mirror of
https://github.com/Ryujinx/Opentk.git
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06a3d7e1a7
Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed to 0x. Now, it will be correctly relaxed to 4x.
420 lines
16 KiB
C#
420 lines
16 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Reflection;
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using System.Diagnostics;
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using OpenTK.Graphics;
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#endregion
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namespace OpenTK.Platform
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{
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/// <summary>
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/// Provides cross-platform utilities to help interact with the underlying platform.
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/// </summary>
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public static class Utilities
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{
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#region internal static bool ThrowOnX11Error
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static bool throw_on_error;
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internal static bool ThrowOnX11Error
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{
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get { return throw_on_error; }
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set
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{
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if (value && !throw_on_error)
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{
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Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms")
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.GetField("ErrorExceptions", System.Reflection.BindingFlags.Static |
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System.Reflection.BindingFlags.NonPublic)
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.SetValue(null, true);
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throw_on_error = true;
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}
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else if (!value && throw_on_error)
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{
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Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms")
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.GetField("ErrorExceptions", System.Reflection.BindingFlags.Static |
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System.Reflection.BindingFlags.NonPublic)
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.SetValue(null, false);
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throw_on_error = false;
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}
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}
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}
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#endregion
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#region internal static void LoadExtensions(Type type)
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delegate Delegate LoadDelegateFunction(string name, Type signature);
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/// <internal />
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/// <summary>Loads all extensions for the specified class. This function is intended
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/// for OpenGL, Wgl, Glx, OpenAL etc.</summary>
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/// <param name="type">The class to load extensions for.</param>
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/// <remarks>
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/// <para>The Type must contain a nested class called "Delegates".</para>
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/// <para>
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/// The Type must also implement a static function called LoadDelegate with the
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/// following signature:
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/// <code>static Delegate LoadDelegate(string name, Type signature)</code>
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/// </para>
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/// <para>This function allocates memory.</para>
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/// </remarks>
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internal static void LoadExtensions(Type type)
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{
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// Using reflection is more than 3 times faster than directly loading delegates on the first
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// run, probably due to code generation overhead. Subsequent runs are faster with direct loading
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// than with reflection, but the first time is more significant.
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int supported = 0;
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Type extensions_class = type.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (extensions_class == null)
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throw new InvalidOperationException("The specified type does not have any loadable extensions.");
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FieldInfo[] delegates = extensions_class.GetFields(BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (delegates == null)
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throw new InvalidOperationException("The specified type does not have any loadable extensions.");
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MethodInfo load_delegate_method_info = type.GetMethod("LoadDelegate", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (load_delegate_method_info == null)
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throw new InvalidOperationException(type.ToString() + " does not contain a static LoadDelegate method.");
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LoadDelegateFunction LoadDelegate = (LoadDelegateFunction)Delegate.CreateDelegate(
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typeof(LoadDelegateFunction), load_delegate_method_info);
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Debug.Write("Load extensions for " + type.ToString() + "... ");
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System.Diagnostics.Stopwatch time = new System.Diagnostics.Stopwatch();
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time.Reset();
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time.Start();
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foreach (FieldInfo f in delegates)
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{
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Delegate d = LoadDelegate(f.Name, f.FieldType);
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if (d != null)
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++supported;
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f.SetValue(null, d);
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}
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FieldInfo rebuildExtensionList = type.GetField("rebuildExtensionList", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (rebuildExtensionList != null)
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rebuildExtensionList.SetValue(null, true);
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time.Stop();
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Debug.Print("{0} extensions loaded in {1} ms.", supported, time.ElapsedMilliseconds);
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time.Reset();
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}
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#endregion
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#region internal static bool TryLoadExtension(Type type, string extension)
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/// <internal />
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/// <summary>Loads the specified extension for the specified class. This function is intended
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/// for OpenGL, Wgl, Glx, OpenAL etc.</summary>
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/// <param name="type">The class to load extensions for.</param>
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/// <param name="extension">The extension to load.</param>
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/// <remarks>
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/// <para>The Type must contain a nested class called "Delegates".</para>
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/// <para>
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/// The Type must also implement a static function called LoadDelegate with the
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/// following signature:
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/// <code>static Delegate LoadDelegate(string name, Type signature)</code>
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/// </para>
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/// <para>This function allocates memory.</para>
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/// </remarks>
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internal static bool TryLoadExtension(Type type, string extension)
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{
