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https://github.com/Ryujinx/Opentk.git
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da9497928e
Moved SoundData and SoundFormat to OpenTK.Compatibility. Moved AL and Alc classes to OpenTK.Audio.OpenAL and added the previous namespace to OpenTK.Compatibility. Removed SoundData wrappers from AL class. Updated samples to use the new API.
88 lines
2.1 KiB
C#
88 lines
2.1 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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namespace OpenTK.Audio
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{
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#if false
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/// <summary>Defines methods to load and hold sound buffer.</summary>
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public class Sound<SampleType> : IDisposable
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{
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bool disposed;
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SoundReader<SampleType> reader;
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SoundData<SampleType> data;
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public Sound(Stream s)
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{
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if (s == null) throw new ArgumentNullException("s", "Must be a valid System.IO.Stream.");
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reader = SoundReader.Create(s);
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}
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public Sound(string filename)
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{
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if (String.IsNullOrEmpty(filename)) throw new ArgumentNullException("s", "Must be a valid System.IO.Stream.");
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reader = SoundReader.Create(filename);
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}
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#region --- Public Members ---
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public SoundData ReadSamples(int count)
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{
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if (count <= 0) throw new ArgumentOutOfRangeException("count", "Must be larger than zero.");
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throw new NotImplementedException();
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}
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public SoundData ReadToEnd()
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{
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return reader.ReadToEnd();
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}
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public SoundData SoundData { get { return data; } }
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public void WriteToBuffer(int buffer, int length)
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{
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if (buffer == 0) throw new ArgumentOutOfRangeException("buffer", "May not be zero.");
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}
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#endregion
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#region --- IDisposable Members ---
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/// <summary>Disposes of the sound buffer.</summary>
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool manual)
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{
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if (!disposed)
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{
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if (manual)
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reader.Dispose();
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disposed = true;
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}
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}
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~Sound()
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{
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this.Dispose(false);
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}
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#endregion
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}
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#endif
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}
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