mirror of
https://github.com/Ryujinx/Opentk.git
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272 lines
11 KiB
C#
272 lines
11 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using OpenTK.Graphics;
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namespace OpenTK.Platform.Windows
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{
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internal class WinGraphicsMode : IGraphicsMode
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{
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#region Fields
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// To avoid recursion when calling GraphicsMode.Default
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bool creating;
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readonly List<GraphicsMode> modes = new List<GraphicsMode>();
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static readonly object SyncRoot = new object();
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#endregion
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#region --- Constructors ---
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public WinGraphicsMode()
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{
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lock (SyncRoot)
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{
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using (INativeWindow native = new NativeWindow())
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{
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modes.AddRange(GetModesARB(native));
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if (modes.Count == 0)
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modes.AddRange(GetModesPFD(native));
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}
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modes.Sort(new GraphicsModeComparer());
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}
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}
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#endregion
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#region IGraphicsMode Members
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public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil, int samples,
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ColorFormat accum, int buffers, bool stereo)
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{
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GraphicsMode mode = null;
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do
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{
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mode = modes.Find(delegate(GraphicsMode current)
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{
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return ModeSelector(current, color, depth, stencil, samples, accum, buffers, stereo);
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});
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} while (mode == null && RelaxParameters(
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ref color, ref depth, ref stencil, ref samples, ref accum, ref buffers, ref stereo));
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return mode;
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}
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bool RelaxParameters(ref ColorFormat color, ref int depth, ref int stencil, ref int samples,
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ref ColorFormat accum, ref int buffers, ref bool stereo)
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{
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if (stereo) { stereo = false; return true; }
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if (buffers != 2) { buffers = 2; return true; }
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if (accum != 0) { accum = 0; return true; }
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if (samples != 0) { samples = 0; return true; }
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if (color == 32 && depth == 24 && stencil != 8) { color = 32; depth = 24; stencil = 8; return true; }
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if (color == 32 && depth == 24 && stencil == 8) { color = 32; depth = 24; stencil = 0; return true; }
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if (color == 32 && depth != 16) { color = 32; depth = 16; stencil = 0; return true; }
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if (color == 24 && depth == 24 && stencil != 8) { color = 24; depth = 24; stencil = 8; return true; }
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if (color == 24 && depth == 24 && stencil == 8) { color = 24; depth = 24; stencil = 0; return true; }
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if (color == 24 && depth != 16) { color = 24; depth = 16; stencil = 0; return true; }
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if (color == 16 && depth == 24 && stencil != 8) { color = 16; depth = 24; stencil = 8; return true; }
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if (color == 16 && depth == 24 && stencil == 8) { color = 16; depth = 24; stencil = 0; return true; }
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if (color == 16 && depth != 16) { color = 16; depth = 16; stencil = 0; return true; }
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if (color < 16) { color = 16; return true; }
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return false;
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}
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#endregion
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#region Private Methods
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#region DescribePixelFormat
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static int DescribePixelFormat(IntPtr hdc, int ipfd, int cjpfd, ref PixelFormatDescriptor pfd)
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{
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unsafe
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{
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fixed (PixelFormatDescriptor* ppfd = &pfd)
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{
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// Note: DescribePixelFormat found in gdi32 is extremely slow
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// on nvidia, for some reason.
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return Wgl.Imports.DescribePixelFormat(hdc, ipfd, (uint)cjpfd, ppfd);
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}
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}
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}
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#endregion
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#region GetModesPFD
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IEnumerable<GraphicsMode> GetModesPFD(INativeWindow native)
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{
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WinWindowInfo window = native.WindowInfo as WinWindowInfo;
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IntPtr deviceContext = ((WinWindowInfo)window).DeviceContext;
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Debug.WriteLine(String.Format("Device context: {0}", deviceContext));
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Debug.WriteLine("Retrieving PFD pixel formats... ");
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PixelFormatDescriptor pfd = new PixelFormatDescriptor();
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pfd.Size = API.PixelFormatDescriptorSize;
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pfd.Version = API.PixelFormatDescriptorVersion;
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pfd.Flags =
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PixelFormatDescriptorFlags.SUPPORT_OPENGL |
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PixelFormatDescriptorFlags.DRAW_TO_WINDOW;
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int pixel = 0;
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while (DescribePixelFormat(deviceContext, ++pixel, API.PixelFormatDescriptorSize, ref pfd) != 0)
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{
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// Ignore non-accelerated formats.
