Opentk/Source/OpenTK/Platform/Egl/EglWinPlatformFactory.cs

53 lines
2.1 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Graphics;
using OpenTK.Platform.Windows;
namespace OpenTK.Platform.Egl
{
// EGL factory for the Windows platform.
class EglWinPlatformFactory : WinFactory
{
public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
WinWindowInfo win_win = (WinWindowInfo)window;
EglWindowInfo egl_win = new OpenTK.Platform.Egl.EglWindowInfo(win_win.WindowHandle, Egl.GetDisplay(new EGLNativeDisplayType(win_win.DeviceContext)));
return new EglContext(mode, egl_win, shareContext, major, minor, flags);
}
public override IGraphicsMode CreateGraphicsMode()
{
return new EglGraphicsMode();
}
}
}