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According to the OpenGL 4.4 specification, RenderbufferStorage accepts both generic and sized depth-stencil formats (DepthComponent and DepthStencil). See sections 9.2.4, 9.2.5 and 9.4. |
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| .. | ||
| ErrorHelper.cs | ||
| GL4.cs | ||
| GL4Enums.cs | ||
| Helper.cs | ||