Opentk/Source/OpenTK/Platform/SDL2
thefiddler 417a6bedc1 [SDL2] Use RelaxGraphicsMode to find optimal mode
For SDL2, RelaxGraphicsMode requires us to clear context attributes
between consecutive attempts. This is implemented by calling
ClearGLAttributes().
2014-01-22 11:37:37 +01:00
..
Sdl2.cs [SDL2] Implemented GetWindowWMInfo 2014-01-10 16:55:20 +01:00
Sdl2DisplayDeviceDriver.cs Merge master into no-reflect 2013-12-15 16:36:37 +01:00
Sdl2Factory.cs [OpenTK] Platform backends should inherit from PlatformFactoryBase 2014-01-06 14:49:05 +01:00
Sdl2GraphicsContext.cs [SDL2] Use RelaxGraphicsMode to find optimal mode 2014-01-22 11:37:37 +01:00
Sdl2GraphicsMode.cs Implemented Sdl2GraphicsMode.. 2013-10-24 09:32:17 +02:00
Sdl2InputDriver.cs [SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver 2013-12-31 11:46:40 +01:00
Sdl2JoystickDriver.cs [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
Sdl2Keyboard.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2KeyMap.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Mouse.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2NativeWindow.cs Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow 2013-12-24 17:18:01 +01:00
Sdl2WindowInfo.cs Added hack for MonoGame compatibility 2013-12-16 10:39:11 +01:00