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiVertex3fSUN((UInt32)rc, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiVertex3(Int32 rc, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiVertex3fSUN((UInt32)rc, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3(UInt32* rc, Single* v)
{
unsafe { Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3(Int32* rc, Single* v)
{
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3(UInt32* rc, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3(Int32* rc, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3(UInt32* rc, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3(Int32* rc, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3([In, Out] UInt32[] rc, Single* v)
{
fixed (UInt32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3([In, Out] Int32[] rc, Single* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3([In, Out] UInt32[] rc, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiVertex3([In, Out] Int32[] rc, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3([In, Out] UInt32[] rc, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiVertex3([In, Out] Int32[] rc, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3(ref UInt32 rc, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiVertex3(ref Int32 rc, Single* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3(ref UInt32 rc, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiVertex3(ref Int32 rc, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiVertex3(ref UInt32 rc, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiVertex3(ref Int32 rc, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiVertex3fvSUN((UInt32*)rc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3(UInt32 rc, Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor4ubVertex3fSUN((UInt32)rc, (Byte)r, (Byte)g, (Byte)b, (Byte)a, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiColor4ubVertex3(Int32 rc, Byte r, Byte g, Byte b, Byte a, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor4ubVertex3fSUN((UInt32)rc, (Byte)r, (Byte)g, (Byte)b, (Byte)a, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(UInt32* rc, Byte* c, Single* v)
{
unsafe { Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(Int32* rc, Byte* c, Single* v)
{
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(UInt32* rc, Byte* c, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(Int32* rc, Byte* c, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(UInt32* rc, Byte* c, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(Int32* rc, Byte* c, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(UInt32* rc, [In, Out] Byte[] c, Single* v)
{
fixed (Byte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(Int32* rc, [In, Out] Byte[] c, Single* v)
{
fixed (Byte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(UInt32* rc, [In, Out] Byte[] c, [In, Out] Single[] v)
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(Int32* rc, [In, Out] Byte[] c, [In, Out] Single[] v)
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(UInt32* rc, [In, Out] Byte[] c, ref Single v)
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(Int32* rc, [In, Out] Byte[] c, ref Single v)
{
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(UInt32* rc, ref Byte c, Single* v)
{
fixed (Byte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(Int32* rc, ref Byte c, Single* v)
{
fixed (Byte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(UInt32* rc, ref Byte c, [In, Out] Single[] v)
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(Int32* rc, ref Byte c, [In, Out] Single[] v)
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(UInt32* rc, ref Byte c, ref Single v)
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(Int32* rc, ref Byte c, ref Single v)
{
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc, (Byte*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3([In, Out] UInt32[] rc, Byte* c, Single* v)
{
fixed (UInt32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3([In, Out] Int32[] rc, Byte* c, Single* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3([In, Out] UInt32[] rc, Byte* c, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3([In, Out] Int32[] rc, Byte* c, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3([In, Out] UInt32[] rc, Byte* c, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3([In, Out] Int32[] rc, Byte* c, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3([In, Out] UInt32[] rc, [In, Out] Byte[] c, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Byte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3([In, Out] Int32[] rc, [In, Out] Byte[] c, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Byte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3([In, Out] UInt32[] rc, [In, Out] Byte[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3([In, Out] Int32[] rc, [In, Out] Byte[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3([In, Out] UInt32[] rc, [In, Out] Byte[] c, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3([In, Out] Int32[] rc, [In, Out] Byte[] c, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3([In, Out] UInt32[] rc, ref Byte c, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Byte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3([In, Out] Int32[] rc, ref Byte c, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Byte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3([In, Out] UInt32[] rc, ref Byte c, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3([In, Out] Int32[] rc, ref Byte c, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3([In, Out] UInt32[] rc, ref Byte c, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3([In, Out] Int32[] rc, ref Byte c, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(ref UInt32 rc, Byte* c, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(ref Int32 rc, Byte* c, Single* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(ref UInt32 rc, Byte* c, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(ref Int32 rc, Byte* c, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(ref UInt32 rc, Byte* c, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(ref Int32 rc, Byte* c, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(ref UInt32 rc, [In, Out] Byte[] c, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Byte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(ref Int32 rc, [In, Out] Byte[] c, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Byte* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3(ref UInt32 rc, [In, Out] Byte[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3(ref Int32 rc, [In, Out] Byte[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3(ref UInt32 rc, [In, Out] Byte[] c, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3(ref Int32 rc, [In, Out] Byte[] c, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Byte* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(ref UInt32 rc, ref Byte c, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Byte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4ubVertex3(ref Int32 rc, ref Byte c, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Byte* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3(ref UInt32 rc, ref Byte c, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3(ref Int32 rc, ref Byte c, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4ubVertex3(ref UInt32 rc, ref Byte c, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4ubVertex3(ref Int32 rc, ref Byte c, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Byte* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4ubVertex3fvSUN((UInt32*)rc_ptr, (Byte*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3(UInt32 rc, Single r, Single g, Single b, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor3fVertex3fSUN((UInt32)rc, (Single)r, (Single)g, (Single)b, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiColor3fVertex3(Int32 rc, Single r, Single g, Single b, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor3fVertex3fSUN((UInt32)rc, (Single)r, (Single)g, (Single)b, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(UInt32* rc, Single* c, Single* v)
{
unsafe { Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(Int32* rc, Single* c, Single* v)
{
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(UInt32* rc, Single* c, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(Int32* rc, Single* c, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(UInt32* rc, Single* c, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(Int32* rc, Single* c, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(UInt32* rc, [In, Out] Single[] c, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(Int32* rc, [In, Out] Single[] c, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(UInt32* rc, [In, Out] Single[] c, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(Int32* rc, [In, Out] Single[] c, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(UInt32* rc, [In, Out] Single[] c, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(Int32* rc, [In, Out] Single[] c, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(UInt32* rc, ref Single c, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(Int32* rc, ref Single c, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(UInt32* rc, ref Single c, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(Int32* rc, ref Single c, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(UInt32* rc, ref Single c, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(Int32* rc, ref Single c, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3([In, Out] UInt32[] rc, Single* c, Single* v)
{
fixed (UInt32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3([In, Out] Int32[] rc, Single* c, Single* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3([In, Out] UInt32[] rc, Single* c, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3([In, Out] Int32[] rc, Single* c, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3([In, Out] UInt32[] rc, Single* c, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3([In, Out] Int32[] rc, Single* c, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3([In, Out] UInt32[] rc, ref Single c, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3([In, Out] Int32[] rc, ref Single c, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3([In, Out] UInt32[] rc, ref Single c, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3([In, Out] Int32[] rc, ref Single c, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3([In, Out] UInt32[] rc, ref Single c, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3([In, Out] Int32[] rc, ref Single c, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(ref UInt32 rc, Single* c, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(ref Int32 rc, Single* c, Single* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(ref UInt32 rc, Single* c, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(ref Int32 rc, Single* c, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(ref UInt32 rc, Single* c, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(ref Int32 rc, Single* c, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(ref UInt32 rc, [In, Out] Single[] c, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(ref Int32 rc, [In, Out] Single[] c, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3(ref UInt32 rc, [In, Out] Single[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3(ref Int32 rc, [In, Out] Single[] c, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3(ref UInt32 rc, [In, Out] Single[] c, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3(ref Int32 rc, [In, Out] Single[] c, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(ref UInt32 rc, ref Single c, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor3fVertex3(ref Int32 rc, ref Single c, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3(ref UInt32 rc, ref Single c, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3(ref Int32 rc, ref Single c, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor3fVertex3(ref UInt32 rc, ref Single c, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor3fVertex3(ref Int32 rc, ref Single c, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3(UInt32 rc, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiNormal3fVertex3fSUN((UInt32)rc, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiNormal3fVertex3(Int32 rc, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiNormal3fVertex3fSUN((UInt32)rc, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(UInt32* rc, Single* n, Single* v)
{
unsafe { Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(Int32* rc, Single* n, Single* v)
{
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(UInt32* rc, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(Int32* rc, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(UInt32* rc, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(Int32* rc, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(UInt32* rc, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(Int32* rc, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(UInt32* rc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(Int32* rc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(UInt32* rc, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(Int32* rc, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(UInt32* rc, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(Int32* rc, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(UInt32* rc, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(Int32* rc, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(UInt32* rc, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(Int32* rc, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3([In, Out] UInt32[] rc, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3([In, Out] Int32[] rc, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3([In, Out] UInt32[] rc, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3([In, Out] Int32[] rc, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3([In, Out] UInt32[] rc, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3([In, Out] Int32[] rc, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3([In, Out] UInt32[] rc, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3([In, Out] Int32[] rc, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3([In, Out] UInt32[] rc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3([In, Out] Int32[] rc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3([In, Out] UInt32[] rc, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3([In, Out] Int32[] rc, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(ref UInt32 rc, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(ref Int32 rc, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(ref UInt32 rc, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(ref Int32 rc, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(ref UInt32 rc, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(ref Int32 rc, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(ref Int32 rc, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3(ref Int32 rc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3(ref Int32 rc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(ref UInt32 rc, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiNormal3fVertex3(ref Int32 rc, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3(ref UInt32 rc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3(ref Int32 rc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiNormal3fVertex3(ref UInt32 rc, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiNormal3fVertex3(ref Int32 rc, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3(UInt32 rc, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fSUN((UInt32)rc, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3(Int32 rc, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fSUN((UInt32)rc, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, Single* c, Single* n, Single* v)
{
unsafe { Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, Single* c, Single* n, Single* v)
{
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, Single* c, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, Single* c, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, Single* c, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, Single* c, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, Single* c, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, Single* c, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, ref Single c, Single* n, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, ref Single c, Single* n, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, ref Single c, Single* n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, ref Single c, Single* n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, ref Single c, ref Single n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, ref Single c, ref Single n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(UInt32* rc, ref Single c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(Int32* rc, ref Single c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, Single* c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, Single* c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, Single* c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, Single* c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, Single* c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, Single* c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, Single* c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, Single* c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, ref Single c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, ref Single c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, ref Single c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, ref Single c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, ref Single c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, ref Single c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref UInt32 rc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiColor4fNormal3fVertex3(ref Int32 rc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3(UInt32 rc, Single s, Single t, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiTexCoord2fVertex3(Int32 rc, Single s, Single t, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(UInt32* rc, Single* tc, Single* v)
{
unsafe { Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(Int32* rc, Single* tc, Single* v)
{
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(Int32* rc, Single* tc, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(UInt32* rc, Single* tc, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(Int32* rc, Single* tc, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(Int32* rc, [In, Out] Single[] tc, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(UInt32* rc, ref Single tc, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(Int32* rc, ref Single tc, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(UInt32* rc, ref Single tc, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(Int32* rc, ref Single tc, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3([In, Out] UInt32[] rc, Single* tc, Single* v)
{
fixed (UInt32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3([In, Out] Int32[] rc, Single* tc, Single* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3([In, Out] Int32[] rc, Single* tc, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3([In, Out] Int32[] rc, ref Single tc, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(ref UInt32 rc, Single* tc, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(ref Int32 rc, Single* tc, Single* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(ref UInt32 rc, Single* tc, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(ref Int32 rc, Single* tc, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(ref UInt32 rc, ref Single tc, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fVertex3(ref Int32 rc, ref Single tc, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fVertex3(ref UInt32 rc, ref Single tc, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fVertex3(ref Int32 rc, ref Single tc, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32 rc, Single s, Single t, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32 rc, Single s, Single t, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, Single* tc, Single* n, Single* v)
{
unsafe { Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, Single* tc, Single* n, Single* v)
{
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, Single* tc, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, Single* tc, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, Single* tc, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, Single* tc, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, Single* tc, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, Single* tc, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, Single* tc, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, Single* tc, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, Single* tc, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, Single* tc, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, ref Single tc, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, ref Single tc, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, ref Single tc, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, ref Single tc, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, ref Single tc, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, ref Single tc, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, ref Single tc, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, ref Single tc, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(Int32* rc, ref Single tc, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, Single* tc, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, Single* tc, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, Single* tc, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32 rc, Single s, Single t, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32 rc, Single s, Single t, Single r, Single g, Single b, Single a, Single nx, Single ny, Single nz, Single x, Single y, Single z)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN((UInt32)rc, (Single)s, (Single)t, (Single)r, (Single)g, (Single)b, (Single)a, (Single)nx, (Single)ny, (Single)nz, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, Single* c, Single* n, Single* v)
{
unsafe { Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, Single* c, Single* n, Single* v)
{
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, Single* c, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, Single* c, Single* n, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, Single* c, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, Single* c, ref Single n, Single* v)
{
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, ref Single c, Single* n, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, ref Single c, Single* n, Single* v)
{
