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66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System.Diagnostics;
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using Bind.Structures;
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namespace Bind.Wgl
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{
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class Generator : GL2.Generator
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{
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#region --- Constructors ---
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public Generator()
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: base()
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{
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glTypemap = "Wgl/wgl.tm";
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csTypemap = "csharp.tm";
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enumSpec = "Wgl/wglenum.spec";
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enumSpecExt = "Wgl/wglenumext.spec";
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glSpec = "Wgl/wgl.spec";
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glSpecExt = "Wgl/wglext.spec";
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importsFile = "WglCore.cs";
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delegatesFile = "WglDelegates.cs";
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enumsFile = "WglEnums.cs";
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wrappersFile = "Wgl.cs";
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Settings.OutputClass = "Wgl";
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Settings.FunctionPrefix = "wgl";
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Settings.ConstantPrefix = "WGL_";
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if (Settings.Compatibility == Settings.Legacy.Tao)
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{
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Settings.OutputNamespace = "Tao.Platform.Windows";
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Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
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}
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else
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{
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Settings.OutputNamespace = "OpenTK.Platform.Windows";
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}
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}
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#endregion
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public override void Process()
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{
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Type.Initialize(glTypemap, csTypemap);
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Enum.Initialize(enumSpec, enumSpecExt);
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Function.Initialize();
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Delegate.Initialize(glSpec, glSpecExt);
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// Process enums and delegates - create wrappers.
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Trace.WriteLine("Processing specs, please wait...");
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//this.Translate();
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this.WriteBindings(
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Delegate.Delegates,
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Function.Wrappers,
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Enum.GLEnums);
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}
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}
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}
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