Opentk/Source/OpenTK/Platform/X11/X11GLNative.cs

481 lines
14 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
//using OpenTK.OpenGL;
namespace OpenTK.Platform.X11
{
/// <summary>
/// Drives GameWindow on X11.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
/// </summary>
internal sealed class X11GLNative : INativeGLWindow, IDisposable
{
#region --- Fields ---
private X11GLContext glContext;
private WindowInfo info = new WindowInfo();
private DisplayMode mode = new DisplayMode();
// Number of pending events.
private int pending = 0;
// C# ResizeEventArgs
private ResizeEventArgs resizeEventArgs = new ResizeEventArgs();
// Low level X11 resize request
private X11.Event xresize = new Event();
// Event used for event loop.
private Event e = new Event();
// This is never written in the code. If at some point it gets != 0,
// then memory corruption is taking place from the xresize struct.
int memGuard = 0;
private ConfigureNotifyEvent configure = new ConfigureNotifyEvent();
private ReparentNotifyEvent reparent = new ReparentNotifyEvent();
private ExposeEvent expose = new ExposeEvent();
private CreateWindowEvent createWindow = new CreateWindowEvent();
private DestroyWindowEvent destroyWindow = new DestroyWindowEvent();
private bool disposed;
private bool created;
#endregion
#region --- Public Constructors ---
/// <summary>
/// Constructs and initializes a new X11GLNative window.
/// Call CreateWindow to create the actual render window.
/// </summary>
public X11GLNative()
{
Debug.Print("Native window driver: {0}", this.ToString());
}
#endregion
#region --- INativeGLWindow Members ---
#region public void CreateWindow(DisplayMode mode)
/// <summary>
/// Opens a new render window with the given DisplayMode.
/// </summary>
/// <param name="mode">The DisplayMode of the render window.</param>
/// <remarks>
/// Creates the window visual and colormap. Associates the colormap/visual
/// with the window and raises the window on top of the window stack.
/// <para>
/// Colormap creation is currently disabled.
/// </para>
/// </remarks>
public void CreateWindow(DisplayMode mode)
{
Debug.Print("Creating native window with mode: {0}", mode.ToString());
Debug.Indent();
info.Display = API.OpenDisplay(null); // null == default display
if (info.Display == IntPtr.Zero)
{
throw new Exception("Could not open connection to X");
}
info.Screen = API.DefaultScreen(info.Display);
info.RootWindow = API.RootWindow(info.Display, info.Screen);
Debug.Print(
"Display: {0}, Screen {1}, Root window: {2}",
info.Display,
info.Screen,
info.RootWindow
);
glContext = new X11GLContext(info, mode);
info.VisualInfo = glContext.CreateVisual();
// Create a window on this display using the visual above
Debug.Write("Creating output window... ");
SetWindowAttributes wnd_attributes = new SetWindowAttributes();
wnd_attributes.background_pixel = 0;
wnd_attributes.border_pixel = 0;
wnd_attributes.colormap = glContext.XColormap;
//API.CreateColormap(display, rootWindow, glxVisualInfo.visual, 0/*AllocNone*/);
wnd_attributes.event_mask =
EventMask.StructureNotifyMask;// |
//EventMask.SubstructureNotifyMask |
//EventMask.ExposureMask;
CreateWindowMask cw_mask =
CreateWindowMask.CWBackPixel |
CreateWindowMask.CWBorderPixel |
CreateWindowMask.CWColormap |
CreateWindowMask.CWEventMask;
info.Handle = API.CreateWindow(
info.Display,
info.RootWindow,
0, 0,
mode.Width, mode.Height,
0,
glContext.XVisualInfo.depth,
Constants.InputOutput,
glContext.XVisualInfo.visual,
cw_mask,
wnd_attributes
);
if (info.Handle == IntPtr.Zero)
{
throw new Exception("Could not create window.");
}
Debug.WriteLine("done! (id: " + info.Handle + ")");
/*
// Set the window hints
SizeHints hints = new SizeHints();
hints.x = 0;
hints.y = 0;
hints.width = 640;
hints.height = 480;
hints.flags = USSize | USPosition;
API.SetNormalHints(display, window, hints);
API.SetStandardProperties(
display,
window,
name,
name,
0, // None
null,
0,
hints
);
//glContext.ContainingWindow = info.Window;
*/
glContext.windowInfo.Handle = info.Handle;
glContext.CreateContext(null, true);
API.MapRaised(info.Display, info.Handle);
Debug.WriteLine("Mapped window.");
//glContext.MakeCurrent();
Debug.WriteLine("Our shiny new context is now current - ready to rock 'n' roll!");
Debug.Unindent();
created = true;
}
#endregion
#region public void Exit()
public void Exit()
{
/*Event e = new Event();
X11Api.SendEvent(
display,
window,
false,
0,*/
//quit = true;
}
#endregion
#region public void ProcessEvents()
public void ProcessEvents()
{
// Process all pending events
while (true)
{
pending = API.Pending(info.Display);
if (pending == 0)
return;
//API.NextEvent(info.Display, e);
API.PeekEvent(info.Display, e);
//API.NextEvent(info.Display, eventPtr);
Debug.WriteLine(String.Format("Event: {0} ({1} pending)", e.Type, pending));
//Debug.WriteLine(String.Format("Event: {0} ({1} pending)", eventPtr, pending));
// Check whether memory was corrupted by the NextEvent call.