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, Single* tc, ref Single c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, Single* tc, ref Single c, ref Single n, ref Single v)
{
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single c, Single* n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, [In, Out] Single[] tc, ref Single c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, [In, Out] Single[] tc, ref Single c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, Single* c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, Single* c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, Single* c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, Single* c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, Single* c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, Single* c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, Single* c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, ref Single c, Single* n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, ref Single c, Single* n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, ref Single c, ref Single n, Single* v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(UInt32* rc, ref Single tc, ref Single c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(Int32* rc, ref Single tc, ref Single c, ref Single n, ref Single v)
{
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, Single* c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, Single* c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, Single* tc, ref Single c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, Single* tc, ref Single c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, Single* c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, Single* c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, [In, Out] Single[] tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, [In, Out] Single[] tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, Single* c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, Single* c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] UInt32[] rc, ref Single tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3([In, Out] Int32[] rc, ref Single tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, Single* c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, Single* c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, Single* c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, Single* c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, Single* c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, Single* tc, ref Single c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, Single* tc, ref Single c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, Single* c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, Single* c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, [In, Out] Single[] tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, [In, Out] Single[] tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* c, [In, Out] Single[] n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* c, [In, Out] Single[] n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* c, ref Single n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, Single* c, ref Single n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, Single* c, ref Single n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c, (Single*)n_ptr, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, [In, Out] Single[] c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single c, Single* n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single c, Single* n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single c, Single* n, [In, Out] Single[] v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single c, Single* n, ref Single v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single c, Single* n, ref Single v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single c, [In, Out] Single[] n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single c, [In, Out] Single[] n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single c, [In, Out] Single[] n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single c, ref Single n, Single* v)
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single c, ref Single n, Single* v)
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single c, ref Single n, [In, Out] Single[] v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref UInt32 rc, ref Single tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (UInt32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3(ref Int32 rc, ref Single tc, ref Single c, ref Single n, ref Single v)
{
unsafe
{
fixed (Int32* rc_ptr = &rc)
fixed (Single* tc_ptr = &tc)
fixed (Single* c_ptr = &c)
fixed (Single* n_ptr = &n)
fixed (Single* v_ptr = &v)
{
Delegates.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN((UInt32*)rc_ptr, (Single*)tc_ptr, (Single*)c_ptr, (Single*)n_ptr, (Single*)v_ptr);
}
}
}
public static
void DrawMeshArraysSUN(GL.Enums.BeginMode mode, Int32 first, Int32 count, Int32 width)
{
Delegates.glDrawMeshArraysSUN((GL.Enums.BeginMode)mode, (Int32)first, (Int32)count, (Int32)width);
}
}
public static class INGR
{
public static
void BlendFuncSeparateINGR(GL.Enums.GLenum sfactorRGB, GL.Enums.GLenum dfactorRGB, GL.Enums.GLenum sfactorAlpha, GL.Enums.GLenum dfactorAlpha)
{
Delegates.glBlendFuncSeparateINGR((GL.Enums.GLenum)sfactorRGB, (GL.Enums.GLenum)dfactorRGB, (GL.Enums.GLenum)sfactorAlpha, (GL.Enums.GLenum)dfactorAlpha);
}
}
public static class NV
{
public static
void FlushVertexArrayRangeNV()
{
Delegates.glFlushVertexArrayRangeNV();
}
[System.CLSCompliant(false)]
public static
unsafe void VertexArrayRangeNV(Int32 length, void* pointer)
{
unsafe { Delegates.glVertexArrayRangeNV((Int32)length, (void*)pointer); }
}
public static
void VertexArrayRangeNV(Int32 length, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexArrayRangeNV((Int32)length, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void CombinerParameter(GL.Enums.NV_register_combiners pname, Single* @params)
{
unsafe { Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (Single*)@params); }
}
public static
void CombinerParameter(GL.Enums.NV_register_combiners pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
}
}
}
public static
void CombinerParameter(GL.Enums.NV_register_combiners pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glCombinerParameterfvNV((GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
}
}
}
public static
void CombinerParameterfNV(GL.Enums.NV_register_combiners pname, Single param)
{
Delegates.glCombinerParameterfNV((GL.Enums.NV_register_combiners)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void CombinerParameter(GL.Enums.NV_register_combiners pname, Int32* @params)
{
unsafe { Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (Int32*)@params); }
}
public static
void CombinerParameter(GL.Enums.NV_register_combiners pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
}
}
}
public static
void CombinerParameter(GL.Enums.NV_register_combiners pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glCombinerParameterivNV((GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
}
}
}
public static
void CombinerParameteriNV(GL.Enums.NV_register_combiners pname, Int32 param)
{
Delegates.glCombinerParameteriNV((GL.Enums.NV_register_combiners)pname, (Int32)param);
}
public static
void CombinerInputNV(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners input, GL.Enums.NV_register_combiners mapping, GL.Enums.NV_register_combiners componentUsage)
{
Delegates.glCombinerInputNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)input, (GL.Enums.NV_register_combiners)mapping, (GL.Enums.NV_register_combiners)componentUsage);
}
public static
void CombinerOutputNV(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners abOutput, GL.Enums.NV_register_combiners cdOutput, GL.Enums.NV_register_combiners sumOutput, GL.Enums.NV_register_combiners scale, GL.Enums.NV_register_combiners bias, GL.Enums.Boolean abDotProduct, GL.Enums.Boolean cdDotProduct, GL.Enums.Boolean muxSum)
{
Delegates.glCombinerOutputNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)abOutput, (GL.Enums.NV_register_combiners)cdOutput, (GL.Enums.NV_register_combiners)sumOutput, (GL.Enums.NV_register_combiners)scale, (GL.Enums.NV_register_combiners)bias, (GL.Enums.Boolean)abDotProduct, (GL.Enums.Boolean)cdDotProduct, (GL.Enums.Boolean)muxSum);
}
public static
void FinalCombinerInputNV(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners input, GL.Enums.NV_register_combiners mapping, GL.Enums.NV_register_combiners componentUsage)
{
Delegates.glFinalCombinerInputNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)input, (GL.Enums.NV_register_combiners)mapping, (GL.Enums.NV_register_combiners)componentUsage);
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Single* @params)
{
unsafe { Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params); }
}
public static
void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
}
}
}
public static
void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params); }
}
public static
void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetCombinerInputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetCombinerInputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] Single* @params)
{
unsafe { Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Single*)@params); }
}
public static
void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
}
}
}
public static
void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetCombinerOutputParameterfvNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Int32*)@params); }
}
public static
void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetCombinerOutputParameter(GL.Enums.NV_register_combiners stage, GL.Enums.NV_register_combiners portion, GL.Enums.NV_register_combiners pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetCombinerOutputParameterivNV((GL.Enums.NV_register_combiners)stage, (GL.Enums.NV_register_combiners)portion, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Single* @params)
{
unsafe { Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params); }
}
public static
void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
}
}
}
public static
void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetFinalCombinerInputParameterfvNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params); }
}
public static
void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetFinalCombinerInputParameter(GL.Enums.NV_register_combiners variable, GL.Enums.NV_register_combiners pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFinalCombinerInputParameterivNV((GL.Enums.NV_register_combiners)variable, (GL.Enums.NV_register_combiners)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFencesNV(Int32 n, UInt32* fences)
{
unsafe { Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFencesNV(Int32 n, Int32* fences)
{
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences);
}
}
[System.CLSCompliant(false)]
public static
void DeleteFencesNV(Int32 n, [In, Out] UInt32[] fences)
{
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void DeleteFencesNV(Int32 n, [In, Out] Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFencesNV(Int32 n, ref UInt32 fences)
{
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void DeleteFencesNV(Int32 n, ref Int32 fences)
{
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glDeleteFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFencesNV(Int32 n, [Out] UInt32* fences)
{
unsafe { Delegates.glGenFencesNV((Int32)n, (UInt32*)fences); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenFencesNV(Int32 n, [Out] Int32* fences)
{
fences = default(Int32*);
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences);
}
}
[System.CLSCompliant(false)]
public static
void GenFencesNV(Int32 n, [In, Out] UInt32[] fences)
{
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void GenFencesNV(Int32 n, [In, Out] Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenFencesNV(Int32 n, [Out] out UInt32 fences)
{
fences = default(UInt32);
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
}
public static
void GenFencesNV(Int32 n, [Out] out Int32 fences)
{
fences = default(Int32);
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glGenFencesNV((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsFenceNV(UInt32 fence)
{
return Delegates.glIsFenceNV((UInt32)fence);
}
public static
Boolean IsFenceNV(Int32 fence)
{
return Delegates.glIsFenceNV((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
Boolean TestFenceNV(UInt32 fence)
{
return Delegates.glTestFenceNV((UInt32)fence);
}
public static
Boolean TestFenceNV(Int32 fence)
{
return Delegates.glTestFenceNV((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
unsafe void GetFence(UInt32 fence, GL.Enums.NV_fence pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetFence(Int32 fence, GL.Enums.NV_fence pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetFence(UInt32 fence, GL.Enums.NV_fence pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetFence(Int32 fence, GL.Enums.NV_fence pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetFence(UInt32 fence, GL.Enums.NV_fence pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetFence(Int32 fence, GL.Enums.NV_fence pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetFenceivNV((UInt32)fence, (GL.Enums.NV_fence)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void FinishFenceNV(UInt32 fence)
{
Delegates.glFinishFenceNV((UInt32)fence);
}
public static
void FinishFenceNV(Int32 fence)
{
Delegates.glFinishFenceNV((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
void SetFenceNV(UInt32 fence, GL.Enums.NV_fence condition)
{
Delegates.glSetFenceNV((UInt32)fence, (GL.Enums.NV_fence)condition);
}
public static
void SetFenceNV(Int32 fence, GL.Enums.NV_fence condition)
{
Delegates.glSetFenceNV((UInt32)fence, (GL.Enums.NV_fence)condition);
}
[System.CLSCompliant(false)]
public static
unsafe void MapControlPointsNV(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, Int32 uorder, Int32 vorder, GL.Enums.Boolean packed, void* points)
{
unsafe { Delegates.glMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (Int32)uorder, (Int32)vorder, (GL.Enums.Boolean)packed, (void*)points); }
}
[System.CLSCompliant(false)]
public static
unsafe void MapControlPointsNV(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, Int32 uorder, Int32 vorder, GL.Enums.Boolean packed, void* points)
{
{
Delegates.glMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (Int32)uorder, (Int32)vorder, (GL.Enums.Boolean)packed, (void*)points);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, Int32* @params)
{
unsafe { Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params); }
}
public static
void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
}
}
}
public static
void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, Single* @params)
{
unsafe { Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params); }
}
public static
void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
}
}
}
public static
void MapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapControlPointsNV(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, GL.Enums.Boolean packed, [Out] void* points)
{
unsafe { Delegates.glGetMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (GL.Enums.Boolean)packed, (void*)points); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapControlPointsNV(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators type, Int32 ustride, Int32 vstride, GL.Enums.Boolean packed, [Out] void* points)
{
points = default(void*);
{
Delegates.glGetMapControlPointsNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)type, (Int32)ustride, (Int32)vstride, (GL.Enums.Boolean)packed, (void*)points);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params); }
}
public static
void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMapParameterivNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] Single* @params)
{
unsafe { Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params); }
}
public static
void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
}
}
}
public static
void GetMapParameter(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMapParameterfvNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterivNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] Single* @params)
{
unsafe { Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
}
}
}
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, UInt32 index, GL.Enums.NV_evaluators pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetMapAttribParameter(GL.Enums.NV_evaluators target, Int32 index, GL.Enums.NV_evaluators pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetMapAttribParameterfvNV((GL.Enums.NV_evaluators)target, (UInt32)index, (GL.Enums.NV_evaluators)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void EvalMapsNV(GL.Enums.NV_evaluators target, GL.Enums.NV_evaluators mode)
{
Delegates.glEvalMapsNV((GL.Enums.NV_evaluators)target, (GL.Enums.NV_evaluators)mode);
}
[System.CLSCompliant(false)]
public static
unsafe void CombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, Single* @params)
{
unsafe { Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params); }
}
public static
void CombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params_ptr);
}
}
}
public static
void CombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetCombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, [Out] Single* @params)
{
unsafe { Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params); }
}
public static
void GetCombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params_ptr);
}
}
}
public static
void GetCombinerStageParameter(GL.Enums.NV_register_combiners2 stage, GL.Enums.NV_register_combiners2 pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetCombinerStageParameterfvNV((GL.Enums.NV_register_combiners2)stage, (GL.Enums.NV_register_combiners2)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResidentNV(Int32 n, UInt32* programs, [Out] GL.Enums.Boolean* residences)
{
unsafe { return Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs, (GL.Enums.Boolean*)residences); }
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResidentNV(Int32 n, Int32* programs, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
{
Boolean retval = Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResidentNV(Int32 n, [In, Out] UInt32[] programs, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (UInt32* programs_ptr = programs)
{
Boolean retval = Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResidentNV(Int32 n, [In, Out] Int32[] programs, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* programs_ptr = programs)
{
Boolean retval = Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResidentNV(Int32 n, ref UInt32 programs, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (UInt32* programs_ptr = &programs)
{
Boolean retval = Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
unsafe Boolean AreProgramsResidentNV(Int32 n, ref Int32 programs, [Out] GL.Enums.Boolean* residences)
{
residences = default(GL.Enums.Boolean*);
fixed (Int32* programs_ptr = &programs)
{
Boolean retval = Delegates.glAreProgramsResidentNV((Int32)n, (UInt32*)programs_ptr, (GL.Enums.Boolean*)residences);
return retval;
}
}
[System.CLSCompliant(false)]
public static
void BindProgramNV(GL.Enums.NV_vertex_program target, UInt32 id)
{
Delegates.glBindProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id);
}
public static
void BindProgramNV(GL.Enums.NV_vertex_program target, Int32 id)
{
Delegates.glBindProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteProgramsNV(Int32 n, UInt32* programs)
{
unsafe { Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteProgramsNV(Int32 n, Int32* programs)
{
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs);
}
}
[System.CLSCompliant(false)]
public static
void DeleteProgramsNV(Int32 n, [In, Out] UInt32[] programs)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void DeleteProgramsNV(Int32 n, [In, Out] Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteProgramsNV(Int32 n, ref UInt32 programs)
{
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void DeleteProgramsNV(Int32 n, ref Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glDeleteProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ExecuteProgramNV(GL.Enums.NV_vertex_program target, UInt32 id, Single* @params)
{
unsafe { Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ExecuteProgramNV(GL.Enums.NV_vertex_program target, Int32 id, Single* @params)
{
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ExecuteProgramNV(GL.Enums.NV_vertex_program target, UInt32 id, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params_ptr);
}
}
}
public static
void ExecuteProgramNV(GL.Enums.NV_vertex_program target, Int32 id, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ExecuteProgramNV(GL.Enums.NV_vertex_program target, UInt32 id, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params_ptr);
}
}
}
public static
void ExecuteProgramNV(GL.Enums.NV_vertex_program target, Int32 id, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glExecuteProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenProgramsNV(Int32 n, [Out] UInt32* programs)
{
unsafe { Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenProgramsNV(Int32 n, [Out] Int32* programs)
{
programs = default(Int32*);
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs);
}
}
[System.CLSCompliant(false)]
public static
void GenProgramsNV(Int32 n, [In, Out] UInt32[] programs)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void GenProgramsNV(Int32 n, [In, Out] Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenProgramsNV(Int32 n, [Out] out UInt32 programs)
{
programs = default(UInt32);
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs_ptr);
programs = *programs_ptr;
}
}
}
public static
void GenProgramsNV(Int32 n, [Out] out Int32 programs)
{
programs = default(Int32);
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glGenProgramsNV((Int32)n, (UInt32*)programs_ptr);
programs = *programs_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Double* @params)
{
unsafe { Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [Out] Double* @params)
{
@params = default(Double*);
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
}
}
}
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramParameterdvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Single* @params)
{
unsafe { Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
}
}
}
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, UInt32 index, GL.Enums.NV_vertex_program pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramParameter(GL.Enums.NV_vertex_program target, Int32 index, GL.Enums.NV_vertex_program pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramParameterfvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgram(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgram(Int32 id, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgram(UInt32 id, GL.Enums.NV_vertex_program pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetProgram(Int32 id, GL.Enums.NV_vertex_program pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgram(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgram(Int32 id, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramivNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramStringNV(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] Byte* program)