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if ((pfd.Flags & PixelFormatDescriptorFlags.GENERIC_FORMAT) != 0)
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continue;
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GraphicsMode fmt = new GraphicsMode((IntPtr)pixel,
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new ColorFormat(pfd.RedBits, pfd.GreenBits, pfd.BlueBits, pfd.AlphaBits),
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pfd.DepthBits,
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pfd.StencilBits,
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0,
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new ColorFormat(pfd.AccumBits),
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(pfd.Flags & PixelFormatDescriptorFlags.DOUBLEBUFFER) != 0 ? 2 : 1,
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(pfd.Flags & PixelFormatDescriptorFlags.STEREO) != 0);
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yield return fmt;
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}
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}
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#endregion
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#region GetModesARB
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IEnumerable<GraphicsMode> GetModesARB(INativeWindow native)
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{
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using (IGraphicsContext context = new GraphicsContext(
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new GraphicsMode(new IntPtr(2), new ColorFormat(), 0, 0, 0, new ColorFormat(), 2, false),
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(WinWindowInfo)native.WindowInfo, 1, 0, GraphicsContextFlags.Default))
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{
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WinWindowInfo window = (WinWindowInfo)native.WindowInfo;
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// See http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt
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// for more details
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Debug.Write("Retrieving ARB pixel formats.... ");
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if (Wgl.Delegates.wglChoosePixelFormatARB == null || Wgl.Delegates.wglGetPixelFormatAttribivARB == null)
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{
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Debug.WriteLine("failed.");
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yield break;
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}
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int[] attribs = new int[]
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{
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(int)WGL_ARB_pixel_format.AccelerationArb,
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(int)WGL_ARB_pixel_format.RedBitsArb,
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(int)WGL_ARB_pixel_format.GreenBitsArb,
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(int)WGL_ARB_pixel_format.BlueBitsArb,
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(int)WGL_ARB_pixel_format.AlphaBitsArb,
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(int)WGL_ARB_pixel_format.ColorBitsArb,
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(int)WGL_ARB_pixel_format.DepthBitsArb,
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(int)WGL_ARB_pixel_format.StencilBitsArb,
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(int)WGL_ARB_multisample.SampleBuffersArb,
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(int)WGL_ARB_multisample.SamplesArb,
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(int)WGL_ARB_pixel_format.AccumRedBitsArb,
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(int)WGL_ARB_pixel_format.AccumGreenBitsArb,
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(int)WGL_ARB_pixel_format.AccumBlueBitsArb,
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(int)WGL_ARB_pixel_format.AccumAlphaBitsArb,
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(int)WGL_ARB_pixel_format.AccumBitsArb,
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(int)WGL_ARB_pixel_format.DoubleBufferArb,
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(int)WGL_ARB_pixel_format.StereoArb,
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0
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};
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int[] values = new int[attribs.Length];
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int[] attribs_values = new int[]
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{
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(int)WGL_ARB_pixel_format.AccelerationArb,
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(int)WGL_ARB_pixel_format.FullAccelerationArb,
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0, 0
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};
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int[] num_formats = new int[1];
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Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 0, null, num_formats);
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int[] pixel = new int[num_formats[0]];
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if (Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, pixel.Length, pixel, num_formats))
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{
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foreach (int p in pixel)
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{
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// Find out what we really got as a format:
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if (!Wgl.Arb.GetPixelFormatAttrib(window.DeviceContext, p, 0, attribs.Length - 1, attribs, values))
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{
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Debug.Print("[Warning] Failed to detect attributes for PixelFormat:{0}.", p);
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continue;
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}
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GraphicsMode mode = new GraphicsMode(new IntPtr(p),
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new ColorFormat(values[1], values[2], values[3], values[4]),
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values[6],
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values[7],
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values[8] != 0 ? values[9] : 0,
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new ColorFormat(values[10], values[11], values[12], values[13]),
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values[15] == 1 ? 2 : 1,
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values[16] == 1 ? true : false);
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yield return mode;
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}
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}
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}
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}
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#endregion
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#region ModeSelector
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bool ModeSelector(GraphicsMode current, ColorFormat color, int depth, int stencil, int samples,
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ColorFormat accum, int buffers, bool stereo)
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{
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bool result =
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(color != ColorFormat.Empty ? current.ColorFormat >= color : true) &&
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(depth != 0 ? current.Depth >= depth : true) &&
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(stencil != 0 ? current.Stencil >= stencil : true) &&
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(samples != 0 ? current.Samples >= samples : true) &&
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(accum != ColorFormat.Empty ? current.AccumulatorFormat >= accum : true) &&
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(buffers != 0 ? current.Buffers >= buffers : true) &&
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current.Stereo == stereo;
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return result;
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}
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#endregion
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#endregion
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}
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}
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