Opentk/Source/OpenTK/Platform/Utilities.cs
Stefanos A. 06a3d7e1a7 [OpenTK] Don't skip AA modes in RelaxGraphicsMode
Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed
to 0x. Now, it will be correctly relaxed to 4x.
2014-01-22 23:25:11 +01:00

420 lines
16 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Diagnostics;
using OpenTK.Graphics;
#endregion
namespace OpenTK.Platform
{
/// <summary>
/// Provides cross-platform utilities to help interact with the underlying platform.
/// </summary>
public static class Utilities
{
#region internal static bool ThrowOnX11Error
static bool throw_on_error;
internal static bool ThrowOnX11Error
{
get { return throw_on_error; }
set
{
if (value && !throw_on_error)
{
Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms")
.GetField("ErrorExceptions", System.Reflection.BindingFlags.Static |
System.Reflection.BindingFlags.NonPublic)
.SetValue(null, true);
throw_on_error = true;
}
else if (!value && throw_on_error)
{
Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms")
.GetField("ErrorExceptions", System.Reflection.BindingFlags.Static |
System.Reflection.BindingFlags.NonPublic)
.SetValue(null, false);
throw_on_error = false;
}
}
}
#endregion
#region internal static void LoadExtensions(Type type)
delegate Delegate LoadDelegateFunction(string name, Type signature);
/// <internal />
/// <summary>Loads all extensions for the specified class. This function is intended
/// for OpenGL, Wgl, Glx, OpenAL etc.</summary>
/// <param name="type">The class to load extensions for.</param>
/// <remarks>
/// <para>The Type must contain a nested class called "Delegates".</para>
/// <para>
/// The Type must also implement a static function called LoadDelegate with the
/// following signature:
/// <code>static Delegate LoadDelegate(string name, Type signature)</code>
/// </para>
/// <para>This function allocates memory.</para>
/// </remarks>
internal static void LoadExtensions(Type type)
{
// Using reflection is more than 3 times faster than directly loading delegates on the first
// run, probably due to code generation overhead. Subsequent runs are faster with direct loading
// than with reflection, but the first time is more significant.
int supported = 0;
Type extensions_class = type.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
if (extensions_class == null)
throw new InvalidOperationException("The specified type does not have any loadable extensions.");
FieldInfo[] delegates = extensions_class.GetFields(BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
if (delegates == null)
throw new InvalidOperationException("The specified type does not have any loadable extensions.");
MethodInfo load_delegate_method_info = type.GetMethod("LoadDelegate", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
if (load_delegate_method_info == null)
throw new InvalidOperationException(type.ToString() + " does not contain a static LoadDelegate method.");
LoadDelegateFunction LoadDelegate = (LoadDelegateFunction)Delegate.CreateDelegate(
typeof(LoadDelegateFunction), load_delegate_method_info);
Debug.Write("Load extensions for " + type.ToString() + "... ");
System.Diagnostics.Stopwatch time = new System.Diagnostics.Stopwatch();
time.Reset();
time.Start();
foreach (FieldInfo f in delegates)
{
Delegate d = LoadDelegate(f.Name, f.FieldType);
if (d != null)
++supported;
f.SetValue(null, d);
}
FieldInfo rebuildExtensionList = type.GetField("rebuildExtensionList", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
if (rebuildExtensionList != null)
rebuildExtensionList.SetValue(null, true);
time.Stop();
Debug.Print("{0} extensions loaded in {1} ms.", supported, time.ElapsedMilliseconds);
time.Reset();
}
#endregion
#region internal static bool TryLoadExtension(Type type, string extension)
/// <internal />
/// <summary>Loads the specified extension for the specified class. This function is intended
/// for OpenGL, Wgl, Glx, OpenAL etc.</summary>
/// <param name="type">The class to load extensions for.</param>
/// <param name="extension">The extension to load.</param>
/// <remarks>
/// <para>The Type must contain a nested class called "Delegates".</para>
/// <para>
/// The Type must also implement a static function called LoadDelegate with the
/// following signature:
/// <code>static Delegate LoadDelegate(string name, Type signature)</code>
/// </para>
