Opentk/Source/Examples/OpenAL/Test/TestAudioContext.cs
the_fiddler 258f2a4e57 * OpenGL/1.1/DisplayLists.cs: Avoid Glu in favor of OpenTK.Matrix4.
* OpenAL/Test/TestAudioContext.cs: Remove deprecated Alut calls.
* OpenTK/GLControl/SimpleGLControl.Designer.cs: Use DockStyle.Fill instead of anchoring.
2009-06-25 22:47:59 +00:00

203 lines
7 KiB
C#

#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing details.
*/
#endregion
using System;
using OpenTK.Audio;
using AlContext = System.IntPtr;
using AlDevice = System.IntPtr;
using System.Diagnostics;
namespace Examples
{
[Example("AudioContext Test", ExampleCategory.OpenTK, "Test", 0, false)]
class TestApp
{
public static void PrintOpenALErrors( IntPtr device )
{
ALError AlErr = AL.GetError();
Console.WriteLine("OpenAL error: {0}", AlErr);
}
public static void Main()
{
AlcUnitTestFunc();
}
public static void AlcUnitTestFunc()
{
AudioContext context = new AudioContext();
Trace.WriteLine("Testing AudioContext functions.");
Trace.Indent();
// Trace.WriteLine("Suspend()...");
// context.Suspend();
// Trace.Assert(!context.IsProcessing);
//
// Trace.WriteLine("Process()...");
// context.Process();
// Trace.Assert(context.IsProcessing);
//Trace.WriteLine("MakeCurrent()...");
//context.MakeCurrent();
//Trace.Assert(context.IsCurrent);
//Trace.WriteLine("IsCurrent = false...");
//context.IsCurrent = false;
//Trace.Assert(!context.IsCurrent);
//Trace.WriteLine("IsCurrent = true...");
//context.IsCurrent = true;
//Trace.Assert(context.IsCurrent);
Trace.WriteLine("AudioContext.CurrentContext...");
Trace.Assert(AudioContext.CurrentContext == context);
#region Get Attribs
//int AttribCount;
//Alc.GetInteger(context.Device, AlcGetInteger.AttributesSize, sizeof(int), out AttribCount);
//Console.WriteLine("AttributeSize: " + AttribCount);
//if (AttribCount > 0)
//{
// int[] Attribs = new int[AttribCount];
// Alc.GetInteger(context.Device, AlcGetInteger.AllAttributes, AttribCount, out Attribs[0]);
// for (int i = 0; i < Attribs.Length; i++)
// {
// Console.Write(Attribs[i]);
// Console.Write(" ");
// }
// Console.WriteLine();
//}
#endregion Get Attribs
#if false
AlDevice MyDevice;
AlContext MyContext;
// Initialize Open AL
MyDevice = Alc.OpenDevice( null );// open default device
if ( MyDevice != Al.Null )
{
Console.WriteLine( "Device allocation succeeded." );
MyContext = Alc.CreateContext( MyDevice, Al.Null ); // create context
if ( MyContext != Al.Null )
{
Console.WriteLine( "Context allocation succeeded." );
GetOpenALErrors( MyDevice );
Alc.SuspendContext( MyContext ); // disable context
Alc.ProcessContext( MyContext ); // enable context. The default state of a context created by alcCreateContext is that it is processing.
Al.Bool result = Alc.MakeContextCurrent( MyContext ); // set active context
Console.WriteLine( "MakeContextCurrent succeeded? " + result );
GetOpenALErrors( MyDevice );
Console.WriteLine( "Default: " + Alc.GetString( MyDevice, Enums.AlcGetString.DefaultDeviceSpecifier ) );
Console.WriteLine( "Device: " + Alc.GetString( MyDevice, Enums.AlcGetString.DeviceSpecifier ) );
Console.WriteLine( "Extensions: " + Alc.GetString( MyDevice, Enums.AlcGetString.Extensions ) );
GetOpenALErrors( MyDevice );
#region Get Attribs
int AttribCount;
Alc.GetInteger( MyDevice, Enums.AlcGetInteger.AttributesSize, sizeof( int ), out AttribCount );
Console.WriteLine( "AttributeSize: " + AttribCount );
if ( AttribCount > 0 )
{
int[] Attribs = new int[AttribCount];
Alc.GetInteger( MyDevice, Enums.AlcGetInteger.AttributesSize, AttribCount, out Attribs[0] );
for ( int i = 0; i < Attribs.Length; i++ )
Console.Write( ", " + Attribs[i] );
Console.WriteLine( );
}
#endregion Get Attribs
GetOpenALErrors( MyDevice );
AlDevice currdev = Alc.GetContextsDevice( MyContext );
AlContext currcon = Alc.GetCurrentContext( );
if ( MyDevice == currdev )
Console.WriteLine( "Devices match." );
else
Console.WriteLine( "Error: Devices do not match." );
if ( MyContext == currcon )
Console.WriteLine( "Context match." );
else
Console.WriteLine( "Error: Contexts do not match." );
// exit
Alc.MakeContextCurrent( Al.Null ); // results in no context being current
Alc.DestroyContext( MyContext );
result = Alc.CloseDevice( MyDevice );
Console.WriteLine( "Result: " + result );
Console.ReadLine( );
}
else
{
Console.WriteLine( "Context creation failed." );
}
}
else
{
Console.WriteLine( "Failed to find suitable Device." );
}
#endif
/*
include <stdlib.h>
include <AL/alut.h>
int
main (int argc, char **argv)
{
ALuint helloBuffer, helloSource;
alutInit (&argc, argv);
helloBuffer = alutCreateBufferHelloWorld (); alGenSources (1, &helloSource);
alSourcei (helloSource, AL_Buffer, helloBuffer);
alSourcePlay (helloSource);
alutSleep (1);
alutExit ();
return EXIT_SUCCESS;
}*/
/*
* Processing Loop Example:
// PlaceCamera - places OpenGL camera & updates OpenAL listener buffer
void AVEnvironment::PlaceCamera()
{
// update OpenGL camera position
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-0.1333, 0.1333, -0.1, 0.1, 0.2, 50.0);
gluLookAt(listenerPos[0], listenerPos[1], listenerPos[2],
(listenerPos[0] + sin(listenerAngle)), listenerPos[1],
(listenerPos[2] - cos(listenerAngle)),
0.0, 1.0, 0.0);
// update OpenAL
// place listener at camera
alListener3f(AL_POSITION, listenerPos[0], listenerPos[1], listenerPos[2]);
float directionvect[6];
directionvect[0] = (float) sin(listenerAngle);
directionvect[1] = 0;
directionvect[2] = (float) cos(listenerAngle);
directionvect[3] = 0;
directionvect[4] = 1;
directionvect[5] = 0;
alListenerfv(AL_ORIENTATION, directionvect);
}
*/
}
}
}