mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-27 07:25:28 +00:00
c1f41d1eb9
Moved SoundData and SoundFormat to OpenTK.Compatibility. Moved AL and Alc classes to OpenTK.Audio.OpenAL and added the previous namespace to OpenTK.Compatibility. Removed SoundData wrappers from AL class. Updated samples to use the new API.
241 lines
8.1 KiB
C#
241 lines
8.1 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using System.Threading;
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using System.Reflection;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using System.Text.RegularExpressions;
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namespace Examples.WinForms
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{
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[Example("OpenGL Extensions", ExampleCategory.OpenTK, "Test", Documentation="Extensions")]
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public partial class Extensions : Form
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{
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#region Fields
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int supported_count, opengl_function_count; // Number of supported extensions.
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SortedDictionary<Function, bool> functions = new SortedDictionary<Function, bool>();
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#endregion
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#region Constructors
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public Extensions()
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{
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this.Font = SystemFonts.MessageBoxFont;
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InitializeComponent();
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Application.Idle += StartAsync;
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// Workaround for missing Idle event on Mono/Windows.
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if (Configuration.RunningOnMono && Configuration.RunningOnWindows)
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Application.RaiseIdle(EventArgs.Empty);
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}
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#endregion
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#region Private Members
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// Creates a context and starts processing the GL class.
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// The processing takes place in the background to avoid hanging the GUI.
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void StartAsync(object sender, EventArgs e)
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{
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Application.Idle -= StartAsync;
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// Create a context in order to load all GL methods (GL.LoadAll() is called automatically.)
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using (GLControl control = new GLControl(GraphicsMode.Default, 3, 0, GraphicsContextFlags.Default))
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{
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TextBoxVendor.Text = GL.GetString(StringName.Vendor);
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TextBoxRenderer.Text = GL.GetString(StringName.Renderer);
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TextBoxVersion.Text = GL.GetString(StringName.Version);
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}
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backgroundWorker1.RunWorkerAsync();
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TextBoxSupport.Text = "processing... (please be patient)";
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}
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void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
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{
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Type delegates = typeof(GL).GetNestedType("Delegates", BindingFlags.NonPublic | BindingFlags.Static);
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foreach (Function f in LoadFunctionsFromType(typeof(GL)))
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{
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// Only show a function as supported when all relevant overloads are supported.
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if (!functions.ContainsKey(f))
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functions.Add(f, (bool)delegates.GetField(f.EntryPoint).GetValue(null));
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else
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functions[f] &= (bool)delegates.GetField(f.EntryPoint).GetValue(null);
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}
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// Count supported functions using the delegates directly.
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foreach (FieldInfo f in typeof(GL).GetNestedType("Delegates", BindingFlags.NonPublic)
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.GetFields(BindingFlags.Static | BindingFlags.NonPublic))
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{
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if (f.GetValue(null) != null)
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supported_count++;
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opengl_function_count++;
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}
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}
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// Recursively load all functions marked with [AutoGenerated] in the specified Type.
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IEnumerable<Function> LoadFunctionsFromType(Type type)
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{
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foreach (MethodInfo method in type.GetMethods(BindingFlags.Public | BindingFlags.Static))
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{
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// Functions in GLHelper.cs are not autogenerated and should be skipped.
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AutoGeneratedAttribute[] attr = (AutoGeneratedAttribute[])
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method.GetCustomAttributes(typeof(AutoGeneratedAttribute), false);
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if (attr.Length == 0)
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continue;
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string returnType = method.ReturnParameter.ToString();
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List<string> args = new List<string>();
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foreach (ParameterInfo item in method.GetParameters())
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{
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args.Add(item.ToString());
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}
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string argsStr = String.Join(", ", args.ToArray());
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string fullMethodName = String.Format("{0} {1}({2})", returnType, method.Name, argsStr);
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yield return new Function(fullMethodName, type.Name,
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attr[0].EntryPoint, attr[0].Version, attr[0].Category);
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}
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foreach (Type nested_type in type.GetNestedTypes(BindingFlags.Public | BindingFlags.Static))
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foreach (Function f in LoadFunctionsFromType(nested_type))
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yield return f;
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}
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// Update the DataGridView with our findings.
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private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
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{
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TextBoxSupport.Text = String.Format("{0} of {1} functions supported.",
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supported_count, opengl_function_count);
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foreach (Function f in functions.Keys)
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{
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dataGridView1.Rows.Add(functions[f], f.Name, f.Category, f.Version, f.Extension, f.EntryPoint);
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int index = dataGridView1.Rows.Count - 1;
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// Some simple coloring to make the GridView easier on the eyes.
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// Supported functions are green, unsupported are redish.
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dataGridView1.Rows[index].DefaultCellStyle.BackColor =
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functions[f] ?
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(index % 2 != 0 ? Color.FromArgb(128, 255, 192) : Color.FromArgb(192, 255, 192)) :
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(index % 2 != 0 ? Color.FromArgb(255, 192, 160) : Color.FromArgb(255, 200, 160));
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}
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// Change the width of our Form to make every DataGridView column visible.
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dataGridView1.AutoResizeColumns(DataGridViewAutoSizeColumnsMode.AllCellsExceptHeader);
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dataGridView1.Columns[1].Width = 450;
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this.Size = dataGridView1.GetPreferredSize(new Size(2000, Height));
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}
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#endregion
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#region public static void Main()
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/// <summary>
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/// Entry point of this example.
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/// </summary>
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[STAThread]
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public static void Main()
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{
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using (Extensions example = new Extensions())
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{
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Utilities.SetWindowTitle(example);
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example.ShowDialog();
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}
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}
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#endregion
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}
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#region class Function
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// A simple class where we store information from OpenTK.Graphics.GL.
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sealed class Function : IEquatable<Function>, IComparable<Function>
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{
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#region Fields
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// We use these fields to distinguish between functions.
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public readonly string Name;
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public readonly string Category;
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// These fields just provide some extra (cosmetic) information.
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public readonly string EntryPoint;
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public readonly string Version;
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public readonly string Extension;
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#endregion
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#region Constructors
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public Function(string name, string category, string entryPoint, string version, string extension)
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{
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Name = name;
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Category = category == "GL" ? String.Empty : category;
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EntryPoint = entryPoint;
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Version = version;
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Extension = extension;
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}
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#endregion
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#region Public Members
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public override bool Equals(object obj)
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{
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if (obj is Function)
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return this.Equals((Function)obj);
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return false;
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}
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public override int GetHashCode()
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{
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return Name.GetHashCode() ^ Category.GetHashCode();
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}
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#endregion
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#region IEquatable<Function> Members
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public bool Equals(Function other)
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{
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return
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Category == other.Category &&
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Name == other.Name;
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}
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#endregion
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#region IComparable<Function> Members
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public int CompareTo(Function other)
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{
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int order = Category.CompareTo(other.Category);
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if (order == 0)
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order = Name.CompareTo(other.Name);
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return order;
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}
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#endregion
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}
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#endregion
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} |