/// <para>This function allocates memory.</para>
/// </remarks>
internal static bool TryLoadExtension(Type type, string extension)
{
Type extensions_class = type.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
if (extensions_class == null)
{
Debug.Print(type.ToString(), " does not contain extensions.");
return false;
}
LoadDelegateFunction LoadDelegate = (LoadDelegateFunction)Delegate.CreateDelegate(typeof(LoadDelegateFunction),
type.GetMethod("LoadDelegate", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public));
if (LoadDelegate == null)
{
Debug.Print(type.ToString(), " does not contain a static LoadDelegate method.");
return false;
}
FieldInfo f = extensions_class.GetField(extension, BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
if (f == null)
{
Debug.Print("Extension \"", extension, "\" not found in ", type.ToString());
return false;
}
Delegate old = f.GetValue(null) as Delegate;
Delegate @new = LoadDelegate(f.Name, f.FieldType);
if ((old != null ? old.Target : null) != (@new != null ? @new.Target : null))
{
f.SetValue(null, @new);
FieldInfo rebuildExtensionList = type.GetField("rebuildExtensionList", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
if (rebuildExtensionList != null)
rebuildExtensionList.SetValue(null, true);
}
return @new != null;
}
#endregion
#region CreateGetAddress
internal static GraphicsContext.GetAddressDelegate CreateGetAddress()
{
GraphicsContext.GetAddressDelegate loader = null;
if (Configuration.RunningOnWindows)
{
loader = Platform.Windows.Wgl.GetProcAddress;
}
else if (Configuration.RunningOnX11)
{
loader = Platform.X11.Glx.GetProcAddress;
}
else if (Configuration.RunningOnMacOS)
{
loader = Platform.MacOS.NS.GetAddress;
}
else
{
throw new PlatformNotSupportedException();
}
return loader;
}
#endregion
#region --- Creating a Graphics Context ---
/// <summary>
/// Creates an IGraphicsContext instance for the specified window.
/// </summary>
/// <param name="mode">The GraphicsMode for the GraphicsContext.</param>
/// <param name="window">An IWindowInfo instance describing the parent window for this IGraphicsContext.</param>
/// <param name="major">The major OpenGL version number for this IGraphicsContext.</param>
/// <param name="minor">The minor OpenGL version number for this IGraphicsContext.</param>
/// <param name="flags">A bitwise collection of GraphicsContextFlags with specific options for this IGraphicsContext.</param>
/// <returns>A new IGraphicsContext instance.</returns>
[Obsolete("Call new OpenTK.Graphics.GraphicsContext() directly, instead.")]
public static IGraphicsContext CreateGraphicsContext(
GraphicsMode mode, IWindowInfo window,
int major, int minor, GraphicsContextFlags flags)
{
GraphicsContext context = new GraphicsContext(mode, window, major, minor, flags);
context.MakeCurrent(window);
(context as IGraphicsContextInternal).LoadAll();
return context;
}
#region CreateX11WindowInfo
/// <summary>
/// Constructs a new IWindowInfo instance for the X11 platform.
/// </summary>
/// <param name="display">The display connection.</param>
/// <param name="screen">The screen.</param>
/// <param name="windowHandle">The handle for the window.</param>
/// <param name="rootWindow">The root window for screen.</param>
/// <param name="visualInfo">A pointer to a XVisualInfo structure obtained through XGetVisualInfo.</param>
/// <returns>A new IWindowInfo instance.</returns>
public static IWindowInfo CreateX11WindowInfo(IntPtr display, int screen, IntPtr windowHandle, IntPtr rootWindow, IntPtr visualInfo)
{
Platform.X11.X11WindowInfo window = new OpenTK.Platform.X11.X11WindowInfo();
window.Display = display;
window.Screen = screen;
window.Handle = windowHandle;
window.RootWindow = rootWindow;
if (visualInfo != IntPtr.Zero)
{
window.VisualInfo = (X11.XVisualInfo)Marshal.PtrToStructure(visualInfo, typeof(X11.XVisualInfo));
}
return window;
}
#endregion
#region CreateWindowsWindowInfo
/// <summary>
/// Creates an IWindowInfo instance for the windows platform.
/// </summary>
/// <param name="windowHandle">The handle of the window.</param>
/// <returns>A new IWindowInfo instance.</returns>
public static IWindowInfo CreateWindowsWindowInfo(IntPtr windowHandle)
{
return new OpenTK.Platform.Windows.WinWindowInfo(windowHandle, null);
}
#endregion
#region CreateMacOSCarbonWindowInfo
/// <summary>
/// Creates an IWindowInfo instance for the Mac OS X platform.
