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502 lines
19 KiB
C#
502 lines
19 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Drawing.Text;
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using OpenTK.Platform;
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namespace OpenTK.Graphics.Text
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{
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sealed class GdiPlusGlyphRasterizer : IGlyphRasterizer
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{
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#region Fields
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// Note: as an optimization, we store the TextBlock hashcode instead of the TextBlock itself.
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Dictionary<int, TextExtents> block_cache = new Dictionary<int, TextExtents>();
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System.Drawing.Graphics graphics = System.Drawing.Graphics.FromImage(new Bitmap(1, 1));
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IntPtr[] regions = new IntPtr[GdiPlus.MaxMeasurableCharacterRanges];
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CharacterRange[] characterRanges = new CharacterRange[GdiPlus.MaxMeasurableCharacterRanges];
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Bitmap glyph_surface;
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System.Drawing.Graphics glyph_renderer;
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readonly List<RectangleF> measured_glyphs = new List<RectangleF>(256);
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readonly ObjectPool<PoolableTextExtents> text_extents_pool = new ObjectPool<PoolableTextExtents>();
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// Check the constructor, too, for additional flags.
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// Used for measuring text. Can set the leftToRight, rightToLeft, vertical and measure trailing spaces flags.
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readonly StringFormat measure_string_format = new StringFormat(StringFormat.GenericDefault);
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readonly StringFormat measure_string_format_tight = new StringFormat(StringFormat.GenericTypographic);
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// Used for loading glyphs. Only use leftToRight!
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readonly StringFormat load_glyph_string_format = new StringFormat(StringFormat.GenericDefault);
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readonly StringFormat load_glyph_string_format_tight = new StringFormat(StringFormat.GenericTypographic);
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static readonly char[] newline_characters = new char[] { '\n', '\r' };
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static readonly SizeF MaximumGraphicsClipSize;
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#endregion
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#region Constructors
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static GdiPlusGlyphRasterizer()
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{
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using (Bitmap bmp = new Bitmap(1, 1))
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using (System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(bmp))
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{
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MaximumGraphicsClipSize = gfx.ClipBounds.Size;
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}
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}
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public GdiPlusGlyphRasterizer()
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{
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measure_string_format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces | StringFormatFlags.NoClip;
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measure_string_format_tight.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces;
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}
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#endregion
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#region IGlyphRasterizer Members
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#region Rasterize
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public Bitmap Rasterize(Glyph glyph)
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{
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return Rasterize(glyph, TextQuality.Default);
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}
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public Bitmap Rasterize(Glyph glyph, TextQuality quality)
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{
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EnsureSurfaceSize(ref glyph_surface, ref glyph_renderer, glyph.Font);
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SetTextRenderingOptions(glyph_renderer, glyph.Font, quality);
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RectangleF r2 = new RectangleF();
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glyph_renderer.Clear(Color.Transparent);
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glyph_renderer.DrawString(glyph.Character.ToString(), glyph.Font, Brushes.White, Point.Empty, //new Point(glyph_surface.Width, 0),
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glyph.Font.Style == FontStyle.Italic ? load_glyph_string_format : load_glyph_string_format_tight);
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r2 = FindEdges(glyph_surface, true);
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//if ((default_string_format.FormatFlags & StringFormatFlags.DirectionRightToLeft) != 0)
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//{
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// glyph_renderer.DrawString(glyph.Character.ToString(), glyph.Font, Brushes.White, Point.Empty, //new Point(glyph_surface.Width, 0),
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// load_glyph_string_format);//glyph.Font.Style == FontStyle.Italic ? load_glyph_string_format : default_string_format);
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// r2 = FindEdges(glyph_surface, true);
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//}
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//else
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//{
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// glyph_renderer.DrawString(glyph.Character.ToString(), glyph.Font, Brushes.White, Point.Empty,
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// load_glyph_string_format_tight); //glyph.Font.Style == FontStyle.Italic ? load_glyph_string_format : default_string_format);
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// r2 = FindEdges(glyph_surface, false);
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//}
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return glyph_surface.Clone(r2, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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}
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#endregion
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#region MeasureText
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public TextExtents MeasureText(ref TextBlock block)
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{
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return MeasureText(ref block, TextQuality.Default);
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}
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public TextExtents MeasureText(ref TextBlock block, TextQuality quality)
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{
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// First, check if we have cached this text block. Do not use block_cache.TryGetValue, to avoid thrashing
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// the user's TextBlockExtents struct.