{
unsafe { Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramStringNV(Int32 id, GL.Enums.NV_vertex_program pname, [Out] Byte* program)
{
program = default(Byte*);
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramStringNV(UInt32 id, GL.Enums.NV_vertex_program pname, [In, Out] Byte[] program)
{
unsafe
{
fixed (Byte* program_ptr = program)
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program_ptr);
}
}
}
public static
void GetProgramStringNV(Int32 id, GL.Enums.NV_vertex_program pname, [In, Out] Byte[] program)
{
unsafe
{
fixed (Byte* program_ptr = program)
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramStringNV(UInt32 id, GL.Enums.NV_vertex_program pname, [Out] out Byte program)
{
program = default(Byte);
unsafe
{
fixed (Byte* program_ptr = &program)
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program_ptr);
program = *program_ptr;
}
}
}
public static
void GetProgramStringNV(Int32 id, GL.Enums.NV_vertex_program pname, [Out] out Byte program)
{
program = default(Byte);
unsafe
{
fixed (Byte* program_ptr = &program)
{
Delegates.glGetProgramStringNV((UInt32)id, (GL.Enums.NV_vertex_program)pname, (Byte*)program_ptr);
program = *program_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTrackMatrix(GL.Enums.NV_vertex_program target, UInt32 address, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetTrackMatrix(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetTrackMatrix(GL.Enums.NV_vertex_program target, UInt32 address, GL.Enums.NV_vertex_program pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetTrackMatrix(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetTrackMatrix(GL.Enums.NV_vertex_program target, UInt32 address, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetTrackMatrix(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetTrackMatrixivNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Double* @params)
{
unsafe { Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] Double* @params)
{
@params = default(Double*);
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [In, Out] Double[] @params)
{
unsafe
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetVertexAttribdvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Single* @params)
{
unsafe { Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribfvNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttrib(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttrib(Int32 index, GL.Enums.NV_vertex_program pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribivNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointervNV(UInt32 index, GL.Enums.NV_vertex_program pname, [Out] void* pointer)
{
unsafe { Delegates.glGetVertexAttribPointervNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribPointervNV(Int32 index, GL.Enums.NV_vertex_program pname, [Out] void* pointer)
{
pointer = default(void*);
{
Delegates.glGetVertexAttribPointervNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribPointervNV(UInt32 index, GL.Enums.NV_vertex_program pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointervNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void GetVertexAttribPointervNV(Int32 index, GL.Enums.NV_vertex_program pname, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glGetVertexAttribPointervNV((UInt32)index, (GL.Enums.NV_vertex_program)pname, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsProgramNV(UInt32 id)
{
return Delegates.glIsProgramNV((UInt32)id);
}
public static
Boolean IsProgramNV(Int32 id)
{
return Delegates.glIsProgramNV((UInt32)id);
}
[System.CLSCompliant(false)]
public static
unsafe void LoadProgramNV(GL.Enums.NV_vertex_program target, UInt32 id, Int32 len, Byte* program)
{
unsafe { Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program); }
}
[System.CLSCompliant(false)]
public static
unsafe void LoadProgramNV(GL.Enums.NV_vertex_program target, Int32 id, Int32 len, Byte* program)
{
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program);
}
}
[System.CLSCompliant(false)]
public static
void LoadProgramNV(GL.Enums.NV_vertex_program target, UInt32 id, Int32 len, [In, Out] Byte[] program)
{
unsafe
{
fixed (Byte* program_ptr = program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program_ptr);
}
}
}
public static
void LoadProgramNV(GL.Enums.NV_vertex_program target, Int32 id, Int32 len, [In, Out] Byte[] program)
{
unsafe
{
fixed (Byte* program_ptr = program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void LoadProgramNV(GL.Enums.NV_vertex_program target, UInt32 id, Int32 len, ref Byte program)
{
unsafe
{
fixed (Byte* program_ptr = &program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program_ptr);
}
}
}
public static
void LoadProgramNV(GL.Enums.NV_vertex_program target, Int32 id, Int32 len, ref Byte program)
{
unsafe
{
fixed (Byte* program_ptr = &program)
{
Delegates.glLoadProgramNV((GL.Enums.NV_vertex_program)target, (UInt32)id, (Int32)len, (Byte*)program_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramParameter4dNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glProgramParameter4dNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, Double* v)
{
unsafe { Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, Double* v)
{
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v_ptr);
}
}
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v_ptr);
}
}
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glProgramParameter4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramParameter4fNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glProgramParameter4fNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, Single* v)
{
unsafe { Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, Single* v)
{
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v_ptr);
}
}
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v_ptr);
}
}
}
public static
void ProgramParameter4(GL.Enums.NV_vertex_program target, Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glProgramParameter4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, Double* v)
{
unsafe { Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, Double* v)
{
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v_ptr);
}
}
}
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v_ptr);
}
}
}
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glProgramParameters4dvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, Single* v)
{
unsafe { Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, Single* v)
{
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v_ptr);
}
}
}
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, UInt32 index, UInt32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v_ptr);
}
}
}
public static
void ProgramParameters4(GL.Enums.NV_vertex_program target, Int32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glProgramParameters4fvNV((GL.Enums.NV_vertex_program)target, (UInt32)index, (UInt32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void RequestResidentProgramsNV(Int32 n, UInt32* programs)
{
unsafe { Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs); }
}
[System.CLSCompliant(false)]
public static
unsafe void RequestResidentProgramsNV(Int32 n, Int32* programs)
{
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs);
}
}
[System.CLSCompliant(false)]
public static
void RequestResidentProgramsNV(Int32 n, [In, Out] UInt32[] programs)
{
unsafe
{
fixed (UInt32* programs_ptr = programs)
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void RequestResidentProgramsNV(Int32 n, [In, Out] Int32[] programs)
{
unsafe
{
fixed (Int32* programs_ptr = programs)
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void RequestResidentProgramsNV(Int32 n, ref UInt32 programs)
{
unsafe
{
fixed (UInt32* programs_ptr = &programs)
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
public static
void RequestResidentProgramsNV(Int32 n, ref Int32 programs)
{
unsafe
{
fixed (Int32* programs_ptr = &programs)
{
Delegates.glRequestResidentProgramsNV((Int32)n, (UInt32*)programs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TrackMatrixNV(GL.Enums.NV_vertex_program target, UInt32 address, GL.Enums.NV_vertex_program matrix, GL.Enums.NV_vertex_program transform)
{
Delegates.glTrackMatrixNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)matrix, (GL.Enums.NV_vertex_program)transform);
}
public static
void TrackMatrixNV(GL.Enums.NV_vertex_program target, Int32 address, GL.Enums.NV_vertex_program matrix, GL.Enums.NV_vertex_program transform)
{
Delegates.glTrackMatrixNV((GL.Enums.NV_vertex_program)target, (UInt32)address, (GL.Enums.NV_vertex_program)matrix, (GL.Enums.NV_vertex_program)transform);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointerNV(UInt32 index, Int32 fsize, GL.Enums.NV_vertex_program type, Int32 stride, void* pointer)
{
unsafe { Delegates.glVertexAttribPointerNV((UInt32)index, (Int32)fsize, (GL.Enums.NV_vertex_program)type, (Int32)stride, (void*)pointer); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribPointerNV(Int32 index, Int32 fsize, GL.Enums.NV_vertex_program type, Int32 stride, void* pointer)
{
{
Delegates.glVertexAttribPointerNV((UInt32)index, (Int32)fsize, (GL.Enums.NV_vertex_program)type, (Int32)stride, (void*)pointer);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribPointerNV(UInt32 index, Int32 fsize, GL.Enums.NV_vertex_program type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexAttribPointerNV((UInt32)index, (Int32)fsize, (GL.Enums.NV_vertex_program)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void VertexAttribPointerNV(Int32 index, Int32 fsize, GL.Enums.NV_vertex_program type, Int32 stride, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexAttribPointerNV((UInt32)index, (Int32)fsize, (GL.Enums.NV_vertex_program)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Double x)
{
Delegates.glVertexAttrib1dNV((UInt32)index, (Double)x);
}
public static
void VertexAttrib1(Int32 index, Double x)
{
Delegates.glVertexAttrib1dNV((UInt32)index, (Double)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib1dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Single x)
{
Delegates.glVertexAttrib1fNV((UInt32)index, (Single)x);
}
public static
void VertexAttrib1(Int32 index, Single x)
{
Delegates.glVertexAttrib1fNV((UInt32)index, (Single)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib1fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, Int16 x)
{
Delegates.glVertexAttrib1sNV((UInt32)index, (Int16)x);
}
public static
void VertexAttrib1(Int32 index, Int16 x)
{
Delegates.glVertexAttrib1sNV((UInt32)index, (Int16)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib1(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Double x, Double y)
{
Delegates.glVertexAttrib2dNV((UInt32)index, (Double)x, (Double)y);
}
public static
void VertexAttrib2(Int32 index, Double x, Double y)
{
Delegates.glVertexAttrib2dNV((UInt32)index, (Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib2dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Single x, Single y)
{
Delegates.glVertexAttrib2fNV((UInt32)index, (Single)x, (Single)y);
}
public static
void VertexAttrib2(Int32 index, Single x, Single y)
{
Delegates.glVertexAttrib2fNV((UInt32)index, (Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib2fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2sNV((UInt32)index, (Int16)x, (Int16)y);
}
public static
void VertexAttrib2(Int32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2sNV((UInt32)index, (Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib2(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3dNV((UInt32)index, (Double)x, (Double)y, (Double)z);
}
public static
void VertexAttrib3(Int32 index, Double x, Double y, Double z)
{
Delegates.glVertexAttrib3dNV((UInt32)index, (Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib3dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3fNV((UInt32)index, (Single)x, (Single)y, (Single)z);
}
public static
void VertexAttrib3(Int32 index, Single x, Single y, Single z)
{
Delegates.glVertexAttrib3fNV((UInt32)index, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib3fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3sNV((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
public static
void VertexAttrib3(Int32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3sNV((UInt32)index, (Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib3(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4dNV((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
public static
void VertexAttrib4(Int32 index, Double x, Double y, Double z, Double w)
{
Delegates.glVertexAttrib4dNV((UInt32)index, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Double* v)
{
unsafe { Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Double* v)
{
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttrib4dvNV((UInt32)index, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4fNV((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
public static
void VertexAttrib4(Int32 index, Single x, Single y, Single z, Single w)
{
Delegates.glVertexAttrib4fNV((UInt32)index, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Single* v)
{
unsafe { Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Single* v)
{
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttrib4fvNV((UInt32)index, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4sNV((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
public static
void VertexAttrib4(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4sNV((UInt32)index, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Int16* v)
{
unsafe { Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4svNV((UInt32)index, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4ubNV((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
public static
void VertexAttrib4(Int32 index, Byte x, Byte y, Byte z, Byte w)
{
Delegates.glVertexAttrib4ubNV((UInt32)index, (Byte)x, (Byte)y, (Byte)z, (Byte)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(UInt32 index, Byte* v)
{
unsafe { Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4(Int32 index, Byte* v)
{
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4(UInt32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v_ptr);
}
}
}
public static
void VertexAttrib4(Int32 index, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttrib4ubvNV((UInt32)index, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(UInt32 index, Int32 count, Double* v)
{
unsafe { Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(Int32 index, Int32 count, Double* v)
{
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs1dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(UInt32 index, Int32 count, Single* v)
{
unsafe { Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(Int32 index, Int32 count, Single* v)
{
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs1fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(UInt32 index, Int32 count, Int16* v)
{
unsafe { Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1(Int32 index, Int32 count, Int16* v)
{
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1(UInt32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs1(Int32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs1svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(UInt32 index, Int32 count, Double* v)
{
unsafe { Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(Int32 index, Int32 count, Double* v)
{
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs2dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(UInt32 index, Int32 count, Single* v)
{
unsafe { Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(Int32 index, Int32 count, Single* v)
{
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs2fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(UInt32 index, Int32 count, Int16* v)
{
unsafe { Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2(Int32 index, Int32 count, Int16* v)
{
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2(UInt32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs2(Int32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs2svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(UInt32 index, Int32 count, Double* v)
{
unsafe { Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(Int32 index, Int32 count, Double* v)
{
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs3dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(UInt32 index, Int32 count, Single* v)
{
unsafe { Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(Int32 index, Int32 count, Single* v)
{
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs3fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(UInt32 index, Int32 count, Int16* v)
{
unsafe { Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3(Int32 index, Int32 count, Int16* v)
{
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3(UInt32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs3(Int32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs3svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(UInt32 index, Int32 count, Double* v)
{
unsafe { Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(Int32 index, Int32 count, Double* v)
{
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, [In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glVertexAttribs4dvNV((UInt32)index, (Int32)count, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(UInt32 index, Int32 count, Single* v)
{
unsafe { Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(Int32 index, Int32 count, Single* v)
{
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, [In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glVertexAttribs4fvNV((UInt32)index, (Int32)count, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(UInt32 index, Int32 count, Int16* v)
{
unsafe { Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(Int32 index, Int32 count, Int16* v)
{
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs4svNV((UInt32)index, (Int32)count, (Int16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(UInt32 index, Int32 count, Byte* v)
{
unsafe { Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4(Int32 index, Int32 count, Byte* v)
{
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, [In, Out] Byte[] v)
{
unsafe
{
fixed (Byte* v_ptr = v)
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4(UInt32 index, Int32 count, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v_ptr);
}
}
}
public static
void VertexAttribs4(Int32 index, Int32 count, ref Byte v)
{
unsafe
{
fixed (Byte* v_ptr = &v)
{
Delegates.glVertexAttribs4ubvNV((UInt32)index, (Int32)count, (Byte*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenOcclusionQueriesNV(Int32 n, [Out] UInt32* ids)
{
unsafe { Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenOcclusionQueriesNV(Int32 n, [Out] Int32* ids)
{
ids = default(Int32*);
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids);
}
}
[System.CLSCompliant(false)]
public static
void GenOcclusionQueriesNV(Int32 n, [In, Out] UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void GenOcclusionQueriesNV(Int32 n, [In, Out] Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenOcclusionQueriesNV(Int32 n, [Out] out UInt32 ids)
{
ids = default(UInt32);
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
public static
void GenOcclusionQueriesNV(Int32 n, [Out] out Int32 ids)
{
ids = default(Int32);
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glGenOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
ids = *ids_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteOcclusionQueriesNV(Int32 n, UInt32* ids)
{
unsafe { Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteOcclusionQueriesNV(Int32 n, Int32* ids)
{
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids);
}
}
[System.CLSCompliant(false)]
public static
void DeleteOcclusionQueriesNV(Int32 n, [In, Out] UInt32[] ids)
{
unsafe
{
fixed (UInt32* ids_ptr = ids)
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteOcclusionQueriesNV(Int32 n, [In, Out] Int32[] ids)
{
unsafe
{
fixed (Int32* ids_ptr = ids)
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteOcclusionQueriesNV(Int32 n, ref UInt32 ids)
{
unsafe
{
fixed (UInt32* ids_ptr = &ids)
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
public static
void DeleteOcclusionQueriesNV(Int32 n, ref Int32 ids)
{
unsafe
{
fixed (Int32* ids_ptr = &ids)
{
Delegates.glDeleteOcclusionQueriesNV((Int32)n, (UInt32*)ids_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsOcclusionQueryNV(UInt32 id)
{
return Delegates.glIsOcclusionQueryNV((UInt32)id);
}
public static
Boolean IsOcclusionQueryNV(Int32 id)
{
return Delegates.glIsOcclusionQueryNV((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void BeginOcclusionQueryNV(UInt32 id)
{
Delegates.glBeginOcclusionQueryNV((UInt32)id);
}
public static
void BeginOcclusionQueryNV(Int32 id)
{
Delegates.glBeginOcclusionQueryNV((UInt32)id);
}
public static
void EndOcclusionQueryNV()
{
Delegates.glEndOcclusionQueryNV();
}
[System.CLSCompliant(false)]
public static
unsafe void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetOcclusionQueryivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetOcclusionQuery(Int32 id, GL.Enums.NV_occlusion_query pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetOcclusionQueryivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetOcclusionQueryivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetOcclusionQuery(Int32 id, GL.Enums.NV_occlusion_query pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetOcclusionQueryivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetOcclusionQueryivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetOcclusionQuery(Int32 id, GL.Enums.NV_occlusion_query pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetOcclusionQueryivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] UInt32* @params)
{
unsafe { Delegates.glGetOcclusionQueryuivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetOcclusionQueryuivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetOcclusionQuery(UInt32 id, GL.Enums.NV_occlusion_query pname, [Out] out UInt32 @params)
{
@params = default(UInt32);
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetOcclusionQueryuivNV((UInt32)id, (GL.Enums.NV_occlusion_query)pname, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void PointParameteriNV(GL.Enums.NV_point_sprite pname, Int32 param)
{
Delegates.glPointParameteriNV((GL.Enums.NV_point_sprite)pname, (Int32)param);
}
[System.CLSCompliant(false)]
public static
unsafe void PointParameter(GL.Enums.NV_point_sprite pname, Int32* @params)
{
unsafe { Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (Int32*)@params); }
}
public static
void PointParameter(GL.Enums.NV_point_sprite pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (Int32*)@params_ptr);
}
}
}
public static
