mirror of
https://github.com/Ryujinx/Opentk.git
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2bf0e4731f
Improved the output for the doc processor: MathML equations are replaced by their textual representation and whitespace better matches function declarations. Added new configuration settings for the doc processor and the license. Removed stale debugging code. License.txt is now a file, not a resource.
151 lines
6.4 KiB
C#
151 lines
6.4 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Bind
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{
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static class Settings
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{
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// Disable BeforeFieldInit.
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static Settings() { }
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public const string DefaultInputPath = "../../../Source/Bind/Specifications";
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public const string DefaultOutputPath = "../../../Source/OpenTK/OpenGL/Bindings";
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public const string DefaultOutputNamespace = "OpenTK.Graphics";
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public const string DefaultDocPath = "../../../Source/Bind/Specifications/Docs";
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public const string DefaultDocFile = "ToInlineDocs.xslt";
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public const string DefaultLicenseFile = "License.txt";
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public static string InputPath = DefaultInputPath;
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public static string OutputPath = DefaultOutputPath;
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public static string OutputNamespace = DefaultOutputNamespace;
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public static string DocPath = DefaultDocPath;
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public static string DocFile = DefaultDocFile;
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public static string LicenseFile = DefaultLicenseFile;
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public static string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx".
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public static string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx".
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public static string FunctionPrefix = "gl";
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public static string ConstantPrefix = "GL_";
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// TODO: This code is too fragile.
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// Old enums code:
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public static string normalEnumsClassOverride = null;
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public static string NestedEnumsClass = "Enums";
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public static string NormalEnumsClass
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{
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get
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{
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return
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normalEnumsClassOverride == null ?
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String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass : OutputClass + "." + NestedEnumsClass :
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normalEnumsClassOverride;
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}
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}
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public static string AuxEnumsClass
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{
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get { return GLClass + "." + NestedEnumsClass; }
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}
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public static string EnumsOutput
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{
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get
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{
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if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
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return OutputNamespace + "." + OutputClass + "." + NestedEnumsClass;
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else
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return String.IsNullOrEmpty(EnumsNamespace) ? OutputNamespace : OutputNamespace + "." + EnumsNamespace;
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}
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}
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public static string EnumsAuxOutput
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{
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get
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{
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if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
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return OutputNamespace + "." + GLClass + "." + NestedEnumsClass;
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else
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return OutputNamespace + "." + EnumsNamespace;
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}
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}
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// New enums namespace (don't use a nested class).
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public static string EnumsNamespace = null;// = "Enums";
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public static string DelegatesClass = "Delegates";
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public static string ImportsClass = "Imports";
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public static Legacy Compatibility = Legacy.NoDropMultipleTokens;
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/// <summary>
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/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
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/// </summary>
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public static string CompleteEnumName = "All";
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[Flags]
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public enum Legacy
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{
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/// <summary>Default value.</summary>
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None = 0x00,
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/// <summary>Leave enums as plain const ints.</summary>
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ConstIntEnums = 0x01,
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/// <summary>Leave enums in the default STRANGE_capitalization.ALL_CAPS form.</summary>
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NoAdvancedEnumProcessing = 0x02,
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/// <summary>Don't allow unsafe wrappers in the interface.</summary>
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NoPublicUnsafeFunctions = 0x04,
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/// <summary>Don't trim the [fdisub]v? endings from functions.</summary>
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NoTrimFunctionEnding = NoPublicUnsafeFunctions,
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/// <summary>Don't trim the [gl|wgl|glx|glu] prefixes from functions.</summary>
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NoTrimFunctionPrefix = 0x08,
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/// <summary>
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/// Don't spearate functions in different namespaces, according to their extension category
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/// (e.g. GL.Arb, GL.Ext etc).
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/// </summary>
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NoSeparateFunctionNamespaces = 0x10,
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/// <summary>
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/// No public void* parameters (should always be enabled. Disable at your own risk. Disabling
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/// means that BitmapData.Scan0 and other .Net properties/functions must be cast to (void*)
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/// explicitly, to avoid the 'object' overload from being called.)
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/// </summary>
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TurnVoidPointersToIntPtr = 0x20,
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/// <summary>Generate all possible permutations for ref/array/pointer parameters.</summary>
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GenerateAllPermutations = 0x40,
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/// <summary>Nest enums inside the GL class.</summary>
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NestedEnums = 0x80,
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/// <summary>Turn GLboolean to int (Boolean enum), not bool.</summary>
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NoBoolParameters = 0x100,
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/// <summary>Keep all enum tokens, even if same value (e.g. FooARB, FooEXT and FooSGI).</summary>
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NoDropMultipleTokens = 0x200,
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/// <summary>Do not emit inline documentation.</summary>
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NoDocumentation = 0x400,
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Tao = ConstIntEnums |
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NoAdvancedEnumProcessing |
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NoPublicUnsafeFunctions |
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NoTrimFunctionEnding |
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NoTrimFunctionPrefix |
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NoSeparateFunctionNamespaces |
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TurnVoidPointersToIntPtr |
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NestedEnums |
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NoBoolParameters |
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NoDropMultipleTokens |
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NoDocumentation
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/*GenerateAllPermutations,*/
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}
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/// <summary>True if multiple tokens should be dropped (e.g. FooARB, FooEXT and FooSGI).</summary>
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public static bool DropMultipleTokens
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{
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get { return (Settings.Compatibility & Legacy.NoDropMultipleTokens) == Legacy.None; }
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set { if (value) Settings.Compatibility |= Legacy.NoDropMultipleTokens; else Settings.Compatibility &= ~Legacy.NoDropMultipleTokens; }
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}
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public static string WindowsGDI = "OpenTK.Platform.Windows.API";
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}
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}
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