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int hashcode = block.GetHashCode();
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if (block_cache.ContainsKey(hashcode))
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return block_cache[hashcode];
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// If this block is not cached, we have to measure it and (potentially) place it in the cache.
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TextExtents extents = MeasureTextExtents(ref block, quality);
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if ((block.Options & TextPrinterOptions.NoCache) == 0)
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block_cache.Add(hashcode, extents);
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return extents;
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}
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#endregion
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#region Clear
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public void Clear()
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{
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block_cache.Clear();
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}
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#endregion
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#endregion
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#region Private Members
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#region EnsureSurfaceSize
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void EnsureSurfaceSize(ref Bitmap bmp, ref System.Drawing.Graphics gfx, Font font)
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{
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if (bmp == null || bmp.Width < 2 * font.Size || bmp.Height < 2 * font.Size)
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{
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if (bmp != null)
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bmp.Dispose();
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if (gfx != null)
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gfx.Dispose();
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bmp = new Bitmap((int)(2 * font.Size), (int)(2 * font.Size));
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gfx = System.Drawing.Graphics.FromImage(bmp);
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}
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}
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#endregion
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#region SetRenderingOptions
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// Modify rendering settings (antialiasing, grid fitting) to improve appearance.
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void SetTextRenderingOptions(System.Drawing.Graphics gfx, Font font, TextQuality quality)
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{
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switch (quality)
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{
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case TextQuality.Default:
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gfx.TextRenderingHint = TextRenderingHint.SystemDefault;
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break;
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case TextQuality.High:
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gfx.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
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break;
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case TextQuality.Medium:
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if (font.Size <= 18.0f)
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gfx.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
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else
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gfx.TextRenderingHint = TextRenderingHint.AntiAlias;
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break;
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case TextQuality.Low:
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if (font.Size <= 18.0f)
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gfx.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;
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else
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gfx.TextRenderingHint = TextRenderingHint.SingleBitPerPixel;
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break;
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}
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}
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#endregion
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#region MeasureTextExtents
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TextExtents MeasureTextExtents(ref TextBlock block, TextQuality quality)
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{
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// Todo: Parse layout options:
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StringFormat format = block.Font.Italic ? measure_string_format : measure_string_format_tight;
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//StringFormat format = measure_string_format_tight;
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if (block.Direction == TextDirection.Vertical)
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format.FormatFlags |= StringFormatFlags.DirectionVertical;
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else
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format.FormatFlags &= ~StringFormatFlags.DirectionVertical;
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if (block.Direction == TextDirection.RightToLeft)
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format.FormatFlags |= StringFormatFlags.DirectionRightToLeft;
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else
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format.FormatFlags &= ~StringFormatFlags.DirectionRightToLeft;
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if (block.Alignment == TextAlignment.Near)
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format.Alignment = StringAlignment.Near;
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else if (block.Alignment == TextAlignment.Center)
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format.Alignment = StringAlignment.Center;
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else
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format.Alignment = StringAlignment.Far;
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TextExtents extents = text_extents_pool.Acquire();
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RectangleF rect = block.Bounds;
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// Work around Mono/GDI+ bug, which causes incorrect
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// text wraping when block.Bounds == SizeF.Empty.