void PointParameter(GL.Enums.NV_point_sprite pname, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glPointParameterivNV((GL.Enums.NV_point_sprite)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, Single x, Single y, Single z, Single w)
{
unsafe { Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name, (Single)x, (Single)y, (Single)z, (Single)w); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, Single x, Single y, Single z, Single w)
{
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name, (Single)x, (Single)y, (Single)z, (Single)w);
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, [In, Out] Byte[] name, Single x, Single y, Single z, Single w)
{
unsafe
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single)x, (Single)y, (Single)z, (Single)w);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, [In, Out] Byte[] name, Single x, Single y, Single z, Single w)
{
unsafe
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single)x, (Single)y, (Single)z, (Single)w);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, Single x, Single y, Single z, Single w)
{
unsafe
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single)x, (Single)y, (Single)z, (Single)w);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, Single x, Single y, Single z, Single w)
{
unsafe
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4fNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single)x, (Single)y, (Single)z, (Single)w);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, Double x, Double y, Double z, Double w)
{
unsafe { Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name, (Double)x, (Double)y, (Double)z, (Double)w); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, Double x, Double y, Double z, Double w)
{
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name, (Double)x, (Double)y, (Double)z, (Double)w);
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, [In, Out] Byte[] name, Double x, Double y, Double z, Double w)
{
unsafe
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double)x, (Double)y, (Double)z, (Double)w);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, [In, Out] Byte[] name, Double x, Double y, Double z, Double w)
{
unsafe
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double)x, (Double)y, (Double)z, (Double)w);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, Double x, Double y, Double z, Double w)
{
unsafe
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double)x, (Double)y, (Double)z, (Double)w);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, Double x, Double y, Double z, Double w)
{
unsafe
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4dNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double)x, (Double)y, (Double)z, (Double)w);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, Single* v)
{
unsafe { Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, Single* v)
{
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, [In, Out] Single[] v)
{
fixed (Single* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, ref Single v)
{
fixed (Single* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, [In, Out] Byte[] name, Single* v)
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, [In, Out] Byte[] name, Single* v)
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, [In, Out] Byte[] name, [In, Out] Single[] v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, [In, Out] Byte[] name, [In, Out] Single[] v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, [In, Out] Byte[] name, ref Single v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, [In, Out] Byte[] name, ref Single v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, Single* v)
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, Single* v)
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v);
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, [In, Out] Single[] v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, [In, Out] Single[] v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* v_ptr = v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, ref Single v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, ref Single v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* v_ptr = &v)
{
Delegates.glProgramNamedParameter4fvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, Double* v)
{
unsafe { Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, Double* v)
{
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, [In, Out] Double[] v)
{
fixed (Double* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, [In, Out] Double[] v)
{
fixed (Double* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, Byte* name, ref Double v)
{
fixed (Double* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, Byte* name, ref Double v)
{
fixed (Double* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)v_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, [In, Out] Byte[] name, Double* v)
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, [In, Out] Byte[] name, Double* v)
{
fixed (Byte* name_ptr = name)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, [In, Out] Byte[] name, [In, Out] Double[] v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, [In, Out] Byte[] name, [In, Out] Double[] v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, [In, Out] Byte[] name, ref Double v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, [In, Out] Byte[] name, ref Double v)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, Double* v)
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, Double* v)
{
fixed (Byte* name_ptr = &name)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v);
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, [In, Out] Double[] v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, [In, Out] Double[] v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* v_ptr = v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramNamedParameter4(UInt32 id, Int32 len, ref Byte name, ref Double v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
public static
void ProgramNamedParameter4(Int32 id, Int32 len, ref Byte name, ref Double v)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* v_ptr = &v)
{
Delegates.glProgramNamedParameter4dvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, Byte* name, [Out] Single* @params)
{
unsafe { Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, Byte* name, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, Byte* name, [In, Out] Single[] @params)
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)@params_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, Byte* name, [In, Out] Single[] @params)
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)@params_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, Byte* name, [Out] out Single @params)
{
@params = default(Single);
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, Byte* name, [Out] out Single @params)
{
@params = default(Single);
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, [In, Out] Byte[] name, [Out] Single* @params)
{
@params = default(Single*);
fixed (Byte* name_ptr = name)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, [In, Out] Byte[] name, [Out] Single* @params)
{
@params = default(Single*);
fixed (Byte* name_ptr = name)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, [In, Out] Byte[] name, [In, Out] Single[] @params)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, [In, Out] Byte[] name, [In, Out] Single[] @params)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, [In, Out] Byte[] name, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, [In, Out] Byte[] name, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, ref Byte name, [Out] Single* @params)
{
@params = default(Single*);
fixed (Byte* name_ptr = &name)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, ref Byte name, [Out] Single* @params)
{
@params = default(Single*);
fixed (Byte* name_ptr = &name)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, ref Byte name, [In, Out] Single[] @params)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, ref Byte name, [In, Out] Single[] @params)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, ref Byte name, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, ref Byte name, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterfvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, Byte* name, [Out] Double* @params)
{
unsafe { Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, Byte* name, [Out] Double* @params)
{
@params = default(Double*);
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, Byte* name, [In, Out] Double[] @params)
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)@params_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, Byte* name, [In, Out] Double[] @params)
{
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)@params_ptr);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, Byte* name, [Out] out Double @params)
{
@params = default(Double);
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, Byte* name, [Out] out Double @params)
{
@params = default(Double);
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, [In, Out] Byte[] name, [Out] Double* @params)
{
@params = default(Double*);
fixed (Byte* name_ptr = name)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, [In, Out] Byte[] name, [Out] Double* @params)
{
@params = default(Double*);
fixed (Byte* name_ptr = name)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, [In, Out] Byte[] name, [In, Out] Double[] @params)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, [In, Out] Byte[] name, [In, Out] Double[] @params)
{
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, [In, Out] Byte[] name, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, [In, Out] Byte[] name, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Byte* name_ptr = name)
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(UInt32 id, Int32 len, ref Byte name, [Out] Double* @params)
{
@params = default(Double*);
fixed (Byte* name_ptr = &name)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramNamedParameter(Int32 id, Int32 len, ref Byte name, [Out] Double* @params)
{
@params = default(Double*);
fixed (Byte* name_ptr = &name)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, ref Byte name, [In, Out] Double[] @params)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, ref Byte name, [In, Out] Double[] @params)
{
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* @params_ptr = @params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramNamedParameter(UInt32 id, Int32 len, ref Byte name, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramNamedParameter(Int32 id, Int32 len, ref Byte name, [Out] out Double @params)
{
@params = default(Double);
unsafe
{
fixed (Byte* name_ptr = &name)
fixed (Double* @params_ptr = &@params)
{
Delegates.glGetProgramNamedParameterdvNV((UInt32)id, (Int32)len, (Byte*)name_ptr, (Double*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex2hNV(UInt16 x, UInt16 y)
{
Delegates.glVertex2hNV((UInt16)x, (UInt16)y);
}
public static
void Vertex2hNV(Int16 x, Int16 y)
{
Delegates.glVertex2hNV((UInt16)x, (UInt16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2hvNV(UInt16* v)
{
unsafe { Delegates.glVertex2hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex2hvNV(Int16* v)
{
{
Delegates.glVertex2hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void Vertex2hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertex2hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex2hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex2hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex2hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertex2hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex2hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex2hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex3hNV(UInt16 x, UInt16 y, UInt16 z)
{
Delegates.glVertex3hNV((UInt16)x, (UInt16)y, (UInt16)z);
}
public static
void Vertex3hNV(Int16 x, Int16 y, Int16 z)
{
Delegates.glVertex3hNV((UInt16)x, (UInt16)y, (UInt16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3hvNV(UInt16* v)
{
unsafe { Delegates.glVertex3hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex3hvNV(Int16* v)
{
{
Delegates.glVertex3hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void Vertex3hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertex3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex3hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex3hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertex3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex3hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex4hNV(UInt16 x, UInt16 y, UInt16 z, UInt16 w)
{
Delegates.glVertex4hNV((UInt16)x, (UInt16)y, (UInt16)z, (UInt16)w);
}
public static
void Vertex4hNV(Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertex4hNV((UInt16)x, (UInt16)y, (UInt16)z, (UInt16)w);
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4hvNV(UInt16* v)
{
unsafe { Delegates.glVertex4hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Vertex4hvNV(Int16* v)
{
{
Delegates.glVertex4hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void Vertex4hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertex4hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex4hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertex4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Vertex4hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertex4hvNV((UInt16*)v_ptr);
}
}
}
public static
void Vertex4hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertex4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Normal3hNV(UInt16 nx, UInt16 ny, UInt16 nz)
{
Delegates.glNormal3hNV((UInt16)nx, (UInt16)ny, (UInt16)nz);
}
public static
void Normal3hNV(Int16 nx, Int16 ny, Int16 nz)
{
Delegates.glNormal3hNV((UInt16)nx, (UInt16)ny, (UInt16)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3hvNV(UInt16* v)
{
unsafe { Delegates.glNormal3hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Normal3hvNV(Int16* v)
{
{
Delegates.glNormal3hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void Normal3hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glNormal3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Normal3hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glNormal3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Normal3hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glNormal3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Normal3hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glNormal3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3hNV(UInt16 red, UInt16 green, UInt16 blue)
{
Delegates.glColor3hNV((UInt16)red, (UInt16)green, (UInt16)blue);
}
public static
void Color3hNV(Int16 red, Int16 green, Int16 blue)
{
Delegates.glColor3hNV((UInt16)red, (UInt16)green, (UInt16)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void Color3hvNV(UInt16* v)
{
unsafe { Delegates.glColor3hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color3hvNV(Int16* v)
{
{
Delegates.glColor3hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void Color3hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glColor3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Color3hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color3hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glColor3hvNV((UInt16*)v_ptr);
}
}
}
public static
void Color3hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4hNV(UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha)
{
Delegates.glColor4hNV((UInt16)red, (UInt16)green, (UInt16)blue, (UInt16)alpha);
}
public static
void Color4hNV(Int16 red, Int16 green, Int16 blue, Int16 alpha)
{
Delegates.glColor4hNV((UInt16)red, (UInt16)green, (UInt16)blue, (UInt16)alpha);
}
[System.CLSCompliant(false)]
public static
unsafe void Color4hvNV(UInt16* v)
{
unsafe { Delegates.glColor4hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void Color4hvNV(Int16* v)
{
{
Delegates.glColor4hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void Color4hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glColor4hvNV((UInt16*)v_ptr);
}
}
}
public static
void Color4hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glColor4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void Color4hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glColor4hvNV((UInt16*)v_ptr);
}
}
}
public static
void Color4hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glColor4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord1hNV(UInt16 s)
{
Delegates.glTexCoord1hNV((UInt16)s);
}
public static
void TexCoord1hNV(Int16 s)
{
Delegates.glTexCoord1hNV((UInt16)s);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1hvNV(UInt16* v)
{
unsafe { Delegates.glTexCoord1hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord1hvNV(Int16* v)
{
{
Delegates.glTexCoord1hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void TexCoord1hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glTexCoord1hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord1hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord1hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord1hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glTexCoord1hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord1hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord1hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord2hNV(UInt16 s, UInt16 t)
{
Delegates.glTexCoord2hNV((UInt16)s, (UInt16)t);
}
public static
void TexCoord2hNV(Int16 s, Int16 t)
{
Delegates.glTexCoord2hNV((UInt16)s, (UInt16)t);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2hvNV(UInt16* v)
{
unsafe { Delegates.glTexCoord2hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord2hvNV(Int16* v)
{
{
Delegates.glTexCoord2hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void TexCoord2hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glTexCoord2hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord2hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord2hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord2hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glTexCoord2hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord2hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord2hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord3hNV(UInt16 s, UInt16 t, UInt16 r)
{
Delegates.glTexCoord3hNV((UInt16)s, (UInt16)t, (UInt16)r);
}
public static
void TexCoord3hNV(Int16 s, Int16 t, Int16 r)
{
Delegates.glTexCoord3hNV((UInt16)s, (UInt16)t, (UInt16)r);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3hvNV(UInt16* v)
{
unsafe { Delegates.glTexCoord3hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord3hvNV(Int16* v)
{
{
Delegates.glTexCoord3hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void TexCoord3hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glTexCoord3hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord3hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord3hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glTexCoord3hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord3hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord4hNV(UInt16 s, UInt16 t, UInt16 r, UInt16 q)
{
Delegates.glTexCoord4hNV((UInt16)s, (UInt16)t, (UInt16)r, (UInt16)q);
}
public static
void TexCoord4hNV(Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glTexCoord4hNV((UInt16)s, (UInt16)t, (UInt16)r, (UInt16)q);
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4hvNV(UInt16* v)
{
unsafe { Delegates.glTexCoord4hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoord4hvNV(Int16* v)
{
{
Delegates.glTexCoord4hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void TexCoord4hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glTexCoord4hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord4hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glTexCoord4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void TexCoord4hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glTexCoord4hvNV((UInt16*)v_ptr);
}
}
}
public static
void TexCoord4hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glTexCoord4hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord1hNV(GL.Enums.NV_half_float target, UInt16 s)
{
Delegates.glMultiTexCoord1hNV((GL.Enums.NV_half_float)target, (UInt16)s);
}
public static
void MultiTexCoord1hNV(GL.Enums.NV_half_float target, Int16 s)
{
Delegates.glMultiTexCoord1hNV((GL.Enums.NV_half_float)target, (UInt16)s);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1hvNV(GL.Enums.NV_half_float target, UInt16* v)
{
unsafe { Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord1hvNV(GL.Enums.NV_half_float target, Int16* v)
{
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord1hvNV(GL.Enums.NV_half_float target, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord1hvNV(GL.Enums.NV_half_float target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord1hvNV(GL.Enums.NV_half_float target, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord1hvNV(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord1hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord2hNV(GL.Enums.NV_half_float target, UInt16 s, UInt16 t)
{
Delegates.glMultiTexCoord2hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t);
}
public static
void MultiTexCoord2hNV(GL.Enums.NV_half_float target, Int16 s, Int16 t)
{
Delegates.glMultiTexCoord2hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2hvNV(GL.Enums.NV_half_float target, UInt16* v)
{
unsafe { Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord2hvNV(GL.Enums.NV_half_float target, Int16* v)
{
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord2hvNV(GL.Enums.NV_half_float target, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord2hvNV(GL.Enums.NV_half_float target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord2hvNV(GL.Enums.NV_half_float target, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord2hvNV(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord2hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord3hNV(GL.Enums.NV_half_float target, UInt16 s, UInt16 t, UInt16 r)
{
Delegates.glMultiTexCoord3hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t, (UInt16)r);
}
public static
void MultiTexCoord3hNV(GL.Enums.NV_half_float target, Int16 s, Int16 t, Int16 r)
{
Delegates.glMultiTexCoord3hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t, (UInt16)r);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3hvNV(GL.Enums.NV_half_float target, UInt16* v)
{
unsafe { Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord3hvNV(GL.Enums.NV_half_float target, Int16* v)
{
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord3hvNV(GL.Enums.NV_half_float target, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord3hvNV(GL.Enums.NV_half_float target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord3hvNV(GL.Enums.NV_half_float target, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord3hvNV(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord3hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord4hNV(GL.Enums.NV_half_float target, UInt16 s, UInt16 t, UInt16 r, UInt16 q)
{
Delegates.glMultiTexCoord4hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t, (UInt16)r, (UInt16)q);