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Type extensions_class = type.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (extensions_class == null)
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{
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Debug.Print(type.ToString(), " does not contain extensions.");
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return false;
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}
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LoadDelegateFunction LoadDelegate = (LoadDelegateFunction)Delegate.CreateDelegate(typeof(LoadDelegateFunction),
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type.GetMethod("LoadDelegate", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public));
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if (LoadDelegate == null)
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{
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Debug.Print(type.ToString(), " does not contain a static LoadDelegate method.");
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return false;
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}
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FieldInfo f = extensions_class.GetField(extension, BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (f == null)
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{
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Debug.Print("Extension \"", extension, "\" not found in ", type.ToString());
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return false;
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}
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Delegate old = f.GetValue(null) as Delegate;
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Delegate @new = LoadDelegate(f.Name, f.FieldType);
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if ((old != null ? old.Target : null) != (@new != null ? @new.Target : null))
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{
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f.SetValue(null, @new);
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FieldInfo rebuildExtensionList = type.GetField("rebuildExtensionList", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
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if (rebuildExtensionList != null)
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rebuildExtensionList.SetValue(null, true);
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}
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return @new != null;
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}
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#endregion
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#region CreateGetAddress
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internal static GraphicsContext.GetAddressDelegate CreateGetAddress()
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{
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GraphicsContext.GetAddressDelegate loader = null;
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if (Configuration.RunningOnWindows)
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{
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loader = Platform.Windows.Wgl.GetProcAddress;
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}
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else if (Configuration.RunningOnX11)
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{
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loader = Platform.X11.Glx.GetProcAddress;
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}
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else if (Configuration.RunningOnMacOS)
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{
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loader = Platform.MacOS.NS.GetAddress;
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}
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else
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{
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throw new PlatformNotSupportedException();
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}
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return loader;
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}
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#endregion
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#region --- Creating a Graphics Context ---
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/// <summary>
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/// Creates an IGraphicsContext instance for the specified window.
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/// </summary>
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/// <param name="mode">The GraphicsMode for the GraphicsContext.</param>
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/// <param name="window">An IWindowInfo instance describing the parent window for this IGraphicsContext.</param>
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/// <param name="major">The major OpenGL version number for this IGraphicsContext.</param>
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/// <param name="minor">The minor OpenGL version number for this IGraphicsContext.</param>
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/// <param name="flags">A bitwise collection of GraphicsContextFlags with specific options for this IGraphicsContext.</param>
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/// <returns>A new IGraphicsContext instance.</returns>
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[Obsolete("Call new OpenTK.Graphics.GraphicsContext() directly, instead.")]
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public static IGraphicsContext CreateGraphicsContext(
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GraphicsMode mode, IWindowInfo window,
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int major, int minor, GraphicsContextFlags flags)
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{
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GraphicsContext context = new GraphicsContext(mode, window, major, minor, flags);
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context.MakeCurrent(window);
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(context as IGraphicsContextInternal).LoadAll();
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return context;
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}
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#region CreateX11WindowInfo
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/// <summary>
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/// Constructs a new IWindowInfo instance for the X11 platform.
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/// </summary>
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/// <param name="display">The display connection.</param>
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/// <param name="screen">The screen.</param>
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/// <param name="windowHandle">The handle for the window.</param>
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/// <param name="rootWindow">The root window for screen.</param>
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/// <param name="visualInfo">A pointer to a XVisualInfo structure obtained through XGetVisualInfo.</param>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateX11WindowInfo(IntPtr display, int screen, IntPtr windowHandle, IntPtr rootWindow, IntPtr visualInfo)
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{
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Platform.X11.X11WindowInfo window = new OpenTK.Platform.X11.X11WindowInfo();
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window.Display = display;
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window.Screen = screen;
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window.Handle = windowHandle;
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window.RootWindow = rootWindow;
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if (visualInfo != IntPtr.Zero)
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{
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window.VisualInfo = (X11.XVisualInfo)Marshal.PtrToStructure(visualInfo, typeof(X11.XVisualInfo));
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}
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return window;
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}
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#endregion
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#region CreateWindowsWindowInfo
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/// <summary>
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/// Creates an IWindowInfo instance for the windows platform.
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/// </summary>
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/// <param name="windowHandle">The handle of the window.</param>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateWindowsWindowInfo(IntPtr windowHandle)
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{
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return new OpenTK.Platform.Windows.WinWindowInfo(windowHandle, null);
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}
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#endregion
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#region CreateMacOSCarbonWindowInfo
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/// <summary>
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/// Creates an IWindowInfo instance for the Mac OS X platform.