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if (block.Bounds.Size == SizeF.Empty)
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rect.Size = MaximumGraphicsClipSize;
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SetTextRenderingOptions(graphics, block.Font, quality);
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IntPtr native_graphics = GdiPlus.GetNativeGraphics(graphics);
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IntPtr native_font = GdiPlus.GetNativeFont(block.Font);
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IntPtr native_string_format = GdiPlus.GetNativeStringFormat(format);
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float max_width = 0, max_height = 0;
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// It seems that the mere presence of \n and \r characters
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// is enough for Mono to botch the layout (even if these
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// characters are not processed.) We'll need to find a
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// different way to perform layout on Mono, probably
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// through Pango.
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// Todo: This workaround allocates memory.
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//if (Configuration.RunningOnMono)
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{
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string[] lines = block.Text.Replace("\r", String.Empty).Split('\n');
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foreach (string s in lines)
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{
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float width, height;
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extents.AddRange(MeasureGlyphExtents(
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ref block, s,
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native_graphics, native_font, native_string_format,
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ref rect, out width, out height));
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if ((block.Direction & TextDirection.Vertical) == 0)
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rect.Y += block.Font.Height;
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else
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rect.X += block.Font.Height;
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if (width > max_width)
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max_width = width;
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if (height > max_height)
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max_height = height;
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}
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}
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if (extents.Count > 0)
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extents.BoundingBox = new RectangleF(extents[0].X, extents[0].Y, max_width, max_height);
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else
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extents.BoundingBox = RectangleF.Empty;
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return extents;
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}
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#endregion
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#region MeasureGlyphExtents
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// Gets the bounds of each character in a line of text.
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// Each line is processed in blocks of 32 characters (GdiPlus.MaxMeasurableCharacterRanges).
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IEnumerable<RectangleF> MeasureGlyphExtents(
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ref TextBlock block, string text,
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IntPtr native_graphics, IntPtr native_font, IntPtr native_string_format,
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ref RectangleF layoutRect, out float max_width, out float max_height)
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{
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measured_glyphs.Clear();
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max_width = layoutRect.Left;
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max_height = layoutRect.Top;
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float last_line_width = 0, last_line_height = 0;
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int current = 0;
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while (current < text.Length)
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{
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int num_characters = (text.Length - current) > GdiPlus.MaxMeasurableCharacterRanges ?
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GdiPlus.MaxMeasurableCharacterRanges :
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text.Length - current;
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int status = 0;
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// Prepare the character ranges and region structs for the measurement.
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for (int i = 0; i < num_characters; i++)
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{
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if (text[current + i] == '\n' || text[current + i] == '\r')
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throw new NotSupportedException();
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characterRanges[i] = new CharacterRange(current + i, 1);
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IntPtr region;
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status = GdiPlus.CreateRegion(out region);
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regions[i] = region;
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Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
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}
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status = GdiPlus.SetStringFormatMeasurableCharacterRanges(native_string_format, num_characters, characterRanges);
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Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
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status = GdiPlus.MeasureCharacterRanges(native_graphics, text, text.Length,
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native_font, ref layoutRect, native_string_format, num_characters, regions);
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Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
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// Read back the results of the measurement.
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for (int i = 0; i < num_characters; i++)
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{
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RectangleF rect = new RectangleF();
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GdiPlus.GetRegionBounds(regions[i], native_graphics, ref rect);
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Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
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GdiPlus.DeleteRegion(regions[i]);
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Debug.Assert(status == 0, String.Format("GDI+ error: {0}", status));
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if (rect.Bottom > max_height)
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max_height = rect.Bottom;
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if (rect.Right > max_width)
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max_width = rect.Right;
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if (rect.X > last_line_width)
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last_line_width = rect.X;
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if (rect.Y > last_line_height)
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last_line_height = rect.Y;
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measured_glyphs.Add(rect);
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}
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current += num_characters;
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}
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// Make sure the current height is updated, if the the current line has wrapped due to word-wraping.
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// Otherwise, the next line will overlap with the current one.
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if (measured_glyphs.Count > 1)
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{
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if ((block.Direction & TextDirection.Vertical) == 0)
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{
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if (layoutRect.Y < last_line_height)
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layoutRect.Y = last_line_height;
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}
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else
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{
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if (layoutRect.X < last_line_width)
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layoutRect.X = last_line_width;
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}
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}
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// Mono's GDI+ implementation suffers from an issue where the specified layoutRect is not taken into
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// account. We will try to improve the situation by moving text to the correct location on this
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// error condition. This will not help word wrapping, but it is better than nothing.
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// Todo: Mono 2.8 is supposed to ship with a Pango-based GDI+ text renderer, which should not
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// suffer from this bug. Verify that this is the case and remove the hack.
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if (Configuration.RunningOnMono && (layoutRect.X != 0 || layoutRect.Y != 0) && measured_glyphs.Count > 0)
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{
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for (int i = 0; i < measured_glyphs.Count; i++)
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{
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RectangleF rect = measured_glyphs[i];
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rect.X += layoutRect.X;
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rect.Y += layoutRect.Y;
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measured_glyphs[i] = rect;
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}
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}
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return measured_glyphs;
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}
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#endregion
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#region FindEdges
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#pragma warning disable 0649
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struct Pixel { public byte B, G, R, A; }
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#pragma warning restore 0649
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// Note: The bool parameter is not used at this point.
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// We might need it if we ever load true rightToLeft glyphs.
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Rectangle FindEdges(Bitmap bmp, bool rightToLeft)
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{
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BitmapData data = bmp.LockBits(
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new Rectangle(0, 0, bmp.Width, bmp.Height),
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ImageLockMode.ReadOnly,
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System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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//Rectangle rect = rightToLeft ?
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// Rectangle.FromLTRB(FindLeftEdge(bmp, data.Scan0), 0, bmp.Width - 1, FindBottomEdge(bmp, data.Scan0)) :
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// Rectangle.FromLTRB(0, 0, FindRightEdge(bmp, data.Scan0), FindBottomEdge(bmp, data.Scan0));
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Rectangle rect =
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Rectangle.FromLTRB(0, 0, FindRightEdge(bmp, data.Scan0), FindBottomEdge(bmp, data.Scan0));
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//Rectangle.FromLTRB(FindLeftEdge(bmp, data.Scan0), 0, FindRightEdge(bmp, data.Scan0), FindBottomEdge(bmp, data.Scan0));
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bmp.UnlockBits(data);
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return rect;
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}
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#endregion
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#region Find[Left|Right|Top|Bottom]Edge
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// Iterates through the bmp, and returns the first row or line that contains a non-transparent pixels.
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int FindLeftEdge(Bitmap bmp, IntPtr ptr)
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{
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for (int x = 0; x < bmp.Width; x++)
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for (int y = 0; y < bmp.Height; y++)
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unsafe
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{
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if (((Pixel*)(ptr) + y * bmp.Width + x)->A != 0)
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return x;
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}
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return bmp.Width - 1;
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}
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int FindRightEdge(Bitmap bmp, IntPtr ptr)
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{
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for (int x = bmp.Width - 1; x >= 0; x--)
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for (int y = 0; y < bmp.Height; y++)
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unsafe
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{
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if (((Pixel*)(ptr) + y * bmp.Width + x)->A != 0)
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return x + 1;
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}
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return 0;
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}
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int FindTopEdge(Bitmap bmp, IntPtr ptr)
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{
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for (int y = 0; y < bmp.Height; y++)
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for (int x = 0; x < bmp.Width; x++)
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unsafe
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{
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if (((Pixel*)(ptr) + y * bmp.Width + x)->A != 0)
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return y;
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}
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return bmp.Height - 1;
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}
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int FindBottomEdge(Bitmap bmp, IntPtr ptr)
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{
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for (int y = bmp.Height - 1; y >= 0; y--)
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for (int x = 0; x < bmp.Width; x++)
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unsafe
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{
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if (((Pixel*)(ptr) + y * bmp.Width + x)->A != 0)
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return y + 1;
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}
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return 0;
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}
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#endregion
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#endregion
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}
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}
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