}
public static
void MultiTexCoord4hNV(GL.Enums.NV_half_float target, Int16 s, Int16 t, Int16 r, Int16 q)
{
Delegates.glMultiTexCoord4hNV((GL.Enums.NV_half_float)target, (UInt16)s, (UInt16)t, (UInt16)r, (UInt16)q);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4hvNV(GL.Enums.NV_half_float target, UInt16* v)
{
unsafe { Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiTexCoord4hvNV(GL.Enums.NV_half_float target, Int16* v)
{
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord4hvNV(GL.Enums.NV_half_float target, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord4hvNV(GL.Enums.NV_half_float target, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiTexCoord4hvNV(GL.Enums.NV_half_float target, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
public static
void MultiTexCoord4hvNV(GL.Enums.NV_half_float target, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glMultiTexCoord4hvNV((GL.Enums.NV_half_float)target, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void FogCoordhNV(UInt16 fog)
{
Delegates.glFogCoordhNV((UInt16)fog);
}
public static
void FogCoordhNV(Int16 fog)
{
Delegates.glFogCoordhNV((UInt16)fog);
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordhvNV(UInt16* fog)
{
unsafe { Delegates.glFogCoordhvNV((UInt16*)fog); }
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordhvNV(Int16* fog)
{
{
Delegates.glFogCoordhvNV((UInt16*)fog);
}
}
[System.CLSCompliant(false)]
public static
void FogCoordhvNV([In, Out] UInt16[] fog)
{
unsafe
{
fixed (UInt16* fog_ptr = fog)
{
Delegates.glFogCoordhvNV((UInt16*)fog_ptr);
}
}
}
public static
void FogCoordhvNV([In, Out] Int16[] fog)
{
unsafe
{
fixed (Int16* fog_ptr = fog)
{
Delegates.glFogCoordhvNV((UInt16*)fog_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void FogCoordhvNV(ref UInt16 fog)
{
unsafe
{
fixed (UInt16* fog_ptr = &fog)
{
Delegates.glFogCoordhvNV((UInt16*)fog_ptr);
}
}
}
public static
void FogCoordhvNV(ref Int16 fog)
{
unsafe
{
fixed (Int16* fog_ptr = &fog)
{
Delegates.glFogCoordhvNV((UInt16*)fog_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3hNV(UInt16 red, UInt16 green, UInt16 blue)
{
Delegates.glSecondaryColor3hNV((UInt16)red, (UInt16)green, (UInt16)blue);
}
public static
void SecondaryColor3hNV(Int16 red, Int16 green, Int16 blue)
{
Delegates.glSecondaryColor3hNV((UInt16)red, (UInt16)green, (UInt16)blue);
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3hvNV(UInt16* v)
{
unsafe { Delegates.glSecondaryColor3hvNV((UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColor3hvNV(Int16* v)
{
{
Delegates.glSecondaryColor3hvNV((UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3hvNV([In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glSecondaryColor3hvNV((UInt16*)v_ptr);
}
}
}
public static
void SecondaryColor3hvNV([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glSecondaryColor3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SecondaryColor3hvNV(ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glSecondaryColor3hvNV((UInt16*)v_ptr);
}
}
}
public static
void SecondaryColor3hvNV(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glSecondaryColor3hvNV((UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexWeighthNV(UInt16 weight)
{
Delegates.glVertexWeighthNV((UInt16)weight);
}
public static
void VertexWeighthNV(Int16 weight)
{
Delegates.glVertexWeighthNV((UInt16)weight);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeighthvNV(UInt16* weight)
{
unsafe { Delegates.glVertexWeighthvNV((UInt16*)weight); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexWeighthvNV(Int16* weight)
{
{
Delegates.glVertexWeighthvNV((UInt16*)weight);
}
}
[System.CLSCompliant(false)]
public static
void VertexWeighthvNV([In, Out] UInt16[] weight)
{
unsafe
{
fixed (UInt16* weight_ptr = weight)
{
Delegates.glVertexWeighthvNV((UInt16*)weight_ptr);
}
}
}
public static
void VertexWeighthvNV([In, Out] Int16[] weight)
{
unsafe
{
fixed (Int16* weight_ptr = weight)
{
Delegates.glVertexWeighthvNV((UInt16*)weight_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexWeighthvNV(ref UInt16 weight)
{
unsafe
{
fixed (UInt16* weight_ptr = &weight)
{
Delegates.glVertexWeighthvNV((UInt16*)weight_ptr);
}
}
}
public static
void VertexWeighthvNV(ref Int16 weight)
{
unsafe
{
fixed (Int16* weight_ptr = &weight)
{
Delegates.glVertexWeighthvNV((UInt16*)weight_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1hNV(UInt32 index, UInt16 x)
{
Delegates.glVertexAttrib1hNV((UInt32)index, (UInt16)x);
}
public static
void VertexAttrib1hNV(Int32 index, Int16 x)
{
Delegates.glVertexAttrib1hNV((UInt32)index, (UInt16)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1hvNV(UInt32 index, UInt16* v)
{
unsafe { Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib1hvNV(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1hvNV(UInt32 index, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib1hvNV(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib1hvNV(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib1hvNV(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib1hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2hNV(UInt32 index, UInt16 x, UInt16 y)
{
Delegates.glVertexAttrib2hNV((UInt32)index, (UInt16)x, (UInt16)y);
}
public static
void VertexAttrib2hNV(Int32 index, Int16 x, Int16 y)
{
Delegates.glVertexAttrib2hNV((UInt32)index, (UInt16)x, (UInt16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2hvNV(UInt32 index, UInt16* v)
{
unsafe { Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib2hvNV(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2hvNV(UInt32 index, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib2hvNV(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib2hvNV(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib2hvNV(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib2hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3hNV(UInt32 index, UInt16 x, UInt16 y, UInt16 z)
{
Delegates.glVertexAttrib3hNV((UInt32)index, (UInt16)x, (UInt16)y, (UInt16)z);
}
public static
void VertexAttrib3hNV(Int32 index, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexAttrib3hNV((UInt32)index, (UInt16)x, (UInt16)y, (UInt16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3hvNV(UInt32 index, UInt16* v)
{
unsafe { Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib3hvNV(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3hvNV(UInt32 index, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib3hvNV(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib3hvNV(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib3hvNV(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib3hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4hNV(UInt32 index, UInt16 x, UInt16 y, UInt16 z, UInt16 w)
{
Delegates.glVertexAttrib4hNV((UInt32)index, (UInt16)x, (UInt16)y, (UInt16)z, (UInt16)w);
}
public static
void VertexAttrib4hNV(Int32 index, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexAttrib4hNV((UInt32)index, (UInt16)x, (UInt16)y, (UInt16)z, (UInt16)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4hvNV(UInt32 index, UInt16* v)
{
unsafe { Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttrib4hvNV(Int32 index, Int16* v)
{
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4hvNV(UInt32 index, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4hvNV(Int32 index, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttrib4hvNV(UInt32 index, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttrib4hvNV(Int32 index, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttrib4hvNV((UInt32)index, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1hvNV(UInt32 index, Int32 n, UInt16* v)
{
unsafe { Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs1hvNV(Int32 index, Int32 n, Int16* v)
{
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1hvNV(UInt32 index, Int32 n, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs1hvNV(Int32 index, Int32 n, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs1hvNV(UInt32 index, Int32 n, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs1hvNV(Int32 index, Int32 n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs1hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2hvNV(UInt32 index, Int32 n, UInt16* v)
{
unsafe { Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs2hvNV(Int32 index, Int32 n, Int16* v)
{
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2hvNV(UInt32 index, Int32 n, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs2hvNV(Int32 index, Int32 n, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs2hvNV(UInt32 index, Int32 n, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs2hvNV(Int32 index, Int32 n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs2hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3hvNV(UInt32 index, Int32 n, UInt16* v)
{
unsafe { Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs3hvNV(Int32 index, Int32 n, Int16* v)
{
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3hvNV(UInt32 index, Int32 n, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs3hvNV(Int32 index, Int32 n, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs3hvNV(UInt32 index, Int32 n, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs3hvNV(Int32 index, Int32 n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs3hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4hvNV(UInt32 index, Int32 n, UInt16* v)
{
unsafe { Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v); }
}
[System.CLSCompliant(false)]
public static
unsafe void VertexAttribs4hvNV(Int32 index, Int32 n, Int16* v)
{
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v);
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4hvNV(UInt32 index, Int32 n, [In, Out] UInt16[] v)
{
unsafe
{
fixed (UInt16* v_ptr = v)
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs4hvNV(Int32 index, Int32 n, [In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void VertexAttribs4hvNV(UInt32 index, Int32 n, ref UInt16 v)
{
unsafe
{
fixed (UInt16* v_ptr = &v)
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
public static
void VertexAttribs4hvNV(Int32 index, Int32 n, ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glVertexAttribs4hvNV((UInt32)index, (Int32)n, (UInt16*)v_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void PixelDataRangeNV(GL.Enums.NV_pixel_data_range target, Int32 length, [Out] void* pointer)
{
unsafe { Delegates.glPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target, (Int32)length, (void*)pointer); }
}
public static
void PixelDataRangeNV(GL.Enums.NV_pixel_data_range target, Int32 length, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target, (Int32)length, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void FlushPixelDataRangeNV(GL.Enums.NV_pixel_data_range target)
{
Delegates.glFlushPixelDataRangeNV((GL.Enums.NV_pixel_data_range)target);
}
public static
void PrimitiveRestartNV()
{
Delegates.glPrimitiveRestartNV();
}
[System.CLSCompliant(false)]
public static
void PrimitiveRestartIndexNV(UInt32 index)
{
Delegates.glPrimitiveRestartIndexNV((UInt32)index);
}
public static
void PrimitiveRestartIndexNV(Int32 index)
{
Delegates.glPrimitiveRestartIndexNV((UInt32)index);
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glProgramLocalParameterI4iNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glProgramLocalParameterI4iNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32* @params)
{
unsafe { Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params)
{
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramLocalParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, Int32* @params)
{
unsafe { Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, Int32* @params)
{
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramLocalParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w)
{
Delegates.glProgramLocalParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z, (UInt32)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32* @params)
{
unsafe { Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glProgramLocalParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, UInt32* @params)
{
unsafe { Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramLocalParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glProgramLocalParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glProgramEnvParameterI4iNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glProgramEnvParameterI4iNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32* @params)
{
unsafe { Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32* @params)
{
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, Int32 index, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramEnvParameterI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, Int32* @params)
{
unsafe { Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, Int32* @params)
{
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, Int32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramEnvParametersI4ivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w)
{
Delegates.glProgramEnvParameterI4uiNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32)x, (UInt32)y, (UInt32)z, (UInt32)w);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, UInt32* @params)
{
unsafe { Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParameterI4(GL.Enums.NV_gpu_program4 target, UInt32 index, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glProgramEnvParameterI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, UInt32* @params)
{
unsafe { Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramEnvParametersI4(GL.Enums.NV_gpu_program4 target, UInt32 index, Int32 count, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glProgramEnvParametersI4uivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] Int32* @params)
{
unsafe { Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] UInt32* @params)
{
unsafe { Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramLocalParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] out UInt32 @params)
{
@params = default(UInt32);
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetProgramLocalParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] Int32* @params)
{
unsafe { Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, Int32 index, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterIivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] UInt32* @params)
{
unsafe { Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetProgramEnvParameterI(GL.Enums.NV_gpu_program4 target, UInt32 index, [Out] out UInt32 @params)
{
@params = default(UInt32);
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glGetProgramEnvParameterIuivNV((GL.Enums.NV_gpu_program4)target, (UInt32)index, (UInt32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void ProgramVertexLimitNV(GL.Enums.NV_geometry_program4 target, Int32 limit)
{
Delegates.glProgramVertexLimitNV((GL.Enums.NV_geometry_program4)target, (Int32)limit);
}
public static
void DepthRangedNV(Double zNear, Double zFar)
{
Delegates.glDepthRangedNV((Double)zNear, (Double)zFar);
}
public static
void ClearDepthdNV(Double depth)
{
Delegates.glClearDepthdNV((Double)depth);
}
public static
void DepthBoundsdNV(Double zmin, Double zmax)
{
Delegates.glDepthBoundsdNV((Double)zmin, (Double)zmax);
}
public static
void RenderbufferStorageMultisampleCoverageNV(GL.Enums.NV_framebuffer_multisample_coverage target, Int32 coverageSamples, Int32 colorSamples, GL.Enums.PixelInternalFormat internalformat, Int32 width, Int32 height)
{
Delegates.glRenderbufferStorageMultisampleCoverageNV((GL.Enums.NV_framebuffer_multisample_coverage)target, (Int32)coverageSamples, (Int32)colorSamples, (GL.Enums.PixelInternalFormat)internalformat, (Int32)width, (Int32)height);
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, Single* @params)
{
unsafe { Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, Single* @params)
{
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
public static
void ProgramBufferParameters(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, ref Single @params)
{
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersfvNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, Int32* @params)
{
unsafe { Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, Int32* @params)
{
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, Int32 buffer, Int32 index, Int32 count, ref Int32 @params)
{
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersIivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, UInt32* @params)
{
unsafe { Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (UInt32*)@params); }
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, [In, Out] UInt32[] @params)
{
unsafe
{
fixed (UInt32* @params_ptr = @params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void ProgramBufferParametersI(GL.Enums.NV_parameter_buffer_object target, UInt32 buffer, UInt32 index, Int32 count, ref UInt32 @params)
{
unsafe
{
fixed (UInt32* @params_ptr = &@params)
{
Delegates.glProgramBufferParametersIuivNV((GL.Enums.NV_parameter_buffer_object)target, (UInt32)buffer, (UInt32)index, (Int32)count, (UInt32*)@params_ptr);
}
}
}
public static
void BeginTransformFeedbackNV(GL.Enums.NV_transform_feedback primitiveMode)
{
Delegates.glBeginTransformFeedbackNV((GL.Enums.NV_transform_feedback)primitiveMode);
}
public static
void EndTransformFeedbackNV()
{
Delegates.glEndTransformFeedbackNV();
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackAttribsNV(UInt32 count, Int32* attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe { Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs, (GL.Enums.NV_transform_feedback)bufferMode); }
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackAttribsNV(Int32 count, Int32* attribs, GL.Enums.NV_transform_feedback bufferMode)
{
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackAttribsNV(UInt32 count, [In, Out] Int32[] attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* attribs_ptr = attribs)
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void TransformFeedbackAttribsNV(Int32 count, [In, Out] Int32[] attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* attribs_ptr = attribs)
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackAttribsNV(UInt32 count, ref Int32 attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* attribs_ptr = &attribs)
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void TransformFeedbackAttribsNV(Int32 count, ref Int32 attribs, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* attribs_ptr = &attribs)
{
Delegates.glTransformFeedbackAttribsNV((UInt32)count, (Int32*)attribs_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
void BindBufferRangeNV(GL.Enums.NV_transform_feedback target, UInt32 index, UInt32 buffer, IntPtr offset, IntPtr size)
{
Delegates.glBindBufferRangeNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer, (IntPtr)offset, (IntPtr)size);
}
public static
void BindBufferRangeNV(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer, IntPtr offset, IntPtr size)
{
Delegates.glBindBufferRangeNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer, (IntPtr)offset, (IntPtr)size);
}
[System.CLSCompliant(false)]
public static
void BindBufferOffsetNV(GL.Enums.NV_transform_feedback target, UInt32 index, UInt32 buffer, IntPtr offset)
{
Delegates.glBindBufferOffsetNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer, (IntPtr)offset);
}
public static
void BindBufferOffsetNV(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer, IntPtr offset)
{
Delegates.glBindBufferOffsetNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer, (IntPtr)offset);
}
[System.CLSCompliant(false)]
public static
void BindBufferBaseNV(GL.Enums.NV_transform_feedback target, UInt32 index, UInt32 buffer)
{
Delegates.glBindBufferBaseNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer);
}
public static
void BindBufferBaseNV(GL.Enums.NV_transform_feedback target, Int32 index, Int32 buffer)
{
Delegates.glBindBufferBaseNV((GL.Enums.NV_transform_feedback)target, (UInt32)index, (UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackVaryingsNV(UInt32 program, Int32 count, Int32* locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe { Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations, (GL.Enums.NV_transform_feedback)bufferMode); }
}
[System.CLSCompliant(false)]
public static
unsafe void TransformFeedbackVaryingsNV(Int32 program, Int32 count, Int32* locations, GL.Enums.NV_transform_feedback bufferMode)
{
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackVaryingsNV(UInt32 program, Int32 count, [In, Out] Int32[] locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* locations_ptr = locations)
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void TransformFeedbackVaryingsNV(Int32 program, Int32 count, [In, Out] Int32[] locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* locations_ptr = locations)
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
void TransformFeedbackVaryingsNV(UInt32 program, Int32 count, ref Int32 locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* locations_ptr = &locations)
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
public static
void TransformFeedbackVaryingsNV(Int32 program, Int32 count, ref Int32 locations, GL.Enums.NV_transform_feedback bufferMode)
{
unsafe
{
fixed (Int32* locations_ptr = &locations)
{
Delegates.glTransformFeedbackVaryingsNV((UInt32)program, (Int32)count, (Int32*)locations_ptr, (GL.Enums.NV_transform_feedback)bufferMode);
}
}
}
[System.CLSCompliant(false)]
public static
void ActiveVaryingNV(UInt32 program, System.String name)
{
Delegates.glActiveVaryingNV((UInt32)program, (System.String)name);
}
public static
void ActiveVaryingNV(Int32 program, System.String name)
{
Delegates.glActiveVaryingNV((UInt32)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
Int32 GetVaryingLocationNV(UInt32 program, System.String name)
{
return Delegates.glGetVaryingLocationNV((UInt32)program, (System.String)name);
}
public static
Int32 GetVaryingLocationNV(Int32 program, System.String name)
{
return Delegates.glGetVaryingLocationNV((UInt32)program, (System.String)name);
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
unsafe { Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] Int32* size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [In, Out] Int32[] size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] Int32* length, [Out] out Int32 size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32*);
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] Int32* size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
public static
void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
public static
void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [In, Out] Int32[] size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
public static
void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [In, Out] Int32[] length, [Out] out Int32 size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] Int32* size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32*);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
public static
void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [In, Out] Int32[] size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] GL.Enums.NV_transform_feedback* type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback*);
