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For SDL2, RelaxGraphicsMode requires us to clear context attributes between consecutive attempts. This is implemented by calling ClearGLAttributes(). |
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.. | ||
Sdl2.cs | ||
Sdl2DisplayDeviceDriver.cs | ||
Sdl2Factory.cs | ||
Sdl2GraphicsContext.cs | ||
Sdl2GraphicsMode.cs | ||
Sdl2InputDriver.cs | ||
Sdl2JoystickDriver.cs | ||
Sdl2Keyboard.cs | ||
Sdl2KeyMap.cs | ||
Sdl2Mouse.cs | ||
Sdl2NativeWindow.cs | ||
Sdl2WindowInfo.cs |