Debug.Assert(memGuard == 0, "memGuard2 tripped", String.Format("Guard: {0}", memGuard));
memGuard = 0;
// Respond to the event e
switch (e.Type)
{
case EventType.ReparentNotify:
API.NextEvent(info.Display, reparent);
// TODO: Is there a more suitable place to raise the Create event?
// ReparentNotify seems to be the first event raised on window creation.
this.OnCreate(EventArgs.Empty);
break;
case EventType.CreateNotify:
API.NextEvent(info.Display, createWindow);
// A child was created - nothing to do
break;
case EventType.DestroyNotify:
API.NextEvent(info.Display, destroyWindow);
quit = true;
Debug.WriteLine("Window destroyed, shutting down.");
break;
case EventType.ConfigureNotify:
API.NextEvent(info.Display, configure);
// If the window size changed, raise the C# Resize event.
if (configure.width != mode.Width ||
configure.height != mode.Height)
{
Debug.WriteLine(
String.Format(
"New res: {0}x{1}",
configure.width,
configure.height
)
);
resizeEventArgs.Width = configure.width;
resizeEventArgs.Height = configure.height;
this.OnResize(resizeEventArgs);
}
break;
default:
API.NextEvent(info.Display, e);
Debug.WriteLine(String.Format("{0} event was not handled", e.Type));
break;
}
}
}
#endregion
#region public event CreateEvent Create;
public event CreateEvent Create;
private void OnCreate(EventArgs e)
{
if (this.Create != null)
{
Debug.Print("Create event fired from window: {0}", info.ToString());
this.Create(this, e);
}
}
#endregion
#region public bool Created
/// <summary>
/// Returns true if a render window/context exists.
/// </summary>
public bool Created
{
get { return created; }
}
#endregion
#region public bool Quit
private bool quit;
public bool Quit
{
get { return quit; }
}
#endregion
#region public bool IsIdle
public bool IsIdle
{
get { throw new Exception("The method or operation is not implemented."); }
}
#endregion
#region public bool Fullscreen
public bool Fullscreen
{
get
{
return false;
//throw new Exception("The method or operation is not implemented.");
}
set
{
//throw new Exception("The method or operation is not implemented.");
}
}
#endregion
#region public IGLContext Context
public OpenTK.Platform.IGLContext Context
{
get { return glContext; }
}
#endregion
#region public IntPtr Handle
/// <summary>
/// Gets the current window handle.
/// </summary>
public IntPtr Handle
{
get { return this.info.Handle; }
}
#endregion
#region public IWindowInfo WindowInfo
public IWindowInfo WindowInfo
{
get { return info; }
}
#endregion
#endregion
#region --- IResizable Members ---
#region public int Width
public int Width
{
get
{
return mode.Width;
}
set
{/*
// Clear event struct
//Array.Clear(xresize.pad, 0, xresize.pad.Length);
// Set requested parameters
xresize.ResizeRequest.type = EventType.ResizeRequest;
xresize.ResizeRequest.display = this.display;
xresize.ResizeRequest.width = value;
xresize.ResizeRequest.height = mode.Width;
API.SendEvent(
this.display,
this.window,
false,
EventMask.StructureNotifyMask,
ref xresize
);*/
}
}
#endregion
#region public int Height
public int Height
{
get
{
return mode.Height;
}
set
{/*
// Clear event struct
//Array.Clear(xresize.pad, 0, xresize.pad.Length);
// Set requested parameters
xresize.ResizeRequest.type = EventType.ResizeRequest;
xresize.ResizeRequest.display = this.display;
xresize.ResizeRequest.width = mode.Width;
xresize.ResizeRequest.height = value;
API.SendEvent(
this.display,
this.window,
false,
EventMask.StructureNotifyMask,
ref xresize
);*/
}
}
#endregion
#region public event ResizeEvent Resize
public event ResizeEvent Resize;
private void OnResize(ResizeEventArgs e)
{
mode.Width = e.Width;
mode.Height = e.Height;
if (this.Resize != null)
{
this.Resize(this, e);
}
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manuallyCalled)
{
if (!disposed)
{
API.DestroyWindow(info.Display, info.Handle);
// Kills connection to the X-Server. We don't want that,
// 'cause it kills the ExampleLauncher too.
//API.CloseDisplay(display);
if (manuallyCalled)
{
glContext.Dispose();
}
disposed = true;
}
}
~X11GLNative()
{
this.Dispose(false);
}
#endregion
}
}