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/// </summary>
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/// <param name="windowHandle">The handle of the window.</param>
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/// <param name="ownHandle">Ignored. This is reserved for future use.</param>
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/// <param name="isControl">Set to true if windowHandle corresponds to a System.Windows.Forms control.</param>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateMacOSCarbonWindowInfo(IntPtr windowHandle, bool ownHandle, bool isControl)
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{
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return new OpenTK.Platform.MacOS.CarbonWindowInfo(windowHandle, false, isControl);
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}
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#endregion
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#region CreateDummyWindowInfo
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/// <summary>
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/// Creates an IWindowInfo instance for the dummy platform.
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/// </summary>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateDummyWindowInfo()
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{
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return new Dummy.DummyWindowInfo();
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}
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#endregion
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#region CreateSdl2WindowInfo
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/// <summary>
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/// Creates an IWindowInfo instance for the windows platform.
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/// </summary>
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/// <param name="windowHandle">The handle of the window.</param>
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/// <returns>A new IWindowInfo instance.</returns>
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public static IWindowInfo CreateSdl2WindowInfo(IntPtr windowHandle)
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{
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return new OpenTK.Platform.SDL2.Sdl2WindowInfo(
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windowHandle, null);
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}
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#endregion
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#endregion
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#region RelaxGraphicsMode
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internal static bool RelaxGraphicsMode(ref GraphicsMode mode)
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{
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ColorFormat color = mode.ColorFormat;
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int depth = mode.Depth;
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int stencil = mode.Stencil;
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int samples = mode.Samples;
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ColorFormat accum = mode.AccumulatorFormat;
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int buffers = mode.Buffers;
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bool stereo = mode.Stereo;
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bool success = RelaxGraphicsMode(
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ref color, ref depth, ref stencil, ref samples,
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ref accum, ref buffers, ref stereo);
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mode = new GraphicsMode(
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color, depth, stencil, samples,
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accum, buffers, stereo);
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return success;
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}
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/// \internal
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/// <summary>
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/// Relaxes graphics mode parameters. Use this function to increase compatibility
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/// on systems that do not directly support a requested GraphicsMode. For example:
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/// - user requested stereoscopic rendering, but GPU does not support stereo
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/// - user requseted 16x antialiasing, but GPU only supports 4x
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/// </summary>
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/// <returns><c>true</c>, if a graphics mode parameter was relaxed, <c>false</c> otherwise.</returns>
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/// <param name="color">Color bits.</param>
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/// <param name="depth">Depth bits.</param>
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/// <param name="stencil">Stencil bits.</param>
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/// <param name="samples">Number of antialiasing samples.</param>
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/// <param name="accum">Accumulator buffer bits.</param>
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/// <param name="buffers">Number of rendering buffers (1 for single buffering, 2+ for double buffering, 0 for don't care).</param>
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/// <param name="stereo">Stereoscopic rendering enabled/disabled.</param>
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internal static bool RelaxGraphicsMode(ref ColorFormat color, ref int depth, ref int stencil, ref int samples, ref ColorFormat accum, ref int buffers, ref bool stereo)
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{
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// Parameters are relaxed in order of importance.
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// - Accumulator buffers are way outdated as a concept,
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// so they go first.
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// - Triple+ buffering is generally not supported by the
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// core WGL/GLX/AGL/CGL/EGL specs, so we clamp
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// to double-buffering as a second step. (If this doesn't help
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// we will also fall back to undefined single/double buffering
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// as a last resort).
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// - AA samples are an easy way to increase compatibility
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// so they go next.
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// - Stereoscopic is only supported on very few GPUs
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// (Quadro/FirePro series) so it goes next.
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// - The rest of the parameters then follow.
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if (accum != 0)
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{
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accum = 0;
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return true;
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}
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if (buffers > 2)
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{
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buffers = 2;
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return true;
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}
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if (samples > 0)
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{
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samples = Math.Max(samples - 1, 0);
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return true;
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}
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if (stereo)
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{
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stereo = false;
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return true;
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}
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if (stencil != 0)
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{
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stencil = 0;
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return true;
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}
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if (depth != 0)
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{
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depth = 0;
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return true;
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}
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if (color != 24)
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{
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color = 24;
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return true;
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}
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if (buffers != 0)
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{
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buffers = 0;
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return true;
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}
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// no parameters left to relax, fail
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return false;
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}
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#endregion
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}
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}
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