mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-24 15:45:34 +00:00
d126d25215
Functions returning a value or array via an 'out' parameter will now get a convenience overload that returns the result via a return statement. In the case of arrays, only single-valued arrays will be supported. For example: void GetIntegerv(enum pname, out int value) will be get an overload of int GetIntegerv(enum pname) This will reduce the amount of helper overloads that must be maintained manually in GLHelpers.cs.
335 lines
14 KiB
C#
335 lines
14 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Security;
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using System.Text.RegularExpressions;
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using Bind.CL;
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using Bind.ES;
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using Bind.GL2;
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namespace Bind
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{
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enum GeneratorMode
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{
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All = 0,
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Default = All,
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GL2,
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GL3,
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GL4,
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ES10,
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ES11,
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ES20,
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ES30,
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CL10,
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}
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enum GeneratorLanguage
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{
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CSharp,
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Cpp,
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Java
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}
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static class MainClass
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{
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static GeneratorMode mode = GeneratorMode.Default;
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static internal List<IBind> Generators = new List<IBind>();
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static Settings Settings = new Settings();
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static void Main(string[] arguments)
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{
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Debug.Listeners.Clear();
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Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
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Debug.AutoFlush = true;
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Trace.Listeners.Clear();
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Trace.Listeners.Add(new TextWriterTraceListener(Console.Out));
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Trace.AutoFlush = true;
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Console.WriteLine("OpenGL binding generator {0} for OpenTK.",
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Assembly.GetExecutingAssembly().GetName().Version.ToString());
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Console.WriteLine("For comments, bugs and suggestions visit http://opentk.sourceforge.net");
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Console.WriteLine();
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string dirName = "GL2";
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try
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{
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var split = new Regex(@"-\w+", RegexOptions.Compiled);
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foreach (var argument in arguments)
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{
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string a = argument.Replace("--", "-").Trim();
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var match = split.Match(a);
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if (match.Success)
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{
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string opt = match.Value.Substring(1).Trim();
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string val = a.Substring(match.Value.Length + 1).Trim();
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switch (opt)
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{
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case "?":
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case "help":
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ShowHelp();
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return;
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case "in":
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case "input":
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Settings.InputPath = val;
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break;
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case "out":
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case "output":
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Settings.OutputPath = val;
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break;
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case "l":
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case "lang":
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case "language":
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{
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string arg = val.ToLower();
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if (arg == "cpp" || arg == "c++" || arg == "c")
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{
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Settings.Language = GeneratorLanguage.Cpp;
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Settings.DefaultOutputPath = "gl";
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Settings.DefaultOutputNamespace = "OpenTK";
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// Settings.DefaultLanguageTypeMapFile = "cpp.tm"; // Todo: create this file!
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Settings.EnumsNamespace = "";
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Settings.NamespaceSeparator = "::";
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Settings.DefaultKeywordEscapeCharacter = "_";
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}
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else if (arg == "java")
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{
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Settings.Language = GeneratorLanguage.Java;
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Settings.DefaultOutputPath = "gl";
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Settings.DefaultOutputNamespace = "com.opentk";
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Settings.DefaultLanguageTypeMapFile = "java.tm";
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Settings.EnumsNamespace = "";
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Settings.NamespaceSeparator = ".";
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Settings.DefaultKeywordEscapeCharacter = "_";
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}
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break;
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}
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case "mode":
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{
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string arg = val.ToLower();
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SetGeneratorMode(dirName, arg);
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break;
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}
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case "namespace":
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case "ns":
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Settings.OutputNamespace = val;
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break;
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case "class":
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Settings.OutputClass = val;
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break;
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case "gl":
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Settings.GLClass = val;
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break;
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case "legacy":
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case "o":
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case "option":
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Settings.Compatibility |= val.ToLower() == "tao" ? Settings.Legacy.Tao : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "simple_enums" ? Settings.Legacy.NoAdvancedEnumProcessing : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "safe" ? Settings.Legacy.NoPublicUnsafeFunctions : Settings.Legacy.None;
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//Settings.Compatibility |= b[1].ToLower().Contains("novoid") ? Settings.Legacy.TurnVoidPointersToIntPtr : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "permutations" ? Settings.Legacy.GenerateAllPermutations : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "enums_in_class" ? Settings.Legacy.NestedEnums : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "nodocs" ? Settings.Legacy.NoDocumentation : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "keep_untyped_enums" ? Settings.Legacy.KeepUntypedEnums : Settings.Legacy.None;
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break;
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default:
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throw new ArgumentException(
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String.Format("Argument {0} not recognized. Use the '/?' switch for help.", a)
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);
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}
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}
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}
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}
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catch (NullReferenceException e)
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{
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Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString());
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return;
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}
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catch (ArgumentException e)
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{
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Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString());
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return;
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}
