Opentk/Source/OpenTK/Platform
Stefanos A. 06a3d7e1a7 [OpenTK] Don't skip AA modes in RelaxGraphicsMode
Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed
to 0x. Now, it will be correctly relaxed to 4x.
2014-01-22 23:25:11 +01:00
..
Dummy [Dummy] Improved thread-safety; added entry-point loader 2013-12-28 01:09:59 +01:00
Egl Added GetProcAddress(IntPtr) overloads 2013-11-28 23:21:19 +01:00
MacOS [Max] Use RelaxGraphicsMode to find optimal mode 2014-01-22 11:03:40 +01:00
SDL2 [SDL2] Use RelaxGraphicsMode to find optimal mode 2014-01-22 11:37:37 +01:00
Windows [Win] Use RelaxGraphicsMode to find optimal mode 2014-01-22 10:49:55 +01:00
X11 [OpenTK] Moved RelaxGraphicsMode to Utilities 2014-01-22 10:49:27 +01:00
DesktopGraphicsContext.cs Hooked up new loading mechanism 2013-11-24 13:58:12 +01:00
DisplayDeviceBase.cs
EmbeddedGraphicsContext.cs Hooked up new loading mechanism 2013-11-24 13:58:12 +01:00
Factory.cs [OpenTK] Platform backends should inherit from PlatformFactoryBase 2014-01-06 14:49:05 +01:00
IDisplayDeviceDriver.cs
INativeGLWindow.cs
IPlatformFactory.cs [OpenTK] Platform backends should inherit from PlatformFactoryBase 2014-01-06 14:49:05 +01:00
IWindowInfo.cs
LegacyJoystickDriver.cs [OpenTK] Fixed polling 2014-01-15 01:19:45 +01:00
MappedGamePadDriver.cs [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
PlatformException.cs
PlatformFactoryBase.cs [OpenTK] Added base IPlatformFactory implementation 2014-01-06 14:47:58 +01:00
Utilities.cs [OpenTK] Don't skip AA modes in RelaxGraphicsMode 2014-01-22 23:25:11 +01:00