name = default(System.Text.StringBuilder);
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
public static
void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [In, Out] GL.Enums.NV_transform_feedback[] type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void GetActiveVaryingNV(UInt32 program, UInt32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
public static
void GetActiveVaryingNV(Int32 program, Int32 index, Int32 bufSize, [Out] out Int32 length, [Out] out Int32 size, [Out] out GL.Enums.NV_transform_feedback type, [Out] System.Text.StringBuilder name)
{
length = default(Int32);
size = default(Int32);
type = default(GL.Enums.NV_transform_feedback);
name = default(System.Text.StringBuilder);
unsafe
{
fixed (Int32* length_ptr = &length)
fixed (Int32* size_ptr = &size)
fixed (GL.Enums.NV_transform_feedback* type_ptr = &type)
{
Delegates.glGetActiveVaryingNV((UInt32)program, (UInt32)index, (Int32)bufSize, (Int32*)length_ptr, (Int32*)size_ptr, (GL.Enums.NV_transform_feedback*)type_ptr, (System.Text.StringBuilder)name);
length = *length_ptr;
size = *size_ptr;
type = *type_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTransformFeedbackVaryingNV(UInt32 program, UInt32 index, [Out] Int32* location)
{
unsafe { Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetTransformFeedbackVaryingNV(Int32 program, Int32 index, [Out] Int32* location)
{
location = default(Int32*);
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location);
}
}
[System.CLSCompliant(false)]
public static
void GetTransformFeedbackVaryingNV(UInt32 program, UInt32 index, [In, Out] Int32[] location)
{
unsafe
{
fixed (Int32* location_ptr = location)
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location_ptr);
}
}
}
public static
void GetTransformFeedbackVaryingNV(Int32 program, Int32 index, [In, Out] Int32[] location)
{
unsafe
{
fixed (Int32* location_ptr = location)
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetTransformFeedbackVaryingNV(UInt32 program, UInt32 index, [Out] out Int32 location)
{
location = default(Int32);
unsafe
{
fixed (Int32* location_ptr = &location)
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location_ptr);
location = *location_ptr;
}
}
}
public static
void GetTransformFeedbackVaryingNV(Int32 program, Int32 index, [Out] out Int32 location)
{
location = default(Int32);
unsafe
{
fixed (Int32* location_ptr = &location)
{
Delegates.glGetTransformFeedbackVaryingNV((UInt32)program, (UInt32)index, (Int32*)location_ptr);
location = *location_ptr;
}
}
}
}
public static class MESA
{
public static
void ResizeBuffersMESA()
{
Delegates.glResizeBuffersMESA();
}
public static
void WindowPos2(Double x, Double y)
{
Delegates.glWindowPos2dMESA((Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Double* v)
{
unsafe { Delegates.glWindowPos2dvMESA((Double*)v); }
}
public static
void WindowPos2([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos2dvMESA((Double*)v_ptr);
}
}
}
public static
void WindowPos2(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos2dvMESA((Double*)v_ptr);
}
}
}
public static
void WindowPos2(Single x, Single y)
{
Delegates.glWindowPos2fMESA((Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Single* v)
{
unsafe { Delegates.glWindowPos2fvMESA((Single*)v); }
}
public static
void WindowPos2([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos2fvMESA((Single*)v_ptr);
}
}
}
public static
void WindowPos2(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos2fvMESA((Single*)v_ptr);
}
}
}
public static
void WindowPos2(Int32 x, Int32 y)
{
Delegates.glWindowPos2iMESA((Int32)x, (Int32)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int32* v)
{
unsafe { Delegates.glWindowPos2ivMESA((Int32*)v); }
}
public static
void WindowPos2([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos2ivMESA((Int32*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos2ivMESA((Int32*)v_ptr);
}
}
}
public static
void WindowPos2(Int16 x, Int16 y)
{
Delegates.glWindowPos2sMESA((Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos2(Int16* v)
{
unsafe { Delegates.glWindowPos2svMESA((Int16*)v); }
}
public static
void WindowPos2([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos2svMESA((Int16*)v_ptr);
}
}
}
public static
void WindowPos2(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos2svMESA((Int16*)v_ptr);
}
}
}
public static
void WindowPos3(Double x, Double y, Double z)
{
Delegates.glWindowPos3dMESA((Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Double* v)
{
unsafe { Delegates.glWindowPos3dvMESA((Double*)v); }
}
public static
void WindowPos3([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos3dvMESA((Double*)v_ptr);
}
}
}
public static
void WindowPos3(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos3dvMESA((Double*)v_ptr);
}
}
}
public static
void WindowPos3(Single x, Single y, Single z)
{
Delegates.glWindowPos3fMESA((Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Single* v)
{
unsafe { Delegates.glWindowPos3fvMESA((Single*)v); }
}
public static
void WindowPos3([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos3fvMESA((Single*)v_ptr);
}
}
}
public static
void WindowPos3(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos3fvMESA((Single*)v_ptr);
}
}
}
public static
void WindowPos3(Int32 x, Int32 y, Int32 z)
{
Delegates.glWindowPos3iMESA((Int32)x, (Int32)y, (Int32)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int32* v)
{
unsafe { Delegates.glWindowPos3ivMESA((Int32*)v); }
}
public static
void WindowPos3([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos3ivMESA((Int32*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos3ivMESA((Int32*)v_ptr);
}
}
}
public static
void WindowPos3(Int16 x, Int16 y, Int16 z)
{
Delegates.glWindowPos3sMESA((Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos3(Int16* v)
{
unsafe { Delegates.glWindowPos3svMESA((Int16*)v); }
}
public static
void WindowPos3([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos3svMESA((Int16*)v_ptr);
}
}
}
public static
void WindowPos3(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos3svMESA((Int16*)v_ptr);
}
}
}
public static
void WindowPos4(Double x, Double y, Double z, Double w)
{
Delegates.glWindowPos4dMESA((Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4(Double* v)
{
unsafe { Delegates.glWindowPos4dvMESA((Double*)v); }
}
public static
void WindowPos4([In, Out] Double[] v)
{
unsafe
{
fixed (Double* v_ptr = v)
{
Delegates.glWindowPos4dvMESA((Double*)v_ptr);
}
}
}
public static
void WindowPos4(ref Double v)
{
unsafe
{
fixed (Double* v_ptr = &v)
{
Delegates.glWindowPos4dvMESA((Double*)v_ptr);
}
}
}
public static
void WindowPos4(Single x, Single y, Single z, Single w)
{
Delegates.glWindowPos4fMESA((Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4(Single* v)
{
unsafe { Delegates.glWindowPos4fvMESA((Single*)v); }
}
public static
void WindowPos4([In, Out] Single[] v)
{
unsafe
{
fixed (Single* v_ptr = v)
{
Delegates.glWindowPos4fvMESA((Single*)v_ptr);
}
}
}
public static
void WindowPos4(ref Single v)
{
unsafe
{
fixed (Single* v_ptr = &v)
{
Delegates.glWindowPos4fvMESA((Single*)v_ptr);
}
}
}
public static
void WindowPos4(Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glWindowPos4iMESA((Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4(Int32* v)
{
unsafe { Delegates.glWindowPos4ivMESA((Int32*)v); }
}
public static
void WindowPos4([In, Out] Int32[] v)
{
unsafe
{
fixed (Int32* v_ptr = v)
{
Delegates.glWindowPos4ivMESA((Int32*)v_ptr);
}
}
}
public static
void WindowPos4(ref Int32 v)
{
unsafe
{
fixed (Int32* v_ptr = &v)
{
Delegates.glWindowPos4ivMESA((Int32*)v_ptr);
}
}
}
public static
void WindowPos4(Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glWindowPos4sMESA((Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
[System.CLSCompliant(false)]
public static
unsafe void WindowPos4(Int16* v)
{
unsafe { Delegates.glWindowPos4svMESA((Int16*)v); }
}
public static
void WindowPos4([In, Out] Int16[] v)
{
unsafe
{
fixed (Int16* v_ptr = v)
{
Delegates.glWindowPos4svMESA((Int16*)v_ptr);
}
}
}
public static
void WindowPos4(ref Int16 v)
{
unsafe
{
fixed (Int16* v_ptr = &v)
{
Delegates.glWindowPos4svMESA((Int16*)v_ptr);
}
}
}
}
public static class IBM
{
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(GL.Enums.BeginMode* mode, Int32* first, Int32* count, Int32 primcount, Int32 modestride)
{
unsafe { Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (Int32*)first, (Int32*)count, (Int32)primcount, (Int32)modestride); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(GL.Enums.BeginMode* mode, Int32* first, [In, Out] Int32[] count, Int32 primcount, Int32 modestride)
{
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (Int32*)first, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(GL.Enums.BeginMode* mode, Int32* first, ref Int32 count, Int32 primcount, Int32 modestride)
{
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (Int32*)first, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(GL.Enums.BeginMode* mode, [In, Out] Int32[] first, Int32* count, Int32 primcount, Int32 modestride)
{
fixed (Int32* first_ptr = first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (Int32*)first_ptr, (Int32*)count, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(GL.Enums.BeginMode* mode, [In, Out] Int32[] first, [In, Out] Int32[] count, Int32 primcount, Int32 modestride)
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(GL.Enums.BeginMode* mode, [In, Out] Int32[] first, ref Int32 count, Int32 primcount, Int32 modestride)
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(GL.Enums.BeginMode* mode, ref Int32 first, Int32* count, Int32 primcount, Int32 modestride)
{
fixed (Int32* first_ptr = &first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (Int32*)first_ptr, (Int32*)count, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(GL.Enums.BeginMode* mode, ref Int32 first, [In, Out] Int32[] count, Int32 primcount, Int32 modestride)
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(GL.Enums.BeginMode* mode, ref Int32 first, ref Int32 count, Int32 primcount, Int32 modestride)
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM([In, Out] GL.Enums.BeginMode[] mode, Int32* first, Int32* count, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first, (Int32*)count, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM([In, Out] GL.Enums.BeginMode[] mode, Int32* first, [In, Out] Int32[] count, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM([In, Out] GL.Enums.BeginMode[] mode, Int32* first, ref Int32 count, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM([In, Out] GL.Enums.BeginMode[] mode, [In, Out] Int32[] first, Int32* count, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* first_ptr = first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count, (Int32)primcount, (Int32)modestride);
}
}
public static
void MultiModeDrawArraysIBM([In, Out] GL.Enums.BeginMode[] mode, [In, Out] Int32[] first, [In, Out] Int32[] count, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
}
public static
void MultiModeDrawArraysIBM([In, Out] GL.Enums.BeginMode[] mode, [In, Out] Int32[] first, ref Int32 count, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM([In, Out] GL.Enums.BeginMode[] mode, ref Int32 first, Int32* count, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* first_ptr = &first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count, (Int32)primcount, (Int32)modestride);
}
}
public static
void MultiModeDrawArraysIBM([In, Out] GL.Enums.BeginMode[] mode, ref Int32 first, [In, Out] Int32[] count, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
}
public static
void MultiModeDrawArraysIBM([In, Out] GL.Enums.BeginMode[] mode, ref Int32 first, ref Int32 count, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(ref GL.Enums.BeginMode mode, Int32* first, Int32* count, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first, (Int32*)count, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(ref GL.Enums.BeginMode mode, Int32* first, [In, Out] Int32[] count, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(ref GL.Enums.BeginMode mode, Int32* first, ref Int32 count, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(ref GL.Enums.BeginMode mode, [In, Out] Int32[] first, Int32* count, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* first_ptr = first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count, (Int32)primcount, (Int32)modestride);
}
}
public static
void MultiModeDrawArraysIBM(ref GL.Enums.BeginMode mode, [In, Out] Int32[] first, [In, Out] Int32[] count, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
}
public static
void MultiModeDrawArraysIBM(ref GL.Enums.BeginMode mode, [In, Out] Int32[] first, ref Int32 count, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawArraysIBM(ref GL.Enums.BeginMode mode, ref Int32 first, Int32* count, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* first_ptr = &first)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count, (Int32)primcount, (Int32)modestride);
}
}
public static
void MultiModeDrawArraysIBM(ref GL.Enums.BeginMode mode, ref Int32 first, [In, Out] Int32[] count, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
}
public static
void MultiModeDrawArraysIBM(ref GL.Enums.BeginMode mode, ref Int32 first, ref Int32 count, Int32 primcount, Int32 modestride)
{
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawArraysIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount, (Int32)modestride);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM(GL.Enums.BeginMode* mode, Int32* count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, Int32 primcount, Int32 modestride)
{
unsafe { Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (Int32*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (Int32)primcount, (Int32)modestride); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM(GL.Enums.BeginMode* mode, Int32* count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (Int32*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM(GL.Enums.BeginMode* mode, [In, Out] Int32[] count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, Int32 primcount, Int32 modestride)
{
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM(GL.Enums.BeginMode* mode, [In, Out] Int32[] count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
fixed (Int32* count_ptr = count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM(GL.Enums.BeginMode* mode, ref Int32 count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, Int32 primcount, Int32 modestride)
{
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM(GL.Enums.BeginMode* mode, ref Int32 count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
fixed (Int32* count_ptr = &count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM([In, Out] GL.Enums.BeginMode[] mode, Int32* count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM([In, Out] GL.Enums.BeginMode[] mode, Int32* count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
fixed (GL.Enums.BeginMode* mode_ptr = mode)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM([In, Out] GL.Enums.BeginMode[] mode, [In, Out] Int32[] count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (Int32)primcount, (Int32)modestride);
}
}
public static
void MultiModeDrawElementsIBM([In, Out] GL.Enums.BeginMode[] mode, [In, Out] Int32[] count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* count_ptr = count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM([In, Out] GL.Enums.BeginMode[] mode, ref Int32 count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (Int32)primcount, (Int32)modestride);
}
}
public static
void MultiModeDrawElementsIBM([In, Out] GL.Enums.BeginMode[] mode, ref Int32 count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = mode)
fixed (Int32* count_ptr = &count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM(ref GL.Enums.BeginMode mode, Int32* count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (Int32)primcount, (Int32)modestride);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM(ref GL.Enums.BeginMode mode, Int32* count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM(ref GL.Enums.BeginMode mode, [In, Out] Int32[] count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (Int32)primcount, (Int32)modestride);
}
}
public static
void MultiModeDrawElementsIBM(ref GL.Enums.BeginMode mode, [In, Out] Int32[] count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* count_ptr = count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiModeDrawElementsIBM(ref GL.Enums.BeginMode mode, ref Int32 count, GL.Enums.IBM_multimode_draw_arrays type, void* indices, Int32 primcount, Int32 modestride)
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices, (Int32)primcount, (Int32)modestride);
}
}
public static
void MultiModeDrawElementsIBM(ref GL.Enums.BeginMode mode, ref Int32 count, GL.Enums.IBM_multimode_draw_arrays type, [In, Out] object indices, Int32 primcount, Int32 modestride)
{
System.Runtime.InteropServices.GCHandle indices_ptr = System.Runtime.InteropServices.GCHandle.Alloc(indices, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
fixed (GL.Enums.BeginMode* mode_ptr = &mode)
fixed (Int32* count_ptr = &count)
try
{
Delegates.glMultiModeDrawElementsIBM((GL.Enums.BeginMode*)mode_ptr, (Int32*)count_ptr, (GL.Enums.IBM_multimode_draw_arrays)type, (void*)indices_ptr.AddrOfPinnedObject(), (Int32)primcount, (Int32)modestride);
}
finally
{
indices_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void ColorPointerListIBM(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, void* pointer, Int32 ptrstride)
{
unsafe { Delegates.glColorPointerListIBM((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (void*)pointer, (Int32)ptrstride); }
}
public static
void ColorPointerListIBM(Int32 size, GL.Enums.ColorPointerType type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glColorPointerListIBM((Int32)size, (GL.Enums.ColorPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void SecondaryColorPointerListIBM(Int32 size, GL.Enums.IBM_vertex_array_lists type, Int32 stride, void* pointer, Int32 ptrstride)
{
unsafe { Delegates.glSecondaryColorPointerListIBM((Int32)size, (GL.Enums.IBM_vertex_array_lists)type, (Int32)stride, (void*)pointer, (Int32)ptrstride); }
}
public static
void SecondaryColorPointerListIBM(Int32 size, GL.Enums.IBM_vertex_array_lists type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glSecondaryColorPointerListIBM((Int32)size, (GL.Enums.IBM_vertex_array_lists)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void EdgeFlagPointerListIBM(Int32 stride, Boolean* pointer, Int32 ptrstride)
{
unsafe { Delegates.glEdgeFlagPointerListIBM((Int32)stride, (Boolean*)pointer, (Int32)ptrstride); }
}
[System.CLSCompliant(false)]
public static
unsafe void FogCoordPointerListIBM(GL.Enums.IBM_vertex_array_lists type, Int32 stride, void* pointer, Int32 ptrstride)
{
unsafe { Delegates.glFogCoordPointerListIBM((GL.Enums.IBM_vertex_array_lists)type, (Int32)stride, (void*)pointer, (Int32)ptrstride); }
}
public static
void FogCoordPointerListIBM(GL.Enums.IBM_vertex_array_lists type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glFogCoordPointerListIBM((GL.Enums.IBM_vertex_array_lists)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void IndexPointerListIBM(GL.Enums.IndexPointerType type, Int32 stride, void* pointer, Int32 ptrstride)
{
unsafe { Delegates.glIndexPointerListIBM((GL.Enums.IndexPointerType)type, (Int32)stride, (void*)pointer, (Int32)ptrstride); }
}
public static
void IndexPointerListIBM(GL.Enums.IndexPointerType type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glIndexPointerListIBM((GL.Enums.IndexPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void NormalPointerListIBM(GL.Enums.NormalPointerType type, Int32 stride, void* pointer, Int32 ptrstride)
{
unsafe { Delegates.glNormalPointerListIBM((GL.Enums.NormalPointerType)type, (Int32)stride, (void*)pointer, (Int32)ptrstride); }
}
public static
void NormalPointerListIBM(GL.Enums.NormalPointerType type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glNormalPointerListIBM((GL.Enums.NormalPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexCoordPointerListIBM(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, void* pointer, Int32 ptrstride)
{
unsafe { Delegates.glTexCoordPointerListIBM((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (void*)pointer, (Int32)ptrstride); }
}
public static
void TexCoordPointerListIBM(Int32 size, GL.Enums.TexCoordPointerType type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glTexCoordPointerListIBM((Int32)size, (GL.Enums.TexCoordPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void VertexPointerListIBM(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, void* pointer, Int32 ptrstride)
{
unsafe { Delegates.glVertexPointerListIBM((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (void*)pointer, (Int32)ptrstride); }
}
public static
void VertexPointerListIBM(Int32 size, GL.Enums.VertexPointerType type, Int32 stride, [In, Out] object pointer, Int32 ptrstride)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexPointerListIBM((Int32)size, (GL.Enums.VertexPointerType)type, (Int32)stride, (void*)pointer_ptr.AddrOfPinnedObject(), (Int32)ptrstride);
}
finally
{
pointer_ptr.Free();
}
}
}
}
public static class ATI
{
[System.CLSCompliant(false)]
public static
unsafe void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, Int32* param)
{
unsafe { Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param); }
}
public static
void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [In, Out] Int32[] param)
{
unsafe
{
fixed (Int32* param_ptr = param)
{
Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param_ptr);
}
}
}
public static
void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, ref Int32 param)
{
unsafe
{
fixed (Int32* param_ptr = &param)
{
Delegates.glTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, Single* param)
{
unsafe { Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param); }
}
public static
void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [In, Out] Single[] param)
{
unsafe
{
fixed (Single* param_ptr = param)
{
Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param_ptr);
}
}
}
public static
void TexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, ref Single param)
{
unsafe
{
fixed (Single* param_ptr = &param)
{
Delegates.glTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [Out] Int32* param)
{
unsafe { Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param); }
}
public static
void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [In, Out] Int32[] param)
{
unsafe
{
fixed (Int32* param_ptr = param)
{
Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param_ptr);
}
}
}
public static
void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [Out] out Int32 param)
{
param = default(Int32);
unsafe
{
fixed (Int32* param_ptr = &param)
{
Delegates.glGetTexBumpParameterivATI((GL.Enums.ATI_envmap_bumpmap)pname, (Int32*)param_ptr);
param = *param_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [Out] Single* param)
{
unsafe { Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param); }
}
public static