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try
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{
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switch (mode)
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{
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case GeneratorMode.All:
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Console.WriteLine("Using 'all' generator mode.");
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Console.WriteLine("Use '-mode:all/gl2/gl4/es10/es11/es20/es30' to select a specific mode.");
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Generators.Add(new Generator(Settings, dirName));
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Generators.Add(new GL4Generator(Settings, dirName));
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Generators.Add(new ESGenerator(Settings, dirName));
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Generators.Add(new ES2Generator(Settings, dirName));
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Generators.Add(new ES3Generator(Settings, dirName));
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break;
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case GeneratorMode.GL2:
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Generators.Add(new Generator(Settings, dirName));
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break;
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case GeneratorMode.GL3:
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case GeneratorMode.GL4:
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Generators.Add(new GL4Generator(Settings, dirName));
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break;
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case GeneratorMode.ES10:
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Generators.Add(new ESGenerator(Settings, dirName));
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break;
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case GeneratorMode.ES11:
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Generators.Add(new ESGenerator(Settings, dirName));
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break;
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case GeneratorMode.ES20:
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Generators.Add(new ES2Generator(Settings, dirName));
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break;
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case GeneratorMode.ES30:
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Generators.Add(new ES3Generator(Settings, dirName));
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break;
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case GeneratorMode.CL10:
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Generators.Add(new CLGenerator(Settings, dirName));
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break;
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default:
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Console.WriteLine("Please specify a generator mode (use '-mode:gl2/gl4/es10/es11/es20/es30')");
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return;
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}
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foreach (var generator in Generators)
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{
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long ticks = DateTime.Now.Ticks;
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generator.Process();
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ISpecWriter writer = null;
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switch (generator.Settings.Language)
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{
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case GeneratorLanguage.Cpp:
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writer = new CppSpecWriter();
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break;
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case GeneratorLanguage.Java:
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writer = new JavaSpecWriter();
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break;
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case GeneratorLanguage.CSharp:
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default:
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writer = new CSharpSpecWriter();
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break;
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}
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writer.WriteBindings(generator);
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ticks = DateTime.Now.Ticks - ticks;
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Console.WriteLine();
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Console.WriteLine("Bindings generated in {0} seconds.", ticks / (double)10000000.0);
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}
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Console.WriteLine();
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if (Debugger.IsAttached)
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{
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Console.WriteLine("Press any key to continue...");
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Console.ReadKey(true);
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}
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}
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catch (SecurityException e)
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{
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Console.WriteLine("Security violation \"{0}\" in method \"{1}\".", e.Message, e.Method);
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Console.WriteLine("This application does not have permission to take the requested actions.");
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}
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catch (NotImplementedException e)
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{
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Console.WriteLine(e.Message);
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Console.WriteLine("The requested functionality is not implemented yet.");
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}
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}
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private static void SetGeneratorMode(string dirName, string arg)
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{
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switch (arg)
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{
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case "gl":
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case "gl2":
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mode = GeneratorMode.GL2;
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
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break;
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case "gl3":
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case "gl4":
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mode = GeneratorMode.GL2;
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL4";
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break;
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case "es10":
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mode = GeneratorMode.ES10;
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES10";
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break;
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case "es11":
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mode = GeneratorMode.ES11;
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES11";
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break;
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case "es2":
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case "es20":
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mode = GeneratorMode.ES20;
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES20";
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break;
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case "es3":
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case "es30":
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mode = GeneratorMode.ES30;
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES30";
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break;
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case "cl":
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case "cl10":
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mode = GeneratorMode.CL10;
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Settings.DefaultOutputNamespace = "OpenTK.Compute.OpenCL";
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break;
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default:
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throw new NotSupportedException();
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}
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}
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private static void ShowHelp()
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{
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Console.WriteLine(
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@"Usage: bind [-in:path] [-out:path] [switches]
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Available switches:
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-in: Input directory (e.g. -in:../specs/)
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-out: Output directory (e.g. -out:out)
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-ns: Output namespace (e.g. -ns:OpenTK.Graphics).
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Default: OpenTK.Graphics.OpenGL
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-namespace: Same as -ns
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-class: Output class (e.g. -class:GL3).
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Default: GL/Wgl/Glu/Glx (depends on -mode)
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-mode: Generator mode (e.g. -mode:gl4).
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Default: all
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Accepted: all/gl2/gl4/es10/es11/es20
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-o/-option: Set advanced option. Available options:
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-o:tao Tao compatibility mode.
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-o:enums Follow OpenGL instead .Net naming conventions.
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-o:safe Do not generate public unsafe functions.
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-o:enums_in_class
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Place enums in a nested class (i.e. GL.Enums)
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instead of a namespace (i.e. OpenTK.Graphics.OpenGL.Enums)
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");
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}
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}
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}
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