/// </summary>
/// <param name="windowHandle">The handle of the window.</param>
/// <param name="ownHandle">Ignored. This is reserved for future use.</param>
/// <param name="isControl">Set to true if windowHandle corresponds to a System.Windows.Forms control.</param>
/// <returns>A new IWindowInfo instance.</returns>
public static IWindowInfo CreateMacOSCarbonWindowInfo(IntPtr windowHandle, bool ownHandle, bool isControl)
{
return new OpenTK.Platform.MacOS.CarbonWindowInfo(windowHandle, false, isControl);
}
#endregion
#region CreateDummyWindowInfo
/// <summary>
/// Creates an IWindowInfo instance for the dummy platform.
/// </summary>
/// <returns>A new IWindowInfo instance.</returns>
public static IWindowInfo CreateDummyWindowInfo()
{
return new Dummy.DummyWindowInfo();
}
#endregion
#region CreateSdl2WindowInfo
/// <summary>
/// Creates an IWindowInfo instance for the windows platform.
/// </summary>
/// <param name="windowHandle">The handle of the window.</param>
/// <returns>A new IWindowInfo instance.</returns>
public static IWindowInfo CreateSdl2WindowInfo(IntPtr windowHandle)
{
return new OpenTK.Platform.SDL2.Sdl2WindowInfo(
windowHandle, null);
}
#endregion
#endregion
#region RelaxGraphicsMode
internal static bool RelaxGraphicsMode(ref GraphicsMode mode)
{
ColorFormat color = mode.ColorFormat;
int depth = mode.Depth;
int stencil = mode.Stencil;
int samples = mode.Samples;
ColorFormat accum = mode.AccumulatorFormat;
int buffers = mode.Buffers;
bool stereo = mode.Stereo;
bool success = RelaxGraphicsMode(
ref color, ref depth, ref stencil, ref samples,
ref accum, ref buffers, ref stereo);
mode = new GraphicsMode(
color, depth, stencil, samples,
accum, buffers, stereo);
return success;
}
/// \internal
/// <summary>
/// Relaxes graphics mode parameters. Use this function to increase compatibility
/// on systems that do not directly support a requested GraphicsMode. For example:
/// - user requested stereoscopic rendering, but GPU does not support stereo
/// - user requseted 16x antialiasing, but GPU only supports 4x
/// </summary>
/// <returns><c>true</c>, if a graphics mode parameter was relaxed, <c>false</c> otherwise.</returns>
/// <param name="color">Color bits.</param>
/// <param name="depth">Depth bits.</param>
/// <param name="stencil">Stencil bits.</param>
/// <param name="samples">Number of antialiasing samples.</param>
/// <param name="accum">Accumulator buffer bits.</param>
/// <param name="buffers">Number of rendering buffers (1 for single buffering, 2+ for double buffering, 0 for don't care).</param>
/// <param name="stereo">Stereoscopic rendering enabled/disabled.</param>
internal static bool RelaxGraphicsMode(ref ColorFormat color, ref int depth, ref int stencil, ref int samples, ref ColorFormat accum, ref int buffers, ref bool stereo)
{
// Parameters are relaxed in order of importance.
// - Accumulator buffers are way outdated as a concept,
// so they go first.
// - Triple+ buffering is generally not supported by the
// core WGL/GLX/AGL/CGL/EGL specs, so we clamp
// to double-buffering as a second step. (If this doesn't help
// we will also fall back to undefined single/double buffering
// as a last resort).
// - AA samples are an easy way to increase compatibility
// so they go next.
// - Stereoscopic is only supported on very few GPUs
// (Quadro/FirePro series) so it goes next.
// - The rest of the parameters then follow.
if (accum != 0)
{
accum = 0;
return true;
}
if (buffers > 2)
{
buffers = 2;
return true;
}
if (samples > 0)
{
samples = Math.Max(samples - 1, 0);
return true;
}
if (stereo)
{
stereo = false;
return true;
}
if (stencil != 0)
{
stencil = 0;
return true;
}
if (depth != 0)
{
depth = 0;
return true;
}
if (color != 24)
{
color = 24;
return true;
}
if (buffers != 0)
{
buffers = 0;
return true;
}
// no parameters left to relax, fail
return false;
}
#endregion
}
}