void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [In, Out] Single[] param)
{
unsafe
{
fixed (Single* param_ptr = param)
{
Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param_ptr);
}
}
}
public static
void GetTexBumpParameter(GL.Enums.ATI_envmap_bumpmap pname, [Out] out Single param)
{
param = default(Single);
unsafe
{
fixed (Single* param_ptr = &param)
{
Delegates.glGetTexBumpParameterfvATI((GL.Enums.ATI_envmap_bumpmap)pname, (Single*)param_ptr);
param = *param_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Int32 GenFragmentShadersATI(UInt32 range)
{
return Delegates.glGenFragmentShadersATI((UInt32)range);
}
public static
Int32 GenFragmentShadersATI(Int32 range)
{
return Delegates.glGenFragmentShadersATI((UInt32)range);
}
[System.CLSCompliant(false)]
public static
void BindFragmentShaderATI(UInt32 id)
{
Delegates.glBindFragmentShaderATI((UInt32)id);
}
public static
void BindFragmentShaderATI(Int32 id)
{
Delegates.glBindFragmentShaderATI((UInt32)id);
}
[System.CLSCompliant(false)]
public static
void DeleteFragmentShaderATI(UInt32 id)
{
Delegates.glDeleteFragmentShaderATI((UInt32)id);
}
public static
void DeleteFragmentShaderATI(Int32 id)
{
Delegates.glDeleteFragmentShaderATI((UInt32)id);
}
public static
void BeginFragmentShaderATI()
{
Delegates.glBeginFragmentShaderATI();
}
public static
void EndFragmentShaderATI()
{
Delegates.glEndFragmentShaderATI();
}
[System.CLSCompliant(false)]
public static
void PassTexCoordATI(UInt32 dst, UInt32 coord, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glPassTexCoordATI((UInt32)dst, (UInt32)coord, (GL.Enums.ATI_fragment_shader)swizzle);
}
public static
void PassTexCoordATI(Int32 dst, Int32 coord, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glPassTexCoordATI((UInt32)dst, (UInt32)coord, (GL.Enums.ATI_fragment_shader)swizzle);
}
[System.CLSCompliant(false)]
public static
void SampleMapATI(UInt32 dst, UInt32 interp, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glSampleMapATI((UInt32)dst, (UInt32)interp, (GL.Enums.ATI_fragment_shader)swizzle);
}
public static
void SampleMapATI(Int32 dst, Int32 interp, GL.Enums.ATI_fragment_shader swizzle)
{
Delegates.glSampleMapATI((UInt32)dst, (UInt32)interp, (GL.Enums.ATI_fragment_shader)swizzle);
}
[System.CLSCompliant(false)]
public static
void ColorFragmentOp1ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod)
{
Delegates.glColorFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod);
}
public static
void ColorFragmentOp1ATI(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod)
{
Delegates.glColorFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod);
}
[System.CLSCompliant(false)]
public static
void ColorFragmentOp2ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod)
{
Delegates.glColorFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod);
}
public static
void ColorFragmentOp2ATI(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod)
{
Delegates.glColorFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod);
}
[System.CLSCompliant(false)]
public static
void ColorFragmentOp3ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMask, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod, UInt32 arg3, UInt32 arg3Rep, UInt32 arg3Mod)
{
Delegates.glColorFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod, (UInt32)arg3, (UInt32)arg3Rep, (UInt32)arg3Mod);
}
public static
void ColorFragmentOp3ATI(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMask, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod, Int32 arg3, Int32 arg3Rep, Int32 arg3Mod)
{
Delegates.glColorFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMask, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod, (UInt32)arg3, (UInt32)arg3Rep, (UInt32)arg3Mod);
}
[System.CLSCompliant(false)]
public static
void AlphaFragmentOp1ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod)
{
Delegates.glAlphaFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod);
}
public static
void AlphaFragmentOp1ATI(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod)
{
Delegates.glAlphaFragmentOp1ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod);
}
[System.CLSCompliant(false)]
public static
void AlphaFragmentOp2ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod)
{
Delegates.glAlphaFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod);
}
public static
void AlphaFragmentOp2ATI(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod)
{
Delegates.glAlphaFragmentOp2ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod);
}
[System.CLSCompliant(false)]
public static
void AlphaFragmentOp3ATI(GL.Enums.ATI_fragment_shader op, UInt32 dst, UInt32 dstMod, UInt32 arg1, UInt32 arg1Rep, UInt32 arg1Mod, UInt32 arg2, UInt32 arg2Rep, UInt32 arg2Mod, UInt32 arg3, UInt32 arg3Rep, UInt32 arg3Mod)
{
Delegates.glAlphaFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod, (UInt32)arg3, (UInt32)arg3Rep, (UInt32)arg3Mod);
}
public static
void AlphaFragmentOp3ATI(GL.Enums.ATI_fragment_shader op, Int32 dst, Int32 dstMod, Int32 arg1, Int32 arg1Rep, Int32 arg1Mod, Int32 arg2, Int32 arg2Rep, Int32 arg2Mod, Int32 arg3, Int32 arg3Rep, Int32 arg3Mod)
{
Delegates.glAlphaFragmentOp3ATI((GL.Enums.ATI_fragment_shader)op, (UInt32)dst, (UInt32)dstMod, (UInt32)arg1, (UInt32)arg1Rep, (UInt32)arg1Mod, (UInt32)arg2, (UInt32)arg2Rep, (UInt32)arg2Mod, (UInt32)arg3, (UInt32)arg3Rep, (UInt32)arg3Mod);
}
[System.CLSCompliant(false)]
public static
unsafe void SetFragmentShaderConstantATI(UInt32 dst, Single* value)
{
unsafe { Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value); }
}
[System.CLSCompliant(false)]
public static
unsafe void SetFragmentShaderConstantATI(Int32 dst, Single* value)
{
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value);
}
}
[System.CLSCompliant(false)]
public static
void SetFragmentShaderConstantATI(UInt32 dst, [In, Out] Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value_ptr);
}
}
}
public static
void SetFragmentShaderConstantATI(Int32 dst, [In, Out] Single[] value)
{
unsafe
{
fixed (Single* value_ptr = value)
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SetFragmentShaderConstantATI(UInt32 dst, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value_ptr);
}
}
}
public static
void SetFragmentShaderConstantATI(Int32 dst, ref Single value)
{
unsafe
{
fixed (Single* value_ptr = &value)
{
Delegates.glSetFragmentShaderConstantATI((UInt32)dst, (Single*)value_ptr);
}
}
}
public static
void PNTrianglesiATI(GL.Enums.ATI_pn_triangles pname, Int32 param)
{
Delegates.glPNTrianglesiATI((GL.Enums.ATI_pn_triangles)pname, (Int32)param);
}
public static
void PNTrianglesfATI(GL.Enums.ATI_pn_triangles pname, Single param)
{
Delegates.glPNTrianglesfATI((GL.Enums.ATI_pn_triangles)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe Int32 NewObjectBufferATI(Int32 size, void* pointer, GL.Enums.ATI_vertex_array_object usage)
{
unsafe { return Delegates.glNewObjectBufferATI((Int32)size, (void*)pointer, (GL.Enums.ATI_vertex_array_object)usage); }
}
public static
Int32 NewObjectBufferATI(Int32 size, [In, Out] object pointer, GL.Enums.ATI_vertex_array_object usage)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Int32 retval = Delegates.glNewObjectBufferATI((Int32)size, (void*)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)usage);
return retval;
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsObjectBufferATI(UInt32 buffer)
{
return Delegates.glIsObjectBufferATI((UInt32)buffer);
}
public static
Boolean IsObjectBufferATI(Int32 buffer)
{
return Delegates.glIsObjectBufferATI((UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
unsafe void UpdateObjectBufferATI(UInt32 buffer, UInt32 offset, Int32 size, void* pointer, GL.Enums.ATI_vertex_array_object preserve)
{
unsafe { Delegates.glUpdateObjectBufferATI((UInt32)buffer, (UInt32)offset, (Int32)size, (void*)pointer, (GL.Enums.ATI_vertex_array_object)preserve); }
}
[System.CLSCompliant(false)]
public static
unsafe void UpdateObjectBufferATI(Int32 buffer, Int32 offset, Int32 size, void* pointer, GL.Enums.ATI_vertex_array_object preserve)
{
{
Delegates.glUpdateObjectBufferATI((UInt32)buffer, (UInt32)offset, (Int32)size, (void*)pointer, (GL.Enums.ATI_vertex_array_object)preserve);
}
}
[System.CLSCompliant(false)]
public static
void UpdateObjectBufferATI(UInt32 buffer, UInt32 offset, Int32 size, [In, Out] object pointer, GL.Enums.ATI_vertex_array_object preserve)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glUpdateObjectBufferATI((UInt32)buffer, (UInt32)offset, (Int32)size, (void*)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)preserve);
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void UpdateObjectBufferATI(Int32 buffer, Int32 offset, Int32 size, [In, Out] object pointer, GL.Enums.ATI_vertex_array_object preserve)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glUpdateObjectBufferATI((UInt32)buffer, (UInt32)offset, (Int32)size, (void*)pointer_ptr.AddrOfPinnedObject(), (GL.Enums.ATI_vertex_array_object)preserve);
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params)
{
unsafe { Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
}
}
}
public static
void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetObjectBufferfvATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetObjectBuffer(UInt32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetObjectBuffer(Int32 buffer, GL.Enums.ATI_vertex_array_object pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetObjectBufferivATI((UInt32)buffer, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void FreeObjectBufferATI(UInt32 buffer)
{
Delegates.glFreeObjectBufferATI((UInt32)buffer);
}
public static
void FreeObjectBufferATI(Int32 buffer)
{
Delegates.glFreeObjectBufferATI((UInt32)buffer);
}
[System.CLSCompliant(false)]
public static
void ArrayObjectATI(GL.Enums.EnableCap array, Int32 size, GL.Enums.ATI_vertex_array_object type, Int32 stride, UInt32 buffer, UInt32 offset)
{
Delegates.glArrayObjectATI((GL.Enums.EnableCap)array, (Int32)size, (GL.Enums.ATI_vertex_array_object)type, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
public static
void ArrayObjectATI(GL.Enums.EnableCap array, Int32 size, GL.Enums.ATI_vertex_array_object type, Int32 stride, Int32 buffer, Int32 offset)
{
Delegates.glArrayObjectATI((GL.Enums.EnableCap)array, (Int32)size, (GL.Enums.ATI_vertex_array_object)type, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
[System.CLSCompliant(false)]
public static
unsafe void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params)
{
unsafe { Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params); }
}
public static
void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
}
}
}
public static
void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetArrayObjectfvATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params); }
}
public static
void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetArrayObject(GL.Enums.EnableCap array, GL.Enums.ATI_vertex_array_object pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetArrayObjectivATI((GL.Enums.EnableCap)array, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
void VariantArrayObjectATI(UInt32 id, GL.Enums.ATI_vertex_array_object type, Int32 stride, UInt32 buffer, UInt32 offset)
{
Delegates.glVariantArrayObjectATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)type, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
public static
void VariantArrayObjectATI(Int32 id, GL.Enums.ATI_vertex_array_object type, Int32 stride, Int32 buffer, Int32 offset)
{
Delegates.glVariantArrayObjectATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)type, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params)
{
unsafe { Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
}
}
}
public static
void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectfvATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVariantArrayObject(UInt32 id, GL.Enums.ATI_vertex_array_object pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVariantArrayObject(Int32 id, GL.Enums.ATI_vertex_array_object pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVariantArrayObjectivATI((UInt32)id, (GL.Enums.ATI_vertex_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, Int16 x)
{
Delegates.glVertexStream1sATI((GL.Enums.ATI_vertex_streams)stream, (Int16)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1(GL.Enums.ATI_vertex_streams stream, Int16* coords)
{
unsafe { Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords); }
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, [In, Out] Int16[] coords)
{
unsafe
{
fixed (Int16* coords_ptr = coords)
{
Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, ref Int16 coords)
{
unsafe
{
fixed (Int16* coords_ptr = &coords)
{
Delegates.glVertexStream1svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, Int32 x)
{
Delegates.glVertexStream1iATI((GL.Enums.ATI_vertex_streams)stream, (Int32)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1(GL.Enums.ATI_vertex_streams stream, Int32* coords)
{
unsafe { Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords); }
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, [In, Out] Int32[] coords)
{
unsafe
{
fixed (Int32* coords_ptr = coords)
{
Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, ref Int32 coords)
{
unsafe
{
fixed (Int32* coords_ptr = &coords)
{
Delegates.glVertexStream1ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, Single x)
{
Delegates.glVertexStream1fATI((GL.Enums.ATI_vertex_streams)stream, (Single)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1(GL.Enums.ATI_vertex_streams stream, Single* coords)
{
unsafe { Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords); }
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, [In, Out] Single[] coords)
{
unsafe
{
fixed (Single* coords_ptr = coords)
{
Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, ref Single coords)
{
unsafe
{
fixed (Single* coords_ptr = &coords)
{
Delegates.glVertexStream1fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, Double x)
{
Delegates.glVertexStream1dATI((GL.Enums.ATI_vertex_streams)stream, (Double)x);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream1(GL.Enums.ATI_vertex_streams stream, Double* coords)
{
unsafe { Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords); }
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, [In, Out] Double[] coords)
{
unsafe
{
fixed (Double* coords_ptr = coords)
{
Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream1(GL.Enums.ATI_vertex_streams stream, ref Double coords)
{
unsafe
{
fixed (Double* coords_ptr = &coords)
{
Delegates.glVertexStream1dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Int16 x, Int16 y)
{
Delegates.glVertexStream2sATI((GL.Enums.ATI_vertex_streams)stream, (Int16)x, (Int16)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2(GL.Enums.ATI_vertex_streams stream, Int16* coords)
{
unsafe { Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords); }
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, [In, Out] Int16[] coords)
{
unsafe
{
fixed (Int16* coords_ptr = coords)
{
Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, ref Int16 coords)
{
unsafe
{
fixed (Int16* coords_ptr = &coords)
{
Delegates.glVertexStream2svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Int32 x, Int32 y)
{
Delegates.glVertexStream2iATI((GL.Enums.ATI_vertex_streams)stream, (Int32)x, (Int32)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2(GL.Enums.ATI_vertex_streams stream, Int32* coords)
{
unsafe { Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords); }
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, [In, Out] Int32[] coords)
{
unsafe
{
fixed (Int32* coords_ptr = coords)
{
Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, ref Int32 coords)
{
unsafe
{
fixed (Int32* coords_ptr = &coords)
{
Delegates.glVertexStream2ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Single x, Single y)
{
Delegates.glVertexStream2fATI((GL.Enums.ATI_vertex_streams)stream, (Single)x, (Single)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2(GL.Enums.ATI_vertex_streams stream, Single* coords)
{
unsafe { Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords); }
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, [In, Out] Single[] coords)
{
unsafe
{
fixed (Single* coords_ptr = coords)
{
Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, ref Single coords)
{
unsafe
{
fixed (Single* coords_ptr = &coords)
{
Delegates.glVertexStream2fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, Double x, Double y)
{
Delegates.glVertexStream2dATI((GL.Enums.ATI_vertex_streams)stream, (Double)x, (Double)y);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream2(GL.Enums.ATI_vertex_streams stream, Double* coords)
{
unsafe { Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords); }
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, [In, Out] Double[] coords)
{
unsafe
{
fixed (Double* coords_ptr = coords)
{
Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream2(GL.Enums.ATI_vertex_streams stream, ref Double coords)
{
unsafe
{
fixed (Double* coords_ptr = &coords)
{
Delegates.glVertexStream2dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Int16 x, Int16 y, Int16 z)
{
Delegates.glVertexStream3sATI((GL.Enums.ATI_vertex_streams)stream, (Int16)x, (Int16)y, (Int16)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3(GL.Enums.ATI_vertex_streams stream, Int16* coords)
{
unsafe { Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords); }
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, [In, Out] Int16[] coords)
{
unsafe
{
fixed (Int16* coords_ptr = coords)
{
Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, ref Int16 coords)
{
unsafe
{
fixed (Int16* coords_ptr = &coords)
{
Delegates.glVertexStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Int32 x, Int32 y, Int32 z)
{
Delegates.glVertexStream3iATI((GL.Enums.ATI_vertex_streams)stream, (Int32)x, (Int32)y, (Int32)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3(GL.Enums.ATI_vertex_streams stream, Int32* coords)
{
unsafe { Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords); }
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, [In, Out] Int32[] coords)
{
unsafe
{
fixed (Int32* coords_ptr = coords)
{
Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, ref Int32 coords)
{
unsafe
{
fixed (Int32* coords_ptr = &coords)
{
Delegates.glVertexStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Single x, Single y, Single z)
{
Delegates.glVertexStream3fATI((GL.Enums.ATI_vertex_streams)stream, (Single)x, (Single)y, (Single)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3(GL.Enums.ATI_vertex_streams stream, Single* coords)
{
unsafe { Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords); }
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, [In, Out] Single[] coords)
{
unsafe
{
fixed (Single* coords_ptr = coords)
{
Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, ref Single coords)
{
unsafe
{
fixed (Single* coords_ptr = &coords)
{
Delegates.glVertexStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, Double x, Double y, Double z)
{
Delegates.glVertexStream3dATI((GL.Enums.ATI_vertex_streams)stream, (Double)x, (Double)y, (Double)z);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream3(GL.Enums.ATI_vertex_streams stream, Double* coords)
{
unsafe { Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords); }
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, [In, Out] Double[] coords)
{
unsafe
{
fixed (Double* coords_ptr = coords)
{
Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream3(GL.Enums.ATI_vertex_streams stream, ref Double coords)
{
unsafe
{
fixed (Double* coords_ptr = &coords)
{
Delegates.glVertexStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Int16 x, Int16 y, Int16 z, Int16 w)
{
Delegates.glVertexStream4sATI((GL.Enums.ATI_vertex_streams)stream, (Int16)x, (Int16)y, (Int16)z, (Int16)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4(GL.Enums.ATI_vertex_streams stream, Int16* coords)
{
unsafe { Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords); }
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, [In, Out] Int16[] coords)
{
unsafe
{
fixed (Int16* coords_ptr = coords)
{
Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, ref Int16 coords)
{
unsafe
{
fixed (Int16* coords_ptr = &coords)
{
Delegates.glVertexStream4svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Int32 x, Int32 y, Int32 z, Int32 w)
{
Delegates.glVertexStream4iATI((GL.Enums.ATI_vertex_streams)stream, (Int32)x, (Int32)y, (Int32)z, (Int32)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4(GL.Enums.ATI_vertex_streams stream, Int32* coords)
{
unsafe { Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords); }
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, [In, Out] Int32[] coords)
{
unsafe
{
fixed (Int32* coords_ptr = coords)
{
Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, ref Int32 coords)
{
unsafe
{
fixed (Int32* coords_ptr = &coords)
{
Delegates.glVertexStream4ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Single x, Single y, Single z, Single w)
{
Delegates.glVertexStream4fATI((GL.Enums.ATI_vertex_streams)stream, (Single)x, (Single)y, (Single)z, (Single)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4(GL.Enums.ATI_vertex_streams stream, Single* coords)
{
unsafe { Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords); }
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, [In, Out] Single[] coords)
{
unsafe
{
fixed (Single* coords_ptr = coords)
{
Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, ref Single coords)
{
unsafe
{
fixed (Single* coords_ptr = &coords)
{
Delegates.glVertexStream4fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, Double x, Double y, Double z, Double w)
{
Delegates.glVertexStream4dATI((GL.Enums.ATI_vertex_streams)stream, (Double)x, (Double)y, (Double)z, (Double)w);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexStream4(GL.Enums.ATI_vertex_streams stream, Double* coords)
{
unsafe { Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords); }
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, [In, Out] Double[] coords)
{
unsafe
{
fixed (Double* coords_ptr = coords)
{
Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void VertexStream4(GL.Enums.ATI_vertex_streams stream, ref Double coords)
{
unsafe
{
fixed (Double* coords_ptr = &coords)
{
Delegates.glVertexStream4dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, SByte nx, SByte ny, SByte nz)
{
Delegates.glNormalStream3bATI((GL.Enums.ATI_vertex_streams)stream, (SByte)nx, (SByte)ny, (SByte)nz);
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Byte nx, Byte ny, Byte nz)
{
Delegates.glNormalStream3bATI((GL.Enums.ATI_vertex_streams)stream, (SByte)nx, (SByte)ny, (SByte)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, SByte* coords)
{
unsafe { Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords); }
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, Byte* coords)
{
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords);
}
}
[System.CLSCompliant(false)]
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, [In, Out] SByte[] coords)
{
unsafe
{
fixed (SByte* coords_ptr = coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, [In, Out] Byte[] coords)
{
unsafe
{
fixed (Byte* coords_ptr = coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref SByte coords)
