Opentk/Source/Examples/Data/Shaders/CubeMap_VS.glsl
2009-10-24 10:07:43 +00:00

10 lines
221 B
GLSL

// Copyright (c) 2008 the OpenTK Team. See license.txt for legal bla
// MUST be written to for FS
varying vec3 Normal;
void main()
{
gl_Position = ftransform();
Normal = /*gl_NormalMatrix * */ gl_Normal ;
}