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Due to the way we segregate axes from buttons, the easiest approach is to retrieve the current button state via HidP_GetUsages(). Axes, buttons and hats are now allocated sequentially based on their order of appearance in the device capability reports. |
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| .. | ||
| Bind | ||
| Build.UpdateVersion | ||
| Compatibility | ||
| Converter | ||
| Examples | ||
| Generator.Rewrite | ||
| GLControl | ||
| OpenTK | ||
| Tests/Test.API.Desktop | ||