{
unsafe
{
fixed (SByte* coords_ptr = &coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref Byte coords)
{
unsafe
{
fixed (Byte* coords_ptr = &coords)
{
Delegates.glNormalStream3bvATI((GL.Enums.ATI_vertex_streams)stream, (SByte*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Int16 nx, Int16 ny, Int16 nz)
{
Delegates.glNormalStream3sATI((GL.Enums.ATI_vertex_streams)stream, (Int16)nx, (Int16)ny, (Int16)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, Int16* coords)
{
unsafe { Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords); }
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, [In, Out] Int16[] coords)
{
unsafe
{
fixed (Int16* coords_ptr = coords)
{
Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref Int16 coords)
{
unsafe
{
fixed (Int16* coords_ptr = &coords)
{
Delegates.glNormalStream3svATI((GL.Enums.ATI_vertex_streams)stream, (Int16*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Int32 nx, Int32 ny, Int32 nz)
{
Delegates.glNormalStream3iATI((GL.Enums.ATI_vertex_streams)stream, (Int32)nx, (Int32)ny, (Int32)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, Int32* coords)
{
unsafe { Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords); }
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, [In, Out] Int32[] coords)
{
unsafe
{
fixed (Int32* coords_ptr = coords)
{
Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref Int32 coords)
{
unsafe
{
fixed (Int32* coords_ptr = &coords)
{
Delegates.glNormalStream3ivATI((GL.Enums.ATI_vertex_streams)stream, (Int32*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Single nx, Single ny, Single nz)
{
Delegates.glNormalStream3fATI((GL.Enums.ATI_vertex_streams)stream, (Single)nx, (Single)ny, (Single)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, Single* coords)
{
unsafe { Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords); }
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, [In, Out] Single[] coords)
{
unsafe
{
fixed (Single* coords_ptr = coords)
{
Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref Single coords)
{
unsafe
{
fixed (Single* coords_ptr = &coords)
{
Delegates.glNormalStream3fvATI((GL.Enums.ATI_vertex_streams)stream, (Single*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, Double nx, Double ny, Double nz)
{
Delegates.glNormalStream3dATI((GL.Enums.ATI_vertex_streams)stream, (Double)nx, (Double)ny, (Double)nz);
}
[System.CLSCompliant(false)]
public static
unsafe void NormalStream3(GL.Enums.ATI_vertex_streams stream, Double* coords)
{
unsafe { Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords); }
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, [In, Out] Double[] coords)
{
unsafe
{
fixed (Double* coords_ptr = coords)
{
Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void NormalStream3(GL.Enums.ATI_vertex_streams stream, ref Double coords)
{
unsafe
{
fixed (Double* coords_ptr = &coords)
{
Delegates.glNormalStream3dvATI((GL.Enums.ATI_vertex_streams)stream, (Double*)coords_ptr);
}
}
}
public static
void ClientActiveVertexStreamATI(GL.Enums.ATI_vertex_streams stream)
{
Delegates.glClientActiveVertexStreamATI((GL.Enums.ATI_vertex_streams)stream);
}
public static
void VertexBlendEnviATI(GL.Enums.ATI_vertex_streams pname, Int32 param)
{
Delegates.glVertexBlendEnviATI((GL.Enums.ATI_vertex_streams)pname, (Int32)param);
}
public static
void VertexBlendEnvfATI(GL.Enums.ATI_vertex_streams pname, Single param)
{
Delegates.glVertexBlendEnvfATI((GL.Enums.ATI_vertex_streams)pname, (Single)param);
}
[System.CLSCompliant(false)]
public static
unsafe void ElementPointerATI(GL.Enums.ATI_element_array type, void* pointer)
{
unsafe { Delegates.glElementPointerATI((GL.Enums.ATI_element_array)type, (void*)pointer); }
}
public static
void ElementPointerATI(GL.Enums.ATI_element_array type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glElementPointerATI((GL.Enums.ATI_element_array)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void DrawElementArrayATI(GL.Enums.BeginMode mode, Int32 count)
{
Delegates.glDrawElementArrayATI((GL.Enums.BeginMode)mode, (Int32)count);
}
[System.CLSCompliant(false)]
public static
void DrawRangeElementArrayATI(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 count)
{
Delegates.glDrawRangeElementArrayATI((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count);
}
public static
void DrawRangeElementArrayATI(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 count)
{
Delegates.glDrawRangeElementArrayATI((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)count);
}
[System.CLSCompliant(false)]
public static
unsafe void DrawBuffersATI(Int32 n, GL.Enums.ATI_draw_buffers* bufs)
{
unsafe { Delegates.glDrawBuffersATI((Int32)n, (GL.Enums.ATI_draw_buffers*)bufs); }
}
public static
void DrawBuffersATI(Int32 n, [In, Out] GL.Enums.ATI_draw_buffers[] bufs)
{
unsafe
{
fixed (GL.Enums.ATI_draw_buffers* bufs_ptr = bufs)
{
Delegates.glDrawBuffersATI((Int32)n, (GL.Enums.ATI_draw_buffers*)bufs_ptr);
}
}
}
public static
void DrawBuffersATI(Int32 n, ref GL.Enums.ATI_draw_buffers bufs)
{
unsafe
{
fixed (GL.Enums.ATI_draw_buffers* bufs_ptr = &bufs)
{
Delegates.glDrawBuffersATI((Int32)n, (GL.Enums.ATI_draw_buffers*)bufs_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
IntPtr MapObjectBufferATI(UInt32 buffer)
{
return Delegates.glMapObjectBufferATI((UInt32)buffer);
}
public static
IntPtr MapObjectBufferATI(Int32 buffer)
{
unsafe
{
{
IntPtr retval = Delegates.glMapObjectBufferATI((UInt32)buffer);
return retval;
}
}
}
[System.CLSCompliant(false)]
public static
void UnmapObjectBufferATI(UInt32 buffer)
{
Delegates.glUnmapObjectBufferATI((UInt32)buffer);
}
public static
void UnmapObjectBufferATI(Int32 buffer)
{
Delegates.glUnmapObjectBufferATI((UInt32)buffer);
}
public static
void StencilOpSeparateATI(GL.Enums.ATI_separate_stencil face, GL.Enums.StencilOp sfail, GL.Enums.StencilOp dpfail, GL.Enums.StencilOp dppass)
{
Delegates.glStencilOpSeparateATI((GL.Enums.ATI_separate_stencil)face, (GL.Enums.StencilOp)sfail, (GL.Enums.StencilOp)dpfail, (GL.Enums.StencilOp)dppass);
}
[System.CLSCompliant(false)]
public static
void StencilFuncSeparateATI(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, Int32 @ref, UInt32 mask)
{
Delegates.glStencilFuncSeparateATI((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (Int32)@ref, (UInt32)mask);
}
public static
void StencilFuncSeparateATI(GL.Enums.StencilFunction frontfunc, GL.Enums.StencilFunction backfunc, Int32 @ref, Int32 mask)
{
Delegates.glStencilFuncSeparateATI((GL.Enums.StencilFunction)frontfunc, (GL.Enums.StencilFunction)backfunc, (Int32)@ref, (UInt32)mask);
}
[System.CLSCompliant(false)]
public static
void VertexAttribArrayObjectATI(UInt32 index, Int32 size, GL.Enums.ATI_vertex_attrib_array_object type, GL.Enums.Boolean normalized, Int32 stride, UInt32 buffer, UInt32 offset)
{
Delegates.glVertexAttribArrayObjectATI((UInt32)index, (Int32)size, (GL.Enums.ATI_vertex_attrib_array_object)type, (GL.Enums.Boolean)normalized, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
public static
void VertexAttribArrayObjectATI(Int32 index, Int32 size, GL.Enums.ATI_vertex_attrib_array_object type, GL.Enums.Boolean normalized, Int32 stride, Int32 buffer, Int32 offset)
{
unsafe
{
{
Delegates.glVertexAttribArrayObjectATI((UInt32)index, (Int32)size, (GL.Enums.ATI_vertex_attrib_array_object)type, (GL.Enums.Boolean)normalized, (Int32)stride, (UInt32)buffer, (UInt32)offset);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Single* @params)
{
unsafe { Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Single* @params)
{
@params = default(Single*);
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params_ptr);
}
}
}
public static
void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [In, Out] Single[] @params)
{
unsafe
{
fixed (Single* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] out Single @params)
{
@params = default(Single);
unsafe
{
fixed (Single* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectfvATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Single*)@params_ptr);
@params = *@params_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Int32* @params)
{
unsafe { Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params); }
}
[System.CLSCompliant(false)]
public static
unsafe void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] Int32* @params)
{
@params = default(Int32*);
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params);
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params_ptr);
}
}
}
public static
void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [In, Out] Int32[] @params)
{
unsafe
{
fixed (Int32* @params_ptr = @params)
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GetVertexAttribArrayObject(UInt32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
public static
void GetVertexAttribArrayObject(Int32 index, GL.Enums.ATI_vertex_attrib_array_object pname, [Out] out Int32 @params)
{
@params = default(Int32);
unsafe
{
fixed (Int32* @params_ptr = &@params)
{
Delegates.glGetVertexAttribArrayObjectivATI((UInt32)index, (GL.Enums.ATI_vertex_attrib_array_object)pname, (Int32*)@params_ptr);
@params = *@params_ptr;
}
}
}
}
public static class APPLE
{
[System.CLSCompliant(false)]
public static
unsafe void ElementPointerAPPLE(GL.Enums.APPLE_element_array type, void* pointer)
{
unsafe { Delegates.glElementPointerAPPLE((GL.Enums.APPLE_element_array)type, (void*)pointer); }
}
public static
void ElementPointerAPPLE(GL.Enums.APPLE_element_array type, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glElementPointerAPPLE((GL.Enums.APPLE_element_array)type, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void DrawElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 first, Int32 count)
{
Delegates.glDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32)first, (Int32)count);
}
[System.CLSCompliant(false)]
public static
void DrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32 first, Int32 count)
{
Delegates.glDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)first, (Int32)count);
}
public static
void DrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32 first, Int32 count)
{
Delegates.glDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32)first, (Int32)count);
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArrayAPPLE(GL.Enums.BeginMode mode, Int32* first, Int32* count, Int32 primcount)
{
unsafe { Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count, (Int32)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArrayAPPLE(GL.Enums.BeginMode mode, Int32* first, [In, Out] Int32[] count, Int32 primcount)
{
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count_ptr, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArrayAPPLE(GL.Enums.BeginMode mode, Int32* first, ref Int32 count, Int32 primcount)
{
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first, (Int32*)count_ptr, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArrayAPPLE(GL.Enums.BeginMode mode, [In, Out] Int32[] first, Int32* count, Int32 primcount)
{
fixed (Int32* first_ptr = first)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count, (Int32)primcount);
}
}
public static
void MultiDrawElementArrayAPPLE(GL.Enums.BeginMode mode, [In, Out] Int32[] first, [In, Out] Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawElementArrayAPPLE(GL.Enums.BeginMode mode, [In, Out] Int32[] first, ref Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawElementArrayAPPLE(GL.Enums.BeginMode mode, ref Int32 first, Int32* count, Int32 primcount)
{
fixed (Int32* first_ptr = &first)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count, (Int32)primcount);
}
}
public static
void MultiDrawElementArrayAPPLE(GL.Enums.BeginMode mode, ref Int32 first, [In, Out] Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawElementArrayAPPLE(GL.Enums.BeginMode mode, ref Int32 first, ref Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawElementArrayAPPLE((GL.Enums.BeginMode)mode, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32* first, Int32* count, Int32 primcount)
{
unsafe { Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first, (Int32*)count, (Int32)primcount); }
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32* first, Int32* count, Int32 primcount)
{
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first, (Int32*)count, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32* first, [In, Out] Int32[] count, Int32 primcount)
{
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first, (Int32*)count_ptr, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32* first, [In, Out] Int32[] count, Int32 primcount)
{
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first, (Int32*)count_ptr, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, Int32* first, ref Int32 count, Int32 primcount)
{
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first, (Int32*)count_ptr, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 start, Int32 end, Int32* first, ref Int32 count, Int32 primcount)
{
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first, (Int32*)count_ptr, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, [In, Out] Int32[] first, Int32* count, Int32 primcount)
{
fixed (Int32* first_ptr = first)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 start, Int32 end, [In, Out] Int32[] first, Int32* count, Int32 primcount)
{
fixed (Int32* first_ptr = first)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, [In, Out] Int32[] first, [In, Out] Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 start, Int32 end, [In, Out] Int32[] first, [In, Out] Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, [In, Out] Int32[] first, ref Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 start, Int32 end, [In, Out] Int32[] first, ref Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, ref Int32 first, Int32* count, Int32 primcount)
{
fixed (Int32* first_ptr = &first)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
unsafe void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 start, Int32 end, ref Int32 first, Int32* count, Int32 primcount)
{
fixed (Int32* first_ptr = &first)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count, (Int32)primcount);
}
}
[System.CLSCompliant(false)]
public static
void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, ref Int32 first, [In, Out] Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 start, Int32 end, ref Int32 first, [In, Out] Int32[] count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, UInt32 start, UInt32 end, ref Int32 first, ref Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
public static
void MultiDrawRangeElementArrayAPPLE(GL.Enums.BeginMode mode, Int32 start, Int32 end, ref Int32 first, ref Int32 count, Int32 primcount)
{
unsafe
{
fixed (Int32* first_ptr = &first)
fixed (Int32* count_ptr = &count)
{
Delegates.glMultiDrawRangeElementArrayAPPLE((GL.Enums.BeginMode)mode, (UInt32)start, (UInt32)end, (Int32*)first_ptr, (Int32*)count_ptr, (Int32)primcount);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenFencesAPPLE(Int32 n, [Out] UInt32* fences)
{
unsafe { Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenFencesAPPLE(Int32 n, [Out] Int32* fences)
{
fences = default(Int32*);
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences);
}
}
[System.CLSCompliant(false)]
public static
void GenFencesAPPLE(Int32 n, [In, Out] UInt32[] fences)
{
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void GenFencesAPPLE(Int32 n, [In, Out] Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenFencesAPPLE(Int32 n, [Out] out UInt32 fences)
{
fences = default(UInt32);
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
}
public static
void GenFencesAPPLE(Int32 n, [Out] out Int32 fences)
{
fences = default(Int32);
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glGenFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
fences = *fences_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFencesAPPLE(Int32 n, UInt32* fences)
{
unsafe { Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteFencesAPPLE(Int32 n, Int32* fences)
{
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences);
}
}
[System.CLSCompliant(false)]
public static
void DeleteFencesAPPLE(Int32 n, [In, Out] UInt32[] fences)
{
unsafe
{
fixed (UInt32* fences_ptr = fences)
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void DeleteFencesAPPLE(Int32 n, [In, Out] Int32[] fences)
{
unsafe
{
fixed (Int32* fences_ptr = fences)
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteFencesAPPLE(Int32 n, ref UInt32 fences)
{
unsafe
{
fixed (UInt32* fences_ptr = &fences)
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
public static
void DeleteFencesAPPLE(Int32 n, ref Int32 fences)
{
unsafe
{
fixed (Int32* fences_ptr = &fences)
{
Delegates.glDeleteFencesAPPLE((Int32)n, (UInt32*)fences_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void SetFenceAPPLE(UInt32 fence)
{
Delegates.glSetFenceAPPLE((UInt32)fence);
}
public static
void SetFenceAPPLE(Int32 fence)
{
Delegates.glSetFenceAPPLE((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
Boolean IsFenceAPPLE(UInt32 fence)
{
return Delegates.glIsFenceAPPLE((UInt32)fence);
}
public static
Boolean IsFenceAPPLE(Int32 fence)
{
return Delegates.glIsFenceAPPLE((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
Boolean TestFenceAPPLE(UInt32 fence)
{
return Delegates.glTestFenceAPPLE((UInt32)fence);
}
public static
Boolean TestFenceAPPLE(Int32 fence)
{
return Delegates.glTestFenceAPPLE((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
void FinishFenceAPPLE(UInt32 fence)
{
Delegates.glFinishFenceAPPLE((UInt32)fence);
}
public static
void FinishFenceAPPLE(Int32 fence)
{
Delegates.glFinishFenceAPPLE((UInt32)fence);
}
[System.CLSCompliant(false)]
public static
Boolean TestObjectAPPLE(GL.Enums.APPLE_fence @object, UInt32 name)
{
return Delegates.glTestObjectAPPLE((GL.Enums.APPLE_fence)@object, (UInt32)name);
}
public static
Boolean TestObjectAPPLE(GL.Enums.APPLE_fence @object, Int32 name)
{
return Delegates.glTestObjectAPPLE((GL.Enums.APPLE_fence)@object, (UInt32)name);
}
public static
void FinishObjectAPPLE(GL.Enums.APPLE_fence @object, Int32 name)
{
Delegates.glFinishObjectAPPLE((GL.Enums.APPLE_fence)@object, (Int32)name);
}
[System.CLSCompliant(false)]
public static
void BindVertexArrayAPPLE(UInt32 array)
{
Delegates.glBindVertexArrayAPPLE((UInt32)array);
}
public static
void BindVertexArrayAPPLE(Int32 array)
{
Delegates.glBindVertexArrayAPPLE((UInt32)array);
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteVertexArraysAPPLE(Int32 n, UInt32* arrays)
{
unsafe { Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays); }
}
[System.CLSCompliant(false)]
public static
unsafe void DeleteVertexArraysAPPLE(Int32 n, Int32* arrays)
{
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays);
}
}
[System.CLSCompliant(false)]
public static
void DeleteVertexArraysAPPLE(Int32 n, [In, Out] UInt32[] arrays)
{
unsafe
{
fixed (UInt32* arrays_ptr = arrays)
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
public static
void DeleteVertexArraysAPPLE(Int32 n, [In, Out] Int32[] arrays)
{
unsafe
{
fixed (Int32* arrays_ptr = arrays)
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void DeleteVertexArraysAPPLE(Int32 n, ref UInt32 arrays)
{
unsafe
{
fixed (UInt32* arrays_ptr = &arrays)
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
public static
void DeleteVertexArraysAPPLE(Int32 n, ref Int32 arrays)
{
unsafe
{
fixed (Int32* arrays_ptr = &arrays)
{
Delegates.glDeleteVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void GenVertexArraysAPPLE(Int32 n, [Out] UInt32* arrays)
{
unsafe { Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays); }
}
[System.CLSCompliant(false)]
public static
unsafe void GenVertexArraysAPPLE(Int32 n, [Out] Int32* arrays)
{
arrays = default(Int32*);
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays);
}
}
[System.CLSCompliant(false)]
public static
void GenVertexArraysAPPLE(Int32 n, [In, Out] UInt32[] arrays)
{
unsafe
{
fixed (UInt32* arrays_ptr = arrays)
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
public static
void GenVertexArraysAPPLE(Int32 n, [In, Out] Int32[] arrays)
{
unsafe
{
fixed (Int32* arrays_ptr = arrays)
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
}
}
}
[System.CLSCompliant(false)]
public static
void GenVertexArraysAPPLE(Int32 n, [Out] out UInt32 arrays)
{
arrays = default(UInt32);
unsafe
{
fixed (UInt32* arrays_ptr = &arrays)
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
arrays = *arrays_ptr;
}
}
}
public static
void GenVertexArraysAPPLE(Int32 n, [Out] out Int32 arrays)
{
arrays = default(Int32);
unsafe
{
fixed (Int32* arrays_ptr = &arrays)
{
Delegates.glGenVertexArraysAPPLE((Int32)n, (UInt32*)arrays_ptr);
arrays = *arrays_ptr;
}
}
}
[System.CLSCompliant(false)]
public static
Boolean IsVertexArrayAPPLE(UInt32 array)
{
return Delegates.glIsVertexArrayAPPLE((UInt32)array);
}
public static
Boolean IsVertexArrayAPPLE(Int32 array)
{
return Delegates.glIsVertexArrayAPPLE((UInt32)array);
}
[System.CLSCompliant(false)]
public static
unsafe void VertexArrayRangeAPPLE(Int32 length, [Out] void* pointer)
{
unsafe { Delegates.glVertexArrayRangeAPPLE((Int32)length, (void*)pointer); }
}
public static
void VertexArrayRangeAPPLE(Int32 length, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glVertexArrayRangeAPPLE((Int32)length, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
[System.CLSCompliant(false)]
public static
unsafe void FlushVertexArrayRangeAPPLE(Int32 length, [Out] void* pointer)
{
unsafe { Delegates.glFlushVertexArrayRangeAPPLE((Int32)length, (void*)pointer); }
}
public static
void FlushVertexArrayRangeAPPLE(Int32 length, [In, Out] object pointer)
{
System.Runtime.InteropServices.GCHandle pointer_ptr = System.Runtime.InteropServices.GCHandle.Alloc(pointer, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glFlushVertexArrayRangeAPPLE((Int32)length, (void*)pointer_ptr.AddrOfPinnedObject());
}
finally
{
pointer_ptr.Free();
}
}
}
public static
void VertexArrayParameteriAPPLE(GL.Enums.APPLE_vertex_array_range pname, Int32 param)
{
Delegates.glVertexArrayParameteriAPPLE((GL.Enums.APPLE_vertex_array_range)pname, (Int32)param);
}
public static
void BufferParameteriAPPLE(GL.Enums.APPLE_flush_buffer_range target, GL.Enums.APPLE_flush_buffer_range pname, Int32 param)
{
Delegates.glBufferParameteriAPPLE((GL.Enums.APPLE_flush_buffer_range)target, (GL.Enums.APPLE_flush_buffer_range)pname, (Int32)param);
}
public static
void FlushMappedBufferRangeAPPLE(GL.Enums.APPLE_flush_buffer_range target, IntPtr offset, IntPtr size)
{
Delegates.glFlushMappedBufferRangeAPPLE((GL.Enums.APPLE_flush_buffer_range)target, (IntPtr)offset, (IntPtr)size);
}
}
public static class GREMEDY
{
[System.CLSCompliant(false)]
public static
unsafe void StringMarkerGREMEDY(Int32 len, void* @string)
{
unsafe { Delegates.glStringMarkerGREMEDY((Int32)len, (void*)@string); }
}
public static
void StringMarkerGREMEDY(Int32 len, [In, Out] object @string)
{
System.Runtime.InteropServices.GCHandle @string_ptr = System.Runtime.InteropServices.GCHandle.Alloc(@string, System.Runtime.InteropServices.GCHandleType.Pinned);
unsafe
{
try
{
Delegates.glStringMarkerGREMEDY((Int32)len, (void*)@string_ptr.AddrOfPinnedObject());
}
finally
{
@string_ptr.Free();
}
}
}
}
}
}