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69 lines
2 KiB
C#
69 lines
2 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.IO;
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namespace Bind.Glu
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{
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class Generator : Bind.GL2.Generator
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{
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#region --- Constructors ---
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public Generator()
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: base()
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{
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glTypemap = "Glu\\glu.tm";
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csTypemap = "csharp.tm";
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enumSpec = "Glu\\enumglu.spec";
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enumSpecExt = "";
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glSpec = "Glu\\glu.spec";
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glSpecExt = "";
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importsFile = "GluCore.cs";
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delegatesFile = "GluDelegates.cs";
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enumsFile = "GluEnums.cs";
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wrappersFile = "Glu.cs";
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Settings.OutputClass = "Glu";
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Settings.FunctionPrefix = "glu";
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Settings.ConstantPrefix = "GLU_";
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if (Settings.Compatibility == Settings.Legacy.Tao)
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{
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Settings.OutputNamespace = "Tao.OpenGl";
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//Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
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}
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else
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{
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Settings.OutputNamespace = "OpenTK.OpenGL";
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}
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}
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#endregion
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public override void Process()
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{
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Bind.Structures.Type.Initialize(glTypemap, csTypemap);
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Bind.Structures.Enum.Initialize(enumSpec, enumSpecExt);
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Bind.Structures.Function.Initialize();
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Bind.Structures.Delegate.Initialize(glSpec, glSpecExt);
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// Process enums and delegates - create wrappers.
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Trace.WriteLine("Processing specs, please wait...");
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this.Translate();
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this.WriteBindings(
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Bind.Structures.Delegate.Delegates,
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Bind.Structures.Function.Wrappers,
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Bind.Structures.Enum.GLEnums);
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}
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}
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}
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