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Since GL_TRUE and GL_FALSE match .Net true and false (1 and 0, respectively), we can simply reinterpret the byte value as a bool. In the future, we could issue a `(if value == 0 then false else true)` statement for added safety, but this does not appear to be necessary right now. |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| Generator.Rewrite | ||
| GLControl | ||
| OpenTK | ||
| Tests/Test.API.Desktop | ||