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127 lines
3.2 KiB
C#
127 lines
3.2 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Input;
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using OpenTK.Platform;
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namespace OpenTK
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{
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internal class InputDriver : IInputDriver
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{
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private IInputDriver inputDriver;
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#region --- Constructors ---
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public InputDriver(GameWindow parent)
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{
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if (parent == null)
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throw new ArgumentException("A valid window (IWindowInfo) must be specified to construct an InputDriver");
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switch (Environment.OSVersion.Platform)
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{
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case PlatformID.Win32Windows:
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case PlatformID.Win32NT:
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case PlatformID.Win32S:
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case PlatformID.WinCE:
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if (Environment.OSVersion.Version.Major > 5 ||
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(Environment.OSVersion.Version.Major == 5 && Environment.OSVersion.Version.Minor >= 1))
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{
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inputDriver = new OpenTK.Platform.Windows.WinRawInput((OpenTK.Platform.Windows.WinWindowInfo)parent.WindowInfo);
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}
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else
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{
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// Legacy or unknown windows version:
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inputDriver = new OpenTK.Platform.Windows.WMInput((OpenTK.Platform.Windows.WinWindowInfo)parent.WindowInfo);
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}
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break;
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case PlatformID.Unix:
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// TODO: Input is currently handled asychronously by the driver in X11GLNative.
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//inputDriver = new OpenTK.Platform.X11.X11Input(parent.WindowInfo);
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break;
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default:
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throw new PlatformNotSupportedException(
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"Input handling is not supported on the current platform. Please report the problem to http://opentk.sourceforge.net");
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}
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}
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#endregion
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#region --- IInputDriver Members ---
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public void Poll()
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{
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inputDriver.Poll();
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}
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#endregion
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#region --- IKeyboardDriver Members ---
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public IList<KeyboardDevice> Keyboard
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{
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get { return inputDriver.Keyboard; }
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}
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#endregion
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#region --- IMouseDriver Members ---
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public IList<MouseDevice> Mouse
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{
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get { return inputDriver.Mouse; }
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}
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#endregion
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#region --- IJoystickDriver Members ---
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public IList<JoystickDevice> Joysticks
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{
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get { return inputDriver.Joysticks; }
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}
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#endregion
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#region --- IDisposable Members ---
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private bool disposed;
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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{
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inputDriver.Dispose();
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}
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disposed = true;
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}
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}
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~InputDriver()
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{
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this.Dispose(false);
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}
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#endregion
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}
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}
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