Opentk/Source/OpenTK/Platform/MacOS
Stefanos A 1130d988b0 Use OpenTK.Minimal to stub out missing System.Drawing functionality
when building on Android or iOS platforms.
2013-10-12 05:06:54 +02:00
..
CarbonBindings fix MacOS bug mapping modifier keys to the scancode array 2013-08-10 19:50:05 -07:00
AglContext.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
Application.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
CarbonGLNative.cs Use OpenTK.Minimal to stub out missing System.Drawing functionality 2013-10-12 05:06:54 +02:00
CarbonInput.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
CarbonWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
Cgl.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
EventInfo.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
HIDInput.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
MacOSException.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
MacOSFactory.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
MacOSGraphicsMode.cs * MacOSGraphicsMode.cs: 2010-11-24 00:55:19 +00:00
MacOSKeyMap.cs Fix incorrect Mac OS key map, OpenTK issue 3220 2012-12-20 13:45:00 -06:00
QuartzDisplayDeviceDriver.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00