Opentk/Source/OpenTK/Platform/SDL2
Stefanos A d217e379d4 Added support for OpenGL ES through SDL2
If SDL2 is supported, the PlatformFactory will now use it for creating the OpenGL ES context. Previously, it would revert to the native drivers when GraphicsContextFlag.Embedded was specified.
2013-10-03 11:17:21 +02:00
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sdl2-cs Marked class as partial 2013-10-02 01:12:12 +02:00
Sdl2.cs Added Sync object for SDL 2013-10-02 01:13:06 +02:00
Sdl2DisplayDeviceDriver.cs Updated license information 2013-09-27 23:07:23 +02:00
Sdl2Factory.cs Added support for OpenGL ES through SDL2 2013-10-03 11:17:21 +02:00
Sdl2GraphicsContext.cs Fixed unsetting current context in SDL2 2013-10-02 16:26:47 +02:00
Sdl2GraphicsMode.cs Updated license information 2013-09-27 23:07:23 +02:00
Sdl2InputDriver.cs Improved diagnostics in Dispose() 2013-10-02 01:14:26 +02:00
Sdl2Joystick.cs Updated license information 2013-09-27 23:07:23 +02:00
Sdl2Keyboard.cs Attempted to fix key modifier state 2013-09-30 14:20:33 +02:00
Sdl2KeyMap.cs Use scancodes for KeyboardDevice states 2013-09-30 13:51:31 +02:00
Sdl2Mouse.cs Implemented SDL2 mouse and keyboard drivers 2013-09-30 12:22:25 +02:00
Sdl2NativeWindow.cs MouseButtonUp and MouseMove fixes 2013-10-02 17:55:30 +02:00
Sdl2WindowInfo.cs Improved diagnostics in Dispose() 2013-10-02 01:14:26 +02:00