Opentk/Source/OpenTK/Math
Fraser Waters 1002d4e33a Add XML documentation to matrix Add methods.
Fixes warnings [#61] about missing documentation on public members.
2014-11-03 01:33:27 +01:00
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BezierCurve.cs
BezierCurveCubic.cs
BezierCurveQuadric.cs
Box2.cs
Functions.cs
Half.cs Fix a bug in single->half conversion. 2014-06-02 11:16:43 +01:00
MathHelper.cs
Matrix2.cs
Matrix2d.cs
Matrix2x3.cs
Matrix2x3d.cs
Matrix2x4.cs
Matrix2x4d.cs
Matrix3.cs Add XML documentation to matrix Add methods. 2014-11-03 01:33:27 +01:00
Matrix3d.cs Add XML documentation to matrix Add methods. 2014-11-03 01:33:27 +01:00
Matrix3x2.cs
Matrix3x2d.cs
Matrix3x4.cs
Matrix3x4d.cs
Matrix4.cs Changed Matrix4[d].CreateFromRotationMatrix to a new constructor. 2014-09-11 12:33:34 -04:00
Matrix4d.cs Changed Matrix4[d].CreateFromRotationMatrix to a new constructor. 2014-09-11 12:33:34 -04:00
Matrix4x2.cs
Matrix4x2d.cs
Matrix4x3.cs
Matrix4x3d.cs
Point.cs
Quaternion.cs Added support for Euler angles in Quaternion and Quaterniond by adding proper vec3 and pitch-yaw-roll constructors, and also added similar static helper functions. I unit tested them locally and the results match to the calculator found from the bottom of this web page: http://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToQuaternion/index.htm 2014-10-12 21:37:26 +03:00
Quaterniond.cs Added support for Euler angles in Quaternion and Quaterniond by adding proper vec3 and pitch-yaw-roll constructors, and also added similar static helper functions. I unit tested them locally and the results match to the calculator found from the bottom of this web page: http://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToQuaternion/index.htm 2014-10-12 21:37:26 +03:00
Rectangle.cs
Size.cs
Vector2.cs Added multiplication operator to all vectors 2014-03-17 16:59:09 -04:00
Vector2d.cs Added multiplication operator to all vectors 2014-03-17 16:59:09 -04:00
Vector2h.cs
Vector3.cs Added multiplication operator to all vectors 2014-03-17 16:59:09 -04:00
Vector3d.cs Added multiplication operator to all vectors 2014-03-17 16:59:09 -04:00
Vector3h.cs
Vector4.cs Added multiplication operator to all vectors 2014-03-17 16:59:09 -04:00
Vector4d.cs [Math] Replaced tab characters with spaces 2014-03-31 18:20:08 +02:00
Vector4h.cs