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https://github.com/Ryujinx/Opentk.git
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da9497928e
Moved SoundData and SoundFormat to OpenTK.Compatibility. Moved AL and Alc classes to OpenTK.Audio.OpenAL and added the previous namespace to OpenTK.Compatibility. Removed SoundData wrappers from AL class. Updated samples to use the new API.
99 lines
3.7 KiB
C#
99 lines
3.7 KiB
C#
#region --- OpenTK.OpenAL License ---
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/* AlutTokens.cs
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* C header: \freealut-1.1.0-src\include\AL\Alut.h
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* Spec: http://www.openal.org/openal_webstf/specs/alut.html
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* Copyright (c) 2008 Christoph Brandtner and Stefanos Apostolopoulos
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* See license.txt for license details
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* http://www.OpenTK.net */
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#endregion
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using System;
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namespace OpenTK.Audio
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{
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/// <summary>
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/// Defines the version of the Alut library.
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/// </summary>
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public enum AlutVersions : int
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{
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/// <summary>Defines the A in OpenAL A.B</summary>
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ApiMajorVersion = 1,
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/// <summary>Defines the B in OpenAL A.B</summary>
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ApiMinorVersion = 1,
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}
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/// <summary>
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/// Defines available alut error codes.
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/// </summary>
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public enum AlutError : int
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{
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/// <summary>No ALUT error found.</summary>
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NoError = 0,
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/// <summary>ALUT ran out of memory.</summary>
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OutOfMemory = 0x200,
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/// <summary>ALUT was given an invalid enumeration token.</summary>
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InvalidEnum = 0x201,
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/// <summary>ALUT was given an invalid value.</summary>
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InvalidValue = 0x202,
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/// <summary>The operation is invalid in the current ALUT state.</summary>
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InvalidOperation = 0x203,
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/// <summary>There is no current AL context.</summary>
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NoCurrentContext = 0x204,
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/// <summary>There was already an AL error on entry to an ALUT function.</summary>
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AlErrorOnEntry = 0x205,
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/// <summary>There was already an ALC error on entry to an ALUT function.</summary>
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AlcErrorOnEntry = 0x206,
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/// <summary>There was an error opening the ALC device.</summary>
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OpenDevice = 0x207,
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/// <summary>There was an error closing the ALC device.</summary>
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CloseDevice = 0x208,
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/// <summary>There was an error creating an ALC context.</summary>
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CreateContext = 0x209,
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/// <summary>Could not change the current ALC context.</summary>
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MakeContextCurrent = 0x20A,
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/// <summary>There was an error destroying the ALC context.</summary>
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DestroyContext = 0x20B,
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/// <summary>There was an error generating an AL buffer.</summary>
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GenBuffers = 0x20C,
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/// <summary>There was an error passing buffer buffer to AL.</summary>
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BufferData = 0x20D,
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/// <summary>I/O error, consult errno for more details.</summary>
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IoError = 0x20E,
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/// <summary>Unsupported file type.</summary>
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UnsupportedFileType = 0x20F,
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/// <summary>Unsupported mode within an otherwise usable file type.</summary>
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UnsupportedFileSubtype = 0x210,
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/// <summary>The sound buffer was corrupt or truncated.</summary>
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CorruptOrTruncatedData = 0x211,
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}
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/// <summary>
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/// Defines available alut waveform types.
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/// </summary>
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public enum AlutWaveform : int
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{
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/// <summary>A sine waveform</summary>
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Sine = 0x100,
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/// <summary>A square waveform</summary>
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Square = 0x101,
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/// <summary>A sawtooth waveform</summary>
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SawTooth = 0x102,
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/// <summary>A waveform containing white noise</summary>
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WhiteNoise = 0x103,
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/// <summary>A waveform containing an impusle</summary>
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Impulse = 0x104,
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}
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/// <summary>
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/// Defines parameters for alut loaders.
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/// </summary>
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public enum AlutLoader : int
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{
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///<summary>For the loaders returning sound buffer in an OpenAL buffer, e.g. Alut.CreateBufferFromFile and Alut.CreateBufferFromFileImage</summary>
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Buffer = 0x300,
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///<summary>For the loaders returning sound buffer in a newly allocated memory region, e.g. Alut.LoadMemoryFromFile and Alut.LoadMemoryFromFileImage.</summary>
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Memory = 0x301